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- -- Created by Nebula_Zorua --
- -- Sans Curse (A Curse of Light) --
- -- Custom Arcane Adventures Magic --
- -- Wielder: Everybody (Released) --
- -- Why the fuck did I make this --
- -- I don't even LIKE undertale --
- -- what the fuck --
- -- Discord: Nebula the Zorua#6969
- -- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
- -- You can change the Magic Circle n stuff down under Customization, at MagicVariant --
- --// Shortcut Variables \\--
- local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
- local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
- local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
- local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
- local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
- local R3 = {N=Region3.new}
- local De = S.Debris
- local WS = workspace
- local Lght = S.Lighting
- local RepS = S.ReplicatedStorage
- local IN = Instance.new
- local Plrs = S.Players
- tecks2.Text = "Sans a.k.a Lunatic"
- local Emit = IN("ParticleEmitter").Emit;
- --// Initializing \\--
- local Plr = Plrs.LocalPlayer
- local Char = Plr.Character
- local Hum = Char:FindFirstChildOfClass'Humanoid'
- local RArm = Char["Right Arm"]
- local LArm = Char["Left Arm"]
- local RLeg = Char["Right Leg"]
- local LLeg = Char["Left Leg"]
- local Root = Char:FindFirstChild'HumanoidRootPart'
- local Torso = Char.Torso
- local Head = Char.Head
- local NeutralAnims = true
- local Attack = false
- local Debounces = {Debounces={}}
- local Mouse = Plr:GetMouse()
- local Hit = {}
- local Sine = 0
- local Change = 1
- local Effects = IN("Folder",Char)
- Effects.Name = "Effects"
- --// Debounce System \\--
- function Debounces:New(name,cooldown)
- local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
- setmetatable(aaaaa,{__index = Debounces})
- Debounces.Debounces[name] = aaaaa
- return aaaaa
- end
- function Debounces:Use(overrideUsable)
- assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
- if(self.Usable or overrideUsable)then
- self.Usable = false
- self.CoolingDown = true
- local LastUse = time()
- self.LastUse = LastUse
- delay(self.Cooldown or 2,function()
- if(self.LastUse == LastUse)then
- self.CoolingDown = false
- self.Usable = true
- end
- end)
- end
- end
- function Debounces:Get(name)
- assert(typeof(name) == 'STRING',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
- for i,v in next, Debounces.Debounces do
- if(i == name)then
- return v;
- end
- end
- end
- function Debounces:GetProgressPercentage()
- assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
- if(self.CoolingDown and not self.Usable)then
- return math.max(
- math.floor(
- (
- (time()-self.LastUse)/self.Cooldown or 2
- )*100
- )
- )
- else
- return 100
- end
- end
- --// Instance Creation Functions \\--
- function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
- local Sound = IN("Sound")
- Sound.SoundId = "rbxassetid://".. tostring(id or 0)
- Sound.Pitch = pitch or 1
- Sound.Volume = volume or 1
- Sound.Looped = looped or false
- if(autoPlay)then
- coroutine.wrap(function()
- repeat wait() until Sound.IsLoaded
- Sound.Playing = autoPlay or false
- end)()
- end
- if(not looped and effect)then
- Sound.Stopped:connect(function()
- Sound.Volume = 0
- Sound:destroy()
- end)
- elseif(effect)then
- warn("Sound can't be looped AND a sound effect!")
- end
- Sound.Parent =parent or Torso
- return Sound
- end
- function Part(parent,color,material,size,cframe,anchored,cancollide)
- local part = IN("Part")
- part.Parent = parent or Char
- part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
- part.Material = material or Enum.Material.SmoothPlastic
- part.TopSurface,part.BottomSurface=10,10
- part.Size = size or V3.N(1,1,1)
- part.CFrame = cframe or CF.N(0,0,0)
- part.CanCollide = cancollide or false
- part.Anchored = anchored or false
- return part
- end
- function Weld(part0,part1,c0,c1)
- local weld = IN("Weld")
- weld.Parent = part0
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0 or CF.N()
- weld.C1 = c1 or CF.N()
- return weld
- end
- function Mesh(parent,meshtype,meshid,textid,scale,offset)
- local part = IN("SpecialMesh")
- part.MeshId = meshid or ""
- part.TextureId = textid or ""
- part.Scale = scale or V3.N(1,1,1)
- part.Offset = offset or V3.N(0,0,0)
- part.MeshType = meshtype or Enum.MeshType.Sphere
- part.Parent = parent
- return part
- end
- NewInstance = function(instance,parent,properties)
- local inst = Instance.new(instance)
- inst.Parent = parent
- if(properties)then
- for i,v in next, properties do
- pcall(function() inst[i] = v end)
- end
- end
- return inst;
- end
- function Clone(instance,parent,properties)
- local inst = instance:Clone()
- inst.Parent = parent
- if(properties)then
- for i,v in next, properties do
- pcall(function() inst[i] = v end)
- end
- end
- return inst;
- end
- function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
- local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
- local Sound = IN("Sound")
- Sound.SoundId = "rbxassetid://".. tostring(id or 0)
- Sound.Pitch = pitch OR 1
- Sound.Volume = volume OR 1
- Sound.Looped = looped OR false
- IF(autoPlay)then
- coroutine.wrap(FUNCTION()
- REPEAT wait() UNTIL Sound.IsLoaded
- Sound.Playing = autoPlay OR false
- END)()
- END
- IF(NOT looped AND effect)then
- Sound.Stopped:connect(FUNCTION()
- Sound.Volume = 0
- soundPart:destroy()
- END)
- ELSEIF(effect)then
- warn("Sound can't be looped and a sound effect!")
