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Funzer

yeet

Sep 15th, 2019
139
0
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  1. _G.HeadSize = 20
  2. _G.HeadOffset = 10
  3. _G.FEnabled = true
  4. game:service'RunService'.Stepped:connect(function()
  5. if _G.FEnabled then
  6. for i,v in pairs(game:service'Players':GetPlayers()) do
  7. if v.TeamColor ~= game:service'Players'.LocalPlayer.TeamColor then
  8. --if v.Name ~= game:service'Players'.LocalPlayer.Name then
  9. pcall(function()
  10. pcall(function()v.Character.Head.Mesh:Destroy() end)
  11. v.Character.Head.CanCollide = false
  12. v.Character.Head.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
  13. v.Character.Head.CFrame = v.Character.Torso.CFrame * CFrame.new(0,_G.HeadOffset,0)
  14. end)
  15. --end
  16. end
  17. end
  18. end
  19. end)
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