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- if not workspace:FindFirstChild("Wallhack") then
- local Wallhack_on = Instance.new("BoolValue",workspace)
- Wallhack_on.Name = "Wallhack"
- local Gui_Folder = Instance.new("Folder",workspace)
- Gui_Folder.Name = "Gui_Path"
- local Ennemy_Gui = Instance.new("Folder",Gui_Folder)
- Ennemy_Gui.Name = "Ennemy_Gui"
- local Friendly_Gui = Instance.new("Folder",Gui_Folder)
- Friendly_Gui.Name = "Friendly_Gui"
- local Civilian_Gui = Instance.new("Folder",Gui_Folder)
- Civilian_Gui.Name = "Civilian_Gui"
- local Ennemy_Front_Gui = Instance.new("SurfaceGui",Ennemy_Gui)
- Ennemy_Front_Gui.Face = Enum.NormalId.Front
- Ennemy_Front_Gui.AlwaysOnTop = true
- local Ennemy_Front_Frame = Instance.new("Frame",Ennemy_Front_Gui)
- Ennemy_Front_Frame.Size = UDim2.new(1,0,1,0)
- Ennemy_Front_Frame.BackgroundColor3 = Color3.fromRGB(255,0,0)
- Ennemy_Front_Frame.BorderColor3 = Color3.fromRGB(255,0,0)
- local Ennemy_Back_Gui = Instance.new("SurfaceGui",Ennemy_Gui)
- Ennemy_Back_Gui.Face = Enum.NormalId.Back
- Ennemy_Back_Gui.AlwaysOnTop = true
- local Ennemy_Back_Frame = Instance.new("Frame",Ennemy_Back_Gui)
- Ennemy_Back_Frame.Size = UDim2.new(1,0,1,0)
- Ennemy_Back_Frame.BackgroundColor3 = Color3.fromRGB(255,0,0)
- Ennemy_Back_Frame.BorderColor3 = Color3.fromRGB(255,0,0)
- local Ennemy_Top_Gui = Instance.new("SurfaceGui",Ennemy_Gui)
- Ennemy_Top_Gui.Face = Enum.NormalId.Top
- Ennemy_Top_Gui.AlwaysOnTop = true
- local Ennemy_Top_Frame = Instance.new("Frame",Ennemy_Top_Gui)
- Ennemy_Top_Frame.Size = UDim2.new(1,0,1,0)
- Ennemy_Top_Frame.BackgroundColor3 = Color3.fromRGB(255,0,0)
- Ennemy_Top_Frame.BorderColor3 = Color3.fromRGB(255,0,0)
- local Ennemy_Bottom_Gui = Instance.new("SurfaceGui",Ennemy_Gui)
- Ennemy_Bottom_Gui.Face = Enum.NormalId.Bottom
- Ennemy_Bottom_Gui.AlwaysOnTop = true
- local Ennemy_Bottom_Frame = Instance.new("Frame",Ennemy_Bottom_Gui)
- Ennemy_Bottom_Frame.Size = UDim2.new(1,0,1,0)
- Ennemy_Bottom_Frame.BackgroundColor3 = Color3.fromRGB(255,0,0)
- Ennemy_Bottom_Frame.BorderColor3 = Color3.fromRGB(255,0,0)
- local Ennemy_Right_Gui = Instance.new("SurfaceGui",Ennemy_Gui)
- Ennemy_Right_Gui.Face = Enum.NormalId.Right
- Ennemy_Right_Gui.AlwaysOnTop = true
- local Ennemy_Right_Frame = Instance.new("Frame",Ennemy_Right_Gui)
- Ennemy_Right_Frame.Size = UDim2.new(1,0,1,0)
- Ennemy_Right_Frame.BackgroundColor3 = Color3.fromRGB(255,0,0)
- Ennemy_Right_Frame.BorderColor3 = Color3.fromRGB(255,0,0)
- local Ennemy_Left_Gui = Instance.new("SurfaceGui",Ennemy_Gui)
- Ennemy_Left_Gui.Face = Enum.NormalId.Left
- Ennemy_Left_Gui.AlwaysOnTop = true
- local Ennemy_Left_Frame = Instance.new("Frame",Ennemy_Left_Gui)
- Ennemy_Left_Frame.Size = UDim2.new(1,0,1,0)
- Ennemy_Left_Frame.BackgroundColor3 = Color3.fromRGB(255,0,0)
- Ennemy_Left_Frame.BorderColor3 = Color3.fromRGB(255,0,0)
- -------------------------------------------------------------------------
- local Friendly_Front_Gui = Instance.new("SurfaceGui",Friendly_Gui)
- Friendly_Front_Gui.Face = Enum.NormalId.Front
- Friendly_Front_Gui.AlwaysOnTop = true
- local Friendly_Front_Frame = Instance.new("Frame",Friendly_Front_Gui)
- Friendly_Front_Frame.Size = UDim2.new(1,0,1,0)
- Friendly_Front_Frame.BackgroundColor3 = Color3.fromRGB(0,0,255)
- Friendly_Front_Frame.BorderColor3 = Color3.fromRGB(0,0,255)
- local Friendly_Back_Gui = Instance.new("SurfaceGui",Friendly_Gui)
- Friendly_Back_Gui.Face = Enum.NormalId.Back
