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  1. ________
  2.  
  3. Model: iPhone8,4
  4.  
  5. OS: iOS 11.3
  6.  
  7. Version: 1.0.27
  8.  
  9. ________
  10.  
  11. 04/23/2018 23:34:18 : GameLogManager inited
  12. 04/23/2018 23:34:18 : ServerTime initing
  13. 04/23/2018 23:34:18 : ServerTime inited
  14. 04/23/2018 23:34:18 : EncryptingManager inited
  15. 04/23/2018 23:34:19 : {"logType":"Log","message":"[Log] SocialInterface Init","stackTrace":"Debug:Log(Object, DLogType)
  16. SocialInterface:Init()
  17. DownloadController:Start()
  18. "}
  19. 04/23/2018 23:34:19 : SocialInterface initing
  20. 04/23/2018 23:34:19 : {"logType":"Log","message":"[Log] SocialNetworkType.Facebook","stackTrace":"Debug:Log(Object, DLogType)
  21. SocialInterface:Init()
  22. DownloadController:Start()
  23. "}
  24. 04/23/2018 23:34:19 : {"logType":"Log","message":"[Log] FBCommunicator Init","stackTrace":"Debug:Log(Object, DLogType)
  25. FBCommunicator:Init()
  26. SocialInterface:Init()
  27. DownloadController:Start()
  28. "}
  29. 04/23/2018 23:34:19 : {"logType":"Log","message":"[Log] FB initing","stackTrace":"Debug:Log(Object, DLogType)
  30. FBCommunicator:Init()
  31. SocialInterface:Init()
  32. DownloadController:Start()
  33. "}
  34. 04/23/2018 23:34:19 : FB initing
  35. 04/23/2018 23:34:19 : SocialInterface inited
  36. 04/23/2018 23:34:19 : {"logType":"Log","message":"[Log] ===> stage: LoadGameData","stackTrace":"Debug:Log(Object, DLogType)
  37. c__Iterator0:MoveNext()
  38. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  39. "}
  40. 04/23/2018 23:34:19 : [DownloadController] : ===> stage: LoadGameData
  41. 04/23/2018 23:34:19 : [FarmSlotData] : getting data
  42. 04/23/2018 23:34:19 : decrypting...
  43. 04/23/2018 23:34:19 : [FarmSlotData] : initing
  44. 04/23/2018 23:34:19 : [FarmSlotData] : inited
  45. 04/23/2018 23:34:19 : {"logType":"Log","message":"Using Facebook Unity SDK v7.9.4 with FBiOSSDK/4.17.0","stackTrace":"Facebook.Unity.CompiledFacebookLoader:Start()
  46. "}
  47. 04/23/2018 23:34:19 : {"logType":"Log","message":"[Log] Kostyl, chtoby singlton zhil pri smene scen i initializirovalsya v osnovnom potoke","stackTrace":"Debug:Log(Object, DLogType)
  48. UnityThreading.c__AnonStorey2:<>m__0(Task)
  49. System.Func`2:Invoke(T)
  50. UnityThreading.Task`1:Do()
  51. UnityThreading.Task:DoInternal()
  52. UnityThreading.Dispatcher:RunTask(Task)
  53. UnityThreading.Dispatcher:ProcessSingleTask(Task)
  54. UnityThreading.Dispatcher:ProcessTasksInternal()
  55. UnityThreadHelper:Update()
  56. "}
  57. 04/23/2018 23:34:19 : {"logType":"Log","message":"[Log] FB inited","stackTrace":"Debug:Log(Object, DLogType)
  58. FBCommunicator:m__0()
  59. Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
  60. Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
  61. Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
  62. "}
  63. 04/23/2018 23:34:19 : FB inited
  64. 04/23/2018 23:34:19 : [SlotsUpgradeData] : getting data
  65. 04/23/2018 23:34:19 : decrypting...
  66. 04/23/2018 23:34:19 : [SlotsUpgradeData] : initing
  67. 04/23/2018 23:34:19 : [SlotsUpgradeData] : inited
  68. 04/23/2018 23:34:19 : [BoxData] : getting data
  69. 04/23/2018 23:34:19 : decrypting...
  70. 04/23/2018 23:34:19 : [BoxData] : initing
  71. 04/23/2018 23:34:19 : [BoxData] : inited
  72. 04/23/2018 23:34:19 : [InAppLotsData] : getting data
  73. 04/23/2018 23:34:19 : decrypting...
  74. 04/23/2018 23:34:19 : [InAppLotsData] : initing
  75. 04/23/2018 23:34:19 : [InAppLotsData] : inited
  76. 04/23/2018 23:34:19 : {"logType":"Log","message":"[Log] ===> stage: LoadStorages","stackTrace":"Debug:Log(Object, DLogType)
  77. c__Iterator0:MoveNext()
  78. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  79. "}
  80. 04/23/2018 23:34:19 : [DownloadController] : ===> stage: LoadStorages
  81. 04/23/2018 23:34:19 : [GoodsDataStorage] : getting data
  82. 04/23/2018 23:34:19 : decrypting...
  83. 04/23/2018 23:34:19 : [GoodsDataStorage] : initing
  84. 04/23/2018 23:34:19 : [GoodsDataStorage] : inited
  85. 04/23/2018 23:34:19 : {"logType":"Log","message":"[Log] GoodsDataStorage inited","stackTrace":"Debug:Log(Object, DLogType)
  86. c__Iterator2:MoveNext()
  87. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  88. c__Iterator0:MoveNext()
  89. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  90. "}
  91. 04/23/2018 23:34:19 : [MarketUpgradesDataStorage] : getting data
  92. 04/23/2018 23:34:19 : decrypting...
  93. 04/23/2018 23:34:19 : [MarketUpgradesDataStorage] : initing
  94. 04/23/2018 23:34:19 : [MarketUpgradesDataStorage] : inited
  95. 04/23/2018 23:34:19 : {"logType":"Log","message":"[Log] MarketUpgradesDataStorage inited","stackTrace":"Debug:Log(Object, DLogType)
  96. c__Iterator2:MoveNext()
  97. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  98. "}
  99. 04/23/2018 23:34:19 : [PuzzlesDataStorage] : getting data
  100. 04/23/2018 23:34:19 : decrypting...
  101. 04/23/2018 23:34:19 : [PuzzlesDataStorage] : initing
  102. 04/23/2018 23:34:19 : [PuzzlesDataStorage] : inited
  103. 04/23/2018 23:34:19 : {"logType":"Log","message":"[Log] PuzzlesDataStorage inited","stackTrace":"Debug:Log(Object, DLogType)
  104. c__Iterator2:MoveNext()
  105. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  106. "}
  107. 04/23/2018 23:34:19 : [LoginBonusDataStorage] : getting data
  108. 04/23/2018 23:34:19 : decrypting...
  109. 04/23/2018 23:34:19 : [LoginBonusDataStorage] : initing
  110. 04/23/2018 23:34:19 : [LoginBonusDataStorage] : inited
  111. 04/23/2018 23:34:19 : {"logType":"Log","message":"[Log] LoginBonusDataStorage inited","stackTrace":"Debug:Log(Object, DLogType)
  112. c__Iterator2:MoveNext()
  113. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  114. "}
  115. 04/23/2018 23:34:19 : [DailyQuestDataStorage] : getting data
  116. 04/23/2018 23:34:19 : decrypting...
