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- spawn(function()
- while true do
- game.Players.LocalPlayer.MaximumSimulationRadius=math.pow(math.huge,math.huge);
- game.Players.LocalPlayer.SimulationRadius=math.pow(math.huge,math.huge);
- game:GetService('RunService').Stepped:wait()
- end
- end)
- local IntroBlur = Instance.new("BlurEffect", game.Lighting) IntroBlur.Size = 0
- local Goal = {} Goal.Size = 56
- workspace.Camera.CameraType = "Fixed"
- game:GetService("Players").LocalPlayer["Character"].Archivable = true local CloneChar = game:GetService("Players").LocalPlayer["Character"]:Clone()
- game:GetService("Players").LocalPlayer["Character"].Humanoid.WalkSpeed = 0 game:GetService("Players").LocalPlayer["Character"].Humanoid.JumpPower = 0 game:GetService("Players").LocalPlayer["Character"].Humanoid.AutoRotate = false
- GUI=Instance.new("ScreenGui",game.CoreGui)MainFrame=Instance.new("Frame",GUI)MainFrame.Name="MainFrame"MainFrame.BackgroundColor3=Color3.fromRGB(45,45,45)MainFrame.BorderSizePixel=0;MainFrame.Position=UDim2.new(0.5,-175,0,50)MainFrame.Size=UDim2.new(0,0,0,80)TextLabel=Instance.new("TextLabel",MainFrame)TextLabel.Name="TextLabel"TextLabel.BackgroundTransparency=1;TextLabel.Position=UDim2.new(0,0,0.5,-15)TextLabel.Size=UDim2.new(1,0,0,30)TextLabel.Font=Enum.Font.SourceSansLight;TextLabel.Text=""TextLabel.TextColor3=Color3.fromRGB(236,240,241)TextLabel.TextScaled=true;TextBar=Instance.new("Frame",MainFrame)TextBar.Name="Bar"TextBar.BackgroundColor3=Color3.fromRGB(45,45,45)TextBar.BorderSizePixel=0;TextBar.Position=UDim2.new(0,0,1,0)TextBar.Size=UDim2.new(1,0,0,0)TextBar.BackgroundColor3=Color3.fromRGB(0,255,255)MainFrame:TweenSize(UDim2.new(0,350,0,80),"Out","Sine",0.5)wait(1)TextBar:TweenSizeAndPosition(UDim2.new(1,0,0,5),UDim2.new(0,0,1,-5),"Out","Sine",0.1)local a=" Reanimation Script by Riptxde / R_ainCloud "local b=string.len(a)for c=1,b do TextLabel.Text=string.sub(a,1,c)wait(0.01)end;game:GetService("RunService").Heartbeat:Wait()
- local FalseChar = Instance.new("Model", workspace); FalseChar.Name = ""
- Instance.new("Part",FalseChar).Name = "Head" Instance.new("Part",FalseChar).Name = "Torso" Instance.new("Humanoid",FalseChar).Name = "Humanoid"
- game:GetService("Players").LocalPlayer["Character"] = FalseChar
- game:GetService("Players").LocalPlayer["Character"].Humanoid.Name = "FalseHumanoid"
- local Clone = game:GetService("Players").LocalPlayer["Character"]:FindFirstChild("FalseHumanoid"):Clone()
- Clone.Parent = game:GetService("Players").LocalPlayer["Character"]
- Clone.Name = "Humanoid"
- game:GetService("Players").LocalPlayer["Character"]:FindFirstChild("FalseHumanoid"):Destroy() wait(5.65)
- game:GetService("Players").LocalPlayer["Character"].Humanoid.Health = 0 game:GetService("Players").LocalPlayer["Character"] = workspace[game:GetService("Players").LocalPlayer.Name] local Goal = {} Goal.Size = 0 wait(5.65) game:GetService("Players").LocalPlayer["Character"].Humanoid.Health = 0
- local Character = game:GetService("Players").LocalPlayer["Character"]
- CloneChar.Parent = workspace CloneChar.HumanoidRootPart.CFrame = Character.HumanoidRootPart.CFrame * CFrame.new(0,0,-10)
- wait() CloneChar.Humanoid.BreakJointsOnDeath = false
- workspace.Camera.CameraSubject = CloneChar.Humanoid CloneChar.Name = "CloneCharacter" CloneChar.Humanoid.DisplayDistanceType = "None"
- local DeadChar = workspace[game:GetService("Players").LocalPlayer.Name]
- local LVecPart = Instance.new("Part", workspace) LVecPart.CanCollide = false LVecPart.Transparency = 1
