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- Log: Log file open, 10/23/17 02:31:08
- Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
- Init: Version: 12466
- Init: Epic Internal: 0
- Init: Compiled (32-bit): Aug 8 2014 04:03:32
- Init: Changelist: 2243543
- Init: Command line: -forcelogflush
- Init: Base directory: E:\Games\Steam Games\steamapps\common\Subsistence\Binaries\Win32\
- [0000.84] Log: Deleting old log file Launch-backup-2017.10.09-14.38.50.log
- [0000.84] Log: Deleting old log file Launch-backup-2017.10.09-15.39.04.log
- [0000.84] Log: Deleting old log file Launch-backup-2017.10.09-15.41.52.log
- [0000.84] Log: Deleting old log file Launch-backup-2017.10.09-15.43.20.log
- [0000.85] Log: Deleting old log file Launch-backup-2017.10.10-19.59.19.log
- [0000.85] Log: Deleting old log file Launch-backup-2017.10.17-23.51.04.log
- [0000.85] Log: Deleting old log file Launch-backup-2017.10.18-00.40.09.log
- [0000.85] Log: Deleting old log file Launch-backup-2017.10.18-01.33.31.log
- [0000.85] Log: Deleting old log file Launch-backup-2017.10.18-08.13.30.log
- [0000.85] Log: Deleting old log file Launch-backup-2017.10.18-08.32.15.log
- [0000.85] Log: Deleting old log file Launch-backup-2017.10.18-09.37.56.log
- [0000.85] Log: Deleting old log file Launch-backup-2017.10.18-10.48.16.log
- [0000.85] Log: Deleting old log file Launch-backup-2017.10.18-10.52.37.log
- [0000.85] Log: Deleting old log file Launch-backup-2017.10.18-10.53.47.log
- [0000.85] Log: Deleting old log file Launch-backup-2017.10.19-01.53.24.log
- [0000.85] Log: Deleting old log file Launch-backup-2017.10.19-02.05.44.log
- [0000.85] Log: Deleting old log file Launch-backup-2017.10.19-02.06.28.log
- [0000.85] Log: Deleting old log file Launch-backup-2017.10.19-02.30.39.log
- [0000.85] Log: Deleting old log file Launch-backup-2017.10.19-03.20.39.log
- [0000.85] Log: Deleting old log file Launch-backup-2017.10.19-03.48.22.log
- [0000.86] Log: Deleting old log file Launch-backup-2017.10.19-21.12.27.log
- [0000.87] Log: Deleting old log file Launch-backup-2017.10.19-22.10.43.log
- [0000.87] Log: Deleting old log file Launch-backup-2017.10.20-02.23.03.log
- [0000.88] Init: Computer: HIRAMABIFF-PC
- [0000.88] Init: User: Smokey
- [0000.88] Init: CPU Page size=4096, Processors=8
- [0000.88] Init: High frequency timer resolution =3.515624 MHz
- [0000.88] Init: Memory total: Physical=11.9GB (12GB approx) Pagefile=13.7GB Virtual=4.0GB
- [0001.31] Log: Steam Client API initialized 1
- [0003.89] Log: Steam Game Server API initialized 1
- [0004.13] Init: WinSock: I am HiramAbiff-PC (192.168.127.1:0)
- [0004.13] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
- [0004.16] Init: Object subsystem initialized
- [0004.18] Log: Last hardware survey: Ver=12466, Date=20171021. Uploading again.
- [0006.36] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 1070
- [0006.36] Log: Adapter has 3072MB of dedicated video memory, 0MB of dedicated system memory, and 1023MB of shared system memory
- [0006.42] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver
- [0006.42] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory
- [0006.44] Log: Shader platform (RHI): PC-D3D-SM3
- [0006.46] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt
- [0006.81] Log: PhysX GPU Support: DISABLED
- [0006.91] Init: Initializing FaceFX...
- [0006.93] Init: FaceFX 1.7.4 initialized.
- [0006.96] Init: XAudio2 using 'Realtek Digital Output (Realtek High Definition Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
- [0014.66] Init: Finished loading startup packages in 6.38 seconds
- [0014.67] Log: 75769 objects as part of root set at end of initial load.
- [0014.67] Log: 0 out of 0 bytes used by permanent object pool.
- [0014.67] Log: Initializing Engine...
