Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- =================
- MushMatch Music
- =================
- MushMatch is a Mush-based gameplay ormat, introduced in 2018 as an Unreal
- Tournament gametype (the spotlight of GusPack 2), and that in 2019 will
- have a Sentient Mushes version (with planned Zandronum compatibility).
- To accompany its diversity of situations is a special soundtrack, meant to
- represent many kinds of moments.
- Most music is meant to be played locally, i.e., client-side, *and* is
- playable both by humans and mushes, unless it is specified otherwise.
- Prelude
- ----------------
- Music that plays when the plot is not yet known.
- * For the illusion of joy, there is *Not Quite Right*
- This song plays on positive events that happen before the
- discovery of the first Mush.
- * For calm suspense, there is *Over the Moon*
- This song plays on suspicious evidence about a negative
- event, including the discovery of the first Mush.
- * For tense mystery, there is *Tainted Breeze*
- When the aftermath of a negative event occurs, this song
- shall play. For example, a dead body (maybe a murder from
- a mush) will make the game play this tune when found.
- This song can also be the 1st song played in the Suspense
- state, as long as the event has caused the transition from
- Prelude to Suspense.
- **This music plays for all players.**
- * Otherwise, there is the wildcard song *Secrets Are Secrets*
- Generally the beginning of a match, where nothing happened.
- There is a 15% chance *Not Quite Right* will play instead.
- Suspense
- ----------------
- Music that plays when the plot is already noticed.
- * In relief situations, *Waterfall* will be played.
- This song usually plays when the situation is oddly calm,
- i.e. no battles or fatalities have ensued in at least two
- minutes, hence "relief".
- The check to change to this song usually happens after the
- end of the previous song, to avoid suddenness.
- **This music plays for all players.**
- * In suspense situations, *Shade Gunner* will be played.
- When evidence is found for a possible Mush in the vicinity,
- this song will play.
- **Human only song.**
- * When an end is near, *A Fading Color* will be played.
- This song has a 50% chance of playing instead of the default one
- if only under 20% of the original tripulation is still alive.
- * Otherwise, *Vindication* will be played.
- The default song to be played is a random choice.
- Action
- ----------------
- Music that plays during a battle.
- * For heavy action, there are *Climb the Fog* and *Ion Spark* (random choice).
- Played when
- a) four or more players are involved in a single Battle; or
- b) at least 50% of the players in the match are involved in such Battle.
- **This music plays for all players.**
- * For dramatic action, there is *Dreamboard*.
- Played when at least 75% of the players in a Battle are
- of the same team.
- * For usual action, there are *Stone Jungle* and *Novalix* (random choice).
- Played on every other kind of Battle.
- Events
- ----------------
- Music that plays during specific events. There is always a switch to normal music after
- an Event music plays.
- * For the death of a person (or the end of a battle with fatalities), *Broken Light* will be played.
- * If a battle ends without any fatality, no event music is played.
- * When the match ends:
- a) Play *Bin* for the living winners.
- b) Play *Windblow X* for the dead people who were members of the now winner team.
- c) Play *Fallen Star* for the members of the defeated team.
- Full List
- ---------------
- * Not Quite Right: ``MM_NRITE.mid``
- * Over the Moon: ``MM_OMOON.mid``
- * Tainted Breeze: ``MM_TAINT.mid``
- * Secrets Are Secrets: ``MM_SCRTS.mid``
- * Waterfall: ``MM_WFALL.mid``
- * Shade Gunner: ``MM_SHADE.mid``
- * A Fading Color: ``MM_FADEC.mid``
- * Vindication: ``MM_VINDI.mid``
- * Climb the Fog: ``MM_CLIMB.mid``
- * Ion Spark: ``MM_IONS.mid``
- * Stone Jungle: ``MM_SJUNG.mid``
- * Novalix: ``MM_NOVAX.mid``
- * Broken Light: ``MM_BLITE.mid``
- * Bin: ``MM_BIN.mid``
- * Windblow X: ``MM_WINDX.mid``
- * Fallen Star: ``MM_FSTAR.mid``
- Therefore, there are in total **16** songs in the MushMatch soundtrack.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement