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ELC_AC 4.4(final)

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  27.  
  28.                              Anti-Cheat(ELC_AC)
  29.  
  30.                                 PROTECTIONS :
  31.                               Anti-Weapon HACK
  32.                                Anti-Ammo HACK
  33.                             Anti-Ammo Block HACK
  34.                                Anti-Money HACK
  35.                                Anti-Speed HACK
  36.                         Anti-Teleport & Anti-Airbreak
  37.                               Anti-Health HACK
  38.                               Anti-Armour HACK
  39.                           Anti-VEHICLE TELEPORT HACK
  40.                                 Anti-Crasher
  41.  
  42.                                     BUG :
  43.                                   Nothing
  44.  
  45.                                   VERSION :
  46.                                     V4.4
  47.  
  48.                                  COMPATIBLE :
  49.                                  SA-MP 0.3z
  50.  
  51.                                   CREDITS :
  52.                               ELOCTRO (SCRIPT)
  53.                        SIM (GetTickCount for linux)
  54.                             Donya(Anti-Crasher)
  55.                        Mineralo(OnPlayerCheat Update)
  56.  
  57.                           ELC_AC THE BEST PROTECTION
  58.                                       !
  59.  
  60.                                     \**/
  61. /*/- Anti-Cheat By Eloctro -----------------------------------------------------
  62.  
  63.                             ELC PRODUCTION(FRANCE)
  64.  
  65.                           http://elcprod.bb-fr.com/
  66. */
  67. #if defined _elc_ac_included
  68.     #endinput
  69. #endif
  70. #define _elc_ac_included
  71.  
  72. #if defined _elc_ac_compill
  73. #error You must add ELC_CONNECTOR or ELC_BASE but not add both
  74. #endif
  75. #define _elc_ac_compill
  76. /*----------------------------------------------------------------------------*/
  77. #include <a_samp>
  78. /*----------------------------------------------------------------------------*/
  79. //Anti-Cheat Statut defaut :
  80. #define ANTI_WEAPON_&_AMMO_HACK     1
  81. #define ANTI_AMMO_BLOCK_HACK        1
  82. #define ANTI_MONEY_HACK             1
  83. #define ANTI_SPEED_HACK             1
  84. #define ANTI_TELEPORT/AIBREAK_HACK  1
  85. #define ANTI_HEALTH_HACK            0//Not fix
  86. #define ANTI_ARMOUR_HACK            0//Not fix
  87. #define ANTI_VEHICLE-TELEPORT_HACK  2//1->Normal Protection,2->Hight Proection
  88. //Configuration :
  89. #define MAX_SPEED_VEHICLE                   380.0 // SPEED VEHICLE MAX(380=default)
  90. #define MAX_VEHICLE_DISTANCE_PER_SECOND     180   // DISTANCE PARCOUR MAX VEHICLE PER SECOND(180=default)
  91. #define MAX_PED_DISTANCE_PER_SECOND         100   // DISTANCE PARCOUR MAX AT PED PER SECOND(100=default)
  92. #define SPRINT_SPEED                        30.0  // (30=DEFAULT)
  93. #define TIMER_CHEAT_RATE                    3500  // (3500=DEFAULT)
  94. #define TIME_GRANULITY                      50    // Granulity GetTickCount
  95. #define DELAY_LOAD_AFTER_SPAWN              5000
  96. #define MAX_DELAY_SEND_STATS                2000
  97. #define MAX_DELAY_WAIT_AFTER_SPAWN          3000
  98. #define MAX_VEHICLE_DISTANCE_UCM            10
  99. #define MAX_WEAPON_SHOT_FOR_CHECK           5
  100. //STATUS MODE :
  101. //#define NO_TICK_COUNT  //uncomment If GetTickCount() bug(linux?)
  102. #define INCLUDE_BASE_MODE //uncomment to pass in mod include
  103. #define MODE_DELAY_SEND_STATS //uncomment if the sending of stats is a bit slow(RECOMMANDED)
  104. #define DISABLE_MONEY_DEATHLOSE //uncomment if you disable the lose of 100$ after death
  105. //Calcul(DON'T TOUCH)----------------------------------------------------------
  106. #define XMAX_VEHICLE_DISTANCE_PER_SECOND MAX_VEHICLE_DISTANCE_PER_SECOND*(TIMER_CHEAT_RATE/1000)
  107. #define XMAX_PED_DISTANCE_PER_SECOND MAX_PED_DISTANCE_PER_SECOND*(TIMER_CHEAT_RATE/1000)
  108. #define SaveTime(%0,%1) %0=%1+MAX_DELAY_SEND_STATS
  109. #define IsPassTime(%0,%1,%2) (%1<%2&&CheatPlayerInfo[%0][elc_LastUpdate]!=0&&CheatPlayerInfo[%0][elc_LastUpdate]<%2)//Time Action ,Time Now
  110. #define IsPlayerCheatPos(%0) (((GetPlayerSurfingVehicleID(%0)!=INVALID_VEHICLE_ID || IsPlayerInAnyVehicle(%0)) && !IsPlayerInRangeOfPoint(%0,XMAX_VEHICLE_DISTANCE_PER_SECOND,CheatPlayerInfo[%0][elc_posx],CheatPlayerInfo[%0][elc_posy],CheatPlayerInfo[%0][elc_posz]))||!IsPlayerInRangeOfPoint(%0,XMAX_PED_DISTANCE_PER_SECOND,CheatPlayerInfo[%0][elc_posx],CheatPlayerInfo[%0][elc_posy],CheatPlayerInfo[%0][elc_posz]))
  111. #define LastPlayerUpdate(%0) (CheatPlayerInfo[%0][elc_LastUpdate]-GetTickCount())
  112.  
  113. #define IsPlayerCheatAllowTelPos(%0) (((GetPlayerSurfingVehicleID(%0)!=INVALID_VEHICLE_ID || IsPlayerInAnyVehicle(%0)) && !IsPlayerInRangeOfPoint(%0,XMAX_VEHICLE_DISTANCE_PER_SECOND,CheatPlayerInfo[%0][elc_AllowTelX],CheatPlayerInfo[%0][elc_AllowTelY],CheatPlayerInfo[%0][elc_AllowTelZ]))|| \
  114. !IsPlayerInRangeOfPoint(%0,XMAX_PED_DISTANCE_PER_SECOND,CheatPlayerInfo[%0][elc_AllowTelX],CheatPlayerInfo[%0][elc_AllowTelY],CheatPlayerInfo[%0][elc_AllowTelZ]))
  115.  
  116. #define IsPlayerUpdatePos(%0) !IsPlayerInRangeOfPoint(%0,0.5,CheatPlayerInfo[%0][elc_posx],CheatPlayerInfo[%0][elc_posy],CheatPlayerInfo[%0][elc_posz])
  117.  
  118. #define ELC_AC_IsCreatedVehicle(%0) (GetVehicleModel(%0)!=0)
  119. /*----------------------------------------------------------------------------*/
  120. enum aELCp
  121. {
  122.     elc_money,
  123.     elc_ammo[13],
  124.     elc_weapon[13],
  125.     elc_tickfire,
  126.     elc_ammoFire,
  127.     elc_weaponFire,
  128.     Float:elc_health,
  129.     Float:elc_armour,
  130.     elc_timer,
  131.     Float:elc_posx,
  132.     Float:elc_posy,
  133.     Float:elc_posz,
  134.     elc_interior,
  135.     elc_virtualworld,
  136.     Float:elc_AllowTelX,
  137.     Float:elc_AllowTelY,
  138.     Float:elc_AllowTelZ,
  139.     elc_AntiTeleportHack,
  140.     elc_AntiWeaponHack,
  141.     elc_AntiAmmoBlockHack,
  142.     elc_AntiMoneyHack,
  143.     elc_AntiSpeedHack,
  144.     elc_AntiHealthHack,
  145.     elc_AntiArmourHack,
  146.     elc_AntiVehicleTelportHack,
  147. #if defined MODE_DELAY_SEND_STATS
  148.     elc_GiveWeaponTime,
  149.     elc_GiveMoneyTime,
  150.     elc_GiveHealthTime,
  151.     elc_GiveArmourTime,
  152. #endif
  153.     elc_SetPositionTime,
  154.     elc_PlayerEnterTime,
  155.     elc_PlayerEnterVeh,
  156.     elc_PossibleVehicleHack,
  157.     elc_LastUpdate,
  158.     elc_TimeSpawn
  159. };
  160.  
  161. new CheatPlayerInfo[MAX_PLAYERS][aELCp];
  162. enum aELCv
  163. {
  164.     Float:elc_vHealth,
  165.     Float:elc_vX,
  166.     Float:elc_vY,
  167.     Float:elc_vZ,
  168.     Float:elc_vAngle,
  169.     elc_vSetPositionTime,
  170.     elc_vPossiblePlayerHack,
  171.     elc_vPossibleHackTime,
  172.     elc_vStatut
  173. };
  174. new CheatVehicleInfo[MAX_VEHICLES][aELCv];
  175. #if defined NO_TICK_COUNT
  176. enum aELCs
  177. {
  178.     elc_TickCount,
  179.     elc_TimerTick
  180. };
  181. new CheatServerInfo[aELCs];
  182. #endif
  183. /*----------------------------------------------------------------------------*/
  184. stock Float:elc_GetPlayerSpeedXY(playerid)
  185. {
  186. new Float:elc_SpeedX, Float:elc_SpeedY, Float:elc_SpeedZ;
  187. new Float:elc_Speed;
  188. if(IsPlayerInAnyVehicle(playerid)) GetVehicleVelocity(GetPlayerVehicleID(playerid), elc_SpeedX, elc_SpeedY, elc_SpeedZ);
  189. else GetPlayerVelocity(playerid, elc_SpeedX, elc_SpeedY, elc_SpeedZ);
  190. elc_Speed = floatsqroot(floatadd(floatpower(elc_SpeedX, 2.0), floatpower(elc_SpeedY, 2.0)));
  191. return floatmul(elc_Speed, 200.0);
  192. }
  193. /*----------------------------------------------------------------------------*/
  194. stock Float:elc_GetVehicleSpeedXY(vehicleid)
  195. {
  196. new Float:elc_SpeedX, Float:elc_SpeedY, Float:elc_SpeedZ;
  197. new Float:elc_Speed;
  198. GetVehicleVelocity(vehicleid, elc_SpeedX, elc_SpeedY, elc_SpeedZ);
  199. elc_Speed = floatsqroot(floatadd(floatpower(elc_SpeedX, 2.0), floatpower(elc_SpeedY, 2.0)));
  200. return floatmul(elc_Speed, 200.0);
  201. }
  202. /*----------------------------------------------------------------------------*/
  203. #if defined NO_TICK_COUNT
  204.     #define GetTickCount()                          (CheatServerInfo[TickCount])
  205.     forward TimeUpdate();
  206.     public TimeUpdate()
  207.     {
  208.         CheatServerInfo[elc_TickCount] +=TIME_GRANULITY;
  209.         return 1;
  210.     }
  211. #endif
  212. forward OnPlayerCheckCheat(playerid);
  213. forward OnPlayerCheat(playerid, cheatid, source[]);
  214. forward ELC_AC_EnablePlayerCheatID(playerid,cheatid,enable);
  215. forward RemovePlayerWeapon(playerid, weaponid);
  216. /*----------------------------------------------------------------------------*/
  217. forward ELC_AC_GivePlayerMoney(playerid, money);
  218. public ELC_AC_GivePlayerMoney(playerid, money)
  219. {
  220.     if(CheatPlayerInfo[playerid][elc_AntiMoneyHack]==1)CheatPlayerInfo[playerid][elc_AntiMoneyHack]=2;
  221.     CheatPlayerInfo[playerid][elc_money] += money;
  222.     GivePlayerMoney(playerid, money);
  223.     #if defined MODE_DELAY_SEND_STATS
  224.     SaveTime(CheatPlayerInfo[playerid][elc_GiveMoneyTime],GetTickCount());
  225.     #endif
  226.     if(CheatPlayerInfo[playerid][elc_AntiMoneyHack]==2)CheatPlayerInfo[playerid][elc_AntiMoneyHack]=1;
  227.     return 1;
  228. }
  229. stock initial_GivePlayerMoney(playerid, money)
  230. {
  231.     return GivePlayerMoney(playerid, money);
  232. }
  233. #if defined INCLUDE_BASE_MODE
  234. //ALS_SYSTEME --------------------
