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  1. ~/soft/repos/ioq3$ > ./build/release-linux-x86_64/ioquake3.x86_64 +set g_forcerespawn 20 +set sv_pure 0 +set vm_game 0 +set g_gametype 1 +devmap q3tourney3
  2. ioq3 1.36_GIT_bae86208-2017-08-16 linux-x86_64 Aug 17 2017
  3. SSE instruction set enabled
  4. ----- FS_Startup -----
  5. We are looking in the current search path:
  6. /home/arcctgx/.q3a/baseq3
  7. /home/arcctgx/.q3a/baseq3/pak8.pk3 (9 files)
  8. /home/arcctgx/.q3a/baseq3/pak7.pk3 (4 files)
  9. /home/arcctgx/.q3a/baseq3/pak6.pk3 (64 files)
  10. /home/arcctgx/.q3a/baseq3/pak5.pk3 (7 files)
  11. /home/arcctgx/.q3a/baseq3/pak4.pk3 (272 files)
  12. /home/arcctgx/.q3a/baseq3/pak3.pk3 (4 files)
  13. /home/arcctgx/.q3a/baseq3/pak2.pk3 (148 files)
  14. /home/arcctgx/.q3a/baseq3/pak1.pk3 (26 files)
  15. /home/arcctgx/.q3a/baseq3/pak0.pk3 (3539 files)
  16. ./build/release-linux-x86_64/baseq3
  17.  
  18. ----------------------
  19. 4073 files in pk3 files
  20. execing default.cfg
  21. execing q3config.cfg
  22. couldn't exec autoexec.cfg
  23. Hunk_Clear: reset the hunk ok
  24. ----- Client Initialization -----
  25. ----- Initializing Renderer ----
  26. Trying to load "renderer_opengl2_x86_64.so" from "./build/release-linux-x86_64"...
  27. -------------------------------
  28. QKEY found.
  29. ----- Client Initialization Complete -----
  30. ----- R_Init -----
  31. SDL using driver "x11"
  32. Initializing OpenGL display
  33. Display aspect: 1.778
  34. ...setting mode -2: 1920 1080
  35. Trying to get an OpenGL 3.2 core context
  36. SDL_GL_CreateContext succeeded.
  37. Using 24 color bits, 24 depth, 8 stencil display.
  38. Available modes: '1280x720 1600x900 1920x1080 1280x800 1440x900 1680x1050 720x480 640x480 800x600 1024x768 1152x864 720x576 1280x1024'
  39. GL_RENDERER: GeForce GTX 960/PCIe/SSE2
  40. Initializing OpenGL extensions
  41. ...ignoring GL_EXT_texture_compression_s3tc
  42. ...ignoring GL_S3_s3tc
  43. ...using GL_EXT_texture_env_add
  44. ...using GL_ARB_multitexture
  45. ...using GL_EXT_compiled_vertex_array
  46. ...ignoring GL_EXT_texture_filter_anisotropic
  47. ...using OpenGL 3.2.0 NVIDIA 375.66
  48. ...using GL_ARB_framebuffer_object
  49. ...using GL_ARB_vertex_array_object
  50. ...using GL_ARB_texture_float
  51. ...using GL_ARB_depth_clamp
  52. ...ignoring GL_ARB_seamless_cube_map
  53. ...using GLSL version 1.50 NVIDIA via Cg compiler
  54. ...using GL_NVX_gpu_memory_info
  55. ...GL_ATI_meminfo not found
  56. ...ignoring GL_ARB_texture_compression_rgtc
  57. ...ignoring GL_ARB_texture_compression_bptc
  58. ...using GL_EXT_direct_state_access
  59. ------- FBO_Init -------
  60. ------- GLSL_InitGPUShaders -------
  61. loaded 80 GLSL shaders (32 gen 28 light 20 etc) in 0.75 seconds
  62. ------- R_InitVaos -------
  63. Initializing Shaders
  64.  
  65. GL_VENDOR: NVIDIA Corporation
  66. GL_RENDERER: GeForce GTX 960/PCIe/SSE2
  67. GL_VERSION: 3.2.0 NVIDIA 375.66
  68. GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
  69. GL_MAX_TEXTURE_SIZE: 16384
  70. GL_MAX_TEXTURE_UNITS_ARB: 4
  71.  
  72. PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
  73. MODE: -2, 1920 x 1080 fullscreen hz:N/A
  74. GAMMA: hardware w/ 1 overbright bits
  75. texturemode: GL_LINEAR_MIPMAP_NEAREST
  76. picmip: 1
  77. texture bits: 0
  78. compiled vertex arrays: enabled
  79. texenv add: enabled
  80. compressed textures: disabled
  81. ----- finished R_Init -----
  82. ------ Initializing Sound ------
  83. Trying to load "libopenal.so.1"...
  84. Trying to load "libopenal.so.1" from "./build/release-linux-x86_64"...
  85. Loading "libopenal.so.1" failed
  86. Failed to load library: "libopenal.so.1".
  87. SDL_Init( SDL_INIT_AUDIO )... OK
  88. SDL audio driver is "pulseaudio".
  89. SDL_AudioSpec:
  90. Format: AUDIO_S16LSB
  91. Freq: 22050
  92. Samples: 256
  93. Channels: 2
  94. Starting SDL audio callback...
  95. SDL audio initialized.
  96. ----- Sound Info -----
  97. 1 stereo
  98. 8192 samples
  99. 16 samplebits
  100. 1 submission_chunk
  101. 22050 speed
  102. 0x63d8a80 dma buffer
  103. No background file.
  104. ----------------------
  105. Sound initialization successful.
  106. --------------------------------
  107. Sound memory manager started
  108. Loading vm file vm/ui.qvm...
  109. File "vm/ui.qvm" found in "/home/arcctgx/.q3a/baseq3/pak8.pk3"
  110. VM file ui compiled to 991377 bytes of code
  111. ui loaded in 1688576 bytes on the hunk
  112. 35 arenas parsed
  113. 32 bots parsed
  114. --- Common Initialization Complete ---
  115. IP: 127.0.0.1
  116. IP: 192.168.0.101
  117. IP6: ::1
  118. IP6: fe80::c6e9:84ff:fec0:a3da%wlan0
  119. Opening IP6 socket: [::]:27960
  120. Opening IP socket: 0.0.0.0:27960
  121. ------ Server Initialization ------
  122. Server: q3tourney3
  123. RE_Shutdown( 0 )
  124. ------- FBO_Shutdown -------
  125. ------- R_ShutdownVaos -------
  126. ------- GLSL_ShutdownGPUShaders -------
  127. Hunk_Clear: reset the hunk ok
  128. ----- FS_Startup -----
  129. We are looking in the current search path:
  130. /home/arcctgx/.q3a/baseq3
  131. /home/arcctgx/.q3a/baseq3/pak8.pk3 (9 files)
  132. /home/arcctgx/.q3a/baseq3/pak7.pk3 (4 files)
  133. /home/arcctgx/.q3a/baseq3/pak6.pk3 (64 files)
  134. /home/arcctgx/.q3a/baseq3/pak5.pk3 (7 files)
  135. /home/arcctgx/.q3a/baseq3/pak4.pk3 (272 files)
  136. /home/arcctgx/.q3a/baseq3/pak3.pk3 (4 files)
  137. /home/arcctgx/.q3a/baseq3/pak2.pk3 (148 files)
  138. /home/arcctgx/.q3a/baseq3/pak1.pk3 (26 files)
  139. /home/arcctgx/.q3a/baseq3/pak0.pk3 (3539 files)
  140. ./build/release-linux-x86_64/baseq3
  141.  
