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  1. // "type" "" //The type of entity to spawn the prop as: (0 = prop_dynamic, 1 = prop_dynamic_override, 2 = prop_physics, 3 = prop_physics_multiplayer, 4 = prop_physics_override)
  2. // "access" "" //Access restriction of the specified prop. (0 = None, 1 = Public, 2 = Supporters, 4 = Admins)
  3. // "health" "" //The amount of health the prop has, used for Sudden Death destructable gameplay. (note: requires *_override type)
  4. // }
  5.  
  6. "Cardboard Box"
  7. {
  8. "path" "models/props/cs_assault/dryer_box.mdl"
  9. "type" "0"
  10. "access" "1"
  11. }
  12. "Lamp Post"
  13. {
  14. "path" "models/props_c17/lamppost03a_off.mdl"
  15. "type" "0"
  16. "access" "1"
  17. }
  18. "Large Crate"
  19. {
  20. "path" "models/props/de_nuke/crate_extralarge.mdl"
  21. "type" "0"
  22. "access" "1"
  23. }
  24. "Arch Way"
  25. {
  26. "path" "models/props/cs_havana/arch_c.mdl"
  27. "type" "0"
  28. "access" "1"
  29. }
  30. "Pillar"
  31. {
  32. "path" "models/props/de_inferno/pillarc.mdl"
  33. "type" "0"
  34. "access" "1"
  35. }
  36. "Propane Machine"
  37. {
  38. "path" "models/props/de_train/Processor_NoBase.mdl"
  39. "type" "0"
  40. "access" "1"
  41. }
  42. "Crate"
  43. {
  44. "path" "models/props/de_nuke/crate_large.mdl"
  45. "type" "0"
  46. "access" "1"
  47. }
  48. "Small Rock"
  49. {
  50. "path" "models/props/de_inferno/de_inferno_boulder_01.mdl"
  51. "type" "0"
  52. "access" "1"
  53. }
  54. "Cargo Container"
  55. {
  56. "path" "models/props/de_port/cargo_container01.mdl"
  57. "type" "0"
  58. "access" "2"
  59. }
  60. "Hay Bail"
  61. {
  62. "path" "models/props/de_inferno/hay_bails.mdl"
  63. "type" "0"
  64. "access" "1"
  65. }
  66. "Blast Doors"
  67. {
  68. "path" "models/props_lab/blastdoor001c.mdl"
  69. "type" "0"
  70. "access" "1"
  71. }
  72. "Fountain"
  73. {
  74. "path" "models/props/de_inferno/fountain.mdl"
  75. "type" "0"
  76. "access" "1"
  77. }
  78. "Cinder Block"
  79. {
  80. "path" "models/props/de_nuke/cinderblock_stack.mdl"
  81. "type" "0"
  82. "access" "1"
  83. }
  84. "Small Bookcase"
  85. {
  86. "path" "models/props/cs_havana/bookcase_small.mdl"
  87. "type" "0"
  88. "access" "1"
  89. }
  90. "Large Bookcase"
  91. {
  92. "path" "models/props/cs_havana/bookcase_large.mdl"
  93. "type" "0"
  94. "access" "1"
  95. }
  96. "Vending Machine"
  97. {
  98. "path" "models/props/cs_office/Vending_machine.mdl"
  99. "type" "0"
  100. "access" "1"
  101. }
  102. "Sofa"
  103. {
  104. "path" "models/props/cs_office/sofa.mdl"
  105. "type" "0"
  106. "access" "1"
  107. }
  108. "Medium Rock"
  109. {
  110. "path" "models/props/cs_militia/militiarock05.mdl"
  111. "type" "0"
  112. "access" "1"
  113. }
  114. "One Way Door"
  115. {
  116. "path" "models/props/de_tides/gate_large.mdl"
  117. "type" "0"
  118. "access" "2"
  119. }
  120. "Pylon"
  121. {
  122. "path" "models/props/cs_assault/pylon.mdl"
