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- Locales['en'] = {
- -- Global menus
- ['cloakroom'] = 'Kleiderschrank',
- ['cloak_change'] = 'Drücke ~INPUT_PICKUP~ um dich umzuziehen.',
- ['citizen_wear'] = 'Zivilkleidung',
- ['job_wear'] = 'Arbeitskleidung',
- ['bank_deposit_returned'] = 'a security deposit of ~g~$%s~s~ was returned to you.',
- ['bank_deposit_taken'] = 'a security deposit of ~r~$%s~s~ was taken from you.',
- ['foot_work'] = 'you have to be on foot to be able to work.',
- ['next_point'] = 'go to the next step after completing this one.',
- ['not_your_vehicle'] = 'this is not your vehicle or you must be a driver.',
- ['in_vehicle'] = 'you must sit in a vehicle.',
- ['wrong_point'] = 'you are not at the right point of delivery.',
- ['max_limit'] = 'you cannot carry more ~y~%s~s~',
- ['not_enough'] = 'you do not have enough ~y~%s~s~ to continue this task.',
- ['spawn_veh'] = 'spawn vehicle',
- ['spawn_veh_button'] = 'press ~INPUT_PICKUP~ to call the delivery vehicle.',
- ['spawn_truck_button'] = 'press ~INPUT_PICKUP~ to spawn the truck.',
- ['spawn_blocked'] = 'an vehicle is blocking the spawnpoint!',
- ['service_vh'] = 'service vehicle',
- ['return_vh'] = 'vehicle return',
- ['return_vh_button'] = 'press ~INPUT_PICKUP~ to return the vehicle.',
- ['delivery_point'] = 'delivery point',
- ['delivery'] = 'delivery',
- ['public_enter'] = 'press ~INPUT_PICKUP~ to enter the building.',
- ['public_leave'] = 'press ~INPUT_PICKUP~ to go to the entrance of the building.',
- -- Lumber Jack job
- ['lj_locker_room'] = 'lumberjack\'s Locker Room',
- ['lj_mapblip'] = 'wood pile',
- ['lj_wood'] = 'wood',
- ['lj_pickup'] = 'press ~INPUT_PICKUP~ to retrieve wood.',
- ['lj_cutwood'] = 'wood cutting',
- ['lj_cutwood_button'] = 'press ~INPUT_PICKUP~ to cut wood.',
- ['lj_board'] = 'boards',
- ['lj_planks'] = 'package board',
- ['lj_cutwood'] = 'cut wood',
- ['lj_pick_boards'] = 'press ~INPUT_PICKUP~ to retrieve boards.',
- ['lj_deliver_button'] = 'press ~INPUT_PICKUP~ to deliver the boards.',
- -- Fisherman
- ['fm_fish_locker'] = 'fishermen\'s Locker Room',
- ['fm_fish'] = 'fish',
- ['fm_fish_area'] = 'fishing area',
- ['fm_fish_button'] = 'press ~INPUT_PICKUP~ to fish.',
- ['fm_spawnboat_title'] = 'spawn boat',
- ['fm_spawnboat'] = 'press ~INPUT_PICKUP~ to call the boat.',
- ['fm_boat_title'] = 'boat',
- ['fm_boat_return_title'] = 'boat return',
- ['fm_boat_return_button'] = 'Press ~INPUT_PICKUP~ to return the boat.',
- ['fm_deliver_fish'] = 'press ~INPUT_PICKUP~ to deliver the fish.',
- -- Fuel
- ['f_oil_refiner'] = 'oil Refiner Locker Room',
- ['f_drill_oil'] = 'drill for oil',
- ['f_fuel'] = 'oil',
- ['f_drillbutton'] = 'press ~INPUT_PICKUP~ to drill.',
- ['f_fuel_refine'] = 'refine oil',
- ['f_refine_fuel_button'] = 'press ~INPUT_PICKUP~ to refine.',
- ['f_fuel_mixture'] = 'mix refined oil',
- ['f_gas'] = 'gas',
- ['f_fuel_mixture_button'] = 'press ~INPUT_PICKUP~ to mix oil.',
- ['f_deliver_gas'] = 'deliver Gas',
- ['f_deliver_gas_button'] = 'press ~INPUT_PICKUP~ to deliver gasoline.',
- -- Miner
- ['m_miner_locker'] = 'miner\'s Locker Room',
- ['m_rock'] = 'rock',
- ['m_pickrocks'] = 'press ~INPUT_PICKUP~ to retrieve rocks.',
- ['m_washrock'] = 'rock Washing',
- ['m_rock_button'] = 'press ~INPUT_PICKUP~ to wash the rocks.',
- ['m_rock_smelting'] = 'rock Smelting',
- ['m_copper'] = 'copper',
- ['m_sell_copper'] = 'copper Seller',
- ['m_deliver_copper'] = 'Press ~INPUT_PICKUP~ to deliver the copper.',
- ['m_iron'] = 'iron',
- ['m_sell_iron'] = 'iron Seller',
- ['m_deliver_iron'] = 'press ~INPUT_PICKUP~ to deliver the iron.',
- ['m_gold'] = 'gold',
- ['m_sell_gold'] = 'gold Seller',
- ['m_deliver_gold'] = 'press ~INPUT_PICKUP~ to deliver the gold.',
- ['m_diamond'] = 'diamond',
- ['m_sell_diamond'] = 'diamond Seller',
- ['m_deliver_diamond'] = 'press ~INPUT_PICKUP~ to deliver the diamonds.',
- ['m_melt_button'] = 'press ~INPUT_PICKUP~ to melt the rocks.',
- -- Reporter
- ['reporter_name'] = 'san Andreas Times',
- ['reporter_garage'] = 'Press ~INPUT_PICKUP~ to go down to the garage.',
- -- Slaughterer
- ['s_slaughter_locker'] = 'butcher\'s Locker Room',
- ['s_hen'] = 'chicken coop',
- ['s_alive_chicken'] = 'live Chicken',
- ['s_catch_hen'] = 'press ~INPUT_PICKUP~ to catch live chickens.',
- ['s_slaughtered_chicken'] = 'chicken to be packed',
- ['s_chop_animal'] = 'press ~INPUT_PICKUP~ to chop the chickens.',
- ['s_slaughtered'] = 'slaughter house',
- ['s_package'] = 'packaging',
- ['s_packagechicken'] = 'chicken in tray',
- ['s_unpackaged'] = 'chicken to be packed',
- ['s_unpackaged_button'] = 'press ~INPUT_PICKUP~ to set the chicken in a tray.',
- ['s_deliver'] = 'press ~INPUT_PICKUP~ to deliver the chicken trays.',
- -- Dress Designer
- ['dd_dress_locker'] = 'dress Designer\'s Locker Room',
- ['dd_wool'] = 'wool',
- ['dd_pickup'] = 'press ~INPUT_PICKUP~ to retrieve wool.',
- ['dd_fabric'] = 'fabric',
- ['dd_makefabric'] = 'press ~INPUT_PICKUP~ to make fabric.',
- ['dd_clothing'] = 'clothing',
- ['dd_makeclothing'] = 'press ~INPUT_PICKUP~ to retrieve clothing.',
- ['dd_deliver_clothes'] = 'press ~INPUT_PICKUP~ to deliver the clothes.',
- }
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