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Lunatic Sans

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Jan 27th, 2019
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  1. -- Created by Nebula_Zorua --
  2. -- Sans Curse (A Curse of Light) --
  3. -- Custom Arcane Adventures Magic --
  4. -- Wielder: Everybody (Released) --
  5. -- Why the fuck did I make this --
  6. -- I don't even LIKE undertale --
  7. -- what the fuck --
  8.  
  9. -- Discord: Nebula the Zorua#6969
  10. -- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
  11.  
  12. -- You can change the Magic Circle n stuff down under Customization, at MagicVariant --
  13.  
  14.  
  15. --// Shortcut Variables \\--
  16. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  17. local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
  18. local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
  19. local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
  20. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  21. local R3 = {N=Region3.new}
  22. local De = S.Debris
  23. local WS = workspace
  24. local Lght = S.Lighting
  25. local RepS = S.ReplicatedStorage
  26. local IN = Instance.new
  27. local Plrs = S.Players
  28. tecks2.Text = "Sans a.k.a Lunatic"
  29. local Emit = IN("ParticleEmitter").Emit;
  30.  
  31. --// Initializing \\--
  32. local Plr = Plrs.LocalPlayer
  33. local Char = Plr.Character
  34. local Hum = Char:FindFirstChildOfClass'Humanoid'
  35. local RArm = Char["Right Arm"]
  36. local LArm = Char["Left Arm"]
  37. local RLeg = Char["Right Leg"]
  38. local LLeg = Char["Left Leg"]  
  39. local Root = Char:FindFirstChild'HumanoidRootPart'
  40. local Torso = Char.Torso
  41. local Head = Char.Head
  42. local NeutralAnims = true
  43. local Attack = false
  44. local Debounces = {Debounces={}}
  45. local Mouse = Plr:GetMouse()
  46. local Hit = {}
  47. local Sine = 0
  48. local Change = 1
  49.  
  50. local Effects = IN("Folder",Char)
  51. Effects.Name = "Effects"
  52.  
  53.  
  54. --// Debounce System \\--
  55.  
  56.  
  57. function Debounces:New(name,cooldown)
  58.    local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
  59.    setmetatable(aaaaa,{__index = Debounces})
  60.    Debounces.Debounces[name] = aaaaa
  61.    return aaaaa
  62. end
  63.  
  64. function Debounces:Use(overrideUsable)
  65.    assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  66.    if(self.Usable or overrideUsable)then
  67.        self.Usable = false
  68.        self.CoolingDown = true
  69.        local LastUse = time()
  70.        self.LastUse = LastUse
  71.        delay(self.Cooldown or 2,function()
  72.            if(self.LastUse == LastUse)then
  73.                self.CoolingDown = false
  74.                self.Usable = true
  75.            end
  76.        end)
  77.    end
  78. end
  79.  
  80. function Debounces:Get(name)
  81.    assert(typeof(name) == 'STRING',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
  82.    for i,v in next, Debounces.Debounces do
  83.        if(i == name)then
  84.            return v;
  85.        end
  86.    end
  87. end
  88.  
  89. function Debounces:GetProgressPercentage()
  90.    assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  91.    if(self.CoolingDown and not self.Usable)then
  92.        return math.max(
  93.            math.floor(
  94.                (
  95.                    (time()-self.LastUse)/self.Cooldown or 2
  96.                )*100
  97.            )
  98.        )
  99.    else
  100.        return 100
  101.    end
  102. end
  103.  
  104. --// Instance Creation Functions \\--
  105.  
  106. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  107.    local Sound = IN("Sound")
  108.    Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  109.    Sound.Pitch = pitch or 1
  110.    Sound.Volume = volume or 1
  111.    Sound.Looped = looped or false
  112.    if(autoPlay)then
  113.        coroutine.wrap(function()
  114.            repeat wait() until Sound.IsLoaded
  115.            Sound.Playing = autoPlay or false
  116.        end)()
  117.    end
  118.    if(not looped and effect)then
  119.        Sound.Stopped:connect(function()
  120.            Sound.Volume = 0
  121.            Sound:destroy()
  122.        end)
  123.    elseif(effect)then
  124.        warn("Sound can't be looped AND a sound effect!")
  125.    end
  126.    Sound.Parent =parent or Torso
  127.    return Sound
  128. end
  129. function Part(parent,color,material,size,cframe,anchored,cancollide)
  130.    local part = IN("Part")
  131.    part.Parent = parent or Char
  132.    part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
  133.    part.Material = material or Enum.Material.SmoothPlastic
  134.    part.TopSurface,part.BottomSurface=10,10
  135.    part.Size = size or V3.N(1,1,1)
  136.    part.CFrame = cframe or CF.N(0,0,0)
  137.    part.CanCollide = cancollide or false
  138.    part.Anchored = anchored or false
  139.    return part
  140. end
  141.  
  142. function Weld(part0,part1,c0,c1)
  143.    local weld = IN("Weld")
  144.    weld.Parent = part0
  145.    weld.Part0 = part0
  146.    weld.Part1 = part1
  147.    weld.C0 = c0 or CF.N()
  148.    weld.C1 = c1 or CF.N()
  149.    return weld
  150. end
  151.  
  152. function Mesh(parent,meshtype,meshid,textid,scale,offset)
  153.    local part = IN("SpecialMesh")
  154.    part.MeshId = meshid or ""
  155.    part.TextureId = textid or ""
  156.    part.Scale = scale or V3.N(1,1,1)
  157.    part.Offset = offset or V3.N(0,0,0)
  158.    part.MeshType = meshtype or Enum.MeshType.Sphere
  159.    part.Parent = parent
  160.    return part
  161. end
  162.  
  163. NewInstance = function(instance,parent,properties)
  164.    local inst = Instance.new(instance)
  165.    inst.Parent = parent
  166.    if(properties)then
  167.        for i,v in next, properties do
  168.            pcall(function() inst[i] = v end)
  169.        end
  170.    end
  171.    return inst;
  172. end
  173.  
  174. function Clone(instance,parent,properties)
  175.    local inst = instance:Clone()
  176.    inst.Parent = parent
  177.    if(properties)then
  178.        for i,v in next, properties do
  179.            pcall(function() inst[i] = v end)
  180.        end
  181.    end
  182.    return inst;
  183. end
  184.  
  185. function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
  186.    local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
  187.    local Sound = IN("Sound")
  188.    Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  189.     Sound.Pitch = pitch OR 1
  190.     Sound.Volume = volume OR 1
  191.     Sound.Looped = looped OR false
  192.     IF(autoPlay)then
  193.         coroutine.wrap(FUNCTION()
  194.             REPEAT wait() UNTIL Sound.IsLoaded
  195.             Sound.Playing = autoPlay OR false
  196.         END)()
  197.     END
  198.     IF(NOT looped AND effect)then
  199.         Sound.Stopped:connect(FUNCTION()
  200.             Sound.Volume = 0
  201.             soundPart:destroy()
  202.         END)
  203.     ELSEIF(effect)then
  204.         warn("Sound can't be looped and a sound effect!")
  205.     END
  206.     Sound.Parent = soundPart
  207.     RETURN Sound
  208. END
  209.  
  210.  
  211. --// Extended ROBLOX tables \\--
  212. LOCAL Instance = setmetatable({ClearChildrenOfClass = FUNCTION(where,class,recursive) LOCAL children = (recursive AND where:GetDescendants() OR where:GetChildren()) FOR _,v in next, children do IF(v:IsA(class))then v:destroy();END;END;END},{__index = Instance})
  213. --// Require stuff \\--
  214. FUNCTION CamShake(who,times,intense,origin)
  215.     coroutine.wrap(FUNCTION()
  216.         IF(script:FindFirstChild'CamShake')then
  217.             LOCAL cam = script.CamShake:CLONE()
  218.             cam:WaitForChild'intensity'.Value = intense
  219.             cam:WaitForChild'times'.Value = times
  220.            
  221.             IF(origin)then NewInstance((typeof(origin) == 'Instance' AND "ObjectValue" OR typeof(origin) == 'Vector3' AND 'Vector3Value'),cam,{Name='origin',Value=origin}) END
  222.             cam.Parent = who
  223.             wait()
  224.             cam.Disabled = false
  225.         ELSEIF(who == Plr OR who == Char)then
  226.             LOCAL intensity = intense
  227.             LOCAL cam = workspace.CurrentCamera
  228.             FOR i = 1, times do
  229.                 LOCAL camDistFromOrigin
  230.                 IF(typeof(origin) == 'Instance' AND origin:IsA'BasePart')then
  231.                     camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
  232.                 ELSEIF(typeof(origin) == 'Vector3')then
  233.                     camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
  234.                 END
  235.                 IF(camDistFromOrigin)then
  236.                     intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
  237.                 END
  238.                 cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
  239.                 swait()
  240.             END
  241.         END
  242.     END)()
  243. END
  244.  
  245. FUNCTION CamShakeAll(times,intense,origin)
  246.     FOR _,v in next, Plrs:players() do
  247.         CamShake(v:FindFirstChildOfClass'PlayerGui' OR v:FindFirstChildOfClass'Backpack' OR v.Character,times,intense,origin)
  248.     END
  249. END
  250.  
  251. FUNCTION ServerScript(code)
  252.     IF(script:FindFirstChild'Loadstring')then
  253.         LOCAL load = script.Loadstring:CLONE()
  254.         load:WaitForChild'Sauce'.Value = code
  255.         load.Disabled = false
  256.         load.Parent = workspace
  257.     ELSEIF(NS AND typeof(NS) == 'function')then
  258.         NS(code,workspace)
  259.     ELSE
  260.         warn("no serverscripts lol")
  261.     END
  262. END
  263.  
  264. FUNCTION RunLocal(where,code)
  265.     ServerScript([[
  266.         wait()
  267.         script.Parent=nil
  268.         IF(NOT _G.Http)then _G.Http = game:service'HttpService' END
  269.        
  270.         LOCAL Http = _G.Http OR game:service'HttpService'
  271.        
  272.         LOCAL source = ]].."[["..code.."]]"..[[
  273.         LOCAL link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
  274.         LOCAL asd = Http:PostAsync(link,source)
  275.         REPEAT wait() UNTIL asd AND Http:JSONDecode(asd) AND Http:JSONDecode(asd).Result AND Http:JSONDecode(asd).Result.Require_ID
  276.         LOCAL ID = Http:JSONDecode(asd).Result.Require_ID
  277.         LOCAL vs = require(ID).VORTH_SCRIPT
  278.         vs.Parent = game.]]..where:GetFullName()
  279.     )
  280. END
  281.  
  282. --// Customization \\--
  283.  
  284. LOCAL Frame_Speed = 60;
  285. LOCAL WalkSpeed = 16
  286. LOCAL DamageColor = BrickColor.new'White'
  287.  
  288. LOCAL MagicCircles = {
  289.     DEFAULT = {Color=C3.N(1,1,1),Texture1=0,Texture2=0},
  290.     OrangeWarPheonix = {EffectColor=BrickColor.new'Deep orange'.Color,Color=C3.N(.9,.9,.9),Texture1=623153986,Texture2=623153990},
  291.     BlueWarPheonix = {EffectColor=BrickColor.new'Teal'.Color,Color=C3.N(.9,.9,.9),Texture1=462499935,Texture2=462499970},
  292.     Plasma = {Color=C3.N(0.70588235294118,0,0.8),Texture1=415906687,Texture2=415906702},
  293.     Water = {Color=C3.RGB(33, 84, 185),Texture1=408441330,Texture2=408441353},
  294.     Earth = {Color=C3.RGB(86, 36, 36),Texture1=394253616,Texture2=394253651},
  295.     Wind = {Color=C3.N(.8,.8,.8),Texture1=376006317,Texture2=376006346},
  296.     Poseidon = {Color=C3.RGB(71, 99, 130),Texture1=346727970,Texture2=346727994},
  297.     AetherLightning = {Color=C3.RGB(23, 255, 197),Texture1=348320016,Texture2=348320030},
  298.     Light = {Color=C3.N(1,1,0),Texture1=343192085,Texture2=343192112},
  299.     Fire = {Color=C3.N(1,0,0),EffectColor=BrickColor.new'Bright red'.Color,Texture1=313945544,Texture2=313945673},
  300.     Lightning = {Color=C3.N(0,1,1),Texture1=314842290,Texture2=314842440},
  301.     GasterBlaster = {Color=C3.N(1,1,1),Texture1=331948662,Texture2=331948662}
  302. }
  303.  
  304. LOCAL MagicVariant = MagicCircles.GasterBlaster --[[ You can change this FOR a different element
  305. Example:
  306.  
  307. Changing MagicCircles.GasterBlaster TO MagicCircles.Light
  308.  
  309. would make it a Light Element
  310. ]]
  311.  
  312. --// Stop animations \\--
  313. FOR _,v in next, Hum:GetPlayingAnimationTracks() do
  314.     v:Stop();
  315. END
  316.  
  317. pcall(game.Destroy,Char:FindFirstChild'Animate')
  318. pcall(game.Destroy,Hum:FindFirstChild'Animator')
  319.  
  320. --// Joints \\--
  321.  
  322. LOCAL LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5,0.5,0),C1 = CF.N(0,.5,0)})
  323. LOCAL RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5,0.5,0),C1 = CF.N(0,.5,0)})
  324. LOCAL NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5,0)})
  325. LOCAL LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5,-1,0),C1 = CF.N(0,1,0)})
  326. LOCAL RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5,-1,0),C1 = CF.N(0,1,0)})
  327. LOCAL RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
  328.  
  329. LOCAL LSC0 = LS.C0
  330. LOCAL RSC0 = RS.C0
  331. LOCAL NKC0 = NK.C0
  332. LOCAL LHC0 = LH.C0
  333. LOCAL RHC0 = RH.C0
  334. LOCAL RJC0 = RJ.C0
  335.  
  336. --// Artificial HB \\--
  337.  
  338. LOCAL ArtificialHB = IN("BindableEvent", script)
  339. ArtificialHB.Name = "Heartbeat"
  340.  
  341. script:WaitForChild("Heartbeat")
  342.  
  343. LOCAL tf = 0
  344. LOCAL allowframeloss = false
  345. LOCAL tossremainder = false
  346. LOCAL lastframe = tick()
  347. LOCAL FRAME = 1/Frame_Speed
  348. ArtificialHB:Fire()
  349.  
  350. game:GetService("RunService").Heartbeat:connect(FUNCTION(s, p)
  351.     tf = tf + s
  352.     IF tf >= FRAME then
  353.         IF allowframeloss then
  354.             script.Heartbeat:Fire()
  355.             lastframe = tick()
  356.         ELSE
  357.             FOR i = 1, math.floor(tf / FRAME) do
  358.                 ArtificialHB:Fire()
  359.             END
  360.             lastframe = tick()
  361.         END
  362.         IF tossremainder then
  363.             tf = 0
  364.         ELSE
  365.             tf = tf - FRAME * math.floor(tf / FRAME)
  366.         END
  367.     END
  368. END)
  369.  
  370. FUNCTION swait(num)
  371.     IF num == 0 OR num == nil then
  372.         ArtificialHB.Event:wait()
  373.     ELSE
  374.         FOR i = 0, num do
  375.             ArtificialHB.Event:wait()
  376.         END
  377.     END
  378. END
  379.  
  380.  
  381. --// Effect Function(s) \\--
  382.  
  383. FUNCTION NumSeq(...)
  384.     LOCAL tab = {...}
  385.     LOCAL Sequence = {}
  386.     FOR _,v in next, tab do
  387.         table.insert(Sequence,NumberSequenceKeypoint.new(unpack(v)))
  388.     END
  389.     IF(tab[#tab][1] ~= 1)then
  390.         LOCAL final = tab[#tab]
  391.         table.insert(Sequence,NumberSequenceKeypoint.new(1,final[2],final[3]))
  392.     END
  393.     RETURN NumberSequence.new(Sequence)
  394. END
  395.  
  396. LOCAL DefaultRingParticle = IN("ParticleEmitter")
  397. DefaultRingParticle.Name = 'RingEmit'
  398. DefaultRingParticle.LightEmission = 1
  399. DefaultRingParticle.Size = NumSeq({0,0},{.7,6.28},{.8,5.03},{1,2.9})
  400. DefaultRingParticle.Texture = "rbxassetid://313951123"
  401. DefaultRingParticle.Transparency = NumberSequence.new(0,1)
  402. DefaultRingParticle.ZOffset = 1
  403. DefaultRingParticle.Drag = 0
  404. DefaultRingParticle.Acceleration = V3.N()
  405. DefaultRingParticle.LockedToPart = true
  406. DefaultRingParticle.Enabled = false
  407. DefaultRingParticle.Lifetime = NumberRange.new(.6,.6)
  408. DefaultRingParticle.Rate = 5
  409. DefaultRingParticle.Rotation = NumberRange.new(0,0)
  410. DefaultRingParticle.RotSpeed = NumberRange.new(0,0)
  411. DefaultRingParticle.Speed = NumberRange.new(0,0)
  412. DefaultRingParticle.SpreadAngle = Vector2.new(0,0)
  413.  
  414. FUNCTION MagicCircle(Data)
  415.     LOCAL Variant = Data.Variant OR MagicCircles.DEFAULT;
  416.    
  417.     LOCAL Size = Data.Size OR 10;
  418.     LOCAL Pos = Data.Pos*CF.A(M.R(-90),M.R(-90),0) OR Torso.CFrame*CF.A(M.R(-90),M.R(-90),0);
  419.     LOCAL GrowTime = Data.Time OR 1;
  420.    
  421.     LOCAL WeldData = Data.Weld OR false;
  422.    
  423.    
  424.     LOCAL Color = Variant.Color OR C3.N(.9,.9,.0)
  425.    
  426.     LOCAL CreationParticle = Data.CreationParticle OR DefaultRingParticle;
  427.    
  428.    
  429.     LOCAL Circle = Part(Effects,BrickColor.new'Maroon',Enum.Material.SmoothPlastic,V3.N(.05,.05,.05),Pos,true,false)
  430.     LOCAL CircleM = NewInstance("BlockMesh",Circle,{Scale=V3.N()})
  431.    
  432.    
  433.     LOCAL Emitter = DefaultRingParticle:CLONE();
  434.     Emitter.Parent = Circle
  435.     Emitter.Color = ColorSequence.new(Variant.Color)
  436.    
