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- Access violation - code c0000005 (first/second chance not available)
- UE4Editor_ProjectWaifu_2438!ATalentTree::FindByID() [c:\users\rcarol\documents\project waifu fix\projectwaifu\source\projectwaifu\talenttree.cpp:42]
- UE4Editor_ProjectWaifu_2438!AProjectWaifuGameMode::execGetTalentByID() [c:\users\rcarol\documents\project waifu fix\projectwaifu\source\projectwaifu\projectwaifugamemode.h:15]
- UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:5077]
- UE4Editor_CoreUObject!UObject::CallFunction() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:641]
- UE4Editor_CoreUObject!UObject::execLetObj() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1895]
- UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:866]
- UE4Editor_CoreUObject!UObject::CallFunction() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:765]
- UE4Editor_CoreUObject!UObject::execVirtualFunction() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2166]
- UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:866]
- UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:5077]
- UE4Editor_CoreUObject!UObject::ProcessEvent() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1245]
- UE4Editor_Engine!AActor::ProcessEvent() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\actor.cpp:639]
- UE4Editor_Engine!AActor::BeginPlay() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\actor.cpp:2994]
- UE4Editor_Engine!AWorldSettings::NotifyBeginPlay() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\worldsettings.cpp:164]
- UE4Editor_Engine!AGameMode::HandleMatchHasStarted() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\gamemode.cpp:623]
- UE4Editor_Engine!AGameMode::SetMatchState() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\gamemode.cpp:733]
- UE4Editor_Engine!AGameMode::StartMatch() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\gamemode.cpp:600]
- UE4Editor_Engine!UWorld::BeginPlay() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\world.cpp:3218]
- UE4Editor_Engine!UGameInstance::StartPIEGameInstance() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\gameinstance.cpp:293]
- UE4Editor_UnrealEd!UEditorEngine::CreatePIEGameInstance() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\playlevel.cpp:3250]
- UE4Editor_UnrealEd!UEditorEngine::PlayInEditor() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\playlevel.cpp:2346]
- UE4Editor_UnrealEd!UEditorEngine::StartQueuedPlayMapRequest() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\playlevel.cpp:1103]
- UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:1246]
- UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:368]
- UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2775]
- UE4Editor!GuardedMain() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launch.cpp:148]
- UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
- UE4Editor!WinMain() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
- UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
- kernel32
- ntdll
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