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  1. NullReferenceException
  2. at (wrapper managed-to-native) UnityEngine.MonoBehaviour:IsObjectMonoBehaviour (UnityEngine.Object)
  3. at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in <filename unknown>:0
  4. at yaga.code.game.behaviours.dialogue.DialogueEncounter.ConversationEnded () [0x00014] in E:\2\game\Yaga\Assets\code\game\behaviours\dialogue\DialogueEncounter.cs:104
  5. at yaga.code.game.behaviours.dialogue.DialogueEncounter.Instance_conversationEnded (UnityEngine.Transform t) [0x00042] in E:\2\game\Yaga\Assets\code\game\behaviours\dialogue\DialogueEncounter.cs:98
  6. at (wrapper delegate-invoke) PixelCrushers.DialogueSystem.TransformDelegate:invoke_void__this___Transform (UnityEngine.Transform)
  7. at PixelCrushers.DialogueSystem.DialogueSystemController.OnConversationEnd (UnityEngine.Transform actor) [0x00008] in E:\2\game\Yaga\Assets\libs\Pixel Crushers\Dialogue System\Scripts\Manager\DialogueSystemController.cs:979
  8. UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions)
  9. PixelCrushers.DialogueSystem.ConversationModel:InformParticipants(String, Boolean) (at E:\2\game\Yaga\Assets\libs\Pixel Crushers\Dialogue System\Scripts\Model-View-Controller\Model\Logic\Conversation Model\ConversationModel.cs:201)
  10. PixelCrushers.DialogueSystem.ConversationController:Close() (at E:\2\game\Yaga\Assets\libs\Pixel Crushers\Dialogue System\Scripts\Model-View-Controller\Controller\ConversationController.cs:124)
  11. PixelCrushers.DialogueSystem.ConversationController:OnFinishedSubtitle(Object, EventArgs) (at E:\2\game\Yaga\Assets\libs\Pixel Crushers\Dialogue System\Scripts\Model-View-Controller\Controller\ConversationController.cs:232)
  12. PixelCrushers.DialogueSystem.ConversationView:FinishSubtitle() (at E:\2\game\Yaga\Assets\libs\Pixel Crushers\Dialogue System\Scripts\Model-View-Controller\View\Conversation View\ConversationView.cs:369)
  13. PixelCrushers.DialogueSystem.ConversationView:HandleContinueButtonClick() (at E:\2\game\Yaga\Assets\libs\Pixel Crushers\Dialogue System\Scripts\Model-View-Controller\View\Conversation View\ConversationView.cs:349)
  14. PixelCrushers.DialogueSystem.ConversationView:OnConversationContinueAll() (at E:\2\game\Yaga\Assets\libs\Pixel Crushers\Dialogue System\Scripts\Model-View-Controller\View\Conversation View\ConversationView.cs:343)
  15. UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions)
  16. UnityEngine.Component:BroadcastMessage(String, SendMessageOptions)
  17. PixelCrushers.DialogueSystem.SequencerCommands.SequencerCommandYagaBase:EndCommand() (at E:\2\game\Yaga\Assets\code\game\behaviours\dialogue\sequencer\SequencerCommandYagaBase.cs:32)
  18. PixelCrushers.DialogueSystem.SequencerCommands.SequencerCommandGainTool:OnSubjectEvent(UInt32, YagaEventArgs) (at E:\2\game\Yaga\Assets\code\game\behaviours\dialogue\sequencer\SequencerCommandGainTool.cs:48)
  19. yaga.code.engine.Entity:PostSelfEvent(UInt32, YagaEventArgs) (at E:\2\game\Yaga\Assets\code\engine\Entity.cs:121)
  20. yaga.code.game.combat.datatypes.CombatMove:OnCombatMoveEnded(Boolean) (at E:\2\game\Yaga\Assets\code\game\combat\data_types\CombatMove.cs:402)
  21. yaga.code.game.combat.datatypes.CombatMove:OnSourceAnimationEvent(String, String, Single, Int32, String, String) (at E:\2\game\Yaga\Assets\code\game\combat\data_types\CombatMove.cs:242)
  22. yaga.code.game.combat.CombatMoves:OnAnimationEvent(YagaEventArgs) (at E:\2\game\Yaga\Assets\code\game\combat\CombatMoves.cs:91)
  23. yaga.code.game.combat.CombatMoves:OnSelfEvent(UInt32, YagaEventArgs) (at E:\2\game\Yaga\Assets\code\game\combat\CombatMoves.cs:64)
  24. yaga.code.engine.Entity:PostSelfEvent(UInt32, YagaEventArgs) (at E:\2\game\Yaga\Assets\code\engine\Entity.cs:121)
  25. yaga.code.game.behaviours.AnimationPlayback:animation_Complete(TrackEntry) (at E:\2\game\Yaga\Assets\code\game\behaviours\AnimationPlayback.cs:297)
  26. Spine.AnimationState:OnComplete(TrackEntry) (at E:\2\game\Yaga\Assets\libs\spine-csharp\AnimationState.cs:650)
  27. Spine.EventQueue:Drain() (at E:\2\game\Yaga\Assets\libs\spine-csharp\AnimationState.cs:986)
  28. Spine.AnimationState:Apply(Skeleton) (at E:\2\game\Yaga\Assets\libs\spine-csharp\AnimationState.cs:214)
  29. Spine.Unity.SkeletonAnimation:Update(Single) (at E:\2\game\Yaga\Assets\libs\spine-unity\SkeletonAnimation.cs:203)
  30. Spine.Unity.SkeletonAnimation:Update() (at E:\2\game\Yaga\Assets\libs\spine-unity\SkeletonAnimation.cs:184)
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