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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\custommaps\zs_merasmansion.vmf"
  5.  
  6. Valve Software - vbsp.exe (Sep 13 2019)
  7. 4 threads
  8. materialPath: C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\materials
  9. Loading C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\custommaps\zs_merasmansion.vmf
  10. Patching WVT material: maps/zs_merasmansion/nature/blendrockgroundwallforest004_wvt_patch
  11. Patching WVT material: maps/zs_merasmansion/nature/blendrockgroundwallforest002_wvt_patch
  12. Patching WVT material: maps/zs_merasmansion/nature/blendrockgroundwallforest_wvt_patch
  13. Patching WVT material: maps/zs_merasmansion/winter/blendgraveltograss001_wvt_patch
  14. fixing up env_cubemap materials on brush sides...
  15. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  16. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  17. Processing areas...done (0)
  18. Building Faces...done (0)
  19. Chop Details...done (0)
  20. Find Visible Detail Sides...
  21. Merged 248 detail faces...done (0)
  22. Merging details...done (0)
  23. FixTjuncs...
  24. PruneNodes...
  25. WriteBSP...
  26. done (0)
  27. writing C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\custommaps\zs_merasmansion.prt...Building visibility clusters...
  28. done (0)
  29. Creating default LDR cubemaps for env_cubemap using skybox materials:
  30. skybox/sky_day01_01*.vmt
  31. ! Run buildcubemaps in the engine to get the correct cube maps.
  32. Creating default HDR cubemaps for env_cubemap using skybox materials:
  33. skybox/sky_day01_01*.vmt
  34. ! Run buildcubemaps in the engine to get the correct cube maps.
  35. Finding displacement neighbors...
  36. Finding lightmap sample positions...
  37. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  38. Building Physics collision data...
  39. done (0) (257103 bytes)
  40. WARNING! model "models/props_forest/rock002.mdl" has mismatching model version (49, expected 48)! Expect problems.
  41. WARNING! model "models/props_forest/rock003.mdl" has mismatching model version (49, expected 48)! Expect problems.
  42. WARNING! model "models/props_forest/rock001.mdl" has mismatching model version (49, expected 48)! Expect problems.
  43. WARNING! model "models/props_manor/doorframe_01.mdl" has mismatching model version (49, expected 48)! Expect problems.
  44. WARNING! model "models/props_manor/doorframe_02.mdl" has mismatching model version (49, expected 48)! Expect problems.
  45. WARNING! model "models/props_manor/baby_grand_01.mdl" has mismatching model version (49, expected 48)! Expect problems.
  46. WARNING! model "models/props_manor/doorframe_02b.mdl" has mismatching model version (49, expected 48)! Expect problems.
  47. WARNING! model "models/props_2fort/ladder001.mdl" has mismatching model version (49, expected 48)! Expect problems.
  48. WARNING! model "models/props_manor/doorframe_02a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  49. WARNING! model "models/props_manor/doorframe_01_door_01a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  50. WARNING! model "models/props_manor/front_doors_02.mdl" has mismatching model version (49, expected 48)! Expect problems.
  51. WARNING! model "models/props_manor/ornate_rug_01.mdl" has mismatching model version (49, expected 48)! Expect problems.
  52. WARNING! model "models/buildables/teleporter.mdl" has mismatching model version (49, expected 48)! Expect problems.
  53. Error! To use model "models/buildables/teleporter.mdl"
  54. with prop_static, it must be compiled with $staticprop!
  55. Error loading studio model STATIC "models/buildables/teleporter.mdl"!
  56. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  57. Compacting texture/material tables...
  58. Reduced 1900 texinfos to 1334
  59. Reduced 30 texdatas to 25 (897 bytes to 728)
  60. Writing C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\custommaps\zs_merasmansion.bsp
  61. 1 second elapsed
  62.  
  63. ** Executing...
  64. ** Command: Copy File
  65. ** Parameters: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\custommaps\zs_merasmansion.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\zs_merasmansion.bsp"
  66.  
  67.  
  68. ** Executing...
  69. ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\hl2.exe"
  70. ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" +gamemode zombiesurvival -windowed -novid -autoconfig +r_shadowrendertotexture 1 +mat_reducefillrate 0 +map "zs_merasmansion" -steam
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