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- on rightclick with book:
- cancel event
- open chest with 3 rows named "&dMenu GUIⅠ" to player
- set slot 0 of player's current inventory to yellow stained glass pane named ""
- set slot 18 of player's current inventory to yellow stained glass pane named ""
- set slot 8 of player's current inventory to yellow stained glass pane named ""
- execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.stone_button.click_on master %player% ~ ~ ~ 1 1"
- wait 2 ticks
- set slot 1 of player's current inventory to orange stained glass pane named ""
- set slot 19 of player's current inventory to orange stained glass pane named ""
- set slot 7 of player's current inventory to orange stained glass pane named ""
- set slot 25 of player's current inventory to orange stained glass pane named ""
- execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.stone_button.click_on master %player% ~ ~ ~ 1 1"
- wait 2 ticks
- set slot 2 of player's current inventory to pink stained glass pane named ""
- set slot 20 of player's current inventory to pink stained glass pane named ""
- set slot 6 of player's current inventory to pink stained glass pane named ""
- set slot 24 of player's current inventory to pink stained glass pane named ""
- execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.stone_button.click_on master %player% ~ ~ ~ 1 1"
- wait 2 ticks
- set slot 3 of player's current inventory to red stained glass pane named ""
- set slot 21 of player's current inventory to red stained glass pane named ""
- set slot 5 of player's current inventory to red stained glass pane named ""
- set slot 23 of player's current inventory to red stained glass pane named ""
- execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.stone_button.click_on master %player% ~ ~ ~ 1 1"
- wait 5 ticks
- set slot 4 of player's current inventory to glowing end portal frame named "&a↓ &9《 &dMenu &9》&a↓"
- set slot 22 of player's current inventory to glowing end portal frame named "&a↑ &9《 &dMenu &9》&a↑"
- set slot 26 of player's current inventory to glowing arrow named "&anext page"
- execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.stone_button.click_on master %player% ~ ~ ~ 1 1"
- wait a ticks
- set slot 9 of player's current inventory to command block named "&eCommand list"
- #set slot 10 of player's current inventory to ender chest named "&dEnder chest"
- set slot 11 of player's current inventory to jukebox named "&bMusic"
- set slot 12 of player's current inventory to wooden sword named "&cPvP"
- set slot 13 of player's current inventory to beacon named "&aLobby"
- on inventory click:
- if name of player's current inventory contains "&dMenu GUIⅠ":
- if clicked slot is 0:
- cancel event
- if clicked slot is 1:
- cancel event
- if clicked slot is 2:
- cancel event
- if clicked slot is 3:
- cancel event
- if clicked slot is 4:
- cancel event
- if clicked slot is 5:
- cancel event
- if clicked slot is 6:
- cancel event
- if clicked slot is 7:
- cancel event
- if clicked slot is 8:
- cancel event
- if clicked slot is 9:
- cancel event
- send "&6----------&a&lCommand List&6----------"
- send "&e/fc (help,out)"
- send "&e/money"
- if clicked slot is 11:
- cancel event
- if clicked slot is 12:
- cancel event
- teleport event-player to {PvP}
- if clicked slot is 13:
- cancel event
- teleport event-player to {Lobby}
- if clicked slot is 18:
- cancel event
- if clicked slot is 19:
- cancel event
- if clicked slot is 20:
- cancel event
- if clicked slot is 21:
- cancel event
- if clicked slot is 22:
- cancel event
- if clicked slot is 23:
- cancel event
- if clicked slot is 24:
- cancel event
- if clicked slot is 25:
- cancel event
- if clicked slot is 26:
- cancel event
- open chest with 3 rows named "&dMenu GUIⅡ" to player
- set slot 0 of player's current inventory to yellow stained glass pane named ""
- set slot 26 of player's current inventory to yellow stained glass pane named ""
- set slot 8 of player's current inventory to yellow stained glass pane named ""
- execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.stone_button.click_on master %player% ~ ~ ~ 1 1"
- wait 2 ticks
- set slot 1 of player's current inventory to orange stained glass pane named ""
- set slot 19 of player's current inventory to orange stained glass pane named ""
- set slot 7 of player's current inventory to orange stained glass pane named ""
- set slot 25 of player's current inventory to orange stained glass pane named ""
- execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.stone_button.click_on master %player% ~ ~ ~ 1 1"
- wait 2 ticks
- set slot 2 of player's current inventory to pink stained glass pane named ""
- set slot 20 of player's current inventory to pink stained glass pane named ""
- set slot 6 of player's current inventory to pink stained glass pane named ""
- set slot 24 of player's current inventory to pink stained glass pane named ""
- execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.stone_button.click_on master %player% ~ ~ ~ 1 1"
- wait 2 ticks
- set slot 3 of player's current inventory to red stained glass pane named ""
- set slot 21 of player's current inventory to red stained glass pane named ""
- set slot 5 of player's current inventory to red stained glass pane named ""
- set slot 23 of player's current inventory to red stained glass pane named ""
- execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.stone_button.click_on master %player% ~ ~ ~ 1 1"
- wait 5 ticks
- set slot 4 of player's current inventory to glowing end portal frame named "&a↓ &9《 &dMenu &9》&a↓"
- set slot 22 of player's current inventory to glowing end portal frame named "&a↑ &9《 &dMenu &9》&a↑"
- set slot 18 of player's current inventory to glowing arrow named "&aPrevious page"
- execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.stone_button.click_on master %player% ~ ~ ~ 1 1"
- wait 10 ticks
- execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.stone_button.click_on master %player% ~ ~ ~ 1 1"
- if clicked slot is 10:
- cancel event
- open chest with 1 rows named "&a%player%&fの&5&l倉庫" to player
- set slot 0 of player's current inventory to chest named "&a倉庫1"
- set slot 1 of player's current inventory to chest named "&a倉庫2"
- set slot 2 of player's current inventory to chest named "&a倉庫3"
- set slot 3 of player's current inventory to chest named "&a倉庫4"
- set slot 4 of player's current inventory to chest named "&a倉庫5"
- set slot 5 of player's current inventory to chest named "&a倉庫6"
- set slot 6 of player's current inventory to chest named "&a倉庫7"
- set slot 7 of player's current inventory to chest named "&a倉庫8"
- set slot 8 of player's current inventory to chest named "&a倉庫9"
- on inventory click:
- if name of player's current inventory contains "&a%player%&fの&5&l倉庫":
- if clicked slot is 0:
- cancel event
- open chest with 6 rows named "&a%player%&fの&a1&f番目の&5&l倉庫" to player
- loop 54 times:
- set slot {_slot} of player's current inventory to {enderchest::1::%{_slot}%::%player%}
- add 1 to {_slot}
- if clicked slot is 1:
- cancel event
- open chest with 6 rows named "&a%player%&fの&a2&f番目の&5&l倉庫" to player
- loop 54 times:
- set slot {_slot} of player's current inventory to {enderchest::2::%{_slot}%::%player%}
- add 1 to {_slot}
- if clicked slot is 2:
- cancel event
- open chest with 6 rows named "&a%player%&fの&a3&f番目の&5&l倉庫" to player
- loop 54 times:
- set slot {_slot} of player's current inventory to {enderchest::3::%{_slot}%::%player%}
- add 1 to {_slot}
- if clicked slot is 3:
- cancel event
- open chest with 6 rows named "&a%player%&fの&a4&f番目の&5&l倉庫" to player
- loop 54 times:
- set slot {_slot} of player's current inventory to {enderchest::4::%{_slot}%::%player%}
- add 1 to {_slot}
- if clicked slot is 4:
- cancel event
- open chest with 6 rows named "&a%player%&fの&a5&f番目の&5&l倉庫" to player
- loop 54 times:
- set slot {_slot} of player's current inventory to {enderchest::5::%{_slot}%::%player%}
- add 1 to {_slot}
- if clicked slot is 5:
- cancel event
- open chest with 6 rows named "&a%player%&fの&a6&f番目の&5&l倉庫" to player
- loop 54 times:
- set slot {_slot} of player's current inventory to {enderchest::6::%{_slot}%::%player%}
- add 1 to {_slot}
- if clicked slot is 6:
- cancel event
- open chest with 6 rows named "&a%player%&fの&a7&f番目の&5&l倉庫" to player
- loop 54 times:
- set slot {_slot} of player's current inventory to {enderchest::7::%{_slot}%::%player%}
