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allahkaboomboom

Jan 26th, 2020
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  141.  
  142. kelvar = Instance.new("Part", game.Players.LocalPlayer.Character.Torso)
  143. kelvar.Size = game.Players.LocalPlayer.Character.Torso.Size
  144. kelvar.CanCollide = false
  145. kelvar.Position = Vector3.new(0,10,0)
  146. weld = Instance.new("Weld", kelvar)
  147. weld.Part0 = kelvar
  148. weld.Part1 = game.Players.LocalPlayer.Character.Torso
  149. mesh = Instance.new("SpecialMesh", kelvar)
  150. mesh.MeshId = "http://www.roblox.com/asset/?id=108788572"
  151. mesh.Scale = Vector3.new(1.1, 1.1, 1.1)
  152. mesh.TextureId = "http://www.roblox.com/asset/?id=290267501"
  153. allahuakbar1 = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
  154. allahuakbar1.Volume = 50
  155. allahuakbar1.PlaybackSpeed = 2.8
  156. allahuakbar1.SoundId = "http://www.roblox.com/asset/?id=243053454"
  157. allahuakbar2 = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
  158. allahuakbar2.Volume = 200
  159. allahuakbar2.SoundId = "rbxassetid://258057783"
  160. game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Head
  161. game.Workspace.CurrentCamera.CameraType = "Custom"
  162. print(game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0)
  163. mouse = game.Players.LocalPlayer:GetMouse()
  164. bam = false
  165. crash = false
  166. function boom(key)
  167. key = key:lower()
  168. if not bam then
  169. if key == "q" then
  170. bam = true
  171. allahuakbar1:Play()
  172. local ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  173. for i = 1,10 do
  174. wait()
  175. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.new(0,0,1)
  176. end
  177. for i = 1,5 do
  178. wait()
  179. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.new(0,0,0.5) * CFrame.Angles(0.6,0,0)
  180. end
  181. for i = 1,5 do
  182. wait()
  183. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.new(0,0,0.5)
  184. end
  185. for i = 1,10 do
  186. wait()
  187. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.new(0,0,1)
  188. end
  189. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  190. local exp = Instance.new("Explosion", game.Players.LocalPlayer.Character)
  191. exp.Position = kelvar.Position
  192. exp.BlastRadius = 50
  193. exp.BlastPressure = 600000
  194. wait(2)
  195. ff:destroy()
  196. bam = false
  197. end
  198. end
  199. if not crash then
  200. if key == "e" then
  201. crash = true
  202. --local ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  203. local plane = Instance.new("Part", game.Players.LocalPlayer.Character.Torso)
  204. game.Workspace.CurrentCamera.CameraSubject = plane
  205. game.Workspace.CurrentCamera.CameraType = "Watch"
  206. local allahuakbar3 = Instance.new("Sound", plane)
  207. allahuakbar3.Volume = 150
  208. allahuakbar3.SoundId = "rbxassetid://172992561"
  209. allahuakbar3:Play()
  210. mesh = Instance.new("SpecialMesh", plane)
  211. mesh.MeshId = "rbxassetid://469688087"
  212. mesh.TextureId = "rbxassetid://469688092"
  213. mesh.Scale = Vector3.new(0.4,0.4,0.6)
  214. plane.CanCollide = false
  215. plane.Anchored = true
  216. local tower = Instance.new("Part", game.Players.LocalPlayer.Character.Torso)
  217. tower.CanCollide = false
  218. tower.Anchored = true
  219. tower.Position = game.Players.LocalPlayer.Character.Torso.Position
  220. tower.Position = tower.Position + Vector3.new(100,0,0)
  221. tower.Size = Vector3.new(70,450,70)
  222. plane.Position = tower.Position
  223. plane.Position = plane.Position + Vector3.new(0,250,1000)
  224. tower.Position = tower.Position + Vector3.new(0,200,0)