  123. "type" "0"
  124. "access" "2"
  125. }
  126. "Wine Rack"
  127. {
  128. "path" "models/props/cs_italy/winerack_small.mdl"
  129. "type" "0"
  130. "access" "4"
  131. }
  132. "Money Pallet"
  133. {
  134. "path" "models\props\cs_assault\moneypallet.mdl"
  135. "type" "0"
  136. "access" "1"
  137. }
  138. "Other door"
  139. {
  140. "path" "models\props\de_dust\door01a.mdl"
  141. "type" "0"
  142. "access" "2"
  143. }
  144. "Gazebo"
  145. {
  146. "path" "models\props\cs_havana\gazebo.mdl"
  147. "type" "0"
  148. "access" "2"
  149. }
  150. "Table"
  151. {
  152. "path" "models\props\cs_italy\it_mkt_table1.mdl"
  153. "type" "0"
  154. "access" "1"
  155. }
  156. "Bar"
  157. {
  158. "path" "models\props\cs_militia\bar01.mdl"
  159. "type" "0"
  160. "access" "2"
  161. }
  162. "Couch"
  163. {
  164. "path" "models\props\cs_militia\couch.mdl"
  165. "type" "0"
  166. "access" "1"
  167. }
  168. "Haybale target"
  169. {
  170. "path" "models\props\cs_militia\haybale_target_02.mdl"
  171. "type" "0"
  172. "access" "2"
  173. }
  174. "No stopping"
  175. {
  176. "path" "models\props\cs_assault\nostopssign.mdl"
  177. "type" "0"
  178. "access" "2"
  179. }
  180. "Ticket machine"
  181. {
  182. "path" "models\props\cs_assault\ticketmachine.mdl"
  183. "type" "0"
  184. "access" "2"
  185. }
  186. "Wall Console"
  187. {
  188. "path" "models\props\de_prodigy\wall_console3.mdl"
  189. "type" "0"
  190. "access" "2"
  191. }
  192. "Bed"
  193. {
  194. "path" "Models\props\de_inferno\bed.mdl"
  195. "type" "0"
  196. "access" "2"
  197. }
  198. "Concrete barrier"
  199. {
  200. "path" "models\props_c17\concrete_barrier001a.mdl"
  201. "type" "0"
  202. "access" "2"
  203. }
  204. "Bunk bed"
  205. {
  206. "path" "models\props\cs_militia\bunkbed.mdl"
  207. "type" "0"
  208. "access" "2"
  209. }
  210. "Bridge"
  211. {
  212. "path" "models\props_industrial\bridge_deck.mdl"
  213. "type" "0"
  214. "access" "2"
  215. }
  216. "Ladder"
  217. {
  218. "path" "models\props_c17\metalladder001.mdl"
  219. "type" "0"
  220. "access" "1"
  221. }
  222. "Wire spool"
  223. {
  224. "path" "models\props\de_prodigy\spoolwire.mdl"
  225. "type" "0"
  226. "access" "1"
  227. }
  228. "Spool"
  229. {
  230. "path" "models\props\de_prodigy\spool.mdl"
  231. "type" "0"
  232. "access" "2"
  233. }
  234. "Dust teeth"
  235. {
  236. "path" "models\props\de_dust\dustteeth_1.mdl"
  237. "type" "0"
  238. "access" "2"
  239. }
  240. "Signalbox"
  241. {
  242. "path" "models\props\de_train\de_train_signalbox_01.mdl"
  243. "type" "0"
  244. "access" "2"
  245. }
  246. "Goldfish"
  247. {
  248. "path" "models\props\de_inferno\goldfish.mdl"
  249. "type" "0"
  250. "access" "4"
  251. }
  252. "Computer"
  253. {
  254. "path" "models\props\cs_office\computer.mdl"
  255. "type" "0"
  256. "access" "2"
  257. }
  258. "Dead Guy"
  259. {
  260. "path" "models\props\de_train\de_train_securityguard.mdl"
  261. "type" "0"
  262. "access" "4"
  263. }
  264. "Truck"
  265. {
  266. "path" "models\props\de_nuke\truck_nuke.mdl"
  267. "type" "0"
  268. "access" "2"
  269. }
  270. "Gate"
  271. {
  272. "path" "models\props\de_inferno\railingspikedgate.mdl"
  273. "type" "0"
  274. "access" "2"
  275. }
  276. "Fire Hydrant"
  277. {
  278. "path" "models\props\cs_assault\firehydrant.mdl"
  279. "type" "0"
  280. "access" "1"
  281. }
  282. "Forklift"
  283. {
  284. "path" "models\props\cs_assault\forklift.mdl"
  285. "type" "0"
  286. "access" "2"
  287. }
  288. "Trafic light"
  289. {
  290. "path" "models\props\cs_assault\stoplight.mdl"
  291. "type" "0"
  292. "access" "2"
  293. }
  294. "Street lamp"
  295. {
  296. "path" "models\props\de_inferno\light_streetlight.mdl"
  297. "type" "0"
  298. "access" "2"
  299. }
  300. "TV"
  301. {
  302. "path" "models\props\cs_militia\television_console01.mdl"
  303. "type" "0"
  304. "access" "1"
  305. }
  306. "Microwave"
  307. {
  308. "path" "models\props\cs_militia\microwave01.mdl"
  309. "type" "0"
  310. "access" "2"
  311. }
  312. "Fridge"
  313. {
  314. "path" "models\props\cs_militia\refrigerator01.mdl"
  315. "type" "0"
  316. "access" "2"
  317. }
  318. "Toilet"
  319. {
  320. "path" "models\props\cs_militia\toilet.mdl"
  321. "type" "0"
  322. "access" "1"
  323. }
  324. "Wagon"
  325. {
  326. "path" "models\props\de_dust\wagon.mdl"
  327. "type" "0"
  328. "access" "2"
  329. }
  330. "Saw horse"
  331. {
  332. "path" "models\props\cs_militia\sawhorse.mdl"
  333. "type" "0"
  334. "access" "1"
  335. }
  336. "Horse"
  337. {
  338. "path" "models\props_c17\statue_horse.mdl"
  339. "type" "0"
  340. "access" "4"
  341. }
  342. "Wall"
  343. {
  344. "path" "models\props_canal\locks_large_b.mdl"
  345. "type" "0"
  346. "access" "4"
  347. }
  348. "Rand door"
  349. {
  350. "path" "models\props_canal\boxcar_door.mdl"
  351. "type" "0"
  352. "access" "4"
  353. }
  354. "Map"
  355. {
  356. "path" "models\props_canal\canalmap001.mdl"
  357. "type" "0"
  358. "access" "4"
  359. }
  360. "Small Blastdoor"
  361. {
  362. "path" "models\props_lab\blastdoor001b.mdl"
  363. "type" "0"
  364. "access" "1"
  365. }
  366. "Sofa chair"
  367. {
  368. "path" "models\props\cs_office\sofa_chair.mdl"
  369. "type" "0"
  370. "access" "1"
  371. }
  372. "Vent"
  373. {
  374. "path" "models\props\cs_assault\ventilationduct01.mdl"
  375. "type" "0"
  376. "access" "2"
  377. }
  378. "Basket"
  379. {
  380. "path" "models\props\de_dust\grainbasket01a.mdl"
  381. "type" "0"
  382. "access" "1"
  383. }
  384. "Stoneblock"
  385. {
  386. "path" "models\props\de_dust\stoneblock01a.mdl"
  387. "type" "0"
  388. "access" "1"
  389. }
  390. "Stone Block"
  391. {
  392. "path" "models\props\de_dust\stoneblocks48.mdl"
  393. "type" "0"
  394. "access" "1"
  395. }
  396. "Boulder"
  397. {
