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  1. Log uploaded on Wednesday, January 16, 2019, 2:09:02 AM
  2. Loaded mods:
  3. Core: (no assemblies)
  4. HugsLib[ov:6.1.1]: 0Harmony(1.2.0.1), HugsLib(av:1.0.0.0,fv:6.1.1)
  5. JecsTools: 0Harmony(1.0.9.1), 0JecsTools(1.0.8.0), AbilityUser(1.18.0.0), AbilityUserAI(1.18.0.0), CompActivatableEffect(1.18.0.0), CompAnimated(1.18.0.0), CompBalloon(1.18.0.0), CompDeflector(1.18.0.0), CompDelayedSpawner(1.18.0.0), CompExtraSounds(1.18.0.0), CompInstalledPart(1.18.0.0), CompLumbering(1.18.0.0), CompOverlays(1.18.0.0), CompOversizedWeapon(1.18.0.0), CompSlotLoadable(1.18.0.0), CompToggleDef(1.18.0.0), CompVehicle(1.17.0.1), PawnShields(1.0.0.0), ThinkNodes(1.0.0.0)
  6. Miscellaneous 'CORE': ColonistKeys(1.0.0.0), CommonMisc(1.0.0.0)
  7. Misc. Robots: AIRobot(1.0.4.0)
  8. Misc. Robots++: (no assemblies)
  9. Psychology: $HugsLibChecker(0.5.0.0), Psychology(18.11.18.0)
  10. RimHUD: 0Harmony(1.2.0.1), RimHUD(1.3.2.0)
  11. Work Tab: 0Harmony(1.2.0.1), FluffyUI(1.0.0.32865), WorkTab(av:3.0.0.0,fv:3.8.283)
  12. Mad Skills: 0Harmony(1.2.0.1), MadSkills(0.0.0.0)
  13. Hospitality: $HugsLibChecker(0.5.0.0), Hospitality(1.0.11.0)
  14. Fluffy Breakdowns: 0Harmony(1.2.0.1), Fluffy_Breakdowns(av:3.0.0.0,fv:3.2.46)
  15. Rimatomics: 0Harmony(1.2.0.1), Rimatomics(1.6.6912.29279)
  16. Dubs Bad Hygiene: 0Harmony(1.2.0.1), BadHygiene(2.4.6953.34813)
  17. More Faction Interaction: 0Harmony(1.2.0.1), MoreFactionInteraction(av:0.1.0.8,fv:0.1.0.9)
  18. Pick Up And Haul: 0Harmony(1.2.0.1), PickUpAndHaul(av:0.1.0.5,fv:0.1.0.726)
  19. Color Coded Mood Bar: 0Harmony(1.2.0.1), ColoredMoodBar(1.0.0.0)
  20. RT Fuse: 0Harmony(1.2.0.1), RT_Fuse(1.0.0.0)
  21. Interaction Bubbles: 0Harmony(1.2.0.1), Bubbles(1.5.0.0)
  22. [KV] Trading Spot - 1.0: TradingSpot(1.0.0.0)
  23. Numbers: 0Harmony(1.2.0.1), Numbers(av:1.0.0.0,fv:1.0.0.2)
  24. [KV] RimFridge - 1.0: 0Harmony(1.2.0.1), RimFridge(1.0.0.0)
  25. Where is my weapon?: 0Harmony(1.1.0.0), WhereIsMyWeapon(1.0.0.0)
  26. Avoid Friendly Fire: $HugsLibChecker(0.5.0.0), AvoidFriendlyFire(1.0.1.0)
  27. Real Ruins: 0Harmony(1.2.0.1), RealRuins(1.0.0.0)
  28. Incident Person Stat: 0Harmony(1.2.0.1), IncidentPersonStat(1.0.0.0)
  29. Damage Indicators: 0Harmony(1.1.0.0), DamageMotes(1.0.0.0)
  30. Rejuvenate surgery: Recipe_Rejuvenate(1.0.0.0)
  31. Wall Light: $HugsLibChecker(0.5.0.0), WallLight(1.0.0.0)
  32. Let's Trade! [1.0]: (no assemblies)
  33. Realistic Darkness 1.0: (no assemblies)
  34. Realistic Rooms: (no assemblies)
  35. More Trade Ships: (no assemblies)
  36. RuntimeGC: RuntimeGC(20.0.15.1)
  37. Dub's Paint Shop: 0Harmony(1.2.0.1), Dubs Paint Shop(1.0.6915.33488)
  38. Table Diner: 0Harmony(1.0.9.1), Table Diner Configurable(1.32.0.0)
  39. Industrial Age - Objects and Furniture: 0Harmony(1.0.9.1), IndustrialAgeObjects(1.1.0.7)
  40. Efficient batteries: (no assemblies)
  41. Dubs Skylights: 0Harmony(1.2.0.1), Dubs Skylight(1.4.6864.29213)
  42. Jurassic Rimworld 1.0: 0Harmony(1.2.0.1), DinosaurSettings(av:0.18.0.0,fv:1.0.0.0), DinoShoo(av:0.18.0.1,fv:1.0.0.0), ExtraButcheringProducts(1.0.0.0), ManhuntingDinos(av:0.18.0.0,fv:1.0.0.0), MomCanWePlayOnTheHoloscope(av:0.18.0.0,fv:1.0.0.0)
  43. Fences And No Floors: (no assemblies)
  44. FrameRateControl: FrameRateControl(1.0.6922.39298)
  45. Selectable Sculpture Graphic: 0Harmony(1.2.0.1), SelectableSculptureGraphic(1.0.0.0)
  46. More Sculpture: (no assemblies)
  47. Doors Expanded: 0Harmony(1.0.9.1), DoorsExpanded(1.18.0.0)
  48. Locks: 0Harmony(1.0.9.1), Locks(1.0.0.0)
  49. Locks (DoorsExpanded): 0Harmony(1.2.0.1), LocksDoorsExpanded(1.0.0.0)
  50. [RF] Fertile Fields [1.0]: 0Harmony(1.2.0.1), Rainbeau's Fertile Fields(1.0.6910.32487)
  51. VGP Vegetable Garden: ModFinder(1.0.0.0)
  52. EdB Prepare Carefully: 0Harmony(1.1.0.0), EdBPrepareCarefully(1.0.10.0)
  53. Expanded Prosthetics and Organ Engineering: (no assemblies)
  54. Cyber Fauna 1.0: (no assemblies)
  55. ED-Embrasures: 0Harmony(1.2.0.1), ED-Embrasures(1.0.0.0)
  56. Quarry 1.0: Quarry(0.19.0.0)
  57. RimWriter - Books, Scrolls, Tablets, and Libraries: 0Harmony(1.0.9.1), RimWriter(1.1.0.7)
  58. More Linkables: (no assemblies)
  59. Craftable Emanators: (no assemblies)
  60. [sd] medicaddons: sd_medicaddons(1.0.6870.40283)
  61. OgreStack: OgreStack(1.0.0.0)
  62.  
  63. Active Harmony patches:
  64. AddictionUtility.CanBingeOnNow: PRE: Hospitality.Harmony.AddictionUtility_Patch+CanBingeOnNow.Prefix
  65. ApparelGraphicRecordGetter.TryGetGraphicApparel: TRANS: JecsTools.HarmonyPatches.CutOutComplexApparel_Transpiler
  66. ApparelUtility.CanWearTogether: post: JecsTools.HarmonyPatches.Post_CanWearTogether
  67. ArmorUtility.ApplyArmor: PRE: JecsTools.HarmonyPatches.ApplyProperDamage
  68. ArmorUtility.GetPostArmorDamage: post: JecsTools.HarmonyPatches.Post_GetPostArmorDamage
  69. AttackTargetFinder.BestAttackTarget: PRE: AvoidFriendlyFire.AttackTargetFinder_BestAttackTarget_Patch.Prefix
  70. Building_Bed.GetGizmos: post: Hospitality.Harmony.Building_Bed_Patch+GetGizmos.Postfix
  71. Building_Bed.set_ForPrisoners: post: Hospitality.Harmony.Building_Bed_Patch+ForPrisoners.Postfix
  72. Building_Door.CanPhysicallyPass: PRE: DoorsExpanded.HarmonyPatches.CanPhysicallyPass
  73. Building_Door.DeSpawn: post: Locks.HarmonyPatches.Patch_RemoveLockData.Postfix
  74. Building_Door.DoorOpen: PRE: DoorsExpanded.HarmonyPatches.InvisDoorOpen
  75. Building_Door.DoorTryClose: PRE: DoorsExpanded.HarmonyPatches.InvisDoorTryClose
  76. Building_Door.ExposeData: post: Locks.HarmonyPatches.Patch_AddLockDataToSave.Postfix
  77. Building_Door.GetGizmos: TRANS: Locks.HarmonyPatches.Patch_AddLockGizmoToDoors.Transpiler
  78. Building_Door.Notify_PawnApproaching: post: DoorsExpanded.HarmonyPatches.InvisDoorNotifyApproaching
  79. Building_Door.PawnCanOpen: PRE: Hospitality.Harmony.Building_Door_Patch+PawnCanOpen.Prefix TRANS: Locks.HarmonyPatches.Patch_InjectLockCheck.Transpiler, LocksDoorsExpanded.HarmonyPatches.Patch_InjectLockCheck.Transpiler
  80. Building_Door.StartManualCloseBy: PRE: DoorsExpanded.HarmonyPatches.InvisDoorManualClose
  81. Building_Door.StartManualOpenBy: post: DoorsExpanded.HarmonyPatches.InvisDoorManualOpen
  82. Building_Door.get_FreePassage: PRE: DoorsExpanded.HarmonyPatches.get_FreePassage
  83. Building_DoorExpanded.DeSpawn: post: LocksDoorsExpanded.HarmonyPatches.Patch_RemoveLockData.Postfix
  84. Building_DoorExpanded.ExposeData: post: LocksDoorsExpanded.HarmonyPatches.Patch_AddLockDataToSave.Postfix
  85. Building_DoorExpanded.GetGizmos: TRANS: LocksDoorsExpanded.HarmonyPatches.Patch_AddLockGizmoToDoors.Transpiler
  86. Building_Grave.Notify_CorpseBuried: post: Psychology.Harmony.Building_Grave_NotifyCorpseBuried_Patch.FillGraveThought, Psychology.Harmony.Building_Grave_NotifyCorpseBuriedFuneralHook.PlanFuneral
  87. Caravan.AddPawn: PRE: CompVehicle.HarmonyCompVehicle.AddVehiclePawnsToCaravan
  88. Caravan.GetGizmos: post: JecsTools.HarmonyCaravanPatches.GetGizmos_Jobs
  89. Caravan.GetInspectString: post: JecsTools.HarmonyCaravanPatches.GetInspectString_Jobs, CompVehicle.HarmonyCompVehicle.GetInspectString_PostFix
  90. CaravanEnterMapUtility.Enter: PRE: CompVehicle.HarmonyCompVehicle.Enter_PreFix
  91. CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow: post: CompVehicle.HarmonyCompVehicle.CanExit_PostFix
  92. CaravanTicksPerMoveUtility.GetTicksPerMove: post: CompVehicle.HarmonyCompVehicle.GetTicksPerMove_PostFix
  93. CaravanUIUtility.AddPawnsSections: post: CompVehicle.HarmonyCompVehicle.AddPawnsSections_PostFix
  94. Caravan_NeedsTracker.TrySatisfyPawnNeeds: PRE: CompVehicle.HarmonyCompVehicle.TrySatisfyFuelNeeds
  95. CharacterCardUtility.DrawCharacterCard: TRANS: Psychology.Harmony.CharacterCardUtility_ButtonPatch.AddPsycheDisplay
  96. ChildRelationUtility.ChanceOfBecomingChildOf: post: Psychology.Harmony.ChildRelationUtility_ChanceOfBecomingChildOf_Patch.KinseyFactor
  97. ColonistBarColonistDrawer.DrawColonist: PRE: MoodBarPatch.MoodPatch.Prefix
  98. ColonistSaver.SaveToFile: TRANS: Psychology.Harmony.Optional.PresetSaverPatch.SavePawnRef
  99. CompBreakdownable.CheckForBreakdown: PRE: Fluffy_Breakdowns.HarmonyPatch_CheckForBreakdown.Prefix
  100. CompBreakdownable.CompInspectStringExtra: PRE: Fluffy_Breakdowns.HarmonyPatch_CompInspectStringExtra.Prefix
  101. CompForbiddable.PostDraw: PRE: DoorsExpanded.HarmonyPatches.DontDrawInvisDoorForbiddenIcons
  102. CompQuality.PostPostGeneratedForTrader: PRE: MoreFactionInteraction.HarmonyPatches.CompQuality_TradeQualityIncreasePreFix
  103. CompRottable.CompTickRare: PRE: RFF_Code.CompRottable_CompTickRare.Prefix post: RFF_Code.CompRottable_CompTickRare.Postfix
  104. CompSpawnerMechanoidsOnDamaged.<TrySpawnMechanoids>m__1: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixer
  105. CompTemperatureRuinable.DoTicks: PRE: RimFridge.Patch_CompTemperatureRuinable_DoTicks.Prefix
  106. DamageWorker_AddInjury.FinalizeAndAddInjury: post: CompVehicle.HarmonyCompVehicle.TryInjureVehicleOccupants
  107. DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
  108. DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
  109. DebugWindowsOpener.ToggleDebugActionsMenu: TRANS: MoreFactionInteraction.HarmonyPatches.DebugWindowsOpener_ToggleDebugActionsMenu_Patch
  110. DefGenerator.GenerateImpliedDefs_PostResolve: post: RTMadSkills.ModSettingsDefJockey.Postfix
  111. DefGenerator.GenerateImpliedDefs_PreResolve: post: WorkTab.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix, Numbers.Numbers.Columndefs
  112. Designator_Build.get_Visible: post: Rimatomics.HarmonyPatches+Harmony_Designator_Build_Visible.Postfix
