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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. AwsomeBra1 = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. local sick = Instance.new("Sound",Character)
  28. sick.SoundId = "rbxassetid://425521107"
  29. sick.Looped = true
  30. sick.Pitch = 1
  31. sick.Volume = 1
  32. sick:Play()
  33.  
  34. IT = Instance.new
  35. CF = CFrame.new
  36. VT = Vector3.new
  37. RAD = math.rad
  38. C3 = Color3.new
  39. UD2 = UDim2.new
  40. BRICKC = BrickColor.new
  41. ANGLES = CFrame.Angles
  42. EULER = CFrame.fromEulerAnglesXYZ
  43. COS = math.cos
  44. ACOS = math.acos
  45. SIN = math.sin
  46. ASIN = math.asin
  47. ABS = math.abs
  48. MRANDOM = math.random
  49. FLOOR = math.floor
  50.  
  51. --//=================================\\
  52. --|| USEFUL VALUES
  53. --\\=================================//
  54.  
  55. Animation_Speed = 3
  56. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  57. local Speed = 23
  58. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  59. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  60. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  61. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  62. local DAMAGEMULTIPLIER = 1
  63. local ANIM = "Idle"
  64. local ATTACK = false
  65. local EQUIPPED = false
  66. local HOLD = false
  67. local COMBO = 1
  68. local Rooted = false
  69. local SINE = 0
  70. local KEYHOLD = false
  71. local CHANGE = 2 / Animation_Speed
  72. local WALKINGANIM = false
  73. local VALUE1 = false
  74. local VALUE2 = false
  75. local ROBLOXIDLEANIMATION = IT("Animation")
  76. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  77. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  78. --ROBLOXIDLEANIMATION.Parent = Humanoid
  79. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  80. WEAPONGUI.Name = "Weapon GUI"
  81. local Effects = IT("Folder", Character)
  82. Effects.Name = "Effects"
  83. local ANIMATOR = Humanoid.Animator
  84. local ANIMATE = Character.Animate
  85. local UNANCHOR = true
  86.  
  87. --//=================================\\
  88. --\\=================================//
  89.  
  90.  
  91. --//=================================\\
  92. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  93. --\\=================================//
  94.  
  95. ArtificialHB = Instance.new("BindableEvent", script)
  96. ArtificialHB.Name = "ArtificialHB"
  97.  
  98. script:WaitForChild("ArtificialHB")
  99.  
  100. frame = Frame_Speed
  101. tf = 0
  102. allowframeloss = false
  103. tossremainder = false
  104. lastframe = tick()
  105. script.ArtificialHB:Fire()
  106.  
  107. game:GetService("RunService").Heartbeat:connect(function(s, p)
  108. tf = tf + s
  109. if tf >= frame then
  110. if allowframeloss then
  111. script.ArtificialHB:Fire()
  112. lastframe = tick()
  113. else
  114. for i = 1, math.floor(tf / frame) do
  115. script.ArtificialHB:Fire()
  116. end
  117. lastframe = tick()
  118. end
  119. if tossremainder then
  120. tf = 0
  121. else
  122. tf = tf - frame * math.floor(tf / frame)
  123. end
  124. end
  125. end)
  126.  
  127. --//=================================\\
  128. --\\=================================//
  129.  
  130. --//=================================\\
  131. --|| SOME FUNCTIONS
  132. --\\=================================//
  133.  
  134. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  135. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  136. end
  137.  
  138. function PositiveAngle(NUMBER)
  139. if NUMBER >= 0 then
  140. NUMBER = 0
  141. end
  142. return NUMBER
  143. end
  144.  
  145. function NegativeAngle(NUMBER)
  146. if NUMBER <= 0 then
  147. NUMBER = 0
  148. end
  149. return NUMBER
  150. end
  151.  
  152. function Swait(NUMBER)
  153. if NUMBER == 0 or NUMBER == nil then
  154. ArtificialHB.Event:wait()
  155. else
  156. for i = 1, NUMBER do
  157. ArtificialHB.Event:wait()
  158. end
  159. end
  160. end
  161.  
  162. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  163. local NEWMESH = IT(MESH)
  164. if MESH == "SpecialMesh" then
  165. NEWMESH.MeshType = MESHTYPE
  166. if MESHID ~= "nil" and MESHID ~= "" then
  167. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  168. end
  169. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  170. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  171. end
  172. end
  173. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  174. NEWMESH.Scale = SCALE
  175. NEWMESH.Parent = PARENT
  176. return NEWMESH
  177. end
  178.  