- Friendly_Back_Gui.AlwaysOnTop = true
- local Friendly_Back_Frame = Instance.new("Frame",Friendly_Back_Gui)
- Friendly_Back_Frame.Size = UDim2.new(1,0,1,0)
- Friendly_Back_Frame.BackgroundColor3 = Color3.fromRGB(0,0,255)
- Friendly_Back_Frame.BorderColor3 = Color3.fromRGB(0,0,255)
- local Friendly_Top_Gui = Instance.new("SurfaceGui",Friendly_Gui)
- Friendly_Top_Gui.Face = Enum.NormalId.Top
- Friendly_Top_Gui.AlwaysOnTop = true
- local Friendly_Top_Frame = Instance.new("Frame",Friendly_Top_Gui)
- Friendly_Top_Frame.Size = UDim2.new(1,0,1,0)
- Friendly_Top_Frame.BackgroundColor3 = Color3.fromRGB(0,0,255)
- Friendly_Top_Frame.BorderColor3 = Color3.fromRGB(0,0,255)
- local Friendly_Bottom_Gui = Instance.new("SurfaceGui",Friendly_Gui)
- Friendly_Bottom_Gui.Face = Enum.NormalId.Bottom
- Friendly_Bottom_Gui.AlwaysOnTop = true
- local Friendly_Bottom_Frame = Instance.new("Frame",Friendly_Bottom_Gui)
- Friendly_Bottom_Frame.Size = UDim2.new(1,0,1,0)
- Friendly_Bottom_Frame.BackgroundColor3 = Color3.fromRGB(0,0,255)
- Friendly_Bottom_Frame.BorderColor3 = Color3.fromRGB(0,0,255)
- local Friendly_Right_Gui = Instance.new("SurfaceGui",Friendly_Gui)
- Friendly_Right_Gui.Face = Enum.NormalId.Right
- Friendly_Right_Gui.AlwaysOnTop = true
- local Friendly_Right_Frame = Instance.new("Frame",Friendly_Right_Gui)
- Friendly_Right_Frame.Size = UDim2.new(1,0,1,0)
- Friendly_Right_Frame.BackgroundColor3 = Color3.fromRGB(0,0,255)
- Friendly_Right_Frame.BorderColor3 = Color3.fromRGB(0,0,255)
- local Friendly_Left_Gui = Instance.new("SurfaceGui",Friendly_Gui)
- Friendly_Left_Gui.Face = Enum.NormalId.Left
- Friendly_Left_Gui.AlwaysOnTop = true
- local Friendly_Left_Frame = Instance.new("Frame",Friendly_Left_Gui)
- Friendly_Left_Frame.Size = UDim2.new(1,0,1,0)
- Friendly_Left_Frame.BackgroundColor3 = Color3.fromRGB(0,0,255)
- Friendly_Left_Frame.BorderColor3 = Color3.fromRGB(0,0,255)
- -------------------------------------------------------------------------
- local Civilian_Front_Gui = Instance.new("SurfaceGui",Civilian_Gui)
- Civilian_Front_Gui.Face = Enum.NormalId.Front
- Civilian_Front_Gui.AlwaysOnTop = true
- local Civilian_Front_Frame = Instance.new("Frame",Civilian_Front_Gui)
- Civilian_Front_Frame.Size = UDim2.new(1,0,1,0)
- Civilian_Front_Frame.BackgroundColor3 = Color3.fromRGB(0,255,0)
- Civilian_Front_Frame.BorderColor3 = Color3.fromRGB(0,255,0)
- local Civilian_Back_Gui = Instance.new("SurfaceGui",Civilian_Gui)
- Civilian_Back_Gui.Face = Enum.NormalId.Back
- Civilian_Back_Gui.AlwaysOnTop = true
- local Civilian_Back_Frame = Instance.new("Frame",Civilian_Back_Gui)
- Civilian_Back_Frame.Size = UDim2.new(1,0,1,0)
- Civilian_Back_Frame.BackgroundColor3 = Color3.fromRGB(0,255,0)
- Civilian_Back_Frame.BorderColor3 = Color3.fromRGB(0,255,0)
- local Civilian_Top_Gui = Instance.new("SurfaceGui",Civilian_Gui)
- Civilian_Top_Gui.Face = Enum.NormalId.Top
- Civilian_Top_Gui.AlwaysOnTop = true
- local Civilian_Top_Frame = Instance.new("Frame",Civilian_Top_Gui)
- Civilian_Top_Frame.Size = UDim2.new(1,0,1,0)
- Civilian_Top_Frame.BackgroundColor3 = Color3.fromRGB(0,255,0)
- Civilian_Top_Frame.BorderColor3 = Color3.fromRGB(0,255,0)
- local Civilian_Bottom_Gui = Instance.new("SurfaceGui",Civilian_Gui)
- Civilian_Bottom_Gui.Face = Enum.NormalId.Bottom
- Civilian_Bottom_Gui.AlwaysOnTop = true
- local Civilian_Bottom_Frame = Instance.new("Frame",Civilian_Bottom_Gui)
- Civilian_Bottom_Frame.Size = UDim2.new(1,0,1,0)