  113. Designator_Place.SelectedUpdate: post: Table_Diner_Configurable.SelectedUpdate._Postfix
  114. DestroyedSettlement.ShouldRemoveMapNow: post: Rimatomics.HarmonyPatches+Harmony_DestroyedSettlement_ShouldRemoveMapNow.Postfix
  115. Dialog_FormCaravan.AddPawnsToTransferables: PRE: Psychology.Harmony.Dialog_FormCaravan_AddPawnsToTransferables_Patch.DoWindowContentsDisbandCaravans
  116. Dialog_FormCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.CheckForErrors_PreFix
  117. Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
  118. Dialog_SplitCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.DontSplitCaravansWithVehicles
  119. EdificeGrid.Register: PRE: DoorsExpanded.HarmonyPatches.RegisterDoorExpanded
  120. EditWindow_DebugInspector.CurrentDebugString: post: DubsBadHygiene.MapComponent_Hygiene+Harmony_AmountCanAccept.Postfix
  121. EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
  122. ExpectationsUtility.CurrentExpectationFor: post: Hospitality.Harmony.ExpectationsUtility_Patch+CurrentExpectationForPawn.Postfix
  123. Faction.Notify_MemberDied: PRE: JecsTools.HarmonyPatches.Notify_MemberDied
  124. FactionDialogMaker.FactionDialogFor: post: Hospitality.Harmony.FactionDialogMaker_Patch+FactionDialogFor.Postfix
  125. FactionUtility.IsPoliticallyProper: post: Hospitality.Harmony.FactionUtility_Patch+IsPoliticallyProper.Postfix
  126. FertilityGrid.CalculateFertilityAt: post: DubsBadHygiene.HamonyPatches+Patch_CalculateFertilityAt.Postfix
  127. FloatMenuMakerMap.AddHumanlikeOrders: post: JecsTools._HumanlikeOrdersUtility.AddHumanlikeOrders_PostFix, CompVehicle.HarmonyCompVehicle.DontRescueVehiclesInFloatMenus TRANS: PickUpAndHaul.HarmonyPatches.FloatMenuMakerMad_AddHumanlikeOrders_Transpiler
  128. FoodUtility.ThoughtsFromIngesting: post: Psychology.Harmony.FoodUtility_AddPickyThoughts_Patch.AddPickyThoughtsPatch
  129. ForbidUtility.CaresAboutForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+CaresAboutForbidden.Replacement
  130. ForbidUtility.IsForbiddenToPass: post: DoorsExpanded.HarmonyPatches.IsForbiddenToPass_PostFix
  131. ForbidUtility.SetForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+SetForbidden.Prefix
  132. Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
  133. Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
  134. Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook, RimHUD.Patch.Verse_Game_FinalizeInit.Postfix
  135. Game.InitNewGame: post: EdB.PrepareCarefully.HarmonyPatches.InitNewGamePostfix
  136. GameComponentUtility.LoadedGame: post: RimFridge.Patch_GameComponentUtility_LoadedGame.Postfix
  137. GameComponentUtility.StartedNewGame: post: RimFridge.Patch_GameComponentUtility_StartedNewGame.Postfix
  138. GameDataSaveLoader.SaveGame: post: RealRuins.RealRuins+SaveGame_Patch.Postfix
  139. GameEnder.IsPlayerControlledWithFreeColonist: post: CompVehicle.HarmonyCompVehicle.CanEndGame
  140. GatheringsUtility.ShouldGuestKeepAttendingGathering: PRE: Hospitality.Harmony.GatheringsUtility_Patch+ShouldGuestKeepAttendingGathering.Prefix
  141. GenConstruct.BlocksConstruction: PRE: RFF_Code.GenConstruct_BlocksConstruction.Prefix post: JecsTools.HarmonyPatches.BlocksConstruction_PostFix
  142. GenConstruct.CanBuildOnTerrain: PRE: DubsBadHygiene.HamonyPatches+Patch_CanBuildOnTerrain.Prefix
  143. GenConstruct.CanPlaceBlueprintOver: PRE: RFF_Code.GenConstruct_CanPlaceBlueprintOver.Prefix
  144. GenDraw.DrawInteractionCell: post: Table_Diner_Configurable.DrawInteractionCell._Postfix
  145. GenGameEnd.EndGameDialogMessage: post: RealRuins.RealRuins+GameOver_Patch.Postfix
  146. GenGrid.CanBeSeenOver: post: DoorsExpanded.HarmonyPatches.CanBeSeenOver
  147. GenLeaving.DoLeavingsFor: PRE: RFF_Code.GenLeaving_DoLeavingsFor.Prefix
  148. GenPath.ShouldNotEnterCell: post: DoorsExpanded.HarmonyPatches.ShouldNotEnterCellInvisDoors
  149. GenSpawn.SpawnBuildingAsPossible: PRE: DoorsExpanded.HarmonyPatches.HeronSpawnBuildingAsPossible
  150. GenSpawn.SpawningWipes: PRE: RFF_Code.GenSpawn_SpawningWipes.Prefix post: JecsTools.HarmonyPatches.SpawningWipes_PostFix, DoorsExpanded.HarmonyPatches.InvisDoorsDontWipe
  151. GenSpawn.WipeExistingThings: PRE: DoorsExpanded.HarmonyPatches.WipeExistingThings
  152. GhostDrawer.DrawGhostThing: PRE: DoorsExpanded.HarmonyPatches.HeronDoorGhostHandler
  153. GlowGrid.GameGlowAt: post: Dubs_Skylight.dubUtils+Patch_GameGlowAt.Postfix
  154. Graphic_Random.SubGraphicFor: PRE: SelectableSculptureGraphic.Graphic_Random_SubGraphicFor_Patch.SetGraphic
  155. HealthUtility.GetGeneralConditionLabel: PRE: CompVehicle.HarmonyCompVehicle.ReplaceConditionLabel
  156. ITab.get_PaneTopY: PRE: RimHUD.Patch.RimWorld_ITab_PaneTopY.Prefix
  157. ITab_Pawn_Gear.DrawThingRow: post: CompSlotLoadable.HarmonyCompSlotLoadable.DrawThingRow_PostFix TRANS: PickUpAndHaul.DrawThingRow_Patch.Transpiler
  158. ITab_Pawn_Gear.InterfaceDrop: PRE: CompInstalledPart.HarmonyCompInstalledPart.InterfaceDrop_PreFix, Hospitality.Harmony.ITab_Pawn_Gear_Patch+InterfaceDrop.Prefix
  159. ITab_Pawn_Guest.get_IsVisible: post: Hospitality.Harmony.ITab_Pawn_Guest_Patch+IsVisible.Postfix
  160. ITab_Pawn_Needs.FillTab: post: Table_Diner_Configurable.FillTab._Postfix
  161. IncidentWorker_QuestDownedRefugee.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_QuestDownedRefugee_Patch.Prefix
  162. IncidentWorker_QuestPrisonerRescue.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_QuestPrisonerRescue_Patch.Prefix
  163. IncidentWorker_RefugeeChased.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_RefugeeChased_Patch.Prefix
  164. IncidentWorker_WandererJoin.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_WandererJoin_Patch.Prefix
  165. InfestationCellFinder.GetScoreAt: post: Rimatomics.HarmonyPatches+Harmony_GetScoreAt.Postfix
  166. InspectPaneFiller.DoPaneContentsFor: PRE: RimHUD.Patch.RimWorld_InspectPaneFiller_DoPaneContentsFor.Prefix
  167. InspectPaneUtility.DoTabs: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_DoTabs.Prefix
  168. InspectPaneUtility.InspectPaneOnGUI: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_InspectPaneOnGUI.Prefix
  169. InspectPaneUtility.PaneSizeFor: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_PaneSizeFor.Prefix
  170. InspectPaneUtility.PaneWidthFor: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_PaneWidthFor.Prefix
  171. InspectTabBase.TabUpdate: post: Table_Diner_Configurable.TabUpdate.__Postfix
  172. InteractionUtility.CanInitiateRandomInteraction: post: Psychology.Harmony.InteractionUtility_CanInitiate_Patch.PsychologyAddonsForCanInitiate
  173. InteractionUtility.CanReceiveRandomInteraction: post: Psychology.Harmony.InteractionUtility_CanReceive_Patch.PsychologyAddonsForCanReceive
  174. InteractionUtility.TryGetRandomVerbForSocialFight: post: Psychology.Harmony.InteractionUtility_SocialFightVerb_Patch.RemoveBiting
  175. InteractionWorker_Breakup.Interacted: PRE: Psychology.Harmony.InteractionWorker_Breakup_Interacted_Patch.NewInteracted
  176. InteractionWorker_Breakup.RandomSelectionWeight: PRE: Psychology.Harmony.InteractionWorker_RandomSelectionWeight_Patch.NewSelectionWeight
  177. InteractionWorker_DeepTalk.RandomSelectionWeight: PRE: Psychology.Harmony.InteractionWorker_DeepTalk_SelectionWeightPatch.PsychologyException
  178. InteractionWorker_MarriageProposal.AcceptanceChance: PRE: Psychology.Harmony.InteractionWorker_MarriageProposal_AcceptanceChancePatch.PsychologyException
  179. InteractionWorker_MarriageProposal.Interacted: TRANS: Psychology.Harmony.InteractionWorker_MarriageProposal_InteractedPatch.BlindfoldedSurgery
  180. InteractionWorker_MarriageProposal.RandomSelectionWeight: post: Psychology.Harmony.InteractionWorker_MarriageProposal_SelectionWeightPatch._RandomSelectionWeight
  181. InteractionWorker_RecruitAttempt.DoRecruit: PRE: Psychology.Harmony.InteractionWorker_RecruitAttempt_DoRecruitPatch.AddCapturedThoughts
  182. InteractionWorker_RomanceAttempt.BreakLoverAndFianceRelations: PRE: Psychology.Harmony.InteractionWorker_RomanceAttempt_BreakRelationsPatch.BreakRelations
  183. InteractionWorker_RomanceAttempt.Interacted: PRE: [600]Psychology.Harmony.InteractionWorker_RomanceAttempt_InteractedLearnSexualityPatch.LearnSexuality post: Psychology.Harmony.InteractionWorker_RomanceAttempt_InteractedHandleThoughtsPatch.HandleNewThoughts
  184. InteractionWorker_RomanceAttempt.RandomSelectionWeight: post: [0]Psychology.Harmony.InteractionWorker_RomanceAttempt_SelectionWeightPatch.PsychologyException
  185. InteractionWorker_RomanceAttempt.SuccessChance: post: [0]Psychology.Harmony.InteractionWorker_RomanceAttempt_SuccessChancePatch.NewSuccessChance
  186. InteractionWorker_RomanceAttempt.TryAddCheaterThought: post: Psychology.Harmony.InteractionWorker_RomanceAttempt_CheaterThoughtPatch.AddCodependentThought
  187. JobDriver.DriverTick: PRE: Hospitality.Harmony.JobDriver_Patch+DriverTick.Prefix
  188. JobDriver_HaulToCell.MakeNewToils: post: PickUpAndHaul.HarmonyPatches.JobDriver_HaulToCell_PostFix
  189. JobDriver_Ingest.ReserveFoodIfWillIngestWholeStack: post: Hospitality.Harmony.JobDriver_Ingest_Patch+ReserveFoodIfWillIngestWholeStack.Postfix
  190. JobDriver_PlantCut.PlantWorkDoneToil: PRE: RFF_Code.JobDriver_PlantCut_PlantWorkDoneToil.Prefix
  191. JobDriver_PlantCut.PlantWorkDoneToil: PRE: RFF_Code.JobDriver_PlantCut_Designated_PlantWorkDoneToil.Prefix
  192. JobDriver_PlantHarvest.PlantWorkDoneToil: post: RFF_Code.JobDriver_PlantHarvest_PlantWorkDoneToil.Postfix
  193. JobDriver_PlantHarvest.PlantWorkDoneToil: post: RFF_Code.JobDriver_PlantHarvest_Designated_PlantWorkDoneToil.Postfix
  194. JobGiver_DoLovin.TryGiveJob: post: Psychology.Harmony.JobGiver_DoLovin_JobPatch.CancelJob
  195. JobGiver_DropUnusedInventory.Drop: PRE: PickUpAndHaul.HarmonyPatches.Drop_Prefix
  196. JobGiver_DropUnusedInventory.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.DropUnusedInventory_PostFix
  197. JobGiver_GetRest.GetPriority: post: Psychology.Harmony.JobGiver_GetRest_PriorityPatch.InsomniacPriority
  198. JobGiver_Haul.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveJob_PreFix
  199. JobGiver_Idle.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.IdleJoy_Postfix
  200. JobGiver_Manhunter.TryGiveJob: TRANS: DoorsExpanded.HarmonyPatches.JobGiver_Manhunter_TryGiveJob_Transpiler
  201. JobGiver_Orders.TryGiveJob: post: CompVehicle.HarmonyCompVehicle.PreventWaitAttackError
  202. JobGiver_PrepareCaravan_GatherItems.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveItemJob_PreFix
  203. JobGiver_Work.PawnCanUseWorkGiver: PRE: Hospitality.Harmony.JobGiver_Work_Patch+PawnCanUseWorkGiver.Prefix
  204. JobGiver_Work.TryIssueJobPackage: PRE: Hospitality.Harmony.JobGiver_Work_Patch+TryIssueJobPackage.Prefix
  205. JoyGiver_Ingest.CanIngestForJoy: post: Hospitality.Harmony.JoyGiver_Ingest_Patch+CanIngestForJoy.Postfix
  206. LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
  207. LetterStack.LettersOnGUI: PRE: RimHUD.Patch.Verse_LetterStack_LettersOnGUI.Prefix
  208. LordToil_PrepareCaravan_GatherAnimals.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadAnimalDuties
  209. LordToil_PrepareCaravan_GatherItems.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemToil
  210. LordToil_PrepareCaravan_GatherItems.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemDuties
  211. LordToil_PrepareCaravan_GatherSlaves.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadSlaveDuties
  212. LovePartnerRelationUtility.ChangeSpouseRelationsToExSpouse: PRE: Psychology.Harmony.LovePartnerRelationUtility_PolygamousSpousePatch.PolygamousException
  213. LovePartnerRelationUtility.LovePartnerRelationGenerationChance: post: [0]Psychology.Harmony.LovePartnerRelationUtility_GenerationChancePatch.PsychologyFormula
  214. MainTabWindow_Inspect.get_PaneTopY: PRE: RimHUD.Patch.RimWorld_MainTabWindow_Inspect_PaneTopY.Prefix
  215. Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
  216. Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
  217. MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
  218. MapInterface.MapInterfaceOnGUI_AfterMainTabs: PRE: RimHUD.Patch.Verse_MapInterface_MapInterfaceOnGUI_AfterMainTabs.Prefix
  219. MapInterface.MapInterfaceOnGUI_BeforeMainTabs: post: Bubbles.Patch.RimWorld_MapInterface_MapInterfaceOnGUI_BeforeMainTabs.Postfix
  220. MapInterface.Notify_SwitchedMap: post: RimHUD.Patch.Verse_MapInterface_Notify_SwitchedMap.Postfix
  221. MapPawns.get_FreeColonistsSpawnedCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
  222. MapPawns.get_FreeColonistsSpawnedOrInPlayerEjectablePodsCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
  223. MassUtility.Capacity: post: CompVehicle.HarmonyCompVehicle.Capacity_PostFix
  224. MemoryUtility.ClearAllMapsAndWorld: PRE: RimHUD.Patch.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix, Bubbles.Patch.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix
  225. MentalBreaker.TryDoRandomMoodCausedMentalBreak: post: Psychology.Harmony.MentalBreaker_AnxietyPatch.AddAnxiety
  226. MentalStateWorker_BingingDrug.StateCanOccur: post: Psychology.Harmony.MentalStateWorker_BingingDrugPatch.DrugFreeDisable
  227. MentalState_SocialFighting.PostEnd: post: Psychology.Harmony.MentalState_SocialFighting_ThoughtPatch.WhoWon TRANS: Psychology.Harmony.MentalState_SocialFighting_PersonalityPatch.AddPersonalityHook
  228. MinifiedThing.DrawAt: PRE: Hospitality.Harmony.MinifiedThing_Patch+DrawAt.Prefix
  229. ModContentPack.ToString: PRE: Hospitality.Harmony.ModContentPack_Patch+_ToString.Replacement
  230. ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
  231. MouseoverReadout.MouseoverReadoutOnGUI: PRE: DubsBadHygiene.HamonyPatches+Patch_MouseoverReadoutOnGUI.Prefix post: DubsBadHygiene.HamonyPatches+Patch_MouseoverReadoutOnGUI.Postfix
  232. Need_Outdoors.NeedInterval: TRANS: Psychology.Harmony.Need_OutdoorsPatch.OutdoorsyModifier
  233. Need_Rest.NeedInterval: post: Psychology.Harmony.Need_Rest_IntervalDreamPatch.CauseDream, Psychology.Harmony.Need_Rest_IntervalInsomniacPatch.MakeInsomniacLessRestful
  234. NegativeInteractionUtility.NegativeInteractionChanceFactor: post: Psychology.Harmony.NegativeInteractionUtility_ChancePatch.NewFormula
  235. Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
  236. Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
  237. PanelBackstory.DrawPanelContent: post: Psychology.Harmony.Optional.PanelBackstoryPatch.AddPsycheEditButton
  238. PathFinder.GetBuildingCost: post: DoorsExpanded.HarmonyPatches.GetBuildingCost_PostFix
  239. Pawn.CheckAcceptArrest: TRANS: Psychology.Harmony.Pawn_ArrestPatch.SwapArrestChance
  240. Pawn.CurrentlyUsableForBills: post: CompVehicle.HarmonyCompVehicle.CantUseMovingVehicles
  241. Pawn.ExitMap: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.ExitMap_PreFix
  242. Pawn.ExposeData: post: Table_Diner_Configurable.ExposeDataPawn._Postfix
  243. Pawn.GetGizmos: post: CompActivatableEffect.HarmonyCompActivatableEffect.GetGizmosPrefix, CompSlotLoadable.HarmonyCompSlotLoadable.GetGizmos_PostFix
  244. Pawn.GiveSoldThingToPlayer: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToPlayer.Prefix
  245. Pawn.GiveSoldThingToTrader: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToTrader.Prefix
  246. Pawn.Kill: post: Rimatomics.HarmonyPatches+Harmony_Pawn_Kill.Postfix, AvoidFriendlyFire.Pawn_Kill_Patch.Postfix
  247. Pawn.PostApplyDamage: post: CompSlotLoadable.HarmonyCompSlotLoadable.PostApplyDamage_PostFix
  248. Pawn.PreTraded: post: Psychology.Harmony.Pawn_PreTradedPatch.BleedingHeartThought
  249. Pawn.SetFaction: PRE: Hospitality.Harmony.Pawn_Patch+SetFaction.Prefix
  250. Pawn.Tick: post: PawnShields.HarmonyPatches.Patch_Pawn_Tick
  251. Pawn.VerifyReservations: PRE: Hospitality.Harmony.Pawn_Patch+VerifyReservations.Prefix
  252. Pawn.get_IsColonistPlayerControlled: post: CompVehicle.HarmonyCompVehicle.IncludeVehiclesInIsColonistPlayerControlled
  253. PawnApparelGenerator.GenerateStartingApparelFor: post: JecsTools.HarmonyPatches.GenerateStartingApparelFor_PostFix
  254. PawnColumnWorker.DoHeader: TRANS: Numbers.Numbers.UseWordWrapOnHeaders
  255. PawnColumnWorker.HeaderClicked: PRE: Numbers.Numbers.RightClickToRemoveHeader
  256. PawnColumnWorker_Label.DoCell: post: Numbers.Numbers.AddHighlightToLabel_PostFix TRANS: Numbers.Numbers.AddHighlightToLabel_Transpiler
  257. PawnColumnWorker_Text.DoCell: TRANS: Numbers.Numbers.CentreCell
  258. PawnColumnWorker_WorkType.HeaderInteractions: PRE: Numbers.Numbers.RightClickToRemoveHeader
  259. PawnDiedOrDownedThoughtsUtility.AppendThoughts_ForHumanlike: post: Psychology.Harmony.PawnDiedOrDownedThoughtUtility_AppendThoughtsPatch.AppendPsychologyThoughts
  260. PawnDownedWiggler.WigglerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldWiggle
  261. PawnGenerator.GenerateGearFor: post: PawnShields.HarmonyPatches.Patch_PawnGenerator_GenerateGearFor
  262. PawnGenerator.GeneratePawn: post: JecsTools.HarmonyPatches.Post_GeneratePawn
  263. PawnGenerator.GenerateTraits: PRE: [800]Psychology.Harmony.PawnGenerator_GenerateTraitsPatch.KinseyException post: Psychology.Harmony.PawnGenerator_GenerateTraitsSiblingsPatch.TaraiSiblings
  264. PawnGroupKindWorker.GeneratePawns: post: AbilityUser.AbilityUserMod.GeneratePawns_PostFix
  265. PawnGroupMakerUtility.GeneratePawns: post: JecsTools.HarmonyPatches.GeneratePawns
  266. PawnNameColorUtility.PawnNameColorOf: PRE: Hospitality.Harmony.PawnNameColorUtility_Patch+PawnNameColorOf.Prefix
  267. PawnObserver.ObserveSurroundingThings: TRANS: Psychology.Harmony.PawnObserver_ObserveSurroundingPatch.DesensitizeViaCorpse
  268. PawnPathUtility.FirstBlockingBuilding: post: DoorsExpanded.HarmonyPatches.FirstBlockingBuilding_PostFix
  269. PawnPathUtility.TryFindLastCellBeforeBlockingDoor: PRE: DoorsExpanded.HarmonyPatches.ManhunterJobGiverFix
  270. PawnRelationWorker_Sibling.GenerateParent: PRE: Psychology.Harmony.PawnRelationWorker_Sibling_GenerateParentPatch.KinseyException
  271. PawnRenderer.DrawEquipmentAiming: PRE: CompInstalledPart.HarmonyCompInstalledPart.DrawEquipmentAiming_PreFix, CompOversizedWeapon.HarmonyCompOversizedWeapon.DrawEquipmentAimingPreFix post: CompActivatableEffect.HarmonyCompActivatableEffect.DrawEquipmentAimingPostFix, CompDeflector.HarmonyCompDeflector.DrawEquipmentAimingPostFix
  272. PawnRenderer.RenderPawnAt: post: PawnShields.HarmonyPatches.Patch_PawnRenderer_RenderPawnAt
  273. PawnRenderer.RenderPawnInternal: PRE: DubsBadHygiene.HamonyPatches+Patch_PawnRenderer.Prefix
  274. PawnTable.PawnTableOnGUI: PRE: WorkTab.PawnTable_PawnTableOnGUI.Prefix TRANS: Numbers.Numbers.MakeHeadersReOrderable
  275. PawnTable.RecacheIfDirty: PRE: WorkTab.PawnTable_RecacheIfDirty.Prefix post: WorkTab.PawnTable_RecacheIfDirty.Postfix
  276. PawnUtility.IsTravelingInTransportPodWorldObject: post: CompVehicle.HarmonyCompVehicle.PreventAssigningRandomFaction
  277. PawnUtility.ShouldSendNotificationAbout: post: Hospitality.Harmony.PawnUtility_Patch+ShouldSendNotificationAbout.Postfix
  278. PawnUtility.WillSoonHaveBasicNeed: post: DubsBadHygiene.HamonyPatches+Patch_WillSoonHaveBasicNeed.Postfix
  279. Pawn_ApparelTracker.Notify_ApparelAdded: post: AbilityUser.AbilityUserMod.Notify_ApparelAdded_PostFix
  280. Pawn_ApparelTracker.Notify_ApparelRemoved: post: AbilityUser.AbilityUserMod.Notify_ApparelRemoved_PostFix
  281. Pawn_ApparelTracker.TryDrop: PRE: Hospitality.Harmony.Pawn_ApparelTracker_Patch+TryDrop.Replacement
  282. Pawn_DraftController.GetGizmos: post: AvoidFriendlyFire.Pawn_DraftController_GetGizmos_Patch.Postfix
  283. Pawn_DraftController.set_Drafted: PRE: CompVehicle.HarmonyCompVehicle.DraftedVehiclesCanMove post: CompActivatableEffect.HarmonyCompActivatableEffect.set_DraftedPostFix, AvoidFriendlyFire.Pawn_DraftController_set_Drafted_Patch.Postfix
  284. Pawn_EquipmentTracker.DropAllEquipment: PRE: WhereIsMyWeapon.Patch_Pawn_EquipmentTracker_DropAllEquipment.Prefix
  285. Pawn_EquipmentTracker.MakeRoomFor: post: PawnShields.HarmonyPatches.Patch_Pawn_EquipmentTracker_MakeRoomFor
  286. Pawn_EquipmentTracker.Notify_EquipmentAdded: post: AbilityUser.AbilityUserMod.Notify_EquipmentAdded_PostFix
  287. Pawn_EquipmentTracker.Notify_EquipmentRemoved: post: AbilityUser.AbilityUserMod.Notify_EquipmentRemoved_PostFix
  288. Pawn_EquipmentTracker.TryDropEquipment: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryDropEquipment_PreFix, CompInstalledPart.HarmonyCompInstalledPart.TryDropEquipment_PreFix
  289. Pawn_FilthTracker.TryPickupFilth: post: DubsBadHygiene.HamonyPatches+Patch_TryPickupFilth.Postfix
  290. Pawn_GuestTracker.SetGuestStatus: PRE: Hospitality.Harmony.Pawn_GuestTracker_Patch+SetGuestStatus.Prefix
  291. Pawn_HealthTracker.MakeDowned: PRE: WhereIsMyWeapon.Patch_Pawn_HealthTracker_MakeDowned.Prefix post: WhereIsMyWeapon.Patch_Pawn_HealthTracker_MakeDowned.Postfix
  292. Pawn_HealthTracker.MakeUndowned: post: WhereIsMyWeapon.Patch_Pawn_HealthTracker_MakeUndowned.Postfix
  293. Pawn_HealthTracker.PreApplyDamage: PRE: JecsTools.HarmonyPatches.PreApplyDamage_PrePatch, PawnShields.HarmonyPatches.Patch_Pawn_HealthTracker_PreApplyDamage
  294. Pawn_HealthTracker.ShouldBeDowned: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldBeDowned
  295. Pawn_InteractionsTracker.TryInteractRandomly: PRE: Hospitality.Harmony.Pawn_InteractionsTracker_Patch+TryInteractRandomly.Replacement
  296. Pawn_InventoryTracker.DropAllNearPawn: PRE: WhereIsMyWeapon.Patch_Pawn_InventoryTracker_DropAllNearPawn.Prefix
  297. Pawn_InventoryTracker.Notify_ItemRemoved: post: PickUpAndHaul.HarmonyPatches.Pawn_InventoryTracker_PostFix
  298. Pawn_JobTracker.EndCurrentJob: PRE: Psychology.Harmony.Pawn_JobTracker_EndCurrentJobPatch.HeavySleeperTrait
  299. Pawn_NeedsTracker.ShouldHaveNeed: PRE: Hospitality.Harmony.Pawn_NeedsTracker_Patch+ShouldHaveNeed.Prefix post: DubsBadHygiene.HamonyPatches+Patch_ShouldHaveNeed.Postfix
  300. Pawn_PathFollower.SetupMoveIntoNextCell: post: DubsBadHygiene.HamonyPatches+Patch_SetupMoveIntoNextCell.Postfix
  301. Pawn_RelationsTracker.Notify_RescuedBy: post: Psychology.Harmony.Notify_RescuedBy_BleedingHeartPatch.AddBleedingHeartThought
  302. Pawn_RelationsTracker.SecondaryLovinChanceFactor: post: Psychology.Harmony.Pawn_RelationsTracker_LovinChancePatch.PsychologyFormula
  303. Pawn_RotationTracker.RotationTrackerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleRotatorTick
  304. Pawn_StoryTracker.get_TitleShort: post: Psychology.Harmony.Pawn_StoryTracker_MayorLabel.SetMayorLabel
  305. Pawn_WorkSettings.CacheWorkGiversInOrder: PRE: WorkTab.Pawn_WorkSettings_CacheWorkGiversInOrder.Prefix
  306. Pawn_WorkSettings.DisableAll: PRE: WorkTab.Pawn_WorkSettings_DisableAll.Prefix
  307. Pawn_WorkSettings.ExposeData: post: Hospitality.Harmony.Pawn_WorkSettings_Patch+ExposeData.Postfix
  308. Pawn_WorkSettings.GetPriority: PRE: WorkTab.Pawn_WorkSettings_GetPriority.Prefix
  309. Pawn_WorkSettings.SetPriority: PRE: WorkTab.Pawn_WorkSettings_SetPriority.Prefix
  310. PawnsArrivalModeWorker_CenterDrop.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches+Harmony_CenterDrop_TryResolveRaidSpawnCenter.Postfix
  311. PawnsArrivalModeWorker_EdgeDrop.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches+Harmony_EdgeDrop_TryResolveRaidSpawnCenter.Postfix
  312. PawnsArrivalModeWorker_EdgeDropGroups.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches+Harmony_EdgeDropGroups_TryResolveRaidSpawnCenter.Postfix
  313. PawnsArrivalModeWorker_EdgeWalkIn.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches+Harmony_EdgeWalkIn_TryResolveRaidSpawnCenter.Postfix
  314. PawnsArrivalModeWorker_EdgeWalkInGroups.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches+Harmony_EdgeWalkInGroups_TryResolveRaidSpawnCenter.Postfix
  315. PawnsArrivalModeWorker_RandomDrop.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches+Harmony_RandomDrop_TryResolveRaidSpawnCenter.Postfix
  316. PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
  317. PlayLog.Add: post: Bubbles.Patch.Verse_PlayLog_Add.Postfix
  318. PlaySettings.DoPlaySettingsGlobalControls: post: RimHUD.Patch.RimWorld_PlaySettings_DoPlaySettingsGlobalControls.Postfix, Bubbles.Patch.RimWorld_PlaySettings_DoPlaySettingsGlobalControls.Postfix
  319. PresetLoaderVersion4.LoadPawn: post: Psychology.Harmony.Optional.PresetLoaderPatch.AddPsyche
  320. PresetSaver.SaveToFile: TRANS: Psychology.Harmony.Optional.PresetSaverPatch.SavePawnRef
  321. Projectile.CanHit: post: JecsTools.HarmonyPatches.CanHit_PostFix
  322. Projectile.Launch: post: Rimatomics.HarmonyPatches+Harmony_Projectile_Launch.Postfix
  323. RCellFinder.CanWanderToCell: PRE: DubsBadHygiene.HamonyPatches+Patch_CanWanderToCell.Prefix
  324. Reachability.CanReach: post: Hospitality.Harmony.Reachability_Patch+CanReach.Postfix
  325. ReachabilityUtility.CanReach: PRE: RimFridge.Patch_ReachabilityUtility_CanReach.Prefix
  326. RecipeDef.get_AvailableNow: post: Rimatomics.HarmonyPatches+Harmony_RecipeDef_AvailableNow.Postfix
  327. Recipe_InstallArtificialBodyPart.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallArtificialBodyPart_ApplyPatch.BleedingHeartThought
  328. Recipe_InstallImplant.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallImplant_ApplyPatch.BleedingHeartThought
  329. Recipe_InstallNaturalBodyPart.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallNaturalBodyPart_ApplyPatch.BleedingHeartThought
  330. Recipe_Surgery.CheckSurgeryFail: post: Psychology.Harmony.Recipe_Surgery_FailPatch.BleedingHeartThought
  331. RecordsUtility.Notify_BillDone: post: Psychology.Harmony.RecordsUtility_BillDonePatch.BleedingHeartThought
  332. ReorderableWidget.Reorderable: TRANS: Numbers.Numbers.ReorderWidgetFromEventToInputTranspiler
  333. ReservationManager.LogCouldNotReserveError: PRE: Hospitality.Harmony.ReservationManager_Patch+LogCouldNotReserveError.Prefix
  334. RestUtility.CanUseBedEver: post: Hospitality.Harmony.RestUtility_Patch+CanUseBedEver.Postfix
  335. RestUtility.FindBedFor: post: CompVehicle.HarmonyCompVehicle.DontRescueVehicles
  336. RoomStatWorker_Cleanliness.GetScore: post: DubsBadHygiene.HamonyPatches+Patch_GetScore.Postfix
  337. Root.Start: post: RimHUD.Patch.Verse_PlayDataLoader_DoPlayLoad.Postfix
  338. Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
  339. Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
  340. SaveRecordPawnV4.ExposeData: post: Psychology.Harmony.Optional.SaveRecordPawnV4Patch.ExposePsycheData
  341. SectionLayer_LightingOverlay.Regenerate: PRE: Dubs_Skylight.dubUtils+Patch_SectionLayer_LightingOverlay_Regenerate.Prefix post: Dubs_Skylight.dubUtils+Patch_SectionLayer_LightingOverlay_Regenerate.Postfix
  342. SectionLayer_Terrain.Regenerate: PRE: DubRoss.HarmonyPatches.Regenerate
  343. SettlementBase.GetCaravanGizmos: post: MoreFactionInteraction.HarmonyPatches.SettlementBase_CaravanGizmos_Postfix
  344. SettlementBase.ShouldRemoveMapNow: post: Rimatomics.HarmonyPatches+Harmony_SettlementBase_ShouldRemoveMapNow.Postfix
  345. ShieldBelt.CheckPreAbsorbDamage: post: DamageMotes.ShieldBelt_Patch.Postfix
  346. ShortCircuitUtility.DoShortCircuit: PRE: RT_Fuse.Patch_DoShortCircuit.Prefix
  347. ShortHashGiver.GiveShortHash: PRE: AbilityUser.AbilityUserMod.GiveShortHash_PrePatch
  348. Site.ShouldRemoveMapNow: post: Rimatomics.HarmonyPatches+Harmony_Site_ShouldRemoveMapNow.Postfix
  349. SkillRecord.Interval: PRE: RTMadSkills.Patch_SkillRecordInterval.Prefix
  350. SkillRecord.LearnRateFactor: post: RTMadSkills.Patch_LearningSaturation.Postfix
  351. SkillUI.GetSkillDescription: post: RTMadSkills.Patch_LearningSaturationUI.Postfix
  352. SocialCardUtility.GetPawnSituationLabel: PRE: Hospitality.Harmony.SocialCardUtility_Patch+GetPawnSituationLabel.Replacement
  353. SocialCardUtility.Recache: PRE: CompVehicle.HarmonyCompVehicle.SocialTabNullHandling
  354. StatExtension.GetStatValue: post: CompSlotLoadable.HarmonyCompSlotLoadable.GetStatValue_PostFix
  355. StatWorker.GetExplanationUnfinalized: TRANS: PawnShields.HarmonyPatches.Transpiler_StatWorker_GetExplanationUnfinalized
  356. StatWorker.GetValueUnfinalized: post: PawnShields.HarmonyPatches.Patch_StatWorker_GetValueUnfinalized
  357. StatWorker.StatOffsetFromGear: post: CompSlotLoadable.HarmonyCompSlotLoadable.StatOffsetFromGear_PostFix
  358. StoryState.Notify_IncidentFired: post: MoreFactionInteraction.HarmonyPatches.IncidentFired_TradeCounter_Postfix
  359. SymbolResolver_RandomMechanoidGroup.<Resolve>m__0: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixerAncient
  360. TaleReference.ExposeData: post: RealRuins.RealRuins+TaleReference_ExposeData_Patch.Postfix
  361. TaleReference.GenerateText: PRE: RealRuins.RealRuins+TaleReference_GenerateText_Patch.Prefix
  362. Targeter.ConfirmStillValid: PRE: AbilityUser.AbilityUserMod.ConfirmStillValid
  363. Targeter.ProcessInputEvents: PRE: AbilityUser.AbilityUserMod.ProcessInputEvents_PreFix
