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  1. /**
  2. * Weapons, scopes, silencers, ammo
  3. */
  4. class Exile_Trader_Armory
  5. {
  6. name = "ARMORY";
  7. showWeaponFilter = 1;
  8. categories[] =
  9. {
  10. "PointerAttachments",
  11. "CUPPointerAttachments",
  12. "MASPointerAttachments",
  13. "R3FPointerAttachments",
  14. "RHSPointerAttachments",
  15. "BipodAttachments",
  16. "APEXBipodAttachments",
  17. "R3FBipodAttachments",
  18. "RHSBipodAttachments",
  19. "MuzzleAttachments",
  20. "APEXMuzzleAttachments",
  21. "HLCMuzzleAttachments",
  22. "CUPMuzzleAttachments",
  23. "MASMuzzleAttachments",
  24. "R3FMuzzleAttachments",
  25. "RHSMuzzleAttachments",
  26. "OpticAttachments",
  27. "APEXOpticAttachments",
  28. "HLCOpticAttachments",
  29. "CUPOpticAttachments",
  30. "MASOpticAttachments",
  31. "R3FOpticAttachments",
  32. "RHSOpticAttachments",
  33. "Ammunition",
  34. "APEXAmmunition",
  35. "GREFAmmunition",
  36. "HLCAmmunition",
  37. "CUPAmmunition",
  38. "MASAmmunition",
  39. "R3FAmmunition",
  40. "RHSAmmunition",
  41. "Pistols",
  42. "APEXPistols",
  43. "CUPPistols",
  44. "MASPistols",
  45. "R3FPistols",
  46. "RHSPistols",
  47. "Shotguns",
  48. "SubMachineGuns",
  49. "APEXSubMachineGuns",
  50. "CUPSubMachineGuns",
  51. "MASSubMachineGuns",
  52. "R3FSubMachineGuns",
  53. "LightMachineGuns",
  54. "APEXLightMachineGuns",
  55. "HLCLightMachineGuns",
  56. "CUPLightMachineGuns",
  57. "MASLightMachineGuns",
  58. "R3FLightMachineGuns",
  59. "RHSLightMachineGuns",
  60. "AssaultRifles",
  61. "APEXAssaultRifles",
  62. "HAPASSAULTRIFLES",
  63. "HLCAssaultRifles",
  64. "CUPAssaultRifles",
  65. "MASAssaultRifles",
  66. "R3FAssaultRifles",
  67. "RHSAssaultRifles",
  68. "GREFWeapons",
  69. "SniperRifles",
  70. "APEXSniperRifles",
  71. "HAPSNIPERRIFLES",
  72. "HLCSniperRifles",
  73. "HWPweapons",
  74. "CUPSniperRifles",
  75. "MASSniperRifles",
  76. "R3FSniperRifles",
  77. "RHSSniperRifles"
  78. };
  79. };
  80.  
  81. /**
  82. * Satchels, nades, UAVs, static MGs
  83. */
  84. class Exile_Trader_SpecialOperations
  85. {
  86. name = "SPECIAL OPERATIONS";
  87. showWeaponFilter = 1; // for noob tubes
  88. categories[] =
  89. {
  90. "Flares",
  91. "Smokes",
  92. "UAVs",
  93. "StaticMGs",
  94. "Navigation",
  95. "ExplosiveWeapons",
  96. "Explosives",
  97. "A3Launchers",
  98. "CUPLaunchers",
  99. "MASLaunchers",
  100. "R3FLaunchers",
  101. "RHSLaunchers",
  102. "CUPLauncherAmmo",
  103. "MASLauncherAmmo",
  104. "R3FLauncherAmmo",
  105. "RHSLauncherAmmo",
  106. "A3LauncherAmmo",
  107. "CUPExplosive",
  108. "MASExplosive",
  109. "RHSMines"
  110. };
  111. };
  112.  
  113. /**
  114. * Uniforms, vests, helmets, backpacks
  115. */
  116. class Exile_Trader_Equipment
  117. {
  118. name = "EQUIPMENT";
  119. showWeaponFilter = 0;
  120. categories[] =
  121. {
  122. "Headgear",
  123. "APEXHeadgear",
  124. "HAPHEADGEAR",
  125. "MASHeadgear",
  126. "RHSHeadgear",
  127. "GREFHeadgear",
  128. "TRYKHeadgear",
  129. "Uniforms",
  130. "APEXUniforms",
  131. "HAPUNIFORMS",
  132. "RHSUniforms",
  133. "GREFUniforms",
  134. "TRYKUniforms",
  135. "Vests",
  136. "APEXVests",
  137. "HAPVESTS",
  138. "RHSVests",
  139. "GREFVests",
  140. "TRYKVests",
  141. "Backpacks",
  142. "APEXBackpacks",
  143. "A3Backpacks",
  144. "HAPBACKPACKS",
  145. "MASBackpacks",
  146. "TRYKBackpacks",
  147. "Tools",
  148. "APEXTools",
  149. "MASTools",
  150. "FirstAid"
  151. };
  152. };
  153.  
  154. /**
  155. * Cans, cans, cans
  156. */
  157. class Exile_Trader_Food
  158. {
  159. name = "FAST FOOD";
  160. showWeaponFilter = 0;
  161. categories[] =
  162. {
  163. "Food",
  164. "Drinks"
  165. };
  166. };
  167.  
  168. /**
  169. * Light bulbs, metal, etc.
  170. */
  171. class Exile_Trader_Hardware
  172. {
  173. name = "HARDWARE";
  174. showWeaponFilter = 0;
  175. categories[] =
  176. {
  177. "Hardware",
  178. //"R3FTools",
  179. "CBuilding"
  180. };
  181. };
  182.  
  183. /**
  184. * Sells cars and general vehicles
  185. */
  186. class Exile_Trader_Vehicle
  187. {
  188. name = "VEHICLE";
  189. showWeaponFilter = 0;
  190. categories[] =
  191. {
  192. "Bikes",
  193. "Cars",
  194. "A3Cars",
  195. "HAPCARS",
  196. "HVPCars",
  197. "JonzieCars",
  198. "MASCars",
  199. "CUPUnarmed",
  200. "HAPTRUCKS",
  201. "MASTrucks",
  202. "CUPArmed",
  203. "MASArmed",
  204. "A3Armed",
  205. "RHSVehicles",
  206. "GREFArmed",
  207. "GREFUnarmed",
  208. "CTrucks",
  209. "Trucks",
  210. "A3Trucks",
  211. "CUGVs"
  212. //"MASTanks"
  213. //"A3Tanks"
  214. //"UGV"
  215. //"A3UGVs"
  216. };
  217. };
  218.  
  219. /**
  220. * Sells choppers and planes
  221. */
  222. class Exile_Trader_Aircraft
  223. {
  224. name = "AIRCRAFT";
  225. showWeaponFilter = 0;
  226. categories[] =
  227. {
  228. "Choppers",
  229. "CChoppers",
  230. "CUPChoppers",
  231. "MASChoppers",
  232. "RHSChoppers",
  233. "GREFChoppers",
  234. "A3unarmedChoppers",
  235. "A3armedChoppers",
  236. "Planes",
  237. "A3Planes",
  238. "CPlanes",
  239. "HVPPlanes",
  240. "MASPlanes",
  241. "RHSPlanes",
  242. "GREFPlanes",
  243. //"CUAVs",
  244. //"A3UAVs",
  245. "Pods"
  246. };
  247. };
  248.  
  249. /**
  250. * Sells ships and boats
  251. */
  252. class Exile_Trader_Boat
  253. {
  254. name = "BOAT";
  255. showWeaponFilter = 0;
  256. categories[] =
  257. {
  258. "Boats",
  259. "A3Boats",
  260. };
  261. };
  262.  
  263. class Exile_Trader_Diving
  264. {
  265. name = "DIVERS";
  266. showWeaponFilter = 0;
  267. categories[] =
  268. {
  269. "Diving"
  270. };
  271. };
  272.  
  273. /**
  274. * Sells Community Items
  275. */
  276. class Exile_Trader_CommunityCustoms
  277. {
  278. name = "COMMUNITY";
  279. showWeaponFilter = 0;
  280. categories[] =
  281. {
  282. "Community"
  283. };
  284. };
  285. class Exile_Trader_CommunityCustoms2
  286. {
  287. name = "COMMUNITY";
  288. showWeaponFilter = 0;
  289. categories[] =
  290. {
  291. "Community2"
  292. };
  293. };
  294.  
  295. class Exile_Trader_CommunityCustoms3
  296. {
  297. name = "COMMUNITY";
  298. showWeaponFilter = 0;
  299. categories[] =
  300. {
  301. "Community3"
  302. };
  303. };
  304.  
  305. class Exile_Trader_CommunityCustoms4
  306. {
  307. name = "COMMUNITY";
  308. showWeaponFilter = 0;
  309. categories[] =
  310. {
  311. "Community4"
  312. };
  313. };
  314.  
  315. class Exile_Trader_CommunityCustoms5
  316. {
  317. name = "COMMUNITY";
  318. showWeaponFilter = 0;
  319. categories[] =
  320. {
  321. "Community5"
  322. };
  323. };
  324.  
  325. class Exile_Trader_CommunityCustoms6
  326. {
  327. name = "COMMUNITY";
  328. showWeaponFilter = 0;
  329. categories[] =
  330. {
  331. "Community6"
  332. };
  333. };
  334.  
  335. class Exile_Trader_CommunityCustoms7
  336. {
  337. name = "COMMUNITY";
  338. showWeaponFilter = 0;
  339. categories[] =
  340. {
  341. "Community7"
  342. };
  343. };
  344.  
  345. class Exile_Trader_CommunityCustoms8
  346. {
  347. name = "COMMUNITY";
  348. showWeaponFilter = 0;
  349. categories[] =
  350. {
  351. "Community8"
  352. };
  353. };
  354.  
  355. class Exile_Trader_CommunityCustoms9
  356. {
  357. name = "COMMUNITY";
  358. showWeaponFilter = 0;
  359. categories[] =
  360. {
  361. "Community9"
  362. };
  363. };
  364.  
  365. class Exile_Trader_CommunityCustoms10
  366. {
  367. name = "COMMUNITY";
  368. showWeaponFilter = 0;
  369. categories[] =
  370. {
  371. "Community10"
  372. };
  373. };
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