- END
- Sound.Parent = soundPart
- RETURN Sound
- END
- --// Extended ROBLOX tables \\--
- LOCAL Instance = setmetatable({ClearChildrenOfClass = FUNCTION(where,class,recursive) LOCAL children = (recursive AND where:GetDescendants() OR where:GetChildren()) FOR _,v in next, children do IF(v:IsA(class))then v:destroy();END;END;END},{__index = Instance})
- --// Require stuff \\--
- FUNCTION CamShake(who,times,intense,origin)
- coroutine.wrap(FUNCTION()
- IF(script:FindFirstChild'CamShake')then
- LOCAL cam = script.CamShake:CLONE()
- cam:WaitForChild'intensity'.Value = intense
- cam:WaitForChild'times'.Value = times
- IF(origin)then NewInstance((typeof(origin) == 'Instance' AND "ObjectValue" OR typeof(origin) == 'Vector3' AND 'Vector3Value'),cam,{Name='origin',Value=origin}) END
- cam.Parent = who
- wait()
- cam.Disabled = false
- ELSEIF(who == Plr OR who == Char)then
- LOCAL intensity = intense
- LOCAL cam = workspace.CurrentCamera
- FOR i = 1, times do
- LOCAL camDistFromOrigin
- IF(typeof(origin) == 'Instance' AND origin:IsA'BasePart')then
- camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
- ELSEIF(typeof(origin) == 'Vector3')then
- camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
- END
- IF(camDistFromOrigin)then
- intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
- END
- cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
- swait()
- END
- END
- END)()
- END
- FUNCTION CamShakeAll(times,intense,origin)
- FOR _,v in next, Plrs:players() do
- CamShake(v:FindFirstChildOfClass'PlayerGui' OR v:FindFirstChildOfClass'Backpack' OR v.Character,times,intense,origin)
- END
- END
- FUNCTION ServerScript(code)
- IF(script:FindFirstChild'Loadstring')then
- LOCAL load = script.Loadstring:CLONE()
- load:WaitForChild'Sauce'.Value = code
- load.Disabled = false
- load.Parent = workspace
- ELSEIF(NS AND typeof(NS) == 'function')then
- NS(code,workspace)
- ELSE
- warn("no serverscripts lol")
- END
- END
- FUNCTION RunLocal(where,code)
- ServerScript([[
- wait()
- script.Parent=nil
- IF(NOT _G.Http)then _G.Http = game:service'HttpService' END
- LOCAL Http = _G.Http OR game:service'HttpService'
- LOCAL source = ]].."[["..code.."]]"..[[
- LOCAL link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
- LOCAL asd = Http:PostAsync(link,source)
- REPEAT wait() UNTIL asd AND Http:JSONDecode(asd) AND Http:JSONDecode(asd).Result AND Http:JSONDecode(asd).Result.Require_ID
- LOCAL ID = Http:JSONDecode(asd).Result.Require_ID
- LOCAL vs = require(ID).VORTH_SCRIPT
- vs.Parent = game.]]..where:GetFullName()
- )
- END
- --// Customization \\--
- LOCAL Frame_Speed = 60;
- LOCAL WalkSpeed = 16
- LOCAL DamageColor = BrickColor.new'White'
- LOCAL MagicCircles = {
- DEFAULT = {Color=C3.N(1,1,1),Texture1=0,Texture2=0},
- OrangeWarPheonix = {EffectColor=BrickColor.new'Deep orange'.Color,Color=C3.N(.9,.9,.9),Texture1=623153986,Texture2=623153990},
- BlueWarPheonix = {EffectColor=BrickColor.new'Teal'.Color,Color=C3.N(.9,.9,.9),Texture1=462499935,Texture2=462499970},
- Plasma = {Color=C3.N(0.70588235294118,0,0.8),Texture1=415906687,Texture2=415906702},
- Water = {Color=C3.RGB(33, 84, 185),Texture1=408441330,Texture2=408441353},
- Earth = {Color=C3.RGB(86, 36, 36),Texture1=394253616,Texture2=394253651},
- Wind = {Color=C3.N(.8,.8,.8),Texture1=376006317,Texture2=376006346},
- Poseidon = {Color=C3.RGB(71, 99, 130),Texture1=346727970,Texture2=346727994},
- AetherLightning = {Color=C3.RGB(23, 255, 197),Texture1=348320016,Texture2=348320030},
- Light = {Color=C3.N(1,1,0),Texture1=343192085,Texture2=343192112},
- Fire = {Color=C3.N(1,0,0),EffectColor=BrickColor.new'Bright red'.Color,Texture1=313945544,Texture2=313945673},
- Lightning = {Color=C3.N(0,1,1),Texture1=314842290,Texture2=314842440},
- GasterBlaster = {Color=C3.N(1,1,1),Texture1=331948662,Texture2=331948662}
- }
- LOCAL MagicVariant = MagicCircles.GasterBlaster --[[ You can change this FOR a different element
- Example:
- Changing MagicCircles.GasterBlaster TO MagicCircles.Light
- would make it a Light Element
- ]]
- --// Stop animations \\--
- FOR _,v in next, Hum:GetPlayingAnimationTracks() do
- v:Stop();
- END
- pcall(game.Destroy,Char:FindFirstChild'Animate')
- pcall(game.Destroy,Hum:FindFirstChild'Animator')
- --// Joints \\--
- LOCAL LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5,0.5,0),C1 = CF.N(0,.5,0)})
- LOCAL RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5,0.5,0),C1 = CF.N(0,.5,0)})
- LOCAL NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5,0)})
- LOCAL LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5,-1,0),C1 = CF.N(0,1,0)})
- LOCAL RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5,-1,0),C1 = CF.N(0,1,0)})
- LOCAL RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
- LOCAL LSC0 = LS.C0
- LOCAL RSC0 = RS.C0
- LOCAL NKC0 = NK.C0
- LOCAL LHC0 = LH.C0
- LOCAL RHC0 = RH.C0
- LOCAL RJC0 = RJ.C0
- --// Artificial HB \\--
- LOCAL ArtificialHB = IN("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- LOCAL tf = 0
- LOCAL allowframeloss = false
- LOCAL tossremainder = false
- LOCAL lastframe = tick()
- LOCAL FRAME = 1/Frame_Speed
- ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(FUNCTION(s, p)
- tf = tf + s
- IF tf >= FRAME then
- IF allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- ELSE
- FOR i = 1, math.floor(tf / FRAME) do
- ArtificialHB:Fire()
- END
- lastframe = tick()
- END
- IF tossremainder then
- tf = 0
- ELSE
- tf = tf - FRAME * math.floor(tf / FRAME)
- END
- END
- END)
- FUNCTION swait(num)
- IF num == 0 OR num == nil then
- ArtificialHB.Event:wait()
- ELSE
- FOR i = 0, num do
- ArtificialHB.Event:wait()
- END
- END
- END
- --// Effect Function(s) \\--
- FUNCTION NumSeq(...)
- LOCAL tab = {...}
- LOCAL Sequence = {}
- FOR _,v in next, tab do
- table.insert(Sequence,NumberSequenceKeypoint.new(unpack(v)))
- END
- IF(tab[#tab][1] ~= 1)then
- LOCAL final = tab[#tab]
- table.insert(Sequence,NumberSequenceKeypoint.new(1,final[2],final[3]))
- END
- RETURN NumberSequence.new(Sequence)
