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Ze✗y's Config

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Jun 24th, 2018
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  1. echo Config Loaded! (1/2) //This confirms that the config has been loaded
  2.  
  3. // Content
  4. // 1. Main Settings
  5. // 2. Bindings
  6. // 3. Crosshair
  7. // 4. Hud
  8. // 5. Radar
  9. // 6. Mouse
  10. // 7. Viewmodel
  11. // 8. Bob
  12. // 9. Rates
  13. // 10. Net
  14. // 11. Video
  15. // 12. Sound
  16. // 13. Other
  17. // 14. Scripts
  18.  
  19. // 1. Main Settings
  20. con_enable "1" //Enables Console
  21. gameinstructor_enable "0" //Removes in-game instructions
  22. cl_showhelp "0" //Removes on-screen help
  23. cl_autohelp "0" //Removes automatic help
  24. cl_disablefreezecam "1" //Disables Freezecam
  25. cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server
  26.  
  27. // 2. Bindings
  28. bind "v" "+voicerecord" //You can communicate with the V key instead of K
  29. bind "f1" "autobuy" //Autobuy weapons if you have lots of money with F1
  30. bind "f3" "buy flashbang; buy smokegrenade; buy molotov; buy hegrenade" //Autobuy grenades
  31. bind "f4" "ignoremsg" //Ignore chat by turning off enemies, teams and both
  32. bind "f" "+lookatweapon" //Inspect your weapon with F
  33. bind "leftarrow" "+left" //Turn left with arrow key
  34. bind "rightarrow" "+right" //Turn right with arrow key
  35. unbind "i" //So you don't accidentally enable hud fade, which is very annoying
  36. bind "mwheelup" +jump //Allows you to jump with MouseWheelUp to BunnyHop effectively
  37.  
  38. // 3. Crosshair
  39. cl_crosshairstyle 4
  40. cl_crosshairsize 3.5
  41. cl_crosshairthickness 1.5
  42. cl_crosshairgap -2
  43. cl_crosshair_drawoutline 0
  44. cl_crosshair_outlinethickness 1
  45. cl_crosshairdot 0
  46. cl_crosshair_t 0
  47. cl_crosshaircolor 5
  48. cl_crosshaircolor_r 255
  49. cl_crosshaircolor_g 255
  50. cl_crosshaircolor_b 255
  51. cl_crosshairalpha 255
  52.  
  53. // 4. Hud (Personal preference)
  54. hud_scaling "0.95" //Scales hud elements to maximum value
  55. hud_showtargetid "1" //Enables display of target names, important
  56. cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
  57. cl_hud_color "5" //Makes the hud color red
  58. cl_hud_playercount_showcount "0" //Shows player avatars instead of numbers left
  59. cl_hud_playercount_pos "1" //Puts player information in the bottom instead of top
  60. cl_hud_healthammo_style "1" //Simplified information on HP/AP and ammo
  61. cl_hud_background_alpha "0.4" //Hidden but still visible black bars, easy on the eyes
  62. cl_loadout_colorweaponnames "1" //Weapon names are colored in loadout to match their rarity, cool feature
  63. cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise
  64. cl_teamid_overhead_always 1 //Always show team behind walls
  65. safezonex "1" //Screen width percentage for the hud
  66. safezoney "1" //Screen height percentage for the hud
  67.  
  68. // 5. Radar (Optimized radar settings)
  69. cl_teammate_colors_show 2 //Show letters in radar
  70. cl_hud_radar_scale "1" //Radar size, not too big and not too small
  71. cl_radar_scale "0.4" //Radar map scale size, 0.4 works on all maps
  72. cl_radar_always_centered "0" //Centers map instead of player
  73. cl_radar_icon_scale_min "1" //Minimum player icon scale
  74.  
  75. // 6. Mouse (Makes sure mouse is using "Raw Input" & "No Acceleration")
  76. m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
  77. m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution
  78. m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution
  79. m_customaccel "0" //Custom mouse acceleration disabled
  80. m_mousespeed "0" //Windows mouse acceleration disabled, just for precaution
  81. zoom_sensitivity_ratio_mouse "0.818933027098955175" //Fixes your zoom sensitivity to act as your real sensitivity, default value is 1.
