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- Gauss:
- Item_Information:
- Item_Name: "&eGauss Shotgun"
- Item_Type: 417
- Item_Lore: "&eAdvanced pump-action shotgun.|&eFires metal slugs that penetrate|&eall targets within 40 blocks.|&eDeals 200% damage to Zombies."
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Projectile_Amount: 1
- Projectile_Type: energy
- Projectile_Subtype: 40-1-NONE-0
- Projectile_Damage: 12
- Sounds_Shoot: WITHER_SHOOT-1-2-0,EXPLODE-1-2-0
- Reload:
- Enable: true
- Reload_Amount: 8
- Reload_Bullets_Individually: true
- Reload_Duration: 10
- Sounds_Reloading: IRONGOLEM_THROW-1-2-0
- Firearm_Action:
- Type: pump
- Open_Duration: 12
- Close_Duration: 3
- Sound_Open: PISTON_EXTEND-1-2-0
- Sound_Close: PISTON_EXTEND-1-2-0
- Abilities:
- Reset_Hit_Cooldown: true
- Super_Effective: ZOMBIE-2
- Particles:
- Enable: true
- Particle_Player_Shoot: BLOCK_BREAK-57
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- Carbine:
- Item_Information:
- Item_Name: "&eCarbine"
- Item_Type: 417
- Item_Lore: "&eDeals crits with a 10% chance.|&eSwitch to the grenade launcher|&ewith right click. Fired grenades|&earm themselves in 0.25 seconds."
- Attachments:
- Type: main
- Info: "M320"
- Toggle_Delay: 5
- Sounds_Toggle: NOTE_STICKS-1-2-0
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 3
- Recoil_Amount: 1
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 40
- Projectile_Damage: 4
- Bullet_Spread: 0.5
- Sounds_Shoot: BLAZE_HIT-1-2-0,ZOMBIE_WOOD-1-2-0
- Sneak:
- Enable: true
- No_Recoil: true
- Bullet_Spread: 0.4
- Reload:
- Enable: true
- Reload_Amount: 8
- Reload_Duration: 30
- Sounds_Reloading: SKELETON_IDLE-1-0-0,FIRE_IGNITE-1-1-14,DOOR_OPEN-1-2-16,FIRE_IGNITE-1-1-26,HURT_FLESH-1-0-27,DOOR_CLOSE-1-2-28
- Firearm_Action:
- Type: slide
- Close_Duration: 8
- Sound_Close: CLICK-1-1-0
- Abilities:
- Reset_Hit_Cooldown: true
- Particles:
- Enable: true
- Particle_Impact_Anything: BLOCK_BREAK-80
- Particle_Critical: BLOCK_BREAK-55
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- Critical_Hits:
- Enable: true
- Bonus_Damage: 2
- Chance: 10
- Sounds_Shooter: ORB_PICKUP-1-2-0
- Deagle:
- Item_Information:
- Item_Name: "&eDeserteagleasdasd"
- Item_Type: 417
- Item_Lore: "&eDual pistols.|&eLeft/right click to shoot.|&eShoot enemies in the back|&efor bonus backstab damage."
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Dual_Wield: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 2
- Recoil_Amount: 2
- Projectile_Amount: 1
- Projectile_Type: egg
- Projectile_Speed: 40
- Projectile_Damage: 4
- Bullet_Spread: 1
- Sounds_Shoot: ZOMBIE_WOOD-1-2-0,ZOMBIE_WOOD-1-0-0
- Sneak:
- Enable: true
- No_Recoil: true
- Bullet_Spread: 0.75
- Reload:
- Enable: true
- Reload_Amount: 7
- Reload_Duration: 40
- Sounds_Out_Of_Ammo: CLICK-1-1-0
- Sounds_Reloading: DOOR_OPEN-1-2-4,DOOR_OPEN-1-2-8,DOOR_CLOSE-1-2-23,DOOR_CLOSE-1-2-38
- Dual_Wield:
- Single_Reload_Duration: 25
- Sounds_Single_Reload: DOOR_OPEN-1-2-4,DOOR_CLOSE-1-2-23
- Sounds_Shoot_With_No_Ammo: CLICK-1-2-0
- Abilities:
- Reset_Hit_Cooldown: true
- Backstab:
- Enable: true
- Bonus_Damage: 2
- Sounds_Shooter: ORB_PICKUP-1-2-0
- Particles:
- Enable: true
- Particle_Backstab: BLOCK_BREAK-55
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- Bazooka1:
- Item_Information:
- Item_Name: "&eBazooka1"
- Item_Type: 417
- Item_Lore: "&eRocket launcher.|&eFire down at your|&efeet to rocket-jump.|&eNegates fall damage."
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Inventory_Control: Group_Bazookas
- Shooting:
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Recoil_Amount: 2
- Projectile_Amount: 1
- Projectile_Type: fireball
- Projectile_Speed: 10
- Sounds_Shoot: ZOMBIE_WOOD-1-0-0,FIZZ-1-1-0
- Sneak:
- Enable: true
- No_Recoil: true
- Abilities:
- No_Fall_Damage: true
- Reload:
- Enable: true
- Reload_Amount: 1
- Reload_Duration: 55
- Sounds_Reloading: SKELETON_IDLE-1-0-10,PISTON_EXTEND-1-0-28,SKELETON_WALK-1-0-48
- Particles:
- Enable: true
- Particle_Player_Shoot: BLOCK_BREAK-35
- Shrapnel:
- Enable: true
- Block_Type: 77
- Amount: 14
- Speed: 7
- Explosions:
- Enable: true
- Knockback: 5
- Damage_Multiplier: 10
- Explosion_No_Grief: true
- Explosion_Radius: 6
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- Python:
- Item_Information:
- Item_Name: "&ePython &l/&e Knife"
- Item_Type: 417
- Item_Lore: "&eRevolver with high power.|&eLeft click to melee enemies|&ewith the tactical knife."
- Melee_Attachment: Tactical_Knife
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 2
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 40
- Projectile_Damage: 6
- Bullet_Spread: 0.5
- Sounds_Shoot: IRONGOLEM_HIT-1-2-0,ZOMBIE_METAL-1-2-0
- Reload:
- Enable: true
- Reload_Amount: 6
- Reload_Duration: 35
- Sounds_Reloading: LEVEL_UP-1-1-10,FIRE_IGNITE-1-2-28
- Firearm_Action:
- Type: revolver
- Open_Duration: 5
- Close_Duration: 5
- Sound_Open: DOOR_OPEN-1-2-0
- Sound_Close: DOOR_CLOSE-1-2-0
- Abilities:
- Reset_Hit_Cooldown: true
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- Riotshield:
- Item_Information:
- Item_Name: "&eRiot Shield"
- Item_Type: 267
- Item_Lore: "&eBlocks all melee and ranged attacks.|&eIneffective against attacks from behind."
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Remove_Unused_Tag: true
- Riot_Shield:
- Enable: true
- Durability_Loss_Per_Hit: 10
- Sounds_Blocked: GLASS-2-2-0
- Sounds_Break: ITEM_BREAK-2-1-0
- Olympia:
- Item_Information:
- Item_Name: "&eOlympia"
- Item_Type: 417
- Item_Lore: "&eDouble-barreled shotgun.|&eDeadly at close range.|&eIneffective at longer ranges.|&eFires incendiary ammo."
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 3
- Recoil_Amount: 5
- Projectile_Amount: 8
- Projectile_Type: egg
- Removal_Or_Drag_Delay: 4-false
- Projectile_Speed: 30
- Projectile_Damage: 5
- Projectile_Flames: true
- Projectile_Incendiary:
- Enable: true
- Duration: 80
- Bullet_Spread: 1
- Reset_Fall_Distance: true
- Sounds_Shoot: ZOMBIE_WOOD-1-1-0,EXPLODE-1-2-0,GHAST_FIREBALL-1-1-0
- Sneak:
- Enable: true
- No_Recoil: true
- Bullet_Spread: 1
- Reload:
- Enable: true
- Reload_Amount: 2
- Reload_Bullets_Individually: true
- Reload_Duration: 15
- Sounds_Reloading: NOTE_STICKS-1-1-0,NOTE_SNARE_DRUM-1-6-1
- Firearm_Action:
- Type: break
- Open_Duration: 10
- Close_Duration: 15
- Sound_Open: DOOR_OPEN-1-2-0
- Sound_Close: DOOR_CLOSE-1-2-0
- Abilities:
- Reset_Hit_Cooldown: true
- No_Fall_Damage: true
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- Damage_Based_On_Flight_Time:
- Enable: true
- Bonus_Damage_Per_Tick: -1
- Maximum_Damage: -4
- Particles:
- Enable: true
- Particle_Player_Shoot: FLAMES-1
- Particle_Impact_Anything: BLOCK_BREAK-51
- Hunting:
- Item_Information:
- Item_Name: "&eHunting Rifle"
- Item_Type: 417
- Item_Lore: "&eBolt-action rifle with high accuracy.|&eEquipped with a night vision scope.|&eDeals double damage on headshots."
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 1000
- Projectile_Damage: 12
- Sounds_Shoot: BLAZE_HIT-1-1-0,EXPLODE-1-2-0
- Custom_Death_Message:
- Normal: "&e<victim> was sniped by <shooter>'s Hunting Rifle!"
- Reload:
- Enable: true
- Starting_Amount: 0
- Reload_Amount: 5
- Reload_Bullets_Individually: true
- Reload_Duration: 10
- Sounds_Reloading: NOTE_STICKS-1-1-0
- Firearm_Action:
- Type: bolt
- Open_Duration: 8
- Close_Duration: 7
- Close_Shoot_Delay: 6
- Sound_Open: NOTE_STICKS-1-0-0,PISTON_RETRACT-1-2-2
- Sound_Close: PISTON_EXTEND-1-2-0
- Headshot:
- Enable: true
- Bonus_Damage: 12
- Sounds_Shooter: NOTE_PLING-1-2-0
- Sounds_Victim: VILLAGER_DEATH-1-1-0
- Abilities:
- Reset_Hit_Cooldown: true
- Knockback: 3
- Particles:
- Enable: true
- Particle_Player_Shoot: BLOCK_BREAK-1
- Particle_Terrain: true
- Fireworks:
- Enable: true
- Firework_Headshot: STAR-TRUE-TRUE-250-0-0
- Scope:
- Enable: true
- Night_Vision: true
- Zoom_Amount: 5
- Sounds_Toggle_Zoom: NOTE_STICKS-1-2-0
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- Type95:
- Item_Information:
- Item_Name: "&eType 95"
- Item_Type: 417
- Item_Lore: "&eSemi-automatic with three round burst fire.|&eGhast Tears are required for reloads."
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- SignShops:
- Enable: true
- Price: 266-10
- Sign_Gun_ID: 95
- Shooting:
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 7
- Recoil_Amount: 1
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 40
- Projectile_Damage: 4
- Bullet_Spread: 2
- Sounds_Shoot: ITEM_BREAK-1-2-2,NOTE_SNARE_DRUM-1-0-2
- Sneak:
- Enable: true
- No_Recoil: true
- Bullet_Spread: 1
- Burstfire:
- Enable: true
- Shots_Per_Burst: 3
- Delay_Between_Shots_In_Burst: 1
- Ammo:
- Enable: true
- Ammo_Item_ID: 370
- Sounds_Out_Of_Ammo: NOTE_PLING-1-2-0
- Sounds_Shoot_With_No_Ammo: NOTE_STICKS-1-2-0
- Reload:
- Enable: true
- Reload_Amount: 30
- Take_Ammo_On_Reload: true
- Reload_Duration: 40
- Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
- Firearm_Action:
- Type: slide
- Close_Duration: 10
- Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-2
- Scope:
- Enable: true
- Zoom_Amount: 5
- Zoom_Bullet_Spread: 0
- Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
- Abilities:
- Reset_Hit_Cooldown: true
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- AK-471:
- Item_Information:
- Item_Name: "&eAK-471"
- Item_Type: 417
- Item_Lore: "&eFully automatic with high power.|&eEffective at medium range.|&eControls are inverted."
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Recoil_Amount: 1
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 40
- Projectile_Damage: 4
- Bullet_Spread: 2
- Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
- Sneak:
- Enable: true
- No_Recoil: true
- Bullet_Spread: 1
- Fully_Automatic:
- Enable: true
- Fire_Rate: 6
- Reload:
- Enable: true
- Reload_Amount: 30
- Reload_Duration: 40
- Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
- Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
- Firearm_Action:
- Type: slide
- Close_Duration: 10
- Close_Shoot_Delay: 12
- Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
- Scope:
- Enable: true
- Zoom_Amount: 5
- Zoom_Bullet_Spread: 0
- Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
- Abilities:
- Reset_Hit_Cooldown: true
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- AK-47:
- Item_Information:
- Item_Name: "&eAK-47"
- Item_Type: 285
- Item_Lore: "&7Assault rifle|&7Damage: 3|&7Medium accuracy|&7Medium damage|&7Fast reload"
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Skip_Name_Check: true
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Recoil_Amount: 0
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 40
- Projectile_Damage: 3
- Bullet_Spread: 1
- Sounds_Shoot: ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-1-0
- Custom_Death_Message:
- Normal: "&e<shooter> &fshot &e<victim> &fwith an ak-47."
- Sneak:
- Enable: true
- No_Recoil: true
- Bullet_Spread: 1
- Burstfire:
- Enable: true
- Shots_Per_Burst: 1
- Delay_Between_Shots_In_Burst: 1
- Ammo:
- Enable: true
- Ammo_Item_ID: 362
- Sounds_Out_Of_Ammo:
- Sounds_Shoot_With_No_Ammo:
- Reload:
- Enable: true
- Reload_Amount: 35
- Take_Ammo_On_Reload: true
- Reload_Duration: 80
- Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
- Firearm_Action:
- Type: slide
- Close_Duration: 10
- Close_Shoot_Delay: 12
- Sound_Close:
- Scope:
- Enable: true
- Zoom_Amount: 5
- Zoom_Bullet_Spread: 0
- Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-1-2-0
- Abilities:
- Reset_Hit_Cooldown: true
- Hit_Events:
- Enable: true
- Sounds_Shooter:
- M4:
- Item_Information:
- Item_Name: "&eM4"
- Item_Type: 286
- Item_Lore: "&7Assault rifle|&7Damage: 4|&7Medium accuracy|&7High damage|&7Fast reload"
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Skip_Name_Check: true
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Recoil_Amount: 0
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 40
- Projectile_Damage: 4
- Bullet_Spread: 1
- Sounds_Shoot: ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-1-0
- Custom_Death_Message:
- Normal: "&e<shooter> &fshot &e<victim> &fwith an m4."
- Sneak:
- Enable: true
- No_Recoil: true
- Bullet_Spread: 1
- Burstfire:
- Enable: true
- Shots_Per_Burst: 1
- Delay_Between_Shots_In_Burst: 1
- Ammo:
- Enable: true
- Ammo_Item_ID: 362
- Sounds_Out_Of_Ammo:
- Sounds_Shoot_With_No_Ammo:
- Reload:
- Enable: true
- Reload_Amount: 50
- Take_Ammo_On_Reload: true
- Reload_Duration: 80
- Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
- Firearm_Action:
- Type: slide
- Close_Duration: 10
- Close_Shoot_Delay: 12
- Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
- Scope:
- Enable: true
- Zoom_Amount: 5
- Zoom_Bullet_Spread: 0
- Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-1-2-0
- Abilities:
- Reset_Hit_Cooldown: true
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- Minigun:
- Item_Information:
- Item_Name: "&eMinigun"
- Item_Type: 352
- Item_Lore: "&7Heavy Machine Gun|&7Damage: 4|&7Super fast accuracy|&7High damage|&7Slow reload"
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Skip_Name_Check: true
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Recoil_Amount: 0
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 40
- Projectile_Damage: 4
- Bullet_Spread: 1
- Sounds_Shoot: ENTITY_ZOMBIE_ATTACK_IRON_DOOR-1-1-0
- Custom_Death_Message:
- Normal: "&e<shooter> &fshot &e<victim> &fwith an minigun."
- Sneak:
- Enable: true
- No_Recoil: true
- Bullet_Spread: 1
- Burstfire:
- Enable: true
- Shots_Per_Burst: 2
- Delay_Between_Shots_In_Burst: 1
- Ammo:
- Enable: true
- Ammo_Item_ID: 263
- Sounds_Out_Of_Ammo: NOTE_PLING-1-2-0
- Sounds_Shoot_With_No_Ammo: NOTE_STICKS-1-2-0
- Reload:
- Enable: true
- Reload_Amount: 150
- Take_Ammo_On_Reload: true
- Reload_Duration: 120
- Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
- Firearm_Action:
- Type: slide
- Close_Duration: 10
- Close_Shoot_Delay: 12
- Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
- Scope:
- Enable: true
- Zoom_Amount: 5
- Zoom_Bullet_Spread: 0
- Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-1-2-0
- Abilities:
- Reset_Hit_Cooldown: true
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- Tec-9:
- Item_Information:
- Item_Name: "&eTec-9"
- Item_Type: 284
- Item_Lore: "&7SMG Rifle|&7Damage: 2|&7Low accuracy|&7Low damage|&7Fast reload"
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Skip_Name_Check: true
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Recoil_Amount: 0
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 40
- Projectile_Damage: 2
- Bullet_Spread: 1
- Sounds_Shoot: ENTITY_BLAZE_HURT-1-1-0
- Custom_Death_Message:
- Normal: "&e<shooter> &fshot &e<victim> &fwith a Tec-9."
- Sneak:
- Enable: true
- No_Recoil: true
- Bullet_Spread: 1
- Burstfire:
- Enable: true
- Shots_Per_Burst: 1
- Delay_Between_Shots_In_Burst: 1
- Ammo:
- Enable: true
- Ammo_Item_ID: 318
- Sounds_Out_Of_Ammo:
- Sounds_Shoot_With_No_Ammo:
- Reload:
- Enable: true
- Reload_Amount: 30
- Take_Ammo_On_Reload: true
- Reload_Duration: 75
- Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
- Firearm_Action:
- Type: slide
- Close_Duration: 10
- Close_Shoot_Delay: 12
- Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
- Scope:
- Enable: true
- Zoom_Amount: 5
- Zoom_Bullet_Spread: 0
- Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-1-2-0
- Abilities:
- Reset_Hit_Cooldown: true
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- mini-SMG:
- Item_Information:
- Item_Name: "&emini-SMG"
- Item_Type: 273
- Item_Lore: "&7SMG Rifle|&7Damage: 3|&7Medium accuracy|&7Medium damage|&7Medium reload"
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Skip_Name_Check: true
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Recoil_Amount: 0
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 40
- Projectile_Damage: 3
- Bullet_Spread: 1
- Sounds_Shoot: ENTITY_BLAZE_HURT-1-1-0
- Custom_Death_Message:
- Normal: "&e<shooter> &fshot &e<victim> &fwith a mini-SMG."
- Sneak:
- Enable: true
- No_Recoil: true
- Bullet_Spread: 1
- Burstfire:
- Enable: true
- Shots_Per_Burst: 2
- Delay_Between_Shots_In_Burst: 1
- Ammo:
- Enable: true
- Ammo_Item_ID: 318
- Sounds_Out_Of_Ammo:
- Sounds_Shoot_With_No_Ammo:
- Reload:
- Enable: true
- Reload_Amount: 35
- Take_Ammo_On_Reload: true
- Reload_Duration: 90
- Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
- Firearm_Action:
- Type: slide
- Close_Duration: 10
- Close_Shoot_Delay: 12
- Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
- Scope:
- Enable: true
- Zoom_Amount: 5
- Zoom_Bullet_Spread: 0
- Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-1-2-0
- Abilities:
- Reset_Hit_Cooldown: true
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- MP5:
- Item_Information:
- Item_Name: "&eMP5"
- Item_Type: 270
- Item_Lore: "&7SMG Rifle|&7Damage: 3|&7Medium accuracy|&7Medium damage|&7Medium reload"
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Skip_Name_Check: true
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Recoil_Amount: 0
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 40
- Projectile_Damage: 3
- Bullet_Spread: 1
- Sounds_Shoot: ITEM_BREAK-1-2-2,NOTE_SNARE_DRUM-1-0-2
- Custom_Death_Message:
- Normal: "&e<shooter> &fshot &e<victim> &fwith a MP5."
- Sneak:
- Enable: true
- No_Recoil: true
- Bullet_Spread: 1
- Burstfire:
- Enable: true
- Shots_Per_Burst: 3
- Delay_Between_Shots_In_Burst: 1
- Ammo:
- Enable: true
- Ammo_Item_ID: 318
- Sounds_Out_Of_Ammo:
- Sounds_Shoot_With_No_Ammo:
- Reload:
- Enable: true
- Reload_Amount: 40
- Take_Ammo_On_Reload: true
- Reload_Duration: 100
- Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
- Firearm_Action:
- Type: slide
- Close_Duration: 10
- Close_Shoot_Delay: 12
- Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
- Scope:
- Enable: true
- Zoom_Amount: 5
- Zoom_Bullet_Spread: 0
- Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-1-2-0
- Abilities:
- Reset_Hit_Cooldown: true
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- Bazooka:
- Item_Information:
- Item_Name: "&eBazooka"
- Item_Type: 359
- Item_Lore: "&7Explosive|&7Medium damage|&7Medium Accuracy|&7Medium Reload"
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Inventory_Control: Group_Bazookas
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Recoil_Amount: 2
- Projectile_Amount: 1
- Projectile_Type: fireball
- Projectile_Speed: 10
- Sounds_Shoot: ZOMBIE_WOOD-1-0-0,FIZZ-1-1-0
- Custom_Death_Message:
- Normal: "&e<shooter> &fkill &e<victim> &fwith a bazooka."
- Sneak:
- Enable: true
- No_Recoil: true
- Abilities:
- No_Fall_Damage: false
- Reload:
- Enable: true
- Reload_Amount: 1
- Take_Ammo_On_Reload: true
- Reload_Duration: 90
- Sounds_Reloading: SKELETON_IDLE-1-0-10,PISTON_EXTEND-1-0-28,SKELETON_WALK-1-0-48
- Ammo:
- Enable: true
- Ammo_Item_ID: 264
- Sounds_Out_Of_Ammo:
- Sounds_Shoot_With_No_Ammo:
- Firearm_Action:
- Type: slide
- Close_Duration: 10
- Close_Shoot_Delay: 12
- Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
- Particles:
- Enable: true
- Particle_Player_Shoot: BLOCK_BREAK-35
- Explosions:
- Enable: true
- Knockback: 5
- Damage_Multiplier: 40
- Explosion_No_Grief: true
- Explosion_Radius: 6
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- 9mmpistol:
- Item_Information:
- Item_Name: "&e9mm Pistol"
- Item_Type: 291
- Item_Lore: "&7Pistol|&7Damage: 2|&7Low damage|&7Low accuracy|&7Fast reload"
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 7
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 40
- Projectile_Damage: 2
- Bullet_Spread: 1
- Sounds_Shoot: IRONGOLEM_HIT-1-2-0,ZOMBIE_METAL-1-2-0
- Custom_Death_Message:
- Normal: "&e<shooter> &fkill &e<victim> &fwith an 9mm pistol"
- Reload:
- Enable: true
- Reload_Amount: 6
- Take_Ammo_On_Reload: true
- Reload_Duration: 40
- Sounds_Reloading: LEVEL_UP-1-1-10,FIRE_IGNITE-1-2-28
- Ammo:
- Enable: true
- Ammo_Item_ID: 295
- Sounds_Out_Of_Ammo:
- Sounds_Shoot_With_No_Ammo:
- Firearm_Action:
- Type: revolver
- Open_Duration: 5
- Close_Duration: 5
- Sound_Open: DOOR_OPEN-1-2-0
- Sound_Close: DOOR_CLOSE-1-2-0
- Abilities:
- Reset_Hit_Cooldown: true
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- Revolver:
- Item_Information:
- Item_Name: "&eRevolver"
- Item_Type: 294
- Item_Lore: "&7Pistol|&7Damage: 4|&7Medium damage|&7Low accuracy|&7Fast reload"
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 8
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 40
- Projectile_Damage: 4
- Bullet_Spread: 0
- Sounds_Shoot: IRONGOLEM_HIT-1-2-0,ZOMBIE_METAL-1-2-0
- Custom_Death_Message:
- Normal: "&e<shooter> &fkill &e<victim> &fwith an Revolver"
- Reload:
- Enable: true
- Reload_Amount: 9
- Take_Ammo_On_Reload: true
- Reload_Duration: 50
- Sounds_Reloading: LEVEL_UP-1-1-10,FIRE_IGNITE-1-2-28
- Ammo:
- Enable: true
- Ammo_Item_ID: 295
- Sounds_Out_Of_Ammo:
- Sounds_Shoot_With_No_Ammo:
- Firearm_Action:
- Type: revolver
- Open_Duration: 5
- Close_Duration: 5
- Sound_Open: DOOR_OPEN-1-2-0
- Sound_Close: DOOR_CLOSE-1-2-0
- Abilities:
- Reset_Hit_Cooldown: true
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- Deserteagle:
- Item_Information:
- Item_Name: "&eDesert Eagle"
- Item_Type: 290
- Item_Lore: "&7Pistol|&7Damage: 6|&7Low damage|&7Medium accuracy|&7Fast reload"
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 7
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 40
- Projectile_Damage: 6
- Bullet_Spread: 0
- Sounds_Shoot: IRONGOLEM_HIT-1-2-0,ZOMBIE_METAL-1-2-0
- Custom_Death_Message:
- Normal: "&e<shooter> &fkill &e<victim> &fwith an Desert eagle"
- Reload:
- Enable: true
- Reload_Amount: 7
- Take_Ammo_On_Reload: true
- Reload_Duration: 80
- Sounds_Reloading: LEVEL_UP-1-1-10,FIRE_IGNITE-1-2-28
- Ammo:
- Enable: true
- Ammo_Item_ID: 295
- Sounds_Out_Of_Ammo:
- Sounds_Shoot_With_No_Ammo:
- Firearm_Action:
- Type: revolver
- Open_Duration: 5
- Close_Duration: 5
- Sound_Open: DOOR_OPEN-1-2-0
- Sound_Close: DOOR_CLOSE-1-2-0
- Abilities:
- Reset_Hit_Cooldown: true
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- Assaultshotgun:
- Item_Information:
- Item_Name: "&eAssault Shotgun"
- Item_Type: 269
- Item_Lore: "&7Pump Action|&7Damage: 3|&7Medium damage|&7Medium accuracy|&7Fast reload"
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 5
- Recoil_Amount: 2
- Projectile_Amount: 8
- Projectile_Type: snowball
- Projectile_Speed: 30
- Projectile_Damage: 3
- Bullet_Spread: 1
- Reset_Fall_Distance: true
- Sounds_Shoot: ZOMBIE_WOOD-1-1-0,EXPLODE-1-2-0,GHAST_FIREBALL-1-1-0
- Custom_Death_Message:
- Normal: "&e<shooter> &fkill &e<victim> &fwith an Assault shotgun"
- Sneak:
- Enable: true
- No_Recoil: true
- Bullet_Spread: 1
- Reload:
- Enable: true
- Reload_Amount: 5
- Take_Ammo_On_Reload: true
- Reload_Bullets_Individually: true
- Reload_Duration: 20
- Sounds_Reloading: NOTE_STICKS-1-1-0,NOTE_SNARE_DRUM-1-6-1
- Ammo:
- Enable: true
- Ammo_Item_ID: 361
- Sounds_Out_Of_Ammo:
- Sounds_Shoot_With_No_Ammo:
- Firearm_Action:
- Type: break
- Open_Duration: 10
- Close_Duration: 15
- Sound_Open: DOOR_OPEN-1-2-0
- Sound_Close: DOOR_CLOSE-1-2-0
- Abilities:
- Reset_Hit_Cooldown: true
- Knockback: 1
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- Particles:
- Enable: true
- Particle_Player_Shoot: smoke
- Spas-12:
- Item_Information:
- Item_Name: "&eSpas-12"
- Item_Type: 293
- Item_Lore: "&7Pump Action|&7Damage: 6|&7High damage|&7Medium accuracy|&7Fast reload"
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 6
- Recoil_Amount: 3
- Projectile_Amount: 5
- Projectile_Type: snowball
- Projectile_Speed: 30
- Projectile_Damage: 6
- Bullet_Spread: 1
- Reset_Fall_Distance: true
- Sounds_Shoot: ZOMBIE_WOOD-1-1-0,EXPLODE-1-2-0,GHAST_FIREBALL-1-1-0
- Custom_Death_Message:
- Normal: "&e<shooter> &fkill &e<victim> &fwith an Spas-12"
- Sneak:
- Enable: true
- No_Recoil: true
- Bullet_Spread: 1
- Reload:
- Enable: true
- Reload_Amount: 2
- Take_Ammo_On_Reload: true
- Reload_Bullets_Individually: true
- Reload_Duration: 20
- Sounds_Reloading: NOTE_STICKS-1-1-0,NOTE_SNARE_DRUM-1-6-1
- Ammo:
- Enable: true
- Ammo_Item_ID: 361
- Sounds_Out_Of_Ammo:
- Sounds_Shoot_With_No_Ammo:
- Firearm_Action:
- Type: break
- Open_Duration: 10
- Close_Duration: 15
- Sound_Open: DOOR_OPEN-1-2-0
- Sound_Close: DOOR_CLOSE-1-2-0
- Abilities:
- Reset_Hit_Cooldown: true
- Knockback: 2
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- Particles:
- Enable: true
- Particle_Player_Shoot: smoke
- Molotov:
- Item_Information:
- Item_Name: "&eMolotov Cocktail"
- Item_Type: 378
- Item_Lore: "&7Right Click to set him on fire!"
