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- import pygame
- import random
- WIDTH=360
- HEIGHT=480
- FPS=30
- BLACK=(0,0,0)
- WHITE=(255,255,255)
- RED=(255,0,0)
- GREEN=(0,255,0)
- BLUE=(0,0,255)
- class Player(pygame.sprite.Sprite):
- def __init__(self):
- pygame.sprite.Sprite.__init__(self)
- self.image=pygame.Surface((50,50))
- self.image.fill(GREEN)
- self.rect=self.image.get_rect()
- self.rect.center=(WIDTH / 2, HEIGHT / 2)
- def update(self):
- self.rect.x+=5
- pygame.init()
- screen=pygame.display.set_mode((WIDTH,HEIGHT))
- pygame.display.set_caption("My Game")
- clock=pygame.time.Clock()
- all_sprites=pygame.sprite.Group()
- player=Player()
- all_sprites.add(player)
- running=True
- while running:
- clock.tick(FPS)
- for event in pygame.event.get():
- if event.type==pygame.QUIT:
- running=False
- all_sprites.update()
- screen.fill(BLACK)
- all_sprites.draw(screen)
- pygame.display.flip()
- pygame.quit()
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