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- Not optimized AT ALL, proof of concept
- MSS to DRI
- wind waker
- grappling hook
- beat gohma
- din's pearl
- Superswim Windfall
- tuner, buy sail
- Superswim NFI submarine
- get caught to FF1
- get gossip stone
- savewarp (outset)
- Superswim Greatfish
- endless night
- Superswim Windfall
- bombs
- savewarp (outset)
- Superswim Thorned Fairy
- get quiver early
- Superswim FH
- get deku leaf
- enter FW
- beat Kalle Demos
- Outset
- get nayru's pearl without KoRL
- Place 2 pearls
- Superswim to NFI submarine
- get caught to FF1
- beat FF1
- Spawn at Windfall
- TotG Skip (yes, you read that right, this allows entering Hyrule 1 post-beating FF1 but before fixing saveflags)
- Hyrule 1
- get Master Sword (required to be able to sail in FF)
- Magical Barrier Skip
- Trials Skip
- Light Arrows
- Open dark portal with bow (this must be done after beating FF1 or it softlocks)
- savewarp (windfall)
- Superswim to FF2
- enter Helmaroc (animation set 2)
- savewarp (windfall) (still abusing savewarping flags!)
- Windfall
- Void-out to spawn in KoRL (fixes savewarping flags)
- Superswim to FCP
- FCP Escape (for FF3 layer)
- Superswim to FF
- Enter the dark portal (which is there only because of FCP Escape)
- Ganon's Tower
- Defeat or Skip Puppet Ganon
- Enter Ganondorf (Morth Hover for exemple) (this clears the last cutscene that equips you with the mirror shield)
- savewarp
- leave ganon's tower via the dark portal
- FF2
- Re-enter the Helmaroc fight w/ dragonbane's cutscene cancel
- Helmaroc skip
- Watch EMS cutscene (this is where your mirror shield gets finally replaced by a hero's shield)
- Beat the game
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