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Remove_Unused_Tag: true
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 60
- Projectile_Amount: 1
- Projectile_Type: grenade
- Projectile_Subtype: 378
- Projectile_Speed: 10
- Sounds_Shoot:
- Custom_Death_Message:
- Normal: "&e<victim> was burned up into pieces by <shooter>'s molotov"
- Explosions:
- Enable: true
- Ignite_Victims: 240
- Damage_Multiplier: 10
- Explosion_Radius: 10
- Explosion_Delay: 30
- Explosion_No_Grief: true
- Explosion_Radius: 6
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- Extras:
- One_Time_Use: true
- m700:
- Item_Information:
- Item_Name: "&eM700"
- Item_Type: 271
- Item_Lore: "&7Sniper Rifle|&7Damage: 10|&7High damage|&7Medium accuracy|&7Medium reload"
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Recoil_Amount: 2
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 1000
- Projectile_Damage: 10
- Sounds_Shoot: BLAZE_HIT-1-1-0,EXPLODE-1-2-0
- Custom_Death_Message:
- Normal: "&e<victim> was sniped by <shooter>'s m700"
- Sneak:
- Enable: true
- No_Recoil: true
- Bullet_Spread: 0
- Reload:
- Enable: true
- Reload_Amount: 5
- Take_Ammo_On_Reload: true
- Reload_Bullets_Individually: true
- Reload_Duration: 20
- Sounds_Reloading: NOTE_STICKS-1-1-0
- Ammo:
- Enable: true
- Ammo_Item_ID: 337
- Sounds_Out_Of_Ammo:
- Sounds_Shoot_With_No_Ammo:
- Firearm_Action:
- Type: bolt
- Open_Duration: 8
- Close_Duration: 7
- Close_Shoot_Delay: 6
- Sound_Open: NOTE_STICKS-1-0-0,PISTON_RETRACT-1-2-2
- Sound_Close: PISTON_EXTEND-1-2-0
- Abilities:
- Reset_Hit_Cooldown: true
- Knockback: 1
- Particles:
- Enable: true
- Particle_Player_Shoot: BLOCK_BREAK-1
- Particle_Terrain: true
- Scope:
- Enable: true
- Night_Vision: true
- Zoom_Amount: 5
- Sounds_Toggle_Zoom: NOTE_STICKS-1-2-0
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- Dragunov:
- Item_Information:
- Item_Name: "&eDragunov"
- Item_Type: 280
- Item_Lore: "&7Sniper Rifle|&7Damage: 20|&7High damage|&7Medium accuracy|&7Slow reload"
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Recoil_Amount: 2
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 1000
- Projectile_Damage: 20
- Sounds_Shoot: BLAZE_HIT-1-1-0,EXPLODE-1-2-0
- Custom_Death_Message:
- Normal: "&e<victim> was sniped by <shooter>'s Dragunov"
- Sneak:
- Enable: true
- No_Recoil: true
- Bullet_Spread: 0
- Reload:
- Enable: true
- Reload_Amount: 10
- Take_Ammo_On_Reload: true
- Reload_Bullets_Individually: true
- Reload_Duration: 30
- Sounds_Reloading: NOTE_STICKS-1-1-0
- Ammo:
- Enable: true
- Ammo_Item_ID: 337
- Sounds_Out_Of_Ammo:
- Sounds_Shoot_With_No_Ammo:
- Firearm_Action:
- Type: bolt
- Open_Duration: 8
- Close_Duration: 7
- Close_Shoot_Delay: 6
- Sound_Open: NOTE_STICKS-1-0-0,PISTON_RETRACT-1-2-2
- Sound_Close: PISTON_EXTEND-1-2-0
- Abilities:
- Reset_Hit_Cooldown: true
- Knockback: 1
- Particles:
- Enable: true
- Particle_Player_Shoot: BLOCK_BREAK-1
- Particle_Terrain: true
- Scope:
- Enable: true
- Night_Vision: true
- Zoom_Amount: 5
- Sounds_Toggle_Zoom: NOTE_STICKS-1-2-0
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- Baseballbat:
- Item_Information:
- Item_Name: "&eBaseball bat"
- Item_Type: 279
- Item_Lore: "&7Left click to hit|&7Damage: 3"
- Remove_Unused_Tag: true
- Melee_Mode: true
- Sounds_Acquired: SHOOT_ARROW-1-0-0
- Custom_Death_Message:
- Normal: "&e<victim> was knockout by <shooter>'s baseball bat"
- Shooting:
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 10
- Projectile_Damage: 3
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-0-0,SLIME_WALK-1-1-1
- Nightstick:
- Item_Information:
- Item_Name: "&eNight Stick"
- Item_Type: 277
- Item_Lore: "&7Left click to hit|&7Damage: 3"
- Remove_Unused_Tag: true
- Melee_Mode: true
- Sounds_Acquired: SHOOT_ARROW-1-0-0
- Custom_Death_Message:
- Normal: "&e<victim> was knockout by <shooter>'s nightstick"
- Shooting:
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 10
- Projectile_Damage: 3
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-0-0,SLIME_WALK-1-1-1
- Golfclub:
- Item_Information:
- Item_Name: "&eGolf Club"
- Item_Type: 278
- Item_Lore: "&7Left click to hit|&7Damage: 3"
- Remove_Unused_Tag: true
- Melee_Mode: true
- Sounds_Acquired: SHOOT_ARROW-1-0-0
- Shooting:
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 10
- Projectile_Damage: 3
- Custom_Death_Message:
- Normal: "&e<victim> was knockout by <shooter>'s golf club"
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-0-0,SLIME_WALK-1-1-1
- BOStaff:
- Item_Information:
- Item_Name: "&eBO Staff"
- Item_Type: 274
- Item_Lore: "&7Left click to hit|&7Damage: 3"
- Remove_Unused_Tag: true
- Melee_Mode: true
- Sounds_Acquired: SHOOT_ARROW-1-0-0
- Shooting:
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 10
- Projectile_Damage: 3
- Custom_Death_Message:
- Normal: "&e<victim> was knockout by <shooter>'s bo staff"
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-0-0,SLIME_WALK-1-1-1
- Knife:
- Item_Information:
- Item_Name: "&eKnife"
- Item_Type: 275
- Item_Lore: "&7Left click to hit|&7Damage: 5"
- Remove_Unused_Tag: true
- Melee_Mode: true
- Sounds_Acquired: SHOOT_ARROW-1-0-0
- Shooting:
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 10
- Projectile_Damage: 5
- Custom_Death_Message:
- Normal: "&e<victim> was stabbed by <shooter>'s knife"
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-0-0,SLIME_WALK-1-1-1
- Katana:
- Item_Information:
- Item_Name: "&eKatana"
- Item_Type: 257
- Item_Lore: "&7Left click to hit|&7Damage: 12"
- Remove_Unused_Tag: true
- Melee_Mode: true
- Sounds_Acquired: SHOOT_ARROW-1-0-0
- Shooting:
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 10
- Projectile_Damage: 10
- Custom_Death_Message:
- Normal: "&e<victim> was killed by <shooter>'s katana"
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-0-0,SLIME_WALK-1-1-1
- Chainsaw:
- Item_Information:
- Item_Name: "&eChainsaw"
- Item_Type: 258
- Item_Lore: "&7Left click to hit|&7Damage: 12"
- Remove_Unused_Tag: true
- Melee_Mode: true
- Sounds_Acquired: SHOOT_ARROW-1-0-0
- Shooting:
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 10
- Projectile_Damage: 12
- Custom_Death_Message:
- Normal: "&e<victim> was sawed up by <shooter>'s chainsaw"
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-0-0,SLIME_WALK-1-1-1
- Grenade:
- Item_Information:
- Item_Name: "&eFrag Grenade"
- Item_Type: 341
- Item_Lore: "&eExplodes three seconds after launch."
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Remove_Unused_Tag: true
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 60
- Projectile_Amount: 1
- Projectile_Type: grenade
- Projectile_Subtype: 341
- Projectile_Speed: 10
- Sounds_Shoot: SHOOT_ARROW-2-0-0
- Explosions:
- Enable: true
- Explosion_No_Grief: true
- Explosion_Radius: 4
- Explosion_Delay: 60
- Extras:
- One_Time_Use: true
- Teargas:
- Item_Information:
- Item_Name: "&eTear Gas"
- Item_Type: 370
- Item_Lore: "&eDisorientates the target upon detonation."
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Remove_Unused_Tag: true
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 60
- Projectile_Amount: 1
- Projectile_Type: grenade
- Projectile_Subtype: 370
- Projectile_Speed: 10
- Sounds_Shoot: SHOOT_ARROW-2-0-0
- Explosions:
- Enable: true
- Explosion_No_Grief: true
- Explosion_No_Damage: true
- Explosion_Radius: 6
- Explosion_Potion_Effect: BLINDNESS-120-1,SLOW-120-1,POISON-120-1
- Explosion_Delay: 20
- Sounds_Victim: LEVEL_UP-1-0-0
- Sounds_Explode: ANVIL_LAND-2-1-0
- Extras:
- One_Time_Use: true
- Crackshot: message.yml - NP_Weapon_Use: "You must have a higher rank to use this weapon."
- MSBar plugin:
- names:
- slots:
- slot1: '&1&lVodka'
- slot2: '&2&lGin'
- slot3: '&3&lBeer'
- slot4: '&4&lCoca-Cola'
- slot5: '&5&lMountain Dew'
- slot6: '&6&lPale Ale'
- slot7: '&7&lRussian Imperial Stout'
- slot8: '&8&lBlue Moon'
- slot9: '&9&lBud Weiser'
- prices:
- slots:
- slot1: 1000
- slot2: 5000
- slot3: 7500
- slot4: 10000
- slot5: 20000
- slot6: 50000
- slot7: 100000
- slot8: 250000
- slot9: 500000
- prizes:
- slots:
- slot1: 2000
- slot2: 10000
- slot3: 15000
- slot4: 20000
- slot5: 40000
- slot6: 100000
- slot7: 200000
- slot8: 500000
- slot9: 1000000
- chance:
- slots:
- slot1: 60
- slot2: 60
- slot3: 50
- slot4: 50
- slot5: 50
- slot6: 40
- slot7: 30
- slot8: 20
- slot9: 10
- PhatLoots: config.yml
- ##Config file for PhatLoots
- ##Plugin made by Codisimus
- ################## Linkables #################
- ##You may disable any of these features by setting them to false
- ##You should disable all of these that you will not be using
- ##Using LootBags may cause lag if you have many items with a lot of lore on the server
- LootBags: false
- ##If using LootBags, there is a security threat if players on your server are able to modify the lore of an item
- ##In that case, you should change this key to something else (such as &3&8&4&r&0) and keep it secret
- LootBagKey: '&r&0'
- ##Using Dispensers may cause significant lag if you have a decent amount of redstone circuts on the server
- ##This also applies to Droppers
- DispenserLoot: true
- ##Using MobLoot may cause significant lag if there are numerous mobs on the server
- ##e.g. Zombie, Creeper, Skeleton, Spider, Player
- MobDropLoot: true
- ##e.g. ZombieSpawn, SkeletonSpawn, VillagerSpawn
- MobSpawnLoot: true
- ##World Mob Loots should be disabled if you only have one World
- ##e.g. Zombie@MainWorld, Zombie@DungeonWorld
- WorldMobDropLoot: true
- ##e.g. ZombieSpawn@MainWorld, ZombieSpawn@DungeonWorld
- WorldMobSpawnLoot: true
- ##Region Mob Loots are automatically disabled if RegionOwn or WorldGuard is not installed
- ##e.g. Zombie@Graveyard, Spider@Nest
- RegionMobDropLoot: true
- RegionMobSpawnLoot: true
- ##Mob Types should be enabled if you want to distinguish between different types of Zombies, Skeletons, Villagers, etc.
- ##e.g. BabyZombie, WitherSkeleton, PriestVillager
- MobTypes: true
- ##Named Mobs should be enabled if you want to have mobs drop loot based on their name
- ##e.g. ZombieBoss, Skeletor, Paul the Priest
- NamedMobs: true
- ##Fishing Loot should be enabled to modify what Players can fish out of the water
- ##e.g. Fishing
- FishingLoot: true
- ##Votifier Loot should be enabled to modify give Players loot whenever they Vote (Powered by Votifier)
- ##The Vote PhatLoot should be set to autoloot and give little loot to not cause issues with numerous votes at once
- ##e.g. Vote
- VotifierLoot: false
- ##Only Block Materials that are listed below will be able to be linked
- ##Removing unused materials from this list will help reduce the use of uneeded resources
- Blocks:
- - Chest
- - Trapped Chest
- - Ender Chest
- - Dispenser
- - Dropper
- - Bookshelf
- ##Every block in the specified Worlds that matches a listed Material will be linked to the given PhatLoot
- ##Blocks listed here need not be listed in 'Blocks' above
- ##I have commented out these default settings because noone bothers to read and replace them
- ##In order to set this feature you must remove the empty square brackets []
- AutoLink: []
- # all:
- # Melon Block: melons
- # world:
- # Bookshelf: books
- ################## MOB LOOTS #################
- ##If set to true then the items normally dropped by mobs will vanish
- ##If set to false then Mob PhatLoot items will be in addition to the normally dropped loot
- ##In either case, a mob's loot will not be affected if it doesn't have a PhatLoot file
- ReplaceMobLoot: true
- ##If set to true then Mobs will not drop any items/exp unless they are killed by a Player
- OnlyDropLootWhenKilledByPlayer: false
- OnlyDropExpWhenKilledByPlayer: false
- ##If Mobs spawn with items through this plugin, this is the chance that the item will be dropped (0 - 100)
- MobLootDropPercentage: 20
- ##This setting is used when a weapon has the Looting enchantment
- ##Each level will give an extra percentage chance when rolling for loots
- ##e.g. LootingBonusPerLevel = 5
- ## Zombies drop 1 rotten flesh 50% of the time
- ## A zombie is killed with a sword that has Looting IV
- ## 1 rotten flesh would then be dropped at a 70% chance
- ## 50% + (5% x 4 levels)
- LootingBonusPerLevel: 5
- ################## MESSAGES ##################
- ##These are the messages that Players will see while using PhatLoots
- ##Blank messages will not be shown
- ##Use & to specify colors for messages (ex. &3hi&a.)
- ##<time> will be replaced by the amount of time remaining
- ##<item> will be replaced by the name of the item
- ##<amount> will be replaced by the amount of money/experience/items
- Messages:
- Permission: '&4You do not have permission to do that.'
- ExperienceLooted: '&5You gained &6<amount>&5 experience from looting the chest.'
- MoneyLooted: '&2&lLoot &8» &aYou looted &2&o<amount> &afrom the chest.'
- MoneyCharged: '&5You have been charged &6<amount>&5 to loot the chest.'
- InsufficientFunds: '&4You must have &6<amount>&4 to loot the chest.'
- AutoLoot: '&5You looted &6<item>&5 from the chest.'
- Overflow: '&5The Chest is overflowing with loot!'
- ChestTimeRemaining: '&4&lLoot &8» &7Time remaining &6<time> &7to get more loot!'
- EmptyChestTimeRemaining: '&4&lLoot &8» &7Time remaining &6<time> &7to get more loot!'
- CommandTimeRemaining: '&4&lLoot &8» &7Time remaining &6<time> &7to get more loot!'
- DispenserTimeRemaining: ''
- MobTimeRemaining: '&4You must wait &6<time>&4 to receive more loot!'
- MobDroppedMoney: '&5You loot &6<amount>.'
- MobDroppedItem: ''
- MobDroppedExperience: ''
- LootMessage: ''
- LootBroadcast: ''
- ##PhatLoot Chests will display this name at the top of the Chest GUI
- ##<name> will be replaced with the name of the linked PhatLoot
- ChestName: '&6&l<name>'
- #Damage estimates (as ranges) may be added to the lore of loot
- #Do so by making a line of lore one of the following tags
- UseDamageTags: true
- <dam>: '&5<amount> damage'
- <holy>: '&6+<amount> holy damage'
- <fire>: '&4+<amount> fire'
- <bug>: '&2+<amount> bug repellent'
- <thorns>: '&8<chance>% chance of 1-4 damage'
- <def>: '&5<amount> defense'
- <firedef>: '&4+<amount> fire defense'
- <rangedef>: '&2+<amount> range defense'
- <blastdef>: '&1+<amount> explosion defense'
- <falldef>: '&b+<amount> fall defense'
- ################## DEFAULTS ##################
- ##Each new PhatLoot will have the following settings by default
- ##Each of these settings can be changed per PhatLoot after they are made
- Defaults:
- ##Amount of time before the PhatLoot is lootable again
- ##Change Days to -1 in order for it to never reset
- ResetTime:
- Days: 1
- Hours: 0
- Minutes: 0
- Seconds: 0
- ##If set to true, items will go straight to the looter's inventory
- ##Once their inventory is full, items will show up in the chest
- AutoLoot: false
- ##If set to true, when looted by one person, everyone must wait to loot it again (first person there gets the loot)
- ##If set to false, when a player loots a Chest only they must wait the specified time to loot again (everyone can have their share of loot)
- GlobalReset: false
- ##If set to true, when a global chest is looted, it will disappear and respawn when it may be looted again (or when the server is shutdown)
- #'UseBreakAndRespawn' must be set to true below in order for this to have any effect
- BreakAndRespawn: false
- ##If set to true, loot times will be rounded down to 0
- ##This is good if doing Daily or Hourly loots
- ##e.g.
- ##If ResetTime = 1 Day, 0 Hours, 0 Minutes, and 0 Seconds
- ## RoundDownTime = true
- ## Player loots at Day 100, Hour 20, Minute 37, and Second 49
- ## Values that are 0 in the ResetTime are rounded down
- ## The loot time is set to Day 100, Hour 0, Minute 0, and Second 0
- ## This way, the Player can loot the next day even if it is not 24 hours later
- ##If ResetTime = 0 Day, 0 Hours, 5 Minutes, and 0 Seconds
- ## then only the Seconds value is rounded down (not values to the left of Minutes)
- RoundDownTime: false
- ##The number of items that will be received from the loot collections (if not specified)
- ##An amount of 0 will mean that each loot within the collection is rolled for individually
- ItemsPerColl: 1
- ################### OTHER ####################
- ##Players need permission to use restricted PhatLoots
- ##'phatloots.loot.Epic' or 'phatloots.loot.*' would be needed to loot Epic if it is restricted
- ##You can add as many PhatLoots to this list as you want, just be sure to use spaces instead of tabs
- RestrictAll: false
- RestrictedPhatLoots:
- - 'PhatLoot1'
- - 'PhatLoot2'
- - 'PhatLoot3'
- # - 'Rare'
- # - 'Epic'
- # - 'Donator'
- ##Whenever an Item is generated that has a Tier above this number it will be logged
- MinimumTierNotification: 100
- ##This setting is only used if you have the plugin ChestLock
- ##If set to true then PhatLoot Chests will be automatically set as unlockable
- SetChestsAsUnlockable: true
- ##Set this to true if you want to use decimals for your money
- ##This would turn a range of 100-1275 to 1.00-12.75
- DivideMoneyAmountBy100: false
- PlaySoundOnAutoLoot: true
- PlaySoundOnChestBreak: true
- UseBreakAndRespawn: true
- #If set to true, Loot will be scattered throughout the Chest rather than all in the top left corner
- ShuffleLoot: false
- #If set to true, Collections which give more than 1 item have a chance to spawn a specific item more than once
- AllowDuplicateItemsFromCollections: true
- ##This is how long (in seconds) each inventory will be kept in memory
- ##Items that have not been looted before the inventory is forgotten will be lost
- ForgetInventoryTime: 60
- ##Set to true if global chests that never reset should be unlinked after looting
- UnlinkGlobalChestsThatNeverReset: false
- ##Set to true if '/loot give' and '/loot <PhatLoot>' should have cooldowns
- ApplyCooldownToCommandLoot: false
- ##This is how often (in minutes) the plugin will automatically save the loot times
- ##If set to 0, Loot times will only be saved when the server is shut down
- ##This only needs to be set if you worry about losing data in the case of a server crash
- AutoSavePeriod: 1440
- ##This setting will only affect PhatLootChests which are set to GlobalReset and BreakAndRespawn
- ##If set to true then a Player may punch a chest (single hit) to break it
- ##The loot will spill all over the ground near the chests location
- ##This will only apply if BreakAndRespawn=true, and GlobalReset=true
- AutoBreakOnPunch: false
- Rankup plugin rankup.yml
- # this name can be equal to your rank name for simplicity,
- # eg "A" instead of "Aexample".
- Hobo:
- # the name of the rank in your permissions plugin
- rank: 'Hobo'
- # the next rank a player can rank up to.
- # this must be the name of the configuration section, not the rank name.
- # for example, the name of this configuration section is "Aexample".
- # if this is the last rank, you don't need this.
- next: 'Criminal'
- # List of requirements to go to the next rank
- # (ie, this example will charge 1000 money to rankup from A to B)
- # https://github.com/okx-code/Rankup3/wiki/Requirements
- # custom requirements can also be added by other plugins.
- requirements:
- money: 10000
- # What requirements players need to match to /rankup.
- # this is optional - if you don't use it, it defaults to "all"
- # n.b. if there are no requirements players will always be able to /rankup.
- # all: all requirements
- # any: at least one requirement
- # one: only one requirement
- # none: no requirements
- operation: all
- # the console will run these commands when a player ranks up
- #commands:
- # this will run when a player ranks up from A to B.
- #- 'say {PLAYER} well done for ranking up from {OLD_RANK} to {RANK}!'
- Criminal:
- rank: 'Criminal'
- next: 'Homie'
- requirements:
- money: 25000
- Homie:
- rank: 'Homie'
- next: 'Thug'
- requirements:
- money: 50000
- Homie:
- rank: 'Homie'
- next: 'Thug'
- requirements:
- money: 75000
- Thug:
- rank: 'Thug'
- next: 'Gangster'
- requirements:
- money: 125000
- Gangster:
- rank: 'Gangster'
- next: 'Mugger'
- requirements:
- money: 170000
- Mugger:
- rank: 'Mugger'
- next: 'Hunter'
- requirements:
- money: 250000
- Hunter:
- rank: 'Hunter'
- next: 'Dealer'
- requirements:
- money: 750000
- Dealer:
- rank: 'Dealer'
- next: 'Pimp'
- requirements:
- money: 1000000
- Pimp:
- rank: 'Pimp'
- next: 'Mobster'
- requirements:
- money: 1750000
- Mobster:
- rank: 'Mobster'
- next: 'Godfather'
- requirements:
- money: 2500000
- # you can have a custom messages for each rank
- # you can use this to list the requirements needed.
- rankup:
- requirements-not-met: '&cYou need &7{MONEY} &cfor rankup to &7{RANK}'
- list:
- complete: "&7{OLD_RANK} &8\xbb &7{RANK}"
- current: "&c{OLD_RANK} &e\xbb &c{RANK}"
- incomplete: "&r{OLD_RANK} &e\xbb &r{RANK}"
- # for the last rank, you just need to specify the rank.
- Godfather:
- rank: 'Godfather '
- message.yml:
- # the messages in this section can be customised for each rankup in rankups.yml.
- rankup:
- requirements-not-met: "&a&lRANKUP &8» &cYou need &7{MONEY} &cmoney to rankup &7{RANK}"
- no-rankup: "&eYou are at the highest rank."
- # set to an empty string, ie: success-public: ""
- # to hide that message.
- success-public: "&a&lRANKUP &8» &a{PLAYER} &7has ranked up to &e{RANK}"
- success-private: "&a&lRANKUP &8» &aYou have successfully ranked up to &e{RANK}"
- # used for the text confirmation
- confirmation: |-
- &7Are you sure you want to rankup to &e{RANK}&7?
- &7Type &c/rankup &7again to confirm.
- # used for the GUI confirmation
- title: "Rankup to {RANK}"
- must-prestige: "&cYou must prestige to /rankup further!"
- # you can (and probably should) you override these in rankups.yml
- # to show the specific requirements for each rank.
- # however if you are just using money or don't need to change the message per rank, you can use any combination of:
- # {MONEY} {MONEY_NEEDED} {PERCENT_DONE <requirement>} {PERCENT_LEFT <requirement>} {AMOUNT <requirement>} {AMOUNT_NEEDED <requirement>}
- # {MONEY} and {MONEY_NEEDED} are different from {AMOUNT money} and {AMOUNT_NEEDED money} in that they use a different format.
- # here is an example of showing the requirements for just money:
- #list:
- # complete: "&7{OLD_RANK} &8\xbb &7{RANK} &efor &7${MONEY}"
- # current: "&c{OLD_RANK} &e\xbb &c{RANK} &efor &a${MONEY} &e{PERCENT_DONE money}%"
- # incomplete: "&r{OLD_RANK} &e\xbb &r{RANK} &efor &a${MONEY}"
- list:
- complete: "&7{OLD_RANK} &8\xbb &7{RANK}"
- current: "&c{OLD_RANK} &e\xbb &c{RANK}"
- incomplete: "&r{OLD_RANK} &e\xbb &r{RANK}"
- # an empty string disables the header/footer
- header: ""
- footer: ""
- # sent when a player tries to rankup when they are on cooldown
- cooldown:
- singular: "&cYou must wait {SECONDS_LEFT} more second to rankup again."
- plural: "&cYou must wait {SECONDS_LEFT} more seconds to rankup again."
- # prestige messages can also be customised
- prestige:
- requirements-not-met: "&cYou need {MONEY} money to prestige."
- no-prestige: "&eYou are at the highest prestige."
- success-public: "&a{PLAYER} &ehas prestiged to: &d{RANK}"
- success-private: "&aYou have prestiged to: &d{RANK}"
- confirmation: |-
- &eAre you sure you want to prestige to &a{RANK}&e?
- &eType &c/prestige &eagain to confirm.
- title: "Prestige to {RANK}"
- list:
- complete: "&7{OLD_RANK} &8\xbb &7{RANK}"
- current: "&c{OLD_RANK} &e\xbb &c{RANK}"
- incomplete: "&r{OLD_RANK} &e\xbb &r{RANK}"
- header: ""
- footer: ""
- cooldown:
- singular: "&cYou must wait {SECONDS_LEFT} second to prestige again."
- plural: "&cYou must wait {SECONDS_LEFT} more seconds to prestige again."
- not-high-enough: "&cYou cannot prestige at your rank!"
- not-in-ladder: "&cSorry, but you are at the highest rank now!"
- invalid-rankup: "Invalid rankup defined in config, please check console."
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