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Oct 21st, 2019
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  1. on load:
  2. send "&4Chat &8-> &7Skriptet blev loaded korrekt" to console
  3.  
  4.  
  5.  
  6. on chat:
  7.  
  8. cancel event
  9.  
  10. if {chat} is set:
  11. if {chat.%player%} is more than or equal to 2:
  12. send "&4&lChat &8-> &7Du har dsv skrevet for mange beskeder inden for 30 sekunder"
  13. else:
  14. broadcast "%colored player's prefix%%player%%colored player's suffix% &8» &7%message%"
  15. add 1 to {chat.%player%}
  16.  
  17. else:
  18. Send "&4&lChat &8-> &4Chatten er dsv slået fra"
  19.  
  20.  
  21. every 300 ticks:
  22. loop all players:
  23. if {chat.%loop-player%} is more than or equal to 1:
  24. remove 1 from {chat.%loop-player%}
  25. else:
  26. delete {chat.%loop-player%}
  27.  
  28.  
  29. command /Chat [<text>]:
  30. permission: Staff
  31. trigger:
  32. if arg-1 is not set:
  33. send "&4&lChat &8-> &7Du skal skrive /chat fra eller /chat til for at tænde eller slukke for chatten!"
  34. if arg-1 is "til":
  35. set {chat} to 1
  36. send "&4&lChat &8-> &4Chatten er nu slået til"
  37. if arg-1 is "fra":
  38. delete {chat}
  39. send "&4&lChat &8-> &4Chatten er nu slået fra"
  40.  
  41.  
  42. on load:
  43. send "Chat &8-> Clearchat skriptet blev loadet korrekt" to console
  44.  
  45. command /cc:
  46. permission: staff
  47. trigger:
  48. loop all players:
  49. if loop-player has permission "staff":
  50. send "&4&lChat &8-> &7Chatten blev clearet af %player%" to loop-player
  51. else:
  52. loop 100 times:
  53. send "&8" to loop-player
  54. send "&4&lChat &8-> &7Chatten blev clearet af %player%" to loop-player
  55.  
  56.  
  57.  
  58.  
  59.  
  60.  
  61.  
  62. #Join
  63.  
  64.  
  65.  
  66. on load:
  67. send "&4Join &8-> &7Skriptet blev loaded korrekt" to console
  68.  
  69.  
  70.  
  71.  
  72. on join:
  73.  
  74.  
  75.  
  76. Broadcast "&8&l(&a+&8&l) %colored player's prefix% %player% %colored player's suffix%"
  77.  
  78.  
  79.  
  80. loop all players:
  81.  
  82.  
  83.  
  84. set action bar of loop-player to "&8[&a+&8] %colored player's prefix% %player% %colored player's suffix%"
  85.  
  86.  
  87.  
  88. make console execute command "spawn %player%"
  89.  
  90.  
  91.  
  92.  
  93.  
  94.  
  95.  
  96. on quit:
  97.  
  98.  
  99.  
  100. Broadcast "&8&l(&c–&8&l) %colored player's prefix% %player% %colored player's suffix% "
  101.  
  102.  
  103.  
  104.  
  105.  
  106.  
  107.  
  108.  
  109.  
  110.  
  111.  
  112. on first join:
  113.  
  114.  
  115. set action bar of player to "&7Velkommen til &b&lHype &f&lFox"
  116.  
  117.  
  118.  
  119. add 1 to {velkommen2}
  120.  
  121.  
  122.  
  123. broadcast "&b&lNYT MEDLEM! &7Vi har nu fået et nyt medlem &b%player%"
  124.  
  125.  
  126.  
  127. broadcast "&7Du joinede som nummer &b%{velkommen2}%&7!"
  128.  
  129.  
  130.  
  131. broadcast "&7Velkommen til &b&l&oHYPE&f&l&oFOX"
  132.  
  133.  
  134.  
  135. execute console command "eco set %player% 100"
  136.  
  137.  
  138.  
  139.  
  140.  
  141.  
  142.  
  143.  
  144.  
  145.  
  146.  
  147. command /fjoin:
  148.  
  149.  
  150.  
  151. trigger:
  152.  
  153.  
  154.  
  155.  
  156.  
  157.  
  158.  
  159. broadcast "&b&lNYT MEDLEM! &7Vi har nu fået et nyt medlem &b%player%"
  160.  
  161.  
  162.  
  163. broadcast "&7Du joinede som nummer &b%{velkommen}%&7!"
  164.  
  165.  
  166.  
  167. broadcast "&7Velkommen til &b&l&oHYPE&f&l&oFOX"
  168.  
  169.  
  170.  
  171.  
  172.  
  173.  
  174.  
  175. #Join
  176.  
  177.  
  178.  
  179. #Lag system - Nedenunder
  180.  
  181.  
  182.  
  183. #Anti lag
  184.  
  185.  
  186.  
  187. on load:
  188. send "&4Antilag &8-> &7Skriptet blev loaded korrekt" to console
  189.  
  190.  
  191.  
  192.  
  193. options:
  194.  
  195.  
  196.  
  197. farve: &b
  198.  
  199.  
  200.  
  201.  
  202.  
  203.  
  204.  
  205.  
  206.  
  207.  
  208.  
  209. every 10 minutes:
  210.  
  211.  
  212.  
  213. broadcast "&b&lSERVER &8- &7Fjerner alle items om 1 minut."
  214.  
  215.  
  216.  
  217. delete {time.clearlag}
  218.  
  219.  
  220.  
  221. wait 1 tick
  222.  
  223.  
  224.  
  225. add 60 to {time.clearlag}
  226.  
  227.  
  228.  
  229. wait 1 tick
  230.  
  231.  
  232.  
  233. loop 50 times:
  234.  
  235.  
  236.  
  237. loop all players:
  238.  
  239.  
  240.  
  241. set action bar of loop-player to "&b&lSERVER &8- &7Fjerner alle items om %{time.clearlag}% sekunder."
  242.  
  243.  
  244.  
  245. wait 1 tick
  246.  
  247.  
  248.  
  249. remove 1 from {time.clearlag}
  250.  
  251.  
  252.  
  253. wait 19 ticks
  254.  
  255.  
  256.  
  257. broadcast "&b&lSERVER &8- &7Fjerner alle items om 10 sekunder."
  258.  
  259.  
  260.  
  261. loop 10 times:
  262.  
  263.  
  264.  
  265. loop all players:
  266.  
  267.  
  268.  
  269. set action bar of loop-player to "&b&lSERVER &8- &7Fjerner alle items om %{time.clearlag}% sekunder."
  270.  
  271.  
  272.  
  273. wait 1 tick
  274.  
  275.  
  276.  
  277. remove 1 from {time.clearlag}
  278.  
  279.  
  280.  
  281. wait 19 ticks
  282.  
  283.  
  284.  
  285. loop all players:
  286.  
  287.  
  288.  
  289. set action bar of loop-player to "&b&lSERVER &8- &7Alle items er blevet fjernet."
  290.  
  291.  
  292.  
  293. send "&b&lSERVER &8- &7Alle items er blevet fjernet." to loop-player
  294.  
  295.  
  296.  
  297. loop entities:
  298.  
  299.  
  300.  
  301. loop-entity is a dropped item:
  302.  
  303.  
  304.  
  305. add 1 to {RemovedEntities}
  306.  
  307.  
  308.  
  309. clear loop-entity
  310.  
  311.  
  312.  
  313. loop all players:
  314.  
  315. send "&b&lSERVER &8- &7Fjernede &c%{RemovedEntities}% &7items." to loop-player
  316.  
  317.  
  318.  
  319. set {RemovedEntities} to 0
  320.  
  321.  
  322.  
  323.  
  324.  
  325.  
  326.  
  327. command /clag:
  328.  
  329.  
  330.  
  331. trigger:
  332.  
  333.  
  334.  
  335. broadcast "&b&lSERVER &8» &7Fjerner alle items om 1 minut."
  336.  
  337.  
  338.  
  339. delete {time.clearlag}
  340.  
  341.  
  342.  
  343. wait 1 tick
  344.  
  345.  
  346.  
  347. add 60 to {time.clearlag}
  348.  
  349.  
  350.  
  351. wait 1 tick
  352.  
  353.  
  354.  
  355. loop 50 times:
  356.  
  357.  
  358.  
  359. loop all players:
  360.  
  361.  
  362.  
  363. set action bar of loop-player to "&b&lSERVER &8» &7Fjerner alle items om %{time.clearlag}% sekunder."
  364.  
  365.  
  366.  
  367. wait 1 tick
  368.  
  369.  
  370.  
  371. remove 1 from {time.clearlag}
  372.  
  373.  
  374.  
  375. wait 19 ticks
  376.  
  377.  
  378.  
  379. broadcast "&b&lSERVER &8» &7Fjerner alle items om 10 sekunder."
  380.  
  381.  
  382.  
  383. loop 10 times:
  384.  
  385.  
  386.  
  387. loop all players:
  388.  
  389.  
  390.  
  391. set action bar of loop-player to "&8&l({@farve}Clearlag&8&l) &7Fjerner alle items om %{time.clearlag}% sekunder."
  392.  
  393.  
  394.  
  395. wait 1 tick
  396.  
  397.  
  398.  
  399. remove 1 from {time.clearlag}
  400.  
  401.  
  402.  