  179. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  180. local NEWPART = IT("Part")
  181. NEWPART.formFactor = FORMFACTOR
  182. NEWPART.Reflectance = REFLECTANCE
  183. NEWPART.Transparency = TRANSPARENCY
  184. NEWPART.CanCollide = false
  185. NEWPART.Locked = true
  186. NEWPART.Anchored = true
  187. if ANCHOR == false then
  188. NEWPART.Anchored = false
  189. end
  190. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  191. NEWPART.Name = NAME
  192. NEWPART.Size = SIZE
  193. NEWPART.Position = Torso.Position
  194. NEWPART.Material = MATERIAL
  195. NEWPART:BreakJoints()
  196. NEWPART.Parent = PARENT
  197. return NEWPART
  198. end
  199.  
  200. local function weldBetween(a, b)
  201. local weldd = Instance.new("ManualWeld")
  202. weldd.Part0 = a
  203. weldd.Part1 = b
  204. weldd.C0 = CFrame.new()
  205. weldd.C1 = b.CFrame:inverse() * a.CFrame
  206. weldd.Parent = a
  207. return weldd
  208. end
  209.  
  210.  
  211. function QuaternionFromCFrame(cf)
  212. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  213. local trace = m00 + m11 + m22
  214. if trace > 0 then
  215. local s = math.sqrt(1 + trace)
  216. local recip = 0.5 / s
  217. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  218. else
  219. local i = 0
  220. if m11 > m00 then
  221. i = 1
  222. end
  223. if m22 > (i == 0 and m00 or m11) then
  224. i = 2
  225. end
  226. if i == 0 then
  227. local s = math.sqrt(m00 - m11 - m22 + 1)
  228. local recip = 0.5 / s
  229. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  230. elseif i == 1 then
  231. local s = math.sqrt(m11 - m22 - m00 + 1)
  232. local recip = 0.5 / s
  233. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  234. elseif i == 2 then
  235. local s = math.sqrt(m22 - m00 - m11 + 1)
  236. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  237. end
  238. end
  239. end
  240.  
  241. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  242. local xs, ys, zs = x + x, y + y, z + z
  243. local wx, wy, wz = w * xs, w * ys, w * zs
  244. local xx = x * xs
  245. local xy = x * ys
  246. local xz = x * zs
  247. local yy = y * ys
  248. local yz = y * zs
  249. local zz = z * zs
  250. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  251. end
  252.  
  253. function QuaternionSlerp(a, b, t)
  254. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  255. local startInterp, finishInterp;
  256. if cosTheta >= 0.0001 then
  257. if (1 - cosTheta) > 0.0001 then
  258. local theta = ACOS(cosTheta)
  259. local invSinTheta = 1 / SIN(theta)
  260. startInterp = SIN((1 - t) * theta) * invSinTheta
  261. finishInterp = SIN(t * theta) * invSinTheta
  262. else
  263. startInterp = 1 - t
  264. finishInterp = t
  265. end
  266. else
  267. if (1 + cosTheta) > 0.0001 then
  268. local theta = ACOS(-cosTheta)
  269. local invSinTheta = 1 / SIN(theta)
  270. startInterp = SIN((t - 1) * theta) * invSinTheta
  271. finishInterp = SIN(t * theta) * invSinTheta
  272. else
  273. startInterp = t - 1
  274. finishInterp = t
  275. end
  276. end
  277. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  278. end
  279.  
  280. function Clerp(a, b, t)
  281. local qa = {QuaternionFromCFrame(a)}
  282. local qb = {QuaternionFromCFrame(b)}
  283. local ax, ay, az = a.x, a.y, a.z
  284. local bx, by, bz = b.x, b.y, b.z
  285. local _t = 1 - t
  286. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  287. end
  288.  
  289. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  290. local frame = IT("Frame")
  291. frame.BackgroundTransparency = TRANSPARENCY
  292. frame.BorderSizePixel = BORDERSIZEPIXEL
  293. frame.Position = POSITION
  294. frame.Size = SIZE
  295. frame.BackgroundColor3 = COLOR
  296. frame.BorderColor3 = BORDERCOLOR
  297. frame.Name = NAME
  298. frame.Parent = PARENT
  299. return frame
  300. end
  301.  