  225. for i = 1,180 do
  226. wait()
  227. plane.Rotation = plane.Rotation + Vector3.new(0,0,0.2)
  228. plane.Position = plane.Position + Vector3.new(0,0,-4)
  229. end
  230. allahuakbar1:Play()
  231. for i = 1,30 do
  232. wait()
  233. plane.Rotation = plane.Rotation + Vector3.new(0,0,0.2)
  234. plane.Position = plane.Position + Vector3.new(0,0,-4)
  235. end
  236. allahuakbar3:destroy()
  237. allahuakbar2:Play()
  238. local bom = Instance.new("Explosion", plane)
  239. bom.Position = plane.Position
  240. bom.BlastRadius = 450
  241. bom.BlastPressure = 30000
  242. wait(1.5)
  243. for i = 1,120 do
  244. wait()
  245. plane.Position = plane.Position + Vector3.new(0,-2,0)
  246. plane.Rotation = plane.Rotation + Vector3.new(0,0,-0.2)
  247. end
  248. game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Head
  249. game.Workspace.CurrentCamera.CameraType = "Custom"
  250. wait()
  251. allahuakbar2:Play()
  252. local bom = Instance.new("Explosion", plane)
  253. bom.Position = plane.Position
  254. bom.BlastRadius = 450
  255. bom.BlastPressure = 200000
  256. wait(2)
  257. --ff:destroy()
  258. wait(10)
  259. tower:destroy()
  260. plane:destroy()
  261. crash = false
  262. end
  263. end
  264. end
  265. plr = game.Players.LocalPlayer
  266. rig = plr.Character.Torso
  267. char = plr.Character
  268. mouse = plr:GetMouse()
  269. wait(2)
  270. local rekt = false
  271. print(rig["Left Shoulder"].C0)
  272. sound2 = Instance.new("Sound", rig)
  273. sound2.SoundId = "rbxassetid://186311262"
  274. sound2.Volume = 10
  275. sound2.Looped = false
  276. sound3 = Instance.new("Sound", rig)
  277. sound3.SoundId = "rbxassetid://162194532"
  278. sound3.Volume = 10
  279. sound3.Looped = false
  280. sword = Instance.new("Part", char["Right Arm"])
  281. sword.Position = sword.Position + Vector3.new(0,10,0)
  282. sword.Size = Vector3.new(1, 11, 1)
  283. mesh = Instance.new("SpecialMesh", sword)
  284. mesh.MeshId = "http://www.roblox.com/asset/?id=12591873"
  285. mesh.TextureId = "http://www.roblox.com/asset/?id=12591860"
  286. weld = Instance.new("Weld", sword)
  287. weld.Part0 = char["Left Arm"]
  288. weld.Part1 = sword
  289. weld.C0 = weld.C0 * CFrame.Angles(0,3.3,-4.7) * CFrame.new(-1.1,0,2.1)
  290. sword.CanCollide = false
  291. mouse.KeyDown:connect(boom)
  292. wait(1)
  293. cut = false
  294. function headoff(machette)
  295. if not cut then
  296. cut = true
  297. local Head = machette.Parent:FindFirstChild("Head")
  298. print(Head)
  299. local hum = machette.Parent:FindFirstChild("Humanoid")
  300. hum.JumpPower = 0
  301. hum.WalkSpeed = 0
  302. char.Humanoid.WalkSpeed = 0
  303. char.Humanoid.JumpPower = 0
  304. for i = 1,7 do
  305. wait()
  306. rig["Left Shoulder"].C0 = rig["Left Shoulder"].C0 * CFrame.Angles(0,0,0.2)
  307. end
  308. wait(1)
  309. for i = 1,7 do
  310. wait()
  311. rig["Left Shoulder"].C0 = rig["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.4)
  312. end
  313. sound2:Play()
  314. local w3ld = Instance.new("Weld", sword)
  315. w3ld.Part0 = Head
  316. w3ld.Part1 = sword
  317. wait()
  318. for i = 1,7 do
  319. wait()
  320. rig["Left Shoulder"].C0 = rig["Left Shoulder"].C0 * CFrame.Angles(0,0,0.2)
  321. end
  322. char.Humanoid.WalkSpeed = 16
  323. char.Humanoid.JumpPower = 50
  324. wait(1)
  325. hum:destroy()
  326. wait(5)
  327. w3ld:destroy()
  328. wait(3)
  329. cut = false
  330. end
  331. end
  332. char["Left Arm"].Touched:connect(headoff)
  333. --[[
  334. ROOTJOINT: 0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0
  335. --]]
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