  142. ----------------------
  143. 4073 files in pk3 files
  144. Try loading dll file /home/arcctgx/.q3a/baseq3/qagamex86_64.so
  145. Loading DLL file: /home/arcctgx/.q3a/baseq3/qagamex86_64.so
  146. Sys_LoadGameDll(/home/arcctgx/.q3a/baseq3/qagamex86_64.so) found vmMain function at 0x7f95581fd320
  147. ------- Game Initialization -------
  148. gamename: baseq3
  149. gamedate: Aug 16 2017
  150. Gametype changed, clearing session data.
  151. 0 teams with 0 entities
  152. 14 items registered
  153. -----------------------------------
  154. ------- BotLib Initialization -------
  155. loaded weapons.c
  156. loaded items.c
  157. loaded syn.c
  158. loaded rnd.c
  159. loaded match.c
  160. loaded rchat.c
  161. ------------ Map Loading ------------
  162. trying to load maps/q3tourney3.aas
  163. loaded maps/q3tourney3.aas
  164. found 20 level items
  165. -------------------------------------
  166. 32 bots parsed
  167. 35 arenas parsed
  168. AAS initialized.
  169. -----------------------------------
  170. RE_Shutdown( 0 )
  171. ----- R_Init -----
  172. ------- FBO_Init -------
  173. ------- GLSL_InitGPUShaders -------
  174. loaded 80 GLSL shaders (32 gen 28 light 20 etc) in 0.02 seconds
  175. ------- R_InitVaos -------
  176. Initializing Shaders
  177.  
  178. GL_VENDOR: NVIDIA Corporation
  179. GL_RENDERER: GeForce GTX 960/PCIe/SSE2
  180. GL_VERSION: 3.2.0 NVIDIA 375.66
  181. GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
  182. GL_MAX_TEXTURE_SIZE: 16384
  183. GL_MAX_TEXTURE_UNITS_ARB: 4
  184.  
  185. PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
  186. MODE: -2, 1920 x 1080 fullscreen hz:N/A
  187. GAMMA: hardware w/ 1 overbright bits
  188. texturemode: GL_LINEAR_MIPMAP_NEAREST
  189. picmip: 1
  190. texture bits: 0
  191. compiled vertex arrays: enabled
  192. texenv add: enabled
  193. compressed textures: disabled
  194. ----- finished R_Init -----
  195. Loading vm file vm/ui.qvm...
  196. File "vm/ui.qvm" found in "/home/arcctgx/.q3a/baseq3/pak8.pk3"
  197. VM file ui compiled to 991377 bytes of code
  198. ui loaded in 1688576 bytes on the hunk
  199. 35 arenas parsed
  200. 32 bots parsed
  201. Loading vm file vm/cgame.qvm...
  202. File "vm/cgame.qvm" found in "/home/arcctgx/.q3a/baseq3/pak8.pk3"
  203. VM file cgame compiled to 1247940 bytes of code
  204. cgame loaded in 4993568 bytes on the hunk
  205. stitched 0 LoD cracks
  206. ...loaded 1794 faces, 119 meshes, 18 trisurfs, 5 flares
  207. CL_InitCGame: 0.56 seconds
  208. 5 msec to draw all images
  209. Com_TouchMemory: 0 msec
  210. ]\addbot klesk
  211. loaded skill 4 from bots/default_c.c
  212. loaded skill 4 from bots/klesk_c.c
  213. loaded bots/klesk_i.c
  214. loaded bots/klesk_w.c
  215. loaded klesk from bots/klesk_t.c
  216. Klesk^7 connected
  217. ==== ShutdownGame ====
  218. Try loading dll file /home/arcctgx/.q3a/baseq3/qagamex86_64.so
  219. Loading DLL file: /home/arcctgx/.q3a/baseq3/qagamex86_64.so
  220. Sys_LoadGameDll(/home/arcctgx/.q3a/baseq3/qagamex86_64.so) found vmMain function at 0x7f95581fd320
  221. ------- Game Initialization -------
  222. gamename: baseq3
  223. gamedate: Aug 16 2017
  224. 0 teams with 0 entities
  225. 14 items registered
  226. -----------------------------------
  227. 32 bots parsed
  228. 35 arenas parsed
  229. loaded cached skill 4.000000 from bots/default_c.c
  230. loaded cached skill 4.000000 from bots/klesk_c.c
  231. Klesk^7 was machinegunned by Sarge^7
  232. DEBUG: Bot 1 set ACTION_RESPAWN
  233. DEBUG: Bot 1 set ACTION_RESPAWN
  234. DEBUG: Bot 1 set ACTION_RESPAWN
  235. DEBUG: Bot 1 set ACTION_RESPAWN
  236. DEBUG: Bot 1 set ACTION_RESPAWN
  237. DEBUG: Bot 1 set ACTION_RESPAWN
  238. DEBUG: Bot 1 set ACTION_RESPAWN
  239. DEBUG: Bot 1 set ACTION_RESPAWN
  240. DEBUG: Bot 1 set ACTION_RESPAWN
  241. DEBUG: Bot 1 set ACTION_RESPAWN
  242. DEBUG: Bot 1 set ACTION_RESPAWN
  243. DEBUG: Bot 1 set ACTION_RESPAWN
  244. DEBUG: Bot 1 set ACTION_RESPAWN
  245. DEBUG: Bot 1 set ACTION_RESPAWN
  246. DEBUG: Bot 1 set ACTION_RESPAWN
  247. DEBUG: Bot 1 set ACTION_RESPAWN
  248. DEBUG: Bot 1 set ACTION_RESPAWN
  249. DEBUG: Bot 1 set ACTION_RESPAWN
  250. DEBUG: Bot 1 set ACTION_RESPAWN
  251. DEBUG: Bot 1 set ACTION_RESPAWN
  252. DEBUG: Bot 1 set ACTION_RESPAWN
  253. DEBUG: Bot 1 set ACTION_RESPAWN
  254. DEBUG: Bot 1 set ACTION_RESPAWN
  255. DEBUG: Bot 1 set ACTION_RESPAWN
  256. DEBUG: Bot 1 set ACTION_RESPAWN
  257. DEBUG: Bot 1 set ACTION_RESPAWN
  258. DEBUG: Bot 1 set ACTION_RESPAWN
  259. DEBUG: Bot 1 set ACTION_RESPAWN
  260. DEBUG: Bot 1 set ACTION_RESPAWN
  261. DEBUG: Bot 1 set ACTION_RESPAWN
  262. DEBUG: Bot 1 set ACTION_RESPAWN
  263. DEBUG: Bot 1 set ACTION_RESPAWN
  264. DEBUG: Bot 1 set ACTION_RESPAWN
  265. DEBUG: Bot 1 set ACTION_RESPAWN
  266. DEBUG: Bot 1 set ACTION_RESPAWN
  267. DEBUG: Bot 1 set ACTION_RESPAWN
  268. DEBUG: Bot 1 set ACTION_RESPAWN
  269. DEBUG: Bot 1 set ACTION_RESPAWN
  270. DEBUG: Bot 1 set ACTION_RESPAWN
  271. DEBUG: Bot 1 set ACTION_RESPAWN
  272. DEBUG: Bot 1 set ACTION_RESPAWN
  273. DEBUG: Bot 1 set ACTION_RESPAWN
  274. DEBUG: Bot 1 set ACTION_RESPAWN
  275. DEBUG: Bot 1 set ACTION_RESPAWN
  276. DEBUG: Bot 1 set ACTION_RESPAWN
  277. DEBUG: Bot 1 set ACTION_RESPAWN
  278. DEBUG: Bot 1 set ACTION_RESPAWN
  279. DEBUG: Bot 1 set ACTION_RESPAWN
  280. DEBUG: Bot 1 set ACTION_RESPAWN
  281. DEBUG: Bot 1 set ACTION_RESPAWN
  282. DEBUG: Bot 1 set ACTION_RESPAWN
  283. DEBUG: Bot 1 set ACTION_RESPAWN
  284. DEBUG: Bot 1 set ACTION_RESPAWN
  285. DEBUG: Bot 1 set ACTION_RESPAWN
  286. DEBUG: Bot 1 set ACTION_RESPAWN
  287. DEBUG: Bot 1 set ACTION_RESPAWN
  288. DEBUG: Bot 1 set ACTION_RESPAWN
  289. DEBUG: Bot 1 set ACTION_RESPAWN
  290. DEBUG: Bot 1 set ACTION_RESPAWN
  291. DEBUG: Bot 1 set ACTION_RESPAWN
  292. DEBUG: Bot 1 set ACTION_RESPAWN
  293. DEBUG: Bot 1 set ACTION_RESPAWN
  294. DEBUG: Bot 1 set ACTION_RESPAWN
  295. DEBUG: Bot 1 set ACTION_RESPAWN
  296. DEBUG: Bot 1 set ACTION_RESPAWN
  297. DEBUG: Bot 1 set ACTION_RESPAWN
  298. DEBUG: Bot 1 set ACTION_RESPAWN
  299. DEBUG: Bot 1 set ACTION_RESPAWN
  300. DEBUG: Bot 1 set ACTION_RESPAWN
  301. DEBUG: Bot 1 set ACTION_RESPAWN
  302. DEBUG: Bot 1 set ACTION_RESPAWN
  303. DEBUG: Bot 1 set ACTION_RESPAWN
  304. DEBUG: Bot 1 set ACTION_RESPAWN
  305. DEBUG: Bot 1 set ACTION_RESPAWN
  306. DEBUG: Bot 1 set ACTION_RESPAWN
  307. DEBUG: Bot 1 set ACTION_RESPAWN
  308. DEBUG: Bot 1 set ACTION_RESPAWN
  309. DEBUG: Bot 1 set ACTION_RESPAWN
  310. DEBUG: Bot 1 set ACTION_RESPAWN
  311. DEBUG: Bot 1 set ACTION_RESPAWN
  312. DEBUG: Bot 1 set ACTION_RESPAWN
  313. DEBUG: Bot 1 set ACTION_RESPAWN
  314. DEBUG: Bot 1 set ACTION_RESPAWN
  315. DEBUG: Bot 1 set ACTION_RESPAWN
  316. DEBUG: Bot 1 set ACTION_RESPAWN
  317. DEBUG: Bot 1 set ACTION_RESPAWN
  318. DEBUG: Bot 1 set ACTION_RESPAWN
  319. DEBUG: Bot 1 set ACTION_RESPAWN
  320. DEBUG: Bot 1 set ACTION_RESPAWN
  321. DEBUG: Bot 1 set ACTION_RESPAWN
  322. DEBUG: Bot 1 set ACTION_RESPAWN
  323. DEBUG: Bot 1 set ACTION_RESPAWN
  324. DEBUG: Bot 1 set ACTION_RESPAWN
  325. DEBUG: Bot 1 set ACTION_RESPAWN
  326. DEBUG: Bot 1 set ACTION_RESPAWN
  327. DEBUG: Bot 1 set ACTION_RESPAWN
  328. DEBUG: Bot 1 set ACTION_RESPAWN
  329. DEBUG: Bot 1 set ACTION_RESPAWN
  330. DEBUG: Bot 1 set ACTION_RESPAWN
  331. DEBUG: Bot 1 set ACTION_RESPAWN
  332. DEBUG: Bot 1 set ACTION_RESPAWN
  333. DEBUG: Bot 1 set ACTION_RESPAWN
  334. DEBUG: Bot 1 set ACTION_RESPAWN
  335. DEBUG: Bot 1 set ACTION_RESPAWN
  336. DEBUG: Bot 1 set ACTION_RESPAWN
  337. DEBUG: Bot 1 set ACTION_RESPAWN
  338. DEBUG: Bot 1 set ACTION_RESPAWN
  339. DEBUG: Bot 1 set ACTION_RESPAWN
  340. DEBUG: Bot 1 set ACTION_RESPAWN
  341. DEBUG: Bot 1 set ACTION_RESPAWN
  342. DEBUG: Bot 1 set ACTION_RESPAWN
  343. DEBUG: Bot 1 set ACTION_RESPAWN
  344. DEBUG: Bot 1 set ACTION_RESPAWN
  345. DEBUG: Bot 1 set ACTION_RESPAWN
  346. DEBUG: Bot 1 set ACTION_RESPAWN
  347. DEBUG: Bot 1 set ACTION_RESPAWN
  348. DEBUG: Bot 1 set ACTION_RESPAWN
  349. DEBUG: Bot 1 set ACTION_RESPAWN
  350. DEBUG: Bot 1 set ACTION_RESPAWN
  351. DEBUG: Bot 1 set ACTION_RESPAWN
  352. DEBUG: Bot 1 set ACTION_RESPAWN
  353. DEBUG: Bot 1 set ACTION_RESPAWN
  354. DEBUG: Bot 1 set ACTION_RESPAWN
  355. DEBUG: Bot 1 set ACTION_RESPAWN
  356. DEBUG: Bot 1 set ACTION_RESPAWN
  357. DEBUG: Bot 1 set ACTION_RESPAWN
  358. DEBUG: Bot 1 set ACTION_RESPAWN
  359. DEBUG: Bot 1 set ACTION_RESPAWN
  360. DEBUG: Bot 1 set ACTION_RESPAWN
  361. DEBUG: Bot 1 set ACTION_RESPAWN
  362. DEBUG: Bot 1 set ACTION_RESPAWN
  363. DEBUG: Bot 1 set ACTION_RESPAWN
  364. DEBUG: Bot 1 set ACTION_RESPAWN
  365. DEBUG: Bot 1 set ACTION_RESPAWN
  366. DEBUG: Bot 1 set ACTION_RESPAWN
  367. DEBUG: Bot 1 set ACTION_RESPAWN
  368. DEBUG: Bot 1 set ACTION_RESPAWN
  369. DEBUG: Bot 1 set ACTION_RESPAWN
  370. DEBUG: Bot 1 set ACTION_RESPAWN
  371. DEBUG: Bot 1 set ACTION_RESPAWN
  372. DEBUG: Bot 1 set ACTION_RESPAWN
  373. DEBUG: Bot 1 set ACTION_RESPAWN
  374. DEBUG: Bot 1 set ACTION_RESPAWN
  375. DEBUG: Bot 1 set ACTION_RESPAWN
  376. DEBUG: Bot 1 set ACTION_RESPAWN
  377. DEBUG: Bot 1 set ACTION_RESPAWN
  378. DEBUG: Bot 1 set ACTION_RESPAWN
  379. DEBUG: Bot 1 set ACTION_RESPAWN
  380. DEBUG: Bot 1 set ACTION_RESPAWN
  381. DEBUG: Bot 1 set ACTION_RESPAWN
  382. DEBUG: Bot 1 set ACTION_RESPAWN
  383. DEBUG: Bot 1 set ACTION_RESPAWN
  384. DEBUG: Bot 1 set ACTION_RESPAWN
  385. DEBUG: Bot 1 set ACTION_RESPAWN
  386. DEBUG: Bot 1 set ACTION_RESPAWN
  387. DEBUG: Bot 1 set ACTION_RESPAWN
  388. DEBUG: Bot 1 set ACTION_RESPAWN
  389. DEBUG: Bot 1 set ACTION_RESPAWN
  390. DEBUG: Bot 1 set ACTION_RESPAWN
  391. DEBUG: Bot 1 set ACTION_RESPAWN
  392. DEBUG: Bot 1 set ACTION_RESPAWN
  393. DEBUG: Bot 1 set ACTION_RESPAWN
  394. DEBUG: Bot 1 set ACTION_RESPAWN
  395. DEBUG: Bot 1 set ACTION_RESPAWN
  396. DEBUG: Bot 1 set ACTION_RESPAWN
  397. DEBUG: Bot 1 set ACTION_RESPAWN
  398. DEBUG: Bot 1 set ACTION_RESPAWN
  399. DEBUG: Bot 1 set ACTION_RESPAWN
  400. DEBUG: Bot 1 set ACTION_RESPAWN
  401. DEBUG: Bot 1 set ACTION_RESPAWN
  402. DEBUG: Bot 1 set ACTION_RESPAWN
  403. DEBUG: Bot 1 set ACTION_RESPAWN
  404. DEBUG: Bot 1 set ACTION_RESPAWN
  405. DEBUG: Bot 1 set ACTION_RESPAWN
  406. DEBUG: Bot 1 set ACTION_RESPAWN
  407. DEBUG: Bot 1 set ACTION_RESPAWN
  408. DEBUG: Bot 1 set ACTION_RESPAWN
  409. DEBUG: Bot 1 set ACTION_RESPAWN
  410. DEBUG: Bot 1 set ACTION_RESPAWN
  411. DEBUG: Bot 1 set ACTION_RESPAWN
  412. DEBUG: Bot 1 set ACTION_RESPAWN
  413. DEBUG: Bot 1 set ACTION_RESPAWN
  414. DEBUG: Bot 1 set ACTION_RESPAWN
  415. DEBUG: Bot 1 set ACTION_RESPAWN
  416. DEBUG: Bot 1 set ACTION_RESPAWN
  417. DEBUG: Bot 1 set ACTION_RESPAWN
  418. DEBUG: Bot 1 set ACTION_RESPAWN
  419. DEBUG: Bot 1 set ACTION_RESPAWN
  420. DEBUG: Bot 1 set ACTION_RESPAWN
  421. DEBUG: Bot 1 set ACTION_RESPAWN
  422. DEBUG: Bot 1 set ACTION_RESPAWN
  423. DEBUG: Bot 1 set ACTION_RESPAWN
  424. DEBUG: Bot 1 set ACTION_RESPAWN
  425. DEBUG: Bot 1 set ACTION_RESPAWN
  426. DEBUG: Bot 1 set ACTION_RESPAWN
  427. DEBUG: Bot 1 set ACTION_RESPAWN
  428. DEBUG: Bot 1 set ACTION_RESPAWN
  429. DEBUG: Bot 1 set ACTION_RESPAWN
  430. DEBUG: Bot 1 set ACTION_RESPAWN
  431. DEBUG: Bot 1 set ACTION_RESPAWN
  432. DEBUG: Bot 1 set ACTION_RESPAWN
  433. DEBUG: Bot 1 set ACTION_RESPAWN
  434. DEBUG: Bot 1 set ACTION_RESPAWN
  435. DEBUG: Bot 1 set ACTION_RESPAWN
  436. Sarge^7 was machinegunned by Klesk^7
  437. ----- Server Shutdown (Server quit) -----
  438. ==== ShutdownGame ====
  439. AAS shutdown.
  440. ---------------------------
  441. ----- Client Shutdown (Client quit) -----
  442. RE_Shutdown( 1 )
  443. ------- FBO_Shutdown -------
  444. ------- R_ShutdownVaos -------
  445. ------- GLSL_ShutdownGPUShaders -------
  446. Hunk_Clear: reset the hunk ok
  447. Closing SDL audio device...
  448. SDL audio device shut down.
  449. -----------------------
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