  235. #if defined _ALS_GivePlayerMoney
  236.     #undef GivePlayerMoney
  237. #else
  238.     #define _ALS_GivePlayerMoney
  239. #endif
  240. #define GivePlayerMoney ELC_AC_GivePlayerMoney
  241. #endif
  242. //ALS_OFF_SYSTEME ----------------
  243. /*----------------------------------------------------------------------------*/
  244. forward ELC_AC_ResetPlayerMoney(playerid);
  245. public ELC_AC_ResetPlayerMoney(playerid)
  246. {
  247.     if(CheatPlayerInfo[playerid][elc_AntiMoneyHack]==1)CheatPlayerInfo[playerid][elc_AntiMoneyHack]=2;
  248.     ResetPlayerMoney(playerid);
  249.     CheatPlayerInfo[playerid][elc_money] = 0;
  250.     #if defined MODE_DELAY_SEND_STATS
  251.     SaveTime(CheatPlayerInfo[playerid][elc_GiveMoneyTime],GetTickCount());
  252.     #endif
  253.     if(CheatPlayerInfo[playerid][elc_AntiMoneyHack]==2)CheatPlayerInfo[playerid][elc_AntiMoneyHack]=1;
  254.     return 1;
  255. }
  256. stock initial_ResetPlayerMoney(playerid)
  257. {
  258.     return ResetPlayerMoney(playerid);
  259. }
  260. #if defined INCLUDE_BASE_MODE
  261. //ALS_SYSTEME --------------------
  262. #if defined _ALS_ResetPlayerMoney
  263.     #undef ResetPlayerMoney
  264. #else
  265.     #define _ALS_ResetPlayerMoney
  266. #endif
  267. #define ResetPlayerMoney ELC_AC_ResetPlayerMoney
  268. #endif
  269. //ALS_OFF_SYSTEME ----------------
  270. /*----------------------------------------------------------------------------*/
  271. forward ELC_AC_GetPlayerMoney(playerid);
  272. public ELC_AC_GetPlayerMoney(playerid)
  273. {
  274.     new elc_gpm=GetPlayerMoney(playerid);
  275.     if(GetPlayerMoney(playerid)<CheatPlayerInfo[playerid][elc_money]) return elc_gpm;
  276.     return CheatPlayerInfo[playerid][elc_money];
  277. }
  278. stock initial_GetPlayerMoney(playerid)
  279. {
  280.     return GetPlayerMoney(playerid);
  281. }
  282. #if defined INCLUDE_BASE_MODE
  283. //ALS_SYSTEME --------------------
  284. #if defined _ALS_GetPlayerMoney
  285.     #undef GetPlayerMoney
  286. #else
  287.     #define _ALS_GetPlayerMoney
  288. #endif
  289. #define GetPlayerMoney ELC_AC_GetPlayerMoney
  290. #endif
  291. //ALS_OFF_SYSTEME ----------------
  292. /*----------------------------------------------------------------------------*/
  293. forward ELC_AC_SetPlayerPos(playerid, Float:ix, Float:iy, Float:iz);
  294. public ELC_AC_SetPlayerPos(playerid, Float:ix, Float:iy, Float:iz)
  295. {
  296.     if(CheatPlayerInfo[playerid][elc_AntiTeleportHack]==1)CheatPlayerInfo[playerid][elc_AntiTeleportHack]=2;
  297.     CheatPlayerInfo[playerid][elc_PlayerEnterTime]=0;
  298.     CheatPlayerInfo[playerid][elc_AllowTelX]=ix; CheatPlayerInfo[playerid][elc_AllowTelY]=iy; CheatPlayerInfo[playerid][elc_AllowTelZ]=iz;
  299.     SetPlayerPos(playerid, ix, iy, iz);
  300.     if(CheatPlayerInfo[playerid][elc_AntiTeleportHack]==2)CheatPlayerInfo[playerid][elc_AntiTeleportHack]=1;
  301.     return 1;
  302. }
  303. stock initial_SetPlayerPos(playerid, Float:ix, Float:iy, Float:iz)
  304. {
  305.     return SetPlayerPos(playerid, ix, iy, iz);
  306. }
  307. #if defined INCLUDE_BASE_MODE
  308. //ALS_SYSTEME --------------------
  309. #if defined _ALS_SetPlayerPos
  310.     #undef SetPlayerPos
  311. #else
  312.     #define _ALS_SetPlayerPos
  313. #endif
  314. #define SetPlayerPos ELC_AC_SetPlayerPos
  315. //ALS_OFF_SYSTEME ----------------
  316. #endif
  317. /*----------------------------------------------------------------------------*/
  318. forward ELC_AC_PutPlayerInVehicle(playerid,vehicleid, seatid);
  319. public ELC_AC_PutPlayerInVehicle(playerid,vehicleid, seatid)
  320. {
  321.     if(CheatPlayerInfo[playerid][elc_AntiTeleportHack]==1)CheatPlayerInfo[playerid][elc_AntiTeleportHack]=2;
  322.     CheatPlayerInfo[playerid][elc_PlayerEnterTime]=0;
  323.     CheatPlayerInfo[playerid][elc_PlayerEnterVeh]=vehicleid;
  324.     GetVehiclePos(vehicleid,CheatPlayerInfo[playerid][elc_AllowTelX],CheatPlayerInfo[playerid][elc_AllowTelY],CheatPlayerInfo[playerid][elc_AllowTelZ]);
  325.     GetPlayerPos(playerid,CheatPlayerInfo[playerid][elc_posx],CheatPlayerInfo[playerid][elc_posy],CheatPlayerInfo[playerid][elc_posz]);
  326.     SaveTime(CheatPlayerInfo[playerid][elc_SetPositionTime],GetTickCount());
  327.     PutPlayerInVehicle(playerid,vehicleid, seatid);
  328.     if(CheatPlayerInfo[playerid][elc_AntiTeleportHack]==2)CheatPlayerInfo[playerid][elc_AntiTeleportHack]=1;
  329.     return 1;
  330. }
  331. stock initial_PutPlayerInVehicle(playerid,vehicleid, seatid)
  332. {
  333.     return PutPlayerInVehicle(playerid,vehicleid, seatid);
  334. }
  335. #if defined INCLUDE_BASE_MODE
  336. //ALS_SYSTEME --------------------
  337. #if defined _ALS_PutPlayerInVehicle
  338.     #undef PutPlayerInVehicle
  339. #else
  340.     #define _ALS_PutPlayerInVehicle
  341. #endif
  342. #define PutPlayerInVehicle ELC_AC_PutPlayerInVehicle
  343. //ALS_OFF_SYSTEME ----------------
  344. #endif
  345. /*----------------------------------------------------------------------------*/
  346. forward ELC_AC_RemovePlayerFromVehicle(playerid);
  347. public ELC_AC_RemovePlayerFromVehicle(playerid)
  348. {
  349.     CheatPlayerInfo[playerid][elc_PlayerEnterTime]=0;
  350.     RemovePlayerFromVehicle(playerid);
  351.     return 1;
  352. }
  353. stock initial_RemovePlayerFromVehicle(playerid)
  354. {
  355.     return RemovePlayerFromVehicle(playerid);
  356. }
  357. #if defined INCLUDE_BASE_MODE
  358. //ALS_SYSTEME --------------------
  359. #if defined _ALS_RemovePlayerFromVehicle
  360.     #undef RemovePlayerFromVehicle
  361. #else
  362.     #define _ALS_RemovePlayerFromVehicle
  363. #endif
  364. #define RemovePlayerFromVehicle ELC_AC_RemovePlayerFromVehicle
  365. //ALS_OFF_SYSTEME ----------------
  366. #endif
  367. /*----------------------------------------------------------------------------*/
  368. forward ELC_AC_TogglePlayerSpectating(playerid, toggle);
  369. public ELC_AC_TogglePlayerSpectating(playerid, toggle)
  370. {
  371.     if(toggle==1)
  372.     {
  373.         if(CheatPlayerInfo[playerid][elc_AntiSpeedHack]==1) CheatPlayerInfo[playerid][elc_AntiSpeedHack]=3;
  374.         if(CheatPlayerInfo[playerid][elc_AntiTeleportHack]==1) CheatPlayerInfo[playerid][elc_AntiTeleportHack]=3;
  375.     }
  376.     else
  377.     {
  378.         if(CheatPlayerInfo[playerid][elc_AntiSpeedHack]==3) CheatPlayerInfo[playerid][elc_AntiSpeedHack]=1;
  379.         if(CheatPlayerInfo[playerid][elc_AntiTeleportHack]==3)CheatPlayerInfo[playerid][elc_AntiTeleportHack]=1;
  380.         GetPlayerPos(playerid,CheatPlayerInfo[playerid][elc_posx],CheatPlayerInfo[playerid][elc_posy],CheatPlayerInfo[playerid][elc_posz]);
  381.         SaveTime(CheatPlayerInfo[playerid][elc_SetPositionTime],GetTickCount());
  382.     }
  383.     return TogglePlayerSpectating(playerid, toggle);
  384. }
  385. stock initial_TogglePlayerSpectating(playerid, toggle)
  386. {
  387.     return TogglePlayerSpectating(playerid, toggle);
  388. }
  389. #if defined INCLUDE_BASE_MODE
  390. //ALS_SYSTEME --------------------
  391. #if defined _ALS_TogglePlayerSpectating
  392.     #undef TogglePlayerSpectating
  393. #else
  394.     #define _ALS_TogglePlayerSpectating
  395. #endif
  396. #define TogglePlayerSpectating ELC_AC_TogglePlayerSpectating
  397. //ALS_OFF_SYSTEME ----------------
  398. #endif
  399. //Weapon------------------------------------------------------------------------
  400. /*#define elc_IsNotWeaponNoAmmo(%0) (%0!=0 && %0!=1 && %0!=10)
  401. #define elc_IsNotWeaponVise(%0,%1) (%0>1 && %0!=10 && %0!=6 && %0!=9 && %0!=11 && %0!=12 && %1!=35 && %1!=36 %1!=43)*/
  402. stock elc_IsNotWeaponNoAmmo(WeaponID)
  403. {
  404.     new elc_slot=elc_GetWeaponSlot(WeaponID);
  405.     if(elc_slot!=0 && elc_slot!=1 && elc_slot!=10)return 1;
  406.     return 0;
  407. }
  408. stock elc_IsNotWeaponVise(WeaponID)
  409. {
  410.     new elc_slot=elc_GetWeaponSlot(WeaponID);
  411.     if(elc_slot>1 && elc_slot!=10 && elc_slot!=6 && elc_slot!=9 && elc_slot!=11 && elc_slot!=12 && elc_slot!=35 && elc_slot!=36 && elc_slot!=43) return 1;
  412.     return 0;
  413. }
  414. stock elc_IsGiveVehicleWeapon(WeaponID)
  415. {
  416.     if(WeaponID==25 || WeaponID==46 || WeaponID==2) return 1;
  417.     return 0;
  418. }
  419. #define IsValidWeapon(%0) (%0>=1 && %0<=18 || %0>=21 && %0<=46)
  420. stock elc_GetWeaponSlot(weaponid)
  421. {
  422.     new elc_slot=-1;
  423.     switch(weaponid)
  424.     {
  425.         case 0,1: elc_slot = 0;
  426.         case 2 .. 9: elc_slot = 1;
  427.         case 10 .. 15: elc_slot = 10;
  428.         case 16 .. 18, 39: elc_slot = 8;
  429.         case 22 .. 24: elc_slot =2;
  430.         case 25 .. 27: elc_slot = 3;
  431.         case 28, 29, 32: elc_slot = 4;
  432.         case 30, 31: elc_slot = 5;
  433.         case 33, 34: elc_slot = 6;
  434.         case 35 .. 38: elc_slot = 7;
  435.         case 40: elc_slot = 12;
  436.         case 41 .. 43: elc_slot = 9;
  437.         case 44 .. 46: elc_slot = 11;
  438.     }
  439.     return elc_slot;
  440. }
  441. /*----------------------------------------------------------------------------*/
  442. forward ELC_AC_GivePlayerWeapon(playerid,Weapon,ammo);
  443. public ELC_AC_GivePlayerWeapon(playerid,Weapon,ammo)
  444. {
  445.     if(CheatPlayerInfo[playerid][elc_AntiWeaponHack]==1)CheatPlayerInfo[playerid][elc_AntiWeaponHack]=2;
  446.     new slot=elc_GetWeaponSlot(Weapon);
  447.     if(IsValidWeapon(Weapon) && slot!=-1)
  448.     {
  449.         CheatPlayerInfo[playerid][elc_tickfire]=0;
  450.         CheatPlayerInfo[playerid][elc_weapon][slot] = Weapon;
  451.         CheatPlayerInfo[playerid][elc_ammo][slot] += ammo;
  452.         GivePlayerWeapon(playerid,Weapon,ammo);
  453.         #if defined MODE_DELAY_SEND_STATS