  403. wait 19 ticks
  404.  
  405.  
  406.  
  407. loop all players:
  408.  
  409.  
  410.  
  411. set action bar of loop-player to "&8&l({@farve}Clearlag&8&l) &7Alle items er blevet fjernet."
  412.  
  413.  
  414.  
  415. send "&b&lSERVER &8» &7Alle items er blevet fjernet." to loop-player
  416.  
  417.  
  418.  
  419. loop entities:
  420.  
  421.  
  422.  
  423. loop-entity is a dropped item:
  424.  
  425.  
  426.  
  427. add 1 to {RemovedEntities}
  428.  
  429.  
  430.  
  431. clear loop-entity
  432.  
  433. loop all players:
  434.  
  435. send "&b&lSERVER &8» &7Fjernede &c%{RemovedEntities}% &7items." to loop-player
  436.  
  437.  
  438.  
  439. set {RemovedEntities} to 0
  440.  
  441.  
  442.  
  443. #Anti lag
  444.  
  445.  
  446.  
  447.  
  448.  
  449. #Inventory
  450.  
  451.  
  452.  
  453.  
  454.  
  455.  
  456.  
  457. on load:
  458. send "&4Clearinv &8-> &7Skriptet blev loaded korrekt" to console
  459.  
  460.  
  461.  
  462.  
  463. command /cl:
  464.  
  465.  
  466.  
  467. trigger:
  468.  
  469.  
  470.  
  471. clear the player's inventory
  472.  
  473.  
  474.  
  475. message "&b&lSERVER &8» &7Alle dine ting er nu &b&nSlettet&7!"
  476.  
  477.  
  478.  
  479.  
  480.  
  481.  
  482.  
  483.  
  484.  
  485.  
  486.  
  487.  
  488.  
  489. #Inventory
  490.  
  491.  
  492. #regler
  493.  
  494.  
  495. on load:
  496. send "&4Regler &8-> &7Skriptet blev loaded korrekt" to console
  497.  
  498.  
  499.  
  500. command /regler:
  501. trigger:
  502. send "&7&m---------&4&lRegler&7&m---------"
  503. send "&4Spam &7= Mute i &415 &7 minutter"
  504. send "&4Sprog &7= Mute i &420 &7minutter"
  505. send "&4Provokation &7= Mute i &4 30&4Minutter"
  506. send "&4Hack &7= Ban i &47 &7Dage"
  507. send "&4Flere regler kan komme!"
  508.  
  509.  
  510.  
  511.  
  512. #Regler
  513.  
  514.  
  515.  
  516.  
  517.  
  518. #Ontime
  519.  
  520.  
  521.  
  522. on load:
  523. send "&4Ontime &8-> &7Skriptet blev loaded korrekt" to console
  524.  
  525. command /ontime [<offline player>]:
  526. trigger:
  527. if arg-1 is not set:
  528. send "&7&m------------&4&lOntime&7&m------------"
  529. send "Time(r): %{Hours.%uuid of player%}% minut(er): %{Minutter.%uuid of player%}% Sekund(er): %{Sekunder.%uuid of player%}%"
  530. send "&7&m------------&4&lOntime&7&m------------"
  531. if arg-1 is set:
  532. send "&7&m------------&4&lOntime&7&m------------"
  533. send "Time(r): %{Hours.%uuid of arg-1%}% minut(er): %{Minutter.%uuid of arg-1%}% Sekund(er): %{Sekunder.%uuid of arg-1%}%"
  534. send "&7&m------------&4&lOntime&7&m------------"
  535.  
  536.  
  537.  
  538.  
  539.  
  540.  
  541.  
  542.  
  543. every 1 second:
  544. loop all players:
  545. add 1 to {Sekunder.%uuid of loop-player%}
  546. if {Sekunder.%uuid of loop-player%} is 60:
  547. set {Sekunder.%uuid of loop-player%} to 0
  548. add 1 to {Minutter.%uuid of loop-player%}
  549. if {Minutter.%uuid of loop-player%} is 60:
  550. set {Minutter.%uuid of loop-player%} to 0
  551. add 1 to {Hours.%uuid of loop-player%}
  552.  
  553.  
  554. on first join:
  555. set {Sekunder.%uuid of player%} to 0
  556. set {Minutter.%uuid of player%} to 0
  557. set {Hours.%uuid of player%} to 0
  558.  
  559.  
  560.  
  561.  
  562.  
  563. on join:
  564. if {Sekunder.%uuid of player%} is not set:
  565. set {Sekunder.%uuid of player%} to 0
  566. if {Minutter.%uuid of player%} is not set:
  567. set {Minutter.%uuid of player%} to 0
  568. if {Hours.%uuid of player%} is not set:
  569. set {Hours.%uuid of player%} to 0
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