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- local loaded = false
- function onClientPlayerSkinChange( prevSlot,newSlot )
- local getSlot = getPedWeaponSlot(localPlayer)
- if newSlot == 0 then
- loaded = false
- elseif newSlot == 1 or newSlot == 2 or newSlot == 4 then
- if getElementData(localPlayer,"currentweapon_2") == "AK74u" then
- if not loaded then
- engineImportTXD(weaponTXD[8], 353)
- engineReplaceModel(weaponDFF[8],353)
- loaded = true
- else
- return
- end
- elseif getElementData(localPlayer,"currentweapon_2") == "UMP45" then
- if not loaded then
- engineImportTXD(weaponTXD[9], 353)
- engineReplaceModel(weaponDFF[9],353)
- loaded = true
- else
- return
- end
- else
- loaded = false
- end
- elseif newSlot == 3 or newSlot == 5 or newSlot == 6 or newSlot == 7 then
- if getElementData(localPlayer,"currentweapon_1") == "M60" then
- if not loaded then
- engineImportTXD(weaponTXD[1], 355)
- engineReplaceModel(weaponDFF[1],355)
- loaded = true
- else
- return
- end
- elseif getElementData(localPlayer,"currentweapon_1") == "LSAT" then
- if not loaded then
- engineImportTXD(weaponTXD[2], 355)
- engineReplaceModel(weaponDFF[2],355)
- loaded = true
- else
- return
- end
- elseif getElementData(localPlayer,"currentweapon_1") == "M4A1 Silenced" then
- if not loaded then
- engineImportTXD(weaponTXD[3], 356)
- engineReplaceModel(weaponDFF[3],356)
- loaded = true
- else
- return
- end
- elseif getElementData(localPlayer,"currentweapon_1") == "ACR" then
- if not loaded then
- engineImportTXD(weaponTXD[4], 356)
- engineReplaceModel(weaponDFF[4],356)
- loaded = true
- else
- return
- end
- elseif getElementData(localPlayer,"currentweapon_1") == "M16A4" then
- if not loaded then
- engineImportTXD(weaponTXD[11], 356)
- engineReplaceModel(weaponDFF[11],356)
- loaded = true
- else
- return
- end
- elseif getElementData(localPlayer,"currentweapon_1") == "AR15" then
- if not loaded then
- engineImportTXD(weaponTXD[5], 356)
- engineReplaceModel(weaponDFF[5],356)
- loaded = true
- else
- return
- end
- elseif getElementData(localPlayer,"currentweapon_1") == "AS50" then
- if not loaded then
- engineImportTXD(weaponTXD[6], 358)
- engineReplaceModel(weaponDFF[6],358)
- loaded = true
- else
- return
- end
- elseif getElementData(localPlayer,"currentweapon_1") == "AWP" then
- if not loaded then
- engineImportTXD(weaponTXD[7], 358)
- engineReplaceModel(weaponDFF[7],358)
- loaded = true
- else
- return
- end
- elseif getElementData(localPlayer,"currentweapon_1") == "AK47" then
- if not loaded then
- engineImportTXD(weaponTXD[10], 356)
- engineReplaceModel(weaponDFF[10],356)
- loaded = true
- else
- return
- end
- else
- loaded = false
- end
- else
- loaded = false
- end
- end
- addEventHandler( "onClientPlayerWeaponSwitch", localPlayer, onClientPlayerSkinChange )
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