  454.         SaveTime(CheatPlayerInfo[playerid][elc_GiveWeaponTime],GetTickCount());
  455.         #endif
  456.     }
  457.     if(CheatPlayerInfo[playerid][elc_AntiWeaponHack]==2)CheatPlayerInfo[playerid][elc_AntiWeaponHack]=1;
  458.     return 1;
  459. }
  460. stock initial_GivePlayerWeapon(playerid,Weapon,ammo)
  461. {
  462.     return GivePlayerWeapon(playerid,Weapon,ammo);
  463. }
  464. #if defined INCLUDE_BASE_MODE
  465. //ALS_SYSTEME --------------------
  466. #if defined _ALS_GivePlayerWeapon
  467.     #undef GivePlayerWeapon
  468. #else
  469.     #define _ALS_GivePlayerWeapon
  470. #endif
  471. #define GivePlayerWeapon ELC_AC_GivePlayerWeapon
  472. //ALS_OFF_SYSTEME ----------------
  473. #endif
  474. /*----------------------------------------------------------------------------*/
  475. forward ELC_AC_SetPlayerAmmo(playerid,weapon,ammo);
  476. public ELC_AC_SetPlayerAmmo(playerid,weapon,ammo)
  477. {
  478.     if(CheatPlayerInfo[playerid][elc_AntiWeaponHack]==1)CheatPlayerInfo[playerid][elc_AntiWeaponHack]=2;
  479.     new slot=elc_GetWeaponSlot(weapon);
  480.     if(weapon>0 && 47>weapon && slot!=-1)
  481.     {
  482.         CheatPlayerInfo[playerid][elc_ammo][slot]=ammo;
  483.         SetPlayerAmmo(playerid,weapon,ammo);
  484.         #if defined MODE_DELAY_SEND_STATS
  485.         SaveTime(CheatPlayerInfo[playerid][elc_GiveWeaponTime],GetTickCount());
  486.         #endif
  487.     }
  488.     if(CheatPlayerInfo[playerid][elc_AntiWeaponHack]==2)CheatPlayerInfo[playerid][elc_AntiWeaponHack]=1;
  489.     return 1;
  490. }
  491. stock initial_SetPlayerAmmo(playerid,weapon,ammo)
  492. {
  493.     return SetPlayerAmmo(playerid,weapon,ammo);
  494. }
  495. #if defined INCLUDE_BASE_MODE
  496. //ALS_SYSTEME --------------------
  497. #if defined _ALS_SetPlayerAmmo
  498.     #undef SetPlayerAmmo
  499. #else
  500.     #define _ALS_SetPlayerAmmo
  501. #endif
  502. #define SetPlayerAmmo ELC_AC_SetPlayerAmmo
  503. //ALS_OFF_SYSTEME ----------------
  504. #endif
  505. /*----------------------------------------------------------------------------*/
  506. forward ELC_AC_ResetPlayerWeapons(playerid);
  507. public ELC_AC_ResetPlayerWeapons(playerid)
  508. {
  509.     if(CheatPlayerInfo[playerid][elc_AntiWeaponHack]==1)CheatPlayerInfo[playerid][elc_AntiWeaponHack]=2;
  510.     for(new i = 0; i <13; i++)
  511.     {
  512.         CheatPlayerInfo[playerid][elc_weapon][i]=0;
  513.         CheatPlayerInfo[playerid][elc_ammo][i]=0;
  514.     }
  515.     ResetPlayerWeapons(playerid);
  516.     #if defined MODE_DELAY_SEND_STATS
  517.     SaveTime(CheatPlayerInfo[playerid][elc_GiveWeaponTime],GetTickCount());
  518.     #endif
  519.     if(CheatPlayerInfo[playerid][elc_AntiWeaponHack]==2)CheatPlayerInfo[playerid][elc_AntiWeaponHack]=1;
  520.     return 1;
  521. }
  522. stock initial_ResetPlayerWeapons(playerid)
  523. {
  524.     return ResetPlayerWeapons(playerid);
  525. }
  526. #if defined INCLUDE_BASE_MODE
  527. //ALS_SYSTEME --------------------
  528. #if defined _ALS_ResetPlayerWeapons
  529.     #undef ResetPlayerWeapons
  530. #else
  531.     #define _ALS_ResetPlayerWeapons
  532. #endif
  533. #define ResetPlayerWeapons ELC_AC_ResetPlayerWeapons
  534. //ALS_OFF_SYSTEME ----------------
  535. #endif
  536. /*----------------------------------------------------------------------------*/
  537. forward ELC_AC_SetPlayerHealth(playerid,Float:health);
  538. public ELC_AC_SetPlayerHealth(playerid,Float:health)
  539. {
  540.     if(CheatPlayerInfo[playerid][elc_AntiHealthHack]==1)CheatPlayerInfo[playerid][elc_AntiHealthHack]=2;
  541.     CheatPlayerInfo[playerid][elc_health]=health;
  542.     SetPlayerHealth(playerid,health);
  543.     #if defined MODE_DELAY_SEND_STATS
  544.     SaveTime(CheatPlayerInfo[playerid][elc_GiveHealthTime],GetTickCount());
  545.     #endif
  546.     if(CheatPlayerInfo[playerid][elc_AntiHealthHack]==2)CheatPlayerInfo[playerid][elc_AntiHealthHack]=1;
  547.     return 1;
  548. }
  549. stock initial_SetPlayerHealth(playerid,Float:health)
  550. {
  551.     return SetPlayerHealth(playerid,health);
  552. }
  553. #if defined INCLUDE_BASE_MODE
  554. //ALS_SYSTEME --------------------
  555. #if defined _ALS_SetPlayerHealth
  556.     #undef SetPlayerHealth
  557. #else
  558.     #define _ALS_SetPlayerHealth
  559. #endif
  560. #define SetPlayerHealth ELC_AC_SetPlayerHealth
  561. //ALS_OFF_SYSTEME ----------------
  562. #endif
  563. /*----------------------------------------------------------------------------*/
  564. forward ELC_AC_SetPlayerArmour(playerid,Float:armour);
  565. public ELC_AC_SetPlayerArmour(playerid,Float:armour)
  566. {
  567.     if(CheatPlayerInfo[playerid][elc_AntiArmourHack]==1)CheatPlayerInfo[playerid][elc_AntiArmourHack]=2;
  568.     CheatPlayerInfo[playerid][elc_armour]=armour;
  569.     SetPlayerArmour(playerid,armour);
  570.     #if defined MODE_DELAY_SEND_STATS
  571.     SaveTime(CheatPlayerInfo[playerid][elc_GiveArmourTime],GetTickCount());
  572.     #endif
  573.     if(CheatPlayerInfo[playerid][elc_AntiArmourHack]==2)CheatPlayerInfo[playerid][elc_AntiArmourHack]=1;
  574.     return 1;
  575. }
  576. stock initial_SetPlayerArmour(playerid,Float:armour)
  577. {
  578.     return SetPlayerArmour(playerid,armour);
  579. }
  580. #if defined INCLUDE_BASE_MODE
  581. //ALS_SYSTEME --------------------
  582. #if defined _ALS_SetPlayerArmour
  583.     #undef SetPlayerArmour
  584. #else
  585.     #define _ALS_SetPlayerArmour
  586. #endif
  587. #define SetPlayerArmour ELC_AC_SetPlayerArmour
  588. //ALS_OFF_SYSTEME ----------------
  589. #endif
  590. /*----------------------------------------------------------------------------*/
  591. forward ELC_AC_SetVehiclePos(vehicleid,Float:x,Float:y,Float:z);
  592. public ELC_AC_SetVehiclePos(vehicleid,Float:x,Float:y,Float:z)
  593. {
  594.     CheatVehicleInfo[vehicleid][elc_vX]=x;
  595.     CheatVehicleInfo[vehicleid][elc_vY]=y;
  596.     CheatVehicleInfo[vehicleid][elc_vZ]=z;
  597.     SetVehiclePos(vehicleid,x,y,z);
  598.     CheatVehicleInfo[vehicleid][elc_vStatut]=0;
  599.     return 1;
  600. }
  601. stock initial_SetVehiclePos(vehicleid,Float:x,Float:y,Float:z)
  602. {
  603.     return SetVehiclePos(vehicleid,x,y,z);
  604. }
  605. #if defined INCLUDE_BASE_MODE
  606. //ALS_SYSTEME --------------------
  607. #if defined _ALS_SetVehiclePos
  608.     #undef SetVehiclePos
  609. #else
  610.     #define _ALS_SetVehiclePos
  611. #endif
  612. #define SetVehiclePos ELC_AC_SetVehiclePos
  613. //ALS_OFF_SYSTEME ----------------
  614. #endif
  615. //Core--------------------------------------------------------------------------
  616. public OnPlayerCheckCheat(playerid)
  617. {
  618.     new elc_IsTime=GetTickCount();
  619.     #if defined MODE_DELAY_SEND_STATS
  620.     if(CheatPlayerInfo[playerid][elc_AntiMoneyHack]==1 && IsPassTime(playerid,CheatPlayerInfo[playerid][elc_GiveMoneyTime],elc_IsTime))
  621.     #else
  622.     if(CheatPlayerInfo[playerid][elc_AntiMoneyHack]==1)
  623.     #endif
  624.     {
  625.         new elc_getmoney=initial_GetPlayerMoney(playerid);
  626.         if(elc_getmoney>CheatPlayerInfo[playerid][elc_money])
  627.         {
  628.             new elc_str[60];
  629.             format(elc_str,sizeof(elc_str),"%d", elc_getmoney-CheatPlayerInfo[playerid][elc_money]);
  630.             initial_ResetPlayerMoney(playerid);
  631.             initial_GivePlayerMoney(playerid, CheatPlayerInfo[playerid][elc_money]);
  632.             ELC_SendCheatWarning(playerid,1,elc_str);
  633.         }
  634.         #if defined DISABLE_MONEY_DEATHLOSE
  635.         else if(((elc_getmoney+100)<=CheatPlayerInfo[playerid][elc_money])&&((GetTickCount()-CheatPlayerInfo[playerid][elc_TimeSpawn])<(TIMER_CHEAT_RATE+MAX_DELAY_SEND_STATS+5000)))
  636.         {
  637.             initial_ResetPlayerMoney(playerid);
  638.             initial_GivePlayerMoney(playerid, elc_getmoney+100);
  639.         }
  640.         #endif
  641.     }
  642.     if(CheatPlayerInfo[playerid][elc_AntiTeleportHack]==1 && IsPlayerUpdatePos(playerid))
  643.     {
  644.         #if defined MODE_DELAY_SEND_STATS
  645.         if(CheatPlayerInfo[playerid][elc_SetPositionTime]!=0)
  646.         {
  647.             if(IsPassTime(playerid,CheatPlayerInfo[playerid][elc_SetPositionTime],elc_IsTime))
  648.             {
  649.                 CheatPlayerInfo[playerid][elc_SetPositionTime]=0;
  650.                 GetPlayerPos(playerid,CheatPlayerInfo[playerid][elc_posx],CheatPlayerInfo[playerid][elc_posy],CheatPlayerInfo[playerid][elc_posz]);
  651.                 CheatPlayerInfo[playerid][elc_interior]=GetPlayerInterior(playerid);
  652.                 CheatPlayerInfo[playerid][elc_virtualworld]=GetPlayerVirtualWorld(playerid);
  653.             }
  654.         }
  655.         else if(IsPlayerCheatPos(playerid))
  656.         #else
  657.         if(IsPlayerCheatPos(playerid))
  658.         #endif
  659.         {
  660.             if(!IsPlayerCheatAllowTelPos(playerid))
  661.             {
  662.                 GetPlayerPos(playerid,CheatPlayerInfo[playerid][elc_posx],CheatPlayerInfo[playerid][elc_posy],CheatPlayerInfo[playerid][elc_posz]);
  663.                 CheatPlayerInfo[playerid][elc_interior]=GetPlayerInterior(playerid);
  664.                 CheatPlayerInfo[playerid][elc_virtualworld]=GetPlayerVirtualWorld(playerid);
  665.                 CheatPlayerInfo[playerid][elc_AllowTelX]=0;
  666.                 CheatPlayerInfo[playerid][elc_AllowTelY]=0;
  667.                 CheatPlayerInfo[playerid][elc_AllowTelZ]=0;
  668.             }
  669.             else
  670.             {
  671.                 if(ELC_SendCheatWarning(playerid,6))
  672.                 {
  673.                     SetPlayerPos(playerid,CheatPlayerInfo[playerid][elc_posx],CheatPlayerInfo[playerid][elc_posy],CheatPlayerInfo[playerid][elc_posz]);
  674.                     SetPlayerInterior(playerid,CheatPlayerInfo[playerid][elc_interior]);
  675.                     SetPlayerVirtualWorld(playerid,CheatPlayerInfo[playerid][elc_virtualworld]);
  676.                 }
  677.                 else
  678.                 {
  679.                     GetPlayerPos(playerid,CheatPlayerInfo[playerid][elc_posx],CheatPlayerInfo[playerid][elc_posy],CheatPlayerInfo[playerid][elc_posz]);
  680.                     CheatPlayerInfo[playerid][elc_interior]=GetPlayerInterior(playerid);
  681.                     CheatPlayerInfo[playerid][elc_virtualworld]=GetPlayerVirtualWorld(playerid);
  682.                 }
  683.             }
  684.         }
  685.         else
  686.         {
  687.             GetPlayerPos(playerid,CheatPlayerInfo[playerid][elc_posx],CheatPlayerInfo[playerid][elc_posy],CheatPlayerInfo[playerid][elc_posz]);
  688.             CheatPlayerInfo[playerid][elc_interior]=GetPlayerInterior(playerid);
  689.             CheatPlayerInfo[playerid][elc_virtualworld]=GetPlayerVirtualWorld(playerid);
  690.         }
  691.     }
  692.     #if defined MODE_DELAY_SEND_STATS
  693.     if(CheatPlayerInfo[playerid][elc_AntiWeaponHack]==1 && IsPassTime(playerid,CheatPlayerInfo[playerid][elc_GiveWeaponTime],elc_IsTime))
  694.     #else
  695.     if(CheatPlayerInfo[playerid][elc_AntiWeaponHack]==1&&GetPlayerSpecialAction(playerid)!=SPECIAL_ACTION_ENTER_VEHICLE&&GetPlayerSpecialAction(playerid)!=SPECIAL_ACTION_EXIT_VEHICLE)
  696.     #endif
  697.     {
  698.         new elc_WA_VAR[2];
  699.         new elc_NeedRemove;
  700.         /*new actweap=GetPlayerWeapon(playerid);
  701.         if(actweap!=0&&actweap!=CheatPlayerInfo[playerid][elc_weapon][elc_GetWeaponSlot(actweap)])
  702.         {
  703.             if(!elc_IsGiveVehicleWeapon(actweap))
  704.             {
  705.                 new elc_str[32];
  706.                 GetWeaponName(elc_WA_VAR[0][i],str,32);
  707.                 ELC_SendCheatWarning(playerid,2,elc_str);
  708.             }
  709.             elc_NeedRemove=1;
  710.         }*/
  711.         for(new i = 0; i <13; i++)
  712.         {
  713.             elc_WA_VAR[0]=0; elc_WA_VAR[1]=0;
  714.             GetPlayerWeaponData(playerid,i,elc_WA_VAR[0],elc_WA_VAR[1]);
  715.             if(CheatPlayerInfo[playerid][elc_weapon][i]!=elc_WA_VAR[0] && elc_WA_VAR[0]!=0 && elc_WA_VAR[1]!=0)// && elc_WA_VAR[0][i]!=actweap
  716.             {
  717.                 //CHEAT WEAPON
  718.                 if(!elc_IsGiveVehicleWeapon(elc_WA_VAR[0])&&elc_NeedRemove==0)
  719.                 {
  720.                     new elc_str[32];
  721.                     GetWeaponName(elc_WA_VAR[0],elc_str,sizeof(elc_str));
  722.                     ELC_SendCheatWarning(playerid,2,elc_str);
  723.                 }
  724.                 elc_NeedRemove=1;
  725.                 //SetPlayerAmmo(playerid, elc_WA_VAR[0], 0);
  726.             }
  727.             else if(((CheatPlayerInfo[playerid][elc_ammo][i]-elc_WA_VAR[1]) < 0) && elc_IsNotWeaponNoAmmo(elc_WA_VAR[0]) && elc_WA_VAR[0]!=0)
  728.             {
  729.                 //CHEAT AMMO
  730.                 if(elc_NeedRemove<=1)
  731.                 {
  732.                     new elc_str[60];
  733.                     format(elc_str,sizeof(elc_str),"%d",elc_WA_VAR[1]-CheatPlayerInfo[playerid][elc_ammo][i]);
  734.                     ELC_SendCheatWarning(playerid,3,elc_str);
  735.                 }
  736.                 elc_NeedRemove=2;
  737.                 //SetPlayerAmmo(playerid, elc_WA_VAR[0], 0);
  738.             }
  739.             else if(CheatPlayerInfo[playerid][elc_weapon][i]!=0 && elc_WA_VAR[0]==0 && elc_WA_VAR[1]==0)
  740.             {
  741.                 CheatPlayerInfo[playerid][elc_weapon][i]=0;
  742.                 CheatPlayerInfo[playerid][elc_ammo][i]=0;
  743.             }
  744.             else if(elc_WA_VAR[1]!=0) CheatPlayerInfo[playerid][elc_ammo][i]=elc_WA_VAR[1];
  745.  
  746.         }
  747.         if(elc_NeedRemove>=1)
  748.         {
  749.             new WepUse=GetPlayerWeapon(playerid);
  750.             initial_ResetPlayerWeapons(playerid);
  751.             for(new i = 0; i <13; i++)if(CheatPlayerInfo[playerid][elc_weapon][i] != 0)initial_GivePlayerWeapon(playerid, CheatPlayerInfo[playerid][elc_weapon][i], CheatPlayerInfo[playerid][elc_ammo][i]);
  752.             SetPlayerArmedWeapon(playerid,WepUse);
  753.         }
  754.     }
  755.     #if defined MODE_DELAY_SEND_STATS
  756.     if(CheatPlayerInfo[playerid][elc_AntiHealthHack]==1 && IsPassTime(playerid,CheatPlayerInfo[playerid][elc_GiveHealthTime],elc_IsTime) && IsPassTime(playerid,CheatPlayerInfo[playerid][elc_GiveMoneyTime],elc_IsTime))
  757.     #else
  758.     if(CheatPlayerInfo[playerid][elc_AntiHealthHack]==1)
  759.     #endif
  760.     {
  761.         new Float:velc_health;
  762.         GetPlayerHealth(playerid,velc_health);
  763.         if(velc_health!=CheatPlayerInfo[playerid][elc_health])
  764.         {
  765.             if(velc_health<=100 && velc_health>0 && CheatPlayerInfo[playerid][elc_health]==0) CheatPlayerInfo[playerid][elc_health]=velc_health;
  766.             else if(velc_health>CheatPlayerInfo[playerid][elc_health])
  767.             {
  768.                 //Cheat Health
  769.                 initial_SetPlayerHealth(playerid,CheatPlayerInfo[playerid][elc_health]);
  770.                 ELC_SendCheatWarning(playerid,7);
  771.             }
  772.             else if(velc_health<CheatPlayerInfo[playerid][elc_health] && velc_health!=0)CheatPlayerInfo[playerid][elc_health]=velc_health;
  773.         }
  774.     }
  775.     #if defined MODE_DELAY_SEND_STATS
  776.     if(CheatPlayerInfo[playerid][elc_AntiArmourHack]==1 && IsPassTime(playerid,CheatPlayerInfo[playerid][elc_GiveArmourTime],elc_IsTime) && IsPassTime(playerid,CheatPlayerInfo[playerid][elc_GiveMoneyTime],elc_IsTime))
  777.     #else
  778.     if(CheatPlayerInfo[playerid][elc_AntiArmourHack]==1)
  779.     #endif
  780.     {
  781.         new Float:velc_armour;
  782.         GetPlayerArmour(playerid,velc_armour);
  783.         if(velc_armour!=CheatPlayerInfo[playerid][elc_armour])
  784.         {
  785.             if(velc_armour>CheatPlayerInfo[playerid][elc_armour])
  786.             {
  787.                 //Cheat Armour
  788.                 initial_SetPlayerArmour(playerid,CheatPlayerInfo[playerid][elc_armour]);
  789.                 ELC_SendCheatWarning(playerid,8);
  790.             }
  791.             else if(velc_armour<CheatPlayerInfo[playerid][elc_armour])CheatPlayerInfo[playerid][elc_armour]=velc_armour;
  792.         }
  793.     }
  794.     if(CheatPlayerInfo[playerid][elc_AntiVehicleTelportHack]==2 && CheatPlayerInfo[playerid][elc_PossibleVehicleHack]!=0 && IsPassTime(playerid,CheatVehicleInfo[CheatPlayerInfo[playerid][elc_PossibleVehicleHack]][elc_vPossibleHackTime],elc_IsTime))
  795.     {
  796.         if(ELC_AC_IsCreatedVehicle(CheatPlayerInfo[playerid][elc_PossibleVehicleHack]))
  797.         {
  798.             ELC_SendCheatWarning(playerid,9);
  799.             SetVehiclePos(CheatPlayerInfo[playerid][elc_PossibleVehicleHack], CheatVehicleInfo[CheatPlayerInfo[playerid][elc_PossibleVehicleHack]][elc_vX], CheatVehicleInfo[CheatPlayerInfo[playerid][elc_PossibleVehicleHack]][elc_vY], CheatVehicleInfo[CheatPlayerInfo[playerid][elc_PossibleVehicleHack]][elc_vZ]);
  800.             SetVehicleZAngle(CheatPlayerInfo[playerid][elc_PossibleVehicleHack],CheatVehicleInfo[CheatPlayerInfo[playerid][elc_PossibleVehicleHack]][elc_vAngle]);
  801.             CheatVehicleInfo[CheatPlayerInfo[playerid][elc_PossibleVehicleHack]][elc_vPossiblePlayerHack]=0;
  802.             CheatVehicleInfo[CheatPlayerInfo[playerid][elc_PossibleVehicleHack]][elc_vPossibleHackTime]=0;
  803.         }
  804.         CheatPlayerInfo[playerid][elc_PossibleVehicleHack]=0;
  805.     }
  806.     else if(GetPlayerVehicleSeat(playerid)==0)
  807.     {
  808.         new vehicleid=GetPlayerVehicleID(playerid);
  809.         if(vehicleid!=0)
  810.         {
  811.             GetVehiclePos(vehicleid, CheatVehicleInfo[vehicleid][elc_vX], CheatVehicleInfo[vehicleid][elc_vY], CheatVehicleInfo[vehicleid][elc_vZ]);
  812.             GetVehicleZAngle(vehicleid,CheatVehicleInfo[vehicleid][elc_vAngle]);
  813.         }
  814.     }
  815.     return 1;
  816. }
  817. /*----------------------------------------------------------------------------*/
  818. public OnPlayerUpdate(playerid)
  819. {
  820.     new elc_tick=GetTickCount();
  821.     if(CheatPlayerInfo[playerid][elc_LastUpdate]+1000<elc_tick)
  822.     {
  823.         GetPlayerPos(playerid,CheatPlayerInfo[playerid][elc_posx],CheatPlayerInfo[playerid][elc_posy],CheatPlayerInfo[playerid][elc_posz]);
  824.     }
  825.     CheatPlayerInfo[playerid][elc_LastUpdate]=elc_tick;
  826.     if(CheatPlayerInfo[playerid][elc_AntiSpeedHack]==1)
  827.     {
  828.         //if((GetPlayerSurfingVehicleID(playerid)!=INVALID_VEHICLE_ID || GetPlayerState(playerid) == PLAYER_STATE_DRIVER) && (elc_GetPlayerSpeedXY(playerid) > MAX_SPEED_VEHICLE))
  829.         if(elc_GetPlayerSpeedXY(playerid) > MAX_SPEED_VEHICLE)ELC_SendCheatWarning(playerid,5);
  830.     }
  831.     #if defined INCLUDE_BASE_MODE
  832.     return CallLocalFunction("ELC_AC_OnPlayerUpdate", "i",playerid);
  833.     #else
  834.     return 1;
  835.     #endif
  836. }
  837. /*----------------------------------------------------------------------------*/
  838. #if defined INCLUDE_BASE_MODE
  839. //ALS_SYSTEME --------------------
  840. #if defined _ALS_OnPlayerUpdate
  841.     #undef OnPlayerUpdate
  842. #else
  843.     #define _ALS_OnPlayerUpdate
  844. #endif
  845. #define OnPlayerUpdate ELC_AC_OnPlayerUpdate
  846. forward ELC_AC_OnPlayerUpdate(playerid);
  847. #endif
  848. //ALS_OFF_SYSTEME ----------------
