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  1. // ##### Helms #########################
  2.  
  3. // ##### Armor #########################
  4. [Type] == armor && [Class] == elite && [Quality] == magic && [Flag] != ethereal # [Sockets] >= 4 && ([MaxHP] >= 100 || [FHR] >= 24 || [ItemPoisonLengthResist] >= 75)
  5.  
  6. // ##### Shields #######################
  7. [Name] == Monarch && [Quality] == magic && [Flag] != ethereal # [Sockets] >= 4 && [Defense] >= 148 && [FBR] >= 30
  8.  
  9. // ##### Gloves ########################
  10. [Type] == gloves && [Quality] == rare && [Flag] != ethereal # [IAS] >= 20 && [Strength]+[Dexterity] >= 25
  11. [Type] == gloves && [Quality] == rare && [Flag] != ethereal # [IAS] >= 20 && ([ItemAddSkillTab] >= 2 || [Strength] >= 14 || [Dexterity] >= 14) && ([LifeLeech] >= 3 || [ManaLeech] >= 3)
  12. [Type] == gloves && [Quality] == rare && [Flag] != ethereal # [IAS] >= 20 && [ItemAddSkillTab] >= 2 && [Strength]+[Dexterity] >= 20
  13.  
  14. // ##### Boots #########################
  15. [Type] == boots && [Quality] == rare && [Flag] != ethereal # [FRW] >= 30 && [FHR] >= 10 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 100
  16. [Type] == boots && [Quality] == rare && [Flag] != ethereal # [FRW] >= 30 && [FHR] >= 10 && [Dexterity] >= 8 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 70
  17.  
  18. // ##### Belts #########################
  19. [Type] == belt && [Quality] == rare && [Flag] != ethereal # [FHR] >= 24 && [Strength] >= 25 && ([MaxHP] >= 50 || [ItemGoldBonus] >= 70)
  20.  
  21. // ##### Barbarian Helms ###############
  22. [Type] == primalhelm && [Class] >= exceptional && [Quality] == magic && [Flag] != ethereal # ([BarbarianSkills] >= 2 || [WarCriesSkillTab] >= 3) && ([SkillBattleOrders] >= 3 || [ItemGoldBonus] >= 70)
  23. [Type] == primalhelm && [Quality] == rare && [Flag] != ethereal # [Sockets] >= 2 && [BarbarianSkills] >= 2 && ([SkillBattleOrders] >= 3 || [ItemGoldBonus] >= 70)
  24.  
  25. // ##### Druid Pelts ###################
  26. [Type] == pelt && [Class] >= exceptional && [Quality] == magic && [Flag] != ethereal # ([DruidSkills] >= 2 || [ElementalSkillTab] >= 3) && [SkillTornado] >= 3
  27. [Type] == pelt && [Quality] == rare && [Flag] != ethereal # [Sockets] >= 2 && [DruidSkills] >= 2 && [SkillTornado] >= 3
  28.  
  29. // ##### Paladin Shields ###############
  30. [Type] == auricshields && [Class] == elite && [Quality] == magic && [Flag] != ethereal # ([Sockets] == 4 || [PaladinSkills] >= 2) && [FBR] >= 30
  31. [Type] == auricshields && [Quality] == rare && [Flag] != ethereal # [Sockets] >= 2 && [PaladinSkills] >= 2 && [FBR] >= 30
  32.  
  33. // ##### Necromancer Shrunken Heads ####
  34. [Type] == voodooheads && [Class] >= exceptional && [Quality] == magic && [Flag] != ethereal # ([NecromancerSkills] >= 2 || [PoisonAndBoneSkillTab] >= 3) && [SkillBoneSpear]+[SkillBoneSpirit]+[SkillPoisonNova] >= 6
  35. [Type] == voodooheads && [Quality] == rare && [Flag] != ethereal # [Sockets] >= 2 && [NecromancerSkills] >= 2 && [SkillBoneSpear]+[SkillBoneSpirit]+[SkillPoisonNova] >= 6
  36.  
  37. // ##### Axes ##########################
  38. [Type] == axe && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 280 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 30
  39. [Type] == axe && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 440 && [IAS] >= 30
  40.  
  41. // ##### Bows ##########################
  42.  
  43. // ##### Crossbows #####################
  44.  
  45. // ##### Daggers #######################
  46.  
  47. // ##### Javelins ######################
  48.  
  49. // ##### Maces #########################
  50. ([Type] == club || [Type] == hammer || [Type] == mace) && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 280 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 30
  51. ([Type] == club || [Type] == hammer || [Type] == mace) && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 440 && [IAS] >= 30
  52.  