  302. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  303. local label = IT("TextLabel")
  304. label.BackgroundTransparency = 1
  305. label.Size = UD2(1, 0, 1, 0)
  306. label.Position = UD2(0, 0, 0, 0)
  307. label.TextColor3 = TEXTCOLOR
  308. label.TextStrokeTransparency = STROKETRANSPARENCY
  309. label.TextTransparency = TRANSPARENCY
  310. label.FontSize = TEXTFONTSIZE
  311. label.Font = TEXTFONT
  312. label.BorderSizePixel = BORDERSIZEPIXEL
  313. label.TextScaled = false
  314. label.Text = TEXT
  315. label.Name = NAME
  316. label.Parent = PARENT
  317. return label
  318. end
  319.  
  320. function NoOutlines(PART)
  321. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  322. end
  323.  
  324. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  325. local NEWWELD = IT(TYPE)
  326. NEWWELD.Part0 = PART0
  327. NEWWELD.Part1 = PART1
  328. NEWWELD.C0 = C0
  329. NEWWELD.C1 = C1
  330. NEWWELD.Parent = PARENT
  331. return NEWWELD
  332. end
  333.  
  334. local S = IT("Sound")
  335. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  336. local NEWSOUND = nil
  337. coroutine.resume(coroutine.create(function()
  338. NEWSOUND = S:Clone()
  339. NEWSOUND.Parent = PARENT
  340. NEWSOUND.Volume = VOLUME
  341. NEWSOUND.Pitch = PITCH
  342. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  343. NEWSOUND:play()
  344. if DOESLOOP == true then
  345. NEWSOUND.Looped = true
  346. else
  347. repeat Swait() until NEWSOUND.Playing == false
  348. NEWSOUND:remove()
  349. end
  350. end))
  351. return NEWSOUND
  352. end
  353.  
  354. function CFrameFromTopBack(at, top, back)
  355. local right = top:Cross(back)
  356. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  357. end
  358.  
  359. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  360. function WACKYEFFECT(Table)
  361. local TYPE = (Table.EffectType or "Sphere")
  362. local SIZE = (Table.Size or VT(1,1,1))
  363. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  364. local TRANSPARENCY = (Table.Transparency or 0)
  365. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  366. local CFRAME = (Table.CFrame or Torso.CFrame)
  367. local MOVEDIRECTION = (Table.MoveToPos or nil)
  368. local ROTATION1 = (Table.RotationX or 0)
  369. local ROTATION2 = (Table.RotationY or 0)
  370. local ROTATION3 = (Table.RotationZ or 0)
  371. local MATERIAL = (Table.Material or "Neon")
  372. local COLOR = (Table.Color or C3(1,1,1))
  373. local TIME = (Table.Time or 45)
  374. local SOUNDID = (Table.SoundID or nil)
  375. local SOUNDPITCH = (Table.SoundPitch or nil)
  376. local SOUNDVOLUME = (Table.SoundVolume or nil)
  377. coroutine.resume(coroutine.create(function()
  378. local PLAYSSOUND = false
  379. local SOUND = nil
  380. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  381. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  382. PLAYSSOUND = true
  383. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  384. end
  385. EFFECT.Color = COLOR
  386. local MSH = nil
  387. if TYPE == "Sphere" then
  388. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  389. elseif TYPE == "Block" then
  390. MSH = IT("BlockMesh",EFFECT)
  391. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  392. elseif TYPE == "Wave" then
  393. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  394. elseif TYPE == "Ring" then
  395. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  396. elseif TYPE == "Slash" then
  397. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  398. elseif TYPE == "Round Slash" then
  399. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  400. elseif TYPE == "Swirl" then
  401. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  402. elseif TYPE == "Skull" then
  403. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  404. elseif TYPE == "Crystal" then
  405. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  406. end
  407. if MSH ~= nil then
  408. local MOVESPEED = nil
  409. if MOVEDIRECTION ~= nil then
  410. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  411. end
  412. local GROWTH = SIZE - ENDSIZE
  413. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  414. if TYPE == "Block" then
  415. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  416. else
  417. EFFECT.CFrame = CFRAME
  418. end
  419. for LOOP = 1, TIME do
  420. Swait()
  421. MSH.Scale = MSH.Scale - GROWTH/TIME
  422. if TYPE == "Wave" then
  423. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  424. end
  425. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  426. if TYPE == "Block" then
  427. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  428. else
  429. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  430. end
  431. if MOVEDIRECTION ~= nil then
  432. local ORI = EFFECT.Orientation
  433. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  434. EFFECT.Orientation = ORI
  435. end
  436. end
  437. if PLAYSSOUND == false then
  438. EFFECT:remove()
  439. else
  440. repeat Swait() until SOUND.Playing == false
  441. EFFECT:remove()
  442. end
  443. else
  444. if PLAYSSOUND == false then
  445. EFFECT:remove()
  446. else
  447. repeat Swait() until SOUND.Playing == false
  448. EFFECT:remove()
  449. end
  450. end
  451. end))
  452. end
  453.  
  454. function MakeForm(PART,TYPE)
  455. if TYPE == "Cyl" then
  456. local MSH = IT("CylinderMesh",PART)
  457. elseif TYPE == "Ball" then
  458. local MSH = IT("SpecialMesh",PART)
  459. MSH.MeshType = "Sphere"
  460. elseif TYPE == "Wedge" then
  461. local MSH = IT("SpecialMesh",PART)
  462. MSH.MeshType = "Wedge"
  463. end
  464. end
  465.  
  466. Debris = game:GetService("Debris")
  467.  
  468. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  469. local DIRECTION = CF(StartPos,EndPos).lookVector
  470. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  471. end
  472.  
  473. function turnto(position)
  474. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  475. end
  476.  
  477. --//=================================\\
  478. --|| WEAPON CREATION
  479. --\\=================================//
  480.  
  481. local SKILLTEXTCOLOR = BRICKC"Mulberry".Color
  482. local SKILLFONT = "Bodoni"
  483. local SKILLTEXTSIZE = 7
  484.  
  485. local naeeym2 = Instance.new("BillboardGui",Character)
  486. naeeym2.AlwaysOnTop = true
  487. naeeym2.Size = UDim2.new(5,35,2,15)
  488. naeeym2.StudsOffset = Vector3.new(0,1.2,4)
  489. naeeym2.Adornee = Character.Head
  490. naeeym2.Name = "Name"
  491. naeeym2.PlayerToHideFrom = Player
  492. local tecks2 = Instance.new("TextLabel",naeeym2)
  493. tecks2.BackgroundTransparency = 1
  494. tecks2.TextScaled = true
  495. tecks2.BorderSizePixel = 0
  496. tecks2.Text = "Darkseed"
  497. tecks2.Font = SKILLFONT
  498. tecks2.TextSize = 30
  499. tecks2.TextStrokeTransparency = 0
  500. tecks2.TextColor3 = C3(0,0,0)
  501. tecks2.TextStrokeColor3 = BRICKC"Mulberry".Color
  502. tecks2.Size = UDim2.new(1,0,0.5,0)
  503. tecks2.Parent = naeeym2
  504.  
  505. Humanoid.Died:connect(function()
  506. ATTACK = true
  507. KillChildren(Character)
  508. end)
  509.  
  510. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  511. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  512. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  513.  
  514. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Darkheart Spire", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  515. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Darkheart Toss", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  516. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Darkseed Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  517.  
  518. --//=================================\\
  519. --|| DAMAGE FUNCTIONS
  520. --\\=================================//
  521.  
  522. function StatLabel(CFRAME, TEXT, COLOR)
  523. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  524. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  525. local BODYGYRO = IT("BodyGyro", STATPART)
  526. game:GetService("Debris"):AddItem(STATPART ,5)
  527. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  528. BILLBOARDGUI.Adornee = STATPART
  529. BILLBOARDGUI.Size = UD2(1.5, 0, 1.5 ,0)
  530. BILLBOARDGUI.StudsOffset = VT(-1, 2, 0)
  531. BILLBOARDGUI.AlwaysOnTop = false
  532. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  533. TEXTLABEL.BackgroundTransparency = 1
  534. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  535. TEXTLABEL.Text = TEXT
  536. TEXTLABEL.Font = SKILLFONT
  537. TEXTLABEL.FontSize="Size42"
  538. TEXTLABEL.TextColor3 = COLOR
  539. TEXTLABEL.TextStrokeTransparency = 0
  540. TEXTLABEL.TextScaled = true
  541. TEXTLABEL.TextWrapped = true
  542. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  543. for i = 1, 50 do
  544. Swait()
  545. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  546. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  547. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  548. end
  549. THEPART.Parent = nil
  550. end),STATPART, TEXTLABEL)
  551. end
  552.  
  553. --//=================================\\
  554. --|| DAMAGING
  555. --\\=================================//
  556.  