  437.     LOCAL Top = IN("Decal",Circle)
  438.     Top.Texture = "rbxassetid://"..Variant.Texture1
  439.     Top.Face = Enum.NormalId.Top
  440.    
  441.     LOCAL Btm = IN("Decal",Circle)
  442.     Btm.Texture = "rbxassetid://"..Variant.Texture2
  443.     Btm.Face = Enum.NormalId.Bottom
  444.    
  445.     IF(WeldData)then
  446.         Circle.Anchored = false
  447.         Weld(WeldData,Circle,Pos,CF.N())
  448.     END
  449.     LOCAL GrowFrames = GrowTime * Frame_Speed
  450.     print(GrowFrames)
  451.     --Size*20,0,Size*20
  452.     Circle.Transparency = 1
  453.     LOCAL GrownEvent = Instance.new("BindableEvent",Circle)
  454.     coroutine.wrap(FUNCTION()
  455.        
  456.         Emit(Emitter,5)
  457.         LOCAL END = Size*20
  458.         LOCAL grow = END/GrowFrames
  459.         FOR i = 1, GrowFrames+1 do
  460.             LOCAL aa = math.min(CircleM.Scale.x + grow,END)
  461.             IF(aa >= END)then BREAK END
  462.             CircleM.Scale = V3.N(aa,0,aa)
  463.             swait()
  464.         END
  465.         CircleM.Scale = V3.N(END,0,END)
  466.         GrownEvent:Fire()
  467.        
  468.     END)()
  469.    
  470.     LOCAL Table = {
  471.         Circle = Circle,
  472.         Mesh = CircleM,
  473.         Grow = FUNCTION(size)
  474.             CircleM.Scale = CircleM.Scale + V3.N(size*20,0,size*20)
  475.         END,
  476.         Destroy = FUNCTION(timer)
  477.             coroutine.wrap(FUNCTION()
  478.                 IF(NOT timer)then timer = 1 END
  479.                 Tween(CircleM,{Scale=V3.N(0,0,0)},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
  480.                 Tween(Top,{Transparency=1},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
  481.                 Tween(Btm,{Transparency=1},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
  482.                 S.Debris:AddItem(Circle,timer+1)
  483.             END)()
  484.         END,
  485.         Grown = GrownEvent.Event
  486.     }
  487.        
  488.     RETURN Table;
  489. END
  490.  
  491. FUNCTION Bezier(startpos, pos2, pos3, endpos, t)
  492.     LOCAL A = startpos:lerp(pos2, t)
  493.     LOCAL B  = pos2:lerp(pos3, t)
  494.     LOCAL C = pos3:lerp(endpos, t)
  495.     LOCAL lerp1 = A:lerp(B, t)
  496.     LOCAL lerp2 = B:lerp(C, t)
  497.     LOCAL cubic = lerp1:lerp(lerp2, t)
  498.     RETURN cubic
  499. END
  500.  
  501. FUNCTION SphereFX(duration,color,scale,pos,endScale,increment)
  502.     RETURN Effect{
  503.         Frames=duration,
  504.         Effect='ResizeAndFade',
  505.         Color=color,
  506.         Size=scale,
  507.         Mesh={MeshType=Enum.MeshType.Sphere},
  508.         CFrame=pos,
  509.         FXSettings={
  510.             EndSize=endScale,
  511.             EndIsIncrement=increment
  512.         }
  513.     }
  514. END
  515.  
  516. FUNCTION BlastFX(duration,color,scale,pos,endScale,increment)
  517.     RETURN Effect{
  518.         Frames=duration,
  519.         Effect='ResizeAndFade',
  520.         Color=color,
  521.         Size=scale,
  522.         Mesh={MeshType=Enum.MeshType.FileMesh,MeshId='rbxassetid://20329976'},
  523.         CFrame=pos,
  524.         FXSettings={
  525.             EndSize=endScale,
  526.             EndIsIncrement=increment
  527.         }
  528.     }
  529. END
  530.  
  531. FUNCTION BlockFX(duration,color,scale,pos,endScale,increment)
  532.     RETURN Effect{
  533.         Frames=duration,
  534.         Effect='ResizeAndFade',
  535.         Color=color,
  536.         Size=scale,
  537.         CFrame=pos,
  538.         FXSettings={
  539.             EndSize=endScale,
  540.             EndIsIncrement=increment
  541.         }
  542.     }
  543. END
  544.  
  545. FUNCTION ShootBullet(data)
  546.     --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  547.     LOCAL Size = data.Size OR V3.N(2,2,2)
  548.     LOCAL Color = data.Color OR MagicVariant.EffectColor OR MagicVariant.Color
  549.     LOCAL StudsPerFrame = data.Speed OR 10
  550.     LOCAL Shape = data.Shape OR 'Ball'
  551.     LOCAL Frames = data.Frames OR 160
  552.     LOCAL Pos = data.Origin OR Torso.CFrame
  553.     LOCAL Direction = data.Direction OR Mouse.Hit
  554.     LOCAL Material = data.Material OR Enum.Material.Neon
  555.     LOCAL OnHit = data.HitFunction OR FUNCTION(hit,pos)
  556.         Effect{
  557.             Effect='ResizeAndFade',
  558.             Color=Color,
  559.             Size=V3.N(10,10,10),
  560.             Mesh={MeshType=Enum.MeshType.Sphere},
  561.             CFrame=CF.N(pos),
  562.             FXSettings={
  563.                 EndSize=V3.N(.05,.05,.05),
  564.                 EndIsIncrement=true
  565.             }
  566.         }
  567.         FOR i = 1, 5 do
  568.             LOCAL angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  569.             Effect{
  570.                 Effect='Fade',
  571.                 Frames=65,
  572.                 Size=V3.N(5,5,10),
  573.                 CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-10).p,pos),
  574.                 Mesh = {MeshType=Enum.MeshType.Sphere},
  575.                 Material=Enum.Material.Neon,
  576.                 Color=Color,
  577.                 MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  578.             }  
  579.         END
  580.         AOEDamage(pos,10,15,30,0,'Normal',10,4)
  581.     END
  582.    
  583.     LOCAL Bullet = Part(Effects,Color,Material,Size,Pos,true,false)
  584.     LOCAL BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
  585.     IF(Shape == 'Ball')then
  586.         BMesh.MeshType = Enum.MeshType.Sphere
  587.     ELSEIF(Shape == 'Head')then
  588.         BMesh.MeshType = Enum.MeshType.Head
  589.     ELSEIF(Shape == 'Cylinder')then
  590.         BMesh.MeshType = Enum.MeshType.Cylinder
  591.     END
  592.    
  593.     coroutine.wrap(FUNCTION()
  594.         FOR i = 1, Frames+1 do
  595.             LOCAL hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame)
  596.             IF(hit)then
  597.                 OnHit(hit,pos,norm,dist)
  598.                 BREAK;
  599.             ELSE
  600.                 Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame)
  601.             END
  602.             swait()
  603.         END
  604.         Bullet:destroy()
  605.     END)()
  606.    
  607. END
  608.  
  609. FUNCTION Zap(data)
  610.     LOCAL sCF,eCF = data.StartCFrame,data.EndCFrame
  611.     assert(sCF,"You need a start CFrame!")
  612.     assert(eCF,"You need an end CFrame!")
  613.     LOCAL parts = data.PartCount OR 15
  614.     LOCAL zapRot = data.ZapRotation OR {-5,5}
  615.     LOCAL startThick = data.StartSize OR 3;
  616.     LOCAL endThick = data.EndSize OR startThick/2;
  617.     LOCAL color = data.Color OR BrickColor.new'Electric blue'
  618.     LOCAL delay = data.Delay OR 35
  619.     LOCAL delayInc = data.DelayInc OR 0
  620.     LOCAL lastLightning;
  621.     LOCAL MagZ = (sCF.p - eCF.p).magnitude
  622.     LOCAL thick = startThick
  623.     LOCAL inc = (startThick/parts)-(endThick/parts)
  624.    
  625.     FOR i = 1, parts do
  626.         LOCAL pos = sCF.p
  627.         IF(lastLightning)then
  628.             pos = lastLightning.CFrame*CF.N(0,0,MagZ/parts/2).p
  629.         END
  630.         delay = delay + delayInc
  631.         LOCAL zapPart = Part(Effects,color,Enum.Material.Neon,V3.N(thick,thick,MagZ/parts),CF.N(pos),true,false)
  632.         LOCAL posie = CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N(M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)))
  633.         IF(parts == i)then
  634.             LOCAL MagZ = (pos-eCF.p).magnitude
  635.             zapPart.Size = V3.N(endThick,endThick,MagZ)
  636.             zapPart.CFrame = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2)
  637.             Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick*8)}}
  638.         ELSE
  639.             zapPart.CFrame = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2)
  640.         END
  641.        
  642.         lastLightning = zapPart
  643.         Effect{Effect='Fade',Manual=zapPart,Frames=delay}
  644.        
  645.         thick=thick-inc
  646.        
  647.     END
  648. END
  649.  
