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- //Properly Lerp between two angles
- Vector3 AngleLerp(Vector3 StartAngle, Vector3 FinishAngle, float t)
- {
- float xLerp = Mathf.LerpAngle(StartAngle.x, FinishAngle.x, t);
- float yLerp = Mathf.LerpAngle(StartAngle.y, FinishAngle.y, t);
- float zLerp = Mathf.LerpAngle(StartAngle.z, FinishAngle.z, t);
- Vector3 Lerped = new Vector3(xLerp, yLerp, zLerp);
- return Lerped;
- }
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