  849. /*----------------------------------------------------------------------------*/
  850. #if defined INCLUDE_BASE_MODE
  851. public OnGameModeInit()
  852. #else
  853. public OnFilterScriptInit()
  854. #endif
  855. {
  856.     #if defined NO_TICK_COUNT
  857.     CheatServerInfo[elc_TimerTick]=SetTimer("TimeUpdate", TIME_GRANULITY, true);
  858.     #endif
  859.     #if defined INCLUDE_BASE_MODE
  860.     return CallLocalFunction("ELC_AC_OnGameModeInit", " ");
  861.     #else
  862.     return 1;
  863.     #endif
  864. }
  865. /*----------------------------------------------------------------------------*/
  866. #if defined INCLUDE_BASE_MODE
  867. //ALS_SYSTEME --------------------
  868. #if defined _ALS_OnGameModeInit
  869.     #undef OnGameModeInit
  870. #else
  871.     #define _ALS_OnGameModeInit
  872. #endif
  873. #define OnGameModeInit ELC_AC_OnGameModeInit
  874. forward ELC_AC_OnGameModeInit();
  875. #endif
  876. //ALS_OFF_SYSTEME ----------------
  877. /*----------------------------------------------------------------------------*/
  878. #if defined INCLUDE_BASE_MODE
  879. public OnGameModeExit()
  880. #else
  881. public OnFilterScriptExit()
  882. #endif
  883. {
  884.     #if defined NO_TICK_COUNT
  885.     KillTimer(CheatServerInfo[elc_TimerTick]);
  886.     #endif
  887.     #if defined INCLUDE_BASE_MODE
  888.     return CallLocalFunction("ELC_AC_OnGameModeExit", " ");
  889.     #else
  890.     return 1;
  891.     #endif
  892. }
  893. /*----------------------------------------------------------------------------*/
  894. #if defined INCLUDE_BASE_MODE
  895. //ALS_SYSTEME --------------------
  896. #if defined _ALS_OnGameModeExit
  897.     #undef OnGameModeExit
  898. #else
  899.     #define _ALS_OnGameModeExit
  900. #endif
  901. #define OnGameModeExit ELC_AC_OnGameModeExit
  902. forward ELC_AC_OnGameModeExit();
  903. #endif
  904. //ALS_OFF_SYSTEME ----------------
  905. /*----------------------------------------------------------------------------*/
  906. public OnPlayerConnect(playerid)
  907. {
  908.     for(new i = 0; i <_:aELCp; i++)CheatPlayerInfo[playerid][aELCp:i]=0;
  909.     if (!IsPlayerNPC(playerid))
  910.     {
  911.         CheatPlayerInfo[playerid][elc_armour]=100;
  912.         CheatPlayerInfo[playerid][elc_health]=100;
  913.         CheatPlayerInfo[playerid][elc_timer]=SetTimerEx("OnPlayerCheckCheat", TIMER_CHEAT_RATE, 1, "i", playerid);
  914.         CheatPlayerInfo[playerid][elc_AntiWeaponHack]=ANTI_WEAPON_&_AMMO_HACK;
  915.         CheatPlayerInfo[playerid][elc_AntiAmmoBlockHack]=ANTI_AMMO_BLOCK_HACK;
  916.         CheatPlayerInfo[playerid][elc_AntiMoneyHack]=ANTI_MONEY_HACK;
  917.         CheatPlayerInfo[playerid][elc_AntiSpeedHack]=0;
  918.         CheatPlayerInfo[playerid][elc_AntiArmourHack]=ANTI_ARMOUR_HACK;
  919.         CheatPlayerInfo[playerid][elc_AntiHealthHack]=ANTI_HEALTH_HACK;
  920.         CheatPlayerInfo[playerid][elc_AntiVehicleTelportHack]=ANTI_VEHICLE-TELEPORT_HACK;
  921.         #if defined MODE_DELAY_SEND_STATS
  922.         CheatPlayerInfo[playerid][elc_GiveWeaponTime]=1;
  923.         CheatPlayerInfo[playerid][elc_GiveMoneyTime]=1;
  924.         CheatPlayerInfo[playerid][elc_GiveHealthTime]=1;
  925.         CheatPlayerInfo[playerid][elc_GiveArmourTime]=1;
  926.         #endif
  927.         CheatPlayerInfo[playerid][elc_PlayerEnterTime]=0;
  928.         SendClientMessage(playerid,0xBD0000FF,"[ANTI-CHEAT]Ce serveur est protégé par ELC_AC(By Eloctro)");
  929.     }
  930.     #if defined INCLUDE_BASE_MODE
  931.     return CallLocalFunction("ELC_AC_OnPlayerConnect", "d", playerid);
  932.     #else
  933.     return 1;
  934.     #endif
  935. }
  936. /*----------------------------------------------------------------------------*/
  937. #if defined INCLUDE_BASE_MODE
  938. //ALS_SYSTEME --------------------
  939. #if defined _ALS_OnPlayerConnect
  940.     #undef OnPlayerConnect
  941. #else
  942.     #define _ALS_OnPlayerConnect
  943. #endif
  944. #define OnPlayerConnect ELC_AC_OnPlayerConnect
  945. forward ELC_AC_OnPlayerConnect(playerid);
  946. #endif
  947. //ALS_OFF_SYSTEME ----------------
  948. /*----------------------------------------------------------------------------*/
  949. public OnPlayerSpawn(playerid)
  950. {
  951.     if (!IsPlayerNPC(playerid))
  952.     {
  953.         GetPlayerPos(playerid,CheatPlayerInfo[playerid][elc_posx],CheatPlayerInfo[playerid][elc_posy],CheatPlayerInfo[playerid][elc_posz]);
  954.         SaveTime(CheatPlayerInfo[playerid][elc_SetPositionTime],GetTickCount()+MAX_DELAY_WAIT_AFTER_SPAWN);
  955.         CheatPlayerInfo[playerid][elc_TimeSpawn]=GetTickCount();
  956.         if(CheatPlayerInfo[playerid][elc_AntiSpeedHack]!=2)
  957.         {
  958.             CheatPlayerInfo[playerid][elc_AntiTeleportHack]=ANTI_TELEPORT/AIBREAK_HACK;
  959.             CheatPlayerInfo[playerid][elc_AntiSpeedHack]=ANTI_SPEED_HACK;
  960.         }
  961.         CheatPlayerInfo[playerid][elc_health]=100;
  962.         CheatPlayerInfo[playerid][elc_armour]=100;
  963.     }
  964.     #if defined INCLUDE_BASE_MODE
  965.     return CallLocalFunction("ELC_AC_OnPlayerSpawn", "d", playerid);
  966.     #else
  967.     return 1;
  968.     #endif
  969. }
  970. /*----------------------------------------------------------------------------*/
  971. #if defined INCLUDE_BASE_MODE
  972. //ALS_SYSTEME --------------------
  973. #if defined _ALS_OnPlayerSpawn
  974.     #undef OnPlayerSpawn
  975. #else
  976.     #define _ALS_OnPlayerSpawn
  977. #endif
  978. #define OnPlayerSpawn ELC_AC_OnPlayerSpawn
  979. forward ELC_AC_OnPlayerSpawn(playerid);
  980. #endif
  981. //ALS_OFF_SYSTEME ----------------
  982. /*----------------------------------------------------------------------------*/
  983. public OnPlayerDeath(playerid, killerid, reason)
  984. {
  985.     if (!IsPlayerNPC(playerid))
  986.     {
  987.         CheatPlayerInfo[playerid][elc_PlayerEnterTime]=0;
  988.         CheatPlayerInfo[playerid][elc_AntiTeleportHack]=0;
  989.         CheatPlayerInfo[playerid][elc_AntiSpeedHack]=0;
  990.     }
  991.     #if defined INCLUDE_BASE_MODE
  992.     return CallLocalFunction("ELC_AC_OnPlayerDeath", "ddd", playerid, killerid, reason);
  993.     #else
  994.     return 1;
  995.     #endif
  996. }
  997. /*----------------------------------------------------------------------------*/
  998. #if defined INCLUDE_BASE_MODE
  999. //ALS_SYSTEME --------------------
  1000. #if defined _ALS_OnPlayerDeath
  1001.     #undef OnPlayerDeath
  1002. #else
  1003.     #define _ALS_OnPlayerDeath
  1004. #endif
  1005. #define OnPlayerDeath ELC_AC_OnPlayerDeath
  1006. forward ELC_AC_OnPlayerDeath(playerid, killerid, reason);
  1007. #endif
  1008. //ALS_OFF_SYSTEME ----------------
  1009. /*----------------------------------------------------------------------------*/
  1010. public OnPlayerDisconnect(playerid, reason)
  1011. {
  1012.     if (!IsPlayerNPC(playerid))KillTimer(CheatPlayerInfo[playerid][elc_timer]);
  1013.     //for(new i = 0; i <_:aELCp; i++)CheatPlayerInfo[playerid][aELCp:i]=0;
  1014.     #if defined INCLUDE_BASE_MODE
  1015.     return CallLocalFunction("ELC_AC_OnPlayerDisconnect", "dd", playerid, reason);
  1016.     #else
  1017.     return 1;
  1018.     #endif
  1019. }
  1020. /*----------------------------------------------------------------------------*/
  1021. #if defined INCLUDE_BASE_MODE
  1022. //ALS_SYSTEME --------------------
  1023. #if defined _ALS_OnPlayerDisconnect
  1024.     #undef OnPlayerDisconnect
  1025. #else
  1026.     #define _ALS_OnPlayerDisconnect
  1027. #endif
  1028. #define OnPlayerDisconnect ELC_AC_OnPlayerDisconnect
  1029. forward ELC_AC_OnPlayerDisconnect(playerid, reason);
  1030. #endif
  1031. //ALS_OFF_SYSTEME ----------------
  1032. /*----------------------------------------------------------------------------*/
  1033. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  1034. {
  1035.     CheatPlayerInfo[playerid][elc_PlayerEnterVeh]=vehicleid;
  1036.     #if defined INCLUDE_BASE_MODE
  1037.     return CallLocalFunction("ELC_AC_OnPlayerEnterVehicle", "ddd",playerid, vehicleid, ispassenger);
  1038.     #else
  1039.     return 1;
  1040.     #endif
  1041. }
  1042. /*----------------------------------------------------------------------------*/
  1043. #if defined INCLUDE_BASE_MODE
  1044. //ALS_SYSTEME --------------------
  1045. #if defined _ALS_OnPlayerEnterVehicle
  1046.     #undef OnPlayerEnterVehicle
  1047. #else
  1048.     #define _ALS_OnPlayerEnterVehicle
  1049. #endif
  1050. #define OnPlayerEnterVehicle ELC_AC_OnPlayerEnterVehicle
  1051. forward ELC_AC_OnPlayerEnterVehicle(playerid, vehicleid, ispassenger);
  1052. #endif
  1053. //ALS_OFF_SYSTEME ----------------
  1054. /*----------------------------------------------------------------------------*/
  1055. public OnPlayerStateChange(playerid, newstate, oldstate)
  1056. {
  1057.     if(newstate == PLAYER_STATE_DRIVER)
  1058.     {
  1059.         if(CheatPlayerInfo[playerid][elc_AntiVehicleTelportHack]>=1&&CheatPlayerInfo[playerid][elc_PlayerEnterVeh]!=GetPlayerVehicleID(playerid))
  1060.         {
  1061.             CheatPlayerInfo[playerid][elc_PlayerEnterTime] = GetTickCount();
  1062.             new elc_vehicleid=GetPlayerVehicleID(playerid);
  1063.             if(elc_vehicleid!=0)
  1064.             {
  1065.                 CheatPlayerInfo[playerid][elc_PlayerEnterVeh]=elc_vehicleid;
  1066.                 CheatVehicleInfo[elc_vehicleid][elc_vStatut]=1;
  1067.             }
  1068.         }
  1069.     }
  1070.     else if(oldstate == PLAYER_STATE_DRIVER)
  1071.     {//220 def
  1072.         if(CheatPlayerInfo[playerid][elc_PlayerEnterTime]!=0&&(GetTickCount()-CheatPlayerInfo[playerid][elc_PlayerEnterTime]) < 220)//player entered and exited vehicle faster than 220 ms.