  82.  
  83. // 7. Viewmodel
  84. viewmodel_fov "68"
  85. viewmodel_offset_x "2.5"
  86. viewmodel_offset_y "1"
  87. viewmodel_offset_z "-1.5"
  88.  
  89. // 8. Bob (Less movement when you move around with weapons)
  90. cl_bob_lower_amt "5" //How much the viewmodel lowers when running, set to lowest for less distraction
  91. cl_bobamt_lat "0.1" //How much the viewmodel moves side to side when running, set to lowest for less distraction
  92. cl_bobamt_vert "0.1" //How much the viewmodel moves up and down when running, set to lowest for less distraction
  93. cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default
  94. cl_viewmodel_shift_left_amt "0" //Removes shifting of arms
  95. cl_viewmodel_shift_right_amt "0" //Removes shifting of arms
  96.  
  97. // 9. Rates (These network settings are optimized for high speed internet)
  98. rate "400000" // Your download rate to the server. Max rate: "786432".
  99. cl_cmdrate "128" //Max number of command packets sent to server per second
  100. cl_updaterate "128" //Number of packets per second you are requesting from the server
  101. cl_interp "0.007813" //Sets the interpolation amount, always set this to 0
  102. cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
  103. cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
  104. cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
  105. cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects
  106.  
  107. // 10. Net (Max frames per second and netgraph positioning)
  108. fps_max "350" //Map loads fast and allows high frames
  109. net_graph "1" //Shows my network usage data
  110. net_graphheight "0" //Changes height
  111. net_graphmsecs "400" //The latency graph represents this many milliseconds
  112. net_graphpos "2" //Positioning of Net Graph
  113. net_graphproportionalfont "0" //Makes font smaller
  114. net_graphshowinterp "1" //Shows interpolation value
  115. net_graphshowlatency "1" //Shows latency value
  116. net_graphsolid "1" //Solid Net Graph
  117. net_graphtext "1" //Shows text fields
  118. net_maxroutable "1200" //Requested max packet size before packets are 'split'
  119. net_scale "5" //Makes font smaller
  120.  
  121. // 11. Video (Full Brightness & TV Mode disabled)
  122. mat_monitorgamma "1.6" //Sets the Brightness to it's highest value, highly recommended
  123. mat_monitorgamma_tv_enabled "0" //Turn off TV Mode for less off-set light
  124.  
  125. // 12. Sound (Optimized sound settings, doesn't affect volume, adjust that yourself with "volume").
  126. voice_scale "0.4" //Turns down the volume of other players voice to 40%
  127. snd_musicvolume "0" //Turns off all music, easier to focus
  128. snd_hwcompat 0 //Enables "Advanced 3D Audio Processing"
  129.  
  130. // 13. Other
  131. r_drawtracers_firstperson "0" //Hides bullet tracers in first person view
  132. lobby_voice_chat_enabled "0" //Turns microphone off in lobby, really useful
  133. cl_use_opens_buy_menu "0" //Disables E from opening buy-menu, really useful
  134. mm_dedicated_search_maxping "40" //Maxping Search in Matchmaking
  135. cl_autowepswitch 0 //Don't auto-pick weapons
  136. func_break_max_pieces 0 //Less clutter from breaking vents (especially on Mirage)
  137.  
  138. echo Config Loaded! (2/2) //This just confirms that the config has ended successfully
  139.  
  140. // 14. Scripts
  141. // SCRIPTS BELOW - Optional!
  142.  
  143. echo Scripts Loaded (1/2)
  144.  
  145. // Shortcut for disconnet
  146. alias "dc" "disconnect"
  147.  
  148. // Netgraph inside Scoreboard
  149. alias "+scorenet" "+showscores; net_graphheight 0"
  150. alias "-scorenet" "-showscores; net_graphheight 9999"
  151. bind "TAB" "+scorenet" //Bind to whatever you prefer (Default TAB)
  152.  