  117. 04/23/2018 23:34:19 : [DailyQuestDataStorage] : initing
  118. 04/23/2018 23:34:19 : [DailyQuestDataStorage] : inited
  119. 04/23/2018 23:34:19 : {"logType":"Log","message":"[Log] DailyQuestDataStorage inited","stackTrace":"Debug:Log(Object, DLogType)
  120. c__Iterator2:MoveNext()
  121. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  122. "}
  123. 04/23/2018 23:34:19 : {"logType":"Log","message":"[Log] ===> stage: LoadGame","stackTrace":"Debug:Log(Object, DLogType)
  124. c__Iterator0:MoveNext()
  125. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  126. "}
  127. 04/23/2018 23:34:19 : [DownloadController] : ===> stage: LoadGame
  128. 04/23/2018 23:34:19 : ServerTime initing
  129. 04/23/2018 23:34:19 : UserData initing
  130. 04/23/2018 23:34:19 : {"logType":"Log","message":"[Log] ProfileManager Init","stackTrace":"Debug:Log(Object, DLogType)
  131. ProfileManager:Init()
  132. UserData:Init()
  133. c__Iterator3:MoveNext()
  134. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  135. c__Iterator0:MoveNext()
  136. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  137. "}
  138. 04/23/2018 23:34:19 : ProfileManager initing
  139. 04/23/2018 23:34:19 : {"logType":"Log","message":"[Log] Tutorial step = FirstBlood","stackTrace":"Debug:Log(Object, DLogType)
  140. ProfileManager:set_TutorialState(TutorialStep)
  141. ProfileManager:Init()
  142. UserData:Init()
  143. c__Iterator3:MoveNext()
  144. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  145. c__Iterator0:MoveNext()
  146. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  147. "}
  148. 04/23/2018 23:34:19 : ProfileManager inited
  149. 04/23/2018 23:34:19 : PuzzleManager initing
  150. 04/23/2018 23:34:19 : PuzzleManager inited
  151. 04/23/2018 23:34:19 : UpgradeManager initing
  152. 04/23/2018 23:34:19 : UpgradeManager inited
  153. 04/23/2018 23:34:19 : LoginBonusManager initing
  154. 04/23/2018 23:34:19 : LoginBonusManager inited
  155. 04/23/2018 23:34:19 : UserData inited
  156. 04/23/2018 23:34:19 : AdsManager initing
  157. 04/23/2018 23:34:19 : AdsManager inited
  158. 04/23/2018 23:34:19 : Payment initing
  159. 04/23/2018 23:34:19 : Payment initing
  160. 04/23/2018 23:34:19 : {"logType":"Log","message":"UnityIAP StandardPurchasingModule Version: 1.13.0","stackTrace":"UnityEngine.Purchasing.StandardPurchasingModule:Instance(AppStore)
  161. UnityPayment:Init()
  162. Payment:Init()
  163. c__Iterator3:MoveNext()
  164. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  165. c__Iterator0:MoveNext()
  166. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  167. "}
  168. 04/23/2018 23:34:19 : Payment inited
  169. 04/23/2018 23:34:19 : Payment inited
  170. 04/23/2018 23:34:20 : SoundsController inited
  171. 04/23/2018 23:34:20 : GameConfig initing
  172. 04/23/2018 23:34:20 : GameConfig inited
  173. 04/23/2018 23:34:20 : {"logType":"Log","message":"[Log] Kostyl, chtoby singlton zhil pri smene scen i initializirovalsya v osnovnom potoke","stackTrace":"Debug:Log(Object, DLogType)
  174. UnityThreading.c__AnonStorey2:<>m__0(Task)
  175. System.Func`2:Invoke(T)
  176. UnityThreading.Task`1:Do()
  177. UnityThreading.Task:DoInternal()
  178. UnityThreading.Dispatcher:RunTask(Task)
  179. UnityThreading.Dispatcher:ProcessSingleTask(Task)
  180. UnityThreading.Dispatcher:ProcessTasksInternal()
  181. UnityThreadHelper:Update()
  182. "}
  183. 04/23/2018 23:34:21 : GameControllerN awake
  184. 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] 0.5633803","stackTrace":"Debug:Log(Object, DLogType)
  185. GameControllerN:Awake()
  186. "}
  187. 04/23/2018 23:34:21 : WindowsController awake
  188. 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] CheatsWindow (1.0, 1.0, 1.0)","stackTrace":"Debug:Log(Object, DLogType)
  189. BaseWindow:AdaptForIphoneX()
  190. WindowsController:Awake()
  191. "}
  192. 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] FinishCollectCropWindow (1.0, 1.0, 1.0)","stackTrace":"Debug:Log(Object, DLogType)
  193. BaseWindow:AdaptForIphoneX()
  194. WindowsController:Awake()
  195. "}
  196. 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] UpgradesWindow (1.0, 1.0, 1.0)","stackTrace":"Debug:Log(Object, DLogType)
  197. UpgradesWindow:AdaptForIphoneX()
  198. WindowsController:Awake()
  199. "}
  200. 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] CollectCropWindow (1.0, 1.0, 1.0)","stackTrace":"Debug:Log(Object, DLogType)
  201. BaseWindow:AdaptForIphoneX()
  202. WindowsController:Awake()
  203. "}
  204. 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] BuySlotWindow (1.0, 1.0, 1.0)","stackTrace":"Debug:Log(Object, DLogType)
  205. BaseWindow:AdaptForIphoneX()
  206. WindowsController:Awake()
  207. "}
  208. 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] PuzzlesWindow (1.0, 1.0, 1.0)","stackTrace":"Debug:Log(Object, DLogType)
  209. BaseWindow:AdaptForIphoneX()
  210. WindowsController:Awake()
  211. "}
  212. 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] LoginBonusWindow (1.0, 1.0, 1.0)","stackTrace":"Debug:Log(Object, DLogType)
  213. BaseWindow:AdaptForIphoneX()
  214. WindowsController:Awake()
  215. "}
  216. 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] BanjoWindow (1.0, 1.0, 1.0)","stackTrace":"Debug:Log(Object, DLogType)
  217. BaseWindow:AdaptForIphoneX()
  218. WindowsController:Awake()
  219. "}
  220. 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] SeedsInfoWindow (1.0, 1.0, 1.0)","stackTrace":"Debug:Log(Object, DLogType)
  221. BaseWindow:AdaptForIphoneX()
  222. WindowsController:Awake()
  223. "}
  224. 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] NoAdWindow (1.0, 1.0, 1.0)","stackTrace":"Debug:Log(Object, DLogType)
  225. BaseWindow:AdaptForIphoneX()
  226. WindowsController:Awake()
  227. "}
  228. 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] AfterADWindow (1.0, 1.0, 1.0)","stackTrace":"Debug:Log(Object, DLogType)
  229. BaseWindow:AdaptForIphoneX()
  230. WindowsController:Awake()
  231. "}
  232. 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] GiftsWindow (1.0, 1.0, 1.0)","stackTrace":"Debug:Log(Object, DLogType)
  233. BaseWindow:AdaptForIphoneX()
  234. WindowsController:Awake()
  235. "}
  236. 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] BanjoEnd (1.0, 1.0, 1.0)","stackTrace":"Debug:Log(Object, DLogType)
  237. BaseWindow:AdaptForIphoneX()
  238. WindowsController:Awake()
  239. "}
  240. 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] SettingsWindow (1.0, 1.0, 1.0)","stackTrace":"Debug:Log(Object, DLogType)
  241. BaseWindow:AdaptForIphoneX()
  242. WindowsController:Awake()
  243. "}
  244. 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] MultiplyOnStartWindow (1.0, 1.0, 1.0)","stackTrace":"Debug:Log(Object, DLogType)
  245. BaseWindow:AdaptForIphoneX()
  246. WindowsController:Awake()
  247. "}
  248. 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] SpecialOfferWindow (1.0, 1.0, 1.0)","stackTrace":"Debug:Log(Object, DLogType)
  249. BaseWindow:AdaptForIphoneX()
  250. WindowsController:Awake()
  251. "}
  252. 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] NotEnoughWindow (1.0, 1.0, 1.0)","stackTrace":"Debug:Log(Object, DLogType)
  253. BaseWindow:AdaptForIphoneX()
  254. WindowsController:Awake()
  255. "}
  256. 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] WaitWindow (1.0, 1.0, 1.0)","stackTrace":"Debug:Log(Object, DLogType)
  257. BaseWindow:AdaptForIphoneX()
  258. WindowsController:Awake()
  259. "}
  260. 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] ChangeLanguagePanel (1.0, 1.0, 1.0)","stackTrace":"Debug:Log(Object, DLogType)
  261. BaseWindow:AdaptForIphoneX()
  262. WindowsController:Awake()
  263. "}
  264. 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] DevelopersWindow (1.0, 1.0, 1.0)","stackTrace":"Debug:Log(Object, DLogType)
  265. BaseWindow:AdaptForIphoneX()
  266. WindowsController:Awake()
  267. "}
  268. 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] RateWindow (1.0, 1.0, 1.0)","stackTrace":"Debug:Log(Object, DLogType)
  269. BaseWindow:AdaptForIphoneX()
  270. WindowsController:Awake()
  271. "}
  272. 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] DailyQuestsWindow (1.0, 1.0, 1.0)","stackTrace":"Debug:Log(Object, DLogType)
  273. BaseWindow:AdaptForIphoneX()
  274. WindowsController:Awake()
  275. "}
