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Jun 5th, 2019 (edited)
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  1. Name = "cegberry"
  2.  
  3. local Player = game:GetService("Players")[Name]
  4. local Character = Player.Character
  5.  
  6. for i,v in pairs(Character:GetChildren()) do
  7. if v:IsA("Humanoid") then
  8. Humanoid = v
  9. end
  10. end
  11.  
  12. Instance.new("ForceField", Character).Visible = false
  13. Instance.new("ForceField", Humanoid).Visible = false
  14.  
  15. for i,v in pairs(Character:GetChildren()) do
  16. if v:IsA("Part") and v.Name == "HumanoidRootPart" then
  17. Root = v
  18. end
  19. end
  20.  
  21. for i,v in pairs(Character:GetChildren()) do
  22. if v.Name == "UpperTorso" or v.Name == "Torso" then
  23. UpperTorso = v
  24. end
  25. end
  26.  
  27. for i,v in pairs(Character:GetChildren()) do
  28. if v.Name == "Head" then
  29. Head = v
  30. end
  31. end
  32.  
  33. Head:GetPropertyChangedSignal("Name"):Connect(function()
  34. Head.Name = "Head"
  35. end)
  36.  
  37. Head:GetPropertyChangedSignal("Size"):Connect(function()
  38. Head.Size = Vector3.new(2, 1, 1)
  39. end)
  40.  
  41. Humanoid.Name = math.random(1, 9999999)
  42. Humanoid.MaxHealth = math.huge * math.huge
  43. Humanoid.Health = math.huge * math.huge
  44.  
  45. Humanoid:GetPropertyChangedSignal("Health"):Connect(function()
  46. Humanoid.MaxHealth = math.huge * math.huge
  47. Humanoid.Health = math.huge * math.huge
  48. end)
  49.  
  50. function gethurt()
  51. Character:MakeJoints()
  52. end
  53.  
  54. Humanoid.HealthChanged:Connect(gethurt)
  55.  
  56. for k,a in pairs(Character:GetDescendants()) do
  57. if a:IsA("Part") or a:IsA("MeshPart") or a:IsA("BasePart") then
  58. a.Locked = true
  59. end
  60. end
  61.  
  62. UpperTorso:GetPropertyChangedSignal("Size"):Connect(function()
  63. UpperTorso.Size = Vector3.new(2, 1.6, 1)
  64. end)
  65.  
  66. UpperTorso:GetPropertyChangedSignal("Name"):Connect(function()
  67. UpperTorso.Name = "UpperTorso"
  68. end)
  69.  
  70. Humanoid:GetPropertyChangedSignal("Name"):Connect(function()
  71. Humanoid.Name = "Humanoid"
  72. end)
  73.  
  74. Humanoid:GetPropertyChangedSignal("PlatformStand"):Connect(function()
  75. Humanoid.PlatformStand = false
  76. end)
  77.  
  78. Character.DescendantAdded:Connect(function(obj)
  79. spawn(function()
  80. if obj:IsA("BodyVelocity") then
  81. obj:Destroy()
  82. end
  83. end)
  84. end)
  85.  
  86. Character.DescendantAdded:Connect(function(objs)
  87. spawn(function()
  88. if objs:IsA("BodyForce") then
  89. objs.Force = Vector3.new(0, 0, 0)
  90. objs:Destroy()
  91. end
  92. end)
  93. end)
  94.  
  95. fakehum = Instance.new("BoolValue", Character)
  96. fakehum.Name = "Humanoid"
  97.  
  98. fakehead = Instance.new("BoolValue", Character)
  99. fakehead.Name = "Head"
  100.  
  101. faketorso = Instance.new("BoolValue", Character)
  102. faketorso.Name = "UpperTorso"
  103.  
  104. game:GetService("RunService").Stepped:Connect(function()
  105. Character:MakeJoints()
  106. end)
  107.  
  108. Player.CharacterAdded:Connect(function()
  109. wait(1/60)
  110. for i,v in pairs(Character:GetChildren()) do
  111. if v:IsA("Humanoid") then
  112. Humanoid = v
  113. end
  114. end
  115.  
  116. Instance.new("ForceField", Character).Visible = false
  117. Instance.new("ForceField", Humanoid).Visible = false
  118.  
  119. for i,v in pairs(Character:GetChildren()) do
  120. if v:IsA("Part") and v.Name == "HumanoidRootPart" then
  121. Root = v
  122. end
  123. end
  124.  
  125. for i,v in pairs(Character:GetChildren()) do
  126. if v.Name == "UpperTorso" then
  127. UpperTorso = v
  128. end
  129. end
  130.  
  131. for i,v in pairs(Character:GetChildren()) do
  132. if v.Name == "Head" then
  133. Head = v
  134. end
  135. end
  136.  
  137. Head:GetPropertyChangedSignal("Name"):Connect(function()
  138. Head.Name = "Head"
  139. end)
  140.  
  141. Humanoid.Name = math.random(1, 9999999)
  142. Humanoid.MaxHealth = math.huge * math.huge
  143. Humanoid.Health = math.huge * math.huge
  144.  
  145. Humanoid:GetPropertyChangedSignal("Health"):Connect(function()
  146. Humanoid.MaxHealth = math.huge * math.huge
  147. Humanoid.Health = math.huge * math.huge
  148. end)
  149.  
  150. function gethurt()
  151. Character:MakeJoints()
  152. end
  153.  
  154. Humanoid.HealthChanged:Connect(gethurt)
  155.  
  156. for k,a in pairs(Character:GetDescendants()) do
  157. if a:IsA("Part") or a:IsA("MeshPart") or a:IsA("BasePart") then
  158. a.Locked = true
  159. end
  160. end
  161.  
  162. UpperTorso:GetPropertyChangedSignal("Name"):Connect(function()
  163. UpperTorso.Name = "UpperTorso"
  164. end)
  165.  
  166. Humanoid:GetPropertyChangedSignal("Name"):Connect(function()
  167. Humanoid.Name = "Humanoid"
  168. end)
  169.  
  170. Humanoid:GetPropertyChangedSignal("PlatformStand"):Connect(function()
  171. Humanoid.PlatformStand = false
  172. end)
  173.  
  174. Character.DescendantAdded:Connect(function(obj)
  175. spawn(function()
  176. if obj:IsA("BodyVelocity") then
  177. obj:Destroy()
  178. end
  179. end)
  180. end)
  181.  
  182. Character.DescendantAdded:Connect(function(objs)
  183. spawn(function()
  184. if objs:IsA("BodyForce") then
  185. objs.Force = Vector3.new(0, 0, 0)
  186. objs:Destroy()
  187. end
  188. end)
  189. end)
  190.  
  191. fakehum = Instance.new("BoolValue", Character)
  192. fakehum.Name = "Humanoid"
  193.  
  194. fakehead = Instance.new("BoolValue", Character)
  195. fakehead.Name = "Head"
  196.  
  197. faketorso = Instance.new("BoolValue", Character)
  198. faketorso.Name = "UpperTorso"
  199.  
  200. warn("Loaded!")
  201.  
  202. game:GetService("RunService").Stepped:Connect(function()
  203. Character:MakeJoints()
  204. end)
  205. end)
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