- Civilian_Bottom_Frame.BackgroundColor3 = Color3.fromRGB(0,255,0)
- Civilian_Bottom_Frame.BorderColor3 = Color3.fromRGB(0,255,0)
- local Civilian_Right_Gui = Instance.new("SurfaceGui",Civilian_Gui)
- Civilian_Right_Gui.Face = Enum.NormalId.Right
- Civilian_Right_Gui.AlwaysOnTop = true
- local Civilian_Right_Frame = Instance.new("Frame",Civilian_Right_Gui)
- Civilian_Right_Frame.Size = UDim2.new(1,0,1,0)
- Civilian_Right_Frame.BackgroundColor3 = Color3.fromRGB(0,255,0)
- Civilian_Right_Frame.BorderColor3 = Color3.fromRGB(0,255,0)
- local Civilian_Left_Gui = Instance.new("SurfaceGui",Civilian_Gui)
- Civilian_Left_Gui.Face = Enum.NormalId.Left
- Civilian_Left_Gui.AlwaysOnTop = true
- local Civilian_Left_Frame = Instance.new("Frame",Civilian_Left_Gui)
- Civilian_Left_Frame.Size = UDim2.new(1,0,1,0)
- Civilian_Left_Frame.BackgroundColor3 = Color3.fromRGB(0,255,0)
- Civilian_Left_Frame.BorderColor3 = Color3.fromRGB(0,255,0)
- end
- function Murder(player)
- for a,b in pairs(player:GetChildren()) do
- local face = b:FindFirstChild("face")
- if b.ClassName == "Part" or b.ClassName == "MeshPart" then
- -- print(b.Name)
- b.Transparency = 1
- if face then
- face.Texture = ""
- end
- for c,d in pairs(workspace.Gui_Path.Ennemy_Gui:GetChildren()) do
- local Gui_Cloned = d:Clone()
- Gui_Cloned.Parent = b
- end
- end
- end
- end
- function Sheriff(player)
- for a,b in pairs(player:GetChildren()) do
- local face = b:FindFirstChild("face")
- if b.ClassName == "Part" or b.ClassName == "MeshPart" then
- -- print(b.Name)
- b.Transparency = 1
- if face then
- face.Texture = ""
- end
- for c,d in pairs(workspace.Gui_Path.Friendly_Gui:GetChildren()) do
- local Gui_Cloned = d:Clone()
- Gui_Cloned.Parent = b
- end
- end
- end
- end
- function Innocent(player)
- for a,b in pairs(player:GetChildren()) do
- local face = b:FindFirstChild("face")
- if b.ClassName == "Part" or b.ClassName == "MeshPart" then
- -- print(b.Name)
- b.Transparency = 1
- if face then
- face.Texture = ""
- end
- for c,d in pairs(workspace.Gui_Path.Civilian_Gui:GetChildren()) do
- local Gui_Cloned = d:Clone()
- Gui_Cloned.Parent = b
- end
- end
- end
- end
- for a,b in pairs(game.Players:GetChildren()) do
- if b.Backpack:FindFirstChild("Knife") then
- print("Murderer : "..b.Name)
- if b.Name ~= game.Players.LocalPlayer.Name then
- Murder(b.Character)
- end
- elseif b.Character:FindFirstChild("Knife") then
- print("Murderer : "..b.Name)
- if b.Name ~= game.Players.LocalPlayer.Name then
- Murder(b.Character)
- end
- end
- end
- for e,f in pairs(game.Players:GetChildren()) do
- if f.Backpack:FindFirstChild("Revolver") or f.Backpack:FindFirstChild("Gun") then
- print("Sheriff : "..f.Name)
- if f.Name ~= game.Players.LocalPlayer.Name then
- Sheriff(f.Character)
- end
- elseif f.Character:FindFirstChild("Revolver") or f.Character:FindFirstChild("Gun") then
- print("Sheriff : "..f.Name)
- if f.Name ~= game.Players.LocalPlayer.Name then
- Sheriff(f.Character)
- end
- end
- end
- for i,j in pairs(game.Players:GetChildren()) do
- if not j.Backpack:FindFirstChild("Revolver") and not j.Backpack:FindFirstChild("Gun") and not j.Backpack:FindFirstChild("Knife") and not j.Character:FindFirstChild("Revolver") and not j.Character:FindFirstChild("Gun") and not j.Character:FindFirstChild("Knife") then
- print("Innocent : "..j.Name)
- if j.Name ~= game.Players.LocalPlayer.Name then
- Innocent(j.Character)
- end
- end
- end
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