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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>Temple</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="../../examples/main.css">
  8. </head>
  9. <body>
  10.  
  11. <div id="container"></div>
  12.  
  13. <script type="module">
  14.  
  15. import * as THREE from '../build/three.module.js';
  16.  
  17. import Stats from '../jsm/libs/stats.module.js';
  18.  
  19. import { GUI } from '../jsm/libs/dat.gui.module.js';
  20. import { OrbitControls } from '../jsm/controls/OrbitControls.js';
  21. import { Water } from '../jsm/objects/Water.js';
  22. import { Sky } from '../jsm/objects/Sky.js';
  23.  
  24. var texture = new THREE.TextureLoader().load( 'textures/marble.jpg' );
  25. var material = new THREE.MeshBasicMaterial( { map: texture } );
  26.  
  27. var container, stats;
  28. var camera, scene, renderer, light;
  29. var controls, water, sphere;
  30. var mesh, cylinder,mesh2;
  31.  
  32. var size = 0.2;
  33. var nbColumns = 8;
  34. var nbLines = 4;
  35. var colSpacing = 170;
  36.  
  37. var floorLenght = 200 * size;
  38. var floorWidth = 200 * size;
  39.  
  40. init();
  41. animate();
  42.  
  43. function createColumn(x,y,z){
  44. var geo_cylindre = new THREE.CylinderBufferGeometry( size*20, size*20, size*200, size*32);
  45.  
  46. var geometry_cube = new THREE.BoxBufferGeometry( size*80, size*20, size*80 );
  47.  
  48. cylinder = new THREE.Mesh( geo_cylindre, material);
  49. cylinder.position.y = 152*size;
  50. cylinder.position.x = x;
  51. cylinder.position.z = z;
  52. scene.add (cylinder);
  53.  
  54. mesh = new THREE.Mesh( geometry_cube, material );
  55. mesh.position.y = y-((size*100)+(size*10))+(152*size);
  56. mesh.position.x = x;
  57. mesh.position.z = z;
  58. scene.add(mesh);
  59.  
  60. mesh2 = new THREE.Mesh( geometry_cube , material ) ;
  61. mesh2.position.y = y+((size*100)+(size*10))+(152*size);
  62. mesh2.position.x = x;
  63. mesh2.position.z = z;
  64. scene.add(mesh2);
  65. }
  66.  
  67. function init() {
  68.  
  69. container = document.getElementById( 'container' );
  70.  
  71. //
  72.  
  73. renderer = new THREE.WebGLRenderer({ antialias: true });
  74. renderer.setPixelRatio( window.devicePixelRatio );
  75. renderer.setSize( window.innerWidth, window.innerHeight );
  76. container.appendChild( renderer.domElement );
  77.  
  78. //
  79.  
  80. scene = new THREE.Scene();
  81.  
  82. //
  83.  
  84. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 20000 );
  85. camera.position.z = 800;
  86. camera.position.y = 100;
  87. camera.position.x = 0;
  88.  
  89.  
  90.  
  91. //
  92.  
  93. light = new THREE.DirectionalLight( 0xffffff, 0.8 );
  94. scene.add( light );
  95.  
  96. //Cylinders
  97.  
  98. for(var i = 0; i < nbColumns; i ++){
  99. for(var j = 0; j < nbLines; j++){
  100. createColumn(i*colSpacing*size, 0, j*colSpacing*size);
  101. }
  102. }
  103.  
  104. j--;
  105. i--;
  106. floorLenght += colSpacing*i*size;
  107. floorWidth += colSpacing*j*size;
  108.  
  109.  
  110.  
  111. //Floor
  112.  
  113. for(var k=0; k<=3; k++){
  114.  
  115. var geometry = new THREE.BoxBufferGeometry( floorLenght, 10 * size, floorWidth);
  116.  
  117. floorLenght -= k * 7 * size;
  118. floorWidth -= k * 7 * size;
  119.  
  120. var floor = new THREE.Mesh( geometry, material );
  121. floor.position.y = 10 * k * size;
  122. floor.position.x = (colSpacing/2)*i*size;
  123. floor.position.z = (colSpacing/2)*j*size;
  124. scene.add( floor );
  125. }
  126.  
  127.  
  128. // Water
  129.  
  130. var waterGeometry = new THREE.PlaneBufferGeometry( 10000, 10000 );
  131.  
  132. water = new Water(
  133. waterGeometry,
  134. {
  135. textureWidth: 512,
  136. textureHeight: 512,
  137. waterNormals: new THREE.TextureLoader().load( '../../examples/textures/waternormals.jpg', function ( texture ) {
  138.  
  139. texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
  140.  
  141. } ),
  142. alpha: 1.0,
  143. sunDirection: light.position.clone().normalize(),
  144. sunColor: 0xffffff,
  145. waterColor: 0x001e0f,
  146. distortionScale: 3.7,
  147. fog: scene.fog !== undefined
  148. }
  149. );
  150.  
  151. water.rotation.x = - Math.PI / 2;
  152.  
  153. scene.add( water );
  154.  
  155. // Skybox
  156.  
  157. var sky = new Sky();
  158.  
  159. var uniforms = sky.material.uniforms;
  160.  
  161. uniforms[ 'turbidity' ].value = 10;
  162. uniforms[ 'rayleigh' ].value = 2;
  163. uniforms[ 'luminance' ].value = 1;
  164. uniforms[ 'mieCoefficient' ].value = 0.005;
  165. uniforms[ 'mieDirectionalG' ].value = 0.8;
  166.  
  167. var parameters = {
  168. distance: 400,
  169. inclination: 0.49,
  170. azimuth: 0.205
  171. };
  172.  
  173. var cubeCamera = new THREE.CubeCamera( 0.1, 1, 900 );
  174. cubeCamera.renderTarget.texture.generateMipmaps = true;
  175. cubeCamera.renderTarget.texture.minFilter = THREE.LinearMipmapLinearFilter;
  176.  
  177. scene.background = cubeCamera.renderTarget;
  178.  
  179. function updateSun() {
  180.  
  181. var theta = Math.PI * ( parameters.inclination - 0.5 );
  182. var phi = 2 * Math.PI * ( parameters.azimuth - 0.5 );
  183.  
  184. light.position.x = parameters.distance * Math.cos( phi );
  185. light.position.y = parameters.distance * Math.sin( phi ) * Math.sin( theta );
  186. light.position.z = parameters.distance * Math.sin( phi ) * Math.cos( theta );
  187.  
  188. sky.material.uniforms[ 'sunPosition' ].value = light.position.copy( light.position );
  189. water.material.uniforms[ 'sunDirection' ].value.copy( light.position ).normalize();
  190.  
  191. cubeCamera.update( renderer, sky );
  192.  
  193. }
  194.  
  195. updateSun();
  196. //
  197.  
  198. controls = new OrbitControls( camera, renderer.domElement );
  199. controls.maxPolarAngle = Math.PI * 0.495;
  200. controls.target.set( 0, 10, 0 );
  201. controls.minDistance = 40.0;
  202. controls.maxDistance = 200.0;
  203. controls.update();
  204.  
  205. //
  206.  
  207. stats = new Stats();
  208. container.appendChild( stats.dom );
  209.  
  210. // GUI
  211.  
  212. var gui = new GUI();
  213.  
  214. var folder = gui.addFolder( 'Sky' );
  215. folder.add( parameters, 'inclination', 0, 0.5, 0.0001 ).onChange( updateSun );
  216. folder.add( parameters, 'azimuth', 0, 1, 0.0001 ).onChange( updateSun );
  217. folder.open();
  218.  
  219. var uniforms = water.material.uniforms;
  220.  
  221. var folder = gui.addFolder( 'Water' );
  222. folder.add( uniforms.distortionScale, 'value', 0, 8, 0.1 ).name( 'distortionScale' );
  223. folder.add( uniforms.size, 'value', 0.1, 10, 0.1 ).name( 'size' );
  224. folder.add( uniforms.alpha, 'value', 0.9, 1, .001 ).name( 'alpha' );
  225. folder.open();
  226.  
  227. //
  228.  
  229. window.addEventListener( 'resize', onWindowResize, false );
  230.  
  231. }
  232.  
  233. function onWindowResize() {
  234.  
  235. camera.aspect = window.innerWidth / window.innerHeight;
  236. camera.updateProjectionMatrix();
  237.  
  238. renderer.setSize( window.innerWidth, window.innerHeight );
  239.  
  240. }
  241.  
  242. function animate() {
  243.  
  244. requestAnimationFrame( animate );
  245. render();
  246. stats.update();
  247.  
  248. }
  249.  
  250. function render() {
  251.  
  252. var time = performance.now() * 0.001;
  253.  
  254. water.material.uniforms[ 'time' ].value += 1.0 / 60.0;
  255.  
  256. renderer.render( scene, camera );
  257.  
  258. }
  259.  
  260. </script>
  261. </body>
  262. </html>
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