  557. function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier)
  558. local LOWDMG = false
  559. local defence = Instance.new("BoolValue",Humanoid.Parent)
  560. defence.Name = ("HitBy"..Player.Name)
  561. game:GetService("Debris"):AddItem(defence, 0.001)
  562. Damage = Damage * DAMAGEMULTIPLIER
  563. if Damage < 1 then
  564. LOWDMG = true
  565. end
  566. if Humanoid.Health ~= 0 then
  567. local CritChance = MRANDOM(1,100)
  568. if CritChance < CritRate + 1 then
  569. Damage = Damage*CritMultiplier
  570. end
  571. if Damage > Humanoid.Health then
  572. Damage = math.ceil(Humanoid.Health)
  573. if Damage == 0 then
  574. Damage = 0.1
  575. end
  576. end
  577. Humanoid.Health = Humanoid.Health - Damage
  578. if Humanoid.Parent:FindFirstChild("Head") then
  579. if LOWDMG == false then
  580. if CritChance < CritRate + 1 then
  581. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0))
  582. else
  583. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, C3(0, 0, 0))
  584. end
  585. elseif LOWDMG == true then
  586. if CritChance < CritRate + 1 then
  587. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//".."."..Damage*10, C3(1, 0, 0))
  588. else
  589. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "."..Damage*10, C3(0, 0, 0))
  590. end
  591. end
  592. end
  593. if Humanoid.Health == 0 then
  594. KillChildren(Humanoid.Parent)
  595. end
  596. end
  597. end
  598.  
  599. function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping)
  600. local dmg = math.random(min,max)
  601. for i,v in ipairs(workspace:GetChildren()) do
  602. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  603. local body = v:GetChildren()
  604. for part = 1, #body do
  605. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  606. if(body[part].Position - position).Magnitude < radius then
  607. if v.ClassName == "Model" then
  608. if v:FindFirstChildOfClass("Humanoid") then
  609. if CanBeDodgedByJumping == true then
  610. if body[part].Position.Y < position.Y+5 then
  611. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  612. end
  613. else
  614. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  615. end
  616. if maxstrength ~= 0 then
  617. local bv = Instance.new("BodyVelocity")
  618. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  619. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  620. bv.Parent = body[part]
  621. Debris:AddItem(bv,0.2)
  622. end
  623. end
  624. end
  625. end
  626. end
  627. end
  628. end
  629. if v:FindFirstChild("HitBy"..Player.Name) then
  630. v:FindFirstChild("HitBy"..Player.Name):remove()
  631. end
  632. end
  633. end
  634.  
  635. function KillChildren(v)
  636. local PARTS = {}
  637. coroutine.resume(coroutine.create(function()
  638. v:BreakJoints()
  639. for _, c in pairs(v:GetChildren()) do
  640. if c.ClassName == "Part" or c.ClassName == "MesPart" then
  641. if c.Transparency < 1 then
  642. if c:FindFirstChildOfClass("Decal") then
  643. c:FindFirstChildOfClass("Decal"):remove()
  644. end
  645. c.Parent = Effects
  646. c.Material = "Neon"
  647. c.Color = C3(0,0,0)
  648. c.Transparency = 0
  649. c.CanCollide = true
  650. c.Anchored = true
  651. if c:FindFirstChildOfClass("SpecialMesh") then
  652. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  653. end
  654. if c:FindFirstChildOfClass("Part") then
  655. c:FindFirstChildOfClass("Part").Anchored = true
  656. c:FindFirstChildOfClass("Part").Color = C3(0,0,0)
  657. c:FindFirstChildOfClass("Part").Material = "Neon"
  658. c:FindFirstChildOfClass("Part").Parent = Effects
  659. table.insert(PARTS,c:FindFirstChildOfClass("Part"))
  660. end
  661. table.insert(PARTS,c)
  662. end
  663. end
  664. end
  665. wait(0.25)
  666. for e = 1, #PARTS do
  667. if PARTS[e] ~= nil then
  668. local c = PARTS[e]
  669. local bv = IT("BodyVelocity")
  670. bv.maxForce = VT(1,1,1)*1e5
  671. bv.velocity = VT(math.random()-.5, 0, math.random()-.5).unit*2*40
  672. bv.Parent = c
  673. c.Anchored = false
  674. Debris:AddItem(c,5)
  675. end
  676. end
  677. end))
  678. end
  679.  
  680. --//=================================\\
  681. --|| ATTACK FUNCTIONS AND STUFF
  682. --\\=================================//
  683.  
