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frankkarsten

How many legends do you need for Mox Amber?

Mar 10th, 2018
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Java 7.73 KB | None | 0 0
  1. package moxamber;
  2.  
  3. import java.util.Arrays.*;
  4. import java.util.Random;
  5.  
  6. public class MoxAmber {
  7.  
  8.     public static void main(String[] args) {
  9.        
  10.         Deck deck=new Deck();
  11.            
  12.         //CardType 1 is a land
  13.         //CardType 2 is a Mox
  14.         //CardType 3 is a legend
  15.         //CardType 4 is not used
  16.         //CardType 5 is another card
  17.        
  18.          //Note: Adjust the turn in the SimulateGame function manually
  19.  
  20.         for (int NrLegends=1; NrLegends<=20; NrLegends++){
  21.             deck.SetDeck(21,4,NrLegends,0,60-25-NrLegends);
  22.             double Probability=ProbabilityForRandomHand(deck,7,10000000);
  23.             //System.out.print("Probability of having a legend in games where you have a Mox Amber after mulls in a deck with "+NrLegends+" legends: ");
  24.             System.out.println(Math.round(Probability*10000)/100.0);
  25.         }
  26.                
  27.     }//end of main
  28.  
  29.     public static double ProbabilityForRandomHand(Deck deck, int StartingCards, int NumberOfIterations){
  30.         Deck remainingdeck=new Deck();
  31.         double NumberOfGamesWithfavorableOutcome=0;
  32.         double NumberOfGamesWithMox=0;
  33.         //On the play
  34.         for (int IterationCounter=1; IterationCounter<=NumberOfIterations; IterationCounter++){
  35.             OpeningHand openinghand=GiveOpeningHandAfterMulls(deck, StartingCards);
  36.             remainingdeck.SetDeck(deck.NumberOfLands-openinghand.NumberOfLands,deck.NumberOfCardType2-openinghand.NumberOfCardType2,deck.NumberOfCardType3-openinghand.NumberOfCardType3,deck.NumberOfCardType4-openinghand.NumberOfCardType4,deck.NumberOfSpells-openinghand.NumberOfSpells);
  37.            
  38.             int Outcome=SimulateGame(remainingdeck,openinghand,true);
  39.             if (Outcome==0) {NumberOfGamesWithfavorableOutcome++; NumberOfGamesWithMox++;}
  40.             if (Outcome==1) {NumberOfGamesWithMox++;}
  41.         }
  42.         //On the draw; this is a copy-paste where the only change is that the boolean is now false
  43.         for (int IterationCounter=1; IterationCounter<=NumberOfIterations; IterationCounter++){
  44.             OpeningHand openinghand=GiveOpeningHandAfterMulls(deck, StartingCards);
  45.             remainingdeck.SetDeck(deck.NumberOfLands-openinghand.NumberOfLands,deck.NumberOfCardType2-openinghand.NumberOfCardType2,deck.NumberOfCardType3-openinghand.NumberOfCardType3,deck.NumberOfCardType4-openinghand.NumberOfCardType4,deck.NumberOfSpells-openinghand.NumberOfSpells);
  46.             int Outcome=SimulateGame(remainingdeck,openinghand,false);
  47.             if (Outcome==0) {NumberOfGamesWithfavorableOutcome++; NumberOfGamesWithMox++;}
  48.             if (Outcome==1) {NumberOfGamesWithMox++;}
  49.         }
  50.  
  51.         return NumberOfGamesWithfavorableOutcome/(NumberOfGamesWithMox+0.0);
  52.     }//end of AverageKillTurnForRandomHand
  53.    
  54.     static OpeningHand GiveOpeningHandAfterMulls (Deck deck, int StartingCards) {
  55.        
  56.         Deck remainingdeck=new Deck();
  57.         OpeningHand openinghand=new OpeningHand();
  58.         int TypeOfCardDrawn;
  59.         boolean KeepHand=false;
  60.        
  61.         for (int OpeningHandSize=7; OpeningHandSize>=1; OpeningHandSize--){
  62.             if (KeepHand==false){
  63.                 openinghand.SetHand(0,0,0,0,0);
  64.                 remainingdeck.SetDeck(deck.NumberOfLands,deck.NumberOfCardType2,deck.NumberOfCardType3,deck.NumberOfCardType4,deck.NumberOfSpells);
  65.                 int NumberOfLands=0;
  66.                 for (int CardsDrawn=0; CardsDrawn<OpeningHandSize; CardsDrawn++){
  67.                     TypeOfCardDrawn=remainingdeck.DrawCard();
  68.                     if (TypeOfCardDrawn==1) {openinghand.NumberOfLands++; NumberOfLands++;}
  69.                     if (TypeOfCardDrawn==2) {openinghand.NumberOfCardType2++; NumberOfLands++;}
  70.                     if (TypeOfCardDrawn==3) {openinghand.NumberOfCardType3++;}
  71.                     if (TypeOfCardDrawn==4) {openinghand.NumberOfCardType4++;}
  72.                     if (TypeOfCardDrawn==5) {openinghand.NumberOfSpells++;}
  73.                 }
  74.                 KeepHand=true;
  75.                 if (OpeningHandSize>1) {
  76.                     // We mulligan a hand if it contains 0, 1, 6, or 7 lands
  77.                     if (NumberOfLands<=1 || NumberOfLands>=6) {KeepHand=false;}
  78.                     //
  79.                 }
  80.             }
  81.         }
  82.        
