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- GameView Start
- ***** LOADED CONTINUE FILE *****
- Went from Void Guard The Idealist's End phase to Freedom Tower's Start phase.
- Captain Cosmic discards Wounding Buffer.
- Security Station moved Wounding Buffer from Captain Cosmic's hand to Captain Cosmic's trash.
- Captain Cosmic discards Conservation of Energy.
- Security Station moved Conservation of Energy from Captain Cosmic's hand to Captain Cosmic's trash.
- Captain Cosmic discards Potent Disruption.
- Security Station moved Potent Disruption from Captain Cosmic's hand to Captain Cosmic's trash.
- Captain Cosmic discards Conservation of Energy.
- Security Station moved Conservation of Energy from Captain Cosmic's hand to Captain Cosmic's trash.
- Captain Cosmic discards Harsh Offense.
- Security Station moved Harsh Offense from Captain Cosmic's hand to Captain Cosmic's trash.
- Captain Cosmic discards Harsh Offense.
- Security Station moved Harsh Offense from Captain Cosmic's hand to Captain Cosmic's trash.
- Captain Cosmic discards Construct Cataclysm.
- Security Station moved Construct Cataclysm from Captain Cosmic's hand to Captain Cosmic's trash.
- Security Station destroys Training Simulator!
- GameController moved Training Simulator to the environment trash.
- Medical Ward caused Ambuscade to regain 1 HP. HP is now 14.
- Medical Ward caused Prime Wardens Tempest to regain 1 HP. HP is now 13.
- Medical Ward caused The Visionary Unleashed to regain 1 HP. HP is now 13.
- Medical Ward caused Dark Conductor Argent Adept to regain 1 HP. HP is now 9.
- Medical Ward caused Captain Cosmic Requital to regain 1 HP. HP is now 10.
- Medical Ward caused The Idealist to regain 1 HP. HP is now 13.
- Went from Freedom Tower's Start phase to PlayCard phase.
- GameController plays Ironclad Maintenance Bay.
- Went from Freedom Tower's PlayCard phase to End phase.
- Revealed card: Cleansing Downpour
- Revealed card: Wrest the Mind
- Revealed card: Drake's Pipes
- Revealed card: Wounding Buffer
- Revealed card: Strained Superego
- Dr.Stinson's Secondary Lab moved Cleansing Downpour from Tempest's revealed cards to Tempest's deck.
- The Visionary discards Wrest the Mind.
- Dr.Stinson's Secondary Lab moved Wrest the Mind from The Visionary's revealed cards to The Visionary's trash.
- The Argent Adept discards Drake's Pipes.
- Dr.Stinson's Secondary Lab moved Drake's Pipes from The Argent Adept's revealed cards to The Argent Adept's trash.
- Captain Cosmic discards Wounding Buffer.
- Dr.Stinson's Secondary Lab moved Wounding Buffer from Captain Cosmic's revealed cards to Captain Cosmic's trash.
- Dr.Stinson's Secondary Lab moved Strained Superego from Void Guard The Idealist's revealed cards to Void Guard The Idealist's deck.
- Ironclad Maintenance Bay moved Custom Hand-Cannon from the villain trash to the bottom of the villain deck.
- Ironclad Maintenance Bay moved Aquatic Correspondence from Tempest's trash to the bottom of Tempest's deck.
- Ironclad Maintenance Bay moved Wrest the Mind from The Visionary's trash to the bottom of The Visionary's deck.
- Ironclad Maintenance Bay moved Drake's Pipes from The Argent Adept's trash to the bottom of The Argent Adept's deck.
- Ironclad Maintenance Bay moved Wounding Buffer from Captain Cosmic's trash to the bottom of Captain Cosmic's deck.
- Ironclad Maintenance Bay moved Conceptualize from Void Guard The Idealist's trash to the bottom of Void Guard The Idealist's deck.
- Ironclad Maintenance Bay moved Training Simulator from the environment trash to the bottom of the environment deck.
- Went from Freedom Tower's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Sonic Mine.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to The Idealist.
- Legacy's Landing Pad increases the damage dealt by Ambuscade by 1.
- Ambuscade deals The Idealist 5 Projectile damage.
- The Idealist is now at 8 HP.
- Went from Ambuscade's End phase to Tempest's Start phase.
- Prime Wardens Tempest initiates 1 Lightning damage to Ambuscade.
- Prime Wardens Tempest deals Ambuscade 1 Lightning damage.
- Ambuscade is now at 13 HP.
- Prime Wardens Tempest initiates 1 Lightning damage to Sonic Mine.
- Legacy's Landing Pad reduces the damage dealt to Sonic Mine by Prime Wardens Tempest by 1.
- Damage amount was 0, so no damage was dealt.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Shielding Winds.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Prime Wardens Tempest to regain 2 HP. HP is now 15.
- Cleansing Downpour caused The Visionary Unleashed to regain 2 HP. HP is now 15.
- Cleansing Downpour caused Dark Conductor Argent Adept to regain 2 HP. HP is now 11.
- Cleansing Downpour caused Captain Cosmic Requital to regain 2 HP. HP is now 12.
- Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 10.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Cleansing Downpour.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to The Visionary's Start phase.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Demoralization.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Foresight.
- Revealed card: Demoralization
- Revealed card: Cerebral Hemorrhage
- Revealed card: Telekinetic Cocoon
- Foresight moved Telekinetic Cocoon from The Visionary's revealed cards to The Visionary's hand.
- Foresight moved Demoralization from The Visionary's revealed cards to The Visionary's deck.
- Foresight moved Cerebral Hemorrhage from The Visionary's revealed cards to the bottom of The Visionary's deck.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Demoralization.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Syncopated Onslaught.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Inspiring Supertonic.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Prime Wardens Tempest to regain 2 HP. HP is now 17.
- Cleansing Downpour caused The Visionary Unleashed to regain 2 HP. HP is now 17.
- Cleansing Downpour caused Dark Conductor Argent Adept to regain 2 HP. HP is now 13.
- Cleansing Downpour caused Captain Cosmic Requital to regain 2 HP. HP is now 14.
- Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 12.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Cleansing Downpour.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Instrumental Conjuration.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Captain Cosmic's Start phase.
- Went from Captain Cosmic's Start phase to UsePower phase.
- Captain Cosmic did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Captain Cosmic's UsePower phase to DrawCard phase. (Count: 2)
- Captain Cosmic draws Wounding Buffer.
- GameController moves 35 cards to the top of Captain Cosmic's Deck.
- Captain Cosmic shuffles their Captain Cosmic's deck.
- Captain Cosmic draws Conservation of Energy.
- Went from Captain Cosmic's DrawCard phase to End phase.
- Went from Captain Cosmic's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Bright Idea from Void Guard The Idealist's hand under Flying Stabby Knives.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Spark of Inspiration.
- Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 13.
- While in preview mode, a decision made the result unknowable.
- While in preview mode, a decision made the result unknowable.
- The Idealist initiates 1 Psychic damage to Sonic Mine.
- Twist the Ether changes the damage type to Infernal.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Twist the Ether increases the damage dealt by The Idealist by 1.
- Legacy's Landing Pad reduces the damage dealt to Sonic Mine by The Idealist by 1.
- The Idealist deals Sonic Mine 2 Infernal damage.
- Sonic Mine is now at -1 HP.
- Sonic Mine initiates 2 Sonic damage to Prime Wardens Tempest.
- Localized Hurricane increases the damage dealt by Sonic Mine by 1.
- Otherworldly Resilience reduces the damage dealt to Prime Wardens Tempest by Sonic Mine by 1.
- Sonic Mine deals Prime Wardens Tempest 2 Sonic damage.
- Prime Wardens Tempest is now at 15 HP.
- Applying ongoing effect: Prime Wardens Tempest cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to The Visionary Unleashed.
- Sonic Mine deals The Visionary Unleashed 2 Sonic damage.
- The Visionary Unleashed is now at 15 HP.
- Applying ongoing effect: The Visionary Unleashed cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to Dark Conductor Argent Adept.
- Legacy's Landing Pad reduces the damage dealt to Dark Conductor Argent Adept by Sonic Mine by 1.
- Sonic Mine deals Dark Conductor Argent Adept 1 Sonic damage.
- Dark Conductor Argent Adept is now at 12 HP.
- Applying ongoing effect: Dark Conductor Argent Adept cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to Captain Cosmic Requital.
- Sonic Mine deals Captain Cosmic Requital 2 Sonic damage.
- Captain Cosmic Requital is now at 12 HP.
- Applying ongoing effect: Captain Cosmic Requital cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to The Idealist.
- Sonic Mine deals The Idealist 2 Sonic damage.
- The Idealist is now at 11 HP.
- Applying ongoing effect: The Idealist cannot deal damage.
- The Idealist's Wild Imagination destroys Sonic Mine!
- GameController moved Sonic Mine to the villain trash.
- Void Guard The Idealist draws Strained Superego.
- Spark of Inspiration was moved under Flying Stabby Knives.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Focusing Tiara.
- The Idealist moved Better Punching! from Void Guard The Idealist's hand under Flying Stabby Knives.
- Focusing Tiara moved Bored Now from Void Guard The Idealist's trash under Flying Stabby Knives.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Hedgy Hogs.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Better Punching! from under Flying Stabby Knives under Monster of Id.
- Went from Void Guard The Idealist's End phase to Freedom Tower's Start phase.
- Medical Ward caused Ambuscade to regain 1 HP. HP is now 14.
- Medical Ward caused Prime Wardens Tempest to regain 1 HP. HP is now 16.
- Medical Ward caused The Visionary Unleashed to regain 1 HP. HP is now 16.
- Medical Ward caused Dark Conductor Argent Adept to regain 1 HP. HP is now 13.
- Medical Ward caused Captain Cosmic Requital to regain 1 HP. HP is now 13.
- Medical Ward caused The Idealist to regain 1 HP. HP is now 12.
- Went from Freedom Tower's Start phase to PlayCard phase.
- GameController plays The Front Desk.
- Went from Freedom Tower's PlayCard phase to End phase.