  684. function DarkheartSpire()
  685. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7, Character)
  686. if HITFLOOR ~= nil then
  687. ATTACK = true
  688. Rooted = false
  689. local GYRO = IT("BodyGyro",RootPart)
  690. GYRO.D = 100
  691. GYRO.P = 2000
  692. GYRO.MaxTorque = VT(0,40000000,0)
  693. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  694. for i=0, 1, 0.1 / Animation_Speed do
  695. Swait()
  696. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  697. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  698. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  699. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  700. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  701. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  702. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  703. end
  704. local AIMPOS = Mouse.Hit.p
  705. coroutine.resume(coroutine.create(function()
  706. local FRAME = RootPart.CFrame*CF(0,-8,-2)
  707. local SPIRE = CreatePart(3, Effects, "Neon", 0,0, "Really black", "SPIRE", VT(2,45,2))
  708. CreateSound("93724183", SPIRE, 5, 1, false)
  709. MakeForm(SPIRE,"Ball")
  710. SPIRE.Color = C3(0,0,0)
  711. for i = 1, 145 do
  712. Swait()
  713. local HITFLOOR,HITPOS,NORMAL = Raycast(SPIRE.Position+VT(0,5,0), (CF(SPIRE.Position, SPIRE.Position + VT(0, -1, 0))).lookVector, 100, Character)
  714. if HITFLOOR then
  715. SPIRE.CFrame = FRAME*CF(0,0,-i)
  716. local POS = HITPOS.Y
  717. if POS then
  718. SPIRE.CFrame = CF(VT(SPIRE.Position.X,POS-3,SPIRE.Position.Z))
  719. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = CF(SPIRE.Position+VT(0,3,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = HITFLOOR.Material, Color = HITFLOOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  720. end
  721. AoEDamage(SPIRE.Position,7,2,3,6,2,4,false)
  722. else
  723. --break
  724. end
  725. end
  726. for i = 1, 25 do
  727. Swait()
  728. SPIRE.CFrame = SPIRE.CFrame*CF(0,-0.75,0)
  729. end
  730. SPIRE:remove()
  731. end))
  732. for i=0, 0.15, 0.1 / Animation_Speed do
  733. Swait()
  734. GYRO.cframe = CF(RootPart.Position,AIMPOS)
  735. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  736. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  737. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  738. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  739. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  740. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  741. end
  742. for i=0, 1, 0.1 / Animation_Speed do
  743. Swait()
  744. GYRO.cframe = CF(RootPart.Position,AIMPOS)
  745. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  746. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  747. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  748. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  749. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  750. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  751. end
  752. GYRO:remove()
  753. ATTACK = false
  754. Rooted = false
  755. end
  756. end
  757.  
  758. function DarkheartToss()
  759. ATTACK = true
  760. Rooted = false
  761. local GYRO = IT("BodyGyro",RootPart)
  762. GYRO.D = 100
  763. GYRO.P = 2000
  764. GYRO.MaxTorque = VT(0,40000000,0)
  765. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  766. local Darkheart = CreatePart(3, Effects, "SmoothPlastic", 0, 0, "Really black", "Darkheart", VT(1,1,1),false)
  767. local SwordWeld = CreateWeldOrSnapOrMotor("Weld", Darkheart, RightArm, Darkheart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, -1.8))
  768. local MSH = IT("SpecialMesh",Darkheart)
  769. MSH.MeshId = "rbxasset://fonts/sword.mesh"
  770. Darkheart.Color = C3(0,0,0)
  771. repeat
  772. Swait()
  773. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  774. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  775. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  776. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 1 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  777. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  778. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  779. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  780. until HOLD == true
  781. Rooted = true
  782. CreateSound("1112042117", RightArm, 5, 1.2, false)
  783. SwordWeld:remove()
  784. coroutine.resume(coroutine.create(function()
  785. local DISTANCE = (RootPart.Position - Mouse.Hit.p).Magnitude
  786. local NoHit,HitPos,NORMAL = Raycast(RootPart.Position, RootPart.CFrame.lookVector, DISTANCE, workspace)
  787. local ThrowHit,HitPos2,NORMAL2 = Raycast(RootPart.Position, CF(RootPart.Position,VT(HitPos.X,Mouse.Hit.p.Y,HitPos.Z)).lookVector, 1000, Character)
  788. if ThrowHit then
  789. Darkheart.CFrame = CF(HitPos2,RootPart.Position)*ANGLES(RAD(0),RAD(0),RAD(180))
  790. weldBetween(ThrowHit,Darkheart)
  791. if ThrowHit.Parent:FindFirstChildOfClass("Humanoid") then
  792. CreateSound("1306077413", ThrowHit, 5, 1, false)
  793. local HUM = ThrowHit.Parent:FindFirstChildOfClass("Humanoid")
