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- Compiled for SDL version: 2.0.7
- Linked with SDL version: 2.0.3
- Setting up SRB2...
- Looking for WADs in: SRB2WADDIR,.
- Z_Init(): Init zone memory allocation daemon.
- System memory: 2047MB - Free: 2047MB
- I_StartupTimer()...
- W_InitMultipleFiles(): Adding IWAD and main PWADs.
- Added file C:\Users\Chopp\Desktop\Desktop Games\Sonic Roboblast 2.120\srb2.srb (6214 lumps)
- Loading main config from C:\Users\Chopp\Desktop\Desktop Games\Sonic Roboblast 2.120\srb2.srb
- Added file C:\Users\Chopp\Desktop\Desktop Games\Sonic Roboblast 2.120\zones.dta (962 lumps)
- Loading main config from C:\Users\Chopp\Desktop\Desktop Games\Sonic Roboblast 2.120\zones.dta
- Added file C:\Users\Chopp\Desktop\Desktop Games\Sonic Roboblast 2.120\player.dta (526 lumps)
- Added file C:\Users\Chopp\Desktop\Desktop Games\Sonic Roboblast 2.120\rings.dta (444 lumps)
- Added file C:\Users\Chopp\Desktop\Desktop Games\Sonic Roboblast 2.120\patch.dta (94 lumps)
- Added file C:\Users\Chopp\Desktop\Desktop Games\Sonic Roboblast 2.120\music.dta (171 lumps)
- Added file C:\Users\Chopp\Downloads\Encore (1).lua (1 lumps)
- Loading Lua script from C:\Users\Chopp\Downloads\Encore (1).lua
- Pardon me while I initialize the Lua scripting interface...
- WARNING: C:\Users\Chopp\Downloads\Encore (1).lua:3: attempt to index field '?' (a nil value)
- Added file C:\Users\Chopp\Downloads\Chaos 0\chaos0.wad (152 lumps)
- Loading Lua script from C:\Users\Chopp\Downloads\Chaos 0\chaos0.wad|LUA_CAOS
- Sound sfx_cland allocated.
- Sound sfx_cwalk allocated.
- Loading main config from C:\Users\Chopp\Downloads\Chaos 0\chaos0.wad
- Added file C:\Users\Chopp\Downloads\Dirk_v1-1-1\Dirk.wad (243 lumps)
- Loading Lua script from C:\Users\Chopp\Downloads\Dirk_v1-1-1\Dirk.wad|LUA_SOC
- MobjType MT_THROWNICE allocated.
- State S_THROWNICE allocated.
- Sprite SPR_RNGC allocated.
- State S_SPINDUST1 allocated.
- State S_SPINDUST2 allocated.
- State S_SPINDUST3 allocated.
- State S_SPINDUST4 allocated.
- State S_FIREDUST1 allocated.
- State S_FIREDUST2 allocated.
- State S_FIREDUST3 allocated.
- State S_FIREDUST4 allocated.
- Sprite SPR_FPRT allocated.
- State S_BUBBLEDUST1 allocated.
- State S_BUBBLEDUST2 allocated.
- State S_BUBBLEDUST3 allocated.
- State S_BUBBLEDUST4 allocated.
- State S_PLAY_ICESURF1 allocated.
- State S_PLAY_ICESURF2 allocated.
- State S_ICEFLAKE1 allocated.
- State S_ICEFLAKE2 allocated.
- State S_ICEFLAKE3 allocated.
- State S_ICEFLAKE4 allocated.
- Sprite SPR_ICEC allocated.
- Sprite SPR_ITHK allocated.
- MobjType MT_ICEPLATFORM allocated.
- MobjType MT_FOOTFREEZE allocated.
- State S_FOOTFREEZE allocated.
- State S_ICEPLATFORM allocated.
- State S_ICETHOK allocated.
- MobjType MT_ICETHOK allocated.
- Loading Lua script from C:\Users\Chopp\Downloads\Dirk_v1-1-1\Dirk.wad|LUA_GAME
- Added command "specialcolor2"
- Added command "specialcolor"
- Loading Lua script from C:\Users\Chopp\Downloads\Dirk_v1-1-1\Dirk.wad|LUA_ICER
- Sound sfx_icebrk allocated.
- Sound sfx_icecrk allocated.
- /##\
- /####\
- /##/\##\
- /##/ \##\
- /##/ \##\
- ### ###
- ### ###
- ### ###
- \##\ /##/
- \##\ /##/
- \##\/##/
- \####/
- \##/
- Dirk the Husky v1.1.1
- Loading main config from C:\Users\Chopp\Downloads\Dirk_v1-1-1\Dirk.wad
- Loading object config from C:\Users\Chopp\Downloads\Dirk_v1-1-1\Dirk.wad
- Added file C:\Users\Chopp\Downloads\Silver_41\Silver.wad (708 lumps)
- Loading Lua script from C:\Users\Chopp\Downloads\Silver_41\Silver.wad|LUA_SILV
- Sound sfx_float allocated.
- Sound sfx_cancel allocated.
- Sound sfx_psbost allocated.
- Sound sfx_silrip allocated.
- Sound sfx_thrw1 allocated.
- Sprite SPR_SINR allocated.
- State S_SILVRUN_1 allocated.
- State S_SILVRUN_2 allocated.
- State S_SILVRUN_3 allocated.
- State S_SILVRUN_4 allocated.
- State S_SILVRUN_5 allocated.
- State S_SILVRUN_6 allocated.
- MobjType MT_TELEKINESISOBJECT allocated.
- MobjType MT_REFLECTIONOBJECT allocated.
- MobjType MT_PSYLAYER allocated.
- Sprite SPR_LEVL allocated.
- State S_LEVLAYER allocated.
- Sprite SPR_OVOL allocated.
- State S_LEVLAYEROL allocated.
- State S_OLFADE1 allocated.
- State S_OLFADE2 allocated.
- State S_OLFADE3 allocated.
- State S_OLFADE4 allocated.
- MobjType MT_PSYLAYERB allocated.
- State S_LEVLAYERB allocated.
- State S_LEVLAYEROLB allocated.
- State S_OLFADE1B allocated.
- State S_OLFADE2B allocated.
- State S_OLFADE3B allocated.
- State S_OLFADE4B allocated.
- MobjType MT_PSYLAYERS allocated.
- State S_SUPERSILV_LAYER1 allocated.
- State S_SUPERSILV_LAYER2 allocated.
- State S_SUPERSILV_LAYER3 allocated.
- State S_SUPERSILV_LAYER4 allocated.
- State S_SUPERSILV_LAYERO1 allocated.
- State S_SUPERSILV_LAYERO2 allocated.
- State S_SUPERSILV_LAYERO3 allocated.
- State S_SUPERSILV_LAYERO4 allocated.
- State S_OLFADE1S allocated.
- State S_OLFADE2S allocated.
- State S_OLFADE3S allocated.
- State S_OLFADE4S allocated.
- Sound sfx_trash allocated.
- Sound sfx_joke allocated.
- Sound sfx_twigga allocated.
- Loading Lua script from C:\Users\Chopp\Downloads\Silver_41\Silver.wad|LUA_BLST
- Loading Lua script from C:\Users\Chopp\Downloads\Silver_41\Silver.wad|LUA_TELK
- MobjType MT_PSYCUT allocated.
- locksound set to On
- aimcross set to On
- telekinesistext set to On
- silvervoice set to Off
- MobjType MT_PSYHITBOX allocated.
- MobjType MT_TELEKINESISAURA allocated.
- State S_TELEKINESISAURA1 allocated.
- State S_TELEKINESISAURA allocated.
- State S_SILV_TELK1 allocated.
- State S_SILV_TELK2 allocated.
- State S_SILV_TELK3 allocated.
- State S_CENEMY_DUM allocated.
- Sound sfx_tlock allocated.
- MobjType MT_PSYCUT allocated.
- State S_PSYCHOCUT allocated.
- State S_PSYCHOCUT2 allocated.
- Sprite SPR_PSCT allocated.
- MobjType MT_WALLTHROW_CHECK allocated.
- MobjType MT_PSYCUT allocated.
- Loading Lua script from C:\Users\Chopp\Downloads\Silver_41\Silver.wad|LUA_SSIN
- Sprite SPR_SSIN allocated.
- State S_SUPERSILV_STAND1 allocated.
- State S_SUPERSILV_STAND2 allocated.
- State S_SUPERSILV_STAND3 allocated.
- State S_SUPERSILV_STAND4 allocated.
