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Jan 22nd, 2020
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  1. Mono path[0] = 'C:/Program Files (x86)/Steam SSD Library/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam SSD Library/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.1]
  7. Renderer: NVIDIA GeForce GTX 960 (ID=0x1401)
  8. Vendor:
  9. VRAM: 2007 MB
  10. Driver: 26.21.14.4187
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 0.152 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 1.582500 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/22/2020 2:29:15 PM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.2
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Fallback handler could not load library C:/Program Files (x86)/Steam SSD Library/steamapps/common/Temtem/Temtem_Data/Mono/libc
  31. Fallback handler could not load library C:/Program Files (x86)/Steam SSD Library/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  32. Fallback handler could not load library C:/Program Files (x86)/Steam SSD Library/steamapps/common/Temtem/Temtem_Data/Mono/libc
  33. Setting up 2 worker threads for Enlighten.
  34. Thread -> id: 2f24 -> priority: 1
  35. Thread -> id: 6a8 -> priority: 1
  36. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  37.  
  38. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174201.
  39. Total: 569.742700 ms (FindLiveObjects: 8.783400 ms CreateObjectMapping: 16.913000 ms MarkObjects: 543.657500 ms DeleteObjects: 0.388500 ms)
  40.  
  41. Tamer ID: 43738
  42.  
  43. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  44.  
  45. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  46.  
  47. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 175003.
  48. Total: 308.473700 ms (FindLiveObjects: 8.388700 ms CreateObjectMapping: 14.212300 ms MarkObjects: 285.651100 ms DeleteObjects: 0.221300 ms)
  49.  
  50. Unloading 6 Unused Serialized files (Serialized files now loaded: 2)
  51.  
  52. Unloading 328 unused Assets to reduce memory usage. Loaded Objects now: 193568.
  53. Total: 315.892900 ms (FindLiveObjects: 9.425800 ms CreateObjectMapping: 14.155000 ms MarkObjects: 291.657800 ms DeleteObjects: 0.654000 ms)
  54.  
  55. Unloading 6 Unused Serialized files (Serialized files now loaded: 2)
  56.  
  57. Unloading 449 unused Assets to reduce memory usage. Loaded Objects now: 199318.
  58. Total: 326.900600 ms (FindLiveObjects: 8.846800 ms CreateObjectMapping: 16.259600 ms MarkObjects: 301.055100 ms DeleteObjects: 0.738900 ms)
  59.  
  60. Unloading 6 Unused Serialized files (Serialized files now loaded: 4)
  61.  
  62. Unloading 403 unused Assets to reduce memory usage. Loaded Objects now: 206479.
  63. Total: 319.667300 ms (FindLiveObjects: 9.321100 ms CreateObjectMapping: 15.676800 ms MarkObjects: 294.058700 ms DeleteObjects: 0.610400 ms)
  64.  
  65. Unloading 7 Unused Serialized files (Serialized files now loaded: 5)
  66.  
  67. Unloading 537 unused Assets to reduce memory usage. Loaded Objects now: 211083.
  68. Total: 320.722300 ms (FindLiveObjects: 9.315700 ms CreateObjectMapping: 15.480900 ms MarkObjects: 294.944400 ms DeleteObjects: 0.981000 ms)
  69.  
  70. Unloading 5 Unused Serialized files (Serialized files now loaded: 8)
  71.  
  72. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 211178.
  73. Total: 325.286600 ms (FindLiveObjects: 8.963700 ms CreateObjectMapping: 16.629800 ms MarkObjects: 299.291500 ms DeleteObjects: 0.401000 ms)
  74.  
  75. Unloading 6 Unused Serialized files (Serialized files now loaded: 8)
  76.  
  77. Unloading 491 unused Assets to reduce memory usage. Loaded Objects now: 218857.
  78. Total: 324.390800 ms (FindLiveObjects: 10.080400 ms CreateObjectMapping: 16.084700 ms MarkObjects: 297.287500 ms DeleteObjects: 0.937900 ms)
  79.  
  80. Unloading 7 Unused Serialized files (Serialized files now loaded: 10)
  81.  
  82. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 224349.
  83. Total: 329.331500 ms (FindLiveObjects: 9.703200 ms CreateObjectMapping: 19.570100 ms MarkObjects: 299.799600 ms DeleteObjects: 0.258400 ms)
  84.  
  85. Unloading 8 Unused Serialized files (Serialized files now loaded: 10)
  86.  
  87. Unloading 255 unused Assets to reduce memory usage. Loaded Objects now: 230447.
  88. Total: 331.551000 ms (FindLiveObjects: 9.903900 ms CreateObjectMapping: 19.330600 ms MarkObjects: 301.683100 ms DeleteObjects: 0.633100 ms)
  89.  
  90. Unloading 7 Unused Serialized files (Serialized files now loaded: 11)
  91.  
  92. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 237874.
  93. Total: 344.938000 ms (FindLiveObjects: 10.871300 ms CreateObjectMapping: 20.334400 ms MarkObjects: 313.502100 ms DeleteObjects: 0.229800 ms)
  94.  
  95. Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
  96.  
  97. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 237874.
  98. Total: 334.570700 ms (FindLiveObjects: 10.776400 ms CreateObjectMapping: 18.549800 ms MarkObjects: 304.958900 ms DeleteObjects: 0.285200 ms)
  99.  
  100. Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
  101.  
  102. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 237874.
  103. Total: 335.455900 ms (FindLiveObjects: 10.176200 ms CreateObjectMapping: 19.670200 ms MarkObjects: 305.201100 ms DeleteObjects: 0.407800 ms)
  104.  
  105. Close Time: 1/22/2020 2:31:44 PM
  106.  
  107. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  108.  
  109. [SFS - ERROR] [UDPSocketLayer] Error reading data from socket: Operazione di blocco interrotta da una chiamata a WSACancelBlockingCall.
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