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Feb 14th, 2018
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  1. ambient[] = {1, 1, 1, 1};
  2. diffuse[] = {1, 1, 1, 1};
  3. forcedDiffuse[] = {0, 0, 0, 0.8};
  4. emmisive[] = {0.03, 0.03, 0.03, 1};
  5. specular[] = {0.005, 0.005, 0.005, 1};
  6. specularPower = 2;
  7. PixelShaderID = "Super";
  8. VertexShaderID = "Super";
  9.  
  10. class Stage1 {
  11. texture = "da3f_gendarmerie\data\gendarmerie\data\brique\brique_nohq.paa";
  12. uvSource = "tex";
  13.  
  14. class uvTransform {
  15. aside[] = {1, 0, 0};
  16. up[] = {0, 1, 0};
  17. dir[] = {0, 0, 0};
  18. pos[] = {0, 0, 0};
  19. };
  20. };
  21.  
  22. class Stage2 {
  23. texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
  24. uvSource = "tex";
  25.  
  26. class uvTransform {
  27. aside[] = {1, 0, 0};
  28. up[] = {0, 1, 0};
  29. dir[] = {0, 0, 0};
  30. pos[] = {0, 0, 0};
  31. };
  32. };
  33.  
  34. class Stage3 {
  35. texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
  36. uvSource = "tex";
  37.  
  38. class uvTransform {
  39. aside[] = {1, 0, 0};
  40. up[] = {0, 1, 0};
  41. dir[] = {0, 0, 0};
  42. pos[] = {0, 0, 0};
  43. };
  44. };
  45.  
  46. class Stage4 {
  47. texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
  48. uvSource = "tex";
  49.  
  50. class uvTransform {
  51. aside[] = {1, 0, 0};
  52. up[] = {0, 1, 0};
  53. dir[] = {0, 0, 0};
  54. pos[] = {0, 0, 0};
  55. };
  56. };
  57.  
  58. class Stage5 {
  59. texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,SMDI)";
  60. uvSource = "tex";
  61.  
  62. class uvTransform {
  63. aside[] = {1, 0, 0};
  64. up[] = {0, 1, 0};
  65. dir[] = {0, 0, 0};
  66. pos[] = {0, 0, 0};
  67. };
  68. };
  69.  
  70. class Stage6 {
  71. texture = "#(ai,64,64,1)fresnel(4.01,2.86)";
  72. uvSource = "none";
  73. };
  74.  
  75. class Stage7 {
  76. texture = "a3\data_f\env_land_co.paa";
  77. uvSource = "tex";
  78.  
  79. class uvTransform {
  80. aside[] = {1, 0, 0};
  81. up[] = {0, 1, 0};
  82. dir[] = {0, 0, 0};
  83. pos[] = {0, 0, 0};
  84. };
  85. };
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