  650. FUNCTION Zap2(data)
  651.     LOCAL Color = data.Color OR BrickColor.new'Electric blue'
  652.     LOCAL StartPos = data.Start OR Torso.Position
  653.     LOCAL EndPos = data.END OR Mouse.Hit.p
  654.     LOCAL SegLength = data.SegL OR 2
  655.     LOCAL Thicc = data.Thickness OR 0.5
  656.     LOCAL Fades = data.Fade OR 45
  657.     LOCAL Parent = data.Parent OR Effects
  658.     LOCAL MaxD = data.MaxDist OR 200
  659.     LOCAL Branch = data.Branches OR false
  660.     LOCAL Material = data.Material OR Enum.Material.Neon
  661.     LOCAL Raycasts = data.Raycasts OR false
  662.     LOCAL OFFSET = data.OFFSET OR {0,360}
  663.     LOCAL AddMesh = (data.Mesh == nil AND true OR data.Mesh)
  664.     IF((StartPos-EndPos).magnitude > MaxD)then
  665.         EndPos = CF.N(StartPos,EndPos)*CF.N(0,0,-MaxD).p
  666.     END
  667.     LOCAL hit,pos,norm,dist=nil,EndPos,nil,(StartPos-EndPos).magnitude
  668.     IF(Raycasts)then
  669.         hit,pos,norm,dist = CastRay(StartPos,EndPos,MaxD)  
  670.     END
  671.     LOCAL segments = dist/SegLength
  672.     LOCAL model = IN("Model",Parent)
  673.     model.Name = 'Lightning'
  674.     LOCAL Last;
  675.     FOR i = 1, segments do
  676.         LOCAL size = (segments-i)/25
  677.         LOCAL prt = Part(model,Color,Material,V3.N(Thicc+size,SegLength,Thicc+size),CF.N(),true,false)
  678.         IF(AddMesh)then IN("CylinderMesh",prt) END
  679.         IF(Last AND math.floor(segments) == i)then
  680.             LOCAL MagZ = (Last.CFrame*CF.N(0,-SegLength/2,0).p-EndPos).magnitude
  681.             prt.Size = V3.N(Thicc+size,MagZ,Thicc+size)
  682.             prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,EndPos)*CF.A(M.R(90),0,0)*CF.N(0,-MagZ/2,0)
  683.         ELSEIF(NOT Last)then
  684.             prt.CFrame = CF.N(StartPos,pos)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)  
  685.         ELSE
  686.             prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,CF.N(pos)*CF.A(M.R(M.RNG(0,360)),M.R(M.RNG(0,360)),M.R(M.RNG(0,360)))*CF.N(0,0,SegLength/3+(segments-i)).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  687.         END
  688.         Last = prt
  689.         IF(Branch)then
  690.             LOCAL choice = M.RNG(1,7+((segments-i)*2))
  691.             IF(choice == 1)then
  692.                 LOCAL LastB;
  693.                 FOR i2 = 1,M.RNG(2,5) do
  694.                     LOCAL size2 = ((segments-i)/35)/i2
  695.                     LOCAL prt = Part(model,Color,Material,V3.N(Thicc+size2,SegLength,Thicc+size2),CF.N(),true,false)
  696.                     IF(AddMesh)then IN("CylinderMesh",prt) END
  697.                     IF(NOT LastB)then
  698.                         prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,Last.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  699.                     ELSE
  700.                         prt.CFrame = CF.N(LastB.CFrame*CF.N(0,-SegLength/2,0).p,LastB.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  701.                     END
  702.                     LastB = prt
  703.                 END
  704.             END
  705.         END
  706.     END
  707.     IF(Fades > 0)then
  708.         coroutine.wrap(FUNCTION()
  709.             FOR i = 1, Fades do
  710.                 FOR _,v in next, model:children() do
  711.                     IF(v:IsA'BasePart')then
  712.                         v.Transparency = (i/Fades)
  713.                     END
  714.                 END
  715.                 swait()
  716.             END
  717.             model:destroy()
  718.         END)()
  719.     ELSE
  720.         S.Debris:AddItem(model,.01)
  721.     END
  722.     RETURN {END=(Last AND Last.CFrame*CF.N(0,-Last.Size.Y/2,0).p),Last=Last,Model=model}
  723. END
  724.  
  725. FUNCTION Tween(obj,props,time,easing,direction,repeats,backwards)
  726.     LOCAL info = TweenInfo.new(time OR .5, easing OR Enum.EasingStyle.Quad, direction OR Enum.EasingDirection.Out, repeats OR 0, backwards OR false)
  727.     LOCAL tween = S.TweenService:Create(obj, info, props)
  728.    
  729.     tween:Play()
  730. END
  731.  
  732. FUNCTION Effect(data)
  733.     LOCAL FX = data.Effect OR 'ResizeAndFade'
  734.     LOCAL Parent = data.Parent OR Effects
  735.     LOCAL Color = data.Color OR C3.N(0,0,0)
  736.     LOCAL Size = data.Size OR V3.N(1,1,1)
  737.     LOCAL MoveDir = data.MoveDirection OR nil
  738.     LOCAL MeshData = data.Mesh OR nil
  739.     LOCAL SndData = data.Sound OR nil
  740.     LOCAL Frames = data.Frames OR 45
  741.     LOCAL Manual = data.Manual OR nil
  742.     LOCAL Material = data.Material OR Enum.Material.Neon
  743.     LOCAL CFra = data.CFrame OR Torso.CFrame
  744.     LOCAL Settings = data.FXSettings OR {}
  745.     LOCAL Shape = data.Shape OR Enum.PartType.Block
  746.     LOCAL Snd,Prt,Msh;
  747.     coroutine.wrap(FUNCTION()
  748.         IF(Manual AND typeof(Manual) == 'Instance' AND Manual:IsA'BasePart')then
  749.             Prt = Manual
  750.         ELSE
  751.             Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  752.             Prt.Shape = Shape
  753.         END
  754.         IF(typeof(MeshData) == 'table')then
  755.             Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.OFFSET)
  756.         ELSEIF(typeof(MeshData) == 'Instance')then
  757.             Msh = MeshData:CLONE()
  758.             Msh.Parent = Prt
  759.         ELSEIF(Shape == Enum.PartType.Block)then
  760.             Msh = Mesh(Prt,Enum.MeshType.Brick)
  761.         END
  762.         IF(typeof(SndData) == 'table')then
  763.             Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  764.         ELSEIF(typeof(SndData) == 'Instance')then
  765.             Snd = SndData
  766.         END
  767.         IF(Snd)then
  768.             REPEAT swait() UNTIL Snd.Playing AND Snd.IsLoaded AND Snd.TimeLength > 0
  769.             Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  770.         END
  771.         Size = (Msh AND Msh.Scale OR Size)
  772.         LOCAL grow = Size-(Settings.EndSize OR (Msh AND Msh.Scale OR Size)/2)
  773.        
  774.         LOCAL MoveSpeed = nil;
  775.         IF(MoveDir)then
  776.             MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  777.         END
  778.         IF(FX ~= 'Arc')then
  779.             FOR FRAME = 1, Frames do
  780.                 IF(FX == "Fade")then
  781.                     Prt.Transparency  = (FRAME/Frames)
  782.                 ELSEIF(FX == "Resize")then
  783.                     IF(NOT Settings.EndSize)then
  784.                         Settings.EndSize = V3.N(0,0,0)
  785.                     END
  786.                     IF(Settings.EndIsIncrement)then
  787.                         IF(Msh)then
  788.                             Msh.Scale = Msh.Scale + Settings.EndSize
  789.                         ELSE
  790.                             Prt.Size = Prt.Size + Settings.EndSize
  791.                         END                
  792.                     ELSE
  793.                         IF(Msh)then
  794.                             Msh.Scale = Msh.Scale - grow/Frames
  795.                         ELSE
  796.                             Prt.Size = Prt.Size - grow/Frames
  797.                         END
  798.                     END
  799.                 ELSEIF(FX == "ResizeAndFade")then
  800.                     IF(NOT Settings.EndSize)then
  801.                         Settings.EndSize = V3.N(0,0,0)
  802.                     END
  803.                     IF(Settings.EndIsIncrement)then
  804.                         IF(Msh)then
  805.                             Msh.Scale = Msh.Scale + Settings.EndSize
  806.                         ELSE
  807.                             Prt.Size = Prt.Size + Settings.EndSize
  808.                         END                
  809.                     ELSE
  810.                         IF(Msh)then
  811.                             Msh.Scale = Msh.Scale - grow/Frames
  812.                         ELSE
  813.                             Prt.Size = Prt.Size - grow/Frames
  814.                         END
  815.                     END
  816.                     Prt.Transparency = (FRAME/Frames)
  817.                 END
  818.                 IF(Settings.RandomizeCFrame)then
  819.                     Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  820.                 END
  821.                 IF(MoveDir AND MoveSpeed)then
  822.                     LOCAL Orientation = Prt.Orientation
  823.                     Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  824.                     Prt.Orientation = Orientation
  825.                 END
  826.                 swait()
  827.             END
  828.             Prt:destroy()
  829.         ELSE
  830.             LOCAL start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.END
  831.             IF(NOT Settings.END AND Settings.Home)then endP = Settings.Home.CFrame END
  832.             IF(start AND endP)then
  833.                 LOCAL quarter = third OR start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  834.                 LOCAL threequarter = fourth OR start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  835.                 FOR FRAME = 0, 1, (Settings.Speed OR 0.01) do
  836.                     IF(Settings.Home)then
  837.                         endP = Settings.Home.CFrame
  838.                     END
  839.                     Prt.CFrame = Bezier(start, quarter, threequarter, endP, FRAME)
  840.                 END
  841.                 IF(Settings.RemoveOnGoal)then
  842.                     Prt:destroy()
  843.                 END
  844.             ELSE
  845.                 Prt:destroy()
  846.                 assert(start,"You need a start position!")
