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Jan 12th, 2018
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  1. //==================================================
  2. //* User Commands *\\
  3. //==================================================
  4.  
  5.  
  6. cl_crosshairalpha "9999" // _adjusts opacity of crosshair_//
  7. cl_crosshaircolor "5" // _adjusts scale of crosshair_// ###
  8. cl_crosshaircolor_r "000" // - * * ###
  9. cl_crosshaircolor_g "255" // - teal crosshair ###
  10. cl_crosshaircolor_b "255" // - * * ###
  11. cl_legacy_crosshairscale "0" // _disables cl_crosshairscale_//
  12. cl_crosshairusealpha "1" // _turns on opacity (0 - 1)_//
  13. cl_crosshairsize "4" // _adjusts crosshairsize_// ###
  14. cl_dynamiccrosshair "0" // _adjusts how the crosshair opperates_//
  15. cl_ragdoll_physics_enable "0" // _determines ragdoll effect_// ###
  16. fps_max "151" // _caps FPS_// ###
  17. mat_picmip "2" // _determines game quality (0 - 2)_//
  18. net_graph "1" // _enables net_graph (mandatory)_//
  19. net_graphpos "1" // _determines which side to display net_graph (0-3)_//
  20. r_lod "2" // _determines level of detail of models (-1 - 2)_//
  21. r_rootlod "2" // _base LOD in memory (0 - 3)_//
  22. r_3dsky "0" // _disables 3D Sky (trees, mini map, etc) (0 - 1)_//
  23. hud_centerid "1" // _determines where enemy name shows on screen_//
  24. hud_fastswitch "1" // _faster weapon switching (0 - 1)_//
  25. mat_monitorgamma "1.8" // _adjust in-game brightness_// ###
  26. cl_righthand "0" // _lefthanded weapons_//
  27. cl_allowdownload "1" // _allows graffitysprays etc. to be shown_// ###
  28. cl_allowupload "1" // _allows players to see your graffity _// ###
  29. cl_wpn_sway_interp "0" ?
  30. zb_wantautocashcalling "1"
  31. setinfo zb_wantautocashcalling "1" ###
  32.  
  33. cl_clanid "2948822" ?
  34. con_filter_enable "2"
  35. con_filter_enable "2"
  36. con_filter_text "Damage"
  37. con_filter_text_out "Too many vertex format changes in frame, whole world not rendered"
  38. sensivity "5.0"
  39.  
  40. //==================================================
  41. //* HUD Commands *\\
  42. //==================================================
  43.  
  44.  
  45. cl_scoreboard_dead_color_blue "255"
  46. cl_scoreboard_dead_color_green "255"
  47. cl_scoreboard_dead_color_red "255"
  48. con_enable "1"
  49. jpeg_quality "100"
  50. overview_health "1"
  51. overview_names "1"
  52. overview_preferred_mode "1"
  53. overview_tracks "0"
  54.  
  55.  
  56. //==================================================
  57. //* Spiderwebs Commands *\\
  58. //==================================================
  59.  
  60.  
  61. cl_cmdrate "67"
  62. cl_downloadfilter "nosounds"
  63. cl_interp "0.066" // _keep at 0 to always get lowest interp_//
  64. cl_interp_all "0"
  65. cl_interp_npcs "0"
  66. cl_interp_ratio "1"
  67. cl_lagcompensation "1"
  68. cl_pred_optimize "2"
  69. cl_predictweapons "1"
  70. cl_resend "6"
  71. cl_smooth "1"
  72. cl_smoothtime "0.01"
  73. cl_timeout "1337"
  74. cl_updaterate "67"
  75. rate "35000"
  76.  
  77.  
  78. //==================================================
  79. //* Client Commands *\\
  80. //==================================================
  81.  
  82.  