- Revealed card: Lightning Slash
- Revealed card: Twist the Ether
- Revealed card: Inventive Preparation
- Revealed card: Energy Bracer
- Revealed card: Strained Superego
- Dr.Stinson's Secondary Lab moved Lightning Slash from Tempest's revealed cards to Tempest's deck.
- Dr.Stinson's Secondary Lab moved Twist the Ether from The Visionary's revealed cards to The Visionary's deck.
- The Argent Adept discards Inventive Preparation.
- Dr.Stinson's Secondary Lab moved Inventive Preparation from The Argent Adept's revealed cards to The Argent Adept's trash.
- Dr.Stinson's Secondary Lab moved Energy Bracer from Captain Cosmic's revealed cards to Captain Cosmic's deck.
- Void Guard The Idealist discards Strained Superego.
- Dr.Stinson's Secondary Lab moved Strained Superego from Void Guard The Idealist's revealed cards to Void Guard The Idealist's trash.
- Ironclad Maintenance Bay moved Sonic Mine from the villain trash to the bottom of the villain deck.
- Ironclad Maintenance Bay moved Otherworldly Resilience from Tempest's trash to the bottom of Tempest's deck.
- Ironclad Maintenance Bay moved Brain Burn from The Visionary's trash to the bottom of The Visionary's deck.
- Ironclad Maintenance Bay moved Inventive Preparation from The Argent Adept's trash to the bottom of The Argent Adept's deck.
- Ironclad Maintenance Bay moved Strained Superego from Void Guard The Idealist's trash to the bottom of Void Guard The Idealist's deck.
- Ironclad Maintenance Bay moved Frost's Cryo Chamber from the environment trash to the bottom of the environment deck.
- The Front Desk plays the top card of the environment deck...
- The Front Desk plays the top card of the environment deck.
- The Front Desk plays Entry Point.
- Entry Point moved Ironclad Maintenance Bay under Entry Point.
- Went from Freedom Tower's End phase to Ambuscade's Start phase.
- Notice: an ongoing effect just expired: Prime Wardens Tempest cannot deal damage.
- Notice: an ongoing effect just expired: The Visionary Unleashed cannot deal damage.
- Notice: an ongoing effect just expired: Dark Conductor Argent Adept cannot deal damage.
- Notice: an ongoing effect just expired: Captain Cosmic Requital cannot deal damage.
- Notice: an ongoing effect just expired: The Idealist cannot deal damage.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Custom Hand-Cannon.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to The Visionary Unleashed.
- Entry Point increases the damage dealt by Ambuscade by 1.
- Shielding Winds reduces the damage dealt to The Visionary Unleashed by Ambuscade by 2.
- Ambuscade deals The Visionary Unleashed 3 Projectile damage.
- The Visionary Unleashed is now at 13 HP.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Entry Point increases the damage dealt by Ambuscade by 1.
- Ambuscade deals The Idealist 3 Projectile damage.
- The Idealist is now at 9 HP.
- Went from Ambuscade's End phase to Tempest's Start phase.
- Prime Wardens Tempest initiates 1 Lightning damage to Custom Hand-Cannon.
- Legacy's Landing Pad increases the damage dealt by Prime Wardens Tempest by 1.
- Legacy's Landing Pad reduces the damage dealt to Custom Hand-Cannon by Prime Wardens Tempest by 1.
- Prime Wardens Tempest deals Custom Hand-Cannon 1 Lightning damage.
- Custom Hand-Cannon is now at 4 HP.
- Prime Wardens Tempest initiates 1 Lightning damage to Ambuscade.
- Legacy's Landing Pad increases the damage dealt by Prime Wardens Tempest by 1.
- Prime Wardens Tempest deals Ambuscade 2 Lightning damage.
- Ambuscade is now at 12 HP.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Reclaim from the Deep.
- Reclaim from the Deep moved Aquatic Correspondence from Tempest's trash to Tempest's deck.
- Reclaim from the Deep moved Telekinetic Cocoon from The Visionary's trash to The Visionary's deck.
- Reclaim from the Deep moved Silver Shadow from The Argent Adept's trash to The Argent Adept's deck.
- Reclaim from the Deep moved Giant Floaty Head from Void Guard The Idealist's trash to Void Guard The Idealist's deck.
- Tempest draws Aquatic Correspondence.
- GameController moved Reclaim from the Deep to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Prime Wardens Tempest to regain 2 HP. HP is now 18.
- Cleansing Downpour caused The Visionary Unleashed to regain 2 HP. HP is now 15.
- Cleansing Downpour caused Dark Conductor Argent Adept to regain 2 HP. HP is now 15.
- Cleansing Downpour caused Captain Cosmic Requital to regain 2 HP. HP is now 15.
- Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 11.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Lightning Slash.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to The Visionary's Start phase.
- The Visionary Unleashed initiates 1 Psychic damage to Custom Hand-Cannon.
- Legacy's Landing Pad reduces the damage dealt to Custom Hand-Cannon by The Visionary Unleashed by 1.
- Damage amount was 0, so no damage was dealt.
- The Visionary Unleashed initiates 1 Psychic damage to Ambuscade.
- The Visionary Unleashed deals Ambuscade 1 Psychic damage.
- Ambuscade is now at 11 HP.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Wrest the Mind.
- GameController moved Wrest the Mind from The Visionary's hand next to Custom Hand-Cannon.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mental Divergence.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Telekinetic Cocoon.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Inspiring Supertonic.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Prime Wardens Tempest to regain 2 HP. HP is now 20.
- Cleansing Downpour caused The Visionary Unleashed to regain 2 HP. HP is now 17.
- Cleansing Downpour caused Dark Conductor Argent Adept to regain 2 HP. HP is now 17.
- Cleansing Downpour caused Captain Cosmic Requital to regain 2 HP. HP is now 17.
- Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 13.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Telekinetic Cocoon.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Silver Shadow.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Captain Cosmic's Start phase.
- Went from Captain Cosmic's Start phase to PlayCard phase.
- GameController plays Wounding Buffer.
- GameController moved Wounding Buffer from Captain Cosmic's hand next to Captain Cosmic Requital.
- Went from Captain Cosmic's PlayCard phase to UsePower phase.
- Captain Cosmic uses the power on Captain Cosmic Requital.
- Revealed card: Energy Bracer
- Revealed card: Autonomous Blade
- Revealed card: Cosmic Crest
- Captain Cosmic Requital's Requital puts Energy Bracer into play.
- GameController moved Energy Bracer from Captain Cosmic's revealed cards next to Captain Cosmic Requital.
- Captain Cosmic Requital's Requital puts Cosmic Crest into play.
- Captain Cosmic Requital's Requital puts Autonomous Blade into play.
- GameController moved Autonomous Blade from Captain Cosmic's revealed cards next to The Idealist.
- Autonomous Blade initiates 2 Psychic damage to Captain Cosmic Requital.
- Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Autonomous Blade by 1.
- Autonomous Blade deals Captain Cosmic Requital 1 Psychic damage.
- Captain Cosmic Requital is now at 16 HP.
- Wounding Buffer reacts!
- Wounding Buffer initiates 2 Energy damage to Autonomous Blade.
- Cosmic Crest made Autonomous Blade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Cosmic Crest initiates 2 Psychic damage to Captain Cosmic Requital.
- Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Cosmic Crest by 1.
- Cosmic Crest deals Captain Cosmic Requital 1 Psychic damage.
- Captain Cosmic Requital is now at 15 HP.
- Wounding Buffer reacts!
- Wounding Buffer initiates 2 Energy damage to Cosmic Crest.
- Cosmic Crest made Cosmic Crest immune to damage.
- Damage amount was 0, so no damage was dealt.
- Energy Bracer initiates 2 Psychic damage to Captain Cosmic Requital.
- Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Energy Bracer by 1.
- Energy Bracer deals Captain Cosmic Requital 1 Psychic damage.
- Captain Cosmic Requital is now at 14 HP.
- Wounding Buffer reacts!
- Wounding Buffer initiates 2 Energy damage to Energy Bracer.
- Cosmic Crest made Energy Bracer immune to damage.
- Damage amount was 0, so no damage was dealt.
- Wounding Buffer initiates 2 Psychic damage to Captain Cosmic Requital.
- Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Wounding Buffer by 1.
- Wounding Buffer deals Captain Cosmic Requital 1 Psychic damage.
- Captain Cosmic Requital is now at 13 HP.
- Wounding Buffer reacts!
- Wounding Buffer initiates 2 Energy damage to Wounding Buffer.
- Cosmic Crest made Wounding Buffer immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Captain Cosmic's UsePower phase to DrawCard phase.
- Captain Cosmic draws Vitality Conduit.
- Went from Captain Cosmic's DrawCard phase to End phase.
- Went from Captain Cosmic's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Focusing Tiara from Void Guard The Idealist's hand under Flying Stabby Knives.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Bored Now.
- Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Monster of Id to Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- While in preview mode, a decision made the result unknowable.
- The Idealist initiates 5 Psychic damage to Custom Hand-Cannon.
- Twist the Ether changes the damage type to Infernal.
- Twist the Ether increases the damage dealt by The Idealist by 1.
- Legacy's Landing Pad reduces the damage dealt to Custom Hand-Cannon by The Idealist by 1.
- The Idealist deals Custom Hand-Cannon 5 Infernal damage.
- Custom Hand-Cannon is now at -1 HP.
- The Idealist's Wild Imagination destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- Wrest the Mind destroys itself!
- GameController moved Wrest the Mind to The Visionary's trash.
- Autonomous Blade initiates 2 Energy damage to Ambuscade.
- Autonomous Blade deals Ambuscade 2 Energy damage.
- Ambuscade is now at 9 HP.
- GameController moved Bored Now to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Strained Superego.
- The Idealist moved Conceptualize from Void Guard The Idealist's hand under Flying Stabby Knives.
- Focusing Tiara moved Vivid Thoughts from Void Guard The Idealist's trash under Flying Stabby Knives.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Karate Robot.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to Freedom Tower's Start phase.
- The Visionary discards Telekinetic Cocoon.
- Security Station moved Telekinetic Cocoon from The Visionary's hand to The Visionary's trash.
- The Visionary discards Demoralization.
- Security Station moved Demoralization from The Visionary's hand to The Visionary's trash.
- Entry Point moved Ironclad Maintenance Bay from under Entry Point to Freedom Tower's play area.
- Security Station destroys Entry Point!
- GameController moved Entry Point to the environment trash.
- Medical Ward caused Ambuscade to regain 1 HP. HP is now 10.
- Medical Ward caused Prime Wardens Tempest to regain 1 HP. HP is now 21.
- Medical Ward caused The Visionary Unleashed to regain 1 HP. HP is now 18.
- Medical Ward caused Dark Conductor Argent Adept to regain 1 HP. HP is now 18.
- Medical Ward tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Cosmic Crest's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Wounding Buffer's HP, but they are already at their maximum HP.
- Medical Ward caused Captain Cosmic Requital to regain 1 HP. HP is now 14.
- Medical Ward caused The Idealist to regain 1 HP. HP is now 14.
- Went from Freedom Tower's Start phase to PlayCard phase.
- GameController plays The Wraith's Arsenal.
- Went from Freedom Tower's PlayCard phase to End phase.
- Revealed card: Flash Flood
- Revealed card: Twist the Ether
- Revealed card: Scherzo of Frost and Flame
- Revealed card: Dynamic Siphon
- Revealed card: Conceptualize
- Dr.Stinson's Secondary Lab moved Flash Flood from Tempest's revealed cards to Tempest's deck.
- Dr.Stinson's Secondary Lab moved Twist the Ether from The Visionary's revealed cards to The Visionary's deck.
- The Argent Adept discards Scherzo of Frost and Flame.
- Dr.Stinson's Secondary Lab moved Scherzo of Frost and Flame from The Argent Adept's revealed cards to The Argent Adept's trash.
- Captain Cosmic discards Dynamic Siphon.
- Dr.Stinson's Secondary Lab moved Dynamic Siphon from Captain Cosmic's revealed cards to Captain Cosmic's trash.
- Void Guard The Idealist discards Conceptualize.
- Dr.Stinson's Secondary Lab moved Conceptualize from Void Guard The Idealist's revealed cards to Void Guard The Idealist's trash.
- Ironclad Maintenance Bay moved Custom Hand-Cannon from the villain trash to the bottom of the villain deck.
- Ironclad Maintenance Bay moved Reclaim from the Deep from Tempest's trash to the bottom of Tempest's deck.
- Ironclad Maintenance Bay moved Demoralization from The Visionary's trash to the bottom of The Visionary's deck.
- Ironclad Maintenance Bay moved Scherzo of Frost and Flame from The Argent Adept's trash to the bottom of The Argent Adept's deck.
- Ironclad Maintenance Bay moved Dynamic Siphon from Captain Cosmic's trash to the bottom of Captain Cosmic's deck.
- Ironclad Maintenance Bay moved Conceptualize from Void Guard The Idealist's trash to the bottom of Void Guard The Idealist's deck.
- Ironclad Maintenance Bay moved Entry Point from the environment trash to the bottom of the environment deck.
- The Front Desk plays the top card of the environment deck...
- The Front Desk plays the top card of the environment deck.
- The Front Desk plays Mission Control.
- Revealed card: Flash Flood
- Mission Control moved Flash Flood from Tempest's revealed cards to Tempest's trash.
- Revealed card: Twist the Ether
- Mission Control puts Twist the Ether into play.
- GameController moved Twist the Ether from The Visionary's revealed cards next to The Idealist.
- Revealed card: Inspiring Supertonic
- Mission Control puts Inspiring Supertonic into play.
- Revealed card: Construct Cataclysm
- Mission Control moved Construct Cataclysm from Captain Cosmic's revealed cards to Captain Cosmic's trash.
- Revealed card: Giant Floaty Head
- Mission Control puts Giant Floaty Head into play.
- Went from Freedom Tower's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Vanish.
- Vanish puts Personal Cloaking Device into play.
- Ambuscade was flipped to its back side.
- Ambuscade shuffles their the villain deck.
- GameController moved Vanish to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to Cosmic Crest.
- Cosmic Crest made Cosmic Crest immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Tempest's Start phase.
- Prime Wardens Tempest initiates 1 Lightning damage to Personal Cloaking Device.
- Legacy's Landing Pad increases the damage dealt by Prime Wardens Tempest by 1.
- Prime Wardens Tempest deals Personal Cloaking Device 2 Lightning damage.
- Personal Cloaking Device is now at 7 HP.
- Prime Wardens Tempest initiates 1 Lightning damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Aquatic Correspondence.
- Tempest draws Elemental Subwave Inducer.
- Tempest draws Chain Lightning.
- Tempest draws Localized Hurricane.
- GameController moved Aquatic Correspondence to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Prime Wardens Tempest to regain 2 HP. HP is now 23.
- Cleansing Downpour caused The Visionary Unleashed to regain 2 HP. HP is now 20.
- Cleansing Downpour caused Dark Conductor Argent Adept to regain 2 HP. HP is now 20.
- Cleansing Downpour tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Cosmic Crest's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Wounding Buffer's HP, but they are already at their maximum HP.
- Cleansing Downpour caused Captain Cosmic Requital to regain 2 HP. HP is now 16.
- Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 16.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Elemental Subwave Inducer.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to The Visionary's Start phase.
- The Visionary Unleashed initiates 1 Psychic damage to Personal Cloaking Device.
- The Visionary Unleashed deals Personal Cloaking Device 1 Psychic damage.
- Personal Cloaking Device is now at 6 HP.
- The Visionary Unleashed initiates 1 Psychic damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- The Visionary did not play a card or use a power this turn. Increasing draw count by 1.
- Went from The Visionary's Start phase to DrawCard phase. (Count: 2)
- The Visionary draws Foresight.
- The Visionary draws Cerebral Hemorrhage.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Silver Shadow.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Better Punching!.
- The Idealist initiates 1 Melee damage to Personal Cloaking Device.
- Twist the Ether changes the damage type to Psychic.
- Twist the Ether changes the damage type to Psychic.
- Twist the Ether increases the damage dealt by The Idealist by 1.
- Twist the Ether increases the damage dealt by The Idealist by 1.
- The Idealist deals Personal Cloaking Device 3 Psychic damage.
- Personal Cloaking Device is now at 3 HP.
- Autonomous Blade initiates 2 Energy damage to Personal Cloaking Device.
- Legacy's Landing Pad reduces the damage dealt to Personal Cloaking Device by Autonomous Blade by 1.
- Autonomous Blade deals Personal Cloaking Device 1 Energy damage.
- Personal Cloaking Device is now at 2 HP.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Monster of Id.
- Monster of Id puts Monster of Id into play.
- The Idealist moved Bright Idea from Void Guard The Idealist's hand under Flying Stabby Knives.
- Focusing Tiara moved Hedgy Hogs from Void Guard The Idealist's trash under Flying Stabby Knives.
- Better Punching! was moved under Flying Stabby Knives.
- The Argent Adept draws Akpunku's Drum.
- GameController moved Silver Shadow to The Argent Adept's trash.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Inspiring Supertonic.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Prime Wardens Tempest to regain 2 HP. HP is now 25.
- Cleansing Downpour caused The Visionary Unleashed to regain 2 HP. HP is now 22.
- Cleansing Downpour caused Dark Conductor Argent Adept to regain 2 HP. HP is now 22.
- Cleansing Downpour tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Cosmic Crest's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Wounding Buffer's HP, but they are already at their maximum HP.
- Cleansing Downpour caused Captain Cosmic Requital to regain 2 HP. HP is now 18.
- Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 18.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Karate Robot.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Counterpoint Bulwark.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Captain Cosmic's Start phase.
- Went from Captain Cosmic's Start phase to PlayCard phase.
- GameController plays Vitality Conduit.
- GameController moved Vitality Conduit from Captain Cosmic's hand next to Dark Conductor Argent Adept.
- Went from Captain Cosmic's PlayCard phase to UsePower phase.
- Captain Cosmic uses the power on Captain Cosmic Requital.
- Revealed card: Augmented Ally
- Revealed card: Energy Bracer
- Revealed card: Unflagging Animation
- Captain Cosmic Requital's Requital puts Unflagging Animation into play.
- Captain Cosmic Requital's Requital puts Energy Bracer into play.
- GameController moved Energy Bracer from Captain Cosmic's revealed cards next to Captain Cosmic Requital.
- Captain Cosmic Requital's Requital puts Augmented Ally into play.
- GameController moved Augmented Ally from Captain Cosmic's revealed cards next to The Visionary Unleashed.
- Augmented Ally initiates 2 Psychic damage to Captain Cosmic Requital.
- Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Augmented Ally by 1.
- Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Augmented Ally by 1.
- Damage amount was 0, so no damage was dealt.
- Autonomous Blade initiates 2 Psychic damage to Captain Cosmic Requital.
- Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Autonomous Blade by 1.
- Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Autonomous Blade by 1.
- Damage amount was 0, so no damage was dealt.
- Cosmic Crest initiates 2 Psychic damage to Captain Cosmic Requital.
- Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Cosmic Crest by 1.
- Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Cosmic Crest by 1.
- Damage amount was 0, so no damage was dealt.
- Energy Bracer initiates 2 Psychic damage to Captain Cosmic Requital.
- Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Energy Bracer by 1.
- Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Energy Bracer by 1.
- Damage amount was 0, so no damage was dealt.
- Energy Bracer initiates 2 Psychic damage to Captain Cosmic Requital.
- Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Energy Bracer by 1.
- Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Energy Bracer by 1.
- Damage amount was 0, so no damage was dealt.
- Vitality Conduit initiates 2 Psychic damage to Captain Cosmic Requital.
- Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Vitality Conduit by 1.
- Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Vitality Conduit by 1.
- Damage amount was 0, so no damage was dealt.
- Wounding Buffer initiates 2 Psychic damage to Captain Cosmic Requital.
- Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Wounding Buffer by 1.
- Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Wounding Buffer by 1.
- Damage amount was 0, so no damage was dealt.
- Went from Captain Cosmic's UsePower phase to DrawCard phase.
- Captain Cosmic draws Cosmic Weapon.
- Went from Captain Cosmic's DrawCard phase to End phase.
- Captain Cosmic Requital initiates 1 Psychic damage to Captain Cosmic Requital.
- Energy Bracer cannot reduce the damage, because it is irreducible.
- Energy Bracer cannot reduce the damage, because it is irreducible.
- Captain Cosmic Requital deals Captain Cosmic Requital 1 Psychic damage.
- Captain Cosmic Requital is now at 17 HP.
- Wounding Buffer reacts!
- Wounding Buffer initiates 2 Energy damage to Captain Cosmic Requital.
- Cosmic Crest made Captain Cosmic Requital immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Captain Cosmic's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Hedgy Hogs from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Spark of Inspiration.
- Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 19.
- While in preview mode, a decision made the result unknowable.
- While in preview mode, a decision made the result unknowable.
- The Idealist initiates 1 Psychic damage to Personal Cloaking Device.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Twist the Ether increases the damage dealt by The Idealist by 1.
- Twist the Ether increases the damage dealt by The Idealist by 1.
- Legacy's Landing Pad reduces the damage dealt to Personal Cloaking Device by The Idealist by 1.
- The Idealist deals Personal Cloaking Device 3 Psychic damage.
- Personal Cloaking Device is now at -1 HP.
- The Idealist's Wild Imagination destroys Personal Cloaking Device!
- GameController moved Personal Cloaking Device to the villain trash.
- Autonomous Blade initiates 2 Energy damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- The Idealist initiates 1 Psychic damage to Ambuscade.
- Twist the Ether changes the damage type to Infernal.
- Twist the Ether changes the damage type to Infernal.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Void Guard The Idealist draws Vivid Thoughts.
- Spark of Inspiration was moved under Giant Floaty Head.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Strained Superego.
- The Idealist moved Better Punching! from Void Guard The Idealist's hand under Giant Floaty Head.
- Focusing Tiara moved Spark of Inspiration from Void Guard The Idealist's trash under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Focusing Tiara.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Bright Idea from under Flying Stabby Knives under Monster of Id.
- Went from Void Guard The Idealist's End phase to Freedom Tower's Start phase.
- Medical Ward caused Ambuscade to regain 1 HP. HP is now 11.
- Medical Ward caused Prime Wardens Tempest to regain 1 HP. HP is now 26.
- Medical Ward caused The Visionary Unleashed to regain 1 HP. HP is now 23.
- Medical Ward caused Dark Conductor Argent Adept to regain 1 HP, up to their maximum HP. HP is now 23.
- Medical Ward tried to increase Augmented Ally's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Cosmic Crest's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Wounding Buffer's HP, but they are already at their maximum HP.
- Medical Ward caused Captain Cosmic Requital to regain 1 HP. HP is now 18.
- Medical Ward caused The Idealist to regain 1 HP. HP is now 20.
- Went from Freedom Tower's Start phase to PlayCard phase.
- GameController plays Entry Point.
- Entry Point moved Dr.Stinson's Secondary Lab under Entry Point.
- Went from Freedom Tower's PlayCard phase to End phase.
- Ironclad Maintenance Bay moved Personal Cloaking Device from the villain trash to the bottom of the villain deck.
- Ironclad Maintenance Bay moved Aquatic Correspondence from Tempest's trash to the bottom of Tempest's deck.
- Ironclad Maintenance Bay moved Telekinetic Cocoon from The Visionary's trash to the bottom of The Visionary's deck.
- Ironclad Maintenance Bay moved Silver Shadow from The Argent Adept's trash to the bottom of The Argent Adept's deck.
- Ironclad Maintenance Bay moved Construct Cataclysm from Captain Cosmic's trash to the bottom of Captain Cosmic's deck.
- Ironclad Maintenance Bay moved Bored Now from Void Guard The Idealist's trash to the bottom of Void Guard The Idealist's deck.
- Ironclad Maintenance Bay moved Entry Point from the environment trash to the bottom of the environment deck.
- The Front Desk plays the top card of the environment deck...
- The Front Desk plays the top card of the environment deck.
- The Front Desk plays Training Simulator.
- Revealed card: Flash Flood
- Mission Control moved Flash Flood from Tempest's revealed cards to Tempest's trash.
- Revealed card: Mass Levitation
- Mission Control puts Mass Levitation into play.
- Revealed card: Cedistic Dissonant
- Mission Control puts Cedistic Dissonant into play.
- Revealed card: Energy Bracer
- Mission Control puts Energy Bracer into play.
- GameController moved Energy Bracer from Captain Cosmic's revealed cards next to Captain Cosmic Requital.
- Revealed card: Making Things Up
- Mission Control moved Making Things Up from Void Guard The Idealist's revealed cards to Void Guard The Idealist's trash.
- Went from Freedom Tower's End phase to Ambuscade's Start phase.
- Ambuscade was flipped to its front side.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Custom Hand-Cannon.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Prime Wardens Tempest.
- Entry Point increases the damage dealt by Ambuscade by 1.
- Localized Hurricane increases the damage dealt by Ambuscade by 1.
- Otherworldly Resilience reduces the damage dealt to Prime Wardens Tempest by Ambuscade by 1.
- Shielding Winds reduces the damage dealt to Prime Wardens Tempest by Ambuscade by 2.
- Ambuscade deals Prime Wardens Tempest 3 Projectile damage.
- Prime Wardens Tempest is now at 23 HP.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Entry Point increases the damage dealt by Ambuscade by 1.
- Ambuscade deals The Idealist 3 Projectile damage.
- The Idealist is now at 17 HP.
- Went from Ambuscade's End phase to Tempest's Start phase.
- Prime Wardens Tempest initiates 1 Lightning damage to Custom Hand-Cannon.
- Legacy's Landing Pad increases the damage dealt by Prime Wardens Tempest by 1.
- Prime Wardens Tempest deals Custom Hand-Cannon 2 Lightning damage.
- Custom Hand-Cannon is now at 3 HP.
- Prime Wardens Tempest initiates 1 Lightning damage to Ambuscade.
- Legacy's Landing Pad increases the damage dealt by Prime Wardens Tempest by 1.
- Prime Wardens Tempest deals Ambuscade 2 Lightning damage.
- Ambuscade is now at 9 HP.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Elemental Subwave Inducer.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Prime Wardens Tempest to regain 2 HP. HP is now 25.
- Cleansing Downpour caused The Visionary Unleashed to regain 2 HP. HP is now 25.
- Cleansing Downpour tried to increase Dark Conductor Argent Adept's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Augmented Ally's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Cosmic Crest's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Wounding Buffer's HP, but they are already at their maximum HP.
- Cleansing Downpour caused Captain Cosmic Requital to regain 2 HP. HP is now 20.
- Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 19.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Electrical Storm.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to The Visionary's Start phase.
- The Visionary Unleashed initiates 1 Psychic damage to Custom Hand-Cannon.
- Legacy's Landing Pad increases the damage dealt by The Visionary Unleashed by 1.
- Legacy's Landing Pad reduces the damage dealt to Custom Hand-Cannon by The Visionary Unleashed by 1.
- The Visionary Unleashed deals Custom Hand-Cannon 1 Psychic damage.
- Custom Hand-Cannon is now at 2 HP.
- The Visionary Unleashed initiates 1 Psychic damage to Ambuscade.
- The Visionary Unleashed deals Ambuscade 1 Psychic damage.
- Ambuscade is now at 8 HP.
- Went from The Visionary's Start phase to PlayCard phase.
- Telekinetic Cocoon prevented the phase action of The Visionary's PlayCard phase.
- The Visionary did not play a card or use a power this turn. Increasing draw count by 1.
- Went from The Visionary's PlayCard phase to DrawCard phase. (Count: 2)
- The Visionary draws Mind Spike.
- The Visionary draws Decoy Projection.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Akpunku's Drum.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Inspiring Supertonic.
- ***** LOADED UNDO FILE: undo-414-TheArgentAdept-UsePower *****
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_CumulativeHeal, progress: 2149.5
- Possible achievement: Base_WinGame
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Inspiring Supertonic.
- ***** LOADED UNDO FILE: undo-414-TheArgentAdept-UsePower *****
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_CumulativeHeal, progress: 2149.5
- Possible achievement: Base_WinGame
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Inspiring Supertonic.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Prime Wardens Tempest to regain 2 HP, up to their maximum HP. HP is now 27.
- Cleansing Downpour caused The Visionary Unleashed to regain 2 HP, up to their maximum HP. HP is now 27.
- Cleansing Downpour tried to increase Dark Conductor Argent Adept's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Augmented Ally's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Cosmic Crest's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Wounding Buffer's HP, but they are already at their maximum HP.
- Cleansing Downpour caused Captain Cosmic Requital to regain 2 HP. HP is now 22.
- Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 21.
- The Argent Adept activates the text on Syncopated Onslaught.
- Dark Conductor Argent Adept initiates 1 Sonic damage to Custom Hand-Cannon.
- Legacy's Landing Pad reduces the damage dealt to Custom Hand-Cannon by Dark Conductor Argent Adept by 1.
- Damage amount was 0, so no damage was dealt.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Vernal Sonata.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Captain Cosmic's Start phase.
- Went from Captain Cosmic's Start phase to PlayCard phase.
- GameController plays Cosmic Weapon.
- GameController moved Cosmic Weapon from Captain Cosmic's hand next to Prime Wardens Tempest.
- Went from Captain Cosmic's PlayCard phase to UsePower phase.
- Captain Cosmic uses the power on Captain Cosmic Requital.
- Revealed card: Vitality Conduit
- Revealed card: Cosmic Crest
- Revealed card: Dynamic Siphon
- Captain Cosmic Requital's Requital puts Dynamic Siphon into play.
- GameController moved Dynamic Siphon from Captain Cosmic's revealed cards next to The Idealist.
- Captain Cosmic Requital's Requital puts Vitality Conduit into play.
- GameController moved Vitality Conduit from Captain Cosmic's revealed cards next to Captain Cosmic Requital.
- Moving cards in Revealed location back from whence they came.
- GameController moves 1 cards to the top of Captain Cosmic's Trash.
- Augmented Ally initiates 2 Psychic damage to Captain Cosmic Requital.
- Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Augmented Ally by 1.
- Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Augmented Ally by 1.
- Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Augmented Ally by 1.
- Damage amount was 0, so no damage was dealt.
- Autonomous Blade initiates 2 Psychic damage to Captain Cosmic Requital.
- Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Autonomous Blade by 1.
- Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Autonomous Blade by 1.
- Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Autonomous Blade by 1.
- Damage amount was 0, so no damage was dealt.
- Cosmic Crest initiates 2 Psychic damage to Captain Cosmic Requital.
- Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Cosmic Crest by 1.
- Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Cosmic Crest by 1.
- Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Cosmic Crest by 1.
- Damage amount was 0, so no damage was dealt.
- Cosmic Weapon initiates 2 Psychic damage to Captain Cosmic Requital.
- Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Cosmic Weapon by 1.
- Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Cosmic Weapon by 1.
- Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Cosmic Weapon by 1.
- Damage amount was 0, so no damage was dealt.
- Dynamic Siphon initiates 2 Psychic damage to Captain Cosmic Requital.
- Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Dynamic Siphon by 1.
- Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Dynamic Siphon by 1.
- Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Dynamic Siphon by 1.
- Damage amount was 0, so no damage was dealt.
- Energy Bracer initiates 2 Psychic damage to Captain Cosmic Requital.
- Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Energy Bracer by 1.
- Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Energy Bracer by 1.
- Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Energy Bracer by 1.
- Damage amount was 0, so no damage was dealt.
- Energy Bracer initiates 2 Psychic damage to Captain Cosmic Requital.
- Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Energy Bracer by 1.
- Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Energy Bracer by 1.
- Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Energy Bracer by 1.
- Damage amount was 0, so no damage was dealt.
- Energy Bracer initiates 2 Psychic damage to Captain Cosmic Requital.
- Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Energy Bracer by 1.
- Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Energy Bracer by 1.
- Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Energy Bracer by 1.
- Damage amount was 0, so no damage was dealt.
- Vitality Conduit initiates 2 Psychic damage to Captain Cosmic Requital.
- Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Vitality Conduit by 1.
- Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Vitality Conduit by 1.
- Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Vitality Conduit by 1.
- Damage amount was 0, so no damage was dealt.
- Vitality Conduit initiates 2 Psychic damage to Captain Cosmic Requital.
- Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Vitality Conduit by 1.
- Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Vitality Conduit by 1.
- Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Vitality Conduit by 1.
- Damage amount was 0, so no damage was dealt.
- Wounding Buffer initiates 2 Psychic damage to Captain Cosmic Requital.
- Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Wounding Buffer by 1.
- Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Wounding Buffer by 1.
- Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Wounding Buffer by 1.
- Damage amount was 0, so no damage was dealt.
- Went from Captain Cosmic's UsePower phase to DrawCard phase.
- Captain Cosmic draws Augmented Ally.
- Went from Captain Cosmic's DrawCard phase to End phase.
- Captain Cosmic Requital initiates 1 Psychic damage to Captain Cosmic Requital.
- Energy Bracer cannot reduce the damage, because it is irreducible.
- Energy Bracer cannot reduce the damage, because it is irreducible.
- Energy Bracer cannot reduce the damage, because it is irreducible.
- Captain Cosmic Requital deals Captain Cosmic Requital 1 Psychic damage.
- Captain Cosmic Requital is now at 21 HP.
- Wounding Buffer reacts!
- Wounding Buffer initiates 2 Energy damage to Captain Cosmic Requital.
- Cosmic Crest made Captain Cosmic Requital immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Captain Cosmic's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Focusing Tiara from Void Guard The Idealist's hand under Giant Floaty Head.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Strained Superego.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Giant Floaty Head.
- Focusing Tiara moved Karate Robot from Void Guard The Idealist's trash under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Making Things Up.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Conceptualize from under Flying Stabby Knives under Monster of Id.
- Strained Superego moved Conceptualize from under Monster of Id under Karate Robot.
- Went from Void Guard The Idealist's End phase to Freedom Tower's Start phase.
- The Argent Adept discards Vernal Sonata.
- Security Station moved Vernal Sonata from The Argent Adept's hand to The Argent Adept's trash.
- The Argent Adept discards Counterpoint Bulwark.
- Security Station moved Counterpoint Bulwark from The Argent Adept's hand to The Argent Adept's trash.
- The Argent Adept discards Instrumental Conjuration.
- Security Station moved Instrumental Conjuration from The Argent Adept's hand to The Argent Adept's trash.
- The Argent Adept discards Instrumental Conjuration.
- Security Station moved Instrumental Conjuration from The Argent Adept's hand to The Argent Adept's trash.
- Entry Point moved Dr.Stinson's Secondary Lab from under Entry Point to Freedom Tower's play area.
- Security Station destroys Entry Point!
- GameController moved Entry Point to the environment trash.
- Medical Ward caused Ambuscade to regain 1 HP. HP is now 9.
- Medical Ward caused Custom Hand-Cannon to regain 1 HP. HP is now 3.
- Medical Ward tried to increase Prime Wardens Tempest's HP, but they are already at their maximum HP.
- Medical Ward tried to increase The Visionary Unleashed's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Dark Conductor Argent Adept's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Augmented Ally's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Cosmic Crest's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Cosmic Weapon's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Wounding Buffer's HP, but they are already at their maximum HP.
- Medical Ward caused Captain Cosmic Requital to regain 1 HP. HP is now 22.
- Medical Ward caused The Idealist to regain 1 HP. HP is now 22.
- Training Simulator puts Automated Turret into play.
- Went from Freedom Tower's Start phase to PlayCard phase.
- GameController plays Frost's Cryo Chamber.
- Went from Freedom Tower's PlayCard phase to End phase.
- Revealed card: Electrical Storm
- Revealed card: Mind Spike
- Revealed card: Vernal Sonata
- Revealed card: Cosmic Weapon
- Revealed card: Conceptualize
- Tempest discards Electrical Storm.
- Dr.Stinson's Secondary Lab moved Electrical Storm from Tempest's revealed cards to Tempest's trash.
- Dr.Stinson's Secondary Lab moved Mind Spike from The Visionary's revealed cards to The Visionary's deck.
- The Argent Adept discards Vernal Sonata.
- Dr.Stinson's Secondary Lab moved Vernal Sonata from The Argent Adept's revealed cards to The Argent Adept's trash.
- Dr.Stinson's Secondary Lab moved Cosmic Weapon from Captain Cosmic's revealed cards to Captain Cosmic's deck.
- Dr.Stinson's Secondary Lab moved Conceptualize from Void Guard The Idealist's revealed cards to Void Guard The Idealist's deck.
- Ironclad Maintenance Bay moved Vanish from the villain trash to the bottom of the villain deck.
- Ironclad Maintenance Bay moved Electrical Storm from Tempest's trash to the bottom of Tempest's deck.
- Ironclad Maintenance Bay moved Wrest the Mind from The Visionary's trash to the bottom of The Visionary's deck.
- Ironclad Maintenance Bay moved Vernal Sonata from The Argent Adept's trash to the bottom of The Argent Adept's deck.
- Ironclad Maintenance Bay moved Cosmic Crest from Captain Cosmic's trash to the bottom of Captain Cosmic's deck.
- Ironclad Maintenance Bay moved Making Things Up from Void Guard The Idealist's trash to the bottom of Void Guard The Idealist's deck.
- Ironclad Maintenance Bay moved Entry Point from the environment trash to the bottom of the environment deck.
- The Front Desk plays the top card of the environment deck...
- The Front Desk plays the top card of the environment deck.
- The Front Desk plays Entry Point.
- Entry Point moved Frost's Cryo Chamber under Entry Point.
- Revealed card: Gene-Bound Shackles
- Mission Control puts Gene-Bound Shackles into play.
- Revealed card: Mind Spike
- Mission Control moved Mind Spike from The Visionary's revealed cards to The Visionary's trash.
- Revealed card: Arcane Cadence
- Mission Control moved Arcane Cadence from The Argent Adept's revealed cards to The Argent Adept's trash.
- Revealed card: Cosmic Weapon
- Mission Control puts Cosmic Weapon into play.
- GameController moved Cosmic Weapon from Captain Cosmic's revealed cards next to Prime Wardens Tempest.
- Revealed card: Conceptualize
- Mission Control moved Conceptualize from Void Guard The Idealist's revealed cards to Void Guard The Idealist's trash.
- Went from Freedom Tower's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Automated Turret.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to The Visionary Unleashed.
- Telekinetic Cocoon made The Visionary Unleashed immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Entry Point increases the damage dealt by Ambuscade by 1.
- Ambuscade deals The Idealist 3 Projectile damage.
- The Idealist is now at 19 HP.
- Automated Turret initiates 2 Projectile damage to The Visionary Unleashed.
- Telekinetic Cocoon made The Visionary Unleashed immune to damage.
- Damage amount was 0, so no damage was dealt.
- Automated Turret initiates 2 Projectile damage to The Visionary Unleashed.
- Telekinetic Cocoon made The Visionary Unleashed immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Tempest's Start phase.
- Prime Wardens Tempest initiates 1 Lightning damage to Ambuscade.
- Gene-Bound Shackles increases the damage dealt by Prime Wardens Tempest by 2.
- Prime Wardens Tempest deals Ambuscade 3 Lightning damage.
- Ambuscade is now at 6 HP.
- Prime Wardens Tempest initiates 1 Lightning damage to Automated Turret.
- Legacy's Landing Pad increases the damage dealt by Prime Wardens Tempest by 1.
- Gene-Bound Shackles increases the damage dealt by Prime Wardens Tempest by 2.
- Prime Wardens Tempest deals Automated Turret 4 Lightning damage.
- Automated Turret is now at 4 HP.
- Prime Wardens Tempest initiates 1 Lightning damage to Automated Turret.
- Legacy's Landing Pad increases the damage dealt by Prime Wardens Tempest by 1.
- Gene-Bound Shackles increases the damage dealt by Prime Wardens Tempest by 2.
- Prime Wardens Tempest deals Automated Turret 4 Lightning damage.
- Automated Turret is now at 4 HP.
- Prime Wardens Tempest initiates 1 Lightning damage to Custom Hand-Cannon.
