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- #include <iostream>
- #include <vector>
- #include <cmath>
- #include <unordered_map>
- using namespace std;
- struct vertex
- {
- vector<int> neighbours;
- vector<int> results;
- bool visited = 0;
- };
- bool ifEdge(vector<vertex>& g, int v, int w)
- {
- if (find(g[v].neighbours.begin(), g[v].neighbours.end(), 0) != g[v].neighbours.end())
- return true;
- else
- return false;
- }
- void input(vector<vertex>& g)
- {
- int n, m;
- cin >> n >> m;
- g.assign(n + 1, vertex());
- for (int i = 0; i < m; i++)
- {
- int a, b;
- cin >> a >> b;
- g[a].neighbours.push_back(b);
- g[b].neighbours.push_back(a);
- }
- }
- bool solve(vector<vertex>& g, vector<vector<int>>& r, int s, int v)
- {
- if (r[v][s] != -1)
- return r[v][s];
- if (s == 0)
- return r[v][s] = ifEdge(g, v, 0);
- for (int i = 0; i < g[v].neighbours.size(); i++)
- if (ifEdge(g, v, g[v].neighbours[i]) && solve(g, r, s - 1 << g[v].neighbours[i], g[v].neighbours[i]))
- return r[v][s] = true;
- return r[v][s] = false;
- }
- int main()
- {
- int z;
- cin >> z;
- while (z--)
- {
- vector<vertex> graph;
- vector<vector<int>> results;
- int s;
- input(graph);
- s = 1 << (graph.size() + 1);
- results.assign(graph.size(), vector<int>(s + 1, -1));
- solve(graph, results, s - 1, 0);
- if (results[0][s - 1])
- cout << "TAK" << endl;
- else
- cout << "NIE" << endl;
- }
- return 0;
- }
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