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  1. LowLevelFatalError [File:H:\Trunk\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp] [Line: 206]
  2. Unknown code token 80
  3. ProjReusableGrapHook_C /Game/Maps/TheIslandSubMaps/TheIsland.TheIsland:PersistentLevel.ProjReusableGrapHook_C_0
  4. Function /Game/PrimalEarth/CoreBlueprints/Projectiles/ProjGrapHook.ProjGrapHook_C:OnExplode:0264
  5. Script call stack:
  6. Function /Game/PrimalEarth/CoreBlueprints/Projectiles/ProjGrapHook.ProjGrapHook_C:OnExplode
  7.  
  8.  
  9.  
  10. VERSION: 297.64
  11. KERNELBASE.dll!UnknownFunction (0x000007fefd32bdfd) + 0 bytes [UnknownFile:0]
  12. ShooterGameServer.exe!FError::LowLevelFatal() (0x0000000140edac0a) + 0 bytes [h:\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
  13. ShooterGameServer.exe!FFrame::Serialize() (0x0000000140f816eb) + 152 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:206]
  14. ShooterGameServer.exe!FOutputDevice::Logf__VA() (0x0000000140eda744) + 180 bytes [h:\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:140]
  15. ShooterGameServer.exe!UObject::ProcessInternal() (0x0000000140f8220f) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
  16. ShooterGameServer.exe!UFunction::Invoke() (0x0000000140f429ff) + 6 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
  17. ShooterGameServer.exe!UObject::ProcessEvent() (0x0000000140f8328c) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
  18. ShooterGameServer.exe!AActor::ProcessEvent() (0x00000001413f4582) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\actor.cpp:627]
  19. ShooterGameServer.exe!AShooterProjectile::OnExplode() (0x000000014078f8ba) + 0 bytes [h:\trunk\projects\shootergame\intermediate\build\win64\shootergameserver\inc\shootergame\shootergame.generated.1.cpp:13441]
  20. ShooterGameServer.exe!AShooterProjectile::Explode() (0x0000000140575778) + 0 bytes [h:\trunk\projects\shootergame\source\shootergame\private\shooterprojectile.cpp:716]
  21. ShooterGameServer.exe!AShooterProjectile::OnImpact() (0x0000000140573f61) + 0 bytes [h:\trunk\projects\shootergame\source\shootergame\private\shooterprojectile.cpp:530]
  22. ShooterGameServer.exe!AShooterProjectile::Tick() (0x0000000140571df1) + 0 bytes [h:\trunk\projects\shootergame\source\shootergame\private\shooterprojectile.cpp:349]
  23. ShooterGameServer.exe!AActor::TickActor() (0x00000001413f496e) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\actor.cpp:769]
  24. ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x00000001413f3047) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\actor.cpp:145]
  25. ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00000001416dce50) + 30 bytes [h:\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
  26. ShooterGameServer.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x0000000140e5b7d5) + 0 bytes [h:\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:939]
  27. ShooterGameServer.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x0000000140e5b0fd) + 0 bytes [h:\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:680]
  28. ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x0000000140e5ce5a) + 0 bytes [h:\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
  29. ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00000001416aacff) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:205]
  30. ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x00000001416ae47c) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
  31. ShooterGameServer.exe!UWorld::RunTickGroup() (0x000000014156b3f3) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\leveltick.cpp:697]
  32. ShooterGameServer.exe!UWorld::Tick() (0x000000014156cbf0) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\leveltick.cpp:1204]
  33. ShooterGameServer.exe!UGameEngine::Tick() (0x00000001414cb62f) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170]
  34. ShooterGameServer.exe!FEngineLoop::Tick() (0x000000014007d38c) + 0 bytes [h:\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
  35. ShooterGameServer.exe!GuardedMain() (0x0000000140078cec) + 0 bytes [h:\trunk\engine\source\runtime\launch\private\launch.cpp:140]
  36. ShooterGameServer.exe!GuardedMainWrapper() (0x000000014007e3da) + 5 bytes [h:\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
  37. ShooterGameServer.exe!WinMain() (0x000000014007e510) + 8 bytes [h:\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
  38. ShooterGameServer.exe!__tmainCRTStartup() (0x00000001424f7891) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
  39. kernel32.dll!UnknownFunction (0x00000000773c556d) + 0 bytes [UnknownFile:0]
  40. ntdll.dll!UnknownFunction (0x000000007762385d) + 0 bytes [UnknownFile:0]
  41. ntdll.dll!UnknownFunction (0x000000007762385d) + 0 bytes [UnknownFile:0]
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