- game:GetService("RunService").Heartbeat:Connect(function()
- local lookVec = workspace.Camera.CFrame.lookVector
- local Root = CloneChar["HumanoidRootPart"]
- LVecPart.Position = Root.Position
- LVecPart.CFrame = CFrame.new(LVecPart.Position, Vector3.new(lookVec.X * 9999, lookVec.Y, lookVec.Z * 9999))
- end)
- local WDown, ADown, SDown, DDown, SpaceDown = false, false, false, false, false
- game:GetService("UserInputService").InputBegan:Connect(function(_,Processed) if Processed ~= true then
- local Key = _.KeyCode
- if Key == Enum.KeyCode.W then
- WDown = true end
- if Key == Enum.KeyCode.A then
- ADown = true end
- if Key == Enum.KeyCode.S then
- SDown = true end
- if Key == Enum.KeyCode.D then
- DDown = true end
- if Key == Enum.KeyCode.Space then
- SpaceDown = true end end end)
- game:GetService("UserInputService").InputEnded:Connect(function(_)
- local Key = _.KeyCode
- if Key == Enum.KeyCode.W then
- WDown = false end
- if Key == Enum.KeyCode.A then
- ADown = false end
- if Key == Enum.KeyCode.S then
- SDown = false end
- if Key == Enum.KeyCode.D then
- DDown = false end
- if Key == Enum.KeyCode.Space then
- SpaceDown = false end end)
- local function MoveClone(X,Y,Z)
- LVecPart.CFrame = LVecPart.CFrame * CFrame.new(-X,Y,-Z)
- workspace["CloneCharacter"].Humanoid.WalkToPoint = LVecPart.Position
- end
- local WalkLoop = coroutine.create(function() while true do game:GetService("RunService").RenderStepped:Wait()
- if WDown then MoveClone(0,0,1e4) end
- if ADown then MoveClone(1e4,0,0) end
- if SDown then MoveClone(0,0,-1e4) end
- if DDown then MoveClone(-1e4,0,0) end
- if SpaceDown then CloneChar["Humanoid"].Jump = true end
- if WDown ~= true and ADown ~= true and SDown ~= true and DDown ~= true then
- workspace["CloneCharacter"].Humanoid.WalkToPoint = workspace["CloneCharacter"].HumanoidRootPart.Position end
- end end)
- coroutine.resume(WalkLoop)
- game:GetService("RunService").Stepped:Connect(function()
- for _,Parts in next, CloneChar:GetDescendants() do
- if Parts:IsA("BasePart") then
- Parts.CanCollide = false end end
- for _,Parts in next, DeadChar:GetDescendants() do
- if Parts:IsA("BasePart") then
- Parts.CanCollide = false
- end end end)
- local Amount = 6 --/* Riptxde's AlignForce Template
- local ApplyAtCenterOfMass = true
- local Char = CloneChar
- local A = Instance.new("Folder", game) A.Name = "AlignFolder"
- local B = Instance.new("Part", A) B.Name = "SPart"
- for _ = 1,Amount do
- local AP = Instance.new("AlignPosition", A) AP.Name = "APos".._
- if ApplyAtCenterOfMass then AP.ApplyAtCenterOfMass = true end
- AP.RigidityEnabled = false
- AP.ReactionForceEnabled = false
- AP.ApplyAtCenterOfMass = true
- AP.MaxForce = 67752
- AP.MaxVelocity = math.huge/9e110
- AP.Responsiveness = 200
- local Att0Pos = Instance.new("Attachment", B)
- AP.Attachment0 = Att0Pos Att0Pos.Name = "Att0Pos".._
- local Att1Pos = Instance.new("Attachment", B)
- AP.Attachment1 = Att1Pos Att1Pos.Name = "Att1Pos".._
- local AO = Instance.new("AlignOrientation", A) AO.Name = "ARot".._
- AO.RigidityEnabled = false
- AO.ReactionTorqueEnabled = true
- AO.PrimaryAxisOnly = false
- AO.MaxTorque = 67752
- AO.MaxAngularVelocity = math.huge/9e110
- AO.Responsiveness = 200
- local Att0Rot = Instance.new("Attachment", B)
- AO.Attachment0 = Att0Rot Att0Rot.Name = "Att0Rot".._
- local Att1Rot = Instance.new("Attachment", B)
- AO.Attachment1 = Att1Rot Att1Rot.Name = "Att1Rot".._ end