- Legacy's Landing Pad increases the damage dealt by Prime Wardens Tempest by 1.
- Legacy's Landing Pad reduces the damage dealt to Custom Hand-Cannon by Prime Wardens Tempest by 1.
- Prime Wardens Tempest deals Custom Hand-Cannon 1 Lightning damage.
- Custom Hand-Cannon is now at 2 HP.
- Applying ongoing effect: damage dealt by Prime Wardens Tempest is changed to Lightning.
- Applying ongoing effect: Reduce Lightning damage dealt to Prime Wardens Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Chain Lightning.
- Prime Wardens Tempest initiates 4 Lightning damage to Automated Turret.
- Legacy's Landing Pad increases the damage dealt by Prime Wardens Tempest by 1.
- Prime Wardens Tempest deals Automated Turret 5 Lightning damage.
- Automated Turret is now at -1 HP.
- Prime Wardens Tempest's Arc of Power destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- Prime Wardens Tempest initiates 3 Lightning damage to Automated Turret.
- Legacy's Landing Pad increases the damage dealt by Prime Wardens Tempest by 1.
- Prime Wardens Tempest deals Automated Turret 4 Lightning damage.
- Automated Turret is now at 0 HP.
- Prime Wardens Tempest's Arc of Power destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- Prime Wardens Tempest initiates 2 Lightning damage to Custom Hand-Cannon.
- Legacy's Landing Pad increases the damage dealt by Prime Wardens Tempest by 1.
- Legacy's Landing Pad reduces the damage dealt to Custom Hand-Cannon by Prime Wardens Tempest by 1.
- Prime Wardens Tempest deals Custom Hand-Cannon 2 Lightning damage.
- Custom Hand-Cannon is now at 0 HP.
- Prime Wardens Tempest's Arc of Power destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- GameController moved Chain Lightning to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour tried to increase Prime Wardens Tempest's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase The Visionary Unleashed's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Dark Conductor Argent Adept's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Augmented Ally's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Cosmic Crest's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Cosmic Weapon's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Cosmic Weapon's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Wounding Buffer's HP, but they are already at their maximum HP.
- Cleansing Downpour caused Captain Cosmic Requital to regain 2 HP. HP is now 24.
- Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 21.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Otherworldly Resilience.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Prime Wardens Tempest is changed to Lightning.
- The Visionary Unleashed initiates 1 Psychic damage to Ambuscade.
- The Visionary Unleashed deals Ambuscade 1 Psychic damage.
- Ambuscade is now at 5 HP.
- Telekinetic Cocoon destroys itself!
- GameController moved Telekinetic Cocoon to The Visionary's trash.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary did not play a card or use a power this turn. Increasing draw count by 1.
- Went from The Visionary's UsePower phase to DrawCard phase. (Count: 2)
- The Visionary draws Suggestion.
- The Visionary draws Mental Divergence.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to UsePower phase.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Inspiring Supertonic.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour tried to increase Prime Wardens Tempest's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase The Visionary Unleashed's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Dark Conductor Argent Adept's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Augmented Ally's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Cosmic Crest's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Cosmic Weapon's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Cosmic Weapon's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Wounding Buffer's HP, but they are already at their maximum HP.
- Cleansing Downpour caused Captain Cosmic Requital to regain 2 HP. HP is now 26.
- Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 23.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Localized Hurricane.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Polyphoric Flare.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Captain Cosmic's Start phase.
- Went from Captain Cosmic's Start phase to PlayCard phase.
- Went from Captain Cosmic's PlayCard phase to UsePower phase.
- Captain Cosmic did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Captain Cosmic's UsePower phase to DrawCard phase. (Count: 2)
- Captain Cosmic draws Unflagging Animation.
- Captain Cosmic draws Harsh Offense.
- Went from Captain Cosmic's DrawCard phase to End phase.
- Captain Cosmic Requital initiates 1 Psychic damage to Captain Cosmic Requital.
- Energy Bracer cannot reduce the damage, because it is irreducible.
- Energy Bracer cannot reduce the damage, because it is irreducible.
- Energy Bracer cannot reduce the damage, because it is irreducible.
- Captain Cosmic Requital deals Captain Cosmic Requital 1 Psychic damage.
- Captain Cosmic Requital is now at 25 HP.
- Wounding Buffer reacts!
- Wounding Buffer initiates 2 Energy damage to Captain Cosmic Requital.
- Cosmic Crest made Captain Cosmic Requital immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Captain Cosmic's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Strained Superego from Void Guard The Idealist's hand under Giant Floaty Head.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Bored Now.
- Focusing Tiara moved Conceptualize from Void Guard The Idealist's trash under Giant Floaty Head.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Making Things Up.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Spark of Inspiration from under Flying Stabby Knives under Monster of Id.
- Strained Superego moved Spark of Inspiration from under Monster of Id under Karate Robot.
- Strained Superego moves 9 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Conceptualize.
- Went from Void Guard The Idealist's End phase to Freedom Tower's Start phase.
- The Argent Adept discards Polyphoric Flare.
- Security Station moved Polyphoric Flare from The Argent Adept's hand to The Argent Adept's trash.
- Security Station destroys Training Simulator!
- GameController moved Training Simulator to the environment trash.
- Medical Ward caused Ambuscade to regain 1 HP. HP is now 6.
- Medical Ward tried to increase Prime Wardens Tempest's HP, but they are already at their maximum HP.
- Medical Ward tried to increase The Visionary Unleashed's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Dark Conductor Argent Adept's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Augmented Ally's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Cosmic Crest's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Cosmic Weapon's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Cosmic Weapon's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Wounding Buffer's HP, but they are already at their maximum HP.
- Medical Ward caused Captain Cosmic Requital to regain 1 HP. HP is now 26.
- Medical Ward caused The Idealist to regain 1 HP, up to their maximum HP. HP is now 24.
- The Argent Adept draws Arcane Cadence.
- Void Guard The Idealist draws Sound Beating.
- Tempest draws Shielding Winds.
- Captain Cosmic draws Wounding Buffer.
- Went from Freedom Tower's Start phase to PlayCard phase.
- GameController plays Entry Point.
- Entry Point moved The Front Desk under Entry Point.
- Went from Freedom Tower's PlayCard phase to End phase.
- Revealed card: Into the Stratosphere
- Revealed card: Precognition
- Revealed card: Alacritous Subdominant
- Revealed card: Augmented Ally
- Revealed card: Flying Stabby Knives
- Tempest discards Into the Stratosphere.
- Dr.Stinson's Secondary Lab moved Into the Stratosphere from Tempest's revealed cards to Tempest's trash.
- The Visionary discards Precognition.
- Dr.Stinson's Secondary Lab moved Precognition from The Visionary's revealed cards to The Visionary's trash.
- The Argent Adept discards Alacritous Subdominant.
- Dr.Stinson's Secondary Lab moved Alacritous Subdominant from The Argent Adept's revealed cards to The Argent Adept's trash.
- Captain Cosmic discards Augmented Ally.
- Dr.Stinson's Secondary Lab moved Augmented Ally from Captain Cosmic's revealed cards to Captain Cosmic's trash.
- Void Guard The Idealist discards Flying Stabby Knives.
- Dr.Stinson's Secondary Lab moved Flying Stabby Knives from Void Guard The Idealist's revealed cards to Void Guard The Idealist's trash.
- Ironclad Maintenance Bay moved Custom Hand-Cannon from the villain trash to the bottom of the villain deck.
- Ironclad Maintenance Bay moved Into the Stratosphere from Tempest's trash to the bottom of Tempest's deck.
- Ironclad Maintenance Bay moved Precognition from The Visionary's trash to the bottom of The Visionary's deck.
- Ironclad Maintenance Bay moved Alacritous Subdominant from The Argent Adept's trash to the bottom of The Argent Adept's deck.
- Ironclad Maintenance Bay moved Augmented Ally from Captain Cosmic's trash to the bottom of Captain Cosmic's deck.
- Ironclad Maintenance Bay moved Flying Stabby Knives from Void Guard The Idealist's trash to the bottom of Void Guard The Idealist's deck.
- Ironclad Maintenance Bay moved Training Simulator from the environment trash to the bottom of the environment deck.
- Revealed card: Reclaim from the Deep
- Mission Control moved Reclaim from the Deep from Tempest's revealed cards to Tempest's trash.
- Revealed card: Prophetic Vision
- Mission Control moved Prophetic Vision from The Visionary's revealed cards to The Visionary's trash.
- Revealed card: Drake's Pipes
- Mission Control puts Drake's Pipes into play.
- Revealed card: Dynamic Siphon
- Mission Control puts Dynamic Siphon into play.
- GameController moved Dynamic Siphon from Captain Cosmic's revealed cards next to Dark Conductor Argent Adept.
- Revealed card: Better Punching!
- Mission Control moved Better Punching! from Void Guard The Idealist's revealed cards to Void Guard The Idealist's trash.
- Went from Freedom Tower's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Reactive Plating.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to The Visionary Unleashed.
- Entry Point increases the damage dealt by Ambuscade by 1.
- Entry Point increases the damage dealt by Ambuscade by 1.
- Shielding Winds reduces the damage dealt to The Visionary Unleashed by Ambuscade by 2.
- Ambuscade deals The Visionary Unleashed 4 Projectile damage.
- The Visionary Unleashed is now at 23 HP.
- Went from Ambuscade's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Lightning damage dealt to Prime Wardens Tempest by 1.
- Prime Wardens Tempest initiates 1 Lightning damage to Reactive Plating.
- Legacy's Landing Pad increases the damage dealt by Prime Wardens Tempest by 1.
- Gene-Bound Shackles increases the damage dealt by Prime Wardens Tempest by 2.
- Reactive Plating reduces the damage dealt to Reactive Plating by Prime Wardens Tempest by 1.
- Prime Wardens Tempest deals Reactive Plating 3 Lightning damage.
- Reactive Plating is now at 7 HP.
- Prime Wardens Tempest initiates 1 Lightning damage to Ambuscade.
- Legacy's Landing Pad increases the damage dealt by Prime Wardens Tempest by 1.
