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- local matOverlay = Material( "sprites/glow08" )
- local matTraitor = Material( "sprites/dot" )
- local twep = {"spiderman's_swep", "weapon_ttt_trait_defilibrator", "weapon_ttt_xbow", "weapon_ttt_dhook", "weapon_awp", "weapon_ttt_ak47", "weapon_jihadbomb", "weapon_ttt_knife", "weapon_ttt_c4", "weapon_ttt_decoy", "weapon_ttt_flaregun", "weapon_ttt_phammer", "weapon_ttt_push", "weapon_ttt_radio", "weapon_ttt_sipistol", "weapon_ttt_teleport", "weapon_ttt_awp", "weapon_mad_awp", "weapon_real_cs_g3sg1", "weapon_ttt_cvg_g3sg1", "weapon_ttt_g3sg1", "weapon_ttt_healthstation5", "weapon_ttt_sentry", "weapon_ttt_poison_dart", "weapon_ttt_trait_defibrillator"}
- for _,v in pairs(player.GetAll()) do
- v.HatTraitor = nil
- end
- for _,v in pairs(ents.GetAll()) do
- v.HatESPTracked = nil
- end
- hook.Add("PostDrawOpaqueRenderables", "wire_animations_idle", function()
- if GAMEMODE.round_state != ROUND_ACTIVE then
- for _,v in pairs(player.GetAll()) do
- v.HatTraitor = nil
- end
- for _,v in pairs(ents.GetAll()) do
- v.HatESPTracked = nil
- end
- return
- end
- for _,v in pairs( ents.GetAll() ) do
- if v and IsValid(v) and (table.HasValue(twep, v:GetClass()) and !v.HatESPTracked) then
- local pl = v.Owner
- if pl and IsValid(pl) and pl:IsTerror() then
- if pl:IsDetective() then
- v.HatESPTracked = true
- else
- v.HatESPTracked = true
- pl.HatTraitor = true
- chat.AddText( pl, Color(255,125,0), " is a ",Color(255,0,0), "TRAITOR",Color(255,125,0), " with a ",Color(255,0,0),v:GetClass().."!")
- end
- end
- end
- end
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