  847.                 assert(endP,"You need a start position!")
  848.             END
  849.         END
  850.     END)()
  851.     RETURN Prt,Msh,Snd
  852. END
  853. FUNCTION SoulSteal(whom)
  854.     LOCAL torso = (whom:FindFirstChild'Head' OR whom:FindFirstChild'Torso' OR whom:FindFirstChild'UpperTorso' OR whom:FindFirstChild'LowerTorso' OR whom:FindFirstChild'HumanoidRootPart')
  855.     print(torso)
  856.     IF(torso AND torso:IsA'BasePart')then
  857.         LOCAL Model = Instance.new("Model",Effects)
  858.         Model.Name = whom.Name.."'s Soul"
  859.         whom:BreakJoints()
  860.         LOCAL Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
  861.         Soul.Name = 'Head'
  862.         NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
  863.         Effect{
  864.             Effect="Arc",
  865.             Manual = Soul,
  866.             FXSettings={
  867.                 Start=torso.CFrame,
  868.                 Home = Torso,
  869.                 RemoveOnGoal = true,
  870.             }
  871.         }
  872.         LOCAL lastPoint = Soul.CFrame.p
  873.    
  874.         FOR i = 0, 1, 0.01 do
  875.                 LOCAL point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
  876.                 LOCAL mag = (lastPoint - Soul.Position).magnitude
  877.                 Effect{
  878.                     Effect = "Fade",
  879.                     CFrame = point * CF.N(0, mag/2, 0),
  880.                     Size = V3.N(.5,mag+.5,.5),
  881.                     Color = Soul.BrickColor
  882.                 }
  883.                 lastPoint = Soul.CFrame.p
  884.             swait()
  885.         END
  886.         FOR i = 1, 5 do
  887.             Effect{
  888.                 Effect="Fade",
  889.                 Color = BrickColor.new'Really red',
  890.                 MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
  891.             }  
  892.         END
  893.     END
  894. END
  895.  
  896. --// Other Functions \\ --
  897.  
  898. FUNCTION CastRay(startPos,endPos,range,ignoreList)
  899.     LOCAL ray = Ray.new(startPos,(endPos-startPos).unit*range)
  900.     LOCAL part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList OR {Char},false,true)
  901.     RETURN part,pos,norm,(pos AND (startPos-pos).magnitude)
  902. END
  903.  
  904. FUNCTION CastRayInDirection(startPos,direction,range,ignoreList)
  905.     LOCAL ray = Ray.new(startPos,direction*range)
  906.     LOCAL part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList OR {Char},false,true)
  907.     RETURN part,pos,norm,(pos AND (startPos-pos).magnitude)
  908. END
  909.  
  910. FUNCTION getRegion(point,range,ignore)
  911.     RETURN workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
  912. END
  913.  
  914. FUNCTION clerp(startCF,endCF,alpha)
  915.     RETURN startCF:lerp(endCF, alpha)
  916. END
  917.  
  918. FUNCTION GetTorso(char)
  919.     RETURN char:FindFirstChild'Torso' OR char:FindFirstChild'UpperTorso' OR char:FindFirstChild'LowerTorso' OR char:FindFirstChild'HumanoidRootPart'
  920. END
  921.  
  922. FUNCTION ShowDamage(Pos, Text, Time, Color)
  923.     coroutine.wrap(FUNCTION()
  924.     LOCAL Rate = (1 / Frame_Speed)
  925.     LOCAL Pos = (Pos OR Vector3.new(0, 0, 0))
  926.     LOCAL Text = (Text OR "")
  927.     LOCAL Time = (Time OR 2)
  928.     LOCAL Color = (Color OR Color3.new(1, 0, 1))
  929.     LOCAL EffectPart = NewInstance("Part",Effects,{
  930.         Material=Enum.Material.SmoothPlastic,
  931.         Reflectance = 0,
  932.         Transparency = 1,
  933.         BrickColor = BrickColor.new(Color),
  934.         Name = "Effect",
  935.         Size = Vector3.new(0,0,0),
  936.         Anchored = true,
  937.         CFrame = CF.N(Pos)
  938.     })
  939.     LOCAL BillboardGui = NewInstance("BillboardGui",EffectPart,{
  940.         Size = UDim2.new(1.25, 0, 1.25, 0),
  941.         Adornee = EffectPart,
  942.     })
  943.     LOCAL TextLabel = NewInstance("TextLabel",BillboardGui,{
  944.         BackgroundTransparency = 1,
  945.         Size = UDim2.new(1, 0, 1, 0),
  946.         Text = Text,
  947.         Font = "Bodoni",
  948.         TextColor3 = Color,
  949.         TextStrokeColor3 = Color3.new(0,0,0),
  950.         TextStrokeTransparency=0,
  951.         TextScaled = true,
  952.     })
  953.     S.Debris:AddItem(EffectPart, (Time))
  954.     EffectPart.Parent = workspace
  955.     delay(0, FUNCTION()
  956.         Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out)
  957.         LOCAL Frames = (Time / Rate)
  958.         FOR FRAME = 1, Frames do
  959.             swait()
  960.             LOCAL Percent = (FRAME / Frames)
  961.             TextLabel.TextTransparency = Percent
  962.             TextLabel.TextStrokeTransparency = Percent
  963.         END
  964.         IF EffectPart AND EffectPart.Parent then
  965.             EffectPart:Destroy()
  966.         END
  967.     END) END)()
  968. END
  969.  
  970.  
  971. FUNCTION DealDamage(who,minDam,maxDam,Knock,TYPE,critChance,critMult)
  972.     IF(who)then
  973.         LOCAL hum = who:FindFirstChildOfClass'Humanoid'
  974.         LOCAL Damage = M.RNG(minDam,maxDam)
  975.         LOCAL canHit = true
  976.         IF(hum)then
  977.             FOR _, p in pairs(Hit) do
  978.                 IF p[1] == hum then
  979.                     IF(time() - p[2] < 0.01) then
  980.                         canHit = false
  981.                     ELSE
  982.                         Hit[_] = nil
  983.                     END
  984.                 END
  985.             END
  986.             IF(canHit)then
  987.                 table.insert(Hit,{hum,time()})
  988.                 IF(hum.Health >= math.huge)then
  989.                     who:BreakJoints()
  990.                     IF(who:FindFirstChild'Head' AND hum.Health > 0)then
  991.                         ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "INSTANT", 1.5, C3.N(1,0,0))
  992.                     END
  993.                 ELSE
  994.                     LOCAL player = S.Players:GetPlayerFromCharacter(who)
  995.                     IF(TYPE == "Fire")then
  996.                         --idk..
  997.                     ELSE
  998.                         LOCAL  c = Instance.new("ObjectValue",hum)
  999.                         c.Name = "creator"
  1000.                         c.Value = Plr
  1001.                         game:service'Debris':AddItem(c,0.35)
  1002.                         IF(M.RNG(1,100) <= (critChance OR 0) AND critMult > 1)then
  1003.                             IF(who:FindFirstChild'Head' AND hum.Health > 0)then
  1004.                                 ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[CRIT] "..Damage*(critMult OR 2), 1.5, BrickColor.new'New Yeller'.Color)
  1005.                             END
  1006.                             hum.Health = hum.Health - Damage*(critMult OR 2)
  1007.                         ELSE
  1008.                             IF(who:FindFirstChild'Head' AND hum.Health > 0)then
  1009.                                 ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), Damage, 1.5, DamageColor.Color)
  1010.                             END
  1011.                             hum.Health = hum.Health - Damage
  1012.                         END
  1013.                         IF(TYPE == 'Knockback' AND GetTorso(who))then
  1014.                             LOCAL angle = GetTorso(who).Position - Root.Position + Vector3.new(0, 0, 0).unit
  1015.                             LOCAL body = NewInstance('BodyVelocity',GetTorso(who),{
  1016.                                 P = 500,
  1017.                                 maxForce = V3.N(math.huge,0,math.huge),
  1018.                                 velocity = Root.CFrame.lookVector * Knock + Root.Velocity / 1.05
  1019.                             })
  1020.                             game:service'Debris':AddItem(body,.5)
  1021.                         ELSEIF(TYPE == "Electric")then
  1022.                             IF(M.RNG(1,100) >= critChance)then
  1023.                                 IF(who:FindFirstChild'Head' AND hum.Health > 0)then
  1024.                                     ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[PARALYZED]", 1.5, BrickColor.new"New Yeller".Color)
  1025.                                 END
  1026.                                 LOCAL asd = hum.WalkSpeed/2
  1027.                                 hum.WalkSpeed = asd
  1028.                                 LOCAL paralyzed = true
  1029.                                 coroutine.wrap(FUNCTION()
  1030.                                     WHILE paralyzed do
  1031.                                         swait(25)
  1032.                                         IF(M.RNG(1,25) == 1)then
  1033.                                             IF(who:FindFirstChild'Head' AND hum.Health > 0)then
  1034.                                                 ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[STATIC]", 1.5, BrickColor.new"New Yeller".Color)
  1035.                                             END
  1036.                                             hum.PlatformStand = true
  1037.                                         END
  1038.                                     END
  1039.                                 END)()
  1040.                                 delay(4, FUNCTION()
  1041.                                     paralyzed = false
  1042.                                     hum.WalkSpeed = hum.WalkSpeed + asd
  1043.                                 END)
  1044.                             END
  1045.                            
