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- m_pWallMesh = new PhysicsMesh(_T("./Resources/Models/Meshes/HallWall_Mesh.bin"),Concave,StaticObject);
- m_pWallMesh->SetName(_T("HallBottomWall"));
- m_pWallMesh->SetWorldMatrix(m_World);
- m_pWallMesh->Rotate(D3DXVECTOR3(0,0,NxPi));
- m_pWallMesh->Translate(D3DXVECTOR3(m_X * -10.0f, m_Y* -10.0f ,0.0f));
- m_pLevel->AddChild(m_pWallMesh);
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