Advertisement
Guest User

marine's ni66er code

a guest
Oct 23rd, 2019
114
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.40 KB | None | 0 0
  1. milrp.Config.UI = {}
  2. milrp.Config.UI.ButtonHoverSound = "UI/buttonclick.wav"
  3. milrp.Config.UI.ButtonClickSound = "buttons/button14.wav"
  4.  
  5.  
  6. milrp.Config.NameMinMax = {
  7. min = 3,
  8. max = 30
  9. }
  10. milrp.Config.DescMinMax = {
  11. min = 3,
  12. max = 100
  13. }
  14.  
  15. milrp.Config.OverrideJobModels = {
  16. ["Citizen"] = true,
  17. ["Hobo"] = true,
  18. ["Medic"] = true
  19. }
  20.  
  21. milrp.Config.FactionNPCTitle = "Change Your Faction!"
  22. milrp.Config.FactionNPCModel = "models/Humans/Group01/male_03.mdl"
  23. milrp.Config.FactionNPCButtons = { -- DON'T FUCKING TOUCH THIS
  24.  
  25. [1] = "Change Faction",
  26. [2] = "Change Class",
  27. [3] = "Update Character"
  28.  
  29. }
  30.  
  31. milrp.Config.MainMenuSoundURL = "http://cp-dal04.mirror.gmchosting.garrysmod.co/208.103.169.107_27021/bf1_theme.mp3" -- "https://euphorianetworks.co/lounge_playlist/bf1_theme.mp3"
  32.  
  33. milrp.Config.FactionOne = {}
  34. milrp.Config.FactionOne.Name = "United States"
  35. milrp.Config.FactionOne.UID = "usa"
  36. milrp.Config.FactionOne.Icon = "materials/militaryrp/usguy.jpg"
  37. milrp.Config.FactionOne.Color = Color( 18, 112, 224, 255 )
  38. milrp.Config.FactionOne.Spawns = {
  39. rp_highland = {
  40. Vector( -9047, -13489, 144 ),
  41. Vector( -9055, -13716, 144 ),
  42. Vector( -8852, -13723, 144 ),
  43. Vector( -8845, -13508, 144 ),
  44. Vector( -8604, -13516, 144 ),
  45. Vector( -8611, -13719, 144 )
  46. }
  47. }
  48.  
  49.  
  50.  
  51. milrp.Config.FactionOne.Classes = {} -- Don't touch this!
  52. milrp.Config.FactionOne.Classes["Medic"] = {
  53. icon = "materials/militaryrp/usguy.jpg",
  54. gear = {
  55. "khr_ak103",
  56. "khr_fmg9",
  57. "khr_p90",
  58. "khr_mosin",
  59. "khr_vector",
  60. "khr_m60"
  61. },
  62. modellist = {
  63. male = {
  64. "models/player/group01/male_01.mdl",
  65. "models/player/Group01/Male_02.mdl",
  66. "models/player/Group01/male_03.mdl"
  67. },
  68. female = {
  69. "models/player/Group01/Female_01.mdl",
  70. "models/player/Group01/Female_02.mdl",
  71. "models/player/Group01/Female_03.mdl"
  72. }
  73. }
  74. }
  75. milrp.Config.FactionOne.Classes["Explosive"] = {
  76. icon = "materials/militaryrp/usguy.jpg",
  77. gear = {
  78. "khr_ns2000",
  79. "khr_m60"
  80. },
  81. modellist = {
  82. male = {
  83. "models/player/gman_high.mdl",
  84. "models/player/monk.mdl",
  85. "models/player/kleiner.mdl"
  86. },
  87. female = {
  88. "models/player/combine_soldier_prisonguard.mdl",
  89. "models/player/breen.mdl",
  90. "models/player/corpse1.mdl"
  91. }
  92. }
  93. }
  94. milrp.Config.FactionOne.Classes["Gunner"] = {
  95. icon = "materials/militaryrp/usguy.jpg",
  96. gear = {
  97. "khr_ns2000",
  98. "khr_m60"
  99. },
  100. modellist = {
  101. male = {
  102. "models/player/gman_high.mdl",
  103. "models/player/monk.mdl",
  104. "models/player/kleiner.mdl"
  105. },
  106. female = {
  107. "models/player/combine_soldier_prisonguard.mdl",
  108. "models/player/breen.mdl",
  109. "models/player/corpse1.mdl"
  110. }
  111. }
  112. }
  113. milrp.Config.FactionOne.Classes["Sniper"] = {
  114. icon = "materials/militaryrp/usguy.jpg",
  115. gear = {
  116. "khr_ns2000",
  117. "khr_m60"
  118. },
  119. modellist = {
  120. male = {
  121. "models/player/gman_high.mdl",
  122. "models/player/monk.mdl",
  123. "models/player/kleiner.mdl"
  124. },
  125. female = {
  126. "models/player/combine_soldier_prisonguard.mdl",
  127. "models/player/breen.mdl",
  128. "models/player/corpse1.mdl"
  129. }
  130. }
  131. }
  132.  
  133.  
  134. milrp.Config.FactionTwo = {}
  135. milrp.Config.FactionTwo.Name = "Taliban"
  136. milrp.Config.FactionTwo.UID = "tb"
  137. milrp.Config.FactionTwo.Icon = "materials/militaryrp/terror.png"
  138. milrp.Config.FactionTwo.Color = Color( 216, 24, 22, 255 )
  139. milrp.Config.FactionTwo.Spawns = {
  140. rp_highland = {
  141. Vector( 12761, 14954, -75 ),
  142. Vector( 12936, 14952, -75 ),
  143. Vector( 13133, 14949, -75 ),
  144. Vector( 13423, 14820, -75 ),
  145. Vector( 13135, 14738, -75 ),
  146. Vector( 12939, 14559, -75 ),
  147. Vector( 12656, 14562, -75 ),
  148. Vector( 12650, 14330, -75 ),
  149. Vector( 12892, 14324, -75 ),
  150. Vector( 12662, 14664, -75 )
  151. }
  152. }
  153.  
  154. milrp.Config.FactionTwo.Classes = {} -- Don't touch this!
  155. milrp.Config.FactionTwo.Classes["Medic"] = {
  156. icon = "materials/militaryrp/terror.png",
  157. gear = {
  158. "khr_ns2000",
  159. "khr_m60"
  160. },
  161. modellist = {
  162. male = {
  163. "models/player/group03/male_01.mdl",
  164. "models/player/Group03/Male_02.mdl",
  165. "models/player/Group03/male_03.mdl"
  166. },
  167. female = {
  168. "models/player/Group03/Female_01.mdl",
  169. "models/player/Group03/Female_02.mdl",
  170. "models/player/Group03/Female_03.mdl"
  171. }
  172. }
  173. }
  174. milrp.Config.FactionTwo.Classes["Explosive"] = {
  175. icon = "materials/militaryrp/terror.png",
  176. gear = {
  177. "khr_ns2000",
  178. "khr_m60"
  179. },
  180. modellist = {
  181. male = {
  182. "models/player/gman_high.mdl",
  183. "models/player/monk.mdl",
  184. "models/player/kleiner.mdl"
  185. },
  186. female = {
  187. "models/player/combine_soldier_prisonguard.mdl",
  188. "models/player/breen.mdl",
  189. "models/player/corpse1.mdl"
  190. }
  191. }
  192. }
  193. milrp.Config.FactionTwo.Classes["Gunner"] = {
  194. icon = "materials/militaryrp/terror.png",
  195. gear = {
  196. "khr_ns2000",
  197. "khr_m60"
  198. },
  199. modellist = {
  200. male = {
  201. "models/player/gman_high.mdl",
  202. "models/player/monk.mdl",
  203. "models/player/kleiner.mdl"
  204. },
  205. female = {
  206. "models/player/combine_soldier_prisonguard.mdl",
  207. "models/player/breen.mdl",
  208. "models/player/corpse1.mdl"
  209. }
  210. }
  211. }
  212. milrp.Config.FactionTwo.Classes["Sniper"] = {
  213. icon = "materials/militaryrp/terror.png",
  214. gear = {
  215. "khr_ns2000",
  216. "khr_m60"
  217. },
  218. modellist = {
  219. male = {
  220. "models/player/gman_high.mdl",
  221. "models/player/monk.mdl",
  222. "models/player/kleiner.mdl"
  223. },
  224. female = {
  225. "models/player/combine_soldier_prisonguard.mdl",
  226. "models/player/breen.mdl",
  227. "models/player/corpse1.mdl"
  228. }
  229. }
  230. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement