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Feb 14th, 2020
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  1. using System.Collections;
  2.  
  3. using System.Collections.Generic;
  4.  
  5. using UnityEngine;
  6.  
  7.  
  8.  
  9. public class Test : MonoBehaviour {
  10.  
  11.  
  12. public GameObject meteor;
  13. //We can use this vector 2 to set min/max on time between meteors so they are somewhat randomiszed.
  14. public Vector2 meteorWaitPeroid;
  15.  
  16. // Start is called before the first frame update
  17.  
  18. / Start is called before the first frame update
  19.  
  20. void Start()
  21.  
  22. {
  23. //Call the coroutine once at start
  24. StartCoroutine(Spawnmeteor());
  25. }
  26.  
  27.  
  28.  
  29. // Update is called once per frame
  30.  
  31. IEnumerator Spawnmeteor()
  32.  
  33. {
  34. //Wait a randomized amount of time
  35. yield return new WaitForSeconds (Random.Range (meteorWaitPeroid.x, meteorWaitPeroid.y);
  36. Vector3 randomSpawnPosition = new Vector3(Random.Range(-10f, 10), 0, Random.Range (-10f,10f));
  37. Vector3 randomSpawnRotation = Vector3.up * Random.Range(0, 360);
  38. Instantiate (meteor, randomSpawnPosition, Quaternion.Euler(randomSpawnRotation));
  39. //Recursively call the coroutine
  40. //as your script progresses you might want a bool around this to stop recalls of spawning
  41. //in the event the meteors have stopped or disable the script itself.
  42. StartCoroutine(Spawnmeteor());
  43. }
  44.  
  45. }
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