  1073.         {
  1074.             //if(CheatPlayerInfo[playerid][elc_PlayerEnterVeh]!=0)SetVehiclePos(CheatPlayerInfo[playerid][elc_PlayerEnterVeh], CheatVehicleInfo[CheatPlayerInfo[playerid][elc_PlayerEnterVeh]][elc_vX], CheatVehicleInfo[CheatPlayerInfo[playerid][elc_PlayerEnterVeh]][elc_vY], CheatVehicleInfo[CheatPlayerInfo[playerid][elc_PlayerEnterVeh]][elc_vZ]);
  1075.             ELC_SendCheatWarning(playerid,9);
  1076.         }
  1077.         CheatPlayerInfo[playerid][elc_PlayerEnterTime]=0;
  1078.     }
  1079.     #if defined INCLUDE_BASE_MODE
  1080.     return CallLocalFunction("ELC_AC_OnPlayerStateChange", "ddd",playerid, newstate, oldstate);
  1081.     #else
  1082.     return 1;
  1083.     #endif
  1084. }
  1085. /*----------------------------------------------------------------------------*/
  1086. #if defined INCLUDE_BASE_MODE
  1087. //ALS_SYSTEME --------------------
  1088. #if defined _ALS_OnPlayerStateChange
  1089.     #undef OnPlayerStateChange
  1090. #else
  1091.     #define _ALS_OnPlayerStateChange
  1092. #endif
  1093. #define OnPlayerStateChange ELC_AC_OnPlayerStateChange
  1094. forward ELC_AC_OnPlayerStateChange(playerid, newstate, oldstate);
  1095. #endif
  1096. //ALS_OFF_SYSTEME ----------------
  1097. /*----------------------------------------------------------------------------*/
  1098. public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z)
  1099. {
  1100.     if (CheatPlayerInfo[playerid][elc_AntiVehicleTelportHack]==2&&ELC_AC_IsCreatedVehicle(vehicleid))
  1101.     {
  1102.         new Float:elc_tempposx, Float:elc_tempposy, Float:elc_tempposz;
  1103.         GetVehiclePos(vehicleid, elc_tempposx, elc_tempposy, elc_tempposz);
  1104.         elc_tempposx = (new_x -elc_tempposx);
  1105.         elc_tempposy = (new_y -elc_tempposy);
  1106.         elc_tempposz = (new_z -elc_tempposz);
  1107.         new Float:XMVDUCM=elc_GetVehicleSpeedXY(vehicleid)+MAX_VEHICLE_DISTANCE_UCM;
  1108.         if(CheatVehicleInfo[vehicleid][elc_vStatut]==0&&!((elc_tempposx < XMVDUCM) && (elc_tempposx > -XMVDUCM)) && ((elc_tempposy < XMVDUCM) && (elc_tempposy > -XMVDUCM)) && ((elc_tempposz < XMVDUCM) && (elc_tempposz > -XMVDUCM)))
  1109.         {
  1110.             SetVehiclePos(vehicleid, elc_tempposx, elc_tempposy, elc_tempposz);
  1111.             SetVehicleZAngle(vehicleid,CheatVehicleInfo[vehicleid][elc_vAngle]);
  1112.             if(CheatVehicleInfo[vehicleid][elc_vPossiblePlayerHack]==0)
  1113.             {
  1114.                 CheatVehicleInfo[vehicleid][elc_vPossiblePlayerHack]=playerid+1;
  1115.                 SaveTime(CheatVehicleInfo[vehicleid][elc_vPossibleHackTime],GetTickCount());
  1116.                 CheatPlayerInfo[playerid][elc_PossibleVehicleHack]=vehicleid;
  1117.             }
  1118.             else
  1119.             {
  1120.                 CheatVehicleInfo[vehicleid][elc_vPossibleHackTime]=0;
  1121.                 if(IsPlayerConnected(CheatVehicleInfo[vehicleid][elc_vPossiblePlayerHack]-1))CheatPlayerInfo[CheatVehicleInfo[vehicleid][elc_vPossiblePlayerHack]-1][elc_PossibleVehicleHack]=0;
  1122.                 CheatVehicleInfo[vehicleid][elc_vPossiblePlayerHack]=0;
  1123.             }
  1124.             return 0;
  1125.         }
  1126.         else
  1127.         {
  1128.             if(CheatVehicleInfo[vehicleid][elc_vStatut]==1)CheatVehicleInfo[vehicleid][elc_vStatut]=0;
  1129.             CheatVehicleInfo[vehicleid][elc_vX]=new_x;
  1130.             CheatVehicleInfo[vehicleid][elc_vY]=new_y;
  1131.             CheatVehicleInfo[vehicleid][elc_vZ]=new_z;
  1132.             GetVehicleZAngle(vehicleid,CheatVehicleInfo[vehicleid][elc_vAngle]);
  1133.         }
  1134.         if(CheatVehicleInfo[vehicleid][elc_vPossiblePlayerHack]!=0 && playerid!=INVALID_PLAYER_ID && CheatVehicleInfo[vehicleid][elc_vPossiblePlayerHack]!=playerid+1)
  1135.         {
  1136.             CheatVehicleInfo[vehicleid][elc_vPossibleHackTime]=0;
  1137.             if(IsPlayerConnected(CheatVehicleInfo[vehicleid][elc_vPossiblePlayerHack]-1))CheatPlayerInfo[CheatVehicleInfo[vehicleid][elc_vPossiblePlayerHack]-1][elc_PossibleVehicleHack]=0;
  1138.             CheatVehicleInfo[vehicleid][elc_vPossiblePlayerHack]=0;
  1139.         }
  1140.     }
  1141.     #if defined INCLUDE_BASE_MODE
  1142.     return CallLocalFunction("ELC_AC_OnUnoccupiedVehicle", "dddfff",vehicleid, playerid, passenger_seat, new_x, new_y, new_z);
  1143.     #else
  1144.     return 1;
  1145.     #endif
  1146. }
  1147. /*----------------------------------------------------------------------------*/
  1148. #if defined INCLUDE_BASE_MODE
  1149. //ALS_SYSTEME --------------------
  1150. #if defined _ALS_OnUnoccupiedVehicleUpdate
  1151.     #undef OnUnoccupiedVehicleUpdate
  1152. #else
  1153.     #define _ALS_OnUnoccupiedVehicleUpdate
  1154. #endif
  1155. #define OnUnoccupiedVehicleUpdate ELC_AC_OnUnoccupiedVehicle
  1156. forward ELC_AC_OnUnoccupiedVehicle(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z);
  1157. #endif
  1158. //ALS_OFF_SYSTEME ----------------
  1159. /*----------------------------------------------------------------------------*/
  1160. public OnVehicleSpawn(vehicleid)
  1161. {
  1162.     GetVehiclePos(vehicleid, CheatVehicleInfo[vehicleid][elc_vX], CheatVehicleInfo[vehicleid][elc_vY], CheatVehicleInfo[vehicleid][elc_vZ]);
  1163.     #if defined INCLUDE_BASE_MODE
  1164.     return CallLocalFunction("ELC_AC_OnVehicleSpawn", "d",vehicleid);
  1165.     #else
  1166.     return 1;
  1167.     #endif
  1168. }
  1169. /*----------------------------------------------------------------------------*/
  1170. #if defined INCLUDE_BASE_MODE
  1171. //ALS_SYSTEME --------------------
  1172. #if defined _ALS_OnVehicleSpawn
  1173.     #undef OnVehicleSpawn
  1174. #else
  1175.     #define _ALS_OnVehicleSpawn
  1176. #endif
  1177. #define OnVehicleSpawn ELC_AC_OnVehicleSpawn
  1178. forward ELC_AC_OnVehicleSpawn(vehicleid);
  1179. #endif
  1180. //ALS_OFF_SYSTEME ----------------
  1181. /*----------------------------------------------------------------------------*/
  1182. public OnVehicleDeath(vehicleid)
  1183. {
  1184.     CheatVehicleInfo[vehicleid][elc_vX]=0;
  1185.     #if defined INCLUDE_BASE_MODE
  1186.     return CallLocalFunction("ELC_AC_OnVehicleDeath", "d",vehicleid);
  1187.     #else
  1188.     return 1;
  1189.     #endif
  1190. }
  1191. /*----------------------------------------------------------------------------*/
  1192. #if defined INCLUDE_BASE_MODE
  1193. //ALS_SYSTEME --------------------
  1194. #if defined _ALS_OnVehicleDeath
  1195.     #undef OnVehicleDeath
  1196. #else
  1197.     #define _ALS_OnVehicleDeath
  1198. #endif
  1199. #define OnVehicleDeath ELC_AC_OnVehicleDeath
  1200. forward ELC_AC_OnVehicleDeath(vehicleid);
  1201. #endif
  1202. //ALS_OFF_SYSTEME ----------------
  1203. /*----------------------------------------------------------------------------*/
  1204. public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
  1205. {
  1206.  
  1207.     new slot=elc_GetWeaponSlot(weaponid);
  1208.     new elc_WA_VAR[2];
  1209.     GetPlayerWeaponData(playerid,slot,elc_WA_VAR[0],elc_WA_VAR[1]);
  1210.     if(CheatPlayerInfo[playerid][elc_AntiWeaponHack]==1 && CheatPlayerInfo[playerid][elc_weapon][slot]!=weaponid && weaponid!=0 && elc_WA_VAR[1]!=0)// && elc_WA_VAR[0][i]!=actweap
  1211.     {
  1212.         //CHEAT WEAPON
  1213.         RemovePlayerWeapon(playerid, weaponid);
  1214.         if(!elc_IsGiveVehicleWeapon(weaponid))
  1215.         {
  1216.             new elc_str[32];
  1217.             GetWeaponName(weaponid,elc_str,sizeof(elc_str));
  1218.             ELC_SendCheatWarning(playerid,2,elc_str);
  1219.         }
  1220.     }
  1221.     else if(elc_IsNotWeaponNoAmmo(weaponid) && elc_WA_VAR[1]<=CheatPlayerInfo[playerid][elc_ammo][slot])
  1222.     {
  1223.         if(elc_WA_VAR[1]<CheatPlayerInfo[playerid][elc_ammo][slot])
  1224.         {
  1225.             CheatPlayerInfo[playerid][elc_tickfire]=0;
  1226.             CheatPlayerInfo[playerid][elc_ammo][slot]=elc_WA_VAR[1];
  1227.         }
  1228.         else if(CheatPlayerInfo[playerid][elc_AntiAmmoBlockHack]==1)
  1229.         {
  1230.             if(CheatPlayerInfo[playerid][elc_tickfire]==0||CheatPlayerInfo[playerid][elc_weaponFire]!=weaponid)
  1231.             {
  1232.                 CheatPlayerInfo[playerid][elc_tickfire]=1;
  1233.                 CheatPlayerInfo[playerid][elc_ammo][slot]=elc_WA_VAR[1];
  1234.                 CheatPlayerInfo[playerid][elc_weaponFire]=weaponid;
  1235.             }
  1236.             else if(CheatPlayerInfo[playerid][elc_tickfire]<MAX_WEAPON_SHOT_FOR_CHECK) CheatPlayerInfo[playerid][elc_tickfire]++;
  1237.             else if(CheatPlayerInfo[playerid][elc_tickfire]>=MAX_WEAPON_SHOT_FOR_CHECK)
  1238.             {
  1239.                 CheatPlayerInfo[playerid][elc_tickfire]=0;
  1240.                 if(CheatPlayerInfo[playerid][elc_ammo][slot]==elc_WA_VAR[1])
  1241.                 {
  1242.                     ELC_SendCheatWarning(playerid,4);
  1243.                     initial_ResetPlayerWeapons(playerid);
  1244.                     return 0;
  1245.                 }
  1246.             }
  1247.         }
  1248.     }
  1249.     else if(CheatPlayerInfo[playerid][elc_AntiWeaponHack]==1 && elc_IsNotWeaponNoAmmo(weaponid) && elc_WA_VAR[0]!=0)
  1250.     {
  1251.         new elc_str[60];
  1252.         format(elc_str,sizeof(elc_str),"%d",elc_WA_VAR[1]-CheatPlayerInfo[playerid][elc_ammo][slot]);
  1253.         ELC_SendCheatWarning(playerid,3,elc_str);
  1254.         RemovePlayerWeapon(playerid, elc_WA_VAR[0]);
  1255.         return 0;
  1256.     }
  1257.     #if defined INCLUDE_BASE_MODE
  1258.     return CallLocalFunction("ELC_AC_OnPlayerWeaponShot", "ddddfff",playerid, weaponid, hittype, hitid, fX, fY, fZ);
  1259.     #else
  1260.     return 1;
  1261.     #endif