- State S_SUPERSILV_FWALK1 allocated.
- State S_SUPERSILV_FWALK2 allocated.
- State S_SUPERSILV_FWALK3 allocated.
- State S_SUPERSILV_FWALK4 allocated.
- State S_SUPERSILV_WALK1 allocated.
- State S_SUPERSILV_WALK2 allocated.
- State S_SUPERSILV_WALK3 allocated.
- State S_SUPERSILV_WALK4 allocated.
- State S_SUPERSILV_WALK5 allocated.
- State S_SUPERSILV_WALK6 allocated.
- State S_SUPERSILV_WALK7 allocated.
- State S_SUPERSILV_WALK8 allocated.
- State S_SUPERSILV_SPRING allocated.
- State S_SUPERSILV_FALL1 allocated.
- State S_SUPERSILV_FALL2 allocated.
- State S_SUPERSILV_HANG allocated.
- State S_SUPERSILV_GASP allocated.
- Loading Lua script from C:\Users\Chopp\Downloads\Silver_41\Silver.wad|LUA_NSIN
- Sprite SPR_SIN0 allocated.
- Sprite SPR_SIN1 allocated.
- Sprite SPR_SIN2 allocated.
- Sprite SPR_SIN3 allocated.
- Sprite SPR_SIN4 allocated.
- Sprite SPR_SIN5 allocated.
- Sprite SPR_SIN6 allocated.
- Sprite SPR_SIN7 allocated.
- Sprite SPR_SIN8 allocated.
- Sprite SPR_SIN9 allocated.
- Sprite SPR_SINA allocated.
- Sprite SPR_SINB allocated.
- Sprite SPR_SINC allocated.
- Sprite SPR_SIND allocated.
- Sprite SPR_SINE allocated.
- NOTICE: FSonic is not currently added and is required for Silver's NiGHTS sprites to function.
- Loading object config from C:\Users\Chopp\Downloads\Silver_41\Silver.wad
- Added file C:\Users\Chopp\Downloads\rosy\rosy.wad (254 lumps)
- Loading Lua script from C:\Users\Chopp\Downloads\rosy\rosy.wad|LUA_ROSY
- Sprite SPR_PSGN allocated.
- Sprite SPR_CYCL allocated.
- Sprite SPR_HAMR allocated.
- Sprite SPR_HART allocated.
- MobjType MT_CAPEHAMMER allocated.
- MobjType MT_HEARTATTACK allocated.
- MobjType MT_HEART allocated.
- MobjType MT_BLINKHEART allocated.
- MobjType MT_ORBITHEART allocated.
- State S_CAPEHAMMER allocated.
- State S_HAMMERCHASE1 allocated.
- State S_HAMMERCHASE2 allocated.
- State S_PLAY_LAUNCH allocated.
- State S_PLAY_HAMMER1 allocated.
- State S_PLAY_HAMMER2 allocated.
- State S_PLAY_HAMMER3 allocated.
- State S_PLAY_HAMMER4 allocated.
- State S_PLAY_HAMMER5 allocated.
- State S_PLAY_HAMMER6 allocated.
- State S_PLAY_CYCLONE1 allocated.
- State S_PLAY_CYCLONE2 allocated.
- State S_PLAY_CYCLONE3 allocated.
- State S_PLAY_CYCLONE4 allocated.
- State S_PLAY_CYCLONE5 allocated.
- State S_PLAY_CYCLONE6 allocated.
- State S_PLAY_CYCLONE7 allocated.
- State S_PLAY_CYCLONE8 allocated.
- State S_ROSYSIGN allocated.
- State S_PLAY_TWIRL1 allocated.
- State S_PLAY_TWIRL2 allocated.
- State S_PLAY_TWIRL3 allocated.
- State S_PLAY_TWIRL4 allocated.
- State S_PLAY_TWIRL5 allocated.
- State S_PLAY_TWIRL6 allocated.
- State S_PLAY_TWIRL7 allocated.
- State S_PLAY_TWIRL8 allocated.
- State S_PLAY_TWIRL9 allocated.
- State S_PLAY_TWIRL10 allocated.
- State S_PLAY_TWIRL11 allocated.
- State S_PLAY_TWIRL12 allocated.
- State S_HEARTATTACK allocated.
- State S_HEART allocated.
- State S_BLINKHEART allocated.
- State S_ORBITHEART1 allocated.
- State S_ORBITHEART2 allocated.
- Loading object config from C:\Users\Chopp\Downloads\rosy\rosy.wad
- Added file C:\Users\Chopp\Downloads\MetalSonic\MetalSonic.wad (210 lumps)
- Loading Lua script from C:\Users\Chopp\Downloads\MetalSonic\MetalSonic.wad|LUA_GAME
- Sound sfx_msjet1 allocated.
- Sound sfx_msjet2 allocated.
- Sound sfx_msjet3 allocated.
- Sound sfx_msjet4 allocated.
- Sound sfx_mschrg allocated.
- Sound sfx_msovdr allocated.
- Sound sfx_msovd1 allocated.
- Sound sfx_msovd2 allocated.
- Sound sfx_msovd3 allocated.
- MobjType MT_MSJETFLUME allocated.
- MobjType MT_MSOVERDRIVE allocated.
- MobjType MT_MSOVERDRIVE_CHARGE allocated.
- Loading object config from C:\Users\Chopp\Downloads\MetalSonic\MetalSonic.wad
- Added file C:\Users\Chopp\Downloads\Shadow\Shadow.wad (273 lumps)
- Loading Lua script from C:\Users\Chopp\Downloads\Shadow\Shadow.wad|LUA_GAME
- MobjType MT_WARPFX allocated.
- Sound sfx_shadst allocated.
- Loading main config from C:\Users\Chopp\Downloads\Shadow\Shadow.wad
- Loading object config from C:\Users\Chopp\Downloads\Shadow\Shadow.wad
- I_StartupGraphics()...
- NOTE: Under SDL2, all modes are supported on all platforms.
- Under opengl, fullscreen only supports native desktop resolution.
- Under software, the mode is stretched up to desktop resolution.
- 0: 1920x1200
- 1: 1920x1080
- 2: 1680x1050
- 3: 1600x1200
- 4: 1600x900
- 5: 1366x768
- 6: 1440x900
- 7: 1280x1024
- 8: 1280x960
- 9: 1280x800
- 10: 1280x720
- 11: 1152x864
- 12: 1024x768
- 13: 800x600
- 14: 640x480
- 15: 640x400
- 16: 320x240
- 17: 320x200
- Current Video Mode
- 320x200 at 16 bit color
- Stored in system memory
- CPU Info: 486: 1, 586: 1, MMX: 1, 3DNow: 0, MMXExt: 0, SSE2: 1
- HU_Init(): Setting up heads up display.
- Number of console HUD lines is now 5
- executing config.cfg
- Default resolution: 1280 x 800 (16 bits)
- M_Init(): Init miscellaneous info.
- R_Init(): Init SRB2 refresh daemon.
- R_LoadTextures()...
- P_InitPicAnims()...
- R_InitSprites()...
- srb2.srb added 2975 frames in 231 sprites
- player.dta added 163 frames in 1 sprites
- rings.dta added 431 frames in 18 sprites
- patch.dta added 1 frames in 1 sprites
- chaos0.wad added 7 frames in 1 sprites
- Dirk.wad added 38 frames in 6 sprites
- Silver.wad added 502 frames in 21 sprites
- rosy.wad added 70 frames in 4 sprites
- MetalSonic.wad added 12 frames in 3 sprites
- Shadow.wad added 106 frames in 6 sprites
- Added skin 'tails'
- Added skin 'knuckles'
- Added skin 'chaos'
- Added skin 'dirk'
- Added skin 'silver'
- Added skin 'amy'
- Added skin 'metal_sonic'
- Added skin 'shadow'
- R_InitColormaps()...
- Number of Extra Colormaps: 0
- S_Init(): Setting up sound.
- ST_Init(): Init status bar.
- D_CheckNetGame(): Checking network game status.
- Entering main game loop...
- I_StartupKeyboard()...
- ===========================================================================
- We hope you enjoy this game as
- much as we did making it!
- ...wait. =P
- ===========================================================================
- Sonic Robo Blast 2 v2.1.20 (Dec 28 2017 16:05:21 1ab52734)
- Starting Server....
- Speeding off to level...
- I_ShutdownGraphics(): shut down
- I_ShutdownTcpDriver: shut down
- I_ShutdownSystem(): end of logstream.
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