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- [05:11:08] Set process CPU affinity to CPU0 CPU2 CPU4 CPU6 CPU8 CPU: CPU< CPU>
- [05:11:08] ------- Init Cemu 1.17.0d -------
- [05:11:08] Init Wii U memory space (base: 0x1d8441c0000)
- [05:11:08] mlc01 path: F:\cemu_1.16.1\mlc01\
- [05:11:08] Cemuhook version: 0.5.7.3
- [05:11:08] CPU: AMD Ryzen 7 1700 Eight-Core Processor
- [05:11:08] RAM: 32702MB
- [05:11:08] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
- [05:11:11] Loading U-King.rpx
- [05:11:12] Creating OpenGL canvas
- [05:11:12] Loaded RPL module u-king (checksum 0x6267BFD0)
- [05:11:12] Thread quantum set to 100000
- [05:11:12] ------- Loaded title -------
- [05:11:12] TitleId: 00050000-101c9400
- [05:11:12] TitleVersion: v208
- [05:11:12] Update path: <mlc01>\usr\title\0005000E\101C9400\
- [05:11:12] AOC path: <mlc01>\usr\title\0005000C\101C9400\
- [05:11:12] Save path: <mlc01>\usr\save\00050000\101C9400\user\ (not present)
- [05:11:12] Shader cache file: shaderCache\transferable\00050000101c9400.bin
- [05:11:12] gameprofile path: gameProfiles\00050000101c9400.ini
- [05:11:12] RPX hash: fb7911ad
- [05:11:13] Loaded module 'u-king' with checksum 0x6267bfd0
- [05:11:13] RPL link time: 156ms
- [05:11:13] HLE scan time: 94ms
- [05:11:13] ------- Active settings -------
- [05:11:13] CPU-Mode: Triple-core recompiler (gameprofile)
- [05:11:13] Load shared libraries: true (gameprofile)
- [05:11:13] GPUBufferCacheAccuracy: low (gameprofile)
- [05:11:13] Use precompiled shaders: auto (gameprofile)
- [05:11:13] Full sync at GX2DrawDone: false
- [05:11:13] Console region: Auto
- [05:11:13] Console language: English
- [05:11:13] ------- Init OpenGL graphics backend -------
- [05:11:13] GL_VENDOR: NVIDIA Corporation
- [05:11:13] GL_RENDERER: GeForce GTX 1060 6GB/PCIe/SSE2
- [05:11:13] GL_VERSION: 4.6.0 NVIDIA 441.87
- [05:11:13] Using precompiled shaders: false
- [05:11:13] OpenGL extensions:
- [05:11:13] ARB_clip_control: available
- [05:11:13] ARB_get_program_binary: available
- [05:11:13] ARB_clear_texture: available
- [05:11:13] ARB_copy_image: available
- [05:11:13] NV_depth_buffer_float: available
- [05:11:13] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Enhancements/Clarity
- [05:11:13] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/Kakariko Torch Shadows (OpenGL)
- [05:11:13] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/LWZX Crash (OpenGL)
- [05:11:13] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds for OpenGL/NVIDIA: Explosion Smoke
- [05:11:13] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds for OpenGL/NVIDIA: Stretched Clouds
- [05:11:13] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics/Resolution
- [05:11:13] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics/Shadow Resolution
- [05:11:13] ------- Init Audio backend -------
- [05:11:13] DirectSound: available
- [05:11:13] XAudio 2.8: available
- [05:11:13] ------- Run title -------
- [05:11:13] Shader cache loaded with 0 shaders. Commited mem 19MB. Took 157ms
- [05:11:13] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX
- [05:11:13] Custom timer mode: QPC
- [05:11:13] Applying patch group BotwPlsNoCrashV208 from pack 'LWZX Crash Workaround (OpenGL)' v3 to module u-king (checksum 0x6267BFD0)
- [05:11:13] Applying patch group BotwAspectsV208 from pack 'Resolution' v3 to module u-king (checksum 0x6267BFD0)
- [05:11:13] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
- [05:11:13] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used
- [05:11:14] IOSU_ACT: using account default in first slot
- Crashlog for Cemu 1.17.0d
- Date: 27-01-2020 05:11:34
- -----------------------------------------
- Stack trace
- -----------------------------------------
- Exception 0xc0000005 at 0x1d994d6b0e8
- cemu.exe at 0x7ff659150000
- RAX=000000007c65ab6c RBX=0000000000000000 RCX=000001d994d6b118 RDX=0000000003be66a4
- RSP=000001d9529fea00 RBP=0000000000000000 RDI=0000000000000024 RSI=0000000000000000
- R8 =000000000308001f R9 =0000000000000800 R10=0000000000000000 R11=0000000000001000
- R12=0000000000000000 R13=000001d8441c0000 R14=0000000000000000 R15=000001d9541a0000
- -----------------------------------------
- Game info
- -----------------------------------------
- Game: Breath of the Wild [US v208]
- TitleId: 50000101c9400
- RPXHash: fb7911ad
- -----------------------------------------
- Active PPC instance
- -----------------------------------------
- IP 0x03c149d0 LR 0x03c163c8 Thread 0x7c65b8e0
- -----------------------------------------
- PPC threads
- -----------------------------------------
- 7c65b8e0 Ent 00e05f74 IP 00e03c38 LR 03c15c4c RUNNING Aff 010 Pri 80 Name NULL
- 109f8c78 Ent 030bbea8 IP 00e04840 LR 030decd0 SUSPENDED Aff 010 Pri 84 Name Prepare Thread
- 12afc060 Ent 030bbea8 IP 00e04840 LR 030decd0 SUSPENDED Aff 100 Pri 80 Name WorkerMgr/Worker1(Any)
- 12b3c938 Ent 030bbea8 IP 00e04840 LR 030decd0 SUSPENDED Aff 001 Pri 80 Name WorkerMgr/Worker2(Any)
- 15b477b0 Ent 030bbea8 IP 00e04840 LR 030decd0 SUSPENDED Aff 010 Pri 81 Name OverlayArena Prepare
- 15b49498 Ent 030bbea8 IP 00e04840 LR 030decd0 SUSPENDED Aff 001 Pri 83 Name DecompThread
- 302dd538 Ent 030bbea8 IP 00e04840 LR 030decd0 SUSPENDED Aff 001 Pri 83 Name Resource Loading
- 302e8148 Ent 030bbea8 IP 00e04840 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name Resource Control
- 302f2ec8 Ent 030bbea8 IP 00e04840 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name Resource Memory
- 302fddb8 Ent 030bbea8 IP 00e04840 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name MovableMemory
- 36c65948 Ent 030bbea8 IP 00e04840 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name res::Compaction
- 1059e0c0 Ent 042180cc IP 00e04840 LR 04218258 SUSPENDED Aff 100 Pri 67 Name nw::snd::TaskThread
- 7c32f7a8 Ent 00e05fbc IP 00e05fbc LR 00e00000 SUSPENDED Aff 100 Pri 14 Name NULL
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