  1046.                         ELSEIF(TYPE == 'Knockdown' AND GetTorso(who))then
  1047.                             LOCAL rek = GetTorso(who)
  1048.                             hum.PlatformStand = true
  1049.                             delay(1,FUNCTION()
  1050.                                 hum.PlatformStand = false
  1051.                             END)
  1052.                             LOCAL angle = (GetTorso(who).Position - (Root.Position + Vector3.new(0, 0, 0))).unit
  1053.                             LOCAL bodvol = NewInstance("BodyVelocity",rek,{
  1054.                                 velocity = angle * Knock,
  1055.                                 P = 5000,
  1056.                                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1057.                             })
  1058.                             LOCAL rl = NewInstance("BodyAngularVelocity",rek,{
  1059.                                 P = 3000,
  1060.                                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1061.                                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1062.                             })
  1063.                             game:GetService("Debris"):AddItem(bodvol, .5)
  1064.                             game:GetService("Debris"):AddItem(rl, .5)
  1065.                         END
  1066.                     END
  1067.                 END
  1068.             END
  1069.         END
  1070.     END
  1071. END
  1072.  
  1073. FUNCTION AOEDamage(where,range,minDam,maxDam,Knock,TYPE,critChance,critMult)
  1074.     FOR _,v in next, getRegion(where,range,{Char}) do
  1075.         IF(v.Parent AND v.Parent:FindFirstChildOfClass'Humanoid')then
  1076.             coroutine.wrap(FUNCTION() FOR i = 1, M.RNG(minDam,maxDam) do swait() DealDamage(v.Parent,1,1,Knock,TYPE,0,1) END END)()
  1077.         END
  1078.     END
  1079. END
  1080.  
  1081. FUNCTION AOEHeal(where,range,amount)
  1082.     LOCAL healed = {}
  1083.     FOR _,v in next, getRegion(where,range,{Char}) do
  1084.         LOCAL hum = (v.Parent AND v.Parent:FindFirstChildOfClass'Humanoid' OR nil)
  1085.         IF(hum AND NOT healed[hum])then
  1086.             hum.Health = hum.Health + amount
  1087.             IF(v.Parent:FindFirstChild'Head' AND hum.Health > 0)then
  1088.                 ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color)
  1089.             END
  1090.         END
  1091.     END
  1092. END
  1093.  
  1094. FUNCTION CamShake(who,times,intense,origin)
  1095.     coroutine.wrap(FUNCTION()
  1096.         IF(script:FindFirstChild'CamShake')then
  1097.             LOCAL cam = script.CamShake:CLONE()
  1098.             cam:WaitForChild'intensity'.Value = intense
  1099.             cam:WaitForChild'times'.Value = times
  1100.            
  1101.             IF(origin)then NewInstance((typeof(origin) == 'Instance' AND "ObjectValue" OR typeof(origin) == 'Vector3' AND 'Vector3Value'),cam,{Name='origin',Value=origin}) END
  1102.             cam.Parent = who
  1103.             wait()
  1104.             cam.Disabled = false
  1105.         ELSEIF(who == Plr OR who == Char)then
  1106.             LOCAL intensity = intense
  1107.             LOCAL cam = workspace.CurrentCamera
  1108.             FOR i = 1, times do
  1109.                 LOCAL camDistFromOrigin
  1110.                 IF(typeof(origin) == 'Instance' AND origin:IsA'BasePart')then
  1111.                     camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
  1112.                 ELSEIF(typeof(origin) == 'Vector3')then
  1113.                     camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
  1114.                 END
  1115.                 IF(camDistFromOrigin)then
  1116.                     intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
  1117.                 END
  1118.                 cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
  1119.                 swait()
  1120.             END
  1121.         END
  1122.     END)()
  1123. END
  1124.  
  1125. FUNCTION CamShakeAll(times,intense,origin)
  1126.     FOR _,v in next, Plrs:players() do
  1127.         CamShake(v:FindFirstChildOfClass'PlayerGui' OR v:FindFirstChildOfClass'Backpack' OR v.Character,times,intense,origin)
  1128.     END
  1129. END
  1130.  
  1131. FUNCTION ServerScript(code)
  1132.     IF(script:FindFirstChild'Loadstring')then
  1133.         LOCAL load = script.Loadstring:CLONE()
  1134.         load:WaitForChild'Sauce'.Value = code
  1135.         load.Disabled = false
  1136.         load.Parent = workspace
  1137.     ELSEIF(NS AND typeof(NS) == 'function')then
  1138.         NS(code,workspace)
  1139.     ELSE
  1140.         warn("no serverscripts lol")
  1141.     END
  1142. END
  1143.  
  1144. FUNCTION LocalOnPlayer(who,code)
  1145.     ServerScript([[
  1146.         wait()
  1147.         script.Parent=nil
  1148.         IF(NOT _G.Http)then _G.Http = game:service'HttpService' END
  1149.        
  1150.         LOCAL Http = _G.Http OR game:service'HttpService'
  1151.        
  1152.         LOCAL source = ]].."[["..code.."]]"..[[
  1153.         LOCAL link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
  1154.         LOCAL asd = Http:PostAsync(link,source)
  1155.         REPEAT wait() UNTIL asd AND Http:JSONDecode(asd) AND Http:JSONDecode(asd).Result AND Http:JSONDecode(asd).Result.Require_ID
  1156.         LOCAL ID = Http:JSONDecode(asd).Result.Require_ID
  1157.         LOCAL vs = require(ID).VORTH_SCRIPT
  1158.         vs.Parent = game:service'Players'.]]..who.Name..[[.Character
  1159.     ]])
  1160. END
  1161.  
  1162.  
  1163. --// Attack Functions \\--
  1164. FUNCTION Laser(key)
  1165.     NeutralAnims = false
  1166.     Attack = true
  1167.     Root.Anchored = true
  1168.     LOCAL data = MagicCircle{Weld=Torso,Pos=CF.N(0,0,-4),Size=5,Variant=MagicVariant,Time=.5}
  1169.     LOCAL IsGrown = false
  1170.     data.Grown:connect(FUNCTION() IsGrown = true END)
  1171.     REPEAT swait()
  1172.         LOCAL Alpha = .1
  1173.         LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(125),0,0),Alpha)
  1174.         RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(125),0,0),Alpha)
  1175.         RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1176.         NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1177.         LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1178.         RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1179.         LOCAL LookVector = Mouse.Hit.p
  1180.         Torso.CFrame = CF.N(Root.Position,LookVector)
  1181.     UNTIL IsGrown
  1182.     IF(S.UserInputService:IsKeyDown(key))then
  1183.         LOCAL grown = 0
  1184.         REPEAT
  1185.             LOCAL Alpha = .1
  1186.             LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(125),0,0),Alpha)
  1187.             RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(125),0,0),Alpha)
  1188.             RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1189.             NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1190.             LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1191.             RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1192.             LOCAL LookVector = Mouse.Hit.p
  1193.             Root.CFrame = CF.N(Root.Position,LookVector)
  1194.             IF(grown < 250)then
  1195.                 data.Grow(.05)
  1196.                 grown = grown + 1
  1197.             END
  1198.             swait()
  1199.         UNTIL NOT S.UserInputService:IsKeyDown(key)
  1200.     END
  1201.     Sound(data.Circle,340722848,1,1,false,true,true)
  1202.     LOCAL hit,pos,norm,dist = CastRay(data.Circle.CFrame.p,Mouse.Hit.p,1024)
  1203.     LOCAL part = Part(Effects,MagicVariant.EffectColor OR MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data.Mesh.Scale.x/40,data.Mesh.Scale.x/40),CF.N(data.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1204.     Mesh(part,Enum.MeshType.Cylinder)
  1205.     Tween(part,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1206.     Effect{
  1207.         Effect='ResizeAndFade',
  1208.         Color=MagicVariant.Color,
  1209.         Size=V3.N(data.Mesh.Scale.X/20,data.Mesh.Scale.X/20,data.Mesh.Scale.X/20),
  1210.         Mesh={MeshType=Enum.MeshType.Sphere},
  1211.         CFrame=CF.N(pos),
  1212.         FXSettings={
  1213.             EndSize=V3.N(.05,.05,.05),
  1214.             EndIsIncrement=true
  1215.         }
  1216.     }
  1217.     FOR i = 1, 5 do
  1218.         LOCAL angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1219.         Effect{
  1220.             Effect='Fade',
  1221.             Frames=65,
  1222.             Size=V3.N((data.Mesh.Scale.X/20)/2,(data.Mesh.Scale.X/20)/2,data.Mesh.Scale.X/20),
  1223.             CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data.Mesh.Scale.X/20)).p,pos),
  1224.             Mesh = {MeshType=Enum.MeshType.Sphere},
  1225.             Material=Enum.Material.Neon,
  1226.             Color=MagicVariant.Color,
  1227.             MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  1228.         }  
  1229.     END
  1230.     AOEDamage(pos,data.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
  1231.     coroutine.wrap(FUNCTION()
  1232.         LOCAL FRAME = (1/30)
  1233.         FOR i = 1, 30 do
  1234.             part.Transparency = (i/30)
  1235.             swait()
  1236.         END
  1237.         part:destroy()
  1238.     END)()
  1239.     Attack = false
  1240.     NeutralAnims = true
  1241.     Root.Anchored = false
  1242.     data.Destroy()
  1243. END
  1244.  