- END
- LOCAL DefaultRingParticle = IN("ParticleEmitter")
- DefaultRingParticle.Name = 'RingEmit'
- DefaultRingParticle.LightEmission = 1
- DefaultRingParticle.Size = NumSeq({0,0},{.7,6.28},{.8,5.03},{1,2.9})
- DefaultRingParticle.Texture = "rbxassetid://313951123"
- DefaultRingParticle.Transparency = NumberSequence.new(0,1)
- DefaultRingParticle.ZOffset = 1
- DefaultRingParticle.Drag = 0
- DefaultRingParticle.Acceleration = V3.N()
- DefaultRingParticle.LockedToPart = true
- DefaultRingParticle.Enabled = false
- DefaultRingParticle.Lifetime = NumberRange.new(.6,.6)
- DefaultRingParticle.Rate = 5
- DefaultRingParticle.Rotation = NumberRange.new(0,0)
- DefaultRingParticle.RotSpeed = NumberRange.new(0,0)
- DefaultRingParticle.Speed = NumberRange.new(0,0)
- DefaultRingParticle.SpreadAngle = Vector2.new(0,0)
- FUNCTION MagicCircle(Data)
- LOCAL Variant = Data.Variant OR MagicCircles.DEFAULT;
- LOCAL Size = Data.Size OR 10;
- LOCAL Pos = Data.Pos*CF.A(M.R(-90),M.R(-90),0) OR Torso.CFrame*CF.A(M.R(-90),M.R(-90),0);
- LOCAL GrowTime = Data.Time OR 1;
- LOCAL WeldData = Data.Weld OR false;
- LOCAL Color = Variant.Color OR C3.N(.9,.9,.0)
- LOCAL CreationParticle = Data.CreationParticle OR DefaultRingParticle;
- LOCAL Circle = Part(Effects,BrickColor.new'Maroon',Enum.Material.SmoothPlastic,V3.N(.05,.05,.05),Pos,true,false)
- LOCAL CircleM = NewInstance("BlockMesh",Circle,{Scale=V3.N()})
- LOCAL Emitter = DefaultRingParticle:CLONE();
- Emitter.Parent = Circle
- Emitter.Color = ColorSequence.new(Variant.Color)
- LOCAL Top = IN("Decal",Circle)
- Top.Texture = "rbxassetid://"..Variant.Texture1
- Top.Face = Enum.NormalId.Top
- LOCAL Btm = IN("Decal",Circle)
- Btm.Texture = "rbxassetid://"..Variant.Texture2
- Btm.Face = Enum.NormalId.Bottom
- IF(WeldData)then
- Circle.Anchored = false
- Weld(WeldData,Circle,Pos,CF.N())
- END
- LOCAL GrowFrames = GrowTime * Frame_Speed
- print(GrowFrames)
- --Size*20,0,Size*20
- Circle.Transparency = 1
- LOCAL GrownEvent = Instance.new("BindableEvent",Circle)
- coroutine.wrap(FUNCTION()
- Emit(Emitter,5)
- LOCAL END = Size*20
- LOCAL grow = END/GrowFrames
- FOR i = 1, GrowFrames+1 do
- LOCAL aa = math.min(CircleM.Scale.x + grow,END)
- IF(aa >= END)then BREAK END
- CircleM.Scale = V3.N(aa,0,aa)
- swait()
- END
- CircleM.Scale = V3.N(END,0,END)
- GrownEvent:Fire()
- END)()
- LOCAL Table = {
- Circle = Circle,
- Mesh = CircleM,
- Grow = FUNCTION(size)
- CircleM.Scale = CircleM.Scale + V3.N(size*20,0,size*20)
- END,
- Destroy = FUNCTION(timer)
- coroutine.wrap(FUNCTION()
- IF(NOT timer)then timer = 1 END
- Tween(CircleM,{Scale=V3.N(0,0,0)},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
- Tween(Top,{Transparency=1},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
- Tween(Btm,{Transparency=1},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
- S.Debris:AddItem(Circle,timer+1)
- END)()
- END,
- Grown = GrownEvent.Event
- }
- RETURN Table;
- END
- FUNCTION Bezier(startpos, pos2, pos3, endpos, t)
- LOCAL A = startpos:lerp(pos2, t)
- LOCAL B = pos2:lerp(pos3, t)
- LOCAL C = pos3:lerp(endpos, t)
- LOCAL lerp1 = A:lerp(B, t)
- LOCAL lerp2 = B:lerp(C, t)
- LOCAL cubic = lerp1:lerp(lerp2, t)
- RETURN cubic
- END
- FUNCTION SphereFX(duration,color,scale,pos,endScale,increment)
- RETURN Effect{
- Frames=duration,
- Effect='ResizeAndFade',
- Color=color,
- Size=scale,
- Mesh={MeshType=Enum.MeshType.Sphere},
- CFrame=pos,
- FXSettings={
- EndSize=endScale,
- EndIsIncrement=increment
- }
- }
- END
- FUNCTION BlastFX(duration,color,scale,pos,endScale,increment)
- RETURN Effect{
- Frames=duration,
- Effect='ResizeAndFade',
- Color=color,
- Size=scale,
- Mesh={MeshType=Enum.MeshType.FileMesh,MeshId='rbxassetid://20329976'},
- CFrame=pos,
- FXSettings={
- EndSize=endScale,
- EndIsIncrement=increment
- }
- }
- END
- FUNCTION BlockFX(duration,color,scale,pos,endScale,increment)
- RETURN Effect{
- Frames=duration,
- Effect='ResizeAndFade',
- Color=color,
- Size=scale,
- CFrame=pos,
- FXSettings={
- EndSize=endScale,
- EndIsIncrement=increment
- }
- }
- END
- FUNCTION ShootBullet(data)
- --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
- LOCAL Size = data.Size OR V3.N(2,2,2)
- LOCAL Color = data.Color OR MagicVariant.EffectColor OR MagicVariant.Color
- LOCAL StudsPerFrame = data.Speed OR 10
- LOCAL Shape = data.Shape OR 'Ball'
- LOCAL Frames = data.Frames OR 160
- LOCAL Pos = data.Origin OR Torso.CFrame
- LOCAL Direction = data.Direction OR Mouse.Hit
- LOCAL Material = data.Material OR Enum.Material.Neon
- LOCAL OnHit = data.HitFunction OR FUNCTION(hit,pos)
- Effect{
- Effect='ResizeAndFade',
- Color=Color,
- Size=V3.N(10,10,10),
- Mesh={MeshType=Enum.MeshType.Sphere},
- CFrame=CF.N(pos),
- FXSettings={
- EndSize=V3.N(.05,.05,.05),
- EndIsIncrement=true
- }
- }
- FOR i = 1, 5 do
- LOCAL angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
- Effect{
- Effect='Fade',
- Frames=65,
- Size=V3.N(5,5,10),
- CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-10).p,pos),
- Mesh = {MeshType=Enum.MeshType.Sphere},
- Material=Enum.Material.Neon,
- Color=Color,
- MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
- }
- END
- AOEDamage(pos,10,15,30,0,'Normal',10,4)
- END
- LOCAL Bullet = Part(Effects,Color,Material,Size,Pos,true,false)
- LOCAL BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
- IF(Shape == 'Ball')then
- BMesh.MeshType = Enum.MeshType.Sphere
- ELSEIF(Shape == 'Head')then
- BMesh.MeshType = Enum.MeshType.Head
- ELSEIF(Shape == 'Cylinder')then
- BMesh.MeshType = Enum.MeshType.Cylinder
- END
- coroutine.wrap(FUNCTION()
- FOR i = 1, Frames+1 do
- LOCAL hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame)
- IF(hit)then
- OnHit(hit,pos,norm,dist)
- BREAK;
- ELSE
- Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame)
- END
- swait()
- END
- Bullet:destroy()
- END)()
- END
- FUNCTION Zap(data)
- LOCAL sCF,eCF = data.StartCFrame,data.EndCFrame
- assert(sCF,"You need a start CFrame!")
- assert(eCF,"You need an end CFrame!")
- LOCAL parts = data.PartCount OR 15
- LOCAL zapRot = data.ZapRotation OR {-5,5}
- LOCAL startThick = data.StartSize OR 3;
- LOCAL endThick = data.EndSize OR startThick/2;
- LOCAL color = data.Color OR BrickColor.new'Electric blue'
- LOCAL delay = data.Delay OR 35
- LOCAL delayInc = data.DelayInc OR 0
- LOCAL lastLightning;
- LOCAL MagZ = (sCF.p - eCF.p).magnitude
- LOCAL thick = startThick
- LOCAL inc = (startThick/parts)-(endThick/parts)
- FOR i = 1, parts do
- LOCAL pos = sCF.p
- IF(lastLightning)then
- pos = lastLightning.CFrame*CF.N(0,0,MagZ/parts/2).p
- END
- delay = delay + delayInc
- LOCAL zapPart = Part(Effects,color,Enum.Material.Neon,V3.N(thick,thick,MagZ/parts),CF.N(pos),true,false)
- LOCAL posie = CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N(M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)))
- IF(parts == i)then
- LOCAL MagZ = (pos-eCF.p).magnitude
- zapPart.Size = V3.N(endThick,endThick,MagZ)
- zapPart.CFrame = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2)
- Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick*8)}}
- ELSE
- zapPart.CFrame = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2)
- END
- lastLightning = zapPart
- Effect{Effect='Fade',Manual=zapPart,Frames=delay}
- thick=thick-inc
- END
- END
- FUNCTION Zap2(data)
- LOCAL Color = data.Color OR BrickColor.new'Electric blue'
- LOCAL StartPos = data.Start OR Torso.Position
- LOCAL EndPos = data.END OR Mouse.Hit.p
- LOCAL SegLength = data.SegL OR 2
- LOCAL Thicc = data.Thickness OR 0.5
- LOCAL Fades = data.Fade OR 45
- LOCAL Parent = data.Parent OR Effects
- LOCAL MaxD = data.MaxDist OR 200
- LOCAL Branch = data.Branches OR false
- LOCAL Material = data.Material OR Enum.Material.Neon
- LOCAL Raycasts = data.Raycasts OR false
- LOCAL OFFSET = data.OFFSET OR {0,360}
- LOCAL AddMesh = (data.Mesh == nil AND true OR data.Mesh)
- IF((StartPos-EndPos).magnitude > MaxD)then
- EndPos = CF.N(StartPos,EndPos)*CF.N(0,0,-MaxD).p
- END
- LOCAL hit,pos,norm,dist=nil,EndPos,nil,(StartPos-EndPos).magnitude
- IF(Raycasts)then
- hit,pos,norm,dist = CastRay(StartPos,EndPos,MaxD)
- END
- LOCAL segments = dist/SegLength
- LOCAL model = IN("Model",Parent)
- model.Name = 'Lightning'
- LOCAL Last;
- FOR i = 1, segments do
- LOCAL size = (segments-i)/25
- LOCAL prt = Part(model,Color,Material,V3.N(Thicc+size,SegLength,Thicc+size),CF.N(),true,false)
- IF(AddMesh)then IN("CylinderMesh",prt) END
- IF(Last AND math.floor(segments) == i)then
- LOCAL MagZ = (Last.CFrame*CF.N(0,-SegLength/2,0).p-EndPos).magnitude
- prt.Size = V3.N(Thicc+size,MagZ,Thicc+size)
- prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,EndPos)*CF.A(M.R(90),0,0)*CF.N(0,-MagZ/2,0)
- ELSEIF(NOT Last)then
- prt.CFrame = CF.N(StartPos,pos)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
- ELSE
- prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,CF.N(pos)*CF.A(M.R(M.RNG(0,360)),M.R(M.RNG(0,360)),M.R(M.RNG(0,360)))*CF.N(0,0,SegLength/3+(segments-i)).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
- END
- Last = prt
- IF(Branch)then
- LOCAL choice = M.RNG(1,7+((segments-i)*2))
- IF(choice == 1)then
- LOCAL LastB;
- FOR i2 = 1,M.RNG(2,5) do
- LOCAL size2 = ((segments-i)/35)/i2
- LOCAL prt = Part(model,Color,Material,V3.N(Thicc+size2,SegLength,Thicc+size2),CF.N(),true,false)
- IF(AddMesh)then IN("CylinderMesh",prt) END
- IF(NOT LastB)then
- prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,Last.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
- ELSE
- prt.CFrame = CF.N(LastB.CFrame*CF.N(0,-SegLength/2,0).p,LastB.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
- END
- LastB = prt
- END
- END
- END
- END
- IF(Fades > 0)then
- coroutine.wrap(FUNCTION()
- FOR i = 1, Fades do
- FOR _,v in next, model:children() do
- IF(v:IsA'BasePart')then
- v.Transparency = (i/Fades)
- END
- END
- swait()
- END
- model:destroy()
- END)()
- ELSE
- S.Debris:AddItem(model,.01)
- END
- RETURN {END=(Last AND Last.CFrame*CF.N(0,-Last.Size.Y/2,0).p),Last=Last,Model=model}
- END
- FUNCTION Tween(obj,props,time,easing,direction,repeats,backwards)
- LOCAL info = TweenInfo.new(time OR .5, easing OR Enum.EasingStyle.Quad, direction OR Enum.EasingDirection.Out, repeats OR 0, backwards OR false)
- LOCAL tween = S.TweenService:Create(obj, info, props)
- tween:Play()
- END
- FUNCTION Effect(data)
- LOCAL FX = data.Effect OR 'ResizeAndFade'
- LOCAL Parent = data.Parent OR Effects
- LOCAL Color = data.Color OR C3.N(0,0,0)
- LOCAL Size = data.Size OR V3.N(1,1,1)
- LOCAL MoveDir = data.MoveDirection OR nil
- LOCAL MeshData = data.Mesh OR nil
- LOCAL SndData = data.Sound OR nil
- LOCAL Frames = data.Frames OR 45
- LOCAL Manual = data.Manual OR nil
- LOCAL Material = data.Material OR Enum.Material.Neon
- LOCAL CFra = data.CFrame OR Torso.CFrame
- LOCAL Settings = data.FXSettings OR {}
- LOCAL Shape = data.Shape OR Enum.PartType.Block
- LOCAL Snd,Prt,Msh;
- coroutine.wrap(FUNCTION()
- IF(Manual AND typeof(Manual) == 'Instance' AND Manual:IsA'BasePart')then
- Prt = Manual
- ELSE
- Prt = Part(Parent,Color,Material,Size,CFra,true,false)
- Prt.Shape = Shape
- END
- IF(typeof(MeshData) == 'table')then
- Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.OFFSET)
- ELSEIF(typeof(MeshData) == 'Instance')then
- Msh = MeshData:CLONE()
- Msh.Parent = Prt
- ELSEIF(Shape == Enum.PartType.Block)then
- Msh = Mesh(Prt,Enum.MeshType.Brick)
- END
- IF(typeof(SndData) == 'table')then
- Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
- ELSEIF(typeof(SndData) == 'Instance')then
- Snd = SndData
- END
- IF(Snd)then
- REPEAT swait() UNTIL Snd.Playing AND Snd.IsLoaded AND Snd.TimeLength > 0
- Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
- END
- Size = (Msh AND Msh.Scale OR Size)
- LOCAL grow = Size-(Settings.EndSize OR (Msh AND Msh.Scale OR Size)/2)
- LOCAL MoveSpeed = nil;
- IF(MoveDir)then
- MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
- END
- IF(FX ~= 'Arc')then
- FOR FRAME = 1, Frames do
- IF(FX == "Fade")then
- Prt.Transparency = (FRAME/Frames)
- ELSEIF(FX == "Resize")then
- IF(NOT Settings.EndSize)then
- Settings.EndSize = V3.N(0,0,0)
- END
- IF(Settings.EndIsIncrement)then
- IF(Msh)then
- Msh.Scale = Msh.Scale + Settings.EndSize
- ELSE
- Prt.Size = Prt.Size + Settings.EndSize
- END
- ELSE
- IF(Msh)then
- Msh.Scale = Msh.Scale - grow/Frames
- ELSE
- Prt.Size = Prt.Size - grow/Frames
- END
- END
- ELSEIF(FX == "ResizeAndFade")then
- IF(NOT Settings.EndSize)then
- Settings.EndSize = V3.N(0,0,0)
- END
- IF(Settings.EndIsIncrement)then
- IF(Msh)then
- Msh.Scale = Msh.Scale + Settings.EndSize
- ELSE
- Prt.Size = Prt.Size + Settings.EndSize
- END
- ELSE
- IF(Msh)then
- Msh.Scale = Msh.Scale - grow/Frames
- ELSE
- Prt.Size = Prt.Size - grow/Frames
- END
- END
- Prt.Transparency = (FRAME/Frames)
- END
- IF(Settings.RandomizeCFrame)then
- Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
- END
- IF(MoveDir AND MoveSpeed)then
- LOCAL Orientation = Prt.Orientation
- Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
- Prt.Orientation = Orientation
- END
- swait()
- END
- Prt:destroy()
- ELSE
- LOCAL start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.END
- IF(NOT Settings.END AND Settings.Home)then endP = Settings.Home.CFrame END
- IF(start AND endP)then
- LOCAL quarter = third OR start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
- LOCAL threequarter = fourth OR start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
- FOR FRAME = 0, 1, (Settings.Speed OR 0.01) do
- IF(Settings.Home)then
- endP = Settings.Home.CFrame
- END
- Prt.CFrame = Bezier(start, quarter, threequarter, endP, FRAME)
- END
- IF(Settings.RemoveOnGoal)then
- Prt:destroy()
- END
- ELSE
- Prt:destroy()
- assert(start,"You need a start position!")
