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- ~/soft/repos/ioq3$ > ./build/release-linux-x86_64/ioquake3.x86_64 +set g_forcerespawn 20 +set sv_pure 0 +set vm_game 0 +set g_gametype 1 +devmap q3tourney3
- ioq3 1.36_GIT_bae86208-2017-08-16 linux-x86_64 Aug 17 2017
- SSE instruction set enabled
- ----- FS_Startup -----
- We are looking in the current search path:
- /home/arcctgx/.q3a/baseq3
- /home/arcctgx/.q3a/baseq3/pak8.pk3 (9 files)
- /home/arcctgx/.q3a/baseq3/pak7.pk3 (4 files)
- /home/arcctgx/.q3a/baseq3/pak6.pk3 (64 files)
- /home/arcctgx/.q3a/baseq3/pak5.pk3 (7 files)
- /home/arcctgx/.q3a/baseq3/pak4.pk3 (272 files)
- /home/arcctgx/.q3a/baseq3/pak3.pk3 (4 files)
- /home/arcctgx/.q3a/baseq3/pak2.pk3 (148 files)
- /home/arcctgx/.q3a/baseq3/pak1.pk3 (26 files)
- /home/arcctgx/.q3a/baseq3/pak0.pk3 (3539 files)
- ./build/release-linux-x86_64/baseq3
- ----------------------
- 4073 files in pk3 files
- execing default.cfg
- execing q3config.cfg
- couldn't exec autoexec.cfg
- Hunk_Clear: reset the hunk ok
- ----- Client Initialization -----
- ----- Initializing Renderer ----
- Trying to load "renderer_opengl2_x86_64.so" from "./build/release-linux-x86_64"...
- -------------------------------
- QKEY found.
- ----- Client Initialization Complete -----
- ----- R_Init -----
- SDL using driver "x11"
- Initializing OpenGL display
- Display aspect: 1.778
- ...setting mode -2: 1920 1080
- Trying to get an OpenGL 3.2 core context
- SDL_GL_CreateContext succeeded.
- Using 24 color bits, 24 depth, 8 stencil display.
- Available modes: '1280x720 1600x900 1920x1080 1280x800 1440x900 1680x1050 720x480 640x480 800x600 1024x768 1152x864 720x576 1280x1024'
- GL_RENDERER: GeForce GTX 960/PCIe/SSE2
- Initializing OpenGL extensions
- ...ignoring GL_EXT_texture_compression_s3tc
- ...ignoring GL_S3_s3tc
- ...using GL_EXT_texture_env_add
- ...using GL_ARB_multitexture
- ...using GL_EXT_compiled_vertex_array
- ...ignoring GL_EXT_texture_filter_anisotropic
- ...using OpenGL 3.2.0 NVIDIA 375.66
- ...using GL_ARB_framebuffer_object
- ...using GL_ARB_vertex_array_object
- ...using GL_ARB_texture_float
- ...using GL_ARB_depth_clamp
- ...ignoring GL_ARB_seamless_cube_map
- ...using GLSL version 1.50 NVIDIA via Cg compiler
- ...using GL_NVX_gpu_memory_info
- ...GL_ATI_meminfo not found
- ...ignoring GL_ARB_texture_compression_rgtc
- ...ignoring GL_ARB_texture_compression_bptc
- ...using GL_EXT_direct_state_access
- ------- FBO_Init -------
- ------- GLSL_InitGPUShaders -------
- loaded 80 GLSL shaders (32 gen 28 light 20 etc) in 0.75 seconds
- ------- R_InitVaos -------
- Initializing Shaders
- GL_VENDOR: NVIDIA Corporation
- GL_RENDERER: GeForce GTX 960/PCIe/SSE2
- GL_VERSION: 3.2.0 NVIDIA 375.66
- GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
- GL_MAX_TEXTURE_SIZE: 16384
- GL_MAX_TEXTURE_UNITS_ARB: 4
- PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
- MODE: -2, 1920 x 1080 fullscreen hz:N/A
- GAMMA: hardware w/ 1 overbright bits
- texturemode: GL_LINEAR_MIPMAP_NEAREST
- picmip: 1
- texture bits: 0
- compiled vertex arrays: enabled
- texenv add: enabled
- compressed textures: disabled
- ----- finished R_Init -----
- ------ Initializing Sound ------
- Trying to load "libopenal.so.1"...
- Trying to load "libopenal.so.1" from "./build/release-linux-x86_64"...
- Loading "libopenal.so.1" failed
- Failed to load library: "libopenal.so.1".
- SDL_Init( SDL_INIT_AUDIO )... OK
- SDL audio driver is "pulseaudio".
- SDL_AudioSpec:
- Format: AUDIO_S16LSB
- Freq: 22050
- Samples: 256
- Channels: 2
- Starting SDL audio callback...
- SDL audio initialized.
- ----- Sound Info -----
- 1 stereo
- 8192 samples
- 16 samplebits
- 1 submission_chunk
- 22050 speed
- 0x63d8a80 dma buffer
- No background file.
- ----------------------
- Sound initialization successful.
- --------------------------------
- Sound memory manager started
- Loading vm file vm/ui.qvm...