  1262. }
  1263. /*----------------------------------------------------------------------------*/
  1264. #if defined INCLUDE_BASE_MODE
  1265. //ALS_SYSTEME --------------------
  1266. #if defined _ALS_OnPlayerWeaponShot
  1267.     #undef OnPlayerWeaponShot
  1268. #else
  1269.     #define _ALS_OnPlayerWeaponShot
  1270. #endif
  1271. #define OnPlayerWeaponShot ELC_AC_OnPlayerWeaponShot
  1272. forward ELC_AC_OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ);
  1273. #endif
  1274. //ALS_OFF_SYSTEME ----------------
  1275. /*----------------------------------------------------------------------------*/
  1276. public ELC_AC_EnablePlayerCheatID(playerid,cheatid,enable)
  1277. {
  1278.     if(cheatid==1)//Money
  1279.     {
  1280.         if(enable==1)
  1281.         {
  1282.             CheatPlayerInfo[playerid][elc_AntiMoneyHack]=1;
  1283.         }
  1284.         else CheatPlayerInfo[playerid][elc_AntiMoneyHack]=0;
  1285.     }
  1286.     else if(cheatid==2)//Weapon
  1287.     {
  1288.         if(enable==1)
  1289.         {
  1290.             for(new i = 0; i <13; i++)
  1291.             {
  1292.                 GetPlayerWeaponData(playerid,i,CheatPlayerInfo[playerid][elc_weapon][i],CheatPlayerInfo[playerid][elc_ammo][i]);
  1293.             }
  1294.             CheatPlayerInfo[playerid][elc_AntiWeaponHack]=1;
  1295.         }
  1296.         else CheatPlayerInfo[playerid][elc_AntiWeaponHack]=0;
  1297.     }
  1298.     else if(cheatid==3)//AirBreak/SpeedHack
  1299.     {
  1300.         if(enable==1) CheatPlayerInfo[playerid][elc_AntiSpeedHack]=1;
  1301.         else CheatPlayerInfo[playerid][elc_AntiSpeedHack]=0;
  1302.     }
  1303.     else if(cheatid==4)//Anti-Teleport
  1304.     {
  1305.         if(enable==1)
  1306.         {
  1307.             GetPlayerPos(playerid,CheatPlayerInfo[playerid][elc_posx],CheatPlayerInfo[playerid][elc_posy],CheatPlayerInfo[playerid][elc_posz]);
  1308.             CheatPlayerInfo[playerid][elc_AntiTeleportHack]=1;
  1309.         }
  1310.         else CheatPlayerInfo[playerid][elc_AntiTeleportHack]=0;
  1311.     }
  1312.     else if(cheatid==5)//Anti-Ammo_Block
  1313.     {
  1314.         if(enable==1)
  1315.         {
  1316.             CheatPlayerInfo[playerid][elc_tickfire]=0;
  1317.             CheatPlayerInfo[playerid][elc_ammoFire]=0;
  1318.             CheatPlayerInfo[playerid][elc_weaponFire]=0;
  1319.             CheatPlayerInfo[playerid][elc_AntiAmmoBlockHack]=1;
  1320.         }
  1321.         else CheatPlayerInfo[playerid][elc_AntiAmmoBlockHack]=0;
  1322.     }
  1323.     else if(cheatid==6)//Anti_HEALTH_HACK
  1324.     {
  1325.         if(enable==1)
  1326.         {
  1327.             CheatPlayerInfo[playerid][elc_AntiHealthHack]=1;
  1328.         }
  1329.         else CheatPlayerInfo[playerid][elc_AntiHealthHack]=0;
  1330.     }
  1331.     else if(cheatid==7)//Anti_ARMOUR_HACK
  1332.     {
  1333.         if(enable==1)
  1334.         {
  1335.             CheatPlayerInfo[playerid][elc_AntiArmourHack]=1;
  1336.         }
  1337.         else CheatPlayerInfo[playerid][elc_AntiArmourHack]=0;
  1338.     }
  1339.     return 1;
  1340. }
  1341. /*----------------------------------------------------------------------------*/
  1342. #define EnablePlayerCheatID ELC_AC_EnablePlayerCheatID
  1343. /*----------------------------------------------------------------------------*/
  1344. #if defined INCLUDE_BASE_MODE
  1345. #else
  1346. public OnPlayerCheat(playerid, cheatid, source[])
  1347. {
  1348.     new elc_str[120],elc_reason[60],elc_name[MAX_PLAYER_NAME];
  1349.     GetPlayerName(playerid, elc_name, sizeof(elc_name));
  1350.     format(elc_str,sizeof(elc_str),"( ! ) %s has been cheated for: ",elc_name);
  1351.     switch(cheatid)
  1352.     {
  1353.         case 1: format(elc_reason,sizeof(elc_reason),"Money Cheat ( %s $ )",source);
  1354.         case 2: format(elc_reason,sizeof(elc_reason),"Weapon Cheat ( %s )",source);
  1355.         case 3: format(elc_reason,sizeof(elc_reason),"Ammo Cheat ( %s Bullets )",source);
  1356.         case 4: format(elc_reason,sizeof(elc_reason),"Ammo Block Cheat");
  1357.         case 5: format(elc_reason,sizeof(elc_reason),"Speed Cheat");
  1358.         case 6: format(elc_reason,sizeof(elc_reason),"Airbreak/Teleport Cheat");
  1359.         case 7: format(elc_reason,sizeof(elc_reason),"Health Cheat");
  1360.         case 8: format(elc_reason,sizeof(elc_reason),"Armour Cheat");
  1361.         case 9: format(elc_reason,sizeof(elc_reason),"Vehicle Spawn Cheat");
  1362.         case 10: format(elc_reason,sizeof(elc_reason),"Vehicle Crasher");
  1363.     }
  1364.     strcat(elc_str,elc_reason);
  1365.     SendClientMessageToAll(0xBD0000FF,elc_str);
  1366.     return 1;
  1367. }
  1368. #endif
  1369. /*----------------------------------------------------------------------------*/
  1370. public RemovePlayerWeapon(playerid, weaponid)
  1371. {
  1372.     if(CheatPlayerInfo[playerid][elc_AntiWeaponHack]==1)CheatPlayerInfo[playerid][elc_AntiWeaponHack]=2;
  1373.     new WeaponsID[13];
  1374.     new AmmoID[13];
  1375.     new WepUse=GetPlayerWeapon(playerid);
  1376.     new slotremove=elc_GetWeaponSlot(weaponid);
  1377.     for(new slot = 0; slot <13; slot++)
  1378.     {
  1379.         if(slotremove!=slot)GetPlayerWeaponData(playerid, slot, WeaponsID[slot], AmmoID[slot]);
  1380.     }
  1381.     initial_ResetPlayerWeapons(playerid);
  1382.     for(new slot = 0; slot <13; slot++)if(WeaponsID[slot]!=0 && AmmoID[slot] != 0)initial_GivePlayerWeapon(playerid, WeaponsID[slot], AmmoID[slot]);
  1383.     SetPlayerArmedWeapon(playerid,WepUse);
  1384.     if(CheatPlayerInfo[playerid][elc_AntiWeaponHack]==2)CheatPlayerInfo[playerid][elc_AntiWeaponHack]=1;
  1385.     return 1;
  1386. }
  1387. /*----------------------------------------------------------------------------*/
  1388. public OnEnterExitModShop(playerid, enterexit, interiorid)
  1389. {
  1390.     GetPlayerPos(playerid,CheatPlayerInfo[playerid][elc_posx],CheatPlayerInfo[playerid][elc_posy],CheatPlayerInfo[playerid][elc_posz]);
  1391.     SaveTime(CheatPlayerInfo[playerid][elc_SetPositionTime],GetTickCount()+MAX_DELAY_WAIT_AFTER_SPAWN);
  1392.     #if defined INCLUDE_BASE_MODE
  1393.     return CallLocalFunction("ELC_AC_OnEnterExitModShop", "ddd",playerid, enterexit, interiorid);
  1394.     #else
  1395.     return 1;
  1396.     #endif
  1397. }
  1398. /*----------------------------------------------------------------------------*/
  1399. #if defined INCLUDE_BASE_MODE
  1400. //ALS_SYSTEME --------------------
  1401. #if defined _ALS_OnEnterExitModShop
  1402.     #undef OnEnterExitModShop
  1403. #else
  1404.     #define _ALS_OnEnterExitModShop
  1405. #endif
  1406. #define OnEnterExitModShop ELC_AC_OnEnterExitModShop
  1407. forward ELC_AC_OnEnterExitModShop(playerid, enterexit, interiorid);
  1408. #endif
  1409. //ALS_OFF_SYSTEME ----------------
  1410. /*----------------------------------------------------------------------------*/
  1411. public OnVehicleMod(playerid, vehicleid, componentid)
  1412. {
  1413.     switch(componentid)
  1414.     {
  1415.         case 1008..1010: if(ELC_IsPlayerInInvalidNosVehicle(playerid))
  1416.         {
  1417.             RemoveVehicleComponent(vehicleid, componentid);
  1418.             return 0;
  1419.         }
  1420.     }
  1421.     if(!ELC_IsComponentidCompatible(GetVehicleModel(vehicleid), componentid))
  1422.     {
  1423.         RemoveVehicleComponent(vehicleid, componentid);
  1424.         ELC_SendCheatWarning(playerid,10);
  1425.         return 0;
  1426.     }
  1427.     #if defined INCLUDE_BASE_MODE
  1428.     return CallLocalFunction("ELC_AC_OnVehicleMod", "ddd",playerid, vehicleid, componentid);
  1429.     #else
  1430.     return 1;
  1431.     #endif
  1432. }
  1433. /*----------------------------------------------------------------------------*/
  1434. #if defined INCLUDE_BASE_MODE
  1435. //ALS_SYSTEME --------------------
  1436. #if defined _ALS_OnVehicleMod
  1437.     #undef OnVehicleMod
  1438. #else
  1439.     #define _ALS_OnVehicleMod
  1440. #endif
  1441. #define OnVehicleMod ELC_AC_OnVehicleMod
  1442. forward ELC_AC_OnVehicleMod(playerid, vehicleid, componentid);
  1443. #endif
  1444. //ALS_OFF_SYSTEME ----------------
  1445. /*----------------------------------------------------------------------------*/
  1446. stock ELC_IsPlayerInInvalidNosVehicle(playerid)
  1447. {
  1448.     new elc_vehicleid = GetPlayerVehicleID(playerid);
  1449.     #define MAX_INVALID_NOS_VEHICLES 52
  1450.     new ELC_InvalidNosVehicles[MAX_INVALID_NOS_VEHICLES] =
  1451.     {
  1452.         581,523,462,521,463,522,461,448,468,586,417,425,469,487,512,520,563,593,
  1453.         509,481,510,472,473,493,520,595,484,430,453,432,476,497,513,533,577,
  1454.         452,446,447,454,590,569,537,538,570,449,519,460,488,511,519,548,592
  1455.     };
  1456.     if(IsPlayerInAnyVehicle(playerid))
  1457.     {
  1458.         for(new i = 0; i < MAX_INVALID_NOS_VEHICLES; i++)
  1459.         {
  1460.             if(GetVehicleModel(elc_vehicleid) == ELC_InvalidNosVehicles[i]) return true;
  1461.         }
  1462.     }
  1463.     return false;
  1464. }
  1465. /*----------------------------------------------------------------------------*/
  1466. stock ELC_IsComponentidCompatible(modelid, componentid)
  1467. {
  1468.     if(componentid == 1025 || componentid == 1073 || componentid == 1074 || componentid == 1075 || componentid == 1076 ||
  1469.          componentid == 1077 || componentid == 1078 || componentid == 1079 || componentid == 1080 || componentid == 1081 ||
  1470.          componentid == 1082 || componentid == 1083 || componentid == 1084 || componentid == 1085 || componentid == 1096 ||
  1471.          componentid == 1097 || componentid == 1098 || componentid == 1087 || componentid == 1086)
  1472.          return true;
  1473.  