  364. Targeter.TargeterUpdate: PRE: Rimatomics.HarmonyPatches+Harmony_Targeter_TargeterUpdate.Prefix post: AbilityUser.AbilityUserMod.TargeterUpdate_PostFix, AvoidFriendlyFire.Targeter_TargeterUpdate_Patch.Postfix
  365. TendUtility.DoTend: post: Psychology.Harmony.TendUtility_TendPatch.BleedingHeartThought
  366. TerrainGrid.RemoveTopLayer: PRE: DubRoss.HarmonyPatches.RemoveTopLayer
  367. TerrainGrid.SetTerrain: PRE: DubRoss.HarmonyPatches.RemoveTopLayer
  368. TerrainGrid.SetUnderTerrain: PRE: DubRoss.HarmonyPatches.RemoveTopLayer
  369. Thing.ButcherProducts: post: ExtraButcheringProducts.ExtraButcheringProducts.MakeButcherProducts_PostFix
  370. Thing.DrawExtraSelectionOverlays: post: Table_Diner_Configurable.DrawExtraSelectionOverlays._Postfix
  371. Thing.ExposeData: post: Table_Diner_Configurable.ExposeDataThing._Postfix
  372. Thing.TakeDamage: PRE: CompDeflector.HarmonyCompDeflector.TakeDamage_PreFix TRANS: DamageMotes.DamageMotes_Patch.Transpiler
  373. Thing.get_DefaultGraphic: post: CompOversizedWeapon.HarmonyCompOversizedWeapon.get_Graphic_PostFix
  374. ThingSetMaker.Generate: post: MoreFactionInteraction.HarmonyPatches.TraderStocker_OverStockerPostFix
  375. ThingSetMaker_ResourcePod.PossiblePodContentsDefs: post: Rimatomics.HarmonyPatches+Harmony_PossiblePodContentsDefs.Postfix
  376. ThingWithComps.DeSpawn: PRE: Rimatomics.HarmonyPatches+Harmony_Projectile_DeSpawn.Prefix
  377. ThingWithComps.InitializeComps: post: AbilityUser.AbilityUserMod.InitializeComps_PostFix
  378. ThinkNode_ConditionalColonist.Satisfied: post: CompVehicle.HarmonyCompVehicle.Satisfied_PostFix
  379. ThinkNode_ConditionalExitTimedOut.Satisfied: post: DinoShoo.HarmonyPatches.DinoShoo_PostFix
  380. ThoughtUtility.GiveThoughtsForPawnExecuted: post: Psychology.Harmony.ThoughtUtility_ExecutedPatch.BleedingHeartThoughts
  381. ThoughtUtility.GiveThoughtsForPawnOrganHarvested: post: Psychology.Harmony.ThoughtUtility_OrganHarvestedPatch.BleedingHeartThoughts
  382. ThoughtWorker_AlwaysActive.CurrentStateInternal: post: Psychology.Harmony.ThoughtWorker_AlwaysActivePatch.AlwaysActiveDepression
  383. ThoughtWorker_AnnoyingVoice.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_AnnoyingVoicePatch.Disable
  384. ThoughtWorker_ChemicalInterestVsTeetotaler.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_ChemicalInterestVsTeetotalerPatch.Disable
  385. ThoughtWorker_CreepyBreathing.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_CreepyBreathingPatch.Disable
  386. ThoughtWorker_Disfigured.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_DisfiguredPatch.Disable
  387. ThoughtWorker_HardWorkerVsLazy.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_HardWorkerVsLazyPatch.Disable
  388. ThoughtWorker_Hediff.CurrentStateInternal: post: Psychology.Harmony.ThoughtWorker_HediffPsychology.MethadoneHigh
  389. ThoughtWorker_Pretty.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_PrettyPatch.Disable
  390. ThoughtWorker_PrisonBarracksImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonBarracksImpressiveness.CurrentStateInternal
  391. ThoughtWorker_PrisonCellImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonCellImpressiveness.CurrentStateInternal
  392. ThoughtWorker_PsychicEmanatorSoothe.CurrentStateInternal: TRANS: MoreFactionInteraction.HarmonyPatches.PsychicEmanatorSoothe_Transpiler
  393. ThoughtWorker_PsychologicallyNude.CurrentStateInternal: post: DubsBadHygiene.HamonyPatches+Patch_ThoughtWorker_PsychologicallyNude.Postfix
  394. ThoughtWorker_TeetotalerVsChemicalInterest.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_TeetotalerVsChemicalInterestPatch.Disable
  395. ThoughtWorker_Ugly.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_UglyPatch.Disable
  396. ThoughtWorker_WantToSleepWithSpouseOrLover.CurrentStateInternal: (no patches)
  397. Toils_Ingest.CarryIngestibleToChewSpot: PRE: Table_Diner_Configurable.CarryIngestibleToChewSpot.__Prefix
  398. Toils_LayDown.ApplyBedThoughts: PRE: Hospitality.Harmony.Toils_LayDown_Patch+ApplyBedThoughts.Replacement
  399. TradeShip.ColonyThingsWillingToBuy: post: RimFridge.Patch_PassingShip_TryOpenComms.Postfix
  400. Tradeable.InitPriceDataIfNeeded: TRANS: MoreFactionInteraction.HarmonyPatches.ErrorSuppressionSssh
  401. TraderKindDef.PriceTypeFor: post: MoreFactionInteraction.HarmonyPatches.PriceTypeSetter_PostFix
  402. TraitSet.GainTrait: PRE: Psychology.Harmony.TraitSet_GainTraitPatch.KinseyException
  403. TransitionAction_EnsureHaveExitDestination.DoAction: PRE: Hospitality.Harmony.TransitionAction_EnsureHaveExitDestination_Patch+DoAction.Prefix
  404. TransitionAction_SetDefendLocalGroup.DoAction: PRE: Hospitality.Harmony.TransitionAction_SetDefendLocalGroup_Patch+DoAction.Prefix
  405. Tutor.TutorOnGUI: PRE: RimHUD.Patch.RimWorld_Tutor_TutorOnGUI.Prefix
  406. UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
  407. UIRoot_Entry.Init: post: RealRuins.RealRuins+UIRoot_Entry_Init_Patch.Postfix
  408. Verb.CanHitCellFromCellIgnoringRange: PRE: JecsTools.HarmonyPatches.CanHitCellFromCellIgnoringRange_Prefix
  409. Verb.CanHitTargetFrom: post: AvoidFriendlyFire.Verb_CanHitTargetFrom_Patch.Postfix
  410. Verb.TryStartCastOn: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryStartCastOnPrefix
  411. Verb.get_DirectOwner: PRE: AbilityUser.AbilityUserMod.get_DirectOwner_Prefix
  412. Verb.get_UIIcon: PRE: AbilityUser.AbilityUserMod.get_UIIcon
  413. VerbTracker.GetVerbsCommands: PRE: CompVehicle.HarmonyCompVehicle.GetVerbsCommands_PreFix
  414. Verb_LaunchProjectile.get_Projectile: PRE: AbilityUser.AbilityUserMod.get_Projectile_Prefix
  415. Verb_MeleeAttack.SoundHitBuilding: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitBuildingPrefix
  416. Verb_MeleeAttack.SoundHitPawn: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitPawnPrefix
  417. Verb_MeleeAttack.SoundMiss: post: CompExtraSounds.HarmonyCompExtraSounds.SoundMissPrefix
  418. Verb_MeleeAttack.TryCastShot: TRANS: DamageMotes.Verb_MeleeAttack_Patch.Transpiler
  419. Verb_MeleeAttackDamage.DamageInfosToApply: post: CompSlotLoadable.HarmonyCompSlotLoadable.DamageInfosToApply_PostFix
  420. Verb_Shoot.TryCastShot: PRE: CompVehicle.HarmonyCompVehicle.CanVehicleShoot
  421. VoluntarilyJoinableLordsStarter.Tick_TryStartParty: PRE: Psychology.Harmony.VoluntarilyJoinableLordsStarter_StartPartyPatch.ExtraSocialiteParties
  422. WorkGiver_ConstructDeliverResourcesToBlueprints.JobOnThing: PRE: RFF_Code.WorkGiver_ConstructDeliverResourcesToBlueprints_JobOnThing.Prefix
  423. WorkGiver_ConstructDeliverResourcesToBlueprints.NoCostFrameMakeJobFor: PRE: RFF_Code.WorkGiver_ConstructDeliverResourcesToBlueprints_NoCostFrameMakeJobFor.Prefix
  424. WorkGiver_ConstructFinishFrames.JobOnThing: PRE: RFF_Code.WorkGiver_ConstructFinishFrames_JobOnThing.Prefix
  425. WorldReachabilityUtility.CanReach: post: MoreFactionInteraction.HarmonyPatches.WorldReachUtility_PostFix
  426. WorldSelector.AutoOrderToTileNow: post: JecsTools.HarmonyCaravanPatches.AutoOrderToTileNow_Jobs
  427. WorldSelector.SelectableObjectsUnderMouse: post: JecsTools.HarmonyCaravanPatches.SelectableObjectsUnderMouse_InvisHandler
  428. Harmony versions present: 1.2.0.1: UnlimitedHugs.HugsLib, RimHUD, Dubwise.Rimatomics, HugsLib.AvoidFriendlyFire, fluffy.worktab, mehni.rimworld.numbers, io.github.ratysz.madskills, fluffy.breakdowns, Dubwise.Dubs_Skylights, net.rainbeau.rimworld.mod.fertilefields, mehni.rimworld.pickupandhaul.main, HugsLib.Hospitality, rimworld.psychology.prepare_carefully_patch, Bubbles, Dubwise.DubsBadHygiene, mehni.rimworld.MFI.main, com.github.restive2k12.rimworld.mod.moodbar, com.rimfridge.rimworld.mod, com.tammybee.whereismyweapon, com.woolstrand.realruins, RimWorld.Vanya.IncidentPersonStat, Dubwise.DubsPaintShop, mehni.RimWorld.forSerpy.bigdinosleave, mehni.rimworld.framework.extrabutchering, com.tammybee.selectablesculpturegraphic, Harmony_Locks, HugsLib.Psychology; 1.1.0.0: com.spdskatr.DamageMotes.Patch, EdB.PrepareCarefully; 1.0.9.1: rimworld.jecrell.abilityuser, rimworld.jecrell.caravanjobs, rimworld.jecrell.comps.vehicle, rimworld.jecrell.jecstools.main, chjees.shields, rimworld.jecrell.doorsexpanded, rimworld.jecrell.humanlikeorders, rimworld.jecrell.comps.activator, rimworld.jecrell.comps.slotloadable, rimworld.jecrell.comps.installedpart, rimworld.jecrell.comps.oversized, rimworld.jecrell.comps.deflector, rimworld.jecrell.comps.sounds, TableDiner
  429.  
  430. Platform information: (hidden, hold Shift while publishing to include)
  431.  
  432. Log file contents:
  433. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  434. GfxDevice: [Renderer information redacted]
  435. Begin MonoManager ReloadAssembly
  436. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  437. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  438. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  439. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  440. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  441. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  442. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  443. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  444. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  445. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  446. desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
  447. RimWorld 1.0.2096 rev473
  448.  
  449. [HugsLib] version 6.1.1
  450.  
  451. [MadSkills]: settings initialized, multiplier is 0, not tiered, daily XP threshold is 12000, saturated XP multiplier is 0.2, Great Memory trait is altered.
  452.  
  453. [MadSkills]: settings initialized, multiplier is 0, not tiered, daily XP threshold is 12000, saturated XP multiplier is 0.6, Great Memory trait is altered.
  454.  
  455. [MadSkills]: settings initialized, multiplier is 0, not tiered, daily XP threshold is 12000, saturated XP multiplier is 0.6, Great Memory trait is altered.
  456.  
  457. Fluffy Breakdowns :: Initialized
  458.  
  459. Rimatomics 1.6.646
  460.  
  461. BadHygiene 2.4.648
  462.  
  463. [RuntimeGC] Mod settings loaded.
  464.  
  465. Dubs Paint Shop 1.0.6
  466.  
  467. Dubs Skylight 1.4.651
  468.  
  469. Tried to use an uninitialized DefOf of type ThingDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead)
  470.  
  471. [MadSkills]: changed behavior of Great Memory trait.
  472.  
  473. d3d: failed to create 2D texture id=2615 w=4 h=125 mips=8 d3dfmt=21 [invalid call]
  474. d3d: failed to create 2D texture id=4169 w=125 h=125 mips=8 d3dfmt=21 [invalid call]
  475. d3d: failed to create 2D texture id=4171 w=125 h=125 mips=8 d3dfmt=21 [invalid call]
  476. d3d: failed to create 2D texture id=4173 w=125 h=125 mips=8 d3dfmt=21 [invalid call]
  477. Translation data for language English has 37 errors. Generate translation report for more info.
  478.  
  479. [RimHUD v1.3.2] Integrated with HugsLib
  480.  
  481. [RimHUD v1.3.2] Initialized
  482.  
  483. PickUpAndHaul v0.1.0.5 welcomes you to RimWorld with pointless logspam.
  484.  
  485. [ColorCodedMoodBar] initialized
  486.  
  487. [Bubbles v1.5] Initialized
  488.  
  489. RimFridge Harmony Patches:
  490. Prefix:
  491. CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
  492. ReachabilityUtility.CanReach
  493. Postfix:
  494. GameComponentUtility.StartedNewGame
  495. GameComponentUtility.LoadedGame
  496.  
  497. RealRuins started patching at 1/16/2019 1:58:01 AM
  498.  
  499. RealRuins finished patching at 1/16/2019 1:58:01 AM (14.9909 msec)
  500.  
  501. [IncidentPersonStat] injected.
  502.  
  503. SS Damage Indicators initialized.
  504. Patched infix non-destructive: Verse.Thing.TakeDamage
  505. Patched Postfix non-destructive: RimWorld.ShieldBelt.CheckPreAbsorbDamage
  506. Patched infix non-destructive: RimWorld.Verb_MeleeAttack.TryCastShot
  507.  
  508. Removed Log Error from Manhunter Job
  509.  
  510. EnhancedDevelopment.Embrasures.Patcher(): Starting.
  511.  
  512. EnhancedDevelopment.Embrasures.ApplyPatchIfRequired: Applying Patch: Embrasures
  513.  
  514. EnhancedDevelopment.Embrasures.ApplyPatchIfRequired: Applied Patch: Embrasures
  515.  
  516. EnhancedDevelopment.Embrasures.Patcher(): Complete.
  517.  
  518. Added recipes for burning books/scrolls successfully.
  519.  
  520. Type TextureChooser probably needs a StaticConstructorOnStartup attribute, because it has a field LeftArrow of type Texture2D. All assets must be loaded in the main thread.
  521.  
  522. Loading some snapshots...
  523.  
  524. Loaded list of elements with prefix 20180980...
  525.  
  526. Got names list
  527.  
  528. Loaded list of 1000 elements...
  529.  
  530. Filtered down to list of 984 elements...
  531.  
  532. Shuffled...
  533.  
  534. Loading 25 files...
  535.  
  536. Loading snapshot 20180980-13642701581-jeluder.bp
  537.  
  538. [ModMetaDataCleaner] Removed 28 Metadata and cleaned 117 PreviewImage.
  539. Removed: [FSF] Complex Jobs, Humanoid Alien Races 2.0, Zabrak Race, Twi'lek Race, Nuclear Energy, RT Solar Flare Shield, Stack XXL, Star Wars - Factions, Star Wars - Fully Functional Lightsabers, Star Wars - The Force, Common Sense, Extended Turrets, While You're Up [1.0], [SYR] Doormats, [FSF] Complex Jobs, Humanoid Alien Races 2.0, Zabrak Race, Twi'lek Race, Nuclear Energy, RT Solar Flare Shield, Stack XXL, Star Wars - Factions, Star Wars - Fully Functional Lightsabers, Star Wars - The Force, Common Sense, Extended Turrets, While You're Up [1.0], [SYR] Doormats
  540. Cleaned: Numbers, Where is my weapon?, [KV] RimFridge - 1.0, More Faction Interaction, Jurassic Rimworld 1.0, Wall Light, Realistic Darkness 1.0, RuntimeGC, Realistic Rooms, Dubs Bad Hygiene, More Trade Ships, Rimatomics, Craftable Emanators, Dub's Paint Shop, More Linkables, Table Diner, Hospitality, Industrial Age - Objects and Furniture, RimWriter - Books, Scrolls, Tablets, and Libraries, Dubs Skylights, Efficient batteries, Let's Trade! [1.0], [sd] medicaddons, EdB Prepare Carefully, VGP Vegetable Garden, Fences And No Floors, FrameRateControl, Misc. Robots, Misc. Robots++, Miscellaneous 'CORE', Selectable Sculpture Graphic, More Sculpture, Doors Expanded, Locks (DoorsExpanded), Locks, JecsTools, ED-Embrasures, Quarry 1.0, Cyber Fauna 1.0, Rejuvenate surgery, [RF] Fertile Fields [1.0], Pick Up And Haul, Incident Person Stat, Mad Skills, Fluffy Breakdowns, Work Tab, Real Ruins, Damage Indicators, Avoid Friendly Fire, Psychology, RT Fuse, RimHUD, OgreStack, Expanded Prosthetics and Organ Engineering, HugsLib, Color Coded Mood Bar, Interaction Bubbles, [KV] Trading Spot - 1.0, Numbers, Where is my weapon?, [KV] RimFridge - 1.0, More Faction Interaction, Jurassic Rimworld 1.0, Wall Light, Realistic Darkness 1.0, RuntimeGC, Realistic Rooms, Dubs Bad Hygiene, More Trade Ships, Rimatomics, Craftable Emanators, Dub's Paint Shop, More Linkables, Table Diner, Hospitality, Industrial Age - Objects and Furniture, RimWriter - Books, Scrolls, Tablets, and Libraries, Dubs Skylights, Efficient batteries, Let's Trade! [1.0], [sd] medicaddons, EdB Prepare Carefully, VGP Vegetable Garden, Fences And No Floors, FrameRateControl, Misc. Robots, Misc. Robots++, Miscellaneous 'CORE', Selectable Sculpture Graphic, More Sculpture, Doors Expanded, Locks (DoorsExpanded), Locks, JecsTools, ED-Embrasures, Quarry 1.0, Cyber Fauna 1.0, Rejuvenate surgery, [RF] Fertile Fields [1.0], Pick Up And Haul, Incident Person Stat, Mad Skills, Fluffy Breakdowns, Work Tab, Real Ruins, Damage Indicators, Avoid Friendly Fire, Psychology, RT Fuse, RimHUD, OgreStack, Expanded Prosthetics and Organ Engineering, HugsLib, Color Coded Mood Bar, Interaction Bubbles, [KV] Trading Spot - 1.0, Core
  541.  
  542. [LanguageDataCleaner] Removed 27 LoadedLanguages and cleaned 136 DefInjectionPackages.
  543. Removed Languages: KoreanFastChannel, Українська, Türkçe, Svenska, Español(Latinoamérica), Español(Castellano), Slovenčina, Русский, Română, Português Brasileiro, Português, Polski, Norsk Bokmål, 한국어, 日本語, Italiano, Magyar, Deutsch, Français, Suomi, Eesti, Nederlands, Dansk, Čeština, 繁體中文, 简体中文, Català
  544.  
  545. [RuntimeGC] Detour completed: MuteGC
  546.  
  547. [OgreStack]: Modify Stack Sizes Complete
  548.  
  549. Loading snapshot 20180980-14623670720-jeluder.bp
  550.  
  551. [HugsLib] initializing Psychology, Hospitality, AvoidFriendlyFire, MURWallLight
  552.  
  553. Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor, SurgicalLamp, SurgicalInstruments, sd_medicaddons_medieval_surg_washpan, sd_medicaddons_medieval_surg_instruments, sd_medicaddons_medieval_surg_lamp, sd_medicaddons_industrial_surg_instruments, sd_medicaddons_industrial_surg_lamp, sd_medicaddons_spacer_surg_vitalsmonitor, sd_medicaddons_spacer_surg_instruments, sd_medicaddons_spacer_surg_lamp
  554.  
  555. Created guest beds for the following beds: SleepingSpot, DoubleSleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble
  556.  
  557. Loading snapshot 20180980-16284705110-jeluder.bp
  558.  
  559. Loading snapshot 20180980-14206005780-jeluder.bp
  560.  
  561. Loading snapshot 20180980-13886030100-jeluder.bp
  562.  
  563. Loading snapshot 20180980-12271659450-jeluder.bp
  564.  
  565. Loading snapshot 20180980-11432007060-jeluder.bp
  566.  
  567. Loading snapshot 20180980-15248313690-jeluder.bp
  568.  
  569. Loading snapshot 20180980-11678084770-jeluder.bp
  570.  
  571. Loading snapshot 20180980-16171560770-jeluder.bp
  572.  
  573. Loading snapshot 20180980-15283433110-jeluder.bp
  574.  
  575. Loading snapshot 20180980-16217508510-jeluder.bp
  576.  
  577. Loading snapshot 20180980-128569740011-jeluder.bp
  578.  
  579. Loading snapshot 20180980-16255739721-jeluder.bp
  580.  
  581. Loading snapshot 20180980-15475839550-jeluder.bp
  582.  
  583. Loading snapshot 20180980-10437020100-jeluder.bp
  584.  
  585. Loading snapshot 20180980-13215314490-jeluder.bp
  586.  
  587. Loading snapshot 20180980-13783034840-jeluder.bp
  588.  
  589. Loading snapshot 20180980-14391502871-jeluder.bp
  590.  
  591. Loading snapshot 20180980-11216756860-jeluder.bp
  592.  
  593. Loading snapshot 20180980-12987876920-jeluder.bp
  594.  
  595. Loading snapshot 20180980-12443046650-jeluder.bp
  596.  
  597. Loading snapshot 20180980-11014361480-jeluder.bp
  598.  
  599. Loading snapshot 20180980-1412393340-jeluder.bp
  600.  
  601. Loading snapshot 20180980-16724911880-jeluder.bp
  602.  
  603. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  604.  
  605. Unloading 197 unused Assets to reduce memory usage. Loaded Objects now: 15163.
  606. Total: 193.341507 ms (FindLiveObjects: 1.013258 ms CreateObjectMapping: 0.891499 ms MarkObjects: 191.123718 ms DeleteObjects: 0.312094 ms)
  607.  
  608. Could not resolve symbol "0_labelShort" for string "Modifying the psyche of {0_labelShort}:".
  609.  
  610. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  611. [RimHUD v1.3.2] Integrated with Interaction Bubbles
  612.  
  613.  
  614. Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 16171.
  615. Total: 182.544159 ms (FindLiveObjects: 0.882635 ms CreateObjectMapping: 0.853245 ms MarkObjects: 180.750885 ms DeleteObjects: 0.056447 ms)
  616.  
  617. Initializing new game with mods Core, HugsLib, JecsTools, Miscellaneous 'CORE', Misc. Robots, Misc. Robots++, Psychology, RimHUD, Work Tab, Mad Skills, Hospitality, Fluffy Breakdowns, Rimatomics, Dubs Bad Hygiene, More Faction Interaction, Pick Up And Haul, Color Coded Mood Bar, RT Fuse, Interaction Bubbles, [KV] Trading Spot - 1.0, Numbers, [KV] RimFridge - 1.0, Where is my weapon?, Avoid Friendly Fire, Real Ruins, Incident Person Stat, Damage Indicators, Rejuvenate surgery, Wall Light, Let's Trade! [1.0], Realistic Darkness 1.0, Realistic Rooms, More Trade Ships, RuntimeGC, Dub's Paint Shop, Table Diner, Industrial Age - Objects and Furniture, Efficient batteries, Dubs Skylights, Jurassic Rimworld 1.0, Fences And No Floors, FrameRateControl, Selectable Sculpture Graphic, More Sculpture, Doors Expanded, Locks, Locks (DoorsExpanded), [RF] Fertile Fields [1.0], VGP Vegetable Garden, EdB Prepare Carefully, Expanded Prosthetics and Organ Engineering, Cyber Fauna 1.0, ED-Embrasures, Quarry 1.0, RimWriter - Books, Scrolls, Tablets, and Libraries, More Linkables, Craftable Emanators, [sd] medicaddons, OgreStack
  618.  
  619. Overridden generate
  620.  
  621. World Object on generation tile: Settlement (RimWorld.Planet.Settlement).
  622.  
  623. total density: 0, densityMultiplier: 0, scaleMultiplier: 1, new density: 0. new radius: 6, new per10k: 0~0
  624.  
  625. Spawning 0 ruin chunks
  626.  
  627. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  628. Non-technologist Pact of Daomeder are coming after 12.27589 days.
  629.  
  630. Nation of Louñotox are coming after 31.25631 days.
  631.  
  632.  
  633. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 22892.
  634. Total: 244.716324 ms (FindLiveObjects: 2.188395 ms CreateObjectMapping: 3.334141 ms MarkObjects: 239.136856 ms DeleteObjects: 0.055981 ms)
  635.  
  636. Object with load ID Thing_Human856 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  637.  
  638. Object with load ID Thing_Human859 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  639.  
  640. Object with load ID Thing_Human862 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  641.  
  642. Object with load ID Thing_Human865 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  643.  
  644. Object with load ID Thing_Human868 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  645.  
  646. Object with load ID Thing_Human872 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  647.  
  648. Object with load ID Thing_Human875 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  649.  
  650. Object with load ID Thing_Human878 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  651.  
  652. Object with load ID Thing_Human3041 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  653.  
  654. Object with load ID Thing_Human3044 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  655.  
  656. Object with load ID Thing_Human856 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  657.  
  658. Object with load ID Thing_Human859 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  659.  
  660. Object with load ID Thing_Human862 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  661.  
  662. Object with load ID Thing_Human865 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  663.  
  664. Object with load ID Thing_Human868 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  665.  
  666. Object with load ID Thing_Human872 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  667.  
  668. Object with load ID Thing_Human875 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  669.  
  670. Object with load ID Thing_Human878 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  671.  
  672. Object with load ID Thing_Human3041 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  673.  
  674. Object with load ID Thing_Human3044 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  675.  
  676. Not a temp incident, ok
  677.  
  678. Object with load ID Thing_Human856 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  679.  
  680. Object with load ID Thing_Human859 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  681.  
  682. Object with load ID Thing_Human862 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  683.  
  684. Object with load ID Thing_Human865 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  685.  
  686. Object with load ID Thing_Human868 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  687.  
  688. Object with load ID Thing_Human872 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  689.  
  690. Object with load ID Thing_Human875 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  691.  
  692. Object with load ID Thing_Human878 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  693.  
  694. Object with load ID Thing_Human3041 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  695.  
  696. Object with load ID Thing_Human3044 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  697.  
  698. Object with load ID Thing_Human856 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  699.  
  700. Object with load ID Thing_Human859 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  701.  
  702. Object with load ID Thing_Human862 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  703.  
  704. Object with load ID Thing_Human865 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  705.  
  706. Object with load ID Thing_Human868 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  707.  
  708. Object with load ID Thing_Human872 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  709.  
  710. Object with load ID Thing_Human875 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  711.  
  712. Object with load ID Thing_Human878 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  713.  
  714. Object with load ID Thing_Human3041 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  715.  
  716. Object with load ID Thing_Human3044 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  717.  
  718. Not a temp incident, ok
  719.  
  720. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  721.  
  722. Unloading 6644 unused Assets to reduce memory usage. Loaded Objects now: 16266.
  723. Total: 208.720459 ms (FindLiveObjects: 1.453642 ms CreateObjectMapping: 3.006185 ms MarkObjects: 183.230392 ms DeleteObjects: 21.029772 ms)
  724.  
  725. Loading game from file Stardust Crusaders with mods Core, HugsLib, JecsTools, Miscellaneous 'CORE', Misc. Robots, Misc. Robots++, Psychology, RimHUD, Work Tab, Mad Skills, Hospitality, Fluffy Breakdowns, Rimatomics, Dubs Bad Hygiene, More Faction Interaction, Pick Up And Haul, Color Coded Mood Bar, RT Fuse, Interaction Bubbles, [KV] Trading Spot - 1.0, Numbers, [KV] RimFridge - 1.0, Where is my weapon?, Avoid Friendly Fire, Real Ruins, Incident Person Stat, Damage Indicators, Rejuvenate surgery, Wall Light, Let's Trade! [1.0], Realistic Darkness 1.0, Realistic Rooms, More Trade Ships, RuntimeGC, Dub's Paint Shop, Table Diner, Industrial Age - Objects and Furniture, Efficient batteries, Dubs Skylights, Jurassic Rimworld 1.0, Fences And No Floors, FrameRateControl, Selectable Sculpture Graphic, More Sculpture, Doors Expanded, Locks, Locks (DoorsExpanded), [RF] Fertile Fields [1.0], VGP Vegetable Garden, EdB Prepare Carefully, Expanded Prosthetics and Organ Engineering, Cyber Fauna 1.0, ED-Embrasures, Quarry 1.0, RimWriter - Books, Scrolls, Tablets, and Libraries, More Linkables, Craftable Emanators, [sd] medicaddons, OgreStack
  726.  
  727. Could not resolve reference to object with loadID Thing_Human856 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
  728.  
  729. Could not resolve reference to object with loadID Thing_Human859 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
  730.  
  731. Could not resolve reference to object with loadID Thing_Human862 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
  732.  
  733. Could not resolve reference to object with loadID Thing_Human865 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
  734.  
  735. Could not resolve reference to object with loadID Thing_Human868 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
  736.  
  737. Could not resolve reference to object with loadID Thing_Human872 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
  738.  
  739. Could not resolve reference to object with loadID Thing_Human875 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
  740.  
  741. Could not resolve reference to object with loadID Thing_Human878 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
  742.  
  743. Could not resolve reference to object with loadID Thing_Human3041 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
  744.  
  745. Could not resolve reference to object with loadID Thing_Human3044 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
  746.  
  747. Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
  748.  
  749. Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
  750.  
  751. Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
  752.  
  753. Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
  754.  
  755. Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
  756.  
  757. Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
  758.  
  759. Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
  760.  
  761. Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
  762.  
  763. Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
  764.  
  765. Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
  766.  
  767. Could not resolve reference to object with loadID Thing_Human856 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
  768.  
  769. Could not resolve reference to object with loadID Thing_Human859 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
  770.  
  771. Could not resolve reference to object with loadID Thing_Human862 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
  772.  
  773. Could not resolve reference to object with loadID Thing_Human865 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
  774.  
  775. Could not resolve reference to object with loadID Thing_Human868 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
  776.  
  777. Could not resolve reference to object with loadID Thing_Human872 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
  778.  
  779. Could not resolve reference to object with loadID Thing_Human875 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
  780.  
  781. Could not resolve reference to object with loadID Thing_Human878 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
  782.  
  783. Could not resolve reference to object with loadID Thing_Human3041 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
  784.  
  785. Could not resolve reference to object with loadID Thing_Human3044 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
  786.  
  787. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  788.  
  789. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 22930.
  790. Total: 257.825714 ms (FindLiveObjects: 1.880032 ms CreateObjectMapping: 3.586056 ms MarkObjects: 252.317612 ms DeleteObjects: 0.041519 ms)
  791.  
  792. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  793. Loading some snapshots...
  794.  
  795. Loaded list of elements with prefix 20181014...
  796.  
  797. Got names list
  798.  
  799. Loaded list of 117 elements...
  800.  
  801. Filtered down to list of 1 elements...
  802.  
  803. Shuffled...
  804.  
  805. Loading 1 files...
  806.  
  807. Loading snapshot 20181014-6185343230-jeluder.bp
  808.  
  809.  
  810. Unloading 6652 unused Assets to reduce memory usage. Loaded Objects now: 16280.
  811. Total: 234.563675 ms (FindLiveObjects: 1.121954 ms CreateObjectMapping: 1.972401 ms MarkObjects: 211.596954 ms DeleteObjects: 19.871897 ms)
  812.  
  813. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  814.  
  815. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16278.
  816. Total: 173.593231 ms (FindLiveObjects: 0.872838 ms CreateObjectMapping: 0.858377 ms MarkObjects: 171.817245 ms DeleteObjects: 0.043851 ms)
  817.  
  818. Loading game from file Stardust Crusaders with mods Core, HugsLib, JecsTools, Miscellaneous 'CORE', Misc. Robots, Misc. Robots++, Psychology, RimHUD, Work Tab, Mad Skills, Hospitality, Fluffy Breakdowns, Rimatomics, Dubs Bad Hygiene, More Faction Interaction, Pick Up And Haul, Color Coded Mood Bar, RT Fuse, Interaction Bubbles, [KV] Trading Spot - 1.0, Numbers, [KV] RimFridge - 1.0, Where is my weapon?, Avoid Friendly Fire, Real Ruins, Incident Person Stat, Damage Indicators, Rejuvenate surgery, Wall Light, Let's Trade! [1.0], Realistic Darkness 1.0, Realistic Rooms, More Trade Ships, RuntimeGC, Dub's Paint Shop, Table Diner, Industrial Age - Objects and Furniture, Efficient batteries, Dubs Skylights, Jurassic Rimworld 1.0, Fences And No Floors, FrameRateControl, Selectable Sculpture Graphic, More Sculpture, Doors Expanded, Locks, Locks (DoorsExpanded), [RF] Fertile Fields [1.0], VGP Vegetable Garden, EdB Prepare Carefully, Expanded Prosthetics and Organ Engineering, Cyber Fauna 1.0, ED-Embrasures, Quarry 1.0, RimWriter - Books, Scrolls, Tablets, and Libraries, More Linkables, Craftable Emanators, [sd] medicaddons, OgreStack
  819.  
  820. Could not resolve reference to object with loadID Thing_Human856 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
  821.  
  822. Could not resolve reference to object with loadID Thing_Human859 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
  823.  
  824. Could not resolve reference to object with loadID Thing_Human862 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
  825.  
  826. Could not resolve reference to object with loadID Thing_Human865 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
  827.  
  828. Could not resolve reference to object with loadID Thing_Human868 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
  829.  
  830. Could not resolve reference to object with loadID Thing_Human872 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
  831.  
  832. Could not resolve reference to object with loadID Thing_Human875 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
  833.  
  834. Could not resolve reference to object with loadID Thing_Human878 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
  835.  
  836. Could not resolve reference to object with loadID Thing_Human3041 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
  837.  
  838. Could not resolve reference to object with loadID Thing_Human3044 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
  839.  
  840. Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
  841.  
  842. Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
  843.  
  844. Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
  845.  
  846. Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
  847.  
  848. Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
  849.  
  850. Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
  851.  
  852. Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
  853.  
  854. Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
  855.  
  856. Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
  857.  
  858. Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
  859.  
  860. Could not resolve reference to object with loadID Thing_Human856 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
  861.  
  862. Could not resolve reference to object with loadID Thing_Human859 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
  863.  
  864. Could not resolve reference to object with loadID Thing_Human862 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
  865.  
  866. Could not resolve reference to object with loadID Thing_Human865 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
  867.  
  868. Could not resolve reference to object with loadID Thing_Human868 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
  869.  
  870. Could not resolve reference to object with loadID Thing_Human872 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
  871.  
  872. Could not resolve reference to object with loadID Thing_Human875 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
  873.  
  874. Could not resolve reference to object with loadID Thing_Human878 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
  875.  
  876. Could not resolve reference to object with loadID Thing_Human3041 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
  877.  
  878. Could not resolve reference to object with loadID Thing_Human3044 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
  879.  
  880. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  881.  
  882. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 22933.
  883. Total: 253.095749 ms (FindLiveObjects: 2.145476 ms CreateObjectMapping: 3.420446 ms MarkObjects: 247.482712 ms DeleteObjects: 0.045717 ms)
  884.  
  885. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  886. Loading some snapshots...
  887.  
  888. Loaded list of elements with prefix 20181022...
  889.  
  890. Got names list
  891.  
  892. Loaded list of 1000 elements...
  893.  