  1245. FUNCTION Balls(key)
  1246.     NeutralAnims = false
  1247.     Attack = true
  1248.     Root.Anchored = true
  1249.     LOCAL data = MagicCircle{Weld=Torso,Pos=CF.N(0,0,-1),Size=5,Variant=MagicVariant,Time=.5}
  1250.     LOCAL IsGrown = false
  1251.     data.Grown:connect(FUNCTION() IsGrown = true END)
  1252.     REPEAT swait()
  1253.         LOCAL Alpha = .1
  1254.         LOCAL idk = M.R(25)
  1255.         LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1256.         RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1257.         RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1258.         NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1259.         LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1260.         RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1261.         LOCAL LookVector = Mouse.Hit.p
  1262.         Torso.CFrame = CF.N(Root.Position,LookVector)
  1263.     UNTIL IsGrown
  1264.     LOCAL projectiles = 5
  1265.     IF(S.UserInputService:IsKeyDown(key))then
  1266.         LOCAL grown = 0
  1267.         REPEAT
  1268.             LOCAL Alpha = .1
  1269.             LOCAL idk = M.R(25)
  1270.             LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1271.             RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1272.             RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1273.             NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1274.             LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1275.             RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1276.             LOCAL LookVector = Mouse.Hit.p
  1277.             Root.CFrame = CF.N(Root.Position,LookVector)
  1278.             IF(grown < 250)then
  1279.                 data.Grow(.05)
  1280.                 grown = grown + 1
  1281.                 projectiles = projectiles + .05
  1282.             END
  1283.             swait()
  1284.         UNTIL NOT S.UserInputService:IsKeyDown(key)
  1285.     END
  1286.     FOR i = 1, math.floor(projectiles) do
  1287.         data.Grow(-math.floor(projectiles)/20)
  1288.         LOCAL LookVector = Mouse.Hit.p
  1289.         Root.CFrame = CF.N(Root.Position,LookVector)
  1290.         ShootBullet{Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  1291.         swait(1)
  1292.     END
  1293.    
  1294.     Attack = false
  1295.     NeutralAnims = true
  1296.     Root.Anchored = false
  1297.     data.Destroy()
  1298. END
  1299.  
  1300. FUNCTION DLaser(key)
  1301.     NeutralAnims = false
  1302.     Attack = true
  1303.     Root.Anchored = true
  1304.     LOCAL data1 = MagicCircle{Weld=Torso,Pos=CF.N(-4,0,-4),Size=5,Variant=MagicVariant,Time=.5}
  1305.     LOCAL data2 = MagicCircle{Weld=Torso,Pos=CF.N(4,0,-4),Size=5,Variant=MagicVariant,Time=.5}
  1306.     LOCAL IsGrown = false
  1307.     data1.Grown:connect(FUNCTION() IsGrown = true END)
  1308.     REPEAT swait()
  1309.         LOCAL Alpha = .1
  1310.         LOCAL idk = M.R(25)
  1311.         LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1312.         RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1313.         RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1314.         NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1315.         LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1316.         RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1317.         LOCAL LookVector = Mouse.Hit.p
  1318.         Torso.CFrame = CF.N(Root.Position,LookVector)
  1319.     UNTIL IsGrown
  1320.     IF(S.UserInputService:IsKeyDown(key))then
  1321.         LOCAL grown = 0
  1322.         REPEAT
  1323.             LOCAL Alpha = .1
  1324.             LOCAL idk = M.R(25)
  1325.             LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1326.             RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1327.             RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1328.             NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1329.             LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1330.             RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1331.             LOCAL LookVector = Mouse.Hit.p
  1332.             Root.CFrame = CF.N(Root.Position,LookVector)
  1333.             IF(grown < 250)then
  1334.                 data1.Grow(.05)
  1335.                 data2.Grow(.05)
  1336.                 grown = grown + 1
  1337.             END
  1338.             swait()
  1339.         UNTIL NOT S.UserInputService:IsKeyDown(key)
  1340.     END
  1341.     Sound(data1.Circle,340722848,1,1,false,true,true)
  1342.     Sound(data2.Circle,340722848,1,1,false,true,true)
  1343.     LOCAL hit,pos,norm,dist = CastRay(data1.Circle.CFrame.p,Mouse.Hit.p,1024)
  1344.     LOCAL part1 = Part(Effects,MagicVariant.EffectColor OR MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data1.Mesh.Scale.x/40,data1.Mesh.Scale.x/40),CF.N(data1.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1345.     Mesh(part1,Enum.MeshType.Cylinder)
  1346.    
  1347.    
  1348.     LOCAL part2 = Part(Effects,MagicVariant.EffectColor OR MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data2.Mesh.Scale.x/40,data2.Mesh.Scale.x/40),CF.N(data2.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1349.     Mesh(part2,Enum.MeshType.Cylinder)
  1350.     Tween(part1,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1351.     Tween(part2,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1352.     Effect{
  1353.         Effect='ResizeAndFade',
  1354.         Color=MagicVariant.Color,
  1355.         Size=V3.N(data1.Mesh.Scale.X/20,data1.Mesh.Scale.X/20,data1.Mesh.Scale.X/20),
  1356.         Mesh={MeshType=Enum.MeshType.Sphere},
  1357.         CFrame=CF.N(pos),
  1358.         FXSettings={
  1359.             EndSize=V3.N(.05,.05,.05),
  1360.             EndIsIncrement=true
  1361.         }
  1362.     }
  1363.     FOR i = 1, 5 do
  1364.         LOCAL angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1365.         Effect{
  1366.             Effect='Fade',
  1367.             Frames=65,
  1368.             Size=V3.N((data1.Mesh.Scale.X/20)/2,(data1.Mesh.Scale.X/20)/2,data1.Mesh.Scale.X/20),
  1369.             CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data1.Mesh.Scale.X/20)).p,pos),
  1370.             Mesh = {MeshType=Enum.MeshType.Sphere},
  1371.             Material=Enum.Material.Neon,
  1372.             Color=MagicVariant.Color,
  1373.             MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  1374.         }  
  1375.     END
  1376.     AOEDamage(pos,data1.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
  1377.     AOEDamage(pos,data2.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
  1378.     coroutine.wrap(FUNCTION()
  1379.         LOCAL FRAME = (1/30)
  1380.         FOR i = 1, 30 do
  1381.             part1.Transparency = (i/30)
  1382.             part2.Transparency = (i/30)
  1383.             swait()
  1384.         END
  1385.         part1:destroy()
  1386.         part2:destroy()
  1387.     END)()
  1388.     Attack = false
  1389.     NeutralAnims = true
  1390.     Root.Anchored = false
  1391.     data1.Destroy()
  1392.     data2.Destroy()
  1393. END
  1394.  
  1395.  
  1396. FUNCTION BLaser(key)
  1397.     NeutralAnims = false
  1398.     Attack = true
  1399.     Root.Anchored = true
  1400.     LOCAL data = MagicCircle{Weld=Torso,Pos=CF.N(0,0,-1),Size=15,Variant=MagicVariant,Time=.75}
  1401.     LOCAL IsGrown = false
  1402.     data.Grown:connect(FUNCTION() IsGrown = true END)
  1403.     REPEAT swait()
  1404.         LOCAL Alpha = .1
  1405.         LOCAL idk = M.R(25)
  1406.         LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1407.         RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1408.         RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1409.         NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1410.         LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1411.         RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1412.         LOCAL LookVector = Mouse.Hit.p
  1413.         Torso.CFrame = CF.N(Root.Position,LookVector)
  1414.     UNTIL IsGrown
  1415.     IF(S.UserInputService:IsKeyDown(key))then
  1416.         LOCAL grown = 0
  1417.         REPEAT
  1418.             LOCAL Alpha = .1
  1419.             LOCAL idk = M.R(25)
  1420.             LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1421.             RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1422.             RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1423.             NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1424.             LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1425.             RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1426.             LOCAL LookVector = Mouse.Hit.p
  1427.             Root.CFrame = CF.N(Root.Position,LookVector)
  1428.             swait()
  1429.         UNTIL NOT S.UserInputService:IsKeyDown(key)
  1430.     END
  1431.    
