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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>Temple</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="../../examples/main.css">
- </head>
- <body>
- <div id="container"></div>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import Stats from '../jsm/libs/stats.module.js';
- import { GUI } from '../jsm/libs/dat.gui.module.js';
- import { OrbitControls } from '../jsm/controls/OrbitControls.js';
- import { Water } from '../jsm/objects/Water.js';
- import { Sky } from '../jsm/objects/Sky.js';
- var texture = new THREE.TextureLoader().load( 'textures/marble.jpg' );
- var material = new THREE.MeshBasicMaterial( { map: texture } );
- var container, stats;
- var camera, scene, renderer, light;
- var controls, water, sphere;
- var mesh, cylinder,mesh2;
- var size = 0.2;
- var nbColumns = 8;
- var nbLines = 4;
- var colSpacing = 170;
- var floorLenght = 200 * size;
- var floorWidth = 200 * size;
- init();
- animate();
- function createColumn(x,y,z){
- var geo_cylindre = new THREE.CylinderBufferGeometry( size*20, size*20, size*200, size*32);
- var geometry_cube = new THREE.BoxBufferGeometry( size*80, size*20, size*80 );
- cylinder = new THREE.Mesh( geo_cylindre, material);
- cylinder.position.y = 152*size;
- cylinder.position.x = x;
- cylinder.position.z = z;
- scene.add (cylinder);
- mesh = new THREE.Mesh( geometry_cube, material );
- mesh.position.y = y-((size*100)+(size*10))+(152*size);
- mesh.position.x = x;
- mesh.position.z = z;
- scene.add(mesh);
- mesh2 = new THREE.Mesh( geometry_cube , material ) ;
- mesh2.position.y = y+((size*100)+(size*10))+(152*size);
- mesh2.position.x = x;
- mesh2.position.z = z;
- scene.add(mesh2);
- }
- function init() {
- container = document.getElementById( 'container' );
- //
- renderer = new THREE.WebGLRenderer({ antialias: true });
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- //
- scene = new THREE.Scene();
- //
- camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 20000 );
- camera.position.z = 800;
- camera.position.y = 100;
- camera.position.x = 0;
- //
- light = new THREE.DirectionalLight( 0xffffff, 0.8 );
- scene.add( light );
- //Cylinders
- for(var i = 0; i < nbColumns; i ++){
- for(var j = 0; j < nbLines; j++){
- createColumn(i*colSpacing*size, 0, j*colSpacing*size);
- }
- }
- j--;
- i--;
- floorLenght += colSpacing*i*size;
- floorWidth += colSpacing*j*size;
- //Floor
- for(var k=0; k<=3; k++){
- var geometry = new THREE.BoxBufferGeometry( floorLenght, 10 * size, floorWidth);
- floorLenght -= k * 7 * size;
- floorWidth -= k * 7 * size;
- var floor = new THREE.Mesh( geometry, material );
- floor.position.y = 10 * k * size;
- floor.position.x = (colSpacing/2)*i*size;
- floor.position.z = (colSpacing/2)*j*size;
- scene.add( floor );
- }
- // Water
- var waterGeometry = new THREE.PlaneBufferGeometry( 10000, 10000 );
- water = new Water(
- waterGeometry,
- {
- textureWidth: 512,
- textureHeight: 512,
- waterNormals: new THREE.TextureLoader().load( '../../examples/textures/waternormals.jpg', function ( texture ) {
- texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
- } ),
- alpha: 1.0,
- sunDirection: light.position.clone().normalize(),
- sunColor: 0xffffff,
- waterColor: 0x001e0f,
- distortionScale: 3.7,
- fog: scene.fog !== undefined
- }
- );
- water.rotation.x = - Math.PI / 2;
- scene.add( water );
- // Skybox
- var sky = new Sky();
- var uniforms = sky.material.uniforms;
- uniforms[ 'turbidity' ].value = 10;
- uniforms[ 'rayleigh' ].value = 2;
- uniforms[ 'luminance' ].value = 1;
- uniforms[ 'mieCoefficient' ].value = 0.005;
- uniforms[ 'mieDirectionalG' ].value = 0.8;
- var parameters = {
- distance: 400,
- inclination: 0.49,
- azimuth: 0.205
- };
- var cubeCamera = new THREE.CubeCamera( 0.1, 1, 900 );
- cubeCamera.renderTarget.texture.generateMipmaps = true;
- cubeCamera.renderTarget.texture.minFilter = THREE.LinearMipmapLinearFilter;
- scene.background = cubeCamera.renderTarget;
- function updateSun() {
- var theta = Math.PI * ( parameters.inclination - 0.5 );
- var phi = 2 * Math.PI * ( parameters.azimuth - 0.5 );
- light.position.x = parameters.distance * Math.cos( phi );
- light.position.y = parameters.distance * Math.sin( phi ) * Math.sin( theta );
- light.position.z = parameters.distance * Math.sin( phi ) * Math.cos( theta );
- sky.material.uniforms[ 'sunPosition' ].value = light.position.copy( light.position );
- water.material.uniforms[ 'sunDirection' ].value.copy( light.position ).normalize();
- cubeCamera.update( renderer, sky );
- }
- updateSun();
- //
- controls = new OrbitControls( camera, renderer.domElement );
- controls.maxPolarAngle = Math.PI * 0.495;
- controls.target.set( 0, 10, 0 );
- controls.minDistance = 40.0;
- controls.maxDistance = 200.0;
- controls.update();
- //
- stats = new Stats();
- container.appendChild( stats.dom );
- // GUI
- var gui = new GUI();
- var folder = gui.addFolder( 'Sky' );
- folder.add( parameters, 'inclination', 0, 0.5, 0.0001 ).onChange( updateSun );
- folder.add( parameters, 'azimuth', 0, 1, 0.0001 ).onChange( updateSun );
- folder.open();
- var uniforms = water.material.uniforms;
- var folder = gui.addFolder( 'Water' );
- folder.add( uniforms.distortionScale, 'value', 0, 8, 0.1 ).name( 'distortionScale' );
- folder.add( uniforms.size, 'value', 0.1, 10, 0.1 ).name( 'size' );
- folder.add( uniforms.alpha, 'value', 0.9, 1, .001 ).name( 'alpha' );
- folder.open();
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- var time = performance.now() * 0.001;
- water.material.uniforms[ 'time' ].value += 1.0 / 60.0;
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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