- [0014.98] Init: UEngine initialized
- [0015.12] Init: XAudio2Device initialized.
- [0015.34] Log: Found PS2 controller with new converter
- [0015.45] Log: Failed to upload UDK hardware survey to http://et.epicgames.com/PostUDKSurveyHandler.ashx in 11.21 seconds.
- [0015.45] Log: Found X360 controller
- [0015.45] Init: Client initialized
- [0017.97] Log: Initializing Steamworks
- [0017.99] Log: Logged in as 'Hiram Abiff'
- [0018.11] DevGFxUI: UGFxInteraction::Send - CALLBACK_ViewportResized
- [0018.17] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
- [0018.17] Warning: Warning, Failed to find object 'Class None.'
- [0018.17] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
- [0018.17] Warning: Warning, Failed to find object 'Class None.'
- [0018.17] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
- [0018.17] Warning: Warning, Failed to find object 'Class None.'
- [0018.17] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
- [0018.17] Warning: Warning, Failed to find object 'Class None.'
- [0018.20] Log: LoadMap: ColdMenuMap?Name=Player?Team=255
- [0021.08] Log: Game class is 'ColdGame'
- [0021.17] Log: Primary PhysX scene will be in software.
- [0021.17] Log: Creating Primary PhysX Scene.
- [0021.34] Log: *** WARNING - PATHS MAY NOT BE VALID ***
- [0021.34] Log: Bringing World coldmenumap.TheWorld up for play (0) at 2017.10.23-02.31.29
- [0021.35] Log: Bringing up level for play took: 0.246996
- [0021.35] ScriptLog: Spawning player controller now.
- [0021.37] ScriptLog: ~~~~~~~~~~~~~~~~~~~~~
- [0021.37] ScriptLog: restart player! None ColdPlayerController_0
- [0021.37] ScriptLog: ~~~~~~~~~~~~~~~~~~~~~
- [0021.38] ScriptLog: Created inventory manager: ColdPlayerInvManager_0
- [0021.38] ScriptLog: Setting up health manager for pawn: ColdPlayerPawn_0
- [0021.38] ScriptLog: Created build manager: ColdBuildManager_0
- [0021.38] ScriptLog: Created proximity checker: ColdPlayerProximityChecker_0
- [0021.38] ScriptLog: Player pawn possessed! ColdPlayerPawn_0
- [0021.38] ScriptLog: Spawning harvest manager: ColdHarvestManager_0
- [0021.38] ScriptLog: Spawning quick actions: ColdPlayerQuickActions_0
- [0021.38] ScriptLog: Spawning Weather FX
- [0021.38] ScriptLog: ***WARNING*** Health mgr failed to initialize. Health stats not ticking for ColdPlayerPawn_0
- [0021.39] Error: Can't start an online game that hasn't been created
- [0021.52] DevGFxUI: Scale9Grid for resource=386 has negative width -4.950000
- [0021.54] DevGFxUI: IME Warning: No fileopener and/or xml file specified. Defaulting to internal list
- [0021.68] DevGFxUI: Failed loading SWF "/ package/UDKFrontEnd/udk_ime": ActionScript version mismatch
- [0021.69] ScriptLog: BeaconManager hud loaded
- [0021.82] DevGFxUI: Failed loading SWF "/ package/UDKFrontEnd/udk_ime": ActionScript version mismatch
- [0021.82] DevGFxUI: Found path binding for path: root1.OptionsPanel
- [0021.82] DevGFxUI: Found path binding for path: root1.OptionsPanel
- [0021.84] DevGFxUI: Found path binding for path: root1.MultiplayerPanel
- [0021.84] DevGFxUI: Found path binding for path: root1.MultiplayerPanel
- [0021.95] DevGFxUI: Failed loading SWF "/ package/UDKFrontEnd/udk_ime": ActionScript version mismatch
- [0021.95] Log: ########### Finished loading level: 3.748272 seconds
- [0021.95] Init: Game engine initialized
- [0021.95] Log: Initializing Engine Completed
- [0022.68] Log: >>>>>>>>>>>>>> Initial startup: 22.68s <<<<<<<<<<<<<<<
- [0022.72] DevGFxUI: Failed loading SWF "/ package/UDKFrontEnd/udk_ime": ActionScript version mismatch
- [0022.72] DevGFxUI: UGFxInteraction::Send - CALLBACK_ViewportResized
- [0030.03] ScriptLog: Found servers: 12
- [0042.07] ScriptLog: *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
- [0042.07] ScriptLog: * Continuing to host an MP game.