  398. "path" "models\props\de_inferno\de_inferno_boulder_02.mdl"
  399. "type" "0"
  400. "access" "4"
  401. }
  402. "Elevator door"
  403. {
  404. "path" "models\props\de_inferno\elevatordoor.mdl"
  405. "type" "0"
  406. "access" "1"
  407. }
  408. "Fireplace"
  409. {
  410. "path" "models\props\de_inferno\fireplace.mdl"
  411. "type" "0"
  412. "access" "4"
  413. }
  414. "Cupboard"
  415. {
  416. "path" "models\props\de_inferno\furniturecupboard001a.mdl"
  417. "type" "0"
  418. "access" "4"
  419. }
  420. "Tree"
  421. {
  422. "path" "models\props\de_inferno\tree_small.mdl"
  423. "type" "0"
  424. "access" "4"
  425. }
  426. "Car"
  427. {
  428. "path" "models\props\de_nuke\car_nuke_animation.mdl"
  429. "type" "0"
  430. "access" "2"
  431. }
  432. "Car black"
  433. {
  434. "path" "models\props\de_nuke\car_nuke_black.mdl"
  435. "type" "0"
  436. "access" "2"
  437. }
  438. "Cabinet group"
  439. {
  440. "path" "models\props\de_nuke\file_cabinet1_group.mdl"
  441. "type" "0"
  442. "access" "1"
  443. }
  444. "Fuel cask"
  445. {
  446. "path" "models\props\de_nuke\fuel_cask.mdl"
  447. "type" "0"
  448. "access" "2"
  449. }
  450. "Apc"
  451. {
  452. "path" "models\props\de_piranesi\pi_apc.mdl"
  453. "type" "0"
  454. "access" "2"
  455. }
  456. "Transformer"
  457. {
  458. "path" "models\props\de_prodigy\transformer.mdl"
  459. "type" "0"
  460. "access" "2"
  461. }
  462. "Flowerbed"
  463. {
  464. "path" "models\props\de_tides\flowerbed.mdl"
  465. "type" "0"
  466. "access" "2"
  467. }
  468. "Patio Table"
  469. {
  470. "path" "models\props\de_tides\patio_table.mdl"
  471. "type" "0"
  472. "access" "1"
  473. }
  474. "Planter"
  475. {
  476. "path" "models\props\de_tides\planter.mdl"
  477. "type" "0"
  478. "access" "1"
  479. }
  480. "Table"
  481. {
  482. "path" "models\props\de_tides\restaurant_table.mdl"
  483. "type" "0"
  484. "access" "2"
  485. }
  486. "Truck2"
  487. {
  488. "path" "models\props\de_tides\truck.mdl"
  489. "type" "0"
  490. "access" "2"
  491. }
  492. "Ac unit"
  493. {
  494. "path" "models\props\de_train\acunit1.mdl"
  495. "type" "0"
  496. "access" "2"
  497. }
  498. "Utility Truck"
  499. {
  500. "path" "models\props\de_train\utility_truck.mdl"
  501. "type" "0"
  502. "access" "2"
  503. }
  504. "Chair"
  505. {
  506. "path" "models\props_c17\chair_kleiner03a.mdl"
  507. "type" "0"
  508. "access" "2"
  509. }
  510. "Big fountain"
  511. {
  512. "path" "models\props_c17\fountain_01.mdl"
  513. "type" "0"
  514. "access" "2"
  515. }
  516. "Desk"
  517. {
  518. "path" "models\props_combine\breendesk.mdl"
  519. "type" "0"
  520. "access" "4"
  521. }
  522. "Tree"
  523. {
  524. "path" "models\props_foliage\tree_deciduous_01a.mdl"
  525. "type" "0"
  526. "access" "4"
  527. }
  528. "Huladoll"
  529. {
  530. "path" "models\props_lab\huladoll.mdl"
  531. "type" "0"
  532. "access" "4"
  533. }
  534. }
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