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Oct 24th, 2018
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  1. GameView Start
  2. ***** LOADED CONTINUE FILE *****
  3. Went from Void Guard The Idealist's End phase to Freedom Tower's Start phase.
  4. Captain Cosmic discards Wounding Buffer.
  5. Security Station moved Wounding Buffer from Captain Cosmic's hand to Captain Cosmic's trash.
  6. Captain Cosmic discards Conservation of Energy.
  7. Security Station moved Conservation of Energy from Captain Cosmic's hand to Captain Cosmic's trash.
  8. Captain Cosmic discards Potent Disruption.
  9. Security Station moved Potent Disruption from Captain Cosmic's hand to Captain Cosmic's trash.
  10. Captain Cosmic discards Conservation of Energy.
  11. Security Station moved Conservation of Energy from Captain Cosmic's hand to Captain Cosmic's trash.
  12. Captain Cosmic discards Harsh Offense.
  13. Security Station moved Harsh Offense from Captain Cosmic's hand to Captain Cosmic's trash.
  14. Captain Cosmic discards Harsh Offense.
  15. Security Station moved Harsh Offense from Captain Cosmic's hand to Captain Cosmic's trash.
  16. Captain Cosmic discards Construct Cataclysm.
  17. Security Station moved Construct Cataclysm from Captain Cosmic's hand to Captain Cosmic's trash.
  18. Security Station destroys Training Simulator!
  19. GameController moved Training Simulator to the environment trash.
  20. Medical Ward caused Ambuscade to regain 1 HP. HP is now 14.
  21. Medical Ward caused Prime Wardens Tempest to regain 1 HP. HP is now 13.
  22. Medical Ward caused The Visionary Unleashed to regain 1 HP. HP is now 13.
  23. Medical Ward caused Dark Conductor Argent Adept to regain 1 HP. HP is now 9.
  24. Medical Ward caused Captain Cosmic Requital to regain 1 HP. HP is now 10.
  25. Medical Ward caused The Idealist to regain 1 HP. HP is now 13.
  26. Went from Freedom Tower's Start phase to PlayCard phase.
  27. GameController plays Ironclad Maintenance Bay.
  28. Went from Freedom Tower's PlayCard phase to End phase.
  29. Revealed card: Cleansing Downpour
  30. Revealed card: Wrest the Mind
  31. Revealed card: Drake's Pipes
  32. Revealed card: Wounding Buffer
  33. Revealed card: Strained Superego
  34. Dr.Stinson's Secondary Lab moved Cleansing Downpour from Tempest's revealed cards to Tempest's deck.
  35. The Visionary discards Wrest the Mind.
  36. Dr.Stinson's Secondary Lab moved Wrest the Mind from The Visionary's revealed cards to The Visionary's trash.
  37. The Argent Adept discards Drake's Pipes.
  38. Dr.Stinson's Secondary Lab moved Drake's Pipes from The Argent Adept's revealed cards to The Argent Adept's trash.
  39. Captain Cosmic discards Wounding Buffer.
  40. Dr.Stinson's Secondary Lab moved Wounding Buffer from Captain Cosmic's revealed cards to Captain Cosmic's trash.
  41. Dr.Stinson's Secondary Lab moved Strained Superego from Void Guard The Idealist's revealed cards to Void Guard The Idealist's deck.
  42. Ironclad Maintenance Bay moved Custom Hand-Cannon from the villain trash to the bottom of the villain deck.
  43. Ironclad Maintenance Bay moved Aquatic Correspondence from Tempest's trash to the bottom of Tempest's deck.
  44. Ironclad Maintenance Bay moved Wrest the Mind from The Visionary's trash to the bottom of The Visionary's deck.
  45. Ironclad Maintenance Bay moved Drake's Pipes from The Argent Adept's trash to the bottom of The Argent Adept's deck.
  46. Ironclad Maintenance Bay moved Wounding Buffer from Captain Cosmic's trash to the bottom of Captain Cosmic's deck.
  47. Ironclad Maintenance Bay moved Conceptualize from Void Guard The Idealist's trash to the bottom of Void Guard The Idealist's deck.
  48. Ironclad Maintenance Bay moved Training Simulator from the environment trash to the bottom of the environment deck.
  49. Went from Freedom Tower's End phase to Ambuscade's Start phase.
  50. Went from Ambuscade's Start phase to PlayCard phase.
  51. GameController plays Sonic Mine.
  52. Went from Ambuscade's PlayCard phase to End phase.
  53. Ambuscade initiates 4 Projectile damage to The Idealist.
  54. Legacy's Landing Pad increases the damage dealt by Ambuscade by 1.
  55. Ambuscade deals The Idealist 5 Projectile damage.
  56. The Idealist is now at 8 HP.
  57. Went from Ambuscade's End phase to Tempest's Start phase.
  58. Prime Wardens Tempest initiates 1 Lightning damage to Ambuscade.
  59. Prime Wardens Tempest deals Ambuscade 1 Lightning damage.
  60. Ambuscade is now at 13 HP.
  61. Prime Wardens Tempest initiates 1 Lightning damage to Sonic Mine.
  62. Legacy's Landing Pad reduces the damage dealt to Sonic Mine by Prime Wardens Tempest by 1.
  63. Damage amount was 0, so no damage was dealt.
  64. Went from Tempest's Start phase to PlayCard phase.
  65. GameController plays Shielding Winds.
  66. Went from Tempest's PlayCard phase to UsePower phase.
  67. Tempest uses the power on Cleansing Downpour.
  68. Cleansing Downpour caused Prime Wardens Tempest to regain 2 HP. HP is now 15.
  69. Cleansing Downpour caused The Visionary Unleashed to regain 2 HP. HP is now 15.
  70. Cleansing Downpour caused Dark Conductor Argent Adept to regain 2 HP. HP is now 11.
  71. Cleansing Downpour caused Captain Cosmic Requital to regain 2 HP. HP is now 12.
  72. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 10.
  73. Went from Tempest's UsePower phase to DrawCard phase.
  74. Tempest draws Cleansing Downpour.
  75. Went from Tempest's DrawCard phase to End phase.
  76. Went from Tempest's End phase to The Visionary's Start phase.
  77. Went from The Visionary's Start phase to PlayCard phase.
  78. GameController plays Demoralization.
  79. Went from The Visionary's PlayCard phase to UsePower phase.
  80. The Visionary uses the power on Foresight.
  81. Revealed card: Demoralization
  82. Revealed card: Cerebral Hemorrhage
  83. Revealed card: Telekinetic Cocoon
  84. Foresight moved Telekinetic Cocoon from The Visionary's revealed cards to The Visionary's hand.
  85. Foresight moved Demoralization from The Visionary's revealed cards to The Visionary's deck.
  86. Foresight moved Cerebral Hemorrhage from The Visionary's revealed cards to the bottom of The Visionary's deck.
  87. Went from The Visionary's UsePower phase to DrawCard phase.
  88. The Visionary draws Demoralization.
  89. Went from The Visionary's DrawCard phase to End phase.
  90. Went from The Visionary's End phase to The Argent Adept's Start phase.
  91. Went from The Argent Adept's Start phase to PlayCard phase.
  92. GameController plays Syncopated Onslaught.
  93. Went from The Argent Adept's PlayCard phase to UsePower phase.
  94. The Argent Adept uses the power on Telamon's Lyra.
  95. The Argent Adept activates the text on Inspiring Supertonic.
  96. Tempest uses the power on Cleansing Downpour.
  97. Cleansing Downpour caused Prime Wardens Tempest to regain 2 HP. HP is now 17.
  98. Cleansing Downpour caused The Visionary Unleashed to regain 2 HP. HP is now 17.
  99. Cleansing Downpour caused Dark Conductor Argent Adept to regain 2 HP. HP is now 13.
  100. Cleansing Downpour caused Captain Cosmic Requital to regain 2 HP. HP is now 14.
  101. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 12.
  102. The Argent Adept activates the text on Inventive Preparation.
  103. Inventive Preparation plays Cleansing Downpour.
  104. Went from The Argent Adept's UsePower phase to DrawCard phase.
  105. The Argent Adept draws Instrumental Conjuration.
  106. Went from The Argent Adept's DrawCard phase to End phase.
  107. Went from The Argent Adept's End phase to Captain Cosmic's Start phase.
  108. Went from Captain Cosmic's Start phase to UsePower phase.
  109. Captain Cosmic did not play a card or use a power this turn. Increasing draw count by 1.
  110. Went from Captain Cosmic's UsePower phase to DrawCard phase. (Count: 2)
  111. Captain Cosmic draws Wounding Buffer.
  112. GameController moves 35 cards to the top of Captain Cosmic's Deck.
  113. Captain Cosmic shuffles their Captain Cosmic's deck.
  114. Captain Cosmic draws Conservation of Energy.
  115. Went from Captain Cosmic's DrawCard phase to End phase.
  116. Went from Captain Cosmic's End phase to Void Guard The Idealist's Start phase.
  117. Focusing Tiara moved Bright Idea from Void Guard The Idealist's hand under Flying Stabby Knives.
  118. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  119. GameController plays Spark of Inspiration.
  120. Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 13.
  121. While in preview mode, a decision made the result unknowable.
  122. While in preview mode, a decision made the result unknowable.
  123. The Idealist initiates 1 Psychic damage to Sonic Mine.
  124. Twist the Ether changes the damage type to Infernal.
  125. Monster of Id increases the damage dealt by The Idealist by 1.
  126. Twist the Ether increases the damage dealt by The Idealist by 1.
  127. Legacy's Landing Pad reduces the damage dealt to Sonic Mine by The Idealist by 1.
  128. The Idealist deals Sonic Mine 2 Infernal damage.
  129. Sonic Mine is now at -1 HP.
  130. Sonic Mine initiates 2 Sonic damage to Prime Wardens Tempest.
  131. Localized Hurricane increases the damage dealt by Sonic Mine by 1.
  132. Otherworldly Resilience reduces the damage dealt to Prime Wardens Tempest by Sonic Mine by 1.
  133. Sonic Mine deals Prime Wardens Tempest 2 Sonic damage.
  134. Prime Wardens Tempest is now at 15 HP.
  135. Applying ongoing effect: Prime Wardens Tempest cannot deal damage.
  136. Sonic Mine initiates 2 Sonic damage to The Visionary Unleashed.
  137. Sonic Mine deals The Visionary Unleashed 2 Sonic damage.
  138. The Visionary Unleashed is now at 15 HP.
  139. Applying ongoing effect: The Visionary Unleashed cannot deal damage.
  140. Sonic Mine initiates 2 Sonic damage to Dark Conductor Argent Adept.
  141. Legacy's Landing Pad reduces the damage dealt to Dark Conductor Argent Adept by Sonic Mine by 1.
  142. Sonic Mine deals Dark Conductor Argent Adept 1 Sonic damage.
  143. Dark Conductor Argent Adept is now at 12 HP.
  144. Applying ongoing effect: Dark Conductor Argent Adept cannot deal damage.
  145. Sonic Mine initiates 2 Sonic damage to Captain Cosmic Requital.
  146. Sonic Mine deals Captain Cosmic Requital 2 Sonic damage.
  147. Captain Cosmic Requital is now at 12 HP.
  148. Applying ongoing effect: Captain Cosmic Requital cannot deal damage.
  149. Sonic Mine initiates 2 Sonic damage to The Idealist.
  150. Sonic Mine deals The Idealist 2 Sonic damage.
  151. The Idealist is now at 11 HP.
  152. Applying ongoing effect: The Idealist cannot deal damage.
  153. The Idealist's Wild Imagination destroys Sonic Mine!
  154. GameController moved Sonic Mine to the villain trash.
  155. Void Guard The Idealist draws Strained Superego.
  156. Spark of Inspiration was moved under Flying Stabby Knives.
  157. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  158. Void Guard The Idealist uses the power on The Idealist.
  159. Void Guard The Idealist draws Focusing Tiara.
  160. The Idealist moved Better Punching! from Void Guard The Idealist's hand under Flying Stabby Knives.
  161. Focusing Tiara moved Bored Now from Void Guard The Idealist's trash under Flying Stabby Knives.
  162. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  163. Void Guard The Idealist draws Hedgy Hogs.
  164. Went from Void Guard The Idealist's DrawCard phase to End phase.
  165. Monster of Id moved Better Punching! from under Flying Stabby Knives under Monster of Id.
  166. Went from Void Guard The Idealist's End phase to Freedom Tower's Start phase.
  167. Medical Ward caused Ambuscade to regain 1 HP. HP is now 14.
  168. Medical Ward caused Prime Wardens Tempest to regain 1 HP. HP is now 16.
  169. Medical Ward caused The Visionary Unleashed to regain 1 HP. HP is now 16.
  170. Medical Ward caused Dark Conductor Argent Adept to regain 1 HP. HP is now 13.
  171. Medical Ward caused Captain Cosmic Requital to regain 1 HP. HP is now 13.
  172. Medical Ward caused The Idealist to regain 1 HP. HP is now 12.
  173. Went from Freedom Tower's Start phase to PlayCard phase.
  174. GameController plays The Front Desk.
  175. Went from Freedom Tower's PlayCard phase to End phase.
  176. Revealed card: Lightning Slash
  177. Revealed card: Twist the Ether
  178. Revealed card: Inventive Preparation
  179. Revealed card: Energy Bracer
  180. Revealed card: Strained Superego
  181. Dr.Stinson's Secondary Lab moved Lightning Slash from Tempest's revealed cards to Tempest's deck.
  182. Dr.Stinson's Secondary Lab moved Twist the Ether from The Visionary's revealed cards to The Visionary's deck.
  183. The Argent Adept discards Inventive Preparation.
  184. Dr.Stinson's Secondary Lab moved Inventive Preparation from The Argent Adept's revealed cards to The Argent Adept's trash.
  185. Dr.Stinson's Secondary Lab moved Energy Bracer from Captain Cosmic's revealed cards to Captain Cosmic's deck.
  186. Void Guard The Idealist discards Strained Superego.
  187. Dr.Stinson's Secondary Lab moved Strained Superego from Void Guard The Idealist's revealed cards to Void Guard The Idealist's trash.
  188. Ironclad Maintenance Bay moved Sonic Mine from the villain trash to the bottom of the villain deck.
  189. Ironclad Maintenance Bay moved Otherworldly Resilience from Tempest's trash to the bottom of Tempest's deck.
  190. Ironclad Maintenance Bay moved Brain Burn from The Visionary's trash to the bottom of The Visionary's deck.
  191. Ironclad Maintenance Bay moved Inventive Preparation from The Argent Adept's trash to the bottom of The Argent Adept's deck.
  192. Ironclad Maintenance Bay moved Strained Superego from Void Guard The Idealist's trash to the bottom of Void Guard The Idealist's deck.
  193. Ironclad Maintenance Bay moved Frost's Cryo Chamber from the environment trash to the bottom of the environment deck.
  194. The Front Desk plays the top card of the environment deck...
  195. The Front Desk plays the top card of the environment deck.
  196. The Front Desk plays Entry Point.
  197. Entry Point moved Ironclad Maintenance Bay under Entry Point.
  198. Went from Freedom Tower's End phase to Ambuscade's Start phase.
  199. Notice: an ongoing effect just expired: Prime Wardens Tempest cannot deal damage.
  200. Notice: an ongoing effect just expired: The Visionary Unleashed cannot deal damage.
  201. Notice: an ongoing effect just expired: Dark Conductor Argent Adept cannot deal damage.
  202. Notice: an ongoing effect just expired: Captain Cosmic Requital cannot deal damage.
  203. Notice: an ongoing effect just expired: The Idealist cannot deal damage.
  204. Went from Ambuscade's Start phase to PlayCard phase.
  205. GameController plays Custom Hand-Cannon.
  206. Went from Ambuscade's PlayCard phase to End phase.
  207. Ambuscade initiates 4 Projectile damage to The Visionary Unleashed.
  208. Entry Point increases the damage dealt by Ambuscade by 1.
  209. Shielding Winds reduces the damage dealt to The Visionary Unleashed by Ambuscade by 2.
  210. Ambuscade deals The Visionary Unleashed 3 Projectile damage.
  211. The Visionary Unleashed is now at 13 HP.
  212. Ambuscade initiates 2 Projectile damage to The Idealist.
  213. Entry Point increases the damage dealt by Ambuscade by 1.
  214. Ambuscade deals The Idealist 3 Projectile damage.
  215. The Idealist is now at 9 HP.
  216. Went from Ambuscade's End phase to Tempest's Start phase.
  217. Prime Wardens Tempest initiates 1 Lightning damage to Custom Hand-Cannon.
  218. Legacy's Landing Pad increases the damage dealt by Prime Wardens Tempest by 1.
  219. Legacy's Landing Pad reduces the damage dealt to Custom Hand-Cannon by Prime Wardens Tempest by 1.
  220. Prime Wardens Tempest deals Custom Hand-Cannon 1 Lightning damage.
  221. Custom Hand-Cannon is now at 4 HP.
  222. Prime Wardens Tempest initiates 1 Lightning damage to Ambuscade.
  223. Legacy's Landing Pad increases the damage dealt by Prime Wardens Tempest by 1.
  224. Prime Wardens Tempest deals Ambuscade 2 Lightning damage.
  225. Ambuscade is now at 12 HP.
  226. Went from Tempest's Start phase to PlayCard phase.
  227. GameController plays Reclaim from the Deep.
  228. Reclaim from the Deep moved Aquatic Correspondence from Tempest's trash to Tempest's deck.
  229. Reclaim from the Deep moved Telekinetic Cocoon from The Visionary's trash to The Visionary's deck.
  230. Reclaim from the Deep moved Silver Shadow from The Argent Adept's trash to The Argent Adept's deck.
  231. Reclaim from the Deep moved Giant Floaty Head from Void Guard The Idealist's trash to Void Guard The Idealist's deck.
  232. Tempest draws Aquatic Correspondence.
  233. GameController moved Reclaim from the Deep to Tempest's trash.
  234. Went from Tempest's PlayCard phase to UsePower phase.
  235. Tempest uses the power on Cleansing Downpour.
  236. Cleansing Downpour caused Prime Wardens Tempest to regain 2 HP. HP is now 18.
  237. Cleansing Downpour caused The Visionary Unleashed to regain 2 HP. HP is now 15.
  238. Cleansing Downpour caused Dark Conductor Argent Adept to regain 2 HP. HP is now 15.
  239. Cleansing Downpour caused Captain Cosmic Requital to regain 2 HP. HP is now 15.
  240. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 11.
  241. Went from Tempest's UsePower phase to DrawCard phase.
  242. Tempest draws Lightning Slash.
  243. Went from Tempest's DrawCard phase to End phase.
  244. Went from Tempest's End phase to The Visionary's Start phase.
  245. The Visionary Unleashed initiates 1 Psychic damage to Custom Hand-Cannon.
  246. Legacy's Landing Pad reduces the damage dealt to Custom Hand-Cannon by The Visionary Unleashed by 1.
  247. Damage amount was 0, so no damage was dealt.
  248. The Visionary Unleashed initiates 1 Psychic damage to Ambuscade.
  249. The Visionary Unleashed deals Ambuscade 1 Psychic damage.
  250. Ambuscade is now at 11 HP.
  251. Went from The Visionary's Start phase to PlayCard phase.
  252. GameController plays Wrest the Mind.
  253. GameController moved Wrest the Mind from The Visionary's hand next to Custom Hand-Cannon.
  254. Went from The Visionary's PlayCard phase to UsePower phase.
  255. The Visionary uses the power on Mental Divergence.
  256. Went from The Visionary's UsePower phase to DrawCard phase.
  257. The Visionary draws Telekinetic Cocoon.
  258. Went from The Visionary's DrawCard phase to End phase.
  259. Went from The Visionary's End phase to The Argent Adept's Start phase.
  260. Went from The Argent Adept's Start phase to PlayCard phase.
  261. Went from The Argent Adept's PlayCard phase to UsePower phase.
  262. The Argent Adept uses the power on Telamon's Lyra.
  263. The Argent Adept activates the text on Inspiring Supertonic.
  264. Tempest uses the power on Cleansing Downpour.
  265. Cleansing Downpour caused Prime Wardens Tempest to regain 2 HP. HP is now 20.
  266. Cleansing Downpour caused The Visionary Unleashed to regain 2 HP. HP is now 17.
  267. Cleansing Downpour caused Dark Conductor Argent Adept to regain 2 HP. HP is now 17.
  268. Cleansing Downpour caused Captain Cosmic Requital to regain 2 HP. HP is now 17.
  269. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 13.
  270. The Argent Adept activates the text on Inventive Preparation.
  271. Inventive Preparation plays Telekinetic Cocoon.
  272. Went from The Argent Adept's UsePower phase to DrawCard phase.
  273. The Argent Adept draws Silver Shadow.
  274. Went from The Argent Adept's DrawCard phase to End phase.
  275. Went from The Argent Adept's End phase to Captain Cosmic's Start phase.
  276. Went from Captain Cosmic's Start phase to PlayCard phase.
  277. GameController plays Wounding Buffer.
  278. GameController moved Wounding Buffer from Captain Cosmic's hand next to Captain Cosmic Requital.
  279. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  280. Captain Cosmic uses the power on Captain Cosmic Requital.
  281. Revealed card: Energy Bracer
  282. Revealed card: Autonomous Blade
  283. Revealed card: Cosmic Crest
  284. Captain Cosmic Requital's Requital puts Energy Bracer into play.
  285. GameController moved Energy Bracer from Captain Cosmic's revealed cards next to Captain Cosmic Requital.
  286. Captain Cosmic Requital's Requital puts Cosmic Crest into play.
  287. Captain Cosmic Requital's Requital puts Autonomous Blade into play.
  288. GameController moved Autonomous Blade from Captain Cosmic's revealed cards next to The Idealist.
  289. Autonomous Blade initiates 2 Psychic damage to Captain Cosmic Requital.
  290. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Autonomous Blade by 1.
  291. Autonomous Blade deals Captain Cosmic Requital 1 Psychic damage.
  292. Captain Cosmic Requital is now at 16 HP.
  293. Wounding Buffer reacts!
  294. Wounding Buffer initiates 2 Energy damage to Autonomous Blade.
  295. Cosmic Crest made Autonomous Blade immune to damage.
  296. Damage amount was 0, so no damage was dealt.
  297. Cosmic Crest initiates 2 Psychic damage to Captain Cosmic Requital.
  298. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Cosmic Crest by 1.
  299. Cosmic Crest deals Captain Cosmic Requital 1 Psychic damage.
  300. Captain Cosmic Requital is now at 15 HP.
  301. Wounding Buffer reacts!
  302. Wounding Buffer initiates 2 Energy damage to Cosmic Crest.
  303. Cosmic Crest made Cosmic Crest immune to damage.
  304. Damage amount was 0, so no damage was dealt.
  305. Energy Bracer initiates 2 Psychic damage to Captain Cosmic Requital.
  306. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Energy Bracer by 1.
  307. Energy Bracer deals Captain Cosmic Requital 1 Psychic damage.
  308. Captain Cosmic Requital is now at 14 HP.
  309. Wounding Buffer reacts!
  310. Wounding Buffer initiates 2 Energy damage to Energy Bracer.
  311. Cosmic Crest made Energy Bracer immune to damage.
  312. Damage amount was 0, so no damage was dealt.
  313. Wounding Buffer initiates 2 Psychic damage to Captain Cosmic Requital.
  314. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Wounding Buffer by 1.
  315. Wounding Buffer deals Captain Cosmic Requital 1 Psychic damage.
  316. Captain Cosmic Requital is now at 13 HP.
  317. Wounding Buffer reacts!
  318. Wounding Buffer initiates 2 Energy damage to Wounding Buffer.
  319. Cosmic Crest made Wounding Buffer immune to damage.
  320. Damage amount was 0, so no damage was dealt.
  321. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  322. Captain Cosmic draws Vitality Conduit.
  323. Went from Captain Cosmic's DrawCard phase to End phase.
  324. Went from Captain Cosmic's End phase to Void Guard The Idealist's Start phase.
  325. Focusing Tiara moved Focusing Tiara from Void Guard The Idealist's hand under Flying Stabby Knives.
  326. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  327. GameController plays Bored Now.
  328. Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
  329. Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
  330. Bored Now moved Bright Idea from under Monster of Id to Void Guard The Idealist's hand.
  331. Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
  332. Bored Now moved Monster of Id to Void Guard The Idealist's deck.
  333. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  334. While in preview mode, a decision made the result unknowable.
  335. The Idealist initiates 5 Psychic damage to Custom Hand-Cannon.
  336. Twist the Ether changes the damage type to Infernal.
  337. Twist the Ether increases the damage dealt by The Idealist by 1.
  338. Legacy's Landing Pad reduces the damage dealt to Custom Hand-Cannon by The Idealist by 1.
  339. The Idealist deals Custom Hand-Cannon 5 Infernal damage.
  340. Custom Hand-Cannon is now at -1 HP.
  341. The Idealist's Wild Imagination destroys Custom Hand-Cannon!
  342. GameController moved Custom Hand-Cannon to the villain trash.
  343. Wrest the Mind destroys itself!
  344. GameController moved Wrest the Mind to The Visionary's trash.
  345. Autonomous Blade initiates 2 Energy damage to Ambuscade.
  346. Autonomous Blade deals Ambuscade 2 Energy damage.
  347. Ambuscade is now at 9 HP.
  348. GameController moved Bored Now to Void Guard The Idealist's trash.
  349. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  350. Void Guard The Idealist uses the power on The Idealist.
  351. Void Guard The Idealist draws Strained Superego.
  352. The Idealist moved Conceptualize from Void Guard The Idealist's hand under Flying Stabby Knives.
  353. Focusing Tiara moved Vivid Thoughts from Void Guard The Idealist's trash under Flying Stabby Knives.
  354. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  355. Void Guard The Idealist draws Karate Robot.
  356. Went from Void Guard The Idealist's DrawCard phase to End phase.
  357. Went from Void Guard The Idealist's End phase to Freedom Tower's Start phase.
  358. The Visionary discards Telekinetic Cocoon.
  359. Security Station moved Telekinetic Cocoon from The Visionary's hand to The Visionary's trash.
  360. The Visionary discards Demoralization.
  361. Security Station moved Demoralization from The Visionary's hand to The Visionary's trash.
  362. Entry Point moved Ironclad Maintenance Bay from under Entry Point to Freedom Tower's play area.
  363. Security Station destroys Entry Point!
  364. GameController moved Entry Point to the environment trash.
  365. Medical Ward caused Ambuscade to regain 1 HP. HP is now 10.
  366. Medical Ward caused Prime Wardens Tempest to regain 1 HP. HP is now 21.
  367. Medical Ward caused The Visionary Unleashed to regain 1 HP. HP is now 18.
  368. Medical Ward caused Dark Conductor Argent Adept to regain 1 HP. HP is now 18.
  369. Medical Ward tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
  370. Medical Ward tried to increase Cosmic Crest's HP, but they are already at their maximum HP.
  371. Medical Ward tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  372. Medical Ward tried to increase Wounding Buffer's HP, but they are already at their maximum HP.
  373. Medical Ward caused Captain Cosmic Requital to regain 1 HP. HP is now 14.
  374. Medical Ward caused The Idealist to regain 1 HP. HP is now 14.
  375. Went from Freedom Tower's Start phase to PlayCard phase.
  376. GameController plays The Wraith's Arsenal.
  377. Went from Freedom Tower's PlayCard phase to End phase.
  378. Revealed card: Flash Flood
  379. Revealed card: Twist the Ether
  380. Revealed card: Scherzo of Frost and Flame
  381. Revealed card: Dynamic Siphon
  382. Revealed card: Conceptualize
  383. Dr.Stinson's Secondary Lab moved Flash Flood from Tempest's revealed cards to Tempest's deck.
  384. Dr.Stinson's Secondary Lab moved Twist the Ether from The Visionary's revealed cards to The Visionary's deck.
  385. The Argent Adept discards Scherzo of Frost and Flame.
  386. Dr.Stinson's Secondary Lab moved Scherzo of Frost and Flame from The Argent Adept's revealed cards to The Argent Adept's trash.
