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- /*
- * Copyright (c) 2016-2018, Adam <Adam@sigterm.info>
- * Copyright (c) 2018, Jordan Atwood <jordan.atwood423@gmail.com>
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- *
- * 1. Redistributions of source code must retain the above copyright notice, this
- * list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
- * and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
- * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- package net.runelite.client.plugins.Learning3;
- import com.google.inject.Provides;
- import lombok.AccessLevel;
- import lombok.Getter;
- import net.runelite.api.Actor;
- import net.runelite.api.Client;
- import net.runelite.api.GameState;
- import net.runelite.api.WorldType;
- import net.runelite.api.events.GameStateChanged;
- import net.runelite.api.events.GameTick;
- import net.runelite.api.events.InteractingChanged;
- import net.runelite.client.config.ConfigManager;
- import net.runelite.client.eventbus.Subscribe;
- import net.runelite.client.plugins.Plugin;
- import net.runelite.client.plugins.PluginDescriptor;
- import net.runelite.client.ui.overlay.OverlayManager;
- import net.runelite.http.api.hiscore.HiscoreEndpoint;
- import javax.inject.Inject;
- import java.time.Duration;
- import java.time.Instant;
- import java.util.EnumSet;
- @PluginDescriptor(
- name = "Learning 3",
- description = "Notify, when the NPC/Player is dead.",
- tags = {"notify"}
- )
- public class OpponentInfoPlugin extends Plugin
- {
- private static final Duration WAIT = Duration.ofSeconds(5);
- @Inject
- private Client client;
- @Inject
- private OpponentInfoConfig config;
- @Inject
- private OverlayManager overlayManager;
- @Inject
- private OpponentInfoOverlay opponentInfoOverlay;
- @Getter(AccessLevel.PACKAGE)
- private HiscoreEndpoint hiscoreEndpoint = HiscoreEndpoint.NORMAL;
- @Getter(AccessLevel.PACKAGE)
- private Actor lastOpponent;
- private Instant lastTime;
- @Provides
- OpponentInfoConfig provideConfig(ConfigManager configManager)
- {
- return configManager.getConfig(OpponentInfoConfig.class);
- }
- @Override
- protected void startUp() throws Exception
- {
- overlayManager.add(opponentInfoOverlay);
- }
- @Override
- protected void shutDown() throws Exception
- {
- lastOpponent = null;
- lastTime = null;
- overlayManager.remove(opponentInfoOverlay);
- }
- @Subscribe
- public void onGameStateChanged(GameStateChanged gameStateChanged)
- {
- if (gameStateChanged.getGameState() != GameState.LOGGED_IN)
- {
- return;
- }
- final EnumSet<WorldType> worldType = client.getWorldType();
- if (worldType.contains(WorldType.PVP))
- {
- hiscoreEndpoint = HiscoreEndpoint.NORMAL;
- }
- else if (worldType.contains(WorldType.PVP_HIGH_RISK))
- {
- hiscoreEndpoint = HiscoreEndpoint.NORMAL;
- }
- else if (worldType.contains(WorldType.DEADMAN))
- {
- hiscoreEndpoint = HiscoreEndpoint.DEADMAN;
- }
- else
- {
- hiscoreEndpoint = HiscoreEndpoint.NORMAL;
- }
- }
- @Subscribe
- public void onInteractingChanged(InteractingChanged event)
- {
- final Actor source = event.getSource();
- if (source != client.getLocalPlayer())
- {
- return;
- }
- Actor opponent = event.getTarget();
- if (opponent == null)
- {
- lastTime = Instant.now();
- return;
- }
- lastOpponent = opponent;
- }
- @Subscribe
- public void onGameTick(GameTick gameTick)
- {
- if (lastOpponent != null
- && lastTime != null
- && client.getLocalPlayer().getInteracting() == null)
- {
- if (Duration.between(lastTime, Instant.now()).compareTo(WAIT) > 0)
- {
- lastOpponent = null;
- }
- }
- }
- }
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