  794. if ThrowHit.Name ~= "Head" and ThrowHit.Name ~= "Torso" and ThrowHit.Name ~= "UpperTorso" then
  795. for i = 1, 15 do
  796. ApplyDamage(HUM,1,2,2)
  797. wait()
  798. end
  799. elseif ThrowHit.Name == "Head" then
  800. for i = 1, 15 do
  801. ApplyDamage(HUM,3,2,2)
  802. wait()
  803. end
  804. elseif ThrowHit.Name == "Torso" or ThrowHit.Name == "UpperTorso" then
  805. for i = 1, 15 do
  806. ApplyDamage(HUM,2,2,2)
  807. wait()
  808. end
  809. end
  810. wait(2)
  811. for i = 1, 10 do
  812. Swait()
  813. Darkheart.Transparency = i/10
  814. end
  815. Darkheart:remove()
  816. else
  817. wait(2)
  818. for i = 1, 10 do
  819. Swait()
  820. Darkheart.Transparency = i/10
  821. end
  822. Darkheart:remove()
  823. end
  824. else
  825. Darkheart:remove()
  826. end
  827. end))
  828. for i=0, 1, 0.1 / Animation_Speed do
  829. Swait()
  830. GYRO.cframe = CF(RootPart.Position,Darkheart.Position)
  831. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(55 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  832. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-55 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  833. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -0.4) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(55 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  834. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  835. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  836. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  837. end
  838. GYRO:remove()
  839. ATTACK = false
  840. Rooted = false
  841. end
  842.  
  843. function DarkseedBarrage()
  844. ATTACK = true
  845. Rooted = true
  846. local GYRO = IT("BodyGyro",RootPart)
  847. GYRO.D = 100
  848. GYRO.P = 2000
  849. GYRO.MaxTorque = VT(0,4000000,0)
  850. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  851. for i=1, 35 do
  852. Swait()
  853. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-2,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  854. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  855. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  856. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  857. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  858. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  859. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  860. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  861. end
  862. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Mulberry", "Lazer", VT(0,0,0))
  863. local LOOP = CreateSound("289315275", RightArm, 5, 1.2, false)
  864. local MSH = IT("CylinderMesh",BEAM)
  865. local TOCH = BEAM.Touched:Connect(function(hit)
  866. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  867. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  868. ApplyDamage(hit.Parent:FindFirstChildOfClass("Humanoid"),0.2,2,2)
  869. end
  870. end
  871. end)
  872. local I = 0
  873. repeat
  874. Swait()
  875. I = I + 1
  876. if I <= 10 then
  877. BEAM.Transparency = BEAM.Transparency - 0.1
  878. end
  879. local STARTPOS = RightArm.CFrame*CF(0,-2,0).p
  880. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  881. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  882. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(90),RAD(0),RAD(0))
  883. BEAM.Size = VT(1,DISTANCE,1)
  884. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-2,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  885. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  886. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  887. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  888. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  889. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  890. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  891. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  892. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  893. if ENDHIT ~= nil then
  894. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  895. if ENDHIT.Parent:FindFirstChildOfClass("Humanoid") then
  896. ApplyDamage(ENDHIT.Parent:FindFirstChildOfClass("Humanoid"),0.1,2,2)
  897. end
  898. end
  899. end
  900. until LOOP.Playing == false
  901. BEAM:remove()
  902. GYRO:remove()
  903. ATTACK = false
  904. Rooted = false
  905. end
  906.  
  907. --//=================================\\
  908. --|| ASSIGN THINGS TO KEYS
  909. --\\=================================//
  910.  
  911. function MouseDown(Mouse)
  912. HOLD = true
  913. if ATTACK == false then
  914. end
  915. end
  916.  
  917. function MouseUp(Mouse)
  918. HOLD = false
  919. end
  920.  
  921. function KeyDown(Key)
  922. KEYHOLD = true
  923. if Key == "z" and ATTACK == false then
  924. DarkheartSpire()
  925. end
  926.  
  927. if Key == "b" and ATTACK == false then
  928. DarkheartToss()
  929. end
  930.  
  931. if Key == "c" and ATTACK == false then
  932. DarkseedBarrage()
  933. end
  934. end
  935.  
  936. function KeyUp(Key)
  937. KEYHOLD = false
  938. end
  939.  