- add 1 to {_slot}
- if clicked slot is 7:
- cancel event
- open chest with 6 rows named "&a%player%&fの&a8&f番目の&5&l倉庫" to player
- loop 54 times:
- set slot {_slot} of player's current inventory to {enderchest::8::%{_slot}%::%player%}
- add 1 to {_slot}
- if clicked slot is 8:
- cancel event
- open chest with 6 rows named "&a%player%&fの&a9&f番目の&5&l倉庫" to player
- loop 54 times:
- set slot {_slot} of player's current inventory to {enderchest::9::%{_slot}%::%player%}
- add 1 to {_slot}
- on inventory close:
- if inventory name of player's current inventory is "&a%player%&fの&a":
- set {_chestnumber} to 0
- #loop 9 times:
- #add 1 to {_chestnumber}
- loop 54 times:
- set {enderchest::1::%{_slot}%::%player%} to slot {slot.%player%} of player's current inventory
- add 1 to {_slot}
- on inventory click:
- if name of player's current inventory contains "&dMenu GUIⅡ":
- if clicked slot is 0:
- cancel event
- if clicked slot is 1:
- cancel event
- if clicked slot is 2:
- cancel event
- if clicked slot is 3:
- cancel event
- if clicked slot is 4:
- cancel event
- if clicked slot is 5:
- cancel event
- if clicked slot is 6:
- cancel event
- if clicked slot is 7:
- cancel event
- if clicked slot is 8:
- cancel event
- if clicked slot is 26:
- cancel event
- if clicked slot is 19:
- cancel event
- if clicked slot is 20:
- cancel event
- if clicked slot is 21:
- cancel event
- if clicked slot is 22:
- cancel event
- if clicked slot is 23:
- cancel event
- if clicked slot is 24:
- cancel event
- if clicked slot is 25:
- cancel event
- if clicked slot is 18:
- cancel event
- open chest with 3 rows named "&dMenu GUIⅠ" to player
- set slot 0 of player's current inventory to yellow stained glass pane named ""
- set slot 18 of player's current inventory to yellow stained glass pane named ""
- set slot 8 of player's current inventory to yellow stained glass pane named ""
- execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.stone_button.click_on master %player% ~ ~ ~ 1 1"
- wait 2 ticks
- set slot 1 of player's current inventory to orange stained glass pane named ""
- set slot 19 of player's current inventory to orange stained glass pane named ""
- set slot 7 of player's current inventory to orange stained glass pane named ""
- set slot 25 of player's current inventory to orange stained glass pane named ""
- execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.stone_button.click_on master %player% ~ ~ ~ 1 1"
- wait 2 ticks
- set slot 2 of player's current inventory to pink stained glass pane named ""
- set slot 20 of player's current inventory to pink stained glass pane named ""
- set slot 6 of player's current inventory to pink stained glass pane named ""
- set slot 24 of player's current inventory to pink stained glass pane named ""
- execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.stone_button.click_on master %player% ~ ~ ~ 1 1"
- wait 2 ticks
- set slot 3 of player's current inventory to red stained glass pane named ""
- set slot 21 of player's current inventory to red stained glass pane named ""
- set slot 5 of player's current inventory to red stained glass pane named ""
- set slot 23 of player's current inventory to red stained glass pane named ""
- execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.stone_button.click_on master %player% ~ ~ ~ 1 1"
- wait 5 ticks
- set slot 4 of player's current inventory to glowing end portal frame named "&a↓ &9《 &dMenu &9》&a↓"
- set slot 22 of player's current inventory to glowing end portal frame named "&a↑ &9《 &dMenu &9》&a↑"
- set slot 26 of player's current inventory to glowing arrow named "&anext page"
- execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.stone_button.click_on master %player% ~ ~ ~ 1 1"
- wait a ticks
- set slot 9 of player's current inventory to command block named "&eCommand list"
- set slot 10 of player's current inventory to ender chest named "&dEnder chest"
- set slot 11 of player's current inventory to jukebox named "&bMusic"
- command /settp [<text>]:
- permission: settp.sk
- trigger:
- if arg-1 is "pvp":
- set {PvP} to location of player
- if arg-1 is "lobby":
- set {Lobby} to location of player
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