  83. cl_observercrosshair "1"
  84. cl_scalecrosshair "1"
  85. cl_c4progressbar "1"
  86. cl_autohelp "0"
  87. cl_autowepswitch "0"
  88. cl_radar_locked "0"
  89. cl_radaralpha "250"
  90. cl_radartype "1"
  91. cl_c4dynamiclight "1"
  92. cl_detail_avoid_force "0"
  93. cl_detail_avoid_radius "0"
  94. cl_detail_avoid_recover_speed "0"
  95. cl_detail_max_sway "0"
  96. cl_drawmonitors "0"
  97. cl_ejectbrass "0"
  98. cl_forcepreload "1"
  99. cl_logofile "0"
  100. cl_rumblescale "0"
  101. cl_interp_threadmodeticks "0"
  102. cl_disablefreezecam "1"
  103. cl_nowinpanel "1"
  104. cl_show_achievement_popups "0"
  105. cl_clearhinthistory "1"
  106. cl_detaildist "0"
  107. cl_detailfade "0"
  108. cl_debugrumble "0"
  109. cl_playerspraydisable "1"
  110. cl_showhelp "0"
  111. cl_threaded_bone_setup "0"
  112. cl_threaded_client_leaf_system "0"
  113.  
  114.  
  115. //==================================================
  116. //* Material Commands *\\
  117. //==================================================
  118.  
  119.  
  120. mat_aaquality "0"
  121. mat_autoexposure_max "0"
  122. mat_autoexposure_min "0"
  123. mat_bloomscale "0"
  124. mat_bufferprimitives "1"
  125. mat_bumpmap "0"
  126. mat_clipz "1"
  127. mat_colorcorrection "0"
  128. mat_compressedtextures "1"
  129. mat_debug_postprocessing_effects "0"
  130. mat_debugdepthmode "0"
  131. mat_debugdepthval "128"
  132. mat_debugdepthvalmax "256"
  133. mat_disable_bloom "1"
  134. mat_disable_fancy_blending "1"
  135. mat_disable_lightwarp "1"
  136. mat_disable_ps_patch "1"
  137. mat_envmapsize "0"
  138. mat_envmaptgasize "0"
  139. mat_fastspecular "1"
  140. mat_filterlightmaps "1"
  141. mat_forceaniso "0"
  142. mat_forcehardwaresync "0"
  143. mat_forcemanagedtextureintohardware "0"
  144. mat_framebuffercopyoverlaysize "0"
  145. mat_hdr_enabled "0"
  146. mat_hdr_level "0"
  147. mat_parallaxmap "0"
  148. mat_reducefillrate "1"
  149. mat_specular "0"
  150. mat_trilinear "0"
  151. mat_shadowstate "0"
  152. mat_vsync "0"
  153. mat_alphacoverage "0"
  154. mat_bloom_scalefactor_scalar "0"
  155. mat_maxframelatency "0"
  156. mat_max_worldmesh_vertices "0"
  157. mat_software_aa_blur_one_pixel_lines "0"
  158. mat_software_aa_strength "0"
  159. mat_software_aa_strength_vgui "0"
  160. mat_software_aa_tap_offset "0"
  161. mat_queue_mode "2"
  162. mat_dxlevel "95" ###
  163.  
  164.  
  165. //==================================================
  166. //* Render Commands *\\
  167. //==================================================
  168.  
  169.  