  276. 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] RateUsThankWindow (1.0, 1.0, 1.0)","stackTrace":"Debug:Log(Object, DLogType)
  277. BaseWindow:AdaptForIphoneX()
  278. WindowsController:Awake()
  279. "}
  280. 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] RatingWindow (1.0, 1.0, 1.0)","stackTrace":"Debug:Log(Object, DLogType)
  281. BaseWindow:AdaptForIphoneX()
  282. WindowsController:Awake()
  283. "}
  284. 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] TappingWindow (1.0, 1.0, 1.0)","stackTrace":"Debug:Log(Object, DLogType)
  285. BaseWindow:AdaptForIphoneX()
  286. WindowsController:Awake()
  287. "}
  288. 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] CrossPromoThankWindow (1.0, 1.0, 1.0)","stackTrace":"Debug:Log(Object, DLogType)
  289. BaseWindow:AdaptForIphoneX()
  290. WindowsController:Awake()
  291. "}
  292. 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] CrossPromoWindow (1.0, 1.0, 1.0)","stackTrace":"Debug:Log(Object, DLogType)
  293. BaseWindow:AdaptForIphoneX()
  294. WindowsController:Awake()
  295. "}
  296. 04/23/2018 23:34:21 : GameControllerN start
  297. 04/23/2018 23:34:21 : slot controller 0 initing
  298. 04/23/2018 23:34:21 : slot controller 0 inited
  299. 04/23/2018 23:34:21 : slot controller 1 initing
  300. 04/23/2018 23:34:21 : slot controller 1 inited
  301. 04/23/2018 23:34:21 : slot controller 2 initing
  302. 04/23/2018 23:34:21 : slot controller 2 inited
  303. 04/23/2018 23:34:21 : slot controller 3 initing
  304. 04/23/2018 23:34:21 : slot controller 3 inited
  305. 04/23/2018 23:34:21 : slot controller 4 initing
  306. 04/23/2018 23:34:21 : slot controller 4 inited
  307. 04/23/2018 23:34:21 : slot controller 5 initing
  308. 04/23/2018 23:34:21 : slot controller 5 inited
  309. 04/23/2018 23:34:21 : slot controller 6 initing
  310. 04/23/2018 23:34:21 : slot controller 6 inited
  311. 04/23/2018 23:34:21 : slot controller 7 initing
  312. 04/23/2018 23:34:21 : slot controller 7 inited
  313. 04/23/2018 23:34:21 : slot controller 8 initing
  314. 04/23/2018 23:34:21 : slot controller 8 inited
  315. 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"Debug:Log(Object, DLogType)
  316. GameControllerN:CheckCrossPromoState()
  317. GameControllerN:Start()
  318. "}
  319. 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] CheckCrossPromoState 2","stackTrace":"Debug:Log(Object, DLogType)
  320. GameControllerN:CheckCrossPromoState()
  321. GameControllerN:Start()
  322. "}
  323. 04/23/2018 23:34:21 : Current tutorial state = FirstBlood
  324. 04/23/2018 23:34:21 : OnApplicationPause True
  325. 04/23/2018 23:34:21 : ProfileManager Save Game Exit Time
  326. 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] OnApplicationPause True","stackTrace":"Debug:Log(Object, DLogType)
  327. NotificationsManager:OnApplicationPause(Boolean)
  328. "}
  329. 04/23/2018 23:34:21 : {"logType":"Log","message":"[Log] Send IOS Notification at 04/26/2018 02:34:21","stackTrace":"Debug:Log(Object, DLogType)
  330. LocalNotification:SendRepeatingNotificationIOS(Int64, TimeSpan, String, String)
  331. LocalNotification:SendRepeatingNotification(Int32, TimeSpan, TimeSpan, String, String, Color32, Boolean, Boolean, String)
  332. NotificationsManager:SendNotifications()
  333. NotificationsManager:OnApplicationPause(Boolean)
  334. "}
  335. 04/23/2018 23:34:24 : OnApplicationPause False
  336. 04/23/2018 23:34:24 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"Debug:Log(Object, DLogType)
  337. GameControllerN:CheckCrossPromoState()
  338. GameControllerN:OnApplicationPause(Boolean)
  339. "}
  340. 04/23/2018 23:34:24 : {"logType":"Log","message":"[Log] CheckCrossPromoState 2","stackTrace":"Debug:Log(Object, DLogType)
  341. GameControllerN:CheckCrossPromoState()
  342. GameControllerN:OnApplicationPause(Boolean)
  343. "}
  344. 04/23/2018 23:34:24 : {"logType":"Log","message":"[Log] OnApplicationPause False","stackTrace":"Debug:Log(Object, DLogType)
  345. NotificationsManager:OnApplicationPause(Boolean)
  346. "}
  347. 04/23/2018 23:34:25 : Finished tutorial step = ClickFarmSlot
  348. 04/23/2018 23:34:25 : Active tutorial step = OpenWindow
  349. 04/23/2018 23:34:25 : WindowsController showing window: BuySlotWindow
  350. 04/23/2018 23:34:26 : Finished tutorial step = OpenWindow
  351. 04/23/2018 23:34:26 : Active tutorial step = PlantGoods
  352. 04/23/2018 23:34:26 : GameControllerN place goods/WhipStation to slot 0
  353. 04/23/2018 23:34:26 : Current gold value = 0
  354. 04/23/2018 23:34:26 : ProfileManager Start Crop Timer
  355. 04/23/2018 23:34:26 : Finished tutorial step = PlantGoods
  356. 04/23/2018 23:34:26 : Active tutorial step = CollectGoldGromSlot
  357. 04/23/2018 23:34:26 : ProfileManager Start Crop Timer
  358. 04/23/2018 23:34:26 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"Debug:Log(Object, DLogType)
  359. GameControllerN:CheckCrossPromoState()
  360. WindowsController:Hide(Type)
  361. UnityEngine.EventSystems.StandaloneInputModule:Process()
  362. "}
  363. 04/23/2018 23:34:26 : {"logType":"Log","message":"[Log] CheckCrossPromoState 2","stackTrace":"Debug:Log(Object, DLogType)
  364. GameControllerN:CheckCrossPromoState()
  365. WindowsController:Hide(Type)
  366. UnityEngine.EventSystems.StandaloneInputModule:Process()
  367. "}
  368. 04/23/2018 23:34:26 : WindowsController hiding window: BuySlotWindow
  369. 04/23/2018 23:34:28 : {"logType":"Log","message":"[Log] Language Source was up-to-date with Google Spreadsheet","stackTrace":"Debug:Log(Object, DLogType)
  370. I2.Loc.c__Iterator0:MoveNext()
  371. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  372. "}
  373. 04/23/2018 23:34:28 : Collect 1 gold from goods/WhipStation
  374. 04/23/2018 23:34:28 : Current gold value = 1
  375. 04/23/2018 23:34:28 : Finished tutorial step = CollectGoldGromSlot
  376. 04/23/2018 23:34:28 : Active tutorial step = CollectGoldGromSlot
  377. 04/23/2018 23:34:31 : WindowsController showing window: SettingsWindow
  378. 04/23/2018 23:34:51 : {"logType":"Log","message":"[Log] Payment was initialized!","stackTrace":"Debug:Log(Object, DLogType)
  379. UnityPayment:OnInitialized(IStoreController, IExtensionProvider)
  380. UnityEngine.Purchasing.Extension.UnityUtil:Update()
  381. "}
  382. 04/23/2018 23:34:51 : Payment was initialized!
  383. 04/23/2018 23:36:14 : AdsManager Video Loaded
  384. 04/23/2018 23:36:30 : {"logType":"Log","message":"[Log] ========== OnLogin START ==========","stackTrace":"Debug:Log(Object, DLogType)
  385. FBCommunicator:OnLogin(ILoginResult)
  386. Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
  387. Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
  388. Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
  389. "}
  390. 04/23/2018 23:36:30 : {"logType":"Log","message":"[Log] FBCommunicator LOGGED IN","stackTrace":"Debug:Log(Object, DLogType)
  391. FBCommunicator:OnLogin(ILoginResult)
  392. Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
  393. Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
  394. Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
  395. "}
  396. 04/23/2018 23:36:30 : {"logType":"Log","message":"[Log] access token's User ID = 1964926477170087","stackTrace":"Debug:Log(Object, DLogType)
  397. FBCommunicator:OnLogin(ILoginResult)
  398. Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
  399. Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
  400. Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
  401. "}
  402. 04/23/2018 23:36:30 : {"logType":"Log","message":"[Log] email","stackTrace":"Debug:Log(Object, DLogType)
  403. FBCommunicator:OnLogin(ILoginResult)
  404. Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
  405. Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
  406. Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
  407. "}
  408. 04/23/2018 23:36:30 : {"logType":"Log","message":"[Log] public_profile","stackTrace":"Debug:Log(Object, DLogType)
  409. FBCommunicator:OnLogin(ILoginResult)
  410. Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
  411. Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
  412. Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
  413. "}
  414. 04/23/2018 23:36:30 : {"logType":"Log","message":"[Log] user_friends","stackTrace":"Debug:Log(Object, DLogType)
  415. FBCommunicator:OnLogin(ILoginResult)
  416. Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
  417. Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
  418. Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
  419. "}
  420. 04/23/2018 23:36:30 : {"logType":"Log","message":"[Log] FBCommunicator GetAppRequests","stackTrace":"Debug:Log(Object, DLogType)
  421. FBCommunicator:GetAppRequests()
  422. FBCommunicator:OnLogin(ILoginResult)
  423. Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
  424. Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
  425. Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
  426. "}
  427. 04/23/2018 23:36:30 : {"logType":"Log","message":"[Log] SNCallbackType.OnLogin","stackTrace":"Debug:Log(Object, DLogType)
  428. SocialInterface:OnSNCallback(SNCallbackType, Object, Object)
  429. FBCommunicator:OnLogin(ILoginResult)
  430. Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
  431. Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
  432. Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
  433. "}
  434. 04/23/2018 23:36:30 : {"logType":"Log","message":"[Log] FBCommunicator GetPlayerProfile","stackTrace":"Debug:Log(Object, DLogType)
  435. FBCommunicator:GetPlayerProfile()
  436. SocialInterface:OnSNCallback(SNCallbackType, Object, Object)
  437. FBCommunicator:OnLogin(ILoginResult)
  438. Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
  439. Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
  440. Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
  441. "}
  442. 04/23/2018 23:36:30 : {"logType":"Log","message":"[Log] ========== OnLogin END ==========","stackTrace":"Debug:Log(Object, DLogType)
  443. Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
  444. Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
  445. Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
  446. "}
  447. 04/23/2018 23:36:33 : {"logType":"Log","message":"[Log] SNCallbackType.OnLogout","stackTrace":"Debug:Log(Object, DLogType)
  448. SocialInterface:OnSNCallback(SNCallbackType, Object, Object)
  449. SettingsWindow:OnFacebookButton()
  450. UnityEngine.EventSystems.StandaloneInputModule:Process()
  451. "}
  452. 04/23/2018 23:36:40 : {"logType":"Log","message":"[Log] ========== OnGetAppRequests START ==========","stackTrace":"Debug:Log(Object, DLogType)
  453. FBCommunicator:OnGetAppRequests(IGraphResult)
  454. Facebook.Unity.c__Iterator0:MoveNext()
  455. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  456. "}
  457. 04/23/2018 23:36:40 : FB Communicator On Get App Requests start
  458. 04/23/2018 23:36:40 : raw result = {"data":[]}
  459. 04/23/2018 23:36:40 : {"logType":"Log","message":"[Log] SNCallbackType.OnFBGetAppRequests","stackTrace":"Debug:Log(Object, DLogType)
  460. SocialInterface:OnSNCallback(SNCallbackType, Object, Object)
  461. FBCommunicator:OnGetAppRequests(IGraphResult)
  462. Facebook.Unity.c__Iterator0:MoveNext()
  463. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  464. "}
  465. 04/23/2018 23:36:40 : {"logType":"Log","message":"[Log] ========== OnGetAppRequests END 1 ==========","stackTrace":"Debug:Log(Object, DLogType)
  466. Facebook.Unity.c__Iterator0:MoveNext()
  467. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  468. "}
  469. 04/23/2018 23:36:41 : {"logType":"Log","message":"[Log] ========== OnGetPlayerProfile START ==========","stackTrace":"Debug:Log(Object, DLogType)
  470. FBCommunicator:OnGetPlayerProfile(IGraphResult)
  471. Facebook.Unity.c__Iterator0:MoveNext()
  472. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  473. "}
  474. 04/23/2018 23:36:41 : {"logType":"Log","message":"[Log] OnGetPlayerProfile 1","stackTrace":"Debug:Log(Object, DLogType)
  475. FBCommunicator:OnGetPlayerProfile(IGraphResult)
  476. Facebook.Unity.c__Iterator0:MoveNext()
  477. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  478. "}
  479. 04/23/2018 23:36:41 : {"logType":"Log","message":"[Log] OnGetPlayerProfile 2","stackTrace":"Debug:Log(Object, DLogType)
  480. FBCommunicator:OnGetPlayerProfile(IGraphResult)
  481. Facebook.Unity.c__Iterator0:MoveNext()
  482. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  483. "}
  484. 04/23/2018 23:36:41 : {"logType":"Log","message":"[Log] OnGetPlayerProfile 3","stackTrace":"Debug:Log(Object, DLogType)
  485. FBCommunicator:OnGetPlayerProfile(IGraphResult)
  486. Facebook.Unity.c__Iterator0:MoveNext()
  487. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  488. "}
  489. 04/23/2018 23:36:41 : {"logType":"Log","message":"[Log] SNCallbackType.OnGetPlayerProfile","stackTrace":"Debug:Log(Object, DLogType)
  490. SocialInterface:OnSNCallback(SNCallbackType, Object, Object)
  491. FBCommunicator:OnGetPlayerProfile(IGraphResult)
  492. Facebook.Unity.c__Iterator0:MoveNext()
  493. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  494. "}
  495. 04/23/2018 23:36:41 : {"logType":"Log","message":"[Log] FBCommunicator GetAppUsers","stackTrace":"Debug:Log(Object, DLogType)
  496. FBCommunicator:GetAppUsers()
  497. SocialInterface:OnSNCallback(SNCallbackType, Object, Object)
  498. FBCommunicator:OnGetPlayerProfile(IGraphResult)
  499. Facebook.Unity.c__Iterator0:MoveNext()
  500. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  501. "}
  502. 04/23/2018 23:36:41 : {"logType":"Log","message":"[Log] ========== OnGetPlayerProfile END ==========","stackTrace":"Debug:Log(Object, DLogType)
  503. Facebook.Unity.c__Iterator0:MoveNext()
  504. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  505. "}
  506. 04/23/2018 23:37:59 : {"logType":"Log","message":"[Log] RestorePurchases started ...","stackTrace":"Debug:Log(Object, DLogType)
  507. UnityPayment:RestorePurchases()
  508. UnityEngine.EventSystems.StandaloneInputModule:Process()
  509. "}
  510. 04/23/2018 23:37:59 : RestorePurchases started ...
  511. 04/23/2018 23:38:00 : {"logType":"Log","message":"[Log] RestorePurchases continuing: True. If no further messages, no purchases available to restore.","stackTrace":"Debug:Log(Object, DLogType)
  512. UnityPayment:m__0(Boolean)
  513. UnityEngine.Purchasing.Extension.UnityUtil:Update()
  514. "}
  515. 04/23/2018 23:38:00 : RestorePurchases continuing: True. If no further messages, no purchases available to restore.
  516. 04/23/2018 23:38:00 : {"logType":"Log","message":"[Log] RestorePurchases started ...","stackTrace":"Debug:Log(Object, DLogType)
  517. UnityPayment:RestorePurchases()
  518. UnityEngine.EventSystems.StandaloneInputModule:Process()
  519. "}
  520. 04/23/2018 23:38:00 : RestorePurchases started ...
  521. 04/23/2018 23:38:01 : {"logType":"Log","message":"[Log] RestorePurchases continuing: True. If no further messages, no purchases available to restore.","stackTrace":"Debug:Log(Object, DLogType)
  522. UnityPayment:m__0(Boolean)
  523. UnityEngine.Purchasing.Extension.UnityUtil:Update()
  524. "}
  525. 04/23/2018 23:38:01 : RestorePurchases continuing: True. If no further messages, no purchases available to restore.
  526. 04/23/2018 23:38:01 : {"logType":"Log","message":"[Log] RestorePurchases started ...","stackTrace":"Debug:Log(Object, DLogType)
  527. UnityPayment:RestorePurchases()
  528. UnityEngine.EventSystems.StandaloneInputModule:Process()
  529. "}
  530. 04/23/2018 23:38:01 : RestorePurchases started ...
  531. 04/23/2018 23:38:02 : {"logType":"Log","message":"[Log] RestorePurchases continuing: True. If no further messages, no purchases available to restore.","stackTrace":"Debug:Log(Object, DLogType)
  532. UnityPayment:m__0(Boolean)
  533. UnityEngine.Purchasing.Extension.UnityUtil:Update()
  534. "}
  535. 04/23/2018 23:38:02 : RestorePurchases continuing: True. If no further messages, no purchases available to restore.
  536. 04/23/2018 23:38:03 : {"logType":"Log","message":"[Log] RestorePurchases started ...","stackTrace":"Debug:Log(Object, DLogType)
  537. UnityPayment:RestorePurchases()
  538. UnityEngine.EventSystems.StandaloneInputModule:Process()
  539. "}
  540. 04/23/2018 23:38:03 : RestorePurchases started ...
  541. 04/23/2018 23:38:03 : {"logType":"Log","message":"[Log] RestorePurchases continuing: True. If no further messages, no purchases available to restore.","stackTrace":"Debug:Log(Object, DLogType)
  542. UnityPayment:m__0(Boolean)
  543. UnityEngine.Purchasing.Extension.UnityUtil:Update()
  544. "}
  545. 04/23/2018 23:38:03 : RestorePurchases continuing: True. If no further messages, no purchases available to restore.
  546. 04/23/2018 23:38:13 : {"logType":"Log","message":"[Log] ========== OnLogin START ==========","stackTrace":"Debug:Log(Object, DLogType)
  547. FBCommunicator:OnLogin(ILoginResult)
  548. Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
  549. Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
  550. Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
  551. "}
  552. 04/23/2018 23:38:13 : {"logType":"Log","message":"[Log] FBCommunicator LOGGED IN","stackTrace":"Debug:Log(Object, DLogType)
  553. FBCommunicator:OnLogin(ILoginResult)
  554. Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
  555. Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
  556. Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
  557. "}
  558. 04/23/2018 23:38:13 : {"logType":"Log","message":"[Log] access token's User ID = 1964926477170087","stackTrace":"Debug:Log(Object, DLogType)
  559. FBCommunicator:OnLogin(ILoginResult)
  560. Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
  561. Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
  562. Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
  563. "}
  564. 04/23/2018 23:38:13 : {"logType":"Log","message":"[Log] email","stackTrace":"Debug:Log(Object, DLogType)
  565. FBCommunicator:OnLogin(ILoginResult)
  566. Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
  567. Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
  568. Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
  569. "}
  570. 04/23/2018 23:38:13 : {"logType":"Log","message":"[Log] public_profile","stackTrace":"Debug:Log(Object, DLogType)
  571. FBCommunicator:OnLogin(ILoginResult)
  572. Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
  573. Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
  574. Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
  575. "}
  576. 04/23/2018 23:38:13 : {"logType":"Log","message":"[Log] user_friends","stackTrace":"Debug:Log(Object, DLogType)
  577. FBCommunicator:OnLogin(ILoginResult)
  578. Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
  579. Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
  580. Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
  581. "}
  582. 04/23/2018 23:38:13 : {"logType":"Log","message":"[Log] FBCommunicator GetAppRequests","stackTrace":"Debug:Log(Object, DLogType)
  583. FBCommunicator:GetAppRequests()
  584. FBCommunicator:OnLogin(ILoginResult)
  585. Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
  586. Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
  587. Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
  588. "}
  589. 04/23/2018 23:38:13 : {"logType":"Log","message":"[Log] SNCallbackType.OnLogin","stackTrace":"Debug:Log(Object, DLogType)
  590. SocialInterface:OnSNCallback(SNCallbackType, Object, Object)
  591. FBCommunicator:OnLogin(ILoginResult)
  592. Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
  593. Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
  594. Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
  595. "}
  596. 04/23/2018 23:38:13 : {"logType":"Log","message":"[Log] FBCommunicator GetPlayerProfile","stackTrace":"Debug:Log(Object, DLogType)
  597. FBCommunicator:GetPlayerProfile()
  598. SocialInterface:OnSNCallback(SNCallbackType, Object, Object)
  599. FBCommunicator:OnLogin(ILoginResult)
  600. Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
  601. Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
  602. Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
  603. "}
  604. 04/23/2018 23:38:13 : {"logType":"Log","message":"[Log] ========== OnLogin END ==========","stackTrace":"Debug:Log(Object, DLogType)
  605. Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
  606. Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
  607. Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
  608. "}
  609. 04/23/2018 23:38:14 : {"logType":"Log","message":"[Log] ========== OnGetAppRequests START ==========","stackTrace":"Debug:Log(Object, DLogType)
  610. FBCommunicator:OnGetAppRequests(IGraphResult)
  611. Facebook.Unity.c__Iterator0:MoveNext()
  612. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  613. "}
  614. 04/23/2018 23:38:14 : FB Communicator On Get App Requests start
  615. 04/23/2018 23:38:14 : raw result = {"data":[]}
  616. 04/23/2018 23:38:14 : {"logType":"Log","message":"[Log] SNCallbackType.OnFBGetAppRequests","stackTrace":"Debug:Log(Object, DLogType)
  617. SocialInterface:OnSNCallback(SNCallbackType, Object, Object)
  618. FBCommunicator:OnGetAppRequests(IGraphResult)
  619. Facebook.Unity.c__Iterator0:MoveNext()
  620. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  621. "}
  622. 04/23/2018 23:38:14 : {"logType":"Log","message":"[Log] ========== OnGetAppRequests END 1 ==========","stackTrace":"Debug:Log(Object, DLogType)
  623. Facebook.Unity.c__Iterator0:MoveNext()
  624. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  625. "}
  626. 04/23/2018 23:38:14 : {"logType":"Log","message":"[Log] ========== OnGetPlayerProfile START ==========","stackTrace":"Debug:Log(Object, DLogType)
  627. FBCommunicator:OnGetPlayerProfile(IGraphResult)
  628. Facebook.Unity.c__Iterator0:MoveNext()
  629. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  630. "}
  631. 04/23/2018 23:38:14 : {"logType":"Log","message":"[Log] OnGetPlayerProfile 1","stackTrace":"Debug:Log(Object, DLogType)
  632. FBCommunicator:OnGetPlayerProfile(IGraphResult)
  633. Facebook.Unity.c__Iterator0:MoveNext()
  634. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  635. "}
  636. 04/23/2018 23:38:14 : {"logType":"Log","message":"[Log] OnGetPlayerProfile 2","stackTrace":"Debug:Log(Object, DLogType)
  637. FBCommunicator:OnGetPlayerProfile(IGraphResult)
  638. Facebook.Unity.c__Iterator0:MoveNext()
  639. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  640. "}
  641. 04/23/2018 23:38:14 : {"logType":"Log","message":"[Log] OnGetPlayerProfile 3","stackTrace":"Debug:Log(Object, DLogType)
  642. FBCommunicator:OnGetPlayerProfile(IGraphResult)
  643. Facebook.Unity.c__Iterator0:MoveNext()
  644. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  645. "}
  646. 04/23/2018 23:38:14 : {"logType":"Log","message":"[Log] SNCallbackType.OnGetPlayerProfile","stackTrace":"Debug:Log(Object, DLogType)
  647. SocialInterface:OnSNCallback(SNCallbackType, Object, Object)
  648. FBCommunicator:OnGetPlayerProfile(IGraphResult)
  649. Facebook.Unity.c__Iterator0:MoveNext()
  650. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  651. "}
  652. 04/23/2018 23:38:14 : {"logType":"Log","message":"[Log] FBCommunicator GetAppUsers","stackTrace":"Debug:Log(Object, DLogType)
  653. FBCommunicator:GetAppUsers()
  654. SocialInterface:OnSNCallback(SNCallbackType, Object, Object)
  655. FBCommunicator:OnGetPlayerProfile(IGraphResult)
  656. Facebook.Unity.c__Iterator0:MoveNext()
  657. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  658. "}
  659. 04/23/2018 23:38:14 : {"logType":"Log","message":"[Log] ========== OnGetPlayerProfile END ==========","stackTrace":"Debug:Log(Object, DLogType)
  660. Facebook.Unity.c__Iterator0:MoveNext()
  661. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  662. "}
  663. 04/23/2018 23:38:14 : {"logType":"Log","message":"[Log] SNCallbackType.OnGetAppUsers","stackTrace":"Debug:Log(Object, DLogType)
  664. SocialInterface:OnSNCallback(SNCallbackType, Object, Object)
  665. Facebook.Unity.c__Iterator0:MoveNext()
  666. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  667. "}
  668. 04/23/2018 23:38:14 : {"logType":"Log","message":"[Log] ========== OnGetFriendsRating START ==========","stackTrace":"Debug:Log(Object, DLogType)
  669. FBCommunicator:OnGetFriendsRating(IGraphResult)
  670. Facebook.Unity.c__Iterator0:MoveNext()
  671. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  672. "}
  673. 04/23/2018 23:38:14 : {"logType":"Log","message":"[Log] result = Error or result = canceled","stackTrace":"Debug:Log(Object, DLogType)
  674. FBCommunicator:OnGetFriendsRating(IGraphResult)
  675. Facebook.Unity.c__Iterator0:MoveNext()
  676. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  677. "}
  678. 04/23/2018 23:38:14 : result = Error or result = canceled
  679. 04/23/2018 23:38:14 : {"logType":"Log","message":"[Log] SNCallbackType.OnGetFriendsRating","stackTrace":"Debug:Log(Object, DLogType)
  680. SocialInterface:OnSNCallback(SNCallbackType, Object, Object)
  681. Facebook.Unity.c__Iterator0:MoveNext()
  682. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  683. "}
  684. 04/23/2018 23:38:14 : {"logType":"Exception","message":"NullReferenceException: A null value was found where an object instance was required.","stackTrace":"SocialInterface.OnSNCallback (SNCallbackType callbackType, System.Object data, System.Object addData)
  685. Facebook.Unity.AsyncRequestString+c__Iterator0.MoveNext ()
  686. UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
  687. "}
  688. 04/23/2018 23:38:15 : ProfileManager Start Crop Timer
  689. 04/23/2018 23:38:15 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"Debug:Log(Object, DLogType)
  690. GameControllerN:CheckCrossPromoState()
  691. WindowsController:Hide(Type)
  692. UnityEngine.EventSystems.StandaloneInputModule:Process()
  693. "}
  694. 04/23/2018 23:38:15 : {"logType":"Log","message":"[Log] CheckCrossPromoState 2","stackTrace":"Debug:Log(Object, DLogType)
  695. GameControllerN:CheckCrossPromoState()
  696. WindowsController:Hide(Type)
  697. UnityEngine.EventSystems.StandaloneInputModule:Process()
  698. "}
  699. 04/23/2018 23:38:15 : WindowsController hiding window: SettingsWindow
  700. 04/23/2018 23:38:16 : Collect 1 gold from goods/WhipStation
  701. 04/23/2018 23:38:16 : Current gold value = 2
  702. 04/23/2018 23:38:17 : WindowsController showing window: SettingsWindow
  703. 04/23/2018 23:38:21 : {"logType":"Log","message":"[Log] SNCallbackType.OnLogout","stackTrace":"Debug:Log(Object, DLogType)
  704. SocialInterface:OnSNCallback(SNCallbackType, Object, Object)
  705. SettingsWindow:OnFacebookButton()
  706. UnityEngine.EventSystems.StandaloneInputModule:Process()
  707. "}
  708. 04/23/2018 23:38:30 : {"logType":"Log","message":"[Log] ========== OnLogin START ==========","stackTrace":"Debug:Log(Object, DLogType)
  709. FBCommunicator:OnLogin(ILoginResult)
  710. Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
  711. Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
  712. Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
  713. "}
  714. 04/23/2018 23:38:30 : {"logType":"Log","message":"[Log] FBCommunicator LOGGED IN","stackTrace":"Debug:Log(Object, DLogType)
  715. FBCommunicator:OnLogin(ILoginResult)
  716. Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
  717. Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
  718. Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
  719. "}
  720. 04/23/2018 23:38:30 : {"logType":"Log","message":"[Log] access token's User ID = 1964926477170087","stackTrace":"Debug:Log(Object, DLogType)
  721. FBCommunicator:OnLogin(ILoginResult)
  722. Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
  723. Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
  724. Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
  725. "}
  726. 04/23/2018 23:38:30 : {"logType":"Log","message":"[Log] email","stackTrace":"Debug:Log(Object, DLogType)
  727. FBCommunicator:OnLogin(ILoginResult)
  728. Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
  729. Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
  730. Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
  731. "}
  732. 04/23/2018 23:38:30 : {"logType":"Log","message":"[Log] public_profile","stackTrace":"Debug:Log(Object, DLogType)
  733. FBCommunicator:OnLogin(ILoginResult)
  734. Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
  735. Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
  736. Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
  737. "}
  738. 04/23/2018 23:38:30 : {"logType":"Log","message":"[Log] user_friends","stackTrace":"Debug:Log(Object, DLogType)
  739. FBCommunicator:OnLogin(ILoginResult)
  740. Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
  741. Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
  742. Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
  743. "}
  744. 04/23/2018 23:38:30 : {"logType":"Log","message":"[Log] FBCommunicator GetAppRequests","stackTrace":"Debug:Log(Object, DLogType)
  745. FBCommunicator:GetAppRequests()
  746. FBCommunicator:OnLogin(ILoginResult)
  747. Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
  748. Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
  749. Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
  750. "}
  751. 04/23/2018 23:38:30 : {"logType":"Log","message":"[Log] SNCallbackType.OnLogin","stackTrace":"Debug:Log(Object, DLogType)
  752. SocialInterface:OnSNCallback(SNCallbackType, Object, Object)
  753. FBCommunicator:OnLogin(ILoginResult)
  754. Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
  755. Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
  756. Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
  757. "}
  758. 04/23/2018 23:38:30 : {"logType":"Log","message":"[Log] FBCommunicator GetPlayerProfile","stackTrace":"Debug:Log(Object, DLogType)
  759. FBCommunicator:GetPlayerProfile()
  760. SocialInterface:OnSNCallback(SNCallbackType, Object, Object)
  761. FBCommunicator:OnLogin(ILoginResult)
  762. Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
  763. Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
  764. Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
  765. "}
  766. 04/23/2018 23:38:30 : {"logType":"Log","message":"[Log] ========== OnLogin END ==========","stackTrace":"Debug:Log(Object, DLogType)
  767. Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
  768. Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
  769. Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
  770. "}
  771. 04/23/2018 23:38:30 : {"logType":"Log","message":"[Log] ========== OnGetPlayerProfile START ==========","stackTrace":"Debug:Log(Object, DLogType)
  772. FBCommunicator:OnGetPlayerProfile(IGraphResult)
  773. Facebook.Unity.c__Iterator0:MoveNext()
  774. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  775. "}
  776. 04/23/2018 23:38:30 : {"logType":"Log","message":"[Log] OnGetPlayerProfile 1","stackTrace":"Debug:Log(Object, DLogType)
  777. FBCommunicator:OnGetPlayerProfile(IGraphResult)
  778. Facebook.Unity.c__Iterator0:MoveNext()
  779. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  780. "}
  781. 04/23/2018 23:38:30 : {"logType":"Log","message":"[Log] OnGetPlayerProfile 2","stackTrace":"Debug:Log(Object, DLogType)
  782. FBCommunicator:OnGetPlayerProfile(IGraphResult)
  783. Facebook.Unity.c__Iterator0:MoveNext()
  784. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  785. "}
  786. 04/23/2018 23:38:30 : {"logType":"Log","message":"[Log] OnGetPlayerProfile 3","stackTrace":"Debug:Log(Object, DLogType)
  787. FBCommunicator:OnGetPlayerProfile(IGraphResult)
  788. Facebook.Unity.c__Iterator0:MoveNext()
  789. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  790. "}
  791. 04/23/2018 23:38:30 : {"logType":"Log","message":"[Log] SNCallbackType.OnGetPlayerProfile","stackTrace":"Debug:Log(Object, DLogType)
  792. SocialInterface:OnSNCallback(SNCallbackType, Object, Object)
  793. FBCommunicator:OnGetPlayerProfile(IGraphResult)
  794. Facebook.Unity.c__Iterator0:MoveNext()
  795. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  796. "}
  797. 04/23/2018 23:38:30 : {"logType":"Log","message":"[Log] FBCommunicator GetAppUsers","stackTrace":"Debug:Log(Object, DLogType)
  798. FBCommunicator:GetAppUsers()
  799. SocialInterface:OnSNCallback(SNCallbackType, Object, Object)
  800. FBCommunicator:OnGetPlayerProfile(IGraphResult)
  801. Facebook.Unity.c__Iterator0:MoveNext()
  802. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  803. "}
  804. 04/23/2018 23:38:30 : {"logType":"Log","message":"[Log] ========== OnGetPlayerProfile END ==========","stackTrace":"Debug:Log(Object, DLogType)
  805. Facebook.Unity.c__Iterator0:MoveNext()
  806. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  807. "}
  808. 04/23/2018 23:38:30 : {"logType":"Log","message":"[Log] ========== OnGetAppRequests START ==========","stackTrace":"Debug:Log(Object, DLogType)
  809. FBCommunicator:OnGetAppRequests(IGraphResult)
  810. Facebook.Unity.c__Iterator0:MoveNext()
  811. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  812. "}
  813. 04/23/2018 23:38:30 : FB Communicator On Get App Requests start
  814. 04/23/2018 23:38:30 : raw result = {"data":[]}
  815. 04/23/2018 23:38:30 : {"logType":"Log","message":"[Log] SNCallbackType.OnFBGetAppRequests","stackTrace":"Debug:Log(Object, DLogType)
  816. SocialInterface:OnSNCallback(SNCallbackType, Object, Object)
  817. FBCommunicator:OnGetAppRequests(IGraphResult)
  818. Facebook.Unity.c__Iterator0:MoveNext()
  819. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  820. "}
  821. 04/23/2018 23:38:30 : {"logType":"Log","message":"[Log] ========== OnGetAppRequests END 1 ==========","stackTrace":"Debug:Log(Object, DLogType)
  822. Facebook.Unity.c__Iterator0:MoveNext()
  823. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  824. "}
  825. 04/23/2018 23:38:30 : {"logType":"Log","message":"[Log] SNCallbackType.OnGetAppUsers","stackTrace":"Debug:Log(Object, DLogType)
  826. SocialInterface:OnSNCallback(SNCallbackType, Object, Object)
  827. Facebook.Unity.c__Iterator0:MoveNext()
  828. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  829. "}
  830. 04/23/2018 23:38:30 : {"logType":"Log","message":"[Log] ========== OnGetFriendsRating START ==========","stackTrace":"Debug:Log(Object, DLogType)
  831. FBCommunicator:OnGetFriendsRating(IGraphResult)
  832. Facebook.Unity.c__Iterator0:MoveNext()
  833. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  834. "}
  835. 04/23/2018 23:38:30 : {"logType":"Log","message":"[Log] result = Error or result = canceled","stackTrace":"Debug:Log(Object, DLogType)
  836. FBCommunicator:OnGetFriendsRating(IGraphResult)
  837. Facebook.Unity.c__Iterator0:MoveNext()
  838. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  839. "}
  840. 04/23/2018 23:38:30 : result = Error or result = canceled
  841. 04/23/2018 23:38:30 : {"logType":"Log","message":"[Log] SNCallbackType.OnGetFriendsRating","stackTrace":"Debug:Log(Object, DLogType)
  842. SocialInterface:OnSNCallback(SNCallbackType, Object, Object)
  843. Facebook.Unity.c__Iterator0:MoveNext()
  844. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  845. "}
  846. 04/23/2018 23:38:30 : {"logType":"Exception","message":"NullReferenceException: A null value was found where an object instance was required.","stackTrace":"SocialInterface.OnSNCallback (SNCallbackType callbackType, System.Object data, System.Object addData)
  847. Facebook.Unity.AsyncRequestString+c__Iterator0.MoveNext ()
  848. UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
  849. "}
  850. 04/23/2018 23:38:34 : ProfileManager Start Crop Timer
  851. 04/23/2018 23:38:34 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"Debug:Log(Object, DLogType)
  852. GameControllerN:CheckCrossPromoState()
  853. WindowsController:Hide(Type)
  854. UnityEngine.EventSystems.StandaloneInputModule:Process()
  855. "}
  856. 04/23/2018 23:38:34 : {"logType":"Log","message":"[Log] CheckCrossPromoState 2","stackTrace":"Debug:Log(Object, DLogType)
  857. GameControllerN:CheckCrossPromoState()
  858. WindowsController:Hide(Type)
  859. UnityEngine.EventSystems.StandaloneInputModule:Process()
  860. "}
  861. 04/23/2018 23:38:34 : WindowsController hiding window: SettingsWindow
  862. 04/23/2018 23:38:34 : Collect 1 gold from goods/WhipStation
  863. 04/23/2018 23:38:34 : Current gold value = 3
  864. 04/23/2018 23:38:36 : Collect 1 gold from goods/WhipStation
  865. 04/23/2018 23:38:36 : Current gold value = 4
  866. 04/23/2018 23:38:37 : Collect 1 gold from goods/WhipStation
  867. 04/23/2018 23:38:37 : Current gold value = 5
  868. 04/23/2018 23:38:38 : Collect 1 gold from goods/WhipStation
  869. 04/23/2018 23:38:38 : Current gold value = 6
  870. 04/23/2018 23:38:39 : Collect 1 gold from goods/WhipStation
  871. 04/23/2018 23:38:39 : Current gold value = 7
  872. 04/23/2018 23:38:41 : Collect 1 gold from goods/WhipStation
  873. 04/23/2018 23:38:41 : Current gold value = 8
  874. 04/23/2018 23:38:42 : Collect 1 gold from goods/WhipStation
  875. 04/23/2018 23:38:42 : Current gold value = 9
  876. 04/23/2018 23:38:43 : Collect 1 gold from goods/WhipStation
  877. 04/23/2018 23:38:43 : Current gold value = 10
  878. 04/23/2018 23:38:45 : Collect 1 gold from goods/WhipStation
  879. 04/23/2018 23:38:45 : Current gold value = 11
  880. 04/23/2018 23:38:46 : Collect 1 gold from goods/WhipStation
  881. 04/23/2018 23:38:46 : Current gold value = 12
  882. 04/23/2018 23:38:47 : Collect 1 gold from goods/WhipStation
  883. 04/23/2018 23:38:47 : Current gold value = 13
  884. 04/23/2018 23:38:48 : Collect 1 gold from goods/WhipStation
  885. 04/23/2018 23:38:48 : Current gold value = 14
  886. 04/23/2018 23:38:49 : Collect 1 gold from goods/WhipStation
  887. 04/23/2018 23:38:49 : Current gold value = 15
  888. 04/23/2018 23:38:50 : Collect 1 gold from goods/WhipStation
  889. 04/23/2018 23:38:50 : Current gold value = 16
  890. 04/23/2018 23:38:52 : Collect 1 gold from goods/WhipStation
  891. 04/23/2018 23:38:52 : Current gold value = 17
  892. 04/23/2018 23:38:53 : Collect 1 gold from goods/WhipStation
  893. 04/23/2018 23:38:53 : Current gold value = 18
  894. 04/23/2018 23:38:54 : Collect 1 gold from goods/WhipStation
  895. 04/23/2018 23:38:54 : Current gold value = 19
  896. 04/23/2018 23:38:55 : Collect 1 gold from goods/WhipStation
  897. 04/23/2018 23:38:56 : Current gold value = 20
  898. 04/23/2018 23:38:56 : {"logType":"Log","message":"[Log] Tutorial step = UpgradeSlot","stackTrace":"Debug:Log(Object, DLogType)
  899. ProfileManager:set_TutorialState(TutorialStep)
  900. TutorialManager:FinishActiveStep()
  901. FarmSlotController:TryToCollectGold()
  902. UnityEngine.EventSystems.StandaloneInputModule:Process()
  903. "}
  904. 04/23/2018 23:38:56 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"Debug:Log(Object, DLogType)
  905. GameControllerN:CheckCrossPromoState()
  906. ProfileManager:set_TutorialState(TutorialStep)
  907. TutorialManager:FinishActiveStep()
  908. FarmSlotController:TryToCollectGold()
  909. UnityEngine.EventSystems.StandaloneInputModule:Process()
  910. "}
  911. 04/23/2018 23:38:56 : {"logType":"Log","message":"[Log] CheckCrossPromoState 2","stackTrace":"Debug:Log(Object, DLogType)
  912. GameControllerN:CheckCrossPromoState()
  913. ProfileManager:set_TutorialState(TutorialStep)
  914. TutorialManager:FinishActiveStep()
  915. FarmSlotController:TryToCollectGold()
  916. UnityEngine.EventSystems.StandaloneInputModule:Process()
  917. "}
  918. 04/23/2018 23:38:56 : Current tutorial state = UpgradeSlot
  919. 04/23/2018 23:38:58 : Finished tutorial step = ClickUpgradeSlotsButton
  920. 04/23/2018 23:38:58 : Active tutorial step = UpgradeSlot
  921. 04/23/2018 23:38:58 : GameMode changed from Normal to Upgrade
  922. 04/23/2018 23:39:00 : Current gold value = 17
  923. 04/23/2018 23:39:00 : Upgrade goods/WhipStation from level 1 to level 2
  924. 04/23/2018 23:39:00 : Current gold value = 14
  925. 04/23/2018 23:39:00 : Upgrade goods/WhipStation from level 2 to level 3
  926. 04/23/2018 23:39:00 : Current gold value = 11
  927. 04/23/2018 23:39:00 : Upgrade goods/WhipStation from level 3 to level 4
  928. 04/23/2018 23:39:00 : Current gold value = 6
  929. 04/23/2018 23:39:00 : {"logType":"Log","message":"[Log] Tutorial step = CollectFirstThousand","stackTrace":"Debug:Log(Object, DLogType)
  930. ProfileManager:set_TutorialState(TutorialStep)
  931. TutorialManager:FinishActiveStep()
  932. FarmSlotController:TryToUpgradeSlot()
  933. UnityEngine.EventSystems.StandaloneInputModule:Process()
  934. "}
  935. 04/23/2018 23:39:00 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"Debug:Log(Object, DLogType)
  936. GameControllerN:CheckCrossPromoState()
  937. ProfileManager:set_TutorialState(TutorialStep)
  938. TutorialManager:FinishActiveStep()
  939. FarmSlotController:TryToUpgradeSlot()
  940. UnityEngine.EventSystems.StandaloneInputModule:Process()
  941. "}
  942. 04/23/2018 23:39:00 : {"logType":"Log","message":"[Log] CheckCrossPromoState 2","stackTrace":"Debug:Log(Object, DLogType)
  943. GameControllerN:CheckCrossPromoState()
  944. ProfileManager:set_TutorialState(TutorialStep)
  945. TutorialManager:FinishActiveStep()
  946. FarmSlotController:TryToUpgradeSlot()
  947. UnityEngine.EventSystems.StandaloneInputModule:Process()
  948. "}
  949. 04/23/2018 23:39:00 : Current tutorial state = CollectFirstThousand
  950. 04/23/2018 23:39:00 : Upgrade goods/WhipStation from level 4 to level 5
  951. 04/23/2018 23:39:01 : Current gold value = 1
  952. 04/23/2018 23:39:01 : Upgrade goods/WhipStation from level 5 to level 6
  953. 04/23/2018 23:39:02 : GameMode changed from Upgrade to Normal
  954. 04/23/2018 23:39:02 : ProfileManager Start Crop Timer
  955. 04/23/2018 23:39:02 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"Debug:Log(Object, DLogType)
  956. GameControllerN:CheckCrossPromoState()
  957. GameControllerN:set_GameMode(GameMode)
  958. UnityEngine.EventSystems.StandaloneInputModule:Process()
  959. "}
  960. 04/23/2018 23:39:02 : {"logType":"Log","message":"[Log] CheckCrossPromoState 2","stackTrace":"Debug:Log(Object, DLogType)
  961. GameControllerN:CheckCrossPromoState()
  962. GameControllerN:set_GameMode(GameMode)
  963. UnityEngine.EventSystems.StandaloneInputModule:Process()
  964. "}
  965. 04/23/2018 23:39:03 : Collect 1 gold from goods/WhipStation
  966. 04/23/2018 23:39:03 : Current gold value = 2
  967. 04/23/2018 23:39:04 : Collect 6 gold from goods/WhipStation
  968. 04/23/2018 23:39:04 : Current gold value = 8
  969. 04/23/2018 23:39:05 : Collect 6 gold from goods/WhipStation
  970. 04/23/2018 23:39:05 : Current gold value = 14
  971. 04/23/2018 23:39:06 : Collect 6 gold from goods/WhipStation
  972. 04/23/2018 23:39:06 : Current gold value = 20
  973. 04/23/2018 23:39:07 : Collect 6 gold from goods/WhipStation
  974. 04/23/2018 23:39:07 : Current gold value = 26
  975. 04/23/2018 23:39:08 : Collect 6 gold from goods/WhipStation
  976. 04/23/2018 23:39:08 : Current gold value = 32
  977. 04/23/2018 23:39:10 : Collect 6 gold from goods/WhipStation
  978. 04/23/2018 23:39:10 : Current gold value = 38
  979. 04/23/2018 23:39:11 : Collect 6 gold from goods/WhipStation
  980. 04/23/2018 23:39:11 : Current gold value = 44
  981. 04/23/2018 23:39:12 : Collect 6 gold from goods/WhipStation
  982. 04/23/2018 23:39:12 : Current gold value = 50
  983. 04/23/2018 23:39:13 : Collect 6 gold from goods/WhipStation
  984. 04/23/2018 23:39:13 : Current gold value = 56
  985. 04/23/2018 23:39:14 : WindowsController showing window: SettingsWindow
  986. 04/23/2018 23:39:16 : ProfileManager Start Crop Timer
  987. 04/23/2018 23:39:16 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"Debug:Log(Object, DLogType)
  988. GameControllerN:CheckCrossPromoState()