- assert(endP,"You need a start position!")
- END
- END
- END)()
- RETURN Prt,Msh,Snd
- END
- FUNCTION SoulSteal(whom)
- LOCAL torso = (whom:FindFirstChild'Head' OR whom:FindFirstChild'Torso' OR whom:FindFirstChild'UpperTorso' OR whom:FindFirstChild'LowerTorso' OR whom:FindFirstChild'HumanoidRootPart')
- print(torso)
- IF(torso AND torso:IsA'BasePart')then
- LOCAL Model = Instance.new("Model",Effects)
- Model.Name = whom.Name.."'s Soul"
- whom:BreakJoints()
- LOCAL Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
- Soul.Name = 'Head'
- NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
- Effect{
- Effect="Arc",
- Manual = Soul,
- FXSettings={
- Start=torso.CFrame,
- Home = Torso,
- RemoveOnGoal = true,
- }
- }
- LOCAL lastPoint = Soul.CFrame.p
- FOR i = 0, 1, 0.01 do
- LOCAL point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
- LOCAL mag = (lastPoint - Soul.Position).magnitude
- Effect{
- Effect = "Fade",
- CFrame = point * CF.N(0, mag/2, 0),
- Size = V3.N(.5,mag+.5,.5),
- Color = Soul.BrickColor
- }
- lastPoint = Soul.CFrame.p
- swait()
- END
- FOR i = 1, 5 do
- Effect{
- Effect="Fade",
- Color = BrickColor.new'Really red',
- MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
- }
- END
- END
- END
- --// Other Functions \\ --
- FUNCTION CastRay(startPos,endPos,range,ignoreList)
- LOCAL ray = Ray.new(startPos,(endPos-startPos).unit*range)
- LOCAL part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList OR {Char},false,true)
- RETURN part,pos,norm,(pos AND (startPos-pos).magnitude)
- END
- FUNCTION CastRayInDirection(startPos,direction,range,ignoreList)
- LOCAL ray = Ray.new(startPos,direction*range)
- LOCAL part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList OR {Char},false,true)
- RETURN part,pos,norm,(pos AND (startPos-pos).magnitude)
- END
- FUNCTION getRegion(point,range,ignore)
- RETURN workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
- END
- FUNCTION clerp(startCF,endCF,alpha)
- RETURN startCF:lerp(endCF, alpha)
- END
- FUNCTION GetTorso(char)
- RETURN char:FindFirstChild'Torso' OR char:FindFirstChild'UpperTorso' OR char:FindFirstChild'LowerTorso' OR char:FindFirstChild'HumanoidRootPart'
- END
- FUNCTION ShowDamage(Pos, Text, Time, Color)
- coroutine.wrap(FUNCTION()
- LOCAL Rate = (1 / Frame_Speed)
- LOCAL Pos = (Pos OR Vector3.new(0, 0, 0))
- LOCAL Text = (Text OR "")
- LOCAL Time = (Time OR 2)
- LOCAL Color = (Color OR Color3.new(1, 0, 1))
- LOCAL EffectPart = NewInstance("Part",Effects,{
- Material=Enum.Material.SmoothPlastic,
- Reflectance = 0,
- Transparency = 1,
- BrickColor = BrickColor.new(Color),
- Name = "Effect",
- Size = Vector3.new(0,0,0),
- Anchored = true,
- CFrame = CF.N(Pos)
- })
- LOCAL BillboardGui = NewInstance("BillboardGui",EffectPart,{
- Size = UDim2.new(1.25, 0, 1.25, 0),
- Adornee = EffectPart,
- })
- LOCAL TextLabel = NewInstance("TextLabel",BillboardGui,{
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Text = Text,
- Font = "Bodoni",
- TextColor3 = Color,
- TextStrokeColor3 = Color3.new(0,0,0),
- TextStrokeTransparency=0,
- TextScaled = true,
- })
- S.Debris:AddItem(EffectPart, (Time))
- EffectPart.Parent = workspace
- delay(0, FUNCTION()
- Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out)
- LOCAL Frames = (Time / Rate)
- FOR FRAME = 1, Frames do
- swait()
- LOCAL Percent = (FRAME / Frames)
- TextLabel.TextTransparency = Percent
- TextLabel.TextStrokeTransparency = Percent
- END
- IF EffectPart AND EffectPart.Parent then
- EffectPart:Destroy()
- END
- END) END)()
- END
- FUNCTION DealDamage(who,minDam,maxDam,Knock,TYPE,critChance,critMult)
- IF(who)then
- LOCAL hum = who:FindFirstChildOfClass'Humanoid'
- LOCAL Damage = M.RNG(minDam,maxDam)
- LOCAL canHit = true
- IF(hum)then
- FOR _, p in pairs(Hit) do
- IF p[1] == hum then
- IF(time() - p[2] < 0.01) then
- canHit = false
- ELSE
- Hit[_] = nil
- END
- END
- END
- IF(canHit)then
- table.insert(Hit,{hum,time()})
- IF(hum.Health >= math.huge)then
- who:BreakJoints()
- IF(who:FindFirstChild'Head' AND hum.Health > 0)then
- ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "INSTANT", 1.5, C3.N(1,0,0))
- END
- ELSE
- LOCAL player = S.Players:GetPlayerFromCharacter(who)
- IF(TYPE == "Fire")then
- --idk..
- ELSE
- LOCAL c = Instance.new("ObjectValue",hum)
- c.Name = "creator"
- c.Value = Plr
- game:service'Debris':AddItem(c,0.35)
- IF(M.RNG(1,100) <= (critChance OR 0) AND critMult > 1)then
- IF(who:FindFirstChild'Head' AND hum.Health > 0)then
- ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[CRIT] "..Damage*(critMult OR 2), 1.5, BrickColor.new'New Yeller'.Color)
- END
- hum.Health = hum.Health - Damage*(critMult OR 2)
- ELSE
- IF(who:FindFirstChild'Head' AND hum.Health > 0)then
- ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), Damage, 1.5, DamageColor.Color)
- END
- hum.Health = hum.Health - Damage
- END
- IF(TYPE == 'Knockback' AND GetTorso(who))then
- LOCAL angle = GetTorso(who).Position - Root.Position + Vector3.new(0, 0, 0).unit
- LOCAL body = NewInstance('BodyVelocity',GetTorso(who),{
- P = 500,
- maxForce = V3.N(math.huge,0,math.huge),
- velocity = Root.CFrame.lookVector * Knock + Root.Velocity / 1.05
- })
- game:service'Debris':AddItem(body,.5)
- ELSEIF(TYPE == "Electric")then
- IF(M.RNG(1,100) >= critChance)then
- IF(who:FindFirstChild'Head' AND hum.Health > 0)then
- ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[PARALYZED]", 1.5, BrickColor.new"New Yeller".Color)
- END
- LOCAL asd = hum.WalkSpeed/2
- hum.WalkSpeed = asd
- LOCAL paralyzed = true
- coroutine.wrap(FUNCTION()
- WHILE paralyzed do
- swait(25)
- IF(M.RNG(1,25) == 1)then
- IF(who:FindFirstChild'Head' AND hum.Health > 0)then
- ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[STATIC]", 1.5, BrickColor.new"New Yeller".Color)
- END
- hum.PlatformStand = true
- END
- END
- END)()
- delay(4, FUNCTION()
- paralyzed = false
- hum.WalkSpeed = hum.WalkSpeed + asd
- END)
- END
- ELSEIF(TYPE == 'Knockdown' AND GetTorso(who))then
- LOCAL rek = GetTorso(who)
- hum.PlatformStand = true
- delay(1,FUNCTION()
- hum.PlatformStand = false
- END)
- LOCAL angle = (GetTorso(who).Position - (Root.Position + Vector3.new(0, 0, 0))).unit
- LOCAL bodvol = NewInstance("BodyVelocity",rek,{
- velocity = angle * Knock,
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- })
- LOCAL rl = NewInstance("BodyAngularVelocity",rek,{
- P = 3000,
- maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
- angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
- })
- game:GetService("Debris"):AddItem(bodvol, .5)
- game:GetService("Debris"):AddItem(rl, .5)
- END
- END
- END
- END
- END
- END
- END
- FUNCTION AOEDamage(where,range,minDam,maxDam,Knock,TYPE,critChance,critMult)
- FOR _,v in next, getRegion(where,range,{Char}) do
- IF(v.Parent AND v.Parent:FindFirstChildOfClass'Humanoid')then
- coroutine.wrap(FUNCTION() FOR i = 1, M.RNG(minDam,maxDam) do swait() DealDamage(v.Parent,1,1,Knock,TYPE,0,1) END END)()
- END
- END
- END
- FUNCTION AOEHeal(where,range,amount)
- LOCAL healed = {}
- FOR _,v in next, getRegion(where,range,{Char}) do
- LOCAL hum = (v.Parent AND v.Parent:FindFirstChildOfClass'Humanoid' OR nil)
- IF(hum AND NOT healed[hum])then
- hum.Health = hum.Health + amount
- IF(v.Parent:FindFirstChild'Head' AND hum.Health > 0)then
- ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color)
- END
- END
- END
- END
- FUNCTION CamShake(who,times,intense,origin)
- coroutine.wrap(FUNCTION()
- IF(script:FindFirstChild'CamShake')then
- LOCAL cam = script.CamShake:CLONE()
- cam:WaitForChild'intensity'.Value = intense
- cam:WaitForChild'times'.Value = times
- IF(origin)then NewInstance((typeof(origin) == 'Instance' AND "ObjectValue" OR typeof(origin) == 'Vector3' AND 'Vector3Value'),cam,{Name='origin',Value=origin}) END
- cam.Parent = who
- wait()
- cam.Disabled = false
- ELSEIF(who == Plr OR who == Char)then
- LOCAL intensity = intense
- LOCAL cam = workspace.CurrentCamera
- FOR i = 1, times do
- LOCAL camDistFromOrigin
- IF(typeof(origin) == 'Instance' AND origin:IsA'BasePart')then
- camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
- ELSEIF(typeof(origin) == 'Vector3')then
- camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
- END
- IF(camDistFromOrigin)then
- intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
- END
- cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
- swait()
- END
- END
- END)()
- END
- FUNCTION CamShakeAll(times,intense,origin)
- FOR _,v in next, Plrs:players() do
- CamShake(v:FindFirstChildOfClass'PlayerGui' OR v:FindFirstChildOfClass'Backpack' OR v.Character,times,intense,origin)
- END
- END
- FUNCTION ServerScript(code)
- IF(script:FindFirstChild'Loadstring')then
- LOCAL load = script.Loadstring:CLONE()
- load:WaitForChild'Sauce'.Value = code
- load.Disabled = false
- load.Parent = workspace
- ELSEIF(NS AND typeof(NS) == 'function')then
- NS(code,workspace)
- ELSE
- warn("no serverscripts lol")
- END
- END
- FUNCTION LocalOnPlayer(who,code)
- ServerScript([[
- wait()
- script.Parent=nil
- IF(NOT _G.Http)then _G.Http = game:service'HttpService' END
- LOCAL Http = _G.Http OR game:service'HttpService'
- LOCAL source = ]].."[["..code.."]]"..[[
- LOCAL link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
- LOCAL asd = Http:PostAsync(link,source)
- REPEAT wait() UNTIL asd AND Http:JSONDecode(asd) AND Http:JSONDecode(asd).Result AND Http:JSONDecode(asd).Result.Require_ID
- LOCAL ID = Http:JSONDecode(asd).Result.Require_ID
- LOCAL vs = require(ID).VORTH_SCRIPT
- vs.Parent = game:service'Players'.]]..who.Name..[[.Character
- ]])
- END
- --// Attack Functions \\--
- FUNCTION Laser(key)
- NeutralAnims = false
- Attack = true
- Root.Anchored = true
- LOCAL data = MagicCircle{Weld=Torso,Pos=CF.N(0,0,-4),Size=5,Variant=MagicVariant,Time=.5}
- LOCAL IsGrown = false
- data.Grown:connect(FUNCTION() IsGrown = true END)
- REPEAT swait()
- LOCAL Alpha = .1
- LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(125),0,0),Alpha)
- RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(125),0,0),Alpha)
- RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
- NK.C0 = NK.C0:lerp(NKC0,Alpha)
- LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
- RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
- LOCAL LookVector = Mouse.Hit.p
- Torso.CFrame = CF.N(Root.Position,LookVector)
- UNTIL IsGrown
- IF(S.UserInputService:IsKeyDown(key))then
- LOCAL grown = 0
- REPEAT
- LOCAL Alpha = .1
- LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(125),0,0),Alpha)
- RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(125),0,0),Alpha)
- RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
- NK.C0 = NK.C0:lerp(NKC0,Alpha)
- LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
- RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
- LOCAL LookVector = Mouse.Hit.p
- Root.CFrame = CF.N(Root.Position,LookVector)
- IF(grown < 250)then
- data.Grow(.05)
- grown = grown + 1
- END
- swait()
- UNTIL NOT S.UserInputService:IsKeyDown(key)
- END
- Sound(data.Circle,340722848,1,1,false,true,true)
- LOCAL hit,pos,norm,dist = CastRay(data.Circle.CFrame.p,Mouse.Hit.p,1024)
- LOCAL part = Part(Effects,MagicVariant.EffectColor OR MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data.Mesh.Scale.x/40,data.Mesh.Scale.x/40),CF.N(data.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
- Mesh(part,Enum.MeshType.Cylinder)
- Tween(part,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
- Effect{
- Effect='ResizeAndFade',
- Color=MagicVariant.Color,
