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Apr 25th, 2019
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  1. alias "+shoot" "+attack; r_particle_timescale 5" //muzzle flash
  2. alias "-shoot" "-attack; r_particle_timescale 1" //muzzle flash
  3. bind "mouse1" "+shoot" //muzzle flash
  4. mat_compressedtextures 1
  5. cl_ragdoll_collide 0
  6. Allowoverbright 1
  7. bob_pitch 0
  8. bob_yaw 0
  9. cl_bob 0
  10. cl_bobcycle 0
  11. cl_detaildist 0
  12. cl_detailfade 0
  13. cl_disable_ragdolls 1
  14. cl_drawmonitors 0
  15. cl_drawshadowtexture 0
  16. cl_ejectbrass 0
  17. cl_forcepreload 1
  18. cl_jiggle_bone_framerate_cutoff 0
  19. cl_new_impact_effects 0
  20. cl_particle_max_count 0
  21. cl_ragdoll_collide 0
  22. cl_show_splashes 0
  23. cl_showfps 4
  24. cl_wpn_sway_scale 0
  25. con_enable 1
  26. csm_world_shadows 0
  27. env_lightglow 0
  28. fog_enable 0
  29. fog_enable_water_fog 0
  30. fps_max 0
  31. lightmap_ambient 0
  32. lightmap_realtimelight 0
  33. lightmap_realtimeshadows 0
  34. m_rawinput 1
  35. maT_specular 0
  36. mat_bloomscale 0
  37. mat_bumpmap 0
  38. mat_colorcorrection 0
  39. mat_depthbias_shadowmap 0
  40. mat_diffuse 1
  41. mat_disable_bloom 1
  42. mat_disable_fancy_blending 1
  43. mat_disable_lightwarp 1
  44. mat_disable_model_ambient 1
  45. mat_displacementmap 0
  46. mat_dof_enabled 0
  47. mat_drawgray 1
  48. mat_enable_ssr 0
  49. mat_envmapsize 8
  50. mat_fastspecular 1
  51. mat_filterlightmaps 0
  52. mat_filtertextures 0
  53. mat_forceaniso 1
  54. mat_fullbright 1
  55. mat_global_lighting 0
  56. mat_hdr_enabled 0
  57. mat_hdr_level 0
  58. mat_non_hdr_bloom_scalefactor 0
  59. mat_normalmaps 0
  60. mat_normals 0
  61. mat_override_sky_colors 1
  62. mat_parallaxmap 0
  63. mat_phong 0
  64. mat_postprocess_enable 0
  65. mat_reducefillrate 1
  66. mat_reduceparticles 1
  67. mat_screen_blur_enabled 0
  68. mat_shadercount 0
  69. mat_shadowstate 0
  70. mat_specular 0
  71. mat_compressedtextures 1
  72. mat_use_compressed_hdr_textures 1
  73. r_DrawDisp 0
  74. r_PhysPropStaticLighting 0
  75. r_ambientfraction 0
  76. r_drawdetailprops 0
  77. r_drawflecks 0
  78. r_drawmodeldecals 0
  79. r_drawparticles 0
  80. r_drawtracers_firstperson 0
  81. r_dynamic 0
  82. r_fog 0
  83. r_forcecheapwater 1
  84. r_fullscreen 1
  85. r_shadowmaxrendered 0
  86. r_shadowrendertotexture 0
  87. r_shadows 0
  88. csm_enableunlock 1
  89. shadow_maxspotshadows 0
  90. shadow_capable 0
  91. shadow_enable 0
  92. sssss_enable 0
  93. hud_setting_minimapRotate 1
  94. bindtoggle x cl_showpos 1
  95. cl_cull_weapon_fx 0
  96. mat_diffuse 1
  97. cl_forcepreload 1
  98. csm_enableunlock 1
  99. csm_coverage 0
  100. csm_enabled 0
  101. dlight_enable 0
  102. env_lightglow 0
  103. dof_enable 0
  104. fog_volume 0
  105. fog_enableskybox 1
  106. fps_max_use_refresh 0
  107. mat_autoexposure_max_multiplier 5
  108. mat_autoexposure_min_multiplier 1.0
  109. hud_setting_adsDof 0
  110. lightmap_ambient 0
  111. lightmap_realtimelight 0
  112. lightmap_realtimeshadows 0
  113. m_rawinput 1 //raw mouse input
  114. mat_bloom_max_lighting_value 0
  115. map_settings_override 1
  116. mat_bloom_streak_amount 0
  117. mat_bloom_wide_amount 0
  118. mat_bloomscale 0
  119. mat_bumpmap 0
  120. mat_colorcorrection 0
  121. mat_compressedtextures 1
