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AtsuSheee

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Nov 16th, 2019
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  1. on rightclick with book:
  2. cancel event
  3. open chest with 3 rows named "&dMenu GUIⅠ" to player
  4. set slot 0 of player's current inventory to yellow stained glass pane named ""
  5. set slot 18 of player's current inventory to yellow stained glass pane named ""
  6. set slot 8 of player's current inventory to yellow stained glass pane named ""
  7. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.stone_button.click_on master %player% ~ ~ ~ 1 1"
  8. wait 2 ticks
  9. set slot 1 of player's current inventory to orange stained glass pane named ""
  10. set slot 19 of player's current inventory to orange stained glass pane named ""
  11. set slot 7 of player's current inventory to orange stained glass pane named ""
  12. set slot 25 of player's current inventory to orange stained glass pane named ""
  13. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.stone_button.click_on master %player% ~ ~ ~ 1 1"
  14. wait 2 ticks
  15. set slot 2 of player's current inventory to pink stained glass pane named ""
  16. set slot 20 of player's current inventory to pink stained glass pane named ""
  17. set slot 6 of player's current inventory to pink stained glass pane named ""
  18. set slot 24 of player's current inventory to pink stained glass pane named ""
  19. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.stone_button.click_on master %player% ~ ~ ~ 1 1"
  20. wait 2 ticks
  21. set slot 3 of player's current inventory to red stained glass pane named ""
  22. set slot 21 of player's current inventory to red stained glass pane named ""
  23. set slot 5 of player's current inventory to red stained glass pane named ""
  24. set slot 23 of player's current inventory to red stained glass pane named ""
  25. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.stone_button.click_on master %player% ~ ~ ~ 1 1"
  26. wait 5 ticks
  27. set slot 4 of player's current inventory to glowing end portal frame named "&a↓ &9《 &dMenu &9》&a↓"
  28. set slot 22 of player's current inventory to glowing end portal frame named "&a↑ &9《 &dMenu &9》&a↑"
  29. set slot 26 of player's current inventory to glowing arrow named "&anext page"
  30. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.stone_button.click_on master %player% ~ ~ ~ 1 1"
  31. wait a ticks
  32. set slot 9 of player's current inventory to command block named "&eCommand list"
  33. #set slot 10 of player's current inventory to ender chest named "&dEnder chest"
  34. set slot 11 of player's current inventory to jukebox named "&bMusic"
  35. set slot 12 of player's current inventory to wooden sword named "&cPvP"
  36. set slot 13 of player's current inventory to beacon named "&aLobby"
  37.  
  38.  
  39. on inventory click:
  40. if name of player's current inventory contains "&dMenu GUIⅠ":
  41. if clicked slot is 0:
  42. cancel event
  43. if clicked slot is 1:
  44. cancel event
  45. if clicked slot is 2:
  46. cancel event
  47. if clicked slot is 3:
  48. cancel event
  49. if clicked slot is 4:
  50. cancel event
  51. if clicked slot is 5:
  52. cancel event
  53. if clicked slot is 6:
  54. cancel event
  55. if clicked slot is 7:
  56. cancel event
  57. if clicked slot is 8:
  58. cancel event
  59. if clicked slot is 9:
  60. cancel event
  61. send "&6----------&a&lCommand List&6----------"
  62. send "&e/fc (help,out)"
  63. send "&e/money"
  64. if clicked slot is 11:
  65. cancel event
  66. if clicked slot is 12:
  67. cancel event
  68. teleport event-player to {PvP}
  69. if clicked slot is 13:
  70. cancel event
  71. teleport event-player to {Lobby}
  72. if clicked slot is 18:
  73. cancel event
  74. if clicked slot is 19:
  75. cancel event
  76. if clicked slot is 20:
  77. cancel event
  78. if clicked slot is 21:
  79. cancel event
  80. if clicked slot is 22:
  81. cancel event
  82. if clicked slot is 23:
  83. cancel event
  84. if clicked slot is 24:
  85. cancel event
  86. if clicked slot is 25:
  87. cancel event
  88. if clicked slot is 26:
  89. cancel event
  90. open chest with 3 rows named "&dMenu GUIⅡ" to player
  91. set slot 0 of player's current inventory to yellow stained glass pane named ""
  92. set slot 26 of player's current inventory to yellow stained glass pane named ""
  93. set slot 8 of player's current inventory to yellow stained glass pane named ""
  94. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.stone_button.click_on master %player% ~ ~ ~ 1 1"
  95. wait 2 ticks
  96. set slot 1 of player's current inventory to orange stained glass pane named ""
  97. set slot 19 of player's current inventory to orange stained glass pane named ""
  98. set slot 7 of player's current inventory to orange stained glass pane named ""
  99. set slot 25 of player's current inventory to orange stained glass pane named ""
  100. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.stone_button.click_on master %player% ~ ~ ~ 1 1"
  101. wait 2 ticks
  102. set slot 2 of player's current inventory to pink stained glass pane named ""
  103. set slot 20 of player's current inventory to pink stained glass pane named ""
  104. set slot 6 of player's current inventory to pink stained glass pane named ""
  105. set slot 24 of player's current inventory to pink stained glass pane named ""
  106. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.stone_button.click_on master %player% ~ ~ ~ 1 1"
  107. wait 2 ticks
  108. set slot 3 of player's current inventory to red stained glass pane named ""
  109. set slot 21 of player's current inventory to red stained glass pane named ""
  110. set slot 5 of player's current inventory to red stained glass pane named ""
  111. set slot 23 of player's current inventory to red stained glass pane named ""
  112. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.stone_button.click_on master %player% ~ ~ ~ 1 1"
  113. wait 5 ticks
  114. set slot 4 of player's current inventory to glowing end portal frame named "&a↓ &9《 &dMenu &9》&a↓"
  115. set slot 22 of player's current inventory to glowing end portal frame named "&a↑ &9《 &dMenu &9》&a↑"
  116. set slot 18 of player's current inventory to glowing arrow named "&aPrevious page"
  117. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.stone_button.click_on master %player% ~ ~ ~ 1 1"
  118. wait 10 ticks
  119. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.stone_button.click_on master %player% ~ ~ ~ 1 1"
  120. if clicked slot is 10:
  121. cancel event
  122. open chest with 1 rows named "&a%player%&fの&5&l倉庫" to player
  123. set slot 0 of player's current inventory to chest named "&a倉庫1"
  124. set slot 1 of player's current inventory to chest named "&a倉庫2"
  125. set slot 2 of player's current inventory to chest named "&a倉庫3"
  126. set slot 3 of player's current inventory to chest named "&a倉庫4"
  127. set slot 4 of player's current inventory to chest named "&a倉庫5"
  128. set slot 5 of player's current inventory to chest named "&a倉庫6"
  129. set slot 6 of player's current inventory to chest named "&a倉庫7"
  130. set slot 7 of player's current inventory to chest named "&a倉庫8"
  131. set slot 8 of player's current inventory to chest named "&a倉庫9"
  132. on inventory click:
  133. if name of player's current inventory contains "&a%player%&fの&5&l倉庫":
  134. if clicked slot is 0:
  135. cancel event
  136. open chest with 6 rows named "&a%player%&fの&a1&f番目の&5&l倉庫" to player
  137. loop 54 times:
  138. set slot {_slot} of player's current inventory to {enderchest::1::%{_slot}%::%player%}
  139. add 1 to {_slot}
  140. if clicked slot is 1:
  141. cancel event
  142. open chest with 6 rows named "&a%player%&fの&a2&f番目の&5&l倉庫" to player
  143. loop 54 times:
  144. set slot {_slot} of player's current inventory to {enderchest::2::%{_slot}%::%player%}
  145. add 1 to {_slot}
  146. if clicked slot is 2:
  147. cancel event
  148. open chest with 6 rows named "&a%player%&fの&a3&f番目の&5&l倉庫" to player
  149. loop 54 times:
  150. set slot {_slot} of player's current inventory to {enderchest::3::%{_slot}%::%player%}
  151. add 1 to {_slot}
  152. if clicked slot is 3:
  153. cancel event
  154. open chest with 6 rows named "&a%player%&fの&a4&f番目の&5&l倉庫" to player
  155. loop 54 times:
  156. set slot {_slot} of player's current inventory to {enderchest::4::%{_slot}%::%player%}
  157. add 1 to {_slot}
  158. if clicked slot is 4:
  159. cancel event
  160. open chest with 6 rows named "&a%player%&fの&a5&f番目の&5&l倉庫" to player
  161. loop 54 times:
  162. set slot {_slot} of player's current inventory to {enderchest::5::%{_slot}%::%player%}
  163. add 1 to {_slot}
  164. if clicked slot is 5:
  165. cancel event
  166. open chest with 6 rows named "&a%player%&fの&a6&f番目の&5&l倉庫" to player
  167. loop 54 times:
  168. set slot {_slot} of player's current inventory to {enderchest::6::%{_slot}%::%player%}
  169. add 1 to {_slot}
  170. if clicked slot is 6:
  171. cancel event
  172. open chest with 6 rows named "&a%player%&fの&a7&f番目の&5&l倉庫" to player
  173. loop 54 times:
  174. set slot {_slot} of player's current inventory to {enderchest::7::%{_slot}%::%player%}
  175. add 1 to {_slot}
  176. if clicked slot is 7:
  177. cancel event
  178. open chest with 6 rows named "&a%player%&fの&a8&f番目の&5&l倉庫" to player
  179. loop 54 times:
  180. set slot {_slot} of player's current inventory to {enderchest::8::%{_slot}%::%player%}
  181. add 1 to {_slot}
  182. if clicked slot is 8:
  183. cancel event
  184. open chest with 6 rows named "&a%player%&fの&a9&f番目の&5&l倉庫" to player
  185. loop 54 times:
  186. set slot {_slot} of player's current inventory to {enderchest::9::%{_slot}%::%player%}
  187. add 1 to {_slot}
  188. on inventory close:
  189. if inventory name of player's current inventory is "&a%player%&fの&a":
  190. set {_chestnumber} to 0
  191. #loop 9 times:
  192. #add 1 to {_chestnumber}
  193. loop 54 times:
  194. set {enderchest::1::%{_slot}%::%player%} to slot {slot.%player%} of player's current inventory
  195. add 1 to {_slot}
  196. on inventory click:
  197. if name of player's current inventory contains "&dMenu GUIⅡ":
  198. if clicked slot is 0:
  199. cancel event
  200. if clicked slot is 1:
  201. cancel event
  202. if clicked slot is 2:
  203. cancel event
  204. if clicked slot is 3:
  205. cancel event
  206. if clicked slot is 4:
  207. cancel event
  208. if clicked slot is 5:
  209. cancel event
  210. if clicked slot is 6:
  211. cancel event
  212. if clicked slot is 7:
  213. cancel event
  214. if clicked slot is 8:
  215. cancel event
  216. if clicked slot is 26:
  217. cancel event
  218. if clicked slot is 19:
  219. cancel event
  220. if clicked slot is 20:
  221. cancel event
  222. if clicked slot is 21:
  223. cancel event
  224. if clicked slot is 22:
  225. cancel event
  226. if clicked slot is 23:
  227. cancel event
  228. if clicked slot is 24:
  229. cancel event
  230. if clicked slot is 25:
  231. cancel event
  232. if clicked slot is 18:
  233. cancel event
  234. open chest with 3 rows named "&dMenu GUIⅠ" to player
  235. set slot 0 of player's current inventory to yellow stained glass pane named ""
  236. set slot 18 of player's current inventory to yellow stained glass pane named ""
  237. set slot 8 of player's current inventory to yellow stained glass pane named ""
  238. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.stone_button.click_on master %player% ~ ~ ~ 1 1"
  239. wait 2 ticks
  240. set slot 1 of player's current inventory to orange stained glass pane named ""
  241. set slot 19 of player's current inventory to orange stained glass pane named ""
  242. set slot 7 of player's current inventory to orange stained glass pane named ""
  243. set slot 25 of player's current inventory to orange stained glass pane named ""
  244. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.stone_button.click_on master %player% ~ ~ ~ 1 1"
  245. wait 2 ticks
  246. set slot 2 of player's current inventory to pink stained glass pane named ""
  247. set slot 20 of player's current inventory to pink stained glass pane named ""
  248. set slot 6 of player's current inventory to pink stained glass pane named ""
  249. set slot 24 of player's current inventory to pink stained glass pane named ""
  250. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.stone_button.click_on master %player% ~ ~ ~ 1 1"
  251. wait 2 ticks
  252. set slot 3 of player's current inventory to red stained glass pane named ""
  253. set slot 21 of player's current inventory to red stained glass pane named ""
  254. set slot 5 of player's current inventory to red stained glass pane named ""
  255. set slot 23 of player's current inventory to red stained glass pane named ""
  256. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.stone_button.click_on master %player% ~ ~ ~ 1 1"
  257. wait 5 ticks
  258. set slot 4 of player's current inventory to glowing end portal frame named "&a↓ &9《 &dMenu &9》&a↓"
  259. set slot 22 of player's current inventory to glowing end portal frame named "&a↑ &9《 &dMenu &9》&a↑"
  260. set slot 26 of player's current inventory to glowing arrow named "&anext page"
  261. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.stone_button.click_on master %player% ~ ~ ~ 1 1"
  262. wait a ticks
  263. set slot 9 of player's current inventory to command block named "&eCommand list"
  264. set slot 10 of player's current inventory to ender chest named "&dEnder chest"
  265. set slot 11 of player's current inventory to jukebox named "&bMusic"
  266.  
  267. command /settp [<text>]:
  268. permission: settp.sk
  269. trigger:
  270. if arg-1 is "pvp":
  271. set {PvP} to location of player
  272. if arg-1 is "lobby":
  273. set {Lobby} to location of player
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