  1474.     switch (modelid)
  1475.     {
  1476.         case 400: return (componentid == 1020 || componentid == 1021 || componentid == 1019 || componentid == 1018 || componentid == 1013 || componentid == 1024 || componentid == 1008 || componentid == 1009 || componentid == 1010);
  1477.         case 401: return (componentid == 1005 || componentid == 1004 || componentid == 1142 || componentid == 1143 || componentid == 1144 || componentid == 114 || componentid == 1020 || componentid == 1019 || componentid == 1013 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1006 || componentid == 1001 || componentid == 1003 || componentid == 1017 || componentid == 1007);
  1478.         case 402: return (componentid == 1009 || componentid == 1009 || componentid == 1010);
  1479.         case 404: return (componentid == 1020 || componentid == 1021 || componentid == 1019 || componentid == 1013 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1002 || componentid == 1016 || componentid == 1000 || componentid == 1017 || componentid == 1007);
  1480.         case 405: return (componentid == 1020 || componentid == 1021 || componentid == 1019 || componentid == 1018 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1001 || componentid == 1014 || componentid == 1023 || componentid == 1000);
  1481.         case 409: return (componentid == 1009);
  1482.         case 410: return (componentid == 1019 || componentid == 1021 || componentid == 1020 || componentid == 1013 || componentid == 1024 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1001 || componentid == 1023 || componentid == 1003 || componentid == 1017 || componentid == 1007);
  1483.         case 411: return (componentid == 1008 || componentid == 1009 || componentid == 1010);
  1484.         case 412: return (componentid == 1008 || componentid == 1009 || componentid == 1010);
  1485.         case 415: return (componentid == 1019 || componentid == 1018 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1001 || componentid == 1023 || componentid == 1003 || componentid == 1017 || componentid == 1007);
  1486.         case 418: return (componentid == 1020 || componentid == 1021 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1006 || componentid == 1002 || componentid == 1016);
  1487.         case 419: return (componentid == 1008 || componentid == 1009 || componentid == 1010);
  1488.         case 420: return (componentid == 1005 || componentid == 1004 || componentid == 1021 || componentid == 1019 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1001 || componentid == 1003);
  1489.         case 421: return (componentid == 1020 || componentid == 1021 || componentid == 1019 || componentid == 1018 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1014 || componentid == 1023 || componentid == 1016 || componentid == 1000);
  1490.         case 422: return (componentid == 1020 || componentid == 1021 || componentid == 1019 || componentid == 1013 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1017 || componentid == 1007);
  1491.         case 426: return (componentid == 1005 || componentid == 1004 || componentid == 1021 || componentid == 1019 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1006 || componentid == 1001 || componentid == 1003);
  1492.         case 429: return (componentid == 1008 || componentid == 1009 || componentid == 1010);
  1493.         case 436: return (componentid == 1020 || componentid == 1021 || componentid == 1022 || componentid == 1019 || componentid == 1013 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1006 || componentid == 1001 || componentid == 1003 || componentid == 1017 || componentid == 1007);
  1494.         case 438: return (componentid == 1008 || componentid == 1009 || componentid == 1010);
  1495.         case 439: return (componentid == 1003 || componentid == 1023 || componentid == 1001 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1017 || componentid == 1007 || componentid == 1142 || componentid == 1143 || componentid == 1144 || componentid == 1145 || componentid == 1013);
  1496.         case 442: return (componentid == 1008 || componentid == 1009 || componentid == 1010);
  1497.         case 445: return (componentid == 1008 || componentid == 1009 || componentid == 1010);
  1498.         case 451: return (componentid == 1008 || componentid == 1009 || componentid == 1010);
  1499.         case 458: return (componentid == 1008 || componentid == 1009 || componentid == 1010);
  1500.         case 466: return (componentid == 1008 || componentid == 1009 || componentid == 1010);
  1501.         case 467: return (componentid == 1008 || componentid == 1009 || componentid == 1010);
  1502.         case 474: return (componentid == 1008 || componentid == 1009 || componentid == 1010);
  1503.         case 475: return (componentid == 1008 || componentid == 1009 || componentid == 1010);
  1504.         case 477: return (componentid == 1020 || componentid == 1021 || componentid == 1019 || componentid == 1018 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1006 || componentid == 1017 || componentid == 1007);
  1505.         case 478: return (componentid == 1005 || componentid == 1004 || componentid == 1012 || componentid == 1020 || componentid == 1021 || componentid == 1022 || componentid == 1013 || componentid == 1024 || componentid == 1008 || componentid == 1009 || componentid == 1010);
  1506.         case 479: return (componentid == 1008 || componentid == 1009 || componentid == 1010);
  1507.         case 480: return (componentid == 1008 || componentid == 1009 || componentid == 1010);
  1508.         case 489: return (componentid == 1005 || componentid == 1004 || componentid == 1020 || componentid == 1019 || componentid == 1018 || componentid == 1013 || componentid == 1024 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1006 || componentid == 1002 || componentid == 1016 || componentid == 1000);
  1509.         case 491: return (componentid == 1142 || componentid == 1143 || componentid == 1144 || componentid == 1145 || componentid == 1020 || componentid == 1021 || componentid == 1019 || componentid == 1018 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1014 || componentid == 1023 || componentid == 1003 || componentid == 1017 || componentid == 1007);
  1510.         case 492: return (componentid == 1005 || componentid == 1004 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1006 || componentid == 1016 || componentid == 1000);
  1511.         case 496: return (componentid == 1006 || componentid == 1017 || componentid == 1007 || componentid == 1011 || componentid == 1019 || componentid == 1023 || componentid == 1001 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1003 || componentid == 1002 || componentid == 1142 || componentid == 1143 || componentid == 1020);
  1512.         case 500: return (componentid == 1020 || componentid == 1021 || componentid == 1019 || componentid == 1013 || componentid == 1024 || componentid == 1008 || componentid == 1009 || componentid == 1010);
  1513.         case 506: return (componentid == 1009);
  1514.         case 507: return (componentid == 1008 || componentid == 1009 || componentid == 1010);
  1515.         case 516: return (componentid == 1004 || componentid == 1020 || componentid == 1021 || componentid == 1019 || componentid == 1018 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1002 || componentid == 1015 || componentid == 1016 || componentid == 1000 || componentid == 1017 || componentid == 1007);
  1516.         case 517: return (componentid == 1142 || componentid == 1143 || componentid == 1144 || componentid == 1145 || componentid == 1020 || componentid == 1019 || componentid == 1018 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1002 || componentid == 1023 || componentid == 1016 || componentid == 1003 || componentid == 1017 || componentid == 1007);
  1517.         case 518: return (componentid == 1005 || componentid == 1142 || componentid == 1143 || componentid == 1144 || componentid == 1145 || componentid == 1020 || componentid == 1018 || componentid == 1013 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1006 || componentid == 1001 || componentid == 1023 || componentid == 1003 || componentid == 1017 || componentid == 1007);
  1518.         case 526: return (componentid == 1008 || componentid == 1009 || componentid == 1010);
  1519.         case 527: return (componentid == 1021 || componentid == 1020 || componentid == 1018 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1001 || componentid == 1014 || componentid == 1015 || componentid == 1017 || componentid == 1007);
  1520.         case 529: return (componentid == 1012 || componentid == 1011 || componentid == 1020 || componentid == 1019 || componentid == 1018 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1006 || componentid == 1001 || componentid == 1023 || componentid == 1003 || componentid == 1017 || componentid == 1007);
  1521.         case 533: return (componentid == 1008 || componentid == 1009 || componentid == 1010);
  1522.         case 534: return (componentid == 1126 || componentid == 1127 || componentid == 1179 || componentid == 1185 || componentid == 1100 || componentid == 1123 || componentid == 1125 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1180 || componentid == 1178 || componentid == 1101 || componentid == 1122 || componentid == 1124 || componentid == 1106);
  1523.         case 535: return (componentid == 1109 || componentid == 1110 || componentid == 1113 || componentid == 1114 || componentid == 1115 || componentid == 1116 || componentid == 1117 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1120 || componentid == 1118 || componentid == 1121 || componentid == 1119);
  1524.         case 536: return (componentid == 1104 || componentid == 1105 || componentid == 1182 || componentid == 1181 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1184 || componentid == 1183 || componentid == 1128 || componentid == 1103 || componentid == 1107 || componentid == 1108);
  1525.         case 540: return (componentid == 1004 || componentid == 1142 || componentid == 1143 || componentid == 1144 || componentid == 1145 || componentid == 1020 || componentid == 1019 || componentid == 1018 || componentid == 1024 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1006 || componentid == 1001 || componentid == 1023 || componentid == 1017 || componentid == 1007);
  1526.         case 541: return (componentid == 1008 || componentid == 1009 || componentid == 1010);
  1527.         case 542: return (componentid == 1144 || componentid == 1145 || componentid == 1020 || componentid == 1021 || componentid == 1019 || componentid == 1018 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1014 || componentid == 1015);
  1528.         case 545: return (componentid == 1008 || componentid == 1009 || componentid == 1010);
  1529.         case 546: return (componentid == 1004 || componentid == 1142 || componentid == 1143 || componentid == 1144 || componentid == 1145 || componentid == 1019 || componentid == 1018 || componentid == 1024 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1006 || componentid == 1002 || componentid == 1001 || componentid == 1023 || componentid == 1017 || componentid == 1007);
  1530.         case 547: return (componentid == 1142 || componentid == 1143 || componentid == 1020 || componentid == 1021 || componentid == 1019 || componentid == 1018 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1016 || componentid == 1003 || componentid == 1000);
  1531.         case 549: return (componentid == 1012 || componentid == 1011 || componentid == 1142 || componentid == 1143 || componentid == 1144 || componentid == 1145 || componentid == 1020 || componentid == 1019 || componentid == 1018 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1001 || componentid == 1023 || componentid == 1003 || componentid == 1017 || componentid == 1007);
  1532.         case 550: return (componentid == 1005 || componentid == 1004 || componentid == 1142 || componentid == 1143 || componentid == 1144 || componentid == 1145 || componentid == 1020 || componentid == 1019 || componentid == 1018 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1006 || componentid == 1001 || componentid == 1023 || componentid == 1003);
  1533.         case 551: return (componentid == 1005 || componentid == 1020 || componentid == 1021 || componentid == 1019 || componentid == 1018 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1006 || componentid == 1002 || componentid == 1023 || componentid == 1016 || componentid == 1003);
  1534.         case 555: return (componentid == 1008 || componentid == 1009 || componentid == 1010);
  1535.         case 558: return (componentid == 1092 || componentid == 1089 || componentid == 1166 || componentid == 1165 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1168 || componentid == 1167 || componentid == 1088 || componentid == 1091 || componentid == 1164 || componentid == 1163 || componentid == 1094 || componentid == 1090 || componentid == 1095 || componentid == 1093);
  1536.         case 559: return (componentid == 1065 || componentid == 1066 || componentid == 1160 || componentid == 1173 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1159 || componentid == 1161 || componentid == 1162 || componentid == 1158 || componentid == 1067 || componentid == 1068 || componentid == 1071 || componentid == 1069 || componentid == 1072 || componentid == 1070 || componentid == 1009);
  1537.         case 560: return (componentid == 1028 || componentid == 1029 || componentid == 1169 || componentid == 1170 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1141 || componentid == 1140 || componentid == 1032 || componentid == 1033 || componentid == 1138 || componentid == 1139 || componentid == 1027 || componentid == 1026 || componentid == 1030 || componentid == 1031);
  1538.         case 561: return (componentid == 1064 || componentid == 1059 || componentid == 1155 || componentid == 1157 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1154 || componentid == 1156 || componentid == 1055 || componentid == 1061 || componentid == 1058 || componentid == 1060 || componentid == 1062 || componentid == 1056 || componentid == 1063 || componentid == 1057);
  1539.         case 562: return (componentid == 1034 || componentid == 1037 || componentid == 1171 || componentid == 1172 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1149 || componentid == 1148 || componentid == 1038 || componentid == 1035 || componentid == 1147 || componentid == 1146 || componentid == 1040 || componentid == 1036 || componentid == 1041 || componentid == 1039);
  1540.         case 565: return (componentid == 1046 || componentid == 1045 || componentid == 1153 || componentid == 1152 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1150 || componentid == 1151 || componentid == 1054 || componentid == 1053 || componentid == 1049 || componentid == 1050 || componentid == 1051 || componentid == 1047 || componentid == 1052 || componentid == 1048);
  1541.         case 566: return (componentid == 1008 || componentid == 1009 || componentid == 1010);
  1542.         case 567: return (componentid == 1129 || componentid == 1132 || componentid == 1189 || componentid == 1188 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1187 || componentid == 1186 || componentid == 1130 || componentid == 1131 || componentid == 1102 || componentid == 1133);
  1543.         case 575: return (componentid == 1044 || componentid == 1043 || componentid == 1174 || componentid == 1175 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1176 || componentid == 1177 || componentid == 1099 || componentid == 1042);
  1544.         case 576: return (componentid == 1136 || componentid == 1135 || componentid == 1191 || componentid == 1190 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1192 || componentid == 1193 || componentid == 1137 || componentid == 1134);
  1545.         case 579: return (componentid == 1008 || componentid == 1009 || componentid == 1010);
  1546.         case 580: return (componentid == 1020 || componentid == 1018 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1006 || componentid == 1001 || componentid == 1023 || componentid == 1017 || componentid == 1007);
  1547.         case 585: return (componentid == 1142 || componentid == 1143 || componentid == 1144 || componentid == 1145 || componentid == 1020 || componentid == 1019 || componentid == 1018 || componentid == 1013 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1006 || componentid == 1001 || componentid == 1023 || componentid == 1003 || componentid == 1017 || componentid == 1007);
  1548.         case 587: return (componentid == 1008 || componentid == 1009 || componentid == 1010);
  1549.         case 589: return (componentid == 1005 || componentid == 1004 || componentid == 1144 || componentid == 1145 || componentid == 1020 || componentid == 1018 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1024 || componentid == 1013 || componentid == 1006 || componentid == 1016 || componentid == 1000 || componentid == 1017 || componentid == 1007);
  1550.         case 600: return (componentid == 1005 || componentid == 1004 || componentid == 1020 || componentid == 1022 || componentid == 1018 || componentid == 1013 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1006 || componentid == 1017 || componentid == 1007);
  1551.         case 602: return (componentid == 1008 || componentid == 1009 || componentid == 1010);
  1552.         case 603: return (componentid == 1144 || componentid == 1145 || componentid == 1142 || componentid == 1143 || componentid == 1020 || componentid == 1019 || componentid == 1018 || componentid == 1024 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1006 || componentid == 1001 || componentid == 1023 || componentid == 1017 || componentid == 1007);
  1553.     }
  1554.     return false;
  1555. }
  1556. /*----------------------------------------------------------------------------*/
  1557. stock ELC_SendCheatWarning(playerid,elc_type,xelc_str[]=" ")
  1558. {
  1559.     new elc_str[60];
  1560.     if(!strlen(xelc_str))format(elc_str,sizeof(elc_str)," ");
  1561.     else format(elc_str,sizeof(elc_str),"%s",xelc_str);
  1562.     return CallRemoteFunction("OnPlayerCheat", "dds", playerid,elc_type,elc_str);
  1563. }
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