  940. Mouse.Button1Down:connect(function(NEWKEY)
  941. MouseDown(NEWKEY)
  942. end)
  943. Mouse.Button1Up:connect(function(NEWKEY)
  944. MouseUp(NEWKEY)
  945. end)
  946. Mouse.KeyDown:connect(function(NEWKEY)
  947. KeyDown(NEWKEY)
  948. end)
  949. Mouse.KeyUp:connect(function(NEWKEY)
  950. KeyUp(NEWKEY)
  951. end)
  952.  
  953. --//=================================\\
  954. --\\=================================//
  955.  
  956.  
  957. function unanchor()
  958. if UNANCHOR == true then
  959. g = Character:GetChildren()
  960. for i = 1, #g do
  961. if g[i].ClassName == "Part" then
  962. g[i].Anchored = false
  963. end
  964. end
  965. end
  966. end
  967.  
  968.  
  969. --//=================================\\
  970. --|| WRAP THE WHOLE SCRIPT UP
  971. --\\=================================//
  972.  
  973. Humanoid.Changed:connect(function(Jump)
  974. if Jump == "Jump" and (Disable_Jump == true) then
  975. Humanoid.Jump = false
  976. end
  977. end)
  978.  
  979. local top = Instance.new("Shirt")
  980. top.ShirtTemplate = "rbxassetid://131708604"
  981. top.Parent = Character
  982. top.Name = "DarkseedClothes"
  983. local bottom = Instance.new("Pants")
  984. bottom.PantsTemplate = "rbxassetid://131708657"
  985. bottom.Parent = Character
  986. bottom.Name = "DarkseedClothes"
  987.  
  988. Humanoid.HipHeight = 1
  989.  
  990. while true do
  991. Swait()
  992. Character.Parent = workspace
  993. Humanoid.Parent = Character
  994. script.Parent = WEAPONGUI
  995. ANIMATE.Parent = nil
  996. if Humanoid then
  997. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  998. IDLEANIMATION:Play()
  999. end
  1000. SINE = SINE + CHANGE
  1001. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1002. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1003. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6, Character)
  1004. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1005. if ATTACK == false then
  1006. if TORSOVELOCITY < 1 then
  1007. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 0.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1008. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1009. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1010. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1011. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1012. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1013. elseif TORSOVELOCITY > 1 then
  1014. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(Speed/3 + 0.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1015. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-Speed/3 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1016. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1017. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1018. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1019. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1020. end
  1021. end
  1022. unanchor()
  1023. Humanoid.MaxHealth = "inf"
  1024. Humanoid.Health = "inf"
  1025. if Rooted == false then
  1026. Disable_Jump = false
  1027. Humanoid.WalkSpeed = Speed
  1028. elseif Rooted == true then
  1029. Disable_Jump = true
  1030. Humanoid.WalkSpeed = 0
  1031. end
  1032. Humanoid.DisplayDistanceType = "None"
  1033. for _, c in pairs(Character:GetChildren()) do
  1034. if c.ClassName == "Part" and c.Name ~= "Eye" then
  1035. c.Material = "Neon"
  1036. if c:FindFirstChildOfClass("ParticleEmitter") then
  1037. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1038. end
  1039. c.Color = C3(0,0,0)
  1040. if c == Head then
  1041. if c:FindFirstChild("Pumpkin") == nil then
  1042. local M = CreateMesh("SpecialMesh", c, "FileMesh", "1158007", "5162958", VT(1,1,1)*0.45, VT(0,0.25,0))
  1043. M.Name = "Pumpkin"
  1044. local FIRE = CreatePart(3, Head, "Neon", 0, 0, "Mulberry", "Fire", VT(1,1,1)*1.7,false)
  1045. MakeForm(FIRE,"Ball")
  1046. FIRE.CFrame = Head.CFrame*CF(0,0.1,0)
  1047. weldBetween(Head,FIRE)
  1048. end
  1049. if c:FindFirstChild("face") then
  1050. c.face:remove()
  1051. end
  1052. end
  1053. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1054. c:remove()
  1055. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "DarkseedClothes" then
  1056. c:remove()
  1057. end
  1058. end
  1059. sick.Parent = Character
  1060. sick.Playing = true
  1061. AoEDamage(Torso.Position,5,1,1,0,0,2,false)
  1062. if Head:FindFirstChildOfClass("Sound") then
  1063. Head:FindFirstChildOfClass("Sound"):remove()
  1064. end
  1065. end
  1066.  
  1067. --//=================================\\
  1068. --\\=================================//
  1069.  
  1070.  
  1071.  
  1072.  
  1073.  
  1074. --//====================================================\\--
  1075. --|| END OF SCRIPT
  1076. --\\====================================================//--
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