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- class SpriteHandler extends EditorWindow {
- var selectedObject : Object;
- var locPos : Vector3;
- @MenuItem ("Window/Sprite Handler")
- static function ShowWindow () {
- EditorWindow.GetWindow (SpriteHandler);
- }
- function OnGUI () {
- var e : Event = Event.current;
- GUILayout.Label("Settings", EditorStyles.boldLabel);
- if(Selection.activeGameObject) {
- if(!selectedObject) {
- selectedObject = Selection.activeGameObject;
- }
- selectedObject.name = EditorGUILayout.TextField("Object Name: ", selectedObject.name);
- locPos = selectedObject.transform.localPosition;
- }
- if(e.control && e.type == EventType.KeyUp && e.keyCode == KeyCode.UpArrow) {
- CloneUp();
- }
- if(e.control && e.type == EventType.KeyUp && e.keyCode == KeyCode.DownArrow) {
- CloneDown();
- }
- if(e.control && e.type == EventType.KeyUp && e.keyCode == KeyCode.LeftArrow) {
- CloneLeft();
- }
- if(e.control && e.type == EventType.KeyUp && e.keyCode == KeyCode.RightArrow) {
- CloneRight();
- }
- }
- function OnInspectorUpdate() {
- Repaint();
- }
- function CloneUp() {
- var newObject = Instantiate(selectedObject, Vector3(locPos.x, locPos.y + 1, locPos.z), selectedObject.transform.rotation);
- selectedObject = newObject;
- }
- function CloneDown() {
- var newObject = Instantiate(selectedObject, Vector3(locPos.x, locPos.y - 1, locPos.z), selectedObject.transform.rotation);
- selectedObject = newObject;
- }
- function CloneLeft() {
- var newObject = Instantiate(selectedObject, Vector3(locPos.x - 1, locPos.y, locPos.z), selectedObject.transform.rotation);
- selectedObject = newObject;
- }
- function CloneRight() {
- var newObject = Instantiate(selectedObject, Vector3(locPos.x + 1, locPos.y, locPos.z), selectedObject.transform.rotation);
- selectedObject = newObject;
- }
- }
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