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- bool CInstanceBase::CanViewTargetHP(CInstanceBase& rkInstVictim)
- {
- if (rkInstVictim.IsStone())
- return true;
- if (rkInstVictim.IsWoodenDoor())
- return true;
- if (rkInstVictim.IsEnemy())
- return true;
- #ifdef ENABLE_VIEW_TARGET_PLAYER_HP
- if (rkInstVictim.IsPC())
- return true;
- #endif
- r
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