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Mar 19th, 2019
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  1. #import "FlurryUnityPlugin.h"
  2.  
  3. .....
  4.  
  5. //in UnityAppController.mm
  6. - (BOOL)application:(UIApplication*)application didFinishLaunchingWithOptions:(NSDictionary*)launchOptions
  7. {
  8. ::printf("-> applicationDidFinishLaunching()\n");
  9.  
  10. FlurryUnityPlugin* sharedInstance = [FlurryUnityPlugin shared];
  11. [sharedInstance setupFlurryAutoMessaging];
  12. [Flurry setDelegate:(id <FlurryDelegate>) sharedInstance];
  13.  
  14. //Ensure that each parameter corresponds to those set in the builder in your CSharp script
  15. FlurrySessionBuilder* builder = [[[[[FlurrySessionBuilder new]
  16. withLogLevel:FlurryLogLevelAll]
  17. withCrashReporting:YES]
  18. withSessionContinueSeconds:10]
  19. withAppVersion:@"YOUR_APP_VERSION"];
  20.  
  21. [Flurry startSession:@"FLURRY_API_KEY" withSessionBuilder:builder];
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