  83.         return openinghand;
  84.     }//end of GiveOpeningHandAfterMulls
  85.    
  86.    
  87.     static int SimulateGame(Deck remainingdeck, OpeningHand openinghand, boolean OnThePlay) {
  88.        
  89.         //Initializing
  90.         int TypeOfCardDrawn=0;
  91.         int Outcome=2;
  92.         int Turn=3;
  93.        
  94.         int MoxInHand=openinghand.NumberOfCardType2;
  95.         int LegendsInHand=openinghand.NumberOfCardType3;
  96.        
  97.         //Turn 1
  98.        
  99.         if (OnThePlay==false) {
  100.                 TypeOfCardDrawn=remainingdeck.DrawCard();
  101.                 if (TypeOfCardDrawn==2) {MoxInHand++;}
  102.                 if (TypeOfCardDrawn==3) {LegendsInHand++;}
  103.             }
  104.        
  105.         //Turn 2
  106.        
  107.         if (Turn>=2){
  108.             TypeOfCardDrawn=remainingdeck.DrawCard();
  109.             if (TypeOfCardDrawn==2) {MoxInHand++;}
  110.             if (TypeOfCardDrawn==3) {LegendsInHand++;}
  111.         }
  112.  
  113.         //Turn 2
  114.        
  115.         if (Turn>=3){
  116.             TypeOfCardDrawn=remainingdeck.DrawCard();
  117.             if (TypeOfCardDrawn==2) {MoxInHand++;}
  118.             if (TypeOfCardDrawn==3) {LegendsInHand++;}
  119.         }
  120.        
  121.         if (MoxInHand>=1 && LegendsInHand>=1) {Outcome=0;}
  122.         if (MoxInHand>=1 && LegendsInHand==0) {Outcome=1;}
  123.        
  124.         return Outcome;
  125.     }//end of SimulateGame
  126.    
  127. }
  128.  
  129. class OpeningHand {
  130.     int NumberOfLands;
  131.     int NumberOfCardType2;
  132.     int NumberOfCardType3;
  133.     int NumberOfCardType4;
  134.     int NumberOfSpells;
  135.  
  136.     int NrOfCards(){
  137.         return NumberOfLands+NumberOfCardType2+NumberOfCardType3+NumberOfCardType4+NumberOfSpells;
  138.     }
  139.  
  140.     void SetHand (int Nr1, int Nr2, int Nr3, int Nr4, int Nr5) {
  141.         NumberOfLands=Nr1;
  142.         NumberOfCardType2=Nr2;
  143.         NumberOfCardType3=Nr3;
  144.         NumberOfCardType4=Nr4;
  145.         NumberOfSpells=Nr5;
  146.     }
  147.  
  148. }//end of OpeningHand
  149.  
  150. class Deck {
  151.     int NumberOfLands;
  152.     int NumberOfCardType2;
  153.     int NumberOfCardType3;
  154.     int NumberOfCardType4;
  155.     int NumberOfSpells;
  156.    
  157.     void SetDeck (int Nr1, int Nr2, int Nr3, int Nr4, int Nr5) {
  158.         NumberOfLands=Nr1;
  159.         NumberOfCardType2=Nr2;
  160.         NumberOfCardType3=Nr3;
  161.         NumberOfCardType4=Nr4;
  162.         NumberOfSpells=Nr5;
  163.     }
  164.    
  165.     int NrOfCards(){
  166.         return NumberOfLands+NumberOfCardType2+NumberOfCardType3+NumberOfCardType4+NumberOfSpells;
  167.     }
  168.    
  169.     int DrawCard (){
  170.         Random generator = new Random();
  171.         int CardType=0;
  172.         int RandomIntegerBetweenOneAndDeckSize=generator.nextInt( this.NrOfCards() )+1;
  173.         int OneCutoff=NumberOfLands;
  174.         int TwoCutoff=OneCutoff+NumberOfCardType2;
  175.         int ThreeCutoff=TwoCutoff+NumberOfCardType3;
  176.         int FourCutoff=ThreeCutoff+NumberOfCardType4;
  177.         int FiveCutoff=FourCutoff+NumberOfSpells;
  178.  
  179.         if (RandomIntegerBetweenOneAndDeckSize<=OneCutoff) {CardType=1; this.NumberOfLands--;}
  180.         if (RandomIntegerBetweenOneAndDeckSize>OneCutoff && RandomIntegerBetweenOneAndDeckSize<=TwoCutoff) {CardType=2; this.NumberOfCardType2--;}
  181.         if (RandomIntegerBetweenOneAndDeckSize>TwoCutoff && RandomIntegerBetweenOneAndDeckSize<=ThreeCutoff) {CardType=3; this.NumberOfCardType3--;}
  182.         if (RandomIntegerBetweenOneAndDeckSize>ThreeCutoff && RandomIntegerBetweenOneAndDeckSize<=FourCutoff) {CardType=4; this.NumberOfCardType4--;}
  183.         if (RandomIntegerBetweenOneAndDeckSize>FourCutoff && RandomIntegerBetweenOneAndDeckSize<=FiveCutoff) {CardType=5; this.NumberOfSpells--;}
  184.         return CardType;
  185.     }
  186.    
  187. }//end of Deck
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