  894. Filtered down to list of 925 elements...
  895.  
  896. Shuffled...
  897.  
  898. Loading 25 files...
  899.  
  900. Loading snapshot 20181022-10908279410-jeluder.bp
  901.  
  902.  
  903. Unloading 6690 unused Assets to reduce memory usage. Loaded Objects now: 16297.
  904. Total: 247.180878 ms (FindLiveObjects: 1.661706 ms CreateObjectMapping: 2.998255 ms MarkObjects: 211.412216 ms DeleteObjects: 31.107773 ms)
  905.  
  906. Loading snapshot 20181022-13345346880-jeluder.bp
  907.  
  908. Loading snapshot 20181022-13820844660-jeluder.bp
  909.  
  910. Loading snapshot 20181022-10609335420-jeluder.bp
  911.  
  912. Loading snapshot 20181022-11388051460-jeluder.bp
  913.  
  914. Loading snapshot 20181022-12422568920-jeluder.bp
  915.  
  916. Loading snapshot 20181022-11451453632-jeluder.bp
  917.  
  918. Loading snapshot 20181022-120777774221-jeluder.bp
  919.  
  920. Loading snapshot 20181022-1178978950-jeluder.bp
  921.  
  922. Loading snapshot 20181022-12484428420-jeluder.bp
  923.  
  924. Loading snapshot 20181022-13234635290-jeluder.bp
  925.  
  926. Loading snapshot 20181022-10933229050-jeluder.bp
  927.  
  928. Loading snapshot 20181022-10884265750-jeluder.bp
  929.  
  930. Loading snapshot 20181022-12757228651-jeluder.bp
  931.  
  932. Loading snapshot 20181022-1147429880-jeluder.bp
  933.  
  934. Loading snapshot 20181022-13563456780-jeluder.bp
  935.  
  936. Loading snapshot 20181022-12826213200-jeluder.bp
  937.  
  938. Loading snapshot 20181022-13264436132-jeluder.bp
  939.  
  940. Loading snapshot 20181022-10447441410-jeluder.bp
  941.  
  942. Loading snapshot 20181022-12306734510-jeluder.bp
  943.  
  944. Loading snapshot 20181022-12645288790-jeluder.bp
  945.  
  946. Loading snapshot 20181022-14066464900-jeluder.bp
  947.  
  948. Loading snapshot 20181022-11471043310-jeluder.bp
  949.  
  950. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  951. Loading snapshot 20181022-12321470790-jeluder.bp
  952.  
  953.  
  954. Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 16301.
  955. Total: 214.213608 ms (FindLiveObjects: 1.310891 ms CreateObjectMapping: 1.225519 ms MarkObjects: 204.914215 ms DeleteObjects: 6.762052 ms)
  956.  
  957. Loading snapshot 20181022-10945059470-jeluder.bp
  958.  
  959. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  960.  
  961. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16348.
  962. Total: 191.392899 ms (FindLiveObjects: 1.117289 ms CreateObjectMapping: 1.878166 ms MarkObjects: 188.347076 ms DeleteObjects: 0.048983 ms)
  963.  
  964. Initializing new game with mods Core, HugsLib, JecsTools, Miscellaneous 'CORE', Misc. Robots, Misc. Robots++, Psychology, RimHUD, Work Tab, Mad Skills, Hospitality, Fluffy Breakdowns, Rimatomics, Dubs Bad Hygiene, More Faction Interaction, Pick Up And Haul, Color Coded Mood Bar, RT Fuse, Interaction Bubbles, [KV] Trading Spot - 1.0, Numbers, [KV] RimFridge - 1.0, Where is my weapon?, Avoid Friendly Fire, Real Ruins, Incident Person Stat, Damage Indicators, Rejuvenate surgery, Wall Light, Let's Trade! [1.0], Realistic Darkness 1.0, Realistic Rooms, More Trade Ships, RuntimeGC, Dub's Paint Shop, Table Diner, Industrial Age - Objects and Furniture, Efficient batteries, Dubs Skylights, Jurassic Rimworld 1.0, Fences And No Floors, FrameRateControl, Selectable Sculpture Graphic, More Sculpture, Doors Expanded, Locks, Locks (DoorsExpanded), [RF] Fertile Fields [1.0], VGP Vegetable Garden, EdB Prepare Carefully, Expanded Prosthetics and Organ Engineering, Cyber Fauna 1.0, ED-Embrasures, Quarry 1.0, RimWriter - Books, Scrolls, Tablets, and Libraries, More Linkables, Craftable Emanators, [sd] medicaddons, OgreStack
  965.  
  966. Overridden generate
  967.  
  968. World Object on generation tile: Settlement (RimWorld.Planet.Settlement).
  969.  
  970. total density: 0, densityMultiplier: 0, scaleMultiplier: 1, new density: 0. new radius: 6, new per10k: 0~0
  971.  
  972. Spawning 0 ruin chunks
  973.  
  974. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  975. Non-technologist Pact of Daomeder are coming after 10.57025 days.
  976.  
  977. Nation of Louñotox are coming after 27.10842 days.
  978.  
  979.  
  980. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 22919.
  981. Total: 253.700821 ms (FindLiveObjects: 1.872568 ms CreateObjectMapping: 3.737672 ms MarkObjects: 248.025269 ms DeleteObjects: 0.064378 ms)
  982.  
  983. Object with load ID Thing_Human3055 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  984.  
  985. Object with load ID Thing_Human3059 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  986.  
  987. Object with load ID Thing_Human3062 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  988.  
  989. Object with load ID Thing_Human3055 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  990.  
  991. Object with load ID Thing_Human3059 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  992.  
  993. Object with load ID Thing_Human3062 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  994.  
  995. Not a temp incident, ok
  996.  
  997. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  998.  
  999. Unloading 6529 unused Assets to reduce memory usage. Loaded Objects now: 16400.
  1000. Total: 207.163239 ms (FindLiveObjects: 1.137816 ms CreateObjectMapping: 2.399257 ms MarkObjects: 183.643250 ms DeleteObjects: 19.981525 ms)
  1001.  
  1002. Loading game from file Stardust Crusaders with mods Core, HugsLib, JecsTools, Miscellaneous 'CORE', Misc. Robots, Misc. Robots++, Psychology, RimHUD, Work Tab, Mad Skills, Hospitality, Fluffy Breakdowns, Rimatomics, Dubs Bad Hygiene, More Faction Interaction, Pick Up And Haul, Color Coded Mood Bar, RT Fuse, Interaction Bubbles, [KV] Trading Spot - 1.0, Numbers, [KV] RimFridge - 1.0, Where is my weapon?, Avoid Friendly Fire, Real Ruins, Incident Person Stat, Damage Indicators, Rejuvenate surgery, Wall Light, Let's Trade! [1.0], Realistic Darkness 1.0, Realistic Rooms, More Trade Ships, RuntimeGC, Dub's Paint Shop, Table Diner, Industrial Age - Objects and Furniture, Efficient batteries, Dubs Skylights, Jurassic Rimworld 1.0, Fences And No Floors, FrameRateControl, Selectable Sculpture Graphic, More Sculpture, Doors Expanded, Locks, Locks (DoorsExpanded), [RF] Fertile Fields [1.0], VGP Vegetable Garden, EdB Prepare Carefully, Expanded Prosthetics and Organ Engineering, Cyber Fauna 1.0, ED-Embrasures, Quarry 1.0, RimWriter - Books, Scrolls, Tablets, and Libraries, More Linkables, Craftable Emanators, [sd] medicaddons, OgreStack
  1003.  
  1004. Could not resolve reference to object with loadID Thing_Human856 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
  1005.  
  1006. Could not resolve reference to object with loadID Thing_Human859 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
  1007.  
  1008. Could not resolve reference to object with loadID Thing_Human862 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
  1009.  
  1010. Could not resolve reference to object with loadID Thing_Human865 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
  1011.  
  1012. Could not resolve reference to object with loadID Thing_Human868 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
  1013.  
  1014. Could not resolve reference to object with loadID Thing_Human872 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
  1015.  
  1016. Could not resolve reference to object with loadID Thing_Human875 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
  1017.  
  1018. Could not resolve reference to object with loadID Thing_Human878 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
  1019.  
  1020. Could not resolve reference to object with loadID Thing_Human3041 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
  1021.  
  1022. Could not resolve reference to object with loadID Thing_Human3044 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
  1023.  
  1024. Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
  1025.  
  1026. Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
  1027.  
  1028. Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
  1029.  
  1030. Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
  1031.  
  1032. Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
  1033.  
  1034. Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
  1035.  
  1036. Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
  1037.  
  1038. Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
  1039.  
  1040. Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
  1041.  
  1042. Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
  1043.  
  1044. Could not resolve reference to object with loadID Thing_Human856 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
  1045.  
  1046. Could not resolve reference to object with loadID Thing_Human859 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
  1047.  
  1048. Could not resolve reference to object with loadID Thing_Human862 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
  1049.  
  1050. Could not resolve reference to object with loadID Thing_Human865 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
  1051.  
  1052. Could not resolve reference to object with loadID Thing_Human868 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
  1053.  
  1054. Could not resolve reference to object with loadID Thing_Human872 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
  1055.  
  1056. Could not resolve reference to object with loadID Thing_Human875 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
  1057.  
  1058. Could not resolve reference to object with loadID Thing_Human878 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
  1059.  
  1060. Could not resolve reference to object with loadID Thing_Human3041 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
  1061.  
  1062. Could not resolve reference to object with loadID Thing_Human3044 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
  1063.  
  1064. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1065.  
  1066. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 23061.
  1067. Total: 252.395508 ms (FindLiveObjects: 1.864171 ms CreateObjectMapping: 4.113212 ms MarkObjects: 246.374298 ms DeleteObjects: 0.042918 ms)
  1068.  
  1069. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  1070.  
  1071. Unloading 6649 unused Assets to reduce memory usage. Loaded Objects now: 16406.
  1072. Total: 205.248215 ms (FindLiveObjects: 1.103294 ms CreateObjectMapping: 2.173933 ms MarkObjects: 182.568420 ms DeleteObjects: 19.401188 ms)
  1073.  
  1074. Loading game from file Stardust Crusaders1 with mods Core, HugsLib, JecsTools, Miscellaneous 'CORE', Misc. Robots, Misc. Robots++, Psychology, RimHUD, Work Tab, Mad Skills, Hospitality, Fluffy Breakdowns, Rimatomics, Dubs Bad Hygiene, More Faction Interaction, Pick Up And Haul, Color Coded Mood Bar, RT Fuse, Interaction Bubbles, [KV] Trading Spot - 1.0, Numbers, [KV] RimFridge - 1.0, Where is my weapon?, Avoid Friendly Fire, Real Ruins, Incident Person Stat, Damage Indicators, Rejuvenate surgery, Wall Light, Let's Trade! [1.0], Realistic Darkness 1.0, Realistic Rooms, More Trade Ships, RuntimeGC, Dub's Paint Shop, Table Diner, Industrial Age - Objects and Furniture, Efficient batteries, Dubs Skylights, Jurassic Rimworld 1.0, Fences And No Floors, FrameRateControl, Selectable Sculpture Graphic, More Sculpture, Doors Expanded, Locks, Locks (DoorsExpanded), [RF] Fertile Fields [1.0], VGP Vegetable Garden, EdB Prepare Carefully, Expanded Prosthetics and Organ Engineering, Cyber Fauna 1.0, ED-Embrasures, Quarry 1.0, RimWriter - Books, Scrolls, Tablets, and Libraries, More Linkables, Craftable Emanators, [sd] medicaddons, OgreStack
  1075.  
  1076. Could not resolve reference to object with loadID Thing_Human3055 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
  1077.  
  1078. Could not resolve reference to object with loadID Thing_Human3059 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
  1079.  
  1080. Could not resolve reference to object with loadID Thing_Human3062 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
  1081.  
  1082. Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
  1083.  
  1084. Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
  1085.  
  1086. Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
  1087.  
  1088. Could not resolve reference to object with loadID Thing_Human3055 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
  1089.  
  1090. Could not resolve reference to object with loadID Thing_Human3059 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
  1091.  
  1092. Could not resolve reference to object with loadID Thing_Human3062 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
  1093.  
  1094. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1095.  
  1096. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 22968.
  1097. Total: 253.562271 ms (FindLiveObjects: 1.887963 ms CreateObjectMapping: 3.269763 ms MarkObjects: 248.358810 ms DeleteObjects: 0.044784 ms)
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