- B.Att1Pos1.Parent = CloneChar["Head"] B.Att1Rot1.Parent = CloneChar["Head"]
- B.Att1Pos2.Parent = CloneChar["Torso"] B.Att1Rot2.Parent = CloneChar["Torso"]
- B.Att1Pos3.Parent = CloneChar["Left Arm"] B.Att1Rot3.Parent = CloneChar["Left Arm"]
- B.Att1Pos4.Parent = CloneChar["Right Arm"] B.Att1Rot4.Parent = CloneChar["Right Arm"]
- B.Att1Pos5.Parent = CloneChar["Left Leg"] B.Att1Rot5.Parent = CloneChar["Left Leg"]
- B.Att1Pos6.Parent = CloneChar["Right Leg"] B.Att1Rot6.Parent = CloneChar["Right Leg"]
- B.Att0Pos1.Parent = DeadChar["Head"] B.Att0Rot1.Parent = DeadChar["Head"]
- B.Att0Pos2.Parent = DeadChar["Torso"] B.Att0Rot2.Parent = DeadChar["Torso"]
- B.Att0Pos3.Parent = DeadChar["Left Arm"] B.Att0Rot3.Parent = DeadChar["Left Arm"]
- B.Att0Pos4.Parent = DeadChar["Right Arm"] B.Att0Rot4.Parent = DeadChar["Right Arm"]
- B.Att0Pos5.Parent = DeadChar["Left Leg"] B.Att0Rot5.Parent = DeadChar["Left Leg"]
- B.Att0Pos6.Parent = DeadChar["Right Leg"] B.Att0Rot6.Parent = DeadChar["Right Leg"]
- local Num = 1
- for _,Hats in next, DeadChar:GetChildren() do
- if Hats:IsA("Accessory") then
- local AP = Instance.new("AlignPosition", A)
- AP.ApplyAtCenterOfMass = true
- AP.RigidityEnabled = false
- AP.ReactionForceEnabled = false
- AP.ApplyAtCenterOfMass = true
- AP.MaxForce = 64060*Hats.Handle.Size.X*Hats.Handle.Size.Y*Hats.Handle.Size.Z
- AP.MaxVelocity = math.huge/9e110
- AP.Responsiveness = 200
- local Att0Pos = Instance.new("Attachment", Hats.Handle)
- AP.Attachment0 = Att0Pos
- local Att1Pos = Instance.new("Attachment", CloneChar.Humanoid:GetAccessories()[Num].Handle)
- AP.Attachment1 = Att1Pos
- local AO = Instance.new("AlignOrientation", A)
- AO.RigidityEnabled = false
- AO.ReactionTorqueEnabled = false
- AO.PrimaryAxisOnly = false
- AO.MaxTorque = 42060*Hats.Handle.Size.X*Hats.Handle.Size.Y*Hats.Handle.Size.Z
- AO.MaxAngularVelocity = math.huge/9e110
- AO.Responsiveness = 200
- local Att0Rot = Instance.new("Attachment", Hats.Handle)
- AO.Attachment0 = Att0Rot
- local Att1Rot = Instance.new("Attachment", CloneChar.Humanoid:GetAccessories()[Num].Handle)
- AO.Attachment1 = Att1Rot
- Num = Num + 1
- end end
- for _,Aligns in next, A:GetChildren() do
- if Aligns:IsA("AlignOrientation") or Aligns:IsA("AlignPosition") then
- Aligns.Parent = CloneChar end end
- game:GetService("RunService").RenderStepped:Connect(function()
- for _,BodyParts in next, workspace["CloneCharacter"]:GetDescendants() do
- if BodyParts:IsA("BasePart") or BodyParts:IsA("Part") then
- BodyParts.Transparency = 1 end end
- for _,Effects in next, workspace["CloneCharacter"]:GetDescendants() do
- if Effects:IsA("ParticleEmitter") or Effects:IsA("Sparkles") or Effects:IsA("BillboardGui") or Effects:IsA("Fire") or Effects:IsA("TextLabel") then
- Effects:Destroy() end end
- for _,Decals in next, workspace["CloneCharacter"]:GetDescendants() do
- if Decals:IsA("Decal") then
- Decals.Texture = 0 end end end) workspace.Camera.CameraType = "Track"
- local function invisCam() game:GetService("Players").LocalPlayer.DevCameraOcclusionMode = "Invisicam" end invisCam()
- game:GetService("Players").LocalPlayer:GetPropertyChangedSignal("DevCameraOcclusionMode"):Connect(invisCam)
- MainFrame:TweenPosition(UDim2.new(0.5,-175,-1,0),"Out","Sine",0.5)TextBar.BackgroundColor3=Color3.fromRGB(0,0,255)MainFrame:TweenSize(UDim2.new(0,350,0,80),"Out","Sine",0.5)wait()TextBar:TweenSizeAndPosition(UDim2.new(1,0,0,5),UDim2.new(0,0,1,-5),"Out","Sine",0.1)GUI:Destroy()
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