- Reactive Plating reduces the damage dealt to Ambuscade by Prime Wardens Tempest by 1.
- Prime Wardens Tempest deals Ambuscade 1 Lightning damage.
- Ambuscade is now at 5 HP.
- Reactive Plating reacts!
- Reactive Plating initiates 2 Energy damage to Prime Wardens Tempest.
- Localized Hurricane increases the damage dealt by Reactive Plating by 1.
- Entry Point increases the damage dealt by Reactive Plating by 1.
- Entry Point increases the damage dealt by Reactive Plating by 1.
- Localized Hurricane increases the damage dealt by Reactive Plating by 1.
- Otherworldly Resilience reduces the damage dealt to Prime Wardens Tempest by Reactive Plating by 1.
- Shielding Winds reduces the damage dealt to Prime Wardens Tempest by Reactive Plating by 2.
- Reactive Plating deals Prime Wardens Tempest 3 Energy damage.
- Prime Wardens Tempest is now at 24 HP.
- Applying ongoing effect: damage dealt by Prime Wardens Tempest is changed to Lightning.
- Applying ongoing effect: Reduce Lightning damage dealt to Prime Wardens Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Prime Wardens Tempest to regain 2 HP. HP is now 26.
- Cleansing Downpour caused The Visionary Unleashed to regain 2 HP. HP is now 25.
- Cleansing Downpour tried to increase Dark Conductor Argent Adept's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Augmented Ally's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Cosmic Crest's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Cosmic Weapon's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Cosmic Weapon's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Wounding Buffer's HP, but they are already at their maximum HP.
- Cleansing Downpour caused Captain Cosmic Requital to regain 2 HP. HP is now 28.
- Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Aquatic Correspondence.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Prime Wardens Tempest is changed to Lightning.
- The Visionary Unleashed initiates 1 Psychic damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by The Visionary Unleashed by 1.
- Damage amount was 0, so no damage was dealt.
- The Visionary Unleashed initiates 1 Psychic damage to Ambuscade.
- Reactive Plating reduces the damage dealt to Ambuscade by The Visionary Unleashed by 1.
- Damage amount was 0, so no damage was dealt.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Mind Spike.
- The Visionary Unleashed initiates 3 Psychic damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by The Visionary Unleashed by 1.
- The Visionary Unleashed deals Reactive Plating 2 Psychic damage.
- Reactive Plating is now at 5 HP.
- GameController moved Mind Spike to The Visionary's trash.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Foresight.
- Revealed card: Prophetic Vision
- Revealed card: Mass Levitation
- Revealed card: Psychic Maelstrom
- Foresight moved Psychic Maelstrom from The Visionary's revealed cards to The Visionary's hand.
- Foresight moved Mass Levitation from The Visionary's revealed cards to The Visionary's deck.
- Foresight moved Prophetic Vision from The Visionary's revealed cards to the bottom of The Visionary's deck.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Mass Levitation.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Arcane Cadence.
- Revealed card: Inventive Preparation
- Revealed card: Scherzo of Frost and Flame
- Revealed card: Silver Shadow
- Revealed card: Vernal Sonata
- Revealed card: Alacritous Subdominant
- Arcane Cadence moved Scherzo of Frost and Flame from The Argent Adept's revealed cards to The Argent Adept's hand.
- Arcane Cadence moved Alacritous Subdominant from The Argent Adept's revealed cards to The Argent Adept's deck.
- Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
- Arcane Cadence moved Inventive Preparation from The Argent Adept's revealed cards to The Argent Adept's trash.
- Arcane Cadence plays Silver Shadow.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Wounding Buffer.
- GameController moved Wounding Buffer from Captain Cosmic's hand next to The Visionary Unleashed.
- The Argent Adept draws Alacritous Subdominant.
- GameController moved Silver Shadow to The Argent Adept's trash.
- GameController moved Arcane Cadence to The Argent Adept's trash.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Inspiring Supertonic.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Prime Wardens Tempest to regain 1 HP, up to their maximum HP. HP is now 27.
- Cleansing Downpour caused The Visionary Unleashed to regain 2 HP, up to their maximum HP. HP is now 27.
- Cleansing Downpour tried to increase Dark Conductor Argent Adept's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Augmented Ally's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Cosmic Crest's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Cosmic Weapon's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Cosmic Weapon's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Wounding Buffer's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Wounding Buffer's HP, but they are already at their maximum HP.
- Cleansing Downpour caused Captain Cosmic Requital to regain 1 HP, up to their maximum HP. HP is now 29.
- Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
- The Argent Adept activates the text on Syncopated Onslaught.
- Dark Conductor Argent Adept initiates 1 Sonic damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by Dark Conductor Argent Adept by 1.
- Damage amount was 0, so no damage was dealt.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Vernal Sonata.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Captain Cosmic's Start phase.
- ***** LOADED UNDO FILE: undo-478-CaptainCosmic-Start *****
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_CumulativeHeal, progress: 2164.5
- Possible achievement: Base_WinGame
- Went from The Argent Adept's End phase to Captain Cosmic's Start phase.
- Unflagging Animation destroys itself!
- GameController moved Unflagging Animation to Captain Cosmic's trash.
- Went from Captain Cosmic's Start phase to PlayCard phase.
- GameController plays Unflagging Animation.
- Went from Captain Cosmic's PlayCard phase to UsePower phase.
- Went from Captain Cosmic's UsePower phase to DrawCard phase.
- Captain Cosmic draws Construct Cataclysm.
- Went from Captain Cosmic's DrawCard phase to End phase.
- Captain Cosmic Requital initiates 1 Psychic damage to Captain Cosmic Requital.
- Legacy's Landing Pad increases the damage dealt by Captain Cosmic Requital by 1.
- Energy Bracer cannot reduce the damage, because it is irreducible.
- Energy Bracer cannot reduce the damage, because it is irreducible.
- Energy Bracer cannot reduce the damage, because it is irreducible.
- Captain Cosmic Requital deals Captain Cosmic Requital 2 Psychic damage.
- Captain Cosmic Requital is now at 27 HP.
- Wounding Buffer reacts!
- Wounding Buffer initiates 2 Energy damage to Captain Cosmic Requital.
- Cosmic Crest made Captain Cosmic Requital immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Captain Cosmic's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Conceptualize from Void Guard The Idealist's hand under Giant Floaty Head.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Sound Beating.
- While in preview mode, a decision made the result unknowable.
- While in preview mode, a decision made the result unknowable.
- The Idealist initiates 3 Sonic damage to Reactive Plating.
- Twist the Ether changes the damage type to Infernal.
- Twist the Ether changes the damage type to Infernal.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Twist the Ether increases the damage dealt by The Idealist by 1.
- Twist the Ether increases the damage dealt by The Idealist by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
- The Idealist deals Reactive Plating 5 Infernal damage.
- Reactive Plating is now at 0 HP.
- The Idealist's Wild Imagination destroys Reactive Plating!
- GameController moved Reactive Plating to the villain trash.
- Autonomous Blade initiates 2 Energy damage to Ambuscade.
- Autonomous Blade deals Ambuscade 2 Energy damage.
- Ambuscade is now at 3 HP.
- Sound Beating was moved under Karate Robot.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Making Things Up.
- Focusing Tiara moved Better Punching! from Void Guard The Idealist's trash under Giant Floaty Head.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Vivid Thoughts.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Spark of Inspiration from under Karate Robot under Monster of Id.
- Strained Superego moved Spark of Inspiration from under Monster of Id under Karate Robot.
- Void Guard The Idealist uses the power on Strained Superego.
- Went from Void Guard The Idealist's End phase to Freedom Tower's Start phase.
- Void Guard The Idealist discards Vivid Thoughts.
- Security Station moved Vivid Thoughts from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Void Guard The Idealist discards Making Things Up.
- Security Station moved Making Things Up from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Void Guard The Idealist discards Making Things Up.
- Security Station moved Making Things Up from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Void Guard The Idealist discards Bored Now.
- Security Station moved Bored Now from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Void Guard The Idealist discards Making Things Up.
- Security Station moved Making Things Up from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Void Guard The Idealist discards Giant Floaty Head.
- Security Station moved Giant Floaty Head from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Void Guard The Idealist discards Vivid Thoughts.
- Security Station moved Vivid Thoughts from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Void Guard The Idealist discards Strained Superego.
- Security Station moved Strained Superego from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Void Guard The Idealist discards Bored Now.
- Security Station moved Bored Now from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Security Station destroys Ironclad Maintenance Bay!
- GameController moved Ironclad Maintenance Bay to the environment trash.
- Medical Ward caused Ambuscade to regain 1 HP. HP is now 4.
- Medical Ward tried to increase Prime Wardens Tempest's HP, but they are already at their maximum HP.
- Medical Ward tried to increase The Visionary Unleashed's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Dark Conductor Argent Adept's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Augmented Ally's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Cosmic Crest's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Cosmic Weapon's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Cosmic Weapon's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Wounding Buffer's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Wounding Buffer's HP, but they are already at their maximum HP.
- Medical Ward caused Captain Cosmic Requital to regain 1 HP. HP is now 28.
- Medical Ward tried to increase The Idealist's HP, but they are already at their maximum HP.
- Went from Freedom Tower's Start phase to PlayCard phase.
- GameController plays Entry Point.
- Entry Point moved Mission Control under Entry Point.
- Went from Freedom Tower's PlayCard phase to End phase.
- Revealed card: Otherworldly Resilience
- Revealed card: Suggestion
- Revealed card: Potent Disruption
- Revealed card: Sound Beating
- Tempest discards Otherworldly Resilience.
- Dr.Stinson's Secondary Lab moved Otherworldly Resilience from Tempest's revealed cards to Tempest's trash.
- The Visionary discards Suggestion.
- Dr.Stinson's Secondary Lab moved Suggestion from The Visionary's revealed cards to The Visionary's trash.
- Captain Cosmic discards Potent Disruption.
- Dr.Stinson's Secondary Lab moved Potent Disruption from Captain Cosmic's revealed cards to Captain Cosmic's trash.
- Dr.Stinson's Secondary Lab moved Sound Beating from Void Guard The Idealist's revealed cards to Void Guard The Idealist's deck.
