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- No_error_occurs_during_validation_of_all_prefabs (60.218s)
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- Unhandled log message: '[Exception] Exception: Couldn't find prefab with id 72a87ed0fc184ae4f94f218d2d69d5e7'. Use UnityEngine.TestTools.LogAssert.Expect
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- EventHorizon.Common.View.Assets.EditorAssetFactory.LoadAsset[T] (EventHorizon.Common.Domain.Assets.AssetId id) (at Assets/scripts/Common/View/Assets/EditorAssetFactory.cs:111)
- EventHorizon.RogueEditor.Services.Validation.PrefabValidators.PrefabsValidator.ValidatePrefab (System.Int32& counter, System.Int32 total, System.String title, EventHorizon.RogueEditor.Services.Validation.PrefabValidators.PrefabInfo prefabInfo, System.Func`2[T,TResult] getValidator, EventHorizon.RogueEditor.Services.Validation.TestSession testSession) (at Assets/scripts/RogueEditor/Services/Validation/PrefabValidators/PrefabsValidator.cs:128)
- EventHorizon.RogueEditor.Services.Validation.PrefabValidators.PrefabsValidator+<>c__DisplayClass1_2.<ValidateAll>b__0 () (at Assets/scripts/RogueEditor/Services/Validation/PrefabValidators/PrefabsValidator.cs:58)
- EventHorizon.CommonEditor.Services.FrameLimitedCallbacksExecutor.Update () (at Assets/scripts/CommonEditor/Services/FrameLimitedCallbacksExecutor.cs:48)
- EventHorizon.Common.Domain.Logging.UnityLogger:Log(Exception, Object) (at Assets/scripts/Common/Domain/Logging/UnityLogger.cs:55)
- EventHorizon.Common.Domain.Logging.Logs:InternalFallbackException(Exception, Object) (at Assets/scripts/Common/Domain/Logging/Logs.cs:124)
- EventHorizon.Common.Domain.Logging.Logs:Exception(Exception, Object) (at Assets/scripts/Common/Domain/Logging/Logs.cs:88)
- EventHorizon.CommonEditor.Services.FrameLimitedCallbacksExecutor:Update() (at Assets/scripts/CommonEditor/Services/FrameLimitedCallbacksExecutor.cs:53)
- EventHorizon.CommonEditor.Services.FrameLimitedCallbacksExecutor:get_keepWaiting() (at Assets/scripts/CommonEditor/Services/FrameLimitedCallbacksExecutor.cs:17)
- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:303)
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- Exception: Couldn't find prefab with id 72a87ed0fc184ae4f94f218d2d69d5e7
- Test session took 40s
- <b>All 283 reports are valid</b>
- Graph_node_coords_should_be_calculated_from_tile_world_position_reflecting_this_tile_coords (0.005s)
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- SetUp : UnityEngine.MissingReferenceException : The object of type 'GameObject' has been destroyed but you are still trying to access it.
- Your script should either check if it is null or you should not destroy the object.
- TearDown : System.NullReferenceException : Object reference not set to an instance of an object
- TearDown : Unhandled log message: '[Error] Mismatched user, already released or wrong user is releasing'. Use UnityEngine.TestTools.LogAssert.Expect
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- Mismatched user, already released or wrong user is releasing
- World_position_should_exactly_point_valid_astar_node (0.003s)
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- SetUp : UnityEngine.MissingReferenceException : The object of type 'GameObject' has been destroyed but you are still trying to access it.
- Your script should either check if it is null or you should not destroy the object.
- TearDown : System.NullReferenceException : Object reference not set to an instance of an object
- TearDown : Unhandled log message: '[Error] Mismatched user, already released or wrong user is releasing'. Use UnityEngine.TestTools.LogAssert.Expect
- ---
- Mismatched user, already released or wrong user is releasing
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