  387. Captain Cosmic discards Dynamic Siphon.
  388. Dr.Stinson's Secondary Lab moved Dynamic Siphon from Captain Cosmic's revealed cards to Captain Cosmic's trash.
  389. Void Guard The Idealist discards Conceptualize.
  390. Dr.Stinson's Secondary Lab moved Conceptualize from Void Guard The Idealist's revealed cards to Void Guard The Idealist's trash.
  391. Ironclad Maintenance Bay moved Custom Hand-Cannon from the villain trash to the bottom of the villain deck.
  392. Ironclad Maintenance Bay moved Reclaim from the Deep from Tempest's trash to the bottom of Tempest's deck.
  393. Ironclad Maintenance Bay moved Demoralization from The Visionary's trash to the bottom of The Visionary's deck.
  394. Ironclad Maintenance Bay moved Scherzo of Frost and Flame from The Argent Adept's trash to the bottom of The Argent Adept's deck.
  395. Ironclad Maintenance Bay moved Dynamic Siphon from Captain Cosmic's trash to the bottom of Captain Cosmic's deck.
  396. Ironclad Maintenance Bay moved Conceptualize from Void Guard The Idealist's trash to the bottom of Void Guard The Idealist's deck.
  397. Ironclad Maintenance Bay moved Entry Point from the environment trash to the bottom of the environment deck.
  398. The Front Desk plays the top card of the environment deck...
  399. The Front Desk plays the top card of the environment deck.
  400. The Front Desk plays Mission Control.
  401. Revealed card: Flash Flood
  402. Mission Control moved Flash Flood from Tempest's revealed cards to Tempest's trash.
  403. Revealed card: Twist the Ether
  404. Mission Control puts Twist the Ether into play.
  405. GameController moved Twist the Ether from The Visionary's revealed cards next to The Idealist.
  406. Revealed card: Inspiring Supertonic
  407. Mission Control puts Inspiring Supertonic into play.
  408. Revealed card: Construct Cataclysm
  409. Mission Control moved Construct Cataclysm from Captain Cosmic's revealed cards to Captain Cosmic's trash.
  410. Revealed card: Giant Floaty Head
  411. Mission Control puts Giant Floaty Head into play.
  412. Went from Freedom Tower's End phase to Ambuscade's Start phase.
  413. Went from Ambuscade's Start phase to PlayCard phase.
  414. GameController plays Vanish.
  415. Vanish puts Personal Cloaking Device into play.
  416. Ambuscade was flipped to its back side.
  417. Ambuscade shuffles their the villain deck.
  418. GameController moved Vanish to the villain trash.
  419. Went from Ambuscade's PlayCard phase to End phase.
  420. Ambuscade initiates 4 Energy damage to Cosmic Crest.
  421. Cosmic Crest made Cosmic Crest immune to damage.
  422. Damage amount was 0, so no damage was dealt.
  423. Went from Ambuscade's End phase to Tempest's Start phase.
  424. Prime Wardens Tempest initiates 1 Lightning damage to Personal Cloaking Device.
  425. Legacy's Landing Pad increases the damage dealt by Prime Wardens Tempest by 1.
  426. Prime Wardens Tempest deals Personal Cloaking Device 2 Lightning damage.
  427. Personal Cloaking Device is now at 7 HP.
  428. Prime Wardens Tempest initiates 1 Lightning damage to Ambuscade.
  429. Ambuscade made Ambuscade immune to damage.
  430. Damage amount was 0, so no damage was dealt.
  431. Went from Tempest's Start phase to PlayCard phase.
  432. GameController plays Aquatic Correspondence.
  433. Tempest draws Elemental Subwave Inducer.
  434. Tempest draws Chain Lightning.
  435. Tempest draws Localized Hurricane.
  436. GameController moved Aquatic Correspondence to Tempest's trash.
  437. Went from Tempest's PlayCard phase to UsePower phase.
  438. Tempest uses the power on Cleansing Downpour.
  439. Cleansing Downpour caused Prime Wardens Tempest to regain 2 HP. HP is now 23.
  440. Cleansing Downpour caused The Visionary Unleashed to regain 2 HP. HP is now 20.
  441. Cleansing Downpour caused Dark Conductor Argent Adept to regain 2 HP. HP is now 20.
  442. Cleansing Downpour tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
  443. Cleansing Downpour tried to increase Cosmic Crest's HP, but they are already at their maximum HP.
  444. Cleansing Downpour tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  445. Cleansing Downpour tried to increase Wounding Buffer's HP, but they are already at their maximum HP.
  446. Cleansing Downpour caused Captain Cosmic Requital to regain 2 HP. HP is now 16.
  447. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 16.
  448. Went from Tempest's UsePower phase to DrawCard phase.
  449. Tempest draws Elemental Subwave Inducer.
  450. Went from Tempest's DrawCard phase to End phase.
  451. Went from Tempest's End phase to The Visionary's Start phase.
  452. The Visionary Unleashed initiates 1 Psychic damage to Personal Cloaking Device.
  453. The Visionary Unleashed deals Personal Cloaking Device 1 Psychic damage.
  454. Personal Cloaking Device is now at 6 HP.
  455. The Visionary Unleashed initiates 1 Psychic damage to Ambuscade.
  456. Ambuscade made Ambuscade immune to damage.
  457. Damage amount was 0, so no damage was dealt.
  458. The Visionary did not play a card or use a power this turn. Increasing draw count by 1.
  459. Went from The Visionary's Start phase to DrawCard phase. (Count: 2)
  460. The Visionary draws Foresight.
  461. The Visionary draws Cerebral Hemorrhage.
  462. Went from The Visionary's DrawCard phase to End phase.
  463. Went from The Visionary's End phase to The Argent Adept's Start phase.
  464. Went from The Argent Adept's Start phase to PlayCard phase.
  465. GameController plays Silver Shadow.
  466. The Argent Adept activates the text on Inventive Preparation.
  467. Inventive Preparation plays Better Punching!.
  468. The Idealist initiates 1 Melee damage to Personal Cloaking Device.
  469. Twist the Ether changes the damage type to Psychic.
  470. Twist the Ether changes the damage type to Psychic.
  471. Twist the Ether increases the damage dealt by The Idealist by 1.
  472. Twist the Ether increases the damage dealt by The Idealist by 1.
  473. The Idealist deals Personal Cloaking Device 3 Psychic damage.
  474. Personal Cloaking Device is now at 3 HP.
  475. Autonomous Blade initiates 2 Energy damage to Personal Cloaking Device.
  476. Legacy's Landing Pad reduces the damage dealt to Personal Cloaking Device by Autonomous Blade by 1.
  477. Autonomous Blade deals Personal Cloaking Device 1 Energy damage.
  478. Personal Cloaking Device is now at 2 HP.
  479. Void Guard The Idealist uses the power on The Idealist.
  480. Void Guard The Idealist draws Monster of Id.
  481. Monster of Id puts Monster of Id into play.
  482. The Idealist moved Bright Idea from Void Guard The Idealist's hand under Flying Stabby Knives.
  483. Focusing Tiara moved Hedgy Hogs from Void Guard The Idealist's trash under Flying Stabby Knives.
  484. Better Punching! was moved under Flying Stabby Knives.
  485. The Argent Adept draws Akpunku's Drum.
  486. GameController moved Silver Shadow to The Argent Adept's trash.
  487. Went from The Argent Adept's PlayCard phase to UsePower phase.
  488. The Argent Adept uses the power on Telamon's Lyra.
  489. The Argent Adept activates the text on Inspiring Supertonic.
  490. Tempest uses the power on Cleansing Downpour.
  491. Cleansing Downpour caused Prime Wardens Tempest to regain 2 HP. HP is now 25.
  492. Cleansing Downpour caused The Visionary Unleashed to regain 2 HP. HP is now 22.
  493. Cleansing Downpour caused Dark Conductor Argent Adept to regain 2 HP. HP is now 22.
  494. Cleansing Downpour tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
  495. Cleansing Downpour tried to increase Cosmic Crest's HP, but they are already at their maximum HP.
  496. Cleansing Downpour tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  497. Cleansing Downpour tried to increase Wounding Buffer's HP, but they are already at their maximum HP.
  498. Cleansing Downpour caused Captain Cosmic Requital to regain 2 HP. HP is now 18.
  499. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 18.
  500. The Argent Adept activates the text on Inventive Preparation.
  501. Inventive Preparation plays Karate Robot.
  502. Went from The Argent Adept's UsePower phase to DrawCard phase.
  503. The Argent Adept draws Counterpoint Bulwark.
  504. Went from The Argent Adept's DrawCard phase to End phase.
  505. Went from The Argent Adept's End phase to Captain Cosmic's Start phase.
  506. Went from Captain Cosmic's Start phase to PlayCard phase.
  507. GameController plays Vitality Conduit.
  508. GameController moved Vitality Conduit from Captain Cosmic's hand next to Dark Conductor Argent Adept.
  509. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  510. Captain Cosmic uses the power on Captain Cosmic Requital.
  511. Revealed card: Augmented Ally
  512. Revealed card: Energy Bracer
  513. Revealed card: Unflagging Animation
  514. Captain Cosmic Requital's Requital puts Unflagging Animation into play.
  515. Captain Cosmic Requital's Requital puts Energy Bracer into play.
  516. GameController moved Energy Bracer from Captain Cosmic's revealed cards next to Captain Cosmic Requital.
  517. Captain Cosmic Requital's Requital puts Augmented Ally into play.
  518. GameController moved Augmented Ally from Captain Cosmic's revealed cards next to The Visionary Unleashed.
  519. Augmented Ally initiates 2 Psychic damage to Captain Cosmic Requital.
  520. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Augmented Ally by 1.
  521. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Augmented Ally by 1.
  522. Damage amount was 0, so no damage was dealt.
  523. Autonomous Blade initiates 2 Psychic damage to Captain Cosmic Requital.
  524. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Autonomous Blade by 1.
  525. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Autonomous Blade by 1.
  526. Damage amount was 0, so no damage was dealt.
  527. Cosmic Crest initiates 2 Psychic damage to Captain Cosmic Requital.
  528. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Cosmic Crest by 1.
  529. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Cosmic Crest by 1.
  530. Damage amount was 0, so no damage was dealt.
  531. Energy Bracer initiates 2 Psychic damage to Captain Cosmic Requital.
  532. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Energy Bracer by 1.
  533. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Energy Bracer by 1.
  534. Damage amount was 0, so no damage was dealt.
  535. Energy Bracer initiates 2 Psychic damage to Captain Cosmic Requital.
  536. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Energy Bracer by 1.
  537. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Energy Bracer by 1.
  538. Damage amount was 0, so no damage was dealt.
  539. Vitality Conduit initiates 2 Psychic damage to Captain Cosmic Requital.
  540. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Vitality Conduit by 1.
  541. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Vitality Conduit by 1.
  542. Damage amount was 0, so no damage was dealt.
  543. Wounding Buffer initiates 2 Psychic damage to Captain Cosmic Requital.
  544. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Wounding Buffer by 1.
  545. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Wounding Buffer by 1.
  546. Damage amount was 0, so no damage was dealt.
  547. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  548. Captain Cosmic draws Cosmic Weapon.
  549. Went from Captain Cosmic's DrawCard phase to End phase.
  550. Captain Cosmic Requital initiates 1 Psychic damage to Captain Cosmic Requital.
  551. Energy Bracer cannot reduce the damage, because it is irreducible.
  552. Energy Bracer cannot reduce the damage, because it is irreducible.
  553. Captain Cosmic Requital deals Captain Cosmic Requital 1 Psychic damage.
  554. Captain Cosmic Requital is now at 17 HP.
  555. Wounding Buffer reacts!
  556. Wounding Buffer initiates 2 Energy damage to Captain Cosmic Requital.
  557. Cosmic Crest made Captain Cosmic Requital immune to damage.
  558. Damage amount was 0, so no damage was dealt.
  559. Went from Captain Cosmic's End phase to Void Guard The Idealist's Start phase.
  560. Focusing Tiara moved Hedgy Hogs from Void Guard The Idealist's hand under Karate Robot.
  561. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  562. GameController plays Spark of Inspiration.
  563. Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 19.
  564. While in preview mode, a decision made the result unknowable.
  565. While in preview mode, a decision made the result unknowable.
  566. The Idealist initiates 1 Psychic damage to Personal Cloaking Device.
  567. Monster of Id increases the damage dealt by The Idealist by 1.
  568. Twist the Ether increases the damage dealt by The Idealist by 1.
  569. Twist the Ether increases the damage dealt by The Idealist by 1.
  570. Legacy's Landing Pad reduces the damage dealt to Personal Cloaking Device by The Idealist by 1.
  571. The Idealist deals Personal Cloaking Device 3 Psychic damage.
  572. Personal Cloaking Device is now at -1 HP.
  573. The Idealist's Wild Imagination destroys Personal Cloaking Device!
  574. GameController moved Personal Cloaking Device to the villain trash.
  575. Autonomous Blade initiates 2 Energy damage to Ambuscade.
  576. Ambuscade made Ambuscade immune to damage.
  577. Damage amount was 0, so no damage was dealt.
  578. The Idealist initiates 1 Psychic damage to Ambuscade.
  579. Twist the Ether changes the damage type to Infernal.
  580. Twist the Ether changes the damage type to Infernal.
  581. Ambuscade made Ambuscade immune to damage.
  582. Damage amount was 0, so no damage was dealt.
  583. Void Guard The Idealist draws Vivid Thoughts.
  584. Spark of Inspiration was moved under Giant Floaty Head.
  585. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  586. Void Guard The Idealist uses the power on The Idealist.
  587. Void Guard The Idealist draws Strained Superego.
  588. The Idealist moved Better Punching! from Void Guard The Idealist's hand under Giant Floaty Head.
  589. Focusing Tiara moved Spark of Inspiration from Void Guard The Idealist's trash under Karate Robot.
  590. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  591. Void Guard The Idealist draws Focusing Tiara.