- Went from Freedom Tower's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Vanish.
- Vanish puts Personal Cloaking Device into play.
- Ambuscade was flipped to its back side.
- Ambuscade shuffles their the villain deck.
- GameController moved Vanish to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to Wounding Buffer.
- Cosmic Crest made Wounding Buffer immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Lightning damage dealt to Prime Wardens Tempest by 1.
- Prime Wardens Tempest initiates 1 Lightning damage to Personal Cloaking Device.
- Gene-Bound Shackles increases the damage dealt by Prime Wardens Tempest by 2.
- Prime Wardens Tempest deals Personal Cloaking Device 3 Lightning damage.
- Personal Cloaking Device is now at 6 HP.
- Prime Wardens Tempest initiates 1 Lightning damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Applying ongoing effect: damage dealt by Prime Wardens Tempest is changed to Lightning.
- Applying ongoing effect: Reduce Lightning damage dealt to Prime Wardens Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Lightning Slash.
- Prime Wardens Tempest initiates 5 Lightning damage to Personal Cloaking Device.
- Gene-Bound Shackles increases the damage dealt by Prime Wardens Tempest by 2.
- Prime Wardens Tempest deals Personal Cloaking Device 7 Lightning damage.
- Personal Cloaking Device is now at -1 HP.
- Prime Wardens Tempest's Arc of Power destroys Personal Cloaking Device!
- GameController moved Personal Cloaking Device to the villain trash.
- GameController moved Lightning Slash to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour tried to increase Prime Wardens Tempest's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase The Visionary Unleashed's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Dark Conductor Argent Adept's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Augmented Ally's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Cosmic Crest's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Cosmic Weapon's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Cosmic Weapon's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Wounding Buffer's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Wounding Buffer's HP, but they are already at their maximum HP.
- Cleansing Downpour caused Captain Cosmic Requital to regain 1 HP, up to their maximum HP. HP is now 29.
- Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Reclaim from the Deep.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Prime Wardens Tempest is changed to Lightning.
- The Visionary Unleashed initiates 1 Psychic damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Mass Levitation.
- Went from The Visionary's PlayCard phase to UsePower phase.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Precognition.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Eydisar's Horn.
- The Argent Adept activates the text on Rhapsody of Vigor.
- Rhapsody of Vigor tried to increase Dark Conductor Argent Adept's HP, but they are already at their maximum HP.
- The Argent Adept activates the text on Cedistic Dissonant.
- The Argent Adept discards Vernal Sonata.
- Cedistic Dissonant moved Vernal Sonata from The Argent Adept's hand to The Argent Adept's trash.
- The Argent Adept discards Scherzo of Frost and Flame.
- Cedistic Dissonant moved Scherzo of Frost and Flame from The Argent Adept's hand to The Argent Adept's trash.
- Cedistic Dissonant moves 24 cards to the top of The Argent Adept's Deck.
- The Argent Adept shuffles their The Argent Adept's deck.
- The Argent Adept draws Polyphoric Flare.
- The Argent Adept draws Arcane Cadence.
- The Argent Adept draws Instrumental Conjuration.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Instrumental Conjuration.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Captain Cosmic's Start phase.
- Went from Captain Cosmic's Start phase to PlayCard phase.
- Went from Captain Cosmic's PlayCard phase to UsePower phase.
- Captain Cosmic did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Captain Cosmic's UsePower phase to DrawCard phase. (Count: 2)
- Captain Cosmic draws Destructive Response.
- Captain Cosmic draws Autonomous Blade.
- Went from Captain Cosmic's DrawCard phase to End phase.
- Captain Cosmic Requital initiates 1 Psychic damage to Captain Cosmic Requital.
- Legacy's Landing Pad increases the damage dealt by Captain Cosmic Requital by 1.
- Energy Bracer cannot reduce the damage, because it is irreducible.
- Energy Bracer cannot reduce the damage, because it is irreducible.
- Energy Bracer cannot reduce the damage, because it is irreducible.
- Captain Cosmic Requital deals Captain Cosmic Requital 2 Psychic damage.
- Captain Cosmic Requital is now at 27 HP.
- Wounding Buffer reacts!
- Wounding Buffer initiates 2 Energy damage to Captain Cosmic Requital.
- Cosmic Crest made Captain Cosmic Requital immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Captain Cosmic's End phase to Void Guard The Idealist's Start phase.
- Void Guard The Idealist draws Sound Beating.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Sound Beating.
- While in preview mode, a decision made the result unknowable.
- While in preview mode, a decision made the result unknowable.
- While in preview mode, a decision made the result unknowable.
- The Idealist initiates 3 Sonic damage to Ambuscade.
- Twist the Ether changes the damage type to Infernal.
- Twist the Ether changes the damage type to Infernal.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sound Beating was moved under Karate Robot.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Sound Beating.
- Focusing Tiara moved Bored Now from Void Guard The Idealist's trash under Flying Stabby Knives.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Hedgy Hogs.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Bored Now from under Flying Stabby Knives under Monster of Id.
- Strained Superego moved Bright Idea from under Monster of Id under Karate Robot.
- Void Guard The Idealist uses the power on Strained Superego.
- Strained Superego plays Sound Beating.
- While in preview mode, a decision made the result unknowable.
- While in preview mode, a decision made the result unknowable.
- While in preview mode, a decision made the result unknowable.
- The Idealist initiates 3 Sonic damage to Ambuscade.
- Twist the Ether changes the damage type to Melee.
- Twist the Ether changes the damage type to Melee.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sound Beating was moved under Giant Floaty Head.
- Focusing Tiara moved Making Things Up from Void Guard The Idealist's trash under Flying Stabby Knives.
- Went from Void Guard The Idealist's End phase to Freedom Tower's Start phase.
- Void Guard The Idealist discards Hedgy Hogs.
- Security Station moved Hedgy Hogs from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Entry Point moved Mission Control from under Entry Point to Freedom Tower's play area.
- Security Station destroys Entry Point!
- GameController moved Entry Point to the environment trash.
- Medical Ward caused Ambuscade to regain 1 HP. HP is now 5.
- Medical Ward tried to increase Prime Wardens Tempest's HP, but they are already at their maximum HP.
- Medical Ward tried to increase The Visionary Unleashed's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Dark Conductor Argent Adept's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Augmented Ally's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Cosmic Crest's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Cosmic Weapon's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Cosmic Weapon's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Wounding Buffer's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Wounding Buffer's HP, but they are already at their maximum HP.
- Medical Ward caused Captain Cosmic Requital to regain 1 HP. HP is now 28.
- Medical Ward tried to increase The Idealist's HP, but they are already at their maximum HP.
- Went from Freedom Tower's Start phase to PlayCard phase.
- GameController plays Training Simulator.
- Went from Freedom Tower's PlayCard phase to End phase.
- Revealed card: Aquatic Correspondence
- Revealed card: Brain Burn
- Revealed card: Instrumental Conjuration
- Revealed card: Wounding Buffer
- Revealed card: Flying Stabby Knives
- Tempest discards Aquatic Correspondence.
- Dr.Stinson's Secondary Lab moved Aquatic Correspondence from Tempest's revealed cards to Tempest's trash.
- The Visionary discards Brain Burn.
- Dr.Stinson's Secondary Lab moved Brain Burn from The Visionary's revealed cards to The Visionary's trash.
- The Argent Adept discards Instrumental Conjuration.
- Dr.Stinson's Secondary Lab moved Instrumental Conjuration from The Argent Adept's revealed cards to The Argent Adept's trash.
- Captain Cosmic discards Wounding Buffer.
- Dr.Stinson's Secondary Lab moved Wounding Buffer from Captain Cosmic's revealed cards to Captain Cosmic's trash.
- Void Guard The Idealist discards Flying Stabby Knives.
- Dr.Stinson's Secondary Lab moved Flying Stabby Knives from Void Guard The Idealist's revealed cards to Void Guard The Idealist's trash.
- Revealed card: Electrical Storm
- Mission Control moved Electrical Storm from Tempest's revealed cards to Tempest's trash.
- Revealed card: Mind Spike
- Mission Control moved Mind Spike from The Visionary's revealed cards to The Visionary's trash.
- Revealed card: Arcane Cadence
- Mission Control moved Arcane Cadence from The Argent Adept's revealed cards to The Argent Adept's trash.
- Revealed card: Cosmic Weapon
- Mission Control puts Cosmic Weapon into play.
- GameController moved Cosmic Weapon from Captain Cosmic's revealed cards next to The Idealist.
- Went from Freedom Tower's End phase to Ambuscade's Start phase.
- Ambuscade was flipped to its front side.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Sonic Mine.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Captain Cosmic Requital.
- Entry Point increases the damage dealt by Ambuscade by 1.
- Entry Point increases the damage dealt by Ambuscade by 1.
- Shielding Winds reduces the damage dealt to Captain Cosmic Requital by Ambuscade by 2.
- Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Ambuscade by 1.
- Ambuscade deals Captain Cosmic Requital 1 Projectile damage.
- Captain Cosmic Requital is now at 27 HP.
- Wounding Buffer reacts!
- Wounding Buffer initiates 2 Energy damage to Ambuscade.
- Wounding Buffer deals Ambuscade 2 Energy damage.
- Ambuscade is now at 3 HP.
- Went from Ambuscade's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Lightning damage dealt to Prime Wardens Tempest by 1.
- Prime Wardens Tempest initiates 1 Lightning damage to Sonic Mine.
- Legacy's Landing Pad reduces the damage dealt to Sonic Mine by Prime Wardens Tempest by 1.
- Damage amount was 0, so no damage was dealt.
- Prime Wardens Tempest initiates 1 Lightning damage to Ambuscade.
- Gene-Bound Shackles increases the damage dealt by Prime Wardens Tempest by 2.
- Prime Wardens Tempest deals Ambuscade 3 Lightning damage.
- Ambuscade is now at 0 HP.
- Prime Wardens Tempest, The Visionary Unleashed, Dark Conductor Argent Adept, Captain Cosmic Requital and The Idealist all defeated Ambuscade! Congratulations!
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