  53. // ##### Polearms ######################
  54. [Type] == polearm && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 280 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 30
  55. [Type] == polearm && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 440 && [IAS] >= 30
  56.  
  57. // ##### Scepters ######################
  58. [Type] == scepter && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 280 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 30
  59. [Type] == scepter && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 440 && [IAS] >= 30
  60.  
  61. // ##### Spears ########################
  62. [Type] == spear && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 280 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 40
  63. [Type] == spear && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 440 && [IAS] >= 40
  64.  
  65. // ##### Staves ########################
  66.  
  67. // ##### Swords ########################
  68. [Type] == sword && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 280 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 30
  69. [Type] == sword && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 440 && [IAS] >= 30
  70. ([Name] == CrystalSword || [Name] == GreatSword) && [Quality] == magic # [WarCriesSkillTab] >= 3 && ([LifeLeech] >= 8 || [ManaLeech] >= 8)
  71.  
  72. // ##### Throwing ######################
  73.  
  74. // ##### Wands #########################
  75.  
  76. // ##### Amazon Weapons ################
  77. [Type] == amazonbow && [Quality] == rare # [Sockets] >= 2 && [EnhancedDamage] >= 280 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 20 && [ItemSkillOnHit] >= 1
  78. [Type] == amazonbow && [Quality] == rare # [Sockets] >= 2 && [EnhancedDamage] >= 440 && [IAS] >= 20 && [ItemSkillOnHit] >= 1
  79. [Type] == amazonjavelin && [Quality] == rare && [Flag] == ethereal # [EnhancedDamage] >= 280 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [ItemReplenishQuantity] >= 1
  80. [Type] == amazonjavelin && [Quality] == rare && [Flag] == ethereal # [EnhancedDamage] >= 440 && [ItemReplenishQuantity] >= 1
  81.  
  82. // ##### Assassin Katars ###############
  83. ([Type] == handtohand || [Type] == assassinclaw) && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 280 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 30
  84. ([Type] == handtohand || [Type] == assassinclaw) && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 440 && [IAS] >= 30
  85.  
  86. // ##### Sorceress Orbs ################
  87.  
  88. // ##### Circlets ######################
  89. [Type] == circlet && [Quality] == magic && [Flag] != ethereal # ([Sockets] >= 3 || [ItemAddSkillTab] >= 3) && ([Strength] >= 25 || [Dexterity] >= 25 || [MaxHP] >= 100 || [FRW] >= 30 || [FCR] >= 20)
  90. [Type] == circlet && [Quality] == rare && [Flag] != ethereal # [Sockets] >= 2 && [ItemAddClassSkills] >= 2 && [Strength]+[Dexterity] >= 40
  91. [Type] == circlet && [Quality] == rare && [Flag] != ethereal # [Sockets] >= 2 && [ItemAddClassSkills] >= 2 && ([Strength] >= 25 || [Dexterity] >= 15) && ([FRW] >= 30 || [FCR] >= 20)
  92.  
  93. // ##### Rings #########################
  94. [Type] == ring && [Quality] == magic # ([FCR] >= 10 || [ItemMagicBonus] >= 15) && (([FireResist] >= 15 && [LightResist] >= 15) || [MaxMana] >= 120)
  95. [Type] == ring && [Quality] == rare # [FCR] >= 10 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40 && [MaxMana] >= 80 && [Strength]+[Dexterity] >= 30
  96. [Type] == ring && [Quality] == rare # [FCR] >= 10 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40 && [MaxMana] >= 80 && [MaxHP] >= 35 && ([Strength] >= 15 || [Dexterity] >= 10)
  97. [Type] == ring && [Quality] == rare # [ToHit] >= 110 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40 && [LifeLeech]+[ManaLeech] >= 13
  98. [Type] == ring && [Quality] == rare # [ToHit] >= 110 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40 && ([LifeLeech] >= 8 || [ManaLeech] >= 6) && ([Strength] >= 15 || [Dexterity] >= 10)
  99.  