  1432.     LOCAL hit,pos,norm,dist = CastRay(data.Circle.CFrame.p,Mouse.Hit.p,1024)
  1433.     LOCAL part = Part(Effects,MagicVariant.EffectColor OR MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data.Mesh.Scale.x/40,data.Mesh.Scale.x/40),CF.N(data.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1434.     Mesh(part,Enum.MeshType.Cylinder)
  1435.     Tween(part,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1436.     LOCAL aa = data.Circle:CLONE();
  1437.     aa.Parent = Effects
  1438.     aa.Anchored = true
  1439.     LOCAL blast = Sound(aa,334702766,1,5,false,true,true)
  1440.     data.Circle:destroy()
  1441.     IF(NOT blast.IsLoaded)then REPEAT swait() UNTIL blast.IsLoaded END
  1442.     Effect{
  1443.         Effect='ResizeAndFade',
  1444.         Color=MagicVariant.Color,
  1445.         Size=V3.N(data.Mesh.Scale.X/20,data.Mesh.Scale.X/20,data.Mesh.Scale.X/20),
  1446.         Mesh={MeshType=Enum.MeshType.Sphere},
  1447.         CFrame=CF.N(pos),
  1448.         Sound=blast,
  1449.         FXSettings={
  1450.             EndSize=V3.N(.05,.05,.05),
  1451.             EndIsIncrement=true
  1452.         }
  1453.     }
  1454.     FOR i = 1, 5 do
  1455.         LOCAL angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1456.         Effect{
  1457.             Effect='Fade',
  1458.             Frames=65,
  1459.             Sound=blast,
  1460.             Size=V3.N((data.Mesh.Scale.X/20)/2,(data.Mesh.Scale.X/20)/2,data.Mesh.Scale.X/20),
  1461.             CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data.Mesh.Scale.X/20)).p,pos),
  1462.             Mesh = {MeshType=Enum.MeshType.Sphere},
  1463.             Material=Enum.Material.Neon,
  1464.             Color=MagicVariant.Color,
  1465.             MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  1466.         }  
  1467.     END
  1468.     AOEDamage(pos,data.Mesh.Scale.X/20,45,75,0,'Normal',10,4)
  1469.     coroutine.wrap(FUNCTION()
  1470.         FOR i = 1, (blast.TimeLength*Frame_Speed) do
  1471.             part.Transparency = (i/(blast.TimeLength*Frame_Speed))
  1472.             FOR _,v in next, aa:children() do IF v:IsA'Decal' then v.Transparency = (i/(blast.TimeLength*Frame_Speed)) END END
  1473.             swait()
  1474.         END
  1475.         aa:destroy()
  1476.         part:destroy()
  1477.     END)()
  1478.    
  1479.     Attack = false
  1480.     NeutralAnims = true
  1481.     Root.Anchored = false
  1482.     Root.Velocity = Mouse.Hit.lookVector*-125
  1483. END
  1484.  
  1485. FUNCTION Skill1()
  1486.     Laser(Enum.KeyCode.Q)
  1487. END
  1488.  
  1489. FUNCTION Skill2()
  1490.     DLaser(Enum.KeyCode.Z)
  1491. END
  1492.  
  1493. FUNCTION Skill3()
  1494.     BLaser(Enum.KeyCode.X)
  1495. END
  1496.  
  1497. --// Wrap it all up \\--
  1498.  
  1499. Mouse.KeyDown:connect(FUNCTION(k)
  1500.     IF(Attack)then RETURN END
  1501.     IF(k == 'q')then Skill1() END
  1502.     IF(k == 'z')then Skill2() END
  1503.     IF(k == 'x')then Skill3() END
  1504. END)
  1505.  
  1506. Plr.Chatted:connect(FUNCTION(m)
  1507.    
  1508.     IF(m:sub(1,3) == '/e ')then
  1509.         LOCAL msg = m:sub(4)
  1510.         --emote commands (gotta do)
  1511.     END
  1512. END)
  1513. WHILE true do
  1514.     swait()
  1515.     Sine = Sine + Change
  1516.  
  1517.     LOCAL hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4)), Char)
  1518.    
  1519.     LOCAL Walking = (math.abs(Root.Velocity.x) > 1 OR math.abs(Root.Velocity.z) > 1)
  1520.     LOCAL State = (Hum.PlatformStand AND 'Paralyzed' OR Hum.Sit AND 'Sit' OR NOT hitfloor AND Root.Velocity.y < -1 AND "Fall" OR NOT hitfloor AND Root.Velocity.y > 1 AND "Jump" OR hitfloor AND Walking AND (Hum.WalkSpeed > 24 AND "Run" OR "Walk") OR hitfloor AND "Idle")
  1521.     IF(NOT Effects OR NOT Effects.Parent)then
  1522.         Effects = IN("Model",Char)
  1523.         Effects.Name = "Effects"
  1524.     END                                                                                                                                                                                                                                                                                                                                                                                                            
  1525.     IF(State == 'Run')then
  1526.         LOCAL wsVal = 20 / (Hum.WalkSpeed/16)
  1527.         LOCAL Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
  1528.         Change = 3
  1529.         RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.2*M.C(Sine/wsVal),0+.4*M.C(Sine/wsVal))*CF.A(M.R(15+25*M.C(Sine/wsVal))+-M.S(Sine/wsVal),0,0),Alpha)
  1530.         LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.2*M.C(Sine/wsVal),0-.4*M.C(Sine/wsVal))*CF.A(M.R(15-25*M.C(Sine/wsVal))+M.S(Sine/wsVal),0,0),Alpha)  
  1531.     ELSEIF(State == 'Walk')then
  1532.         LOCAL wsVal = 20 / (Hum.WalkSpeed/16)
  1533.         LOCAL Alpha = math.min(.3 * (Hum.WalkSpeed/8),1)
  1534.         Change = 3
  1535.         RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.5*M.C(Sine/wsVal)/2,0+.6*M.C(Sine/wsVal)/2)*CF.A(M.R(15-2*M.C(Sine/wsVal))+-M.S(Sine/wsVal)/2.5,0,0),Alpha)
  1536.         LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.5*M.C(Sine/wsVal)/2,0-.6*M.C(Sine/wsVal)/2)*CF.A(M.R(15+2*M.C(Sine/wsVal))+M.S(Sine/wsVal)/2.5,0,0),Alpha)
  1537.     ELSE
  1538.         RH.C1 = RH.C1:lerp(CF.N(0,1,0),.2)
  1539.         LH.C1 = LH.C1:lerp(CF.N(0,1,0),.2)
  1540.     END
  1541.  
  1542.     Hum.WalkSpeed = WalkSpeed
  1543.    
  1544.     IF(NeutralAnims)then  
  1545.         IF(State == 'Idle')then
  1546.             LOCAL Alpha = .1
  1547.             Change = .75
  1548.             RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0+.2*M.C(Sine/12),.2*M.C(Sine/6),0)*CF.A(M.R(-5+5*M.C(Sine/12)),0,0),Alpha)
  1549.             NK.C0 = NK.C0:lerp(NKC0*CF.A(M.R(-5+5*M.C(Sine/12)),0,0),Alpha)
  1550.             LS.C0 = LS.C0:lerp(LSC0*CF.N(.25,0,0)*CF.A(M.R(-45),0,M.R(45+5*M.C(Sine/12))),Alpha)
  1551.             RS.C0 = RS.C0:lerp(RSC0*CF.N(-.25,0,0)*CF.A(M.R(-45),0,M.R(-45-5*M.C(Sine/12))),Alpha)
  1552.             LH.C0 = LH.C0:lerp(LHC0*CF.N(0-.2*M.C(Sine/12),-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(10),0),Alpha)
  1553.             RH.C0 = RH.C0:lerp(RHC0*CF.N(0-.2*M.C(Sine/12),-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(-10),0),Alpha)
  1554.             -- idle
  1555.         ELSEIF(State == 'Run')then
  1556.             LOCAL wsVal = 20 / (Hum.WalkSpeed/16)
  1557.             LOCAL Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
  1558.             RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-15+2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
  1559.             NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1560.             LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,0-.3*M.S(Sine/wsVal))*CF.A(M.R(0+45*M.S(Sine/wsVal)),0,M.R(-5)),Alpha)
  1561.             RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,0+.3*M.S(Sine/wsVal))*CF.A(M.R(0-45*M.S(Sine/wsVal)),0,M.R(5)),Alpha)
  1562.             LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1563.             RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1564.         ELSEIF(State == 'Walk')then
  1565.             LOCAL wsVal = 20 / (Hum.WalkSpeed/16)
  1566.             LOCAL Alpha = math.min(.3 * (Hum.WalkSpeed/16),1)
  1567.             RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-5-2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
  1568.             NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1569.             LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,-.22*M.C(Sine/wsVal))*CF.A(M.R(37*M.C(Sine/wsVal)),0,M.R(-5)),Alpha)
  1570.             RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,.22*M.C(Sine/wsVal))*CF.A(M.R(-37*M.C(Sine/wsVal)),0,M.R(5)),Alpha)
  1571.             LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1572.             RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1573.         ELSEIF(State == 'Jump')then
  1574.             LOCAL Alpha = .1
  1575.             LOCAL idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
  1576.             LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)),Alpha)
  1577.             RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)),Alpha)
  1578.             RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1579.             NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1580.             LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1581.             RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1582.         ELSEIF(State == 'Fall')then
  1583.             LOCAL Alpha = .1
  1584.             LOCAL idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
  1585.             LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1586.             RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1587.             RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1588.             NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1589.             LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1590.             RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1591.         ELSEIF(State == 'Paralyzed')then
  1592.             -- paralyzed
  1593.         ELSEIF(State == 'Sit')then
  1594.             -- sit
  1595.         END
  1596.     END
  1597.    
  1598. END
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