  122. mat_depthbias_shadowmap 0
  123. mat_depthbias_tightshadowmap 0
  124. mat_disable_bloom 1 //disables bloom
  125. mat_disable_dof 1
  126. mat_disable_fancy_blending 1
  127. mat_disable_lightmap_ambient 1
  128. mat_disable_lightmaps 1
  129. mat_disable_lightwarp 1
  130. mat_disable_model_ambient 1
  131. mat_disable_particles 1
  132. mat_displacementmap 0
  133. mat_dof_enabled 0
  134. mat_dof_max_blur_radius 0
  135. mat_dof_quality 0
  136. mat_dynamic_tonemapping 0
  137. mat_enable_ssr 0
  138. mat_envmapsize 8
  139. mat_envmaptgasize 8
  140. mat_fastnobump 1
  141. mat_fastspecular 1
  142. mat_filterlightmaps 0
  143. mat_filtertextures 0
  144. mat_force_bloom 0
  145. mat_global_lighting 0
  146. mat_hdr_enabled 0
  147. mat_hdr_level 0
  148. mat_hide_sun_in_last_cascade 1
  149. mat_motion_blur_enabled 0
  150. mat_non_hdr_bloom_scalefactor 0
  151. mat_normalmaps 0
  152. mat_normals 0
  153. cl_drawmonitors 0 //disabling banner pics
  154. mat_parallaxmap 0
  155. mat_phong 0
  156. mat_postprocess_enable 0
  157. mat_reducefillrate 1
  158. mat_reduceparticles 1
  159. mat_screen_blur_enabled 0 //menu blur
  160. mat_shadercount 0
  161. mat_shadowstate 0
  162. mat_showlowresimage 1
  163. mat_specular 0
  164. mat_use_compressed_hdr_textures 1
  165. mat_instancing 1
  166. mat_vignette_enable 0
  167. miles_occlusion 0 //sound fix
  168. miles_occlusion_force 0 //sound fix
  169. miles_occlusion_partial 0 //sound fix
  170. particle_dlights_enable 0
  171. r_decals 0
  172. r_DrawDisp 0
  173. r_PhysPropStaticLighting 0
  174. r_ambientrefraction 0
  175. r_drawdetailprops 0
  176. r_drawflecks 0
  177. r_drawmodeldecals 0
  178. r_drawscreenspaceparticles 0
  179. r_drawsprites 0
  180. r_drawstaticlight 0
  181. r_drawviewmodel 0
  182. r_dynamic 0
  183. r_dynamiclighting 0
  184. r_fog 0
  185. r_forcecheapwater 1
  186. r_fullscreen 1
  187. r_lightstyle 0
  188. r_lightmap 0
  189. r_particle_lighting_enable 0
  190. r_particle_lighting_force 0
  191. r_rimlight 0
  192. r_shadowmaxrendered 0
  193. r_shadowrendertotexture 0
  194. r_shadows 0
  195. r_sse_s 0
  196. r_updaterefracttexture 0
  197. shadow_capable 0
  198. shadow_default_filter_size 0
  199. shadow_filter_maxstep 0
  200. shadow_enable 0
  201. shadow_maxspotshadows 0
  202. shadow_maxspotshadows 0
  203. //showfps_enabled 1
  204. ssao_blur 0
  205. sssss_enable 0
  206. static_shadow 1
  207. static_shadow_res 0
  208. stream_cache_high_priority_static_models 0 // Never preload static models (??) 0 = Never preload; 1 = Preload static models; 2 = Always Preload
  209. stream_cache_preload_from_rpak 0 // Never preload and store into cache from rpak (??) 0 = Never preload; 1 = Preload static models; 2 = Always Preload
  210. stream_drop_unused 1 // drop unused textures aggressively
  211. stream_enable 0 // if "disabled", you have to specify stream_picmip, possible bug
  212. stream_mode "none" // disable streaming altogether values: default all none
  213. stream_picmip "4.0"
  214. hud_setting_minimapRotate 1 //rotate minimap 0-off 1-on
  215. hud_setting_pingAlpha "0.400000" //banner trasparency 1.0-max 0.0-off
  216. cl_ejectbrass "0"
  217. bind "f12" "exec autoexec" //if uncommented f12 will reload this config while ingame
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