  100. // ##### Amulets #######################
  101. [Type] == amulet && [Quality] == magic # [ItemAddSkillTab] >= 3 && ([FCR] >= 10 || [Strength] >= 30)
  102. [Type] == amulet && [Quality] == magic # ([ItemAddClassSkills] >= 2 || [ItemAddSkillTab] >= 3) && ([MaxHP] >= 100 || [Dexterity] >= 30)
  103. [Type] == amulet && [Quality] == rare # [ItemAddClassSkills] >= 2 && [FCR] >= 10 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 70 && [MaxMana] >= 80 && [Strength]+[Dexterity] >= 40
  104. [Type] == amulet && [Quality] == rare # [ItemAddClassSkills] >= 2 && [FCR] >= 10 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 70 && [MaxMana] >= 80 && [MaxHP] >= 50 && ([Strength] >= 25 || [Dexterity] >= 15)
  105. [Type] == amulet && [Quality] == rare # [ItemAddClassSkills] >= 2 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 70 && ([LifeLeech]+[ManaLeech] >= 13 || [Strength]+[Dexterity] >= 40)
  106. [Type] == amulet && [Quality] == rare # [ItemAddClassSkills] >= 2 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 70 && ([LifeLeech] >= 6 || [ManaLeech] >= 8) && ([Strength] >= 25 || [Dexterity] >= 15)
  107.  
  108. // ##### Jewels ########################
  109. [Type] == jewel && [Quality] == magic # [EnhancedDamage] >= 40 && ([IAS] >= 15 || [ItemReqPercent] <= -15 || [Strength] >= 9 || [Dexterity] >= 9 || [MinDamage] >= 10 || [MaxDamage] >= 15)
  110. [Type] == jewel && [Quality] == magic # [FireResist] >= 15 && [LightResist] >= 15 && ([IAS] >= 15 || [ItemReqPercent] <= -15 || [Strength] >= 9 || [Dexterity] >= 9)
  111. [Type] == jewel && [Quality] == magic # [MaxDamage] >= 30
  112. [Type] == jewel && [Quality] == rare # [EnhancedDamage] >= 30 && [MinDamage]+[MaxDamage] >= 25
  113. [Type] == jewel && [Quality] == rare # [EnhancedDamage] >= 30 && [MinDamage]+[MaxDamage] >= 15 && ([Strength] >= 9 || [Dexterity] >= 9)
  114. [Type] == jewel && [Quality] == rare # [EnhancedDamage] >= 30 && ([MinDamage] >= 8 || [MaxDamage] >= 8) && [Strength]+[Dexterity] >= 16
  115. [Type] == jewel && [Quality] == rare # [EnhancedDamage] >= 30 && [FHR] >= 7 && ([MinDamage] >= 8 || [MaxDamage] >= 8) && ([Strength] >= 9 || [Dexterity] >= 9)
  116. [Type] == jewel && [Quality] == rare # ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 36 || [ItemDamageToMana] >= 12) && [FHR] >= 7 && [ItemReqPercent] <= -15
  117.  
  118. // ##### Small Charms ##################
  119. [Name] == SmallCharm && [Quality] == magic # (([MaxDamage] >= 3 && [ToHit] >= 16) || [MaxMana] >= 16 || ([FireResist] >= 5 && [LightResist] >= 5)) && ([MaxHP] >= 16 || [FHR] >= 5 || [FRW] >= 3 || [Strength] >= 2 || [Dexterity] >= 2)
  120. [Name] == SmallCharm && [Quality] == magic # ([FireMaxDam] >= 28 || [LightMaxDam] >= 65 || [ColdMaxDam] >= 19) && ([MaxHP] >= 16 || [FHR] >= 5 || [FRW] >= 3 || [Strength] >= 2 || [Dexterity] >= 2)
  121. [Name] == SmallCharm && [Quality] == magic # [MaxHP]+[MaxMana] >= 35
  122. [Name] == SmallCharm && [Quality] == magic # [FireMaxDam] >= 40 || [LightMaxDam] >= 95 || [ColdMaxDam] >= 28
  123. [Name] == SmallCharm && [Quality] == magic && [Prefix] == 1407 && [Suffix] > 0
  124. [Name] == SmallCharm && [Quality] == magic # [PoisonMaxDam]/10.2 >= 21
  125. //[Name] == SmallCharm && [Quality] == magic # [ItemMagicBonus] >= 7
  126.  
  127. // ##### Large Charms ##################
  128.  
  129. // ##### Grand Charms ##################
  130. [Name] == GrandCharm && [Quality] == magic # (([MaxDamage] >= 10 && [ToHit] >= 70) || [ItemAddSkillTab] >= 1) && ([MaxHP] >= 30 || [Strength] >= 6 || [Dexterity] >= 6 || [FHR] >= 12)
  131. [Name] == GrandCharm && [Quality] == magic # [MaxDamage] >= 14 && [ToHit] >= 70
  132. //[Name] == GrandCharm && [Quality] == magic # [Strength] == 4
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