  989. WindowsController:Hide(Type)
  990. UnityEngine.EventSystems.StandaloneInputModule:Process()
  991. "}
  992. 04/23/2018 23:39:16 : {"logType":"Log","message":"[Log] CheckCrossPromoState 2","stackTrace":"Debug:Log(Object, DLogType)
  993. GameControllerN:CheckCrossPromoState()
  994. WindowsController:Hide(Type)
  995. UnityEngine.EventSystems.StandaloneInputModule:Process()
  996. "}
  997. 04/23/2018 23:39:16 : WindowsController hiding window: SettingsWindow
  998. 04/23/2018 23:39:16 : Collect 6 gold from goods/WhipStation
  999. 04/23/2018 23:39:16 : Current gold value = 62
  1000. 04/23/2018 23:39:18 : WindowsController showing window: BuySlotWindow
  1001. 04/23/2018 23:39:19 : GameControllerN place goods/Boiler to slot 1
  1002. 04/23/2018 23:39:19 : Current gold value = 2
  1003. 04/23/2018 23:39:19 : ProfileManager Start Crop Timer
  1004. 04/23/2018 23:39:19 : ProfileManager Start Crop Timer
  1005. 04/23/2018 23:39:19 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"Debug:Log(Object, DLogType)
  1006. GameControllerN:CheckCrossPromoState()
  1007. WindowsController:Hide(Type)
  1008. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1009. "}
  1010. 04/23/2018 23:39:19 : {"logType":"Log","message":"[Log] CheckCrossPromoState 2","stackTrace":"Debug:Log(Object, DLogType)
  1011. GameControllerN:CheckCrossPromoState()
  1012. WindowsController:Hide(Type)
  1013. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1014. "}
  1015. 04/23/2018 23:39:19 : WindowsController hiding window: BuySlotWindow
  1016. 04/23/2018 23:39:22 : GameMode changed from Normal to Upgrade
  1017. 04/23/2018 23:39:24 : to level 1
  1018. 04/23/2018 23:39:25 : GameMode changed from Upgrade to Normal
  1019. 04/23/2018 23:39:25 : ProfileManager Start Crop Timer
  1020. 04/23/2018 23:39:25 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"Debug:Log(Object, DLogType)
  1021. GameControllerN:CheckCrossPromoState()
  1022. GameControllerN:set_GameMode(GameMode)
  1023. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1024. "}
  1025. 04/23/2018 23:39:25 : {"logType":"Log","message":"[Log] CheckCrossPromoState 2","stackTrace":"Debug:Log(Object, DLogType)
  1026. GameControllerN:CheckCrossPromoState()
  1027. GameControllerN:set_GameMode(GameMode)
  1028. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1029. "}
  1030. 04/23/2018 23:39:25 : Collect 6 gold from goods/WhipStation
  1031. 04/23/2018 23:39:25 : Current gold value = 8
  1032. 04/23/2018 23:39:26 : Collect 15 gold from goods/Boiler
  1033. 04/23/2018 23:39:26 : Current gold value = 23
  1034. 04/23/2018 23:39:27 : Collect 6 gold from goods/WhipStation
  1035. 04/23/2018 23:39:27 : Current gold value = 29
  1036. 04/23/2018 23:39:28 : Collect 6 gold from goods/WhipStation
  1037. 04/23/2018 23:39:28 : Current gold value = 35
  1038. 04/23/2018 23:39:30 : Collect 6 gold from goods/WhipStation
  1039. 04/23/2018 23:39:30 : Current gold value = 41
  1040. 04/23/2018 23:39:32 : Collect 6 gold from goods/WhipStation
  1041. 04/23/2018 23:39:32 : Current gold value = 47
  1042. 04/23/2018 23:39:32 : Collect 15 gold from goods/Boiler
  1043. 04/23/2018 23:39:32 : Current gold value = 62
  1044. 04/23/2018 23:39:33 : Collect 6 gold from goods/WhipStation
  1045. 04/23/2018 23:39:33 : Current gold value = 68
  1046. 04/23/2018 23:39:34 : Collect 6 gold from goods/WhipStation
  1047. 04/23/2018 23:39:34 : Current gold value = 74
  1048. 04/23/2018 23:39:35 : Collect 6 gold from goods/WhipStation
  1049. 04/23/2018 23:39:35 : Current gold value = 80
  1050. 04/23/2018 23:39:37 : Collect 6 gold from goods/WhipStation
  1051. 04/23/2018 23:39:37 : Current gold value = 86
  1052. 04/23/2018 23:39:38 : Collect 15 gold from goods/Boiler
  1053. 04/23/2018 23:39:38 : Current gold value = 101
  1054. 04/23/2018 23:39:38 : Collect 6 gold from goods/WhipStation
  1055. 04/23/2018 23:39:38 : Current gold value = 107
  1056. 04/23/2018 23:39:39 : Collect 6 gold from goods/WhipStation
  1057. 04/23/2018 23:39:39 : Current gold value = 113
  1058. 04/23/2018 23:39:41 : Collect 6 gold from goods/WhipStation
  1059. 04/23/2018 23:39:41 : Current gold value = 119
  1060. 04/23/2018 23:39:42 : Collect 6 gold from goods/WhipStation
  1061. 04/23/2018 23:39:42 : Current gold value = 125
  1062. 04/23/2018 23:39:43 : WindowsController showing window: SettingsWindow
  1063. 04/23/2018 23:39:48 : {"logType":"Log","message":"[Log] RestorePurchases started ...","stackTrace":"Debug:Log(Object, DLogType)
  1064. UnityPayment:RestorePurchases()
  1065. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1066. "}
  1067. 04/23/2018 23:39:48 : RestorePurchases started ...
  1068. 04/23/2018 23:39:49 : {"logType":"Log","message":"[Log] RestorePurchases started ...","stackTrace":"Debug:Log(Object, DLogType)
  1069. UnityPayment:RestorePurchases()
  1070. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1071. "}
  1072. 04/23/2018 23:39:49 : RestorePurchases started ...
  1073. 04/23/2018 23:39:49 : {"logType":"Log","message":"[Log] RestorePurchases continuing: True. If no further messages, no purchases available to restore.","stackTrace":"Debug:Log(Object, DLogType)
  1074. UnityPayment:m__0(Boolean)
  1075. UnityEngine.Purchasing.Extension.UnityUtil:Update()
  1076. "}
  1077. 04/23/2018 23:39:49 : RestorePurchases continuing: True. If no further messages, no purchases available to restore.
  1078. 04/23/2018 23:39:50 : {"logType":"Log","message":"[Log] RestorePurchases started ...","stackTrace":"Debug:Log(Object, DLogType)
  1079. UnityPayment:RestorePurchases()
  1080. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1081. "}
  1082. 04/23/2018 23:39:50 : RestorePurchases started ...
  1083. 04/23/2018 23:39:50 : {"logType":"Log","message":"[Log] RestorePurchases continuing: True. If no further messages, no purchases available to restore.","stackTrace":"Debug:Log(Object, DLogType)
  1084. UnityPayment:m__0(Boolean)
  1085. UnityEngine.Purchasing.Extension.UnityUtil:Update()
  1086. "}
  1087. 04/23/2018 23:39:50 : RestorePurchases continuing: True. If no further messages, no purchases available to restore.
  1088. 04/23/2018 23:39:50 : {"logType":"Log","message":"[Log] RestorePurchases started ...","stackTrace":"Debug:Log(Object, DLogType)
  1089. UnityPayment:RestorePurchases()
  1090. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1091. "}
  1092. 04/23/2018 23:39:50 : RestorePurchases started ...
  1093. 04/23/2018 23:39:50 : {"logType":"Log","message":"[Log] RestorePurchases started ...","stackTrace":"Debug:Log(Object, DLogType)
  1094. UnityPayment:RestorePurchases()
  1095. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1096. "}
  1097. 04/23/2018 23:39:50 : RestorePurchases started ...
  1098. 04/23/2018 23:39:50 : {"logType":"Log","message":"[Log] RestorePurchases continuing: True. If no further messages, no purchases available to restore.","stackTrace":"Debug:Log(Object, DLogType)
  1099. UnityPayment:m__0(Boolean)
  1100. UnityEngine.Purchasing.Extension.UnityUtil:Update()
  1101. "}
  1102. 04/23/2018 23:39:50 : RestorePurchases continuing: True. If no further messages, no purchases available to restore.
  1103. 04/23/2018 23:39:51 : {"logType":"Log","message":"[Log] RestorePurchases started ...","stackTrace":"Debug:Log(Object, DLogType)
  1104. UnityPayment:RestorePurchases()
  1105. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1106. "}
  1107. 04/23/2018 23:39:51 : RestorePurchases started ...
  1108. 04/23/2018 23:39:51 : {"logType":"Log","message":"[Log] RestorePurchases started ...","stackTrace":"Debug:Log(Object, DLogType)
  1109. UnityPayment:RestorePurchases()
  1110. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1111. "}
  1112. 04/23/2018 23:39:51 : RestorePurchases started ...
  1113. 04/23/2018 23:39:51 : {"logType":"Log","message":"[Log] RestorePurchases continuing: True. If no further messages, no purchases available to restore.","stackTrace":"Debug:Log(Object, DLogType)
  1114. UnityPayment:m__0(Boolean)
  1115. UnityEngine.Purchasing.Extension.UnityUtil:Update()
  1116. "}
  1117. 04/23/2018 23:39:51 : RestorePurchases continuing: True. If no further messages, no purchases available to restore.
  1118. 04/23/2018 23:39:51 : {"logType":"Log","message":"[Log] RestorePurchases started ...","stackTrace":"Debug:Log(Object, DLogType)
  1119. UnityPayment:RestorePurchases()
  1120. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1121. "}
  1122. 04/23/2018 23:39:51 : RestorePurchases started ...
  1123. 04/23/2018 23:39:52 : {"logType":"Log","message":"[Log] RestorePurchases continuing: True. If no further messages, no purchases available to restore.","stackTrace":"Debug:Log(Object, DLogType)
  1124. UnityPayment:m__0(Boolean)
  1125. UnityEngine.Purchasing.Extension.UnityUtil:Update()
  1126. "}
  1127. 04/23/2018 23:39:52 : RestorePurchases continuing: True. If no further messages, no purchases available to restore.
  1128.  
  1129. ================================================================================
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