  153. // Display Advanced Damage Details
  154. alias displaydamage "displaydamage_on"
  155. alias displaydamage_on "con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1; playvol buttons\blip1 0.5; alias displaydamage "displaydamage_off""
  156. alias displaydamage_off "con_filter_enable 0; developer 0; playvol buttons\blip2 0.5; alias displaydamage "displaydamage_on""
  157. bind "F5" "displaydamage" //Bind to whatever you prefer (Default F5)
  158.  
  159. // Jump Throw (For Smokes)
  160. alias "+jumpthrow" "+jump;-attack"
  161. alias "-jumpthrow" "-jump"
  162. bind "mouse5" "+jumpthrow" //Bind to whatever you prefer (Default Mouse5)
  163.  
  164. // Voice Toggle
  165. alias "togglevoice" "togglev"
  166. alias "togglev" "voice_1"
  167. alias "voice_1" "voice_scale 0.4; playvol buttons\blip1 0.5; alias togglev voice_0"
  168. alias "voice_0" "voice_scale 0.0; playvol buttons\blip2 0.5; alias togglev voice_1"
  169.  
  170. // Toggle Info Target ID 2017-03-16
  171. alias "ToggleInfo" "info_on"
  172. alias "info_on" "+cl_show_team_equipment; alias ToggleInfo info_off"
  173. alias "info_off" "-cl_show_team_equipment; alias ToggleInfo info_on"
  174. info_on
  175.  
  176. /////////////////////////////////////////////////////////////////////
  177. // Advanced Bind Script - Fast grenade switch by Maxim aka BananaGaming
  178.  
  179. //Part 1
  180. //Make sure that what is inside the quotes is what you're currently using. You may also change the letters/numbers.
  181. //Note: "v" is the key I use to talk with, not "k" by default.
  182. alias defA "bind q lastinv"
  183. alias defB "bind e +use"
  184. alias defC "bind f +lookatweapon"
  185. alias defD "bind g drop"
  186. alias defE "bind v +voicerecord"
  187. alias defF "bind 1 slot1"
  188. alias defG "bind 2 slot2"
  189. alias defH "bind 3 slot3"
  190. alias defI "bind x radio2"
  191. alias defJ "bind space +jump; -jump" //Added -jump to turn off +jump in part 3
  192.  
  193. //Part 2
  194. //If you changed any letters/numbers in part 1 make sure you make the same changes here.
  195. //Don't change the keyXX part.
  196. alias keyA "bind q keyAA"
  197. alias keyB "bind e keyBB"
  198. alias keyC "bind f keyCC"
  199. alias keyD "bind g keyDD"
  200. alias keyE "bind v keyEE"
  201. alias keyF "bind 1 keyFF"
  202. alias keyG "bind 2 keyGG"
  203. alias keyH "bind 3 keyHH"
  204. alias keyI "bind x keyII"
  205. alias keyJ "bind space keyJJ"
  206.  
  207. //Part 3
  208. //Here you can change what the bindings do when you hold down your key.
  209. //This is the fun part. :)
  210. alias keyAA "use weapon_flashbang"
  211. alias keyBB "use weapon_hegrenade"
  212. alias keyCC "use weapon_smokegrenade"
  213. alias keyDD "use weapon_decoy; use weapon_molotov; use weapon_incgrenade"
  214. alias keyEE "togglevoice"
  215. alias keyFF "autobuy"
  216. alias keyGG "buy flashbang; buy smokegrenade"
  217. alias keyHH "buy flashbang; buy smokegrenade; buy molotov; buy hegrenade; buy defuser"
  218. alias keyII "ToggleInfo"
  219. alias keyJJ "+jump;-attack" //+commands need to be turned off with -commands in part 1 to work
  220.  
  221. //Part 4 - Don't touch!
  222. alias +keybinds "keyA; keyB; keyC; keyD; keyE; keyF; keyG; keyH; keyI; keyJ"
  223. alias -keybinds "defA; defB; defC; defD; defE; defF; defG; defH; defI; defJ"
  224.  
  225. //Part 5 - Bind whatever key you want, this will be your main key
  226. bind mouse4 +keybinds
  227.  
  228. /////////////////////////////////////////////////////////////////////
  229.  
  230. echo Scripts Loaded (2/2)
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