Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- /* SA-MP Object Functions
- *
- * (c) Copyright 2005-2010, SA-MP Team
- *
- */
- #if defined _objects_included
- #endinput
- #endif
- #define _objects_included
- #pragma library objects
- // Objects
- native CreateObject(modelid, Float:X, Float:Y, Float:Z, Float:rX, Float:rY, Float:rZ, Float:DrawDistance = 0.0);
- native AttachObjectToVehicle(objectid, vehicleid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:RotZ);
- native SetObjectPos(objectid, Float:X, Float:Y, Float:Z);
- native GetObjectPos(objectid, &Float:X, &Float:Y, &Float:Z);
- native SetObjectRot(objectid, Float:RotX, Float:RotY, Float:RotZ);
- native GetObjectRot(objectid, &Float:RotX, &Float:RotY, &Float:RotZ);
- native IsValidObject(objectid);
- native DestroyObject(objectid);
- native MoveObject(objectid, Float:X, Float:Y, Float:Z, Float:Speed);
- native StopObject(objectid);
- native CreatePlayerObject(playerid, modelid, Float:X, Float:Y, Float:Z, Float:rX, Float:rY, Float:rZ, Float:DrawDistance = 0.0);
- native SetPlayerObjectPos(playerid, objectid, Float:X, Float:Y, Float:Z);
- native GetPlayerObjectPos(playerid, objectid, &Float:X, &Float:Y, &Float:Z);
- native SetPlayerObjectRot(playerid, objectid, Float:RotX, Float:RotY, Float:RotZ);
- native GetPlayerObjectRot(playerid, objectid, &Float:RotX, &Float:RotY, &Float:RotZ);
- native IsValidPlayerObject(playerid, objectid);
- native DestroyPlayerObject(playerid, objectid);
- native MovePlayerObject(playerid, objectid, Float:X, Float:Y, Float:Z, Float:Speed);
- native StopPlayerObject(playerid, objectid);
- native AttachObjectToPlayer(objectid, playerid, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:rX, Float:rY, Float:rZ);
- native AttachPlayerObjectToPlayer(objectplayer, objectid, attachplayer, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:rX, Float:rY, Float:rZ);
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement