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- ambient[] = {1, 1, 1, 1};
- diffuse[] = {1, 1, 1, 1};
- forcedDiffuse[] = {0, 0, 0, 0.8};
- emmisive[] = {0.03, 0.03, 0.03, 1};
- specular[] = {0.005, 0.005, 0.005, 1};
- specularPower = 2;
- PixelShaderID = "Super";
- VertexShaderID = "Super";
- class Stage1 {
- texture = "da3f_gendarmerie\data\gendarmerie\data\brique\brique_nohq.paa";
- uvSource = "tex";
- class uvTransform {
- aside[] = {1, 0, 0};
- up[] = {0, 1, 0};
- dir[] = {0, 0, 0};
- pos[] = {0, 0, 0};
- };
- };
- class Stage2 {
- texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
- uvSource = "tex";
- class uvTransform {
- aside[] = {1, 0, 0};
- up[] = {0, 1, 0};
- dir[] = {0, 0, 0};
- pos[] = {0, 0, 0};
- };
- };
- class Stage3 {
- texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
- uvSource = "tex";
- class uvTransform {
- aside[] = {1, 0, 0};
- up[] = {0, 1, 0};
- dir[] = {0, 0, 0};
- pos[] = {0, 0, 0};
- };
- };
- class Stage4 {
- texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
- uvSource = "tex";
- class uvTransform {
- aside[] = {1, 0, 0};
- up[] = {0, 1, 0};
- dir[] = {0, 0, 0};
- pos[] = {0, 0, 0};
- };
- };
- class Stage5 {
- texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,SMDI)";
- uvSource = "tex";
- class uvTransform {
- aside[] = {1, 0, 0};
- up[] = {0, 1, 0};
- dir[] = {0, 0, 0};
- pos[] = {0, 0, 0};
- };
- };
- class Stage6 {
- texture = "#(ai,64,64,1)fresnel(4.01,2.86)";
- uvSource = "none";
- };
- class Stage7 {
- texture = "a3\data_f\env_land_co.paa";
- uvSource = "tex";
- class uvTransform {
- aside[] = {1, 0, 0};
- up[] = {0, 1, 0};
- dir[] = {0, 0, 0};
- pos[] = {0, 0, 0};
- };
- };
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