  170. r_ambientboost "0"
  171. r_ambientfactor "1"
  172. r_decal_cullsize "9999"
  173. r_decals "0"
  174. r_dopixelvisibility "0"
  175. r_drawbatchdecals "0"
  176. r_drawflecks "0"
  177. r_drawmodeldecals "0"
  178. r_dynamic "0"
  179. r_eyegloss "0"
  180. r_eyemove "0"
  181. r_eyes "0"
  182. r_eyeshift_x "0"
  183. r_eyeshift_y "0"
  184. r_eyeshift_z "0"
  185. r_eyesize "0"
  186. r_flex "0"
  187. r_lightaverage "1"
  188. r_maxdlights "32"
  189. r_maxmodeldecal "0"
  190. r_maxnewsamples "0"
  191. r_maxsampledist "0"
  192. r_minnewsamples "0"
  193. r_norefresh "0"
  194. r_occlusion "1"
  195. r_PhysPropStaticLighting "0"
  196. r_renderoverlayfragment "0"
  197. r_ropetranslucent "0"
  198. r_spray_lifetime "0"
  199. r_teeth "0"
  200. r_worldlightmin "0.0002"
  201. r_worldlights "1"
  202. r_bloomtintg "0"
  203. r_bloomtintb "0"
  204. r_bloomtintexponent "0"
  205. r_bloomtintr "0"
  206. r_drawdetailprops "0"
  207. r_DrawSpecificStaticProp "0"
  208. r_flashlightrendermodels "0"
  209. r_hunkalloclightmaps "0"
  210. r_lightcache_zbuffercache "0"
  211. r_pixelfog "0"
  212. r_propsmaxdist "0"
  213. r_staticprop_lod "3"
  214. r_sse_s "1"
  215. r_threaded_client_shadow_manager "1"
  216. r_threaded_particles "1"
  217. r_threaded_renderables "1"
  218. r_queued_decals "0"
  219. r_queued_post_processing "1"
  220. r_queued_ropes "1"
  221. //r_3dnow "1"
  222. r_sse2 "1"
  223.  
  224.  
  225. //==================================================
  226. //* Rope Commands *\\
  227. //==================================================
  228.  
  229.  
  230. rope_averagelight "0"
  231. rope_collide "0"
  232. rope_rendersolid "0"
  233. rope_shake "0"
  234. rope_smooth "0"
  235. rope_smooth_enlarge "0"
  236. rope_smooth_maxalpha "0"
  237. rope_smooth_maxalphawidth "0"
  238. rope_smooth_minalpha "0"
  239. rope_smooth_minwidth "0"
  240. rope_subdiv "0"
  241. rope_wind_dist "0.01"
  242.  
  243.  
  244. //==================================================
  245. //* Water Commands *\\
  246. //==================================================
  247.  
  248.  
  249. r_waterforceexpensive "0"
  250. r_WaterDrawReflection "0"
  251. r_WaterDrawRefraction "0" // Change to 1 if you want clear water_//
  252. r_waterforcereflectentities "0"
  253. r_cheapwaterend "1"
  254. r_cheapwaterstart "1"
  255. r_forcewaterleaf "0"
  256. r_waterforcereflectentities "0"
  257. mat_wateroverlaysize "8"
  258. cl_show_splashes "0"
  259.  
  260.  
  261. //==================================================
  262. //* Shadow Commands *\\
  263. //==================================================
  264.  
  265.  
  266. mat_shadowstate "0"
  267. r_shadows "1"
  268. r_shadowmaxrendered "9"
  269. r_shadowrendertotexture "1"
  270.  
  271.  
  272. //==================================================
  273. //* Ragdoll Commands *\\
  274. //==================================================
  275.  
  276.  
  277. cl_phys_props_max "0"
  278. cl_ragdoll_collide "0"
  279. g_ragdoll_fadespeed "0"
  280. g_ragdoll_lvfadespeed "0"
  281. violence_ablood "1"
  282. violence_agibs "1"
  283. violence_hblood "1"
  284. violence_hgibs "1"
  285.  
  286.  
  287. //==================================================
  288. //* Sound Commands *\\
  289. //==================================================
  290.  
  291.  
