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- // Open Developer Console (Ctrl+Shift+I)
- // Select Console
- // Find dropbox selector that says 'top', select 'gameiframe (kong-index.html)'
- // Paste following code in console and press Enter
- window.addEventListener('keydown', function(event) {
- if (document.activeElement.type === "text" || document.activeElement.type === "number") return false
- const tmp = event.keyCode;
- switch (event.keyCode) {
- case 97: //1
- prestige(0);
- openBattleFieldScreen();
- break;
- case 98: //2
- prestige(1);
- openBattleFieldScreen();
- break;
- case 99: //3
- prestige(2);
- openBattleFieldScreen();
- break;
- case 100: //4
- prestige(3);
- openBattleFieldScreen();
- break;
- case 101: //5
- prestige(4);
- openBattleFieldScreen();
- break;
- case 102: //6
- prestige(5);
- openBattleFieldScreen();
- break;
- case 103: //7
- prestige(6);
- openBattleFieldScreen();
- break;
- case 104: //8
- prestige(7);
- openBattleFieldScreen();
- break;
- }
- }, false);
- document.getElementById('combat-log').setAttribute('style','width: 70vw;');
- var div = document.createElement('div');
- div.setAttribute('id','layer-helper');
- div.setAttribute('style', 'width: 30vw; bottom: 0; right: 0; position: fixed; text-align: right;');
- document.getElementById('battlefield-screen').append(div);
- var nextUpg = [];
- for (var i=1; i<=game.prestige.length; i++) {
- var p = document.createElement('p');
- p.setAttribute('id', 'p_l' + i);
- p.setAttribute('class', 'combat-log-record');
- p.setAttribute('style', 'display: block');
- var span = document.createElement('span');
- span.setAttribute('id', 'l' + i);
- span.innerText = 'Layer ' + i + ' : ';
- p.append(span);
- div.append(p);
- }
- var sInterval = setInterval(function() {
- for (var i=0; i<game.prestige.length; i++) {
- var tp1 = game.prestige[i][1];
- var tp11 = tp1.plus(1).times(i > 0 ? i : 1);
- var value1 = getMultiBuyTarget(tp1, typeof game.options == "undefined" || typeof game.options[3] == "undefined" ? 0 : game.options[3]);
- var number1 = value1.plus(1).times(i > 0 ? i : 1);
- var tweak1 = getPrestigePointsFromStatUpgrades(value1).minus(getPrestigePointsFromStatUpgrades(tp1));
- var cur = getPrestigePointsFromStatUpgrades(tp1);
- var str1 = (cur.cmp(10000) >= 0)?cur.toExponential(1):cur.toNumber();
- var mult = getAvailablePrestigePoints()[i].cmp(0)==0?new Decimal(0):(getAvailablePrestigePoints()[i].divideBy(2).floor().pow(0.4).floor().multiply(i==0?new Decimal(1):i).divideBy(game.prestige[i][1].cmp(0)==0?new Decimal(1):game.prestige[i][1]).floor().divideBy(i==0?new Decimal(1):i)).floor();
- var str = (mult.cmp(10000) >= 0)?mult.toExponential(1):mult.toNumber();
- document.getElementById('l' + (i+1)).innerText = 'Layer ' + (i+1) + ': Current ' + str1 + ' prestige x' + str;
- //console.log("l" + (i+1) + ": x" + str);
- }
- }, 100);
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