  592. Went from Void Guard The Idealist's DrawCard phase to End phase.
  593. Monster of Id moved Bright Idea from under Flying Stabby Knives under Monster of Id.
  594. Went from Void Guard The Idealist's End phase to Freedom Tower's Start phase.
  595. Medical Ward caused Ambuscade to regain 1 HP. HP is now 11.
  596. Medical Ward caused Prime Wardens Tempest to regain 1 HP. HP is now 26.
  597. Medical Ward caused The Visionary Unleashed to regain 1 HP. HP is now 23.
  598. Medical Ward caused Dark Conductor Argent Adept to regain 1 HP, up to their maximum HP. HP is now 23.
  599. Medical Ward tried to increase Augmented Ally's HP, but they are already at their maximum HP.
  600. Medical Ward tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
  601. Medical Ward tried to increase Cosmic Crest's HP, but they are already at their maximum HP.
  602. Medical Ward tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  603. Medical Ward tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  604. Medical Ward tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
  605. Medical Ward tried to increase Wounding Buffer's HP, but they are already at their maximum HP.
  606. Medical Ward caused Captain Cosmic Requital to regain 1 HP. HP is now 18.
  607. Medical Ward caused The Idealist to regain 1 HP. HP is now 20.
  608. Went from Freedom Tower's Start phase to PlayCard phase.
  609. GameController plays Entry Point.
  610. Entry Point moved Dr.Stinson's Secondary Lab under Entry Point.
  611. Went from Freedom Tower's PlayCard phase to End phase.
  612. Ironclad Maintenance Bay moved Personal Cloaking Device from the villain trash to the bottom of the villain deck.
  613. Ironclad Maintenance Bay moved Aquatic Correspondence from Tempest's trash to the bottom of Tempest's deck.
  614. Ironclad Maintenance Bay moved Telekinetic Cocoon from The Visionary's trash to the bottom of The Visionary's deck.
  615. Ironclad Maintenance Bay moved Silver Shadow from The Argent Adept's trash to the bottom of The Argent Adept's deck.
  616. Ironclad Maintenance Bay moved Construct Cataclysm from Captain Cosmic's trash to the bottom of Captain Cosmic's deck.
  617. Ironclad Maintenance Bay moved Bored Now from Void Guard The Idealist's trash to the bottom of Void Guard The Idealist's deck.
  618. Ironclad Maintenance Bay moved Entry Point from the environment trash to the bottom of the environment deck.
  619. The Front Desk plays the top card of the environment deck...
  620. The Front Desk plays the top card of the environment deck.
  621. The Front Desk plays Training Simulator.
  622. Revealed card: Flash Flood
  623. Mission Control moved Flash Flood from Tempest's revealed cards to Tempest's trash.
  624. Revealed card: Mass Levitation
  625. Mission Control puts Mass Levitation into play.
  626. Revealed card: Cedistic Dissonant
  627. Mission Control puts Cedistic Dissonant into play.
  628. Revealed card: Energy Bracer
  629. Mission Control puts Energy Bracer into play.
  630. GameController moved Energy Bracer from Captain Cosmic's revealed cards next to Captain Cosmic Requital.
  631. Revealed card: Making Things Up
  632. Mission Control moved Making Things Up from Void Guard The Idealist's revealed cards to Void Guard The Idealist's trash.
  633. Went from Freedom Tower's End phase to Ambuscade's Start phase.
  634. Ambuscade was flipped to its front side.
  635. Went from Ambuscade's Start phase to PlayCard phase.
  636. GameController plays Custom Hand-Cannon.
  637. Went from Ambuscade's PlayCard phase to End phase.
  638. Ambuscade initiates 4 Projectile damage to Prime Wardens Tempest.
  639. Entry Point increases the damage dealt by Ambuscade by 1.
  640. Localized Hurricane increases the damage dealt by Ambuscade by 1.
  641. Otherworldly Resilience reduces the damage dealt to Prime Wardens Tempest by Ambuscade by 1.
  642. Shielding Winds reduces the damage dealt to Prime Wardens Tempest by Ambuscade by 2.
  643. Ambuscade deals Prime Wardens Tempest 3 Projectile damage.
  644. Prime Wardens Tempest is now at 23 HP.
  645. Ambuscade initiates 2 Projectile damage to The Idealist.
  646. Entry Point increases the damage dealt by Ambuscade by 1.
  647. Ambuscade deals The Idealist 3 Projectile damage.
  648. The Idealist is now at 17 HP.
  649. Went from Ambuscade's End phase to Tempest's Start phase.
  650. Prime Wardens Tempest initiates 1 Lightning damage to Custom Hand-Cannon.
  651. Legacy's Landing Pad increases the damage dealt by Prime Wardens Tempest by 1.
  652. Prime Wardens Tempest deals Custom Hand-Cannon 2 Lightning damage.
  653. Custom Hand-Cannon is now at 3 HP.
  654. Prime Wardens Tempest initiates 1 Lightning damage to Ambuscade.
  655. Legacy's Landing Pad increases the damage dealt by Prime Wardens Tempest by 1.
  656. Prime Wardens Tempest deals Ambuscade 2 Lightning damage.
  657. Ambuscade is now at 9 HP.
  658. Went from Tempest's Start phase to PlayCard phase.
  659. GameController plays Elemental Subwave Inducer.
  660. Went from Tempest's PlayCard phase to UsePower phase.
  661. Tempest uses the power on Cleansing Downpour.
  662. Cleansing Downpour caused Prime Wardens Tempest to regain 2 HP. HP is now 25.
  663. Cleansing Downpour caused The Visionary Unleashed to regain 2 HP. HP is now 25.
  664. Cleansing Downpour tried to increase Dark Conductor Argent Adept's HP, but they are already at their maximum HP.
  665. Cleansing Downpour tried to increase Augmented Ally's HP, but they are already at their maximum HP.
  666. Cleansing Downpour tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
  667. Cleansing Downpour tried to increase Cosmic Crest's HP, but they are already at their maximum HP.
  668. Cleansing Downpour tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  669. Cleansing Downpour tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  670. Cleansing Downpour tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  671. Cleansing Downpour tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
  672. Cleansing Downpour tried to increase Wounding Buffer's HP, but they are already at their maximum HP.
  673. Cleansing Downpour caused Captain Cosmic Requital to regain 2 HP. HP is now 20.
  674. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 19.
  675. Went from Tempest's UsePower phase to DrawCard phase.
  676. Tempest draws Electrical Storm.
  677. Went from Tempest's DrawCard phase to End phase.
  678. Went from Tempest's End phase to The Visionary's Start phase.
  679. The Visionary Unleashed initiates 1 Psychic damage to Custom Hand-Cannon.
  680. Legacy's Landing Pad increases the damage dealt by The Visionary Unleashed by 1.
  681. Legacy's Landing Pad reduces the damage dealt to Custom Hand-Cannon by The Visionary Unleashed by 1.
  682. The Visionary Unleashed deals Custom Hand-Cannon 1 Psychic damage.
  683. Custom Hand-Cannon is now at 2 HP.
  684. The Visionary Unleashed initiates 1 Psychic damage to Ambuscade.
  685. The Visionary Unleashed deals Ambuscade 1 Psychic damage.
  686. Ambuscade is now at 8 HP.
  687. Went from The Visionary's Start phase to PlayCard phase.
  688. Telekinetic Cocoon prevented the phase action of The Visionary's PlayCard phase.
  689. The Visionary did not play a card or use a power this turn. Increasing draw count by 1.
  690. Went from The Visionary's PlayCard phase to DrawCard phase. (Count: 2)
  691. The Visionary draws Mind Spike.
  692. The Visionary draws Decoy Projection.
  693. Went from The Visionary's DrawCard phase to End phase.
  694. Went from The Visionary's End phase to The Argent Adept's Start phase.
  695. Went from The Argent Adept's Start phase to PlayCard phase.
  696. GameController plays Akpunku's Drum.
  697. Went from The Argent Adept's PlayCard phase to UsePower phase.
  698. The Argent Adept uses the power on Telamon's Lyra.
  699. The Argent Adept activates the text on Inspiring Supertonic.
  700. ***** LOADED UNDO FILE: undo-414-TheArgentAdept-UsePower *****
  701. Possible achievement: Base_RedirectMany
  702. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  703. Possible achievement: Base_LastHeroStanding
  704. Possible achievement: Base_WinFullHP
  705. Possible achievement: Base_NoPowers
  706. Possible achievement: Base_NoCards
  707. Possible achievement: Base_CumulativeDamage, progress: 100
  708. Possible achievement: Base_LargeAttack
  709. Possible achievement: Base_CumulativeHeal, progress: 2149.5
  710. Possible achievement: Base_WinGame
  711. The Argent Adept uses the power on Telamon's Lyra.
  712. The Argent Adept activates the text on Inspiring Supertonic.
  713. ***** LOADED UNDO FILE: undo-414-TheArgentAdept-UsePower *****
  714. Possible achievement: Base_RedirectMany
  715. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  716. Possible achievement: Base_LastHeroStanding
  717. Possible achievement: Base_WinFullHP
  718. Possible achievement: Base_NoPowers
  719. Possible achievement: Base_NoCards
  720. Possible achievement: Base_CumulativeDamage, progress: 100
  721. Possible achievement: Base_LargeAttack
  722. Possible achievement: Base_CumulativeHeal, progress: 2149.5
  723. Possible achievement: Base_WinGame
  724. The Argent Adept uses the power on Telamon's Lyra.
  725. The Argent Adept activates the text on Inspiring Supertonic.
  726. Tempest uses the power on Cleansing Downpour.
  727. Cleansing Downpour caused Prime Wardens Tempest to regain 2 HP, up to their maximum HP. HP is now 27.
  728. Cleansing Downpour caused The Visionary Unleashed to regain 2 HP, up to their maximum HP. HP is now 27.
  729. Cleansing Downpour tried to increase Dark Conductor Argent Adept's HP, but they are already at their maximum HP.
  730. Cleansing Downpour tried to increase Augmented Ally's HP, but they are already at their maximum HP.
  731. Cleansing Downpour tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
  732. Cleansing Downpour tried to increase Cosmic Crest's HP, but they are already at their maximum HP.
  733. Cleansing Downpour tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  734. Cleansing Downpour tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  735. Cleansing Downpour tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  736. Cleansing Downpour tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
  737. Cleansing Downpour tried to increase Wounding Buffer's HP, but they are already at their maximum HP.
  738. Cleansing Downpour caused Captain Cosmic Requital to regain 2 HP. HP is now 22.
  739. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 21.
  740. The Argent Adept activates the text on Syncopated Onslaught.
  741. Dark Conductor Argent Adept initiates 1 Sonic damage to Custom Hand-Cannon.
  742. Legacy's Landing Pad reduces the damage dealt to Custom Hand-Cannon by Dark Conductor Argent Adept by 1.
  743. Damage amount was 0, so no damage was dealt.
  744. Went from The Argent Adept's UsePower phase to DrawCard phase.
  745. The Argent Adept draws Vernal Sonata.
  746. Went from The Argent Adept's DrawCard phase to End phase.
  747. Went from The Argent Adept's End phase to Captain Cosmic's Start phase.
  748. Went from Captain Cosmic's Start phase to PlayCard phase.
  749. GameController plays Cosmic Weapon.
  750. GameController moved Cosmic Weapon from Captain Cosmic's hand next to Prime Wardens Tempest.
  751. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  752. Captain Cosmic uses the power on Captain Cosmic Requital.
  753. Revealed card: Vitality Conduit
  754. Revealed card: Cosmic Crest
  755. Revealed card: Dynamic Siphon
  756. Captain Cosmic Requital's Requital puts Dynamic Siphon into play.
  757. GameController moved Dynamic Siphon from Captain Cosmic's revealed cards next to The Idealist.
  758. Captain Cosmic Requital's Requital puts Vitality Conduit into play.
  759. GameController moved Vitality Conduit from Captain Cosmic's revealed cards next to Captain Cosmic Requital.
  760. Moving cards in Revealed location back from whence they came.
  761. GameController moves 1 cards to the top of Captain Cosmic's Trash.
  762. Augmented Ally initiates 2 Psychic damage to Captain Cosmic Requital.
  763. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Augmented Ally by 1.
  764. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Augmented Ally by 1.
  765. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Augmented Ally by 1.
  766. Damage amount was 0, so no damage was dealt.
  767. Autonomous Blade initiates 2 Psychic damage to Captain Cosmic Requital.
  768. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Autonomous Blade by 1.
  769. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Autonomous Blade by 1.
  770. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Autonomous Blade by 1.
  771. Damage amount was 0, so no damage was dealt.
  772. Cosmic Crest initiates 2 Psychic damage to Captain Cosmic Requital.
  773. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Cosmic Crest by 1.
  774. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Cosmic Crest by 1.
  775. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Cosmic Crest by 1.
  776. Damage amount was 0, so no damage was dealt.
  777. Cosmic Weapon initiates 2 Psychic damage to Captain Cosmic Requital.
  778. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Cosmic Weapon by 1.
  779. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Cosmic Weapon by 1.
  780. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Cosmic Weapon by 1.
  781. Damage amount was 0, so no damage was dealt.
  782. Dynamic Siphon initiates 2 Psychic damage to Captain Cosmic Requital.
  783. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Dynamic Siphon by 1.
  784. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Dynamic Siphon by 1.
  785. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Dynamic Siphon by 1.
  786. Damage amount was 0, so no damage was dealt.
  787. Energy Bracer initiates 2 Psychic damage to Captain Cosmic Requital.
  788. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Energy Bracer by 1.
  789. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Energy Bracer by 1.
  790. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Energy Bracer by 1.
  791. Damage amount was 0, so no damage was dealt.
  792. Energy Bracer initiates 2 Psychic damage to Captain Cosmic Requital.
  793. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Energy Bracer by 1.
  794. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Energy Bracer by 1.
  795. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Energy Bracer by 1.
  796. Damage amount was 0, so no damage was dealt.
  797. Energy Bracer initiates 2 Psychic damage to Captain Cosmic Requital.
  798. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Energy Bracer by 1.
  799. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Energy Bracer by 1.
  800. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Energy Bracer by 1.
  801. Damage amount was 0, so no damage was dealt.
  802. Vitality Conduit initiates 2 Psychic damage to Captain Cosmic Requital.
  803. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Vitality Conduit by 1.
  804. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Vitality Conduit by 1.
  805. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Vitality Conduit by 1.
  806. Damage amount was 0, so no damage was dealt.
  807. Vitality Conduit initiates 2 Psychic damage to Captain Cosmic Requital.
  808. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Vitality Conduit by 1.
  809. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Vitality Conduit by 1.
  810. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Vitality Conduit by 1.
