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Apr 18th, 2019
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  1. bool CInstanceBase::CanViewTargetHP(CInstanceBase& rkInstVictim)
  2. {
  3. if (rkInstVictim.IsStone())
  4. return true;
  5. if (rkInstVictim.IsWoodenDoor())
  6. return true;
  7. if (rkInstVictim.IsEnemy())
  8. return true;
  9. #ifdef ENABLE_VIEW_TARGET_PLAYER_HP
  10. if (rkInstVictim.IsPC())
  11. return true;
  12. #endif
  13. r
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