- File "vm/ui.qvm" found in "/home/arcctgx/.q3a/baseq3/pak8.pk3"
- VM file ui compiled to 991377 bytes of code
- ui loaded in 1688576 bytes on the hunk
- 35 arenas parsed
- 32 bots parsed
- --- Common Initialization Complete ---
- IP: 127.0.0.1
- IP: 192.168.0.101
- IP6: ::1
- IP6: fe80::c6e9:84ff:fec0:a3da%wlan0
- Opening IP6 socket: [::]:27960
- Opening IP socket: 0.0.0.0:27960
- ------ Server Initialization ------
- Server: q3tourney3
- RE_Shutdown( 0 )
- ------- FBO_Shutdown -------
- ------- R_ShutdownVaos -------
- ------- GLSL_ShutdownGPUShaders -------
- Hunk_Clear: reset the hunk ok
- ----- FS_Startup -----
- We are looking in the current search path:
- /home/arcctgx/.q3a/baseq3
- /home/arcctgx/.q3a/baseq3/pak8.pk3 (9 files)
- /home/arcctgx/.q3a/baseq3/pak7.pk3 (4 files)
- /home/arcctgx/.q3a/baseq3/pak6.pk3 (64 files)
- /home/arcctgx/.q3a/baseq3/pak5.pk3 (7 files)
- /home/arcctgx/.q3a/baseq3/pak4.pk3 (272 files)
- /home/arcctgx/.q3a/baseq3/pak3.pk3 (4 files)
- /home/arcctgx/.q3a/baseq3/pak2.pk3 (148 files)
- /home/arcctgx/.q3a/baseq3/pak1.pk3 (26 files)
- /home/arcctgx/.q3a/baseq3/pak0.pk3 (3539 files)
- ./build/release-linux-x86_64/baseq3
- ----------------------
- 4073 files in pk3 files
- Try loading dll file /home/arcctgx/.q3a/baseq3/qagamex86_64.so
- Loading DLL file: /home/arcctgx/.q3a/baseq3/qagamex86_64.so
- Sys_LoadGameDll(/home/arcctgx/.q3a/baseq3/qagamex86_64.so) found vmMain function at 0x7f95581fd320
- ------- Game Initialization -------
- gamename: baseq3
- gamedate: Aug 16 2017
- Gametype changed, clearing session data.
- 0 teams with 0 entities
- 14 items registered
- -----------------------------------
- ------- BotLib Initialization -------
- loaded weapons.c
- loaded items.c
- loaded syn.c
- loaded rnd.c
- loaded match.c
- loaded rchat.c
- ------------ Map Loading ------------
- trying to load maps/q3tourney3.aas
- loaded maps/q3tourney3.aas
- found 20 level items
- -------------------------------------
- 32 bots parsed
- 35 arenas parsed
- AAS initialized.
- -----------------------------------
- RE_Shutdown( 0 )
- ----- R_Init -----
- ------- FBO_Init -------
- ------- GLSL_InitGPUShaders -------
- loaded 80 GLSL shaders (32 gen 28 light 20 etc) in 0.02 seconds
- ------- R_InitVaos -------
- Initializing Shaders
- GL_VENDOR: NVIDIA Corporation
- GL_RENDERER: GeForce GTX 960/PCIe/SSE2
- GL_VERSION: 3.2.0 NVIDIA 375.66
- GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
- GL_MAX_TEXTURE_SIZE: 16384
- GL_MAX_TEXTURE_UNITS_ARB: 4
- PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
- MODE: -2, 1920 x 1080 fullscreen hz:N/A
- GAMMA: hardware w/ 1 overbright bits
- texturemode: GL_LINEAR_MIPMAP_NEAREST
- picmip: 1
- texture bits: 0
- compiled vertex arrays: enabled
- texenv add: enabled
- compressed textures: disabled
- ----- finished R_Init -----
- Loading vm file vm/ui.qvm...
- File "vm/ui.qvm" found in "/home/arcctgx/.q3a/baseq3/pak8.pk3"
- VM file ui compiled to 991377 bytes of code
- ui loaded in 1688576 bytes on the hunk
- 35 arenas parsed
- 32 bots parsed
- Loading vm file vm/cgame.qvm...
- File "vm/cgame.qvm" found in "/home/arcctgx/.q3a/baseq3/pak8.pk3"
- VM file cgame compiled to 1247940 bytes of code
- cgame loaded in 4993568 bytes on the hunk
- stitched 0 LoD cracks
- ...loaded 1794 faces, 119 meshes, 18 trisurfs, 5 flares
- CL_InitCGame: 0.56 seconds
- 5 msec to draw all images
- Com_TouchMemory: 0 msec
- ]\addbot klesk
- loaded skill 4 from bots/default_c.c
- loaded skill 4 from bots/klesk_c.c
- loaded bots/klesk_i.c
- loaded bots/klesk_w.c
- loaded klesk from bots/klesk_t.c
- Klesk^7 connected
- ==== ShutdownGame ====
- Try loading dll file /home/arcctgx/.q3a/baseq3/qagamex86_64.so
- Loading DLL file: /home/arcctgx/.q3a/baseq3/qagamex86_64.so
- Sys_LoadGameDll(/home/arcctgx/.q3a/baseq3/qagamex86_64.so) found vmMain function at 0x7f95581fd320
- ------- Game Initialization -------
- gamename: baseq3
- gamedate: Aug 16 2017
- 0 teams with 0 entities
- 14 items registered
- -----------------------------------
- 32 bots parsed
- 35 arenas parsed
- loaded cached skill 4.000000 from bots/default_c.c
- loaded cached skill 4.000000 from bots/klesk_c.c
- Klesk^7 was machinegunned by Sarge^7
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- DEBUG: Bot 1 set ACTION_RESPAWN
- Sarge^7 was machinegunned by Klesk^7
- ----- Server Shutdown (Server quit) -----
- ==== ShutdownGame ====
- AAS shutdown.
- ---------------------------
- ----- Client Shutdown (Client quit) -----
- RE_Shutdown( 1 )
- ------- FBO_Shutdown -------
- ------- R_ShutdownVaos -------
- ------- GLSL_ShutdownGPUShaders -------
- Hunk_Clear: reset the hunk ok
- Closing SDL audio device...
- SDL audio device shut down.
- -----------------------
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