  811. Damage amount was 0, so no damage was dealt.
  812. Wounding Buffer initiates 2 Psychic damage to Captain Cosmic Requital.
  813. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Wounding Buffer by 1.
  814. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Wounding Buffer by 1.
  815. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Wounding Buffer by 1.
  816. Damage amount was 0, so no damage was dealt.
  817. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  818. Captain Cosmic draws Augmented Ally.
  819. Went from Captain Cosmic's DrawCard phase to End phase.
  820. Captain Cosmic Requital initiates 1 Psychic damage to Captain Cosmic Requital.
  821. Energy Bracer cannot reduce the damage, because it is irreducible.
  822. Energy Bracer cannot reduce the damage, because it is irreducible.
  823. Energy Bracer cannot reduce the damage, because it is irreducible.
  824. Captain Cosmic Requital deals Captain Cosmic Requital 1 Psychic damage.
  825. Captain Cosmic Requital is now at 21 HP.
  826. Wounding Buffer reacts!
  827. Wounding Buffer initiates 2 Energy damage to Captain Cosmic Requital.
  828. Cosmic Crest made Captain Cosmic Requital immune to damage.
  829. Damage amount was 0, so no damage was dealt.
  830. Went from Captain Cosmic's End phase to Void Guard The Idealist's Start phase.
  831. Focusing Tiara moved Focusing Tiara from Void Guard The Idealist's hand under Giant Floaty Head.
  832. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  833. GameController plays Strained Superego.
  834. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  835. Void Guard The Idealist uses the power on The Idealist.
  836. Void Guard The Idealist draws Giant Floaty Head.
  837. Focusing Tiara moved Karate Robot from Void Guard The Idealist's trash under Karate Robot.
  838. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  839. Void Guard The Idealist draws Making Things Up.
  840. Went from Void Guard The Idealist's DrawCard phase to End phase.
  841. Monster of Id moved Conceptualize from under Flying Stabby Knives under Monster of Id.
  842. Strained Superego moved Conceptualize from under Monster of Id under Karate Robot.
  843. Went from Void Guard The Idealist's End phase to Freedom Tower's Start phase.
  844. The Argent Adept discards Vernal Sonata.
  845. Security Station moved Vernal Sonata from The Argent Adept's hand to The Argent Adept's trash.
  846. The Argent Adept discards Counterpoint Bulwark.
  847. Security Station moved Counterpoint Bulwark from The Argent Adept's hand to The Argent Adept's trash.
  848. The Argent Adept discards Instrumental Conjuration.
  849. Security Station moved Instrumental Conjuration from The Argent Adept's hand to The Argent Adept's trash.
  850. The Argent Adept discards Instrumental Conjuration.
  851. Security Station moved Instrumental Conjuration from The Argent Adept's hand to The Argent Adept's trash.
  852. Entry Point moved Dr.Stinson's Secondary Lab from under Entry Point to Freedom Tower's play area.
  853. Security Station destroys Entry Point!
  854. GameController moved Entry Point to the environment trash.
  855. Medical Ward caused Ambuscade to regain 1 HP. HP is now 9.
  856. Medical Ward caused Custom Hand-Cannon to regain 1 HP. HP is now 3.
  857. Medical Ward tried to increase Prime Wardens Tempest's HP, but they are already at their maximum HP.
  858. Medical Ward tried to increase The Visionary Unleashed's HP, but they are already at their maximum HP.
  859. Medical Ward tried to increase Dark Conductor Argent Adept's HP, but they are already at their maximum HP.
  860. Medical Ward tried to increase Augmented Ally's HP, but they are already at their maximum HP.
  861. Medical Ward tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
  862. Medical Ward tried to increase Cosmic Crest's HP, but they are already at their maximum HP.
  863. Medical Ward tried to increase Cosmic Weapon's HP, but they are already at their maximum HP.
  864. Medical Ward tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
  865. Medical Ward tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  866. Medical Ward tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  867. Medical Ward tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  868. Medical Ward tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
  869. Medical Ward tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
  870. Medical Ward tried to increase Wounding Buffer's HP, but they are already at their maximum HP.
  871. Medical Ward caused Captain Cosmic Requital to regain 1 HP. HP is now 22.
  872. Medical Ward caused The Idealist to regain 1 HP. HP is now 22.
  873. Training Simulator puts Automated Turret into play.
  874. Went from Freedom Tower's Start phase to PlayCard phase.
  875. GameController plays Frost's Cryo Chamber.
  876. Went from Freedom Tower's PlayCard phase to End phase.
  877. Revealed card: Electrical Storm
  878. Revealed card: Mind Spike
  879. Revealed card: Vernal Sonata
  880. Revealed card: Cosmic Weapon
  881. Revealed card: Conceptualize
  882. Tempest discards Electrical Storm.
  883. Dr.Stinson's Secondary Lab moved Electrical Storm from Tempest's revealed cards to Tempest's trash.
  884. Dr.Stinson's Secondary Lab moved Mind Spike from The Visionary's revealed cards to The Visionary's deck.
  885. The Argent Adept discards Vernal Sonata.
  886. Dr.Stinson's Secondary Lab moved Vernal Sonata from The Argent Adept's revealed cards to The Argent Adept's trash.
  887. Dr.Stinson's Secondary Lab moved Cosmic Weapon from Captain Cosmic's revealed cards to Captain Cosmic's deck.
  888. Dr.Stinson's Secondary Lab moved Conceptualize from Void Guard The Idealist's revealed cards to Void Guard The Idealist's deck.
  889. Ironclad Maintenance Bay moved Vanish from the villain trash to the bottom of the villain deck.
  890. Ironclad Maintenance Bay moved Electrical Storm from Tempest's trash to the bottom of Tempest's deck.
  891. Ironclad Maintenance Bay moved Wrest the Mind from The Visionary's trash to the bottom of The Visionary's deck.
  892. Ironclad Maintenance Bay moved Vernal Sonata from The Argent Adept's trash to the bottom of The Argent Adept's deck.
  893. Ironclad Maintenance Bay moved Cosmic Crest from Captain Cosmic's trash to the bottom of Captain Cosmic's deck.
  894. Ironclad Maintenance Bay moved Making Things Up from Void Guard The Idealist's trash to the bottom of Void Guard The Idealist's deck.
  895. Ironclad Maintenance Bay moved Entry Point from the environment trash to the bottom of the environment deck.
  896. The Front Desk plays the top card of the environment deck...
  897. The Front Desk plays the top card of the environment deck.
  898. The Front Desk plays Entry Point.
  899. Entry Point moved Frost's Cryo Chamber under Entry Point.
  900. Revealed card: Gene-Bound Shackles
  901. Mission Control puts Gene-Bound Shackles into play.
  902. Revealed card: Mind Spike
  903. Mission Control moved Mind Spike from The Visionary's revealed cards to The Visionary's trash.
  904. Revealed card: Arcane Cadence
  905. Mission Control moved Arcane Cadence from The Argent Adept's revealed cards to The Argent Adept's trash.
  906. Revealed card: Cosmic Weapon
  907. Mission Control puts Cosmic Weapon into play.
  908. GameController moved Cosmic Weapon from Captain Cosmic's revealed cards next to Prime Wardens Tempest.
  909. Revealed card: Conceptualize
  910. Mission Control moved Conceptualize from Void Guard The Idealist's revealed cards to Void Guard The Idealist's trash.
  911. Went from Freedom Tower's End phase to Ambuscade's Start phase.
  912. Went from Ambuscade's Start phase to PlayCard phase.
  913. GameController plays Automated Turret.
  914. Went from Ambuscade's PlayCard phase to End phase.
  915. Ambuscade initiates 4 Projectile damage to The Visionary Unleashed.
  916. Telekinetic Cocoon made The Visionary Unleashed immune to damage.
  917. Damage amount was 0, so no damage was dealt.
  918. Ambuscade initiates 2 Projectile damage to The Idealist.
  919. Entry Point increases the damage dealt by Ambuscade by 1.
  920. Ambuscade deals The Idealist 3 Projectile damage.
  921. The Idealist is now at 19 HP.
  922. Automated Turret initiates 2 Projectile damage to The Visionary Unleashed.
  923. Telekinetic Cocoon made The Visionary Unleashed immune to damage.
  924. Damage amount was 0, so no damage was dealt.
  925. Automated Turret initiates 2 Projectile damage to The Visionary Unleashed.
  926. Telekinetic Cocoon made The Visionary Unleashed immune to damage.
  927. Damage amount was 0, so no damage was dealt.
  928. Went from Ambuscade's End phase to Tempest's Start phase.
  929. Prime Wardens Tempest initiates 1 Lightning damage to Ambuscade.
  930. Gene-Bound Shackles increases the damage dealt by Prime Wardens Tempest by 2.
  931. Prime Wardens Tempest deals Ambuscade 3 Lightning damage.
  932. Ambuscade is now at 6 HP.
  933. Prime Wardens Tempest initiates 1 Lightning damage to Automated Turret.
  934. Legacy's Landing Pad increases the damage dealt by Prime Wardens Tempest by 1.
  935. Gene-Bound Shackles increases the damage dealt by Prime Wardens Tempest by 2.
  936. Prime Wardens Tempest deals Automated Turret 4 Lightning damage.
  937. Automated Turret is now at 4 HP.
  938. Prime Wardens Tempest initiates 1 Lightning damage to Automated Turret.
  939. Legacy's Landing Pad increases the damage dealt by Prime Wardens Tempest by 1.
  940. Gene-Bound Shackles increases the damage dealt by Prime Wardens Tempest by 2.
  941. Prime Wardens Tempest deals Automated Turret 4 Lightning damage.
  942. Automated Turret is now at 4 HP.
  943. Prime Wardens Tempest initiates 1 Lightning damage to Custom Hand-Cannon.
  944. Legacy's Landing Pad increases the damage dealt by Prime Wardens Tempest by 1.
  945. Legacy's Landing Pad reduces the damage dealt to Custom Hand-Cannon by Prime Wardens Tempest by 1.
  946. Prime Wardens Tempest deals Custom Hand-Cannon 1 Lightning damage.
  947. Custom Hand-Cannon is now at 2 HP.
  948. Applying ongoing effect: damage dealt by Prime Wardens Tempest is changed to Lightning.
  949. Applying ongoing effect: Reduce Lightning damage dealt to Prime Wardens Tempest by 1.
  950. Went from Tempest's Start phase to PlayCard phase.
  951. GameController plays Chain Lightning.
  952. Prime Wardens Tempest initiates 4 Lightning damage to Automated Turret.
  953. Legacy's Landing Pad increases the damage dealt by Prime Wardens Tempest by 1.
  954. Prime Wardens Tempest deals Automated Turret 5 Lightning damage.
  955. Automated Turret is now at -1 HP.
  956. Prime Wardens Tempest's Arc of Power destroys Automated Turret!
  957. GameController moved Automated Turret to the villain trash.
  958. Prime Wardens Tempest initiates 3 Lightning damage to Automated Turret.
  959. Legacy's Landing Pad increases the damage dealt by Prime Wardens Tempest by 1.
  960. Prime Wardens Tempest deals Automated Turret 4 Lightning damage.
  961. Automated Turret is now at 0 HP.
  962. Prime Wardens Tempest's Arc of Power destroys Automated Turret!
  963. GameController moved Automated Turret to the villain trash.
  964. Prime Wardens Tempest initiates 2 Lightning damage to Custom Hand-Cannon.
  965. Legacy's Landing Pad increases the damage dealt by Prime Wardens Tempest by 1.
  966. Legacy's Landing Pad reduces the damage dealt to Custom Hand-Cannon by Prime Wardens Tempest by 1.
  967. Prime Wardens Tempest deals Custom Hand-Cannon 2 Lightning damage.
  968. Custom Hand-Cannon is now at 0 HP.
  969. Prime Wardens Tempest's Arc of Power destroys Custom Hand-Cannon!
  970. GameController moved Custom Hand-Cannon to the villain trash.
  971. GameController moved Chain Lightning to Tempest's trash.
  972. Went from Tempest's PlayCard phase to UsePower phase.
  973. Tempest uses the power on Cleansing Downpour.
  974. Cleansing Downpour tried to increase Prime Wardens Tempest's HP, but they are already at their maximum HP.
  975. Cleansing Downpour tried to increase The Visionary Unleashed's HP, but they are already at their maximum HP.
  976. Cleansing Downpour tried to increase Dark Conductor Argent Adept's HP, but they are already at their maximum HP.
  977. Cleansing Downpour tried to increase Augmented Ally's HP, but they are already at their maximum HP.
  978. Cleansing Downpour tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
  979. Cleansing Downpour tried to increase Cosmic Crest's HP, but they are already at their maximum HP.
  980. Cleansing Downpour tried to increase Cosmic Weapon's HP, but they are already at their maximum HP.
  981. Cleansing Downpour tried to increase Cosmic Weapon's HP, but they are already at their maximum HP.
  982. Cleansing Downpour tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
  983. Cleansing Downpour tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  984. Cleansing Downpour tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  985. Cleansing Downpour tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  986. Cleansing Downpour tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
  987. Cleansing Downpour tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
  988. Cleansing Downpour tried to increase Wounding Buffer's HP, but they are already at their maximum HP.
  989. Cleansing Downpour caused Captain Cosmic Requital to regain 2 HP. HP is now 24.
  990. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 21.
  991. Went from Tempest's UsePower phase to DrawCard phase.
  992. Tempest draws Otherworldly Resilience.
  993. Went from Tempest's DrawCard phase to End phase.
  994. Went from Tempest's End phase to The Visionary's Start phase.
  995. Notice: an ongoing effect just expired: damage dealt by Prime Wardens Tempest is changed to Lightning.
  996. The Visionary Unleashed initiates 1 Psychic damage to Ambuscade.
  997. The Visionary Unleashed deals Ambuscade 1 Psychic damage.
  998. Ambuscade is now at 5 HP.
  999. Telekinetic Cocoon destroys itself!
  1000. GameController moved Telekinetic Cocoon to The Visionary's trash.
  1001. Went from The Visionary's Start phase to PlayCard phase.
  1002. Went from The Visionary's PlayCard phase to UsePower phase.
  1003. The Visionary did not play a card or use a power this turn. Increasing draw count by 1.
  1004. Went from The Visionary's UsePower phase to DrawCard phase. (Count: 2)
  1005. The Visionary draws Suggestion.
  1006. The Visionary draws Mental Divergence.
  1007. Went from The Visionary's DrawCard phase to End phase.
  1008. Went from The Visionary's End phase to The Argent Adept's Start phase.
  1009. Went from The Argent Adept's Start phase to UsePower phase.
  1010. The Argent Adept uses the power on Telamon's Lyra.
  1011. The Argent Adept activates the text on Inspiring Supertonic.
  1012. Tempest uses the power on Cleansing Downpour.
  1013. Cleansing Downpour tried to increase Prime Wardens Tempest's HP, but they are already at their maximum HP.
  1014. Cleansing Downpour tried to increase The Visionary Unleashed's HP, but they are already at their maximum HP.
  1015. Cleansing Downpour tried to increase Dark Conductor Argent Adept's HP, but they are already at their maximum HP.
  1016. Cleansing Downpour tried to increase Augmented Ally's HP, but they are already at their maximum HP.
  1017. Cleansing Downpour tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
  1018. Cleansing Downpour tried to increase Cosmic Crest's HP, but they are already at their maximum HP.
  1019. Cleansing Downpour tried to increase Cosmic Weapon's HP, but they are already at their maximum HP.
  1020. Cleansing Downpour tried to increase Cosmic Weapon's HP, but they are already at their maximum HP.
  1021. Cleansing Downpour tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
  1022. Cleansing Downpour tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  1023. Cleansing Downpour tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  1024. Cleansing Downpour tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  1025. Cleansing Downpour tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
  1026. Cleansing Downpour tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
  1027. Cleansing Downpour tried to increase Wounding Buffer's HP, but they are already at their maximum HP.
  1028. Cleansing Downpour caused Captain Cosmic Requital to regain 2 HP. HP is now 26.
  1029. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 23.
  1030. The Argent Adept activates the text on Inventive Preparation.
  1031. Inventive Preparation plays Localized Hurricane.
  1032. Went from The Argent Adept's UsePower phase to DrawCard phase.
  1033. The Argent Adept draws Polyphoric Flare.
  1034. Went from The Argent Adept's DrawCard phase to End phase.
  1035. Went from The Argent Adept's End phase to Captain Cosmic's Start phase.
  1036. Went from Captain Cosmic's Start phase to PlayCard phase.
  1037. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  1038. Captain Cosmic did not play a card or use a power this turn. Increasing draw count by 1.
  1039. Went from Captain Cosmic's UsePower phase to DrawCard phase. (Count: 2)
  1040. Captain Cosmic draws Unflagging Animation.
  1041. Captain Cosmic draws Harsh Offense.
  1042. Went from Captain Cosmic's DrawCard phase to End phase.
  1043. Captain Cosmic Requital initiates 1 Psychic damage to Captain Cosmic Requital.
  1044. Energy Bracer cannot reduce the damage, because it is irreducible.
  1045. Energy Bracer cannot reduce the damage, because it is irreducible.
  1046. Energy Bracer cannot reduce the damage, because it is irreducible.
  1047. Captain Cosmic Requital deals Captain Cosmic Requital 1 Psychic damage.
  1048. Captain Cosmic Requital is now at 25 HP.
  1049. Wounding Buffer reacts!
  1050. Wounding Buffer initiates 2 Energy damage to Captain Cosmic Requital.
  1051. Cosmic Crest made Captain Cosmic Requital immune to damage.
  1052. Damage amount was 0, so no damage was dealt.
  1053. Went from Captain Cosmic's End phase to Void Guard The Idealist's Start phase.
  1054. Focusing Tiara moved Strained Superego from Void Guard The Idealist's hand under Giant Floaty Head.
  1055. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1056. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1057. Void Guard The Idealist uses the power on The Idealist.
  1058. Void Guard The Idealist draws Bored Now.
  1059. Focusing Tiara moved Conceptualize from Void Guard The Idealist's trash under Giant Floaty Head.
  1060. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1061. Void Guard The Idealist draws Making Things Up.
  1062. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1063. Monster of Id moved Spark of Inspiration from under Flying Stabby Knives under Monster of Id.
  1064. Strained Superego moved Spark of Inspiration from under Monster of Id under Karate Robot.
  1065. Strained Superego moves 9 cards to the top of Void Guard The Idealist's Deck.
  1066. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1067. Void Guard The Idealist draws Conceptualize.
  1068. Went from Void Guard The Idealist's End phase to Freedom Tower's Start phase.
  1069. The Argent Adept discards Polyphoric Flare.
  1070. Security Station moved Polyphoric Flare from The Argent Adept's hand to The Argent Adept's trash.
  1071. Security Station destroys Training Simulator!
  1072. GameController moved Training Simulator to the environment trash.
  1073. Medical Ward caused Ambuscade to regain 1 HP. HP is now 6.
  1074. Medical Ward tried to increase Prime Wardens Tempest's HP, but they are already at their maximum HP.
  1075. Medical Ward tried to increase The Visionary Unleashed's HP, but they are already at their maximum HP.
  1076. Medical Ward tried to increase Dark Conductor Argent Adept's HP, but they are already at their maximum HP.
  1077. Medical Ward tried to increase Augmented Ally's HP, but they are already at their maximum HP.
  1078. Medical Ward tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
  1079. Medical Ward tried to increase Cosmic Crest's HP, but they are already at their maximum HP.
  1080. Medical Ward tried to increase Cosmic Weapon's HP, but they are already at their maximum HP.
  1081. Medical Ward tried to increase Cosmic Weapon's HP, but they are already at their maximum HP.
  1082. Medical Ward tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
  1083. Medical Ward tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  1084. Medical Ward tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  1085. Medical Ward tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  1086. Medical Ward tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
  1087. Medical Ward tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
  1088. Medical Ward tried to increase Wounding Buffer's HP, but they are already at their maximum HP.
  1089. Medical Ward caused Captain Cosmic Requital to regain 1 HP. HP is now 26.
  1090. Medical Ward caused The Idealist to regain 1 HP, up to their maximum HP. HP is now 24.
  1091. The Argent Adept draws Arcane Cadence.
  1092. Void Guard The Idealist draws Sound Beating.
  1093. Tempest draws Shielding Winds.
  1094. Captain Cosmic draws Wounding Buffer.
  1095. Went from Freedom Tower's Start phase to PlayCard phase.
  1096. GameController plays Entry Point.
  1097. Entry Point moved The Front Desk under Entry Point.
  1098. Went from Freedom Tower's PlayCard phase to End phase.
  1099. Revealed card: Into the Stratosphere
  1100. Revealed card: Precognition
  1101. Revealed card: Alacritous Subdominant
  1102. Revealed card: Augmented Ally
  1103. Revealed card: Flying Stabby Knives
  1104. Tempest discards Into the Stratosphere.
  1105. Dr.Stinson's Secondary Lab moved Into the Stratosphere from Tempest's revealed cards to Tempest's trash.
  1106. The Visionary discards Precognition.
  1107. Dr.Stinson's Secondary Lab moved Precognition from The Visionary's revealed cards to The Visionary's trash.
  1108. The Argent Adept discards Alacritous Subdominant.
  1109. Dr.Stinson's Secondary Lab moved Alacritous Subdominant from The Argent Adept's revealed cards to The Argent Adept's trash.
  1110. Captain Cosmic discards Augmented Ally.
  1111. Dr.Stinson's Secondary Lab moved Augmented Ally from Captain Cosmic's revealed cards to Captain Cosmic's trash.
  1112. Void Guard The Idealist discards Flying Stabby Knives.
  1113. Dr.Stinson's Secondary Lab moved Flying Stabby Knives from Void Guard The Idealist's revealed cards to Void Guard The Idealist's trash.
  1114. Ironclad Maintenance Bay moved Custom Hand-Cannon from the villain trash to the bottom of the villain deck.
  1115. Ironclad Maintenance Bay moved Into the Stratosphere from Tempest's trash to the bottom of Tempest's deck.
  1116. Ironclad Maintenance Bay moved Precognition from The Visionary's trash to the bottom of The Visionary's deck.
  1117. Ironclad Maintenance Bay moved Alacritous Subdominant from The Argent Adept's trash to the bottom of The Argent Adept's deck.
  1118. Ironclad Maintenance Bay moved Augmented Ally from Captain Cosmic's trash to the bottom of Captain Cosmic's deck.
  1119. Ironclad Maintenance Bay moved Flying Stabby Knives from Void Guard The Idealist's trash to the bottom of Void Guard The Idealist's deck.
  1120. Ironclad Maintenance Bay moved Training Simulator from the environment trash to the bottom of the environment deck.
  1121. Revealed card: Reclaim from the Deep
  1122. Mission Control moved Reclaim from the Deep from Tempest's revealed cards to Tempest's trash.
  1123. Revealed card: Prophetic Vision
  1124. Mission Control moved Prophetic Vision from The Visionary's revealed cards to The Visionary's trash.
  1125. Revealed card: Drake's Pipes
  1126. Mission Control puts Drake's Pipes into play.
  1127. Revealed card: Dynamic Siphon
  1128. Mission Control puts Dynamic Siphon into play.
  1129. GameController moved Dynamic Siphon from Captain Cosmic's revealed cards next to Dark Conductor Argent Adept.
  1130. Revealed card: Better Punching!
  1131. Mission Control moved Better Punching! from Void Guard The Idealist's revealed cards to Void Guard The Idealist's trash.
  1132. Went from Freedom Tower's End phase to Ambuscade's Start phase.
  1133. Went from Ambuscade's Start phase to PlayCard phase.
  1134. GameController plays Reactive Plating.
  1135. Went from Ambuscade's PlayCard phase to End phase.
  1136. Ambuscade initiates 4 Projectile damage to The Visionary Unleashed.
  1137. Entry Point increases the damage dealt by Ambuscade by 1.
  1138. Entry Point increases the damage dealt by Ambuscade by 1.
  1139. Shielding Winds reduces the damage dealt to The Visionary Unleashed by Ambuscade by 2.
  1140. Ambuscade deals The Visionary Unleashed 4 Projectile damage.
  1141. The Visionary Unleashed is now at 23 HP.
  1142. Went from Ambuscade's End phase to Tempest's Start phase.
  1143. Notice: an ongoing effect just expired: Reduce Lightning damage dealt to Prime Wardens Tempest by 1.
  1144. Prime Wardens Tempest initiates 1 Lightning damage to Reactive Plating.
  1145. Legacy's Landing Pad increases the damage dealt by Prime Wardens Tempest by 1.
  1146. Gene-Bound Shackles increases the damage dealt by Prime Wardens Tempest by 2.
  1147. Reactive Plating reduces the damage dealt to Reactive Plating by Prime Wardens Tempest by 1.
  1148. Prime Wardens Tempest deals Reactive Plating 3 Lightning damage.
  1149. Reactive Plating is now at 7 HP.
  1150. Prime Wardens Tempest initiates 1 Lightning damage to Ambuscade.
  1151. Legacy's Landing Pad increases the damage dealt by Prime Wardens Tempest by 1.
  1152. Reactive Plating reduces the damage dealt to Ambuscade by Prime Wardens Tempest by 1.
  1153. Prime Wardens Tempest deals Ambuscade 1 Lightning damage.
  1154. Ambuscade is now at 5 HP.
  1155. Reactive Plating reacts!
  1156. Reactive Plating initiates 2 Energy damage to Prime Wardens Tempest.
  1157. Localized Hurricane increases the damage dealt by Reactive Plating by 1.
  1158. Entry Point increases the damage dealt by Reactive Plating by 1.
  1159. Entry Point increases the damage dealt by Reactive Plating by 1.
  1160. Localized Hurricane increases the damage dealt by Reactive Plating by 1.
  1161. Otherworldly Resilience reduces the damage dealt to Prime Wardens Tempest by Reactive Plating by 1.
  1162. Shielding Winds reduces the damage dealt to Prime Wardens Tempest by Reactive Plating by 2.
  1163. Reactive Plating deals Prime Wardens Tempest 3 Energy damage.
  1164. Prime Wardens Tempest is now at 24 HP.
  1165. Applying ongoing effect: damage dealt by Prime Wardens Tempest is changed to Lightning.
  1166. Applying ongoing effect: Reduce Lightning damage dealt to Prime Wardens Tempest by 1.
  1167. Went from Tempest's Start phase to PlayCard phase.
  1168. Went from Tempest's PlayCard phase to UsePower phase.
  1169. Tempest uses the power on Cleansing Downpour.
  1170. Cleansing Downpour caused Prime Wardens Tempest to regain 2 HP. HP is now 26.
  1171. Cleansing Downpour caused The Visionary Unleashed to regain 2 HP. HP is now 25.
  1172. Cleansing Downpour tried to increase Dark Conductor Argent Adept's HP, but they are already at their maximum HP.
  1173. Cleansing Downpour tried to increase Augmented Ally's HP, but they are already at their maximum HP.
  1174. Cleansing Downpour tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
  1175. Cleansing Downpour tried to increase Cosmic Crest's HP, but they are already at their maximum HP.
  1176. Cleansing Downpour tried to increase Cosmic Weapon's HP, but they are already at their maximum HP.
  1177. Cleansing Downpour tried to increase Cosmic Weapon's HP, but they are already at their maximum HP.
  1178. Cleansing Downpour tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
  1179. Cleansing Downpour tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
  1180. Cleansing Downpour tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  1181. Cleansing Downpour tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  1182. Cleansing Downpour tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  1183. Cleansing Downpour tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
  1184. Cleansing Downpour tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
  1185. Cleansing Downpour tried to increase Wounding Buffer's HP, but they are already at their maximum HP.
  1186. Cleansing Downpour caused Captain Cosmic Requital to regain 2 HP. HP is now 28.
  1187. Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
  1188. Went from Tempest's UsePower phase to DrawCard phase.
  1189. Tempest draws Aquatic Correspondence.
  1190. Went from Tempest's DrawCard phase to End phase.
  1191. Went from Tempest's End phase to The Visionary's Start phase.
  1192. Notice: an ongoing effect just expired: damage dealt by Prime Wardens Tempest is changed to Lightning.
  1193. The Visionary Unleashed initiates 1 Psychic damage to Reactive Plating.
  1194. Reactive Plating reduces the damage dealt to Reactive Plating by The Visionary Unleashed by 1.
  1195. Damage amount was 0, so no damage was dealt.
  1196. The Visionary Unleashed initiates 1 Psychic damage to Ambuscade.
  1197. Reactive Plating reduces the damage dealt to Ambuscade by The Visionary Unleashed by 1.
  1198. Damage amount was 0, so no damage was dealt.
  1199. Went from The Visionary's Start phase to PlayCard phase.
  1200. GameController plays Mind Spike.
  1201. The Visionary Unleashed initiates 3 Psychic damage to Reactive Plating.
  1202. Reactive Plating reduces the damage dealt to Reactive Plating by The Visionary Unleashed by 1.
  1203. The Visionary Unleashed deals Reactive Plating 2 Psychic damage.
  1204. Reactive Plating is now at 5 HP.
  1205. GameController moved Mind Spike to The Visionary's trash.
  1206. Went from The Visionary's PlayCard phase to UsePower phase.
  1207. The Visionary uses the power on Foresight.
  1208. Revealed card: Prophetic Vision
  1209. Revealed card: Mass Levitation
  1210. Revealed card: Psychic Maelstrom
  1211. Foresight moved Psychic Maelstrom from The Visionary's revealed cards to The Visionary's hand.
  1212. Foresight moved Mass Levitation from The Visionary's revealed cards to The Visionary's deck.
  1213. Foresight moved Prophetic Vision from The Visionary's revealed cards to the bottom of The Visionary's deck.
  1214. Went from The Visionary's UsePower phase to DrawCard phase.
  1215. The Visionary draws Mass Levitation.
  1216. Went from The Visionary's DrawCard phase to End phase.
  1217. Went from The Visionary's End phase to The Argent Adept's Start phase.
  1218. Went from The Argent Adept's Start phase to PlayCard phase.
  1219. GameController plays Arcane Cadence.
  1220. Revealed card: Inventive Preparation
  1221. Revealed card: Scherzo of Frost and Flame
  1222. Revealed card: Silver Shadow
  1223. Revealed card: Vernal Sonata
  1224. Revealed card: Alacritous Subdominant
  1225. Arcane Cadence moved Scherzo of Frost and Flame from The Argent Adept's revealed cards to The Argent Adept's hand.
  1226. Arcane Cadence moved Alacritous Subdominant from The Argent Adept's revealed cards to The Argent Adept's deck.
  1227. Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  1228. Arcane Cadence moved Inventive Preparation from The Argent Adept's revealed cards to The Argent Adept's trash.
  1229. Arcane Cadence plays Silver Shadow.
  1230. The Argent Adept activates the text on Inventive Preparation.
  1231. Inventive Preparation plays Wounding Buffer.
  1232. GameController moved Wounding Buffer from Captain Cosmic's hand next to The Visionary Unleashed.
  1233. The Argent Adept draws Alacritous Subdominant.
  1234. GameController moved Silver Shadow to The Argent Adept's trash.
  1235. GameController moved Arcane Cadence to The Argent Adept's trash.
  1236. Went from The Argent Adept's PlayCard phase to UsePower phase.
  1237. The Argent Adept uses the power on Telamon's Lyra.
  1238. The Argent Adept activates the text on Inspiring Supertonic.
  1239. Tempest uses the power on Cleansing Downpour.
  1240. Cleansing Downpour caused Prime Wardens Tempest to regain 1 HP, up to their maximum HP. HP is now 27.
  1241. Cleansing Downpour caused The Visionary Unleashed to regain 2 HP, up to their maximum HP. HP is now 27.
  1242. Cleansing Downpour tried to increase Dark Conductor Argent Adept's HP, but they are already at their maximum HP.
  1243. Cleansing Downpour tried to increase Augmented Ally's HP, but they are already at their maximum HP.
  1244. Cleansing Downpour tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
  1245. Cleansing Downpour tried to increase Cosmic Crest's HP, but they are already at their maximum HP.
  1246. Cleansing Downpour tried to increase Cosmic Weapon's HP, but they are already at their maximum HP.
  1247. Cleansing Downpour tried to increase Cosmic Weapon's HP, but they are already at their maximum HP.
  1248. Cleansing Downpour tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
  1249. Cleansing Downpour tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
  1250. Cleansing Downpour tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  1251. Cleansing Downpour tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  1252. Cleansing Downpour tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  1253. Cleansing Downpour tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
  1254. Cleansing Downpour tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
  1255. Cleansing Downpour tried to increase Wounding Buffer's HP, but they are already at their maximum HP.
  1256. Cleansing Downpour tried to increase Wounding Buffer's HP, but they are already at their maximum HP.
  1257. Cleansing Downpour caused Captain Cosmic Requital to regain 1 HP, up to their maximum HP. HP is now 29.
  1258. Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
  1259. The Argent Adept activates the text on Syncopated Onslaught.
  1260. Dark Conductor Argent Adept initiates 1 Sonic damage to Reactive Plating.
  1261. Reactive Plating reduces the damage dealt to Reactive Plating by Dark Conductor Argent Adept by 1.
  1262. Damage amount was 0, so no damage was dealt.
  1263. Went from The Argent Adept's UsePower phase to DrawCard phase.
  1264. The Argent Adept draws Vernal Sonata.
  1265. Went from The Argent Adept's DrawCard phase to End phase.
  1266. Went from The Argent Adept's End phase to Captain Cosmic's Start phase.
  1267. ***** LOADED UNDO FILE: undo-478-CaptainCosmic-Start *****
  1268. Possible achievement: Base_RedirectMany
  1269. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1270. Possible achievement: Base_LastHeroStanding
  1271. Possible achievement: Base_WinFullHP
  1272. Possible achievement: Base_NoPowers
  1273. Possible achievement: Base_NoCards
  1274. Possible achievement: Base_CumulativeDamage, progress: 100
  1275. Possible achievement: Base_LargeAttack
  1276. Possible achievement: Base_CumulativeHeal, progress: 2164.5
  1277. Possible achievement: Base_WinGame
  1278. Went from The Argent Adept's End phase to Captain Cosmic's Start phase.
  1279. Unflagging Animation destroys itself!
  1280. GameController moved Unflagging Animation to Captain Cosmic's trash.
  1281. Went from Captain Cosmic's Start phase to PlayCard phase.
  1282. GameController plays Unflagging Animation.
  1283. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  1284. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  1285. Captain Cosmic draws Construct Cataclysm.
  1286. Went from Captain Cosmic's DrawCard phase to End phase.
  1287. Captain Cosmic Requital initiates 1 Psychic damage to Captain Cosmic Requital.
  1288. Legacy's Landing Pad increases the damage dealt by Captain Cosmic Requital by 1.
  1289. Energy Bracer cannot reduce the damage, because it is irreducible.
  1290. Energy Bracer cannot reduce the damage, because it is irreducible.
  1291. Energy Bracer cannot reduce the damage, because it is irreducible.
  1292. Captain Cosmic Requital deals Captain Cosmic Requital 2 Psychic damage.
  1293. Captain Cosmic Requital is now at 27 HP.
  1294. Wounding Buffer reacts!
  1295. Wounding Buffer initiates 2 Energy damage to Captain Cosmic Requital.
  1296. Cosmic Crest made Captain Cosmic Requital immune to damage.
  1297. Damage amount was 0, so no damage was dealt.
  1298. Went from Captain Cosmic's End phase to Void Guard The Idealist's Start phase.
  1299. Focusing Tiara moved Conceptualize from Void Guard The Idealist's hand under Giant Floaty Head.
  1300. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1301. GameController plays Sound Beating.
  1302. While in preview mode, a decision made the result unknowable.
  1303. While in preview mode, a decision made the result unknowable.
  1304. The Idealist initiates 3 Sonic damage to Reactive Plating.
  1305. Twist the Ether changes the damage type to Infernal.
  1306. Twist the Ether changes the damage type to Infernal.
  1307. Monster of Id increases the damage dealt by The Idealist by 1.
  1308. Twist the Ether increases the damage dealt by The Idealist by 1.
  1309. Twist the Ether increases the damage dealt by The Idealist by 1.
  1310. Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
  1311. The Idealist deals Reactive Plating 5 Infernal damage.
  1312. Reactive Plating is now at 0 HP.
  1313. The Idealist's Wild Imagination destroys Reactive Plating!
  1314. GameController moved Reactive Plating to the villain trash.
  1315. Autonomous Blade initiates 2 Energy damage to Ambuscade.
  1316. Autonomous Blade deals Ambuscade 2 Energy damage.
  1317. Ambuscade is now at 3 HP.
  1318. Sound Beating was moved under Karate Robot.
  1319. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1320. Void Guard The Idealist uses the power on The Idealist.
  1321. Void Guard The Idealist draws Making Things Up.
  1322. Focusing Tiara moved Better Punching! from Void Guard The Idealist's trash under Giant Floaty Head.
  1323. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1324. Void Guard The Idealist draws Vivid Thoughts.
  1325. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1326. Monster of Id moved Spark of Inspiration from under Karate Robot under Monster of Id.
  1327. Strained Superego moved Spark of Inspiration from under Monster of Id under Karate Robot.
  1328. Void Guard The Idealist uses the power on Strained Superego.
  1329. Went from Void Guard The Idealist's End phase to Freedom Tower's Start phase.
  1330. Void Guard The Idealist discards Vivid Thoughts.
  1331. Security Station moved Vivid Thoughts from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  1332. Void Guard The Idealist discards Making Things Up.
  1333. Security Station moved Making Things Up from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  1334. Void Guard The Idealist discards Making Things Up.
  1335. Security Station moved Making Things Up from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  1336. Void Guard The Idealist discards Bored Now.
  1337. Security Station moved Bored Now from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  1338. Void Guard The Idealist discards Making Things Up.
  1339. Security Station moved Making Things Up from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  1340. Void Guard The Idealist discards Giant Floaty Head.
  1341. Security Station moved Giant Floaty Head from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  1342. Void Guard The Idealist discards Vivid Thoughts.
  1343. Security Station moved Vivid Thoughts from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  1344. Void Guard The Idealist discards Strained Superego.
  1345. Security Station moved Strained Superego from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  1346. Void Guard The Idealist discards Bored Now.
  1347. Security Station moved Bored Now from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  1348. Security Station destroys Ironclad Maintenance Bay!
  1349. GameController moved Ironclad Maintenance Bay to the environment trash.
  1350. Medical Ward caused Ambuscade to regain 1 HP. HP is now 4.
  1351. Medical Ward tried to increase Prime Wardens Tempest's HP, but they are already at their maximum HP.
  1352. Medical Ward tried to increase The Visionary Unleashed's HP, but they are already at their maximum HP.
  1353. Medical Ward tried to increase Dark Conductor Argent Adept's HP, but they are already at their maximum HP.
  1354. Medical Ward tried to increase Augmented Ally's HP, but they are already at their maximum HP.
  1355. Medical Ward tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
  1356. Medical Ward tried to increase Cosmic Crest's HP, but they are already at their maximum HP.
  1357. Medical Ward tried to increase Cosmic Weapon's HP, but they are already at their maximum HP.
  1358. Medical Ward tried to increase Cosmic Weapon's HP, but they are already at their maximum HP.
  1359. Medical Ward tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
  1360. Medical Ward tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
  1361. Medical Ward tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  1362. Medical Ward tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  1363. Medical Ward tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  1364. Medical Ward tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
  1365. Medical Ward tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
  1366. Medical Ward tried to increase Wounding Buffer's HP, but they are already at their maximum HP.
  1367. Medical Ward tried to increase Wounding Buffer's HP, but they are already at their maximum HP.
  1368. Medical Ward caused Captain Cosmic Requital to regain 1 HP. HP is now 28.
  1369. Medical Ward tried to increase The Idealist's HP, but they are already at their maximum HP.
  1370. Went from Freedom Tower's Start phase to PlayCard phase.
  1371. GameController plays Entry Point.
  1372. Entry Point moved Mission Control under Entry Point.
  1373. Went from Freedom Tower's PlayCard phase to End phase.
  1374. Revealed card: Otherworldly Resilience
  1375. Revealed card: Suggestion
  1376. Revealed card: Potent Disruption
  1377. Revealed card: Sound Beating
  1378. Tempest discards Otherworldly Resilience.
  1379. Dr.Stinson's Secondary Lab moved Otherworldly Resilience from Tempest's revealed cards to Tempest's trash.
  1380. The Visionary discards Suggestion.
  1381. Dr.Stinson's Secondary Lab moved Suggestion from The Visionary's revealed cards to The Visionary's trash.
  1382. Captain Cosmic discards Potent Disruption.
  1383. Dr.Stinson's Secondary Lab moved Potent Disruption from Captain Cosmic's revealed cards to Captain Cosmic's trash.
  1384. Dr.Stinson's Secondary Lab moved Sound Beating from Void Guard The Idealist's revealed cards to Void Guard The Idealist's deck.
  1385. Went from Freedom Tower's End phase to Ambuscade's Start phase.
  1386. Went from Ambuscade's Start phase to PlayCard phase.
  1387. GameController plays Vanish.
  1388. Vanish puts Personal Cloaking Device into play.
  1389. Ambuscade was flipped to its back side.
  1390. Ambuscade shuffles their the villain deck.
  1391. GameController moved Vanish to the villain trash.
  1392. Went from Ambuscade's PlayCard phase to End phase.
  1393. Ambuscade initiates 4 Energy damage to Wounding Buffer.
  1394. Cosmic Crest made Wounding Buffer immune to damage.
  1395. Damage amount was 0, so no damage was dealt.
  1396. Went from Ambuscade's End phase to Tempest's Start phase.
  1397. Notice: an ongoing effect just expired: Reduce Lightning damage dealt to Prime Wardens Tempest by 1.
  1398. Prime Wardens Tempest initiates 1 Lightning damage to Personal Cloaking Device.
  1399. Gene-Bound Shackles increases the damage dealt by Prime Wardens Tempest by 2.
  1400. Prime Wardens Tempest deals Personal Cloaking Device 3 Lightning damage.
  1401. Personal Cloaking Device is now at 6 HP.
  1402. Prime Wardens Tempest initiates 1 Lightning damage to Ambuscade.
  1403. Ambuscade made Ambuscade immune to damage.
  1404. Damage amount was 0, so no damage was dealt.
  1405. Applying ongoing effect: damage dealt by Prime Wardens Tempest is changed to Lightning.
  1406. Applying ongoing effect: Reduce Lightning damage dealt to Prime Wardens Tempest by 1.
  1407. Went from Tempest's Start phase to PlayCard phase.
  1408. GameController plays Lightning Slash.
  1409. Prime Wardens Tempest initiates 5 Lightning damage to Personal Cloaking Device.
  1410. Gene-Bound Shackles increases the damage dealt by Prime Wardens Tempest by 2.
  1411. Prime Wardens Tempest deals Personal Cloaking Device 7 Lightning damage.
  1412. Personal Cloaking Device is now at -1 HP.
  1413. Prime Wardens Tempest's Arc of Power destroys Personal Cloaking Device!
  1414. GameController moved Personal Cloaking Device to the villain trash.
  1415. GameController moved Lightning Slash to Tempest's trash.
  1416. Went from Tempest's PlayCard phase to UsePower phase.
  1417. Tempest uses the power on Cleansing Downpour.
  1418. Cleansing Downpour tried to increase Prime Wardens Tempest's HP, but they are already at their maximum HP.
  1419. Cleansing Downpour tried to increase The Visionary Unleashed's HP, but they are already at their maximum HP.
  1420. Cleansing Downpour tried to increase Dark Conductor Argent Adept's HP, but they are already at their maximum HP.
  1421. Cleansing Downpour tried to increase Augmented Ally's HP, but they are already at their maximum HP.
  1422. Cleansing Downpour tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
  1423. Cleansing Downpour tried to increase Cosmic Crest's HP, but they are already at their maximum HP.
  1424. Cleansing Downpour tried to increase Cosmic Weapon's HP, but they are already at their maximum HP.
  1425. Cleansing Downpour tried to increase Cosmic Weapon's HP, but they are already at their maximum HP.
  1426. Cleansing Downpour tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
  1427. Cleansing Downpour tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
  1428. Cleansing Downpour tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  1429. Cleansing Downpour tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  1430. Cleansing Downpour tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  1431. Cleansing Downpour tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
  1432. Cleansing Downpour tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
  1433. Cleansing Downpour tried to increase Wounding Buffer's HP, but they are already at their maximum HP.
  1434. Cleansing Downpour tried to increase Wounding Buffer's HP, but they are already at their maximum HP.
  1435. Cleansing Downpour caused Captain Cosmic Requital to regain 1 HP, up to their maximum HP. HP is now 29.
  1436. Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
  1437. Went from Tempest's UsePower phase to DrawCard phase.
  1438. Tempest draws Reclaim from the Deep.
  1439. Went from Tempest's DrawCard phase to End phase.
  1440. Went from Tempest's End phase to The Visionary's Start phase.
  1441. Notice: an ongoing effect just expired: damage dealt by Prime Wardens Tempest is changed to Lightning.
  1442. The Visionary Unleashed initiates 1 Psychic damage to Ambuscade.
  1443. Ambuscade made Ambuscade immune to damage.
  1444. Damage amount was 0, so no damage was dealt.
  1445. Went from The Visionary's Start phase to PlayCard phase.
  1446. GameController plays Mass Levitation.
  1447. Went from The Visionary's PlayCard phase to UsePower phase.
  1448. Went from The Visionary's UsePower phase to DrawCard phase.
  1449. The Visionary draws Precognition.
  1450. Went from The Visionary's DrawCard phase to End phase.
  1451. Went from The Visionary's End phase to The Argent Adept's Start phase.
  1452. Went from The Argent Adept's Start phase to PlayCard phase.
  1453. Went from The Argent Adept's PlayCard phase to UsePower phase.
  1454. The Argent Adept uses the power on Eydisar's Horn.
  1455. The Argent Adept activates the text on Rhapsody of Vigor.
  1456. Rhapsody of Vigor tried to increase Dark Conductor Argent Adept's HP, but they are already at their maximum HP.
  1457. The Argent Adept activates the text on Cedistic Dissonant.
  1458. The Argent Adept discards Vernal Sonata.
  1459. Cedistic Dissonant moved Vernal Sonata from The Argent Adept's hand to The Argent Adept's trash.
  1460. The Argent Adept discards Scherzo of Frost and Flame.
  1461. Cedistic Dissonant moved Scherzo of Frost and Flame from The Argent Adept's hand to The Argent Adept's trash.
  1462. Cedistic Dissonant moves 24 cards to the top of The Argent Adept's Deck.
  1463. The Argent Adept shuffles their The Argent Adept's deck.
  1464. The Argent Adept draws Polyphoric Flare.
  1465. The Argent Adept draws Arcane Cadence.
  1466. The Argent Adept draws Instrumental Conjuration.
  1467. Went from The Argent Adept's UsePower phase to DrawCard phase.
  1468. The Argent Adept draws Instrumental Conjuration.
  1469. Went from The Argent Adept's DrawCard phase to End phase.
  1470. Went from The Argent Adept's End phase to Captain Cosmic's Start phase.
  1471. Went from Captain Cosmic's Start phase to PlayCard phase.
  1472. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  1473. Captain Cosmic did not play a card or use a power this turn. Increasing draw count by 1.
  1474. Went from Captain Cosmic's UsePower phase to DrawCard phase. (Count: 2)
  1475. Captain Cosmic draws Destructive Response.
  1476. Captain Cosmic draws Autonomous Blade.
  1477. Went from Captain Cosmic's DrawCard phase to End phase.
  1478. Captain Cosmic Requital initiates 1 Psychic damage to Captain Cosmic Requital.
  1479. Legacy's Landing Pad increases the damage dealt by Captain Cosmic Requital by 1.
  1480. Energy Bracer cannot reduce the damage, because it is irreducible.
  1481. Energy Bracer cannot reduce the damage, because it is irreducible.
  1482. Energy Bracer cannot reduce the damage, because it is irreducible.
  1483. Captain Cosmic Requital deals Captain Cosmic Requital 2 Psychic damage.
  1484. Captain Cosmic Requital is now at 27 HP.
  1485. Wounding Buffer reacts!
  1486. Wounding Buffer initiates 2 Energy damage to Captain Cosmic Requital.
  1487. Cosmic Crest made Captain Cosmic Requital immune to damage.
  1488. Damage amount was 0, so no damage was dealt.
  1489. Went from Captain Cosmic's End phase to Void Guard The Idealist's Start phase.
  1490. Void Guard The Idealist draws Sound Beating.
  1491. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1492. GameController plays Sound Beating.
  1493. While in preview mode, a decision made the result unknowable.
  1494. While in preview mode, a decision made the result unknowable.
  1495. While in preview mode, a decision made the result unknowable.
  1496. The Idealist initiates 3 Sonic damage to Ambuscade.
  1497. Twist the Ether changes the damage type to Infernal.
  1498. Twist the Ether changes the damage type to Infernal.
  1499. Ambuscade made Ambuscade immune to damage.
  1500. Damage amount was 0, so no damage was dealt.
  1501. Sound Beating was moved under Karate Robot.
  1502. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1503. Void Guard The Idealist uses the power on The Idealist.
  1504. Void Guard The Idealist draws Sound Beating.
  1505. Focusing Tiara moved Bored Now from Void Guard The Idealist's trash under Flying Stabby Knives.
  1506. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1507. Void Guard The Idealist draws Hedgy Hogs.
  1508. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1509. Monster of Id moved Bored Now from under Flying Stabby Knives under Monster of Id.
  1510. Strained Superego moved Bright Idea from under Monster of Id under Karate Robot.
  1511. Void Guard The Idealist uses the power on Strained Superego.
  1512. Strained Superego plays Sound Beating.
  1513. While in preview mode, a decision made the result unknowable.
  1514. While in preview mode, a decision made the result unknowable.
  1515. While in preview mode, a decision made the result unknowable.
  1516. The Idealist initiates 3 Sonic damage to Ambuscade.
  1517. Twist the Ether changes the damage type to Melee.
  1518. Twist the Ether changes the damage type to Melee.
  1519. Ambuscade made Ambuscade immune to damage.
  1520. Damage amount was 0, so no damage was dealt.
  1521. Sound Beating was moved under Giant Floaty Head.
  1522. Focusing Tiara moved Making Things Up from Void Guard The Idealist's trash under Flying Stabby Knives.
  1523. Went from Void Guard The Idealist's End phase to Freedom Tower's Start phase.
  1524. Void Guard The Idealist discards Hedgy Hogs.
  1525. Security Station moved Hedgy Hogs from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  1526. Entry Point moved Mission Control from under Entry Point to Freedom Tower's play area.
  1527. Security Station destroys Entry Point!
  1528. GameController moved Entry Point to the environment trash.
  1529. Medical Ward caused Ambuscade to regain 1 HP. HP is now 5.
  1530. Medical Ward tried to increase Prime Wardens Tempest's HP, but they are already at their maximum HP.
  1531. Medical Ward tried to increase The Visionary Unleashed's HP, but they are already at their maximum HP.
  1532. Medical Ward tried to increase Dark Conductor Argent Adept's HP, but they are already at their maximum HP.
  1533. Medical Ward tried to increase Augmented Ally's HP, but they are already at their maximum HP.
  1534. Medical Ward tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
  1535. Medical Ward tried to increase Cosmic Crest's HP, but they are already at their maximum HP.
  1536. Medical Ward tried to increase Cosmic Weapon's HP, but they are already at their maximum HP.
  1537. Medical Ward tried to increase Cosmic Weapon's HP, but they are already at their maximum HP.
  1538. Medical Ward tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
  1539. Medical Ward tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
  1540. Medical Ward tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  1541. Medical Ward tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  1542. Medical Ward tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  1543. Medical Ward tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
  1544. Medical Ward tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
  1545. Medical Ward tried to increase Wounding Buffer's HP, but they are already at their maximum HP.
  1546. Medical Ward tried to increase Wounding Buffer's HP, but they are already at their maximum HP.
  1547. Medical Ward caused Captain Cosmic Requital to regain 1 HP. HP is now 28.
  1548. Medical Ward tried to increase The Idealist's HP, but they are already at their maximum HP.
  1549. Went from Freedom Tower's Start phase to PlayCard phase.
  1550. GameController plays Training Simulator.
  1551. Went from Freedom Tower's PlayCard phase to End phase.
  1552. Revealed card: Aquatic Correspondence
  1553. Revealed card: Brain Burn
  1554. Revealed card: Instrumental Conjuration
  1555. Revealed card: Wounding Buffer
  1556. Revealed card: Flying Stabby Knives
  1557. Tempest discards Aquatic Correspondence.
  1558. Dr.Stinson's Secondary Lab moved Aquatic Correspondence from Tempest's revealed cards to Tempest's trash.
  1559. The Visionary discards Brain Burn.
  1560. Dr.Stinson's Secondary Lab moved Brain Burn from The Visionary's revealed cards to The Visionary's trash.
  1561. The Argent Adept discards Instrumental Conjuration.
  1562. Dr.Stinson's Secondary Lab moved Instrumental Conjuration from The Argent Adept's revealed cards to The Argent Adept's trash.
  1563. Captain Cosmic discards Wounding Buffer.
  1564. Dr.Stinson's Secondary Lab moved Wounding Buffer from Captain Cosmic's revealed cards to Captain Cosmic's trash.
  1565. Void Guard The Idealist discards Flying Stabby Knives.
  1566. Dr.Stinson's Secondary Lab moved Flying Stabby Knives from Void Guard The Idealist's revealed cards to Void Guard The Idealist's trash.
  1567. Revealed card: Electrical Storm
  1568. Mission Control moved Electrical Storm from Tempest's revealed cards to Tempest's trash.
  1569. Revealed card: Mind Spike
  1570. Mission Control moved Mind Spike from The Visionary's revealed cards to The Visionary's trash.
  1571. Revealed card: Arcane Cadence
  1572. Mission Control moved Arcane Cadence from The Argent Adept's revealed cards to The Argent Adept's trash.
  1573. Revealed card: Cosmic Weapon
  1574. Mission Control puts Cosmic Weapon into play.
  1575. GameController moved Cosmic Weapon from Captain Cosmic's revealed cards next to The Idealist.
  1576. Went from Freedom Tower's End phase to Ambuscade's Start phase.
  1577. Ambuscade was flipped to its front side.
  1578. Went from Ambuscade's Start phase to PlayCard phase.
  1579. GameController plays Sonic Mine.
  1580. Went from Ambuscade's PlayCard phase to End phase.
  1581. Ambuscade initiates 4 Projectile damage to Captain Cosmic Requital.
  1582. Entry Point increases the damage dealt by Ambuscade by 1.
  1583. Entry Point increases the damage dealt by Ambuscade by 1.
  1584. Shielding Winds reduces the damage dealt to Captain Cosmic Requital by Ambuscade by 2.
  1585. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Ambuscade by 1.
  1586. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Ambuscade by 1.
  1587. Energy Bracer reduces the damage dealt to Captain Cosmic Requital by Ambuscade by 1.
  1588. Ambuscade deals Captain Cosmic Requital 1 Projectile damage.
  1589. Captain Cosmic Requital is now at 27 HP.
  1590. Wounding Buffer reacts!
  1591. Wounding Buffer initiates 2 Energy damage to Ambuscade.
  1592. Wounding Buffer deals Ambuscade 2 Energy damage.
  1593. Ambuscade is now at 3 HP.
  1594. Went from Ambuscade's End phase to Tempest's Start phase.
  1595. Notice: an ongoing effect just expired: Reduce Lightning damage dealt to Prime Wardens Tempest by 1.
  1596. Prime Wardens Tempest initiates 1 Lightning damage to Sonic Mine.
  1597. Legacy's Landing Pad reduces the damage dealt to Sonic Mine by Prime Wardens Tempest by 1.
  1598. Damage amount was 0, so no damage was dealt.
  1599. Prime Wardens Tempest initiates 1 Lightning damage to Ambuscade.
  1600. Gene-Bound Shackles increases the damage dealt by Prime Wardens Tempest by 2.
  1601. Prime Wardens Tempest deals Ambuscade 3 Lightning damage.
  1602. Ambuscade is now at 0 HP.
  1603. Prime Wardens Tempest, The Visionary Unleashed, Dark Conductor Argent Adept, Captain Cosmic Requital and The Idealist all defeated Ambuscade! Congratulations!
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