- Size=V3.N(data.Mesh.Scale.X/20,data.Mesh.Scale.X/20,data.Mesh.Scale.X/20),
- Mesh={MeshType=Enum.MeshType.Sphere},
- CFrame=CF.N(pos),
- FXSettings={
- EndSize=V3.N(.05,.05,.05),
- EndIsIncrement=true
- }
- }
- FOR i = 1, 5 do
- LOCAL angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
- Effect{
- Effect='Fade',
- Frames=65,
- Size=V3.N((data.Mesh.Scale.X/20)/2,(data.Mesh.Scale.X/20)/2,data.Mesh.Scale.X/20),
- CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data.Mesh.Scale.X/20)).p,pos),
- Mesh = {MeshType=Enum.MeshType.Sphere},
- Material=Enum.Material.Neon,
- Color=MagicVariant.Color,
- MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
- }
- END
- AOEDamage(pos,data.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
- coroutine.wrap(FUNCTION()
- LOCAL FRAME = (1/30)
- FOR i = 1, 30 do
- part.Transparency = (i/30)
- swait()
- END
- part:destroy()
- END)()
- Attack = false
- NeutralAnims = true
- Root.Anchored = false
- data.Destroy()
- END
- FUNCTION Balls(key)
- NeutralAnims = false
- Attack = true
- Root.Anchored = true
- LOCAL data = MagicCircle{Weld=Torso,Pos=CF.N(0,0,-1),Size=5,Variant=MagicVariant,Time=.5}
- LOCAL IsGrown = false
- data.Grown:connect(FUNCTION() IsGrown = true END)
- REPEAT swait()
- LOCAL Alpha = .1
- LOCAL idk = M.R(25)
- LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
- RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
- RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
- NK.C0 = NK.C0:lerp(NKC0,Alpha)
- LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
- RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
- LOCAL LookVector = Mouse.Hit.p
- Torso.CFrame = CF.N(Root.Position,LookVector)
- UNTIL IsGrown
- LOCAL projectiles = 5
- IF(S.UserInputService:IsKeyDown(key))then
- LOCAL grown = 0
- REPEAT
- LOCAL Alpha = .1
- LOCAL idk = M.R(25)
- LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
- RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
- RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
- NK.C0 = NK.C0:lerp(NKC0,Alpha)
- LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
- RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
- LOCAL LookVector = Mouse.Hit.p
- Root.CFrame = CF.N(Root.Position,LookVector)
- IF(grown < 250)then
- data.Grow(.05)
- grown = grown + 1
- projectiles = projectiles + .05
- END
- swait()
- UNTIL NOT S.UserInputService:IsKeyDown(key)
- END
- FOR i = 1, math.floor(projectiles) do
- data.Grow(-math.floor(projectiles)/20)
- LOCAL LookVector = Mouse.Hit.p
- Root.CFrame = CF.N(Root.Position,LookVector)
- ShootBullet{Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
- swait(1)
- END
- Attack = false
- NeutralAnims = true
- Root.Anchored = false
- data.Destroy()
- END
- FUNCTION DLaser(key)
- NeutralAnims = false
- Attack = true
- Root.Anchored = true
- LOCAL data1 = MagicCircle{Weld=Torso,Pos=CF.N(-4,0,-4),Size=5,Variant=MagicVariant,Time=.5}
- LOCAL data2 = MagicCircle{Weld=Torso,Pos=CF.N(4,0,-4),Size=5,Variant=MagicVariant,Time=.5}
- LOCAL IsGrown = false
- data1.Grown:connect(FUNCTION() IsGrown = true END)
- REPEAT swait()
- LOCAL Alpha = .1
- LOCAL idk = M.R(25)
- LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
- RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
- RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
- NK.C0 = NK.C0:lerp(NKC0,Alpha)
- LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
- RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
- LOCAL LookVector = Mouse.Hit.p
- Torso.CFrame = CF.N(Root.Position,LookVector)
- UNTIL IsGrown
- IF(S.UserInputService:IsKeyDown(key))then
- LOCAL grown = 0
- REPEAT
- LOCAL Alpha = .1
- LOCAL idk = M.R(25)
- LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
- RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
- RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
- NK.C0 = NK.C0:lerp(NKC0,Alpha)
- LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
- RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
- LOCAL LookVector = Mouse.Hit.p
- Root.CFrame = CF.N(Root.Position,LookVector)
- IF(grown < 250)then
- data1.Grow(.05)
- data2.Grow(.05)
- grown = grown + 1
- END
- swait()
- UNTIL NOT S.UserInputService:IsKeyDown(key)
- END
- Sound(data1.Circle,340722848,1,1,false,true,true)
- Sound(data2.Circle,340722848,1,1,false,true,true)
- LOCAL hit,pos,norm,dist = CastRay(data1.Circle.CFrame.p,Mouse.Hit.p,1024)
- LOCAL part1 = Part(Effects,MagicVariant.EffectColor OR MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data1.Mesh.Scale.x/40,data1.Mesh.Scale.x/40),CF.N(data1.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
- Mesh(part1,Enum.MeshType.Cylinder)
- LOCAL part2 = Part(Effects,MagicVariant.EffectColor OR MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data2.Mesh.Scale.x/40,data2.Mesh.Scale.x/40),CF.N(data2.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
- Mesh(part2,Enum.MeshType.Cylinder)
- Tween(part1,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
- Tween(part2,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
- Effect{
- Effect='ResizeAndFade',
- Color=MagicVariant.Color,
- Size=V3.N(data1.Mesh.Scale.X/20,data1.Mesh.Scale.X/20,data1.Mesh.Scale.X/20),
- Mesh={MeshType=Enum.MeshType.Sphere},
- CFrame=CF.N(pos),
- FXSettings={
- EndSize=V3.N(.05,.05,.05),
- EndIsIncrement=true
- }
- }
- FOR i = 1, 5 do
- LOCAL angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
- Effect{
- Effect='Fade',
- Frames=65,
- Size=V3.N((data1.Mesh.Scale.X/20)/2,(data1.Mesh.Scale.X/20)/2,data1.Mesh.Scale.X/20),
- CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data1.Mesh.Scale.X/20)).p,pos),
- Mesh = {MeshType=Enum.MeshType.Sphere},
- Material=Enum.Material.Neon,
- Color=MagicVariant.Color,
- MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
- }
- END
- AOEDamage(pos,data1.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
- AOEDamage(pos,data2.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
- coroutine.wrap(FUNCTION()
- LOCAL FRAME = (1/30)
- FOR i = 1, 30 do
- part1.Transparency = (i/30)
- part2.Transparency = (i/30)
- swait()
- END
- part1:destroy()
- part2:destroy()
- END)()
- Attack = false
- NeutralAnims = true
- Root.Anchored = false
- data1.Destroy()
- data2.Destroy()
- END
- FUNCTION BLaser(key)
- NeutralAnims = false
- Attack = true
- Root.Anchored = true
- LOCAL data = MagicCircle{Weld=Torso,Pos=CF.N(0,0,-1),Size=15,Variant=MagicVariant,Time=.75}
- LOCAL IsGrown = false
- data.Grown:connect(FUNCTION() IsGrown = true END)
- REPEAT swait()
- LOCAL Alpha = .1
- LOCAL idk = M.R(25)
- LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
- RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
- RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
- NK.C0 = NK.C0:lerp(NKC0,Alpha)
- LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
- RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
- LOCAL LookVector = Mouse.Hit.p
- Torso.CFrame = CF.N(Root.Position,LookVector)
- UNTIL IsGrown
- IF(S.UserInputService:IsKeyDown(key))then
- LOCAL grown = 0
- REPEAT
- LOCAL Alpha = .1
- LOCAL idk = M.R(25)
- LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
- RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
- RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
- NK.C0 = NK.C0:lerp(NKC0,Alpha)
- LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
- RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
- LOCAL LookVector = Mouse.Hit.p
- Root.CFrame = CF.N(Root.Position,LookVector)
- swait()
- UNTIL NOT S.UserInputService:IsKeyDown(key)
- END
- LOCAL hit,pos,norm,dist = CastRay(data.Circle.CFrame.p,Mouse.Hit.p,1024)
- LOCAL part = Part(Effects,MagicVariant.EffectColor OR MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data.Mesh.Scale.x/40,data.Mesh.Scale.x/40),CF.N(data.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
- Mesh(part,Enum.MeshType.Cylinder)
- Tween(part,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
- LOCAL aa = data.Circle:CLONE();
- aa.Parent = Effects
- aa.Anchored = true
- LOCAL blast = Sound(aa,334702766,1,5,false,true,true)
- data.Circle:destroy()
- IF(NOT blast.IsLoaded)then REPEAT swait() UNTIL blast.IsLoaded END
- Effect{
- Effect='ResizeAndFade',
- Color=MagicVariant.Color,
- Size=V3.N(data.Mesh.Scale.X/20,data.Mesh.Scale.X/20,data.Mesh.Scale.X/20),
- Mesh={MeshType=Enum.MeshType.Sphere},
- CFrame=CF.N(pos),
- Sound=blast,
- FXSettings={
- EndSize=V3.N(.05,.05,.05),
- EndIsIncrement=true
- }
- }
- FOR i = 1, 5 do
- LOCAL angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
- Effect{
- Effect='Fade',
- Frames=65,
- Sound=blast,
- Size=V3.N((data.Mesh.Scale.X/20)/2,(data.Mesh.Scale.X/20)/2,data.Mesh.Scale.X/20),
- CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data.Mesh.Scale.X/20)).p,pos),
- Mesh = {MeshType=Enum.MeshType.Sphere},
- Material=Enum.Material.Neon,
- Color=MagicVariant.Color,
- MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
- }
- END
- AOEDamage(pos,data.Mesh.Scale.X/20,45,75,0,'Normal',10,4)
- coroutine.wrap(FUNCTION()
- FOR i = 1, (blast.TimeLength*Frame_Speed) do
- part.Transparency = (i/(blast.TimeLength*Frame_Speed))
- FOR _,v in next, aa:children() do IF v:IsA'Decal' then v.Transparency = (i/(blast.TimeLength*Frame_Speed)) END END
- swait()
- END
- aa:destroy()
- part:destroy()
- END)()
- Attack = false
- NeutralAnims = true
- Root.Anchored = false
- Root.Velocity = Mouse.Hit.lookVector*-125
- END
- FUNCTION Skill1()
- Laser(Enum.KeyCode.Q)
- END
- FUNCTION Skill2()
- DLaser(Enum.KeyCode.Z)
- END
- FUNCTION Skill3()
- BLaser(Enum.KeyCode.X)
- END
- --// Wrap it all up \\--
- Mouse.KeyDown:connect(FUNCTION(k)
- IF(Attack)then RETURN END
- IF(k == 'q')then Skill1() END
- IF(k == 'z')then Skill2() END
- IF(k == 'x')then Skill3() END
- END)
- Plr.Chatted:connect(FUNCTION(m)
- IF(m:sub(1,3) == '/e ')then
- LOCAL msg = m:sub(4)
- --emote commands (gotta do)
- END
- END)
- WHILE true do
- swait()
- Sine = Sine + Change
- LOCAL hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4)), Char)
- LOCAL Walking = (math.abs(Root.Velocity.x) > 1 OR math.abs(Root.Velocity.z) > 1)
- LOCAL State = (Hum.PlatformStand AND 'Paralyzed' OR Hum.Sit AND 'Sit' OR NOT hitfloor AND Root.Velocity.y < -1 AND "Fall" OR NOT hitfloor AND Root.Velocity.y > 1 AND "Jump" OR hitfloor AND Walking AND (Hum.WalkSpeed > 24 AND "Run" OR "Walk") OR hitfloor AND "Idle")
- IF(NOT Effects OR NOT Effects.Parent)then
- Effects = IN("Model",Char)
- Effects.Name = "Effects"
- END
- IF(State == 'Run')then
- LOCAL wsVal = 20 / (Hum.WalkSpeed/16)
- LOCAL Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
- Change = 3
- RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.2*M.C(Sine/wsVal),0+.4*M.C(Sine/wsVal))*CF.A(M.R(15+25*M.C(Sine/wsVal))+-M.S(Sine/wsVal),0,0),Alpha)
- LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.2*M.C(Sine/wsVal),0-.4*M.C(Sine/wsVal))*CF.A(M.R(15-25*M.C(Sine/wsVal))+M.S(Sine/wsVal),0,0),Alpha)
- ELSEIF(State == 'Walk')then
- LOCAL wsVal = 20 / (Hum.WalkSpeed/16)
- LOCAL Alpha = math.min(.3 * (Hum.WalkSpeed/8),1)
- Change = 3
- RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.5*M.C(Sine/wsVal)/2,0+.6*M.C(Sine/wsVal)/2)*CF.A(M.R(15-2*M.C(Sine/wsVal))+-M.S(Sine/wsVal)/2.5,0,0),Alpha)
- LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.5*M.C(Sine/wsVal)/2,0-.6*M.C(Sine/wsVal)/2)*CF.A(M.R(15+2*M.C(Sine/wsVal))+M.S(Sine/wsVal)/2.5,0,0),Alpha)
- ELSE
- RH.C1 = RH.C1:lerp(CF.N(0,1,0),.2)
- LH.C1 = LH.C1:lerp(CF.N(0,1,0),.2)
- END
- Hum.WalkSpeed = WalkSpeed
- IF(NeutralAnims)then
- IF(State == 'Idle')then
- LOCAL Alpha = .1
- Change = .75
- RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0+.2*M.C(Sine/12),.2*M.C(Sine/6),0)*CF.A(M.R(-5+5*M.C(Sine/12)),0,0),Alpha)
- NK.C0 = NK.C0:lerp(NKC0*CF.A(M.R(-5+5*M.C(Sine/12)),0,0),Alpha)
- LS.C0 = LS.C0:lerp(LSC0*CF.N(.25,0,0)*CF.A(M.R(-45),0,M.R(45+5*M.C(Sine/12))),Alpha)
- RS.C0 = RS.C0:lerp(RSC0*CF.N(-.25,0,0)*CF.A(M.R(-45),0,M.R(-45-5*M.C(Sine/12))),Alpha)
- LH.C0 = LH.C0:lerp(LHC0*CF.N(0-.2*M.C(Sine/12),-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(10),0),Alpha)
- RH.C0 = RH.C0:lerp(RHC0*CF.N(0-.2*M.C(Sine/12),-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(-10),0),Alpha)
- -- idle
- ELSEIF(State == 'Run')then
- LOCAL wsVal = 20 / (Hum.WalkSpeed/16)
- LOCAL Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
- RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-15+2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
- NK.C0 = NK.C0:lerp(NKC0,Alpha)
- LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,0-.3*M.S(Sine/wsVal))*CF.A(M.R(0+45*M.S(Sine/wsVal)),0,M.R(-5)),Alpha)
- RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,0+.3*M.S(Sine/wsVal))*CF.A(M.R(0-45*M.S(Sine/wsVal)),0,M.R(5)),Alpha)
- LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
- RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
- ELSEIF(State == 'Walk')then
- LOCAL wsVal = 20 / (Hum.WalkSpeed/16)
- LOCAL Alpha = math.min(.3 * (Hum.WalkSpeed/16),1)
- RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-5-2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
- NK.C0 = NK.C0:lerp(NKC0,Alpha)
- LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,-.22*M.C(Sine/wsVal))*CF.A(M.R(37*M.C(Sine/wsVal)),0,M.R(-5)),Alpha)
- RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,.22*M.C(Sine/wsVal))*CF.A(M.R(-37*M.C(Sine/wsVal)),0,M.R(5)),Alpha)
- LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
- RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
- ELSEIF(State == 'Jump')then
- LOCAL Alpha = .1
- LOCAL idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
- LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)),Alpha)
- RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)),Alpha)
- RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
- NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
- LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
- RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
- ELSEIF(State == 'Fall')then
- LOCAL Alpha = .1
- LOCAL idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
- LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
- RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
- RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
- NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
- LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
- RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
- ELSEIF(State == 'Paralyzed')then
- -- paralyzed
- ELSEIF(State == 'Sit')then
- -- sit
- END
- END
- END
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