  292. dsp_enhance_stereo "1" ###
  293. dsp_mix_max "0.9"
  294. dsp_room "0"
  295. dsp_slow_cpu "0"
  296. dsp_spatial "40"
  297. dsp_speaker "50"
  298. dsp_volume "0.4" ###
  299. dsp_water "14"
  300. room_type "0"
  301. snd_async_fullyasync "0"
  302. snd_duckerattacktime "0.5"
  303. snd_duckerreleasetime "2.5"
  304. snd_duckerthreshold "0.15"
  305. snd_ducktovolume "0.55"
  306. snd_mixahead "0.2" ###
  307. snd_musicvolume "0"
  308. snd_noextraupdate "1"
  309. snd_pitchquality "1"
  310. snd_profile "0"
  311. snd_surround_speakers "7" ###
  312. soundscape_flush "9999"
  313. suitvolume "0"
  314. voice_enable "1"
  315. voice_forcemicrecord "1"
  316. voice_modenable "1"
  317.  
  318.  
  319. //==================================================
  320. //* Misc. Commands *\\
  321. //==================================================
  322.  
  323.  
  324. blink_duration "0"
  325. budget_averages_window "0"
  326. budget_background_alpha "0"
  327. budget_history_numsamplesvisible "0"
  328. budget_history_range_ms "5"
  329. budget_peaks_window "0"
  330. budget_show_averages "0"
  331. budget_show_history "0"
  332. budget_show_peaks "0"
  333. closecaption "0"
  334. datacachesize "128"
  335. flex_smooth "0"
  336. gl_clear "1"
  337. lod_TransitionDist "0"
  338. mp_decals "0"
  339. muzzleflash_light "0"
  340. props_break_max_pieces "0"
  341. showhitlocation "1"
  342. sv_forcepreload "1"
  343. texture_budget_background_alpha "9999999"
  344. texture_budget_panel_height "0"
  345. texture_budget_panel_width "0"
  346. weapon_showproficiency "1"
  347. prop_active_gib_limit "0"
  348. adsp_debug "0"
  349. mp_usehwmmodels "-1"
  350. mp_usehwmvcds "-1"
  351. soundscape_flush
  352. mat_savechanges
  353.  
  354. clear
  355.  
  356. // Aliases
  357. alias "live" "rcon zb_lo3"
  358.  
  359. alias "knife" "rcon zb_ko3"
  360.  
  361. alias "train" "rcon changelevel de_train"
  362.  
  363. alias "contra" "rcon changelevel de_contra"
  364.  
  365. alias "season" "rcon changelevel de_season"
  366.  
  367. alias "d2" "rcon changelevel de_dust2"
  368.  
  369. alias "inferno" "rcon changelevel de_inferno"
  370.  
  371. alias "nuke" "rcon changelevel de_nuke"
  372.  
  373. alias "prodigy" "rcon changelevel de_prodigy"
  374.  
  375. alias "aztec" "rcon changelevel de_aztec"
  376.  
  377. alias "cbble" "rcon changelevel de_cbble"
  378. alias "mill" "rcon changelevel de_cpl_mill"
  379.  
  380. alias "strike" "rcon changelevel de_strike_rc3"
  381. alias "tuscan" "rcon changelevel de_tuscan"
  382.  
  383. alias "r1" "rcon mp_restartgame 1"
  384.  
  385. alias "r3" "rcon mp_restartgame 3"
  386.  
  387. // Binds
  388.  
  389. bind "F8" "zb_teamcash"
  390. bind "F9" "record fix"
  391. bind "F10" record stop"
  392. bind "MOUSE3" "use weapon_flashbang"
  393. bind "MOUSE4" "use weapon_hegrenade"
  394.  
  395. // Buyscript
  396.  
  397. bind "F1" "buy defuser; buy hegrenade; buy flashbang; buy smokegrenade; buy flashbang; use weapon_knife"
  398. bind "F2" "buy defuser; buy deagle; use weapon_knife"
  399. bind "F3" "buy defuser; buy m4a1; buy ak47; use weapon_knife"
  400. bind "F4" "buy defuser; buy famas; buy galil; use weapon_knife"
  401. bind "F5" "buy defuser; buy awp; use weapon_knife"
  402. bind "F6" "buy defuser; buy helmet; buy kevlar; use weapon_knife"
  403. bind "F7" "buy mp5navy; use weapon_knife"
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