- [0042.07] ScriptLog: *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
- [0042.07] Log: Initializing Steam game server
- [0042.08] ScriptLog: Map ending
- [0042.08] ScriptLog: Destroying TimeOfDay
- [0042.08] Log: LoadMap: ColdMap1?Name=Player?Team=255?listen?steamsockets?SteamServerId=?NumPublicConnections=2?NumPrivateConnections=0?NumOpenPublicConnections=2?NumOpenPrivateConnections=0?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?bAllowJoinViaPresence=True?bAllowJoinViaPresenceFriendsOnly=False?bUsesArbitration=False?bAntiCheatProtected=False?bIsDedicated=False?PingInMs=0?MatchQuality=0.000000?GameState=OGS_Pending?SaveGameState=serverSaveGame23.sav?GamePassword=mason?OwningPlayerName=Hiram Abiff?MaxPlayers=2?ProfileId=1?HuntersDisabled=False?Difficulty=easy?ColdServerName=Brothers Of The Craft<gs>1,0,1
- [0042.08] Log: --- LOADING MOVIE START ---
- [0042.19] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate()
- OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0
- Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE
- [0042.19] ScriptLog: Destroying weather fx
- [0046.06] Log: Game class is 'ColdGame'
- [0046.07] Init: WinSock: Socket queue 131072 / 131072
- [0046.07] Init: WinSock: Socket queue 131072 / 131072
- [0046.07] Log: Initialized RedirectNetDriver, for redirecting IP connections to Steam sockets
- [0046.08] Log: NetMode is now 2
- [0046.99] Log: Primary PhysX scene will be in software.
- [0046.99] Log: Creating Primary PhysX Scene.
- [0047.57] Log: *** WARNING - PATHS MAY NOT BE VALID ***
- [0047.57] Log: Bringing World coldmap1.TheWorld up for play (0) at 2017.10.23-02.31.55
- [0047.57] ScriptLog: GamePassword mason
- [0047.73] Log: Bringing up level for play took: 1.649746
- [0047.73] ScriptLog: Spawning player controller now.
- [0047.74] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_BaseCommandUnit_0
- [0047.74] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodDoorway_0
- [0047.74] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundation_0
- [0047.74] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundation_1
- [0047.74] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundation_2
- [0047.74] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundation_3
- [0047.74] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundationStairs_0
- [0047.74] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundation_4
- [0047.74] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundation_5
- [0047.74] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundation_6
- [0047.74] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundation_7
- [0047.75] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_Campfire_0
- [0047.75] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_StorageCrate_0
- [0047.75] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_PowerGenerator_0
- [0047.75] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_PowerStorage_0
- [0047.75] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_MassStorage_0
- [0047.75] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_Light_0
- [0047.75] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_MassFabricator_0
- [0047.75] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_Light_1
- [0047.75] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_Bed_0
- [0047.75] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WeaponsBench_0
- [0047.75] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_PlantBed_0
- [0047.75] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodDoor_0
- [0047.75] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_Refinery_0
- [0047.75] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_PlantBed_1
- [0047.75] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_SolarPanel_0
- [0047.75] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_AnimalHousing_Small_0
- [0047.75] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_PowerStorage_1
- [0047.76] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_Fridge_0
- [0047.76] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_Wellhead_0
- [0047.76] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_SolarPanel_1
- [0047.76] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodBurner_0
- [0047.76] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_StorageCrate_1
- [0047.76] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodWall_0
- [0047.76] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodWall_1
- [0047.76] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodWall_2
- [0047.76] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodWall_3
- [0047.76] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodWindow_0
- [0047.76] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodWall_4
- [0047.76] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodWall_5
- [0047.76] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodWall_6
- [0047.76] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodStairsCorner_0
- [0047.76] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodWall_7
- [0047.76] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodCeiling_0
- [0047.76] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodWindow_1
- [0047.76] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodWindow_2
- [0047.76] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodWall_8
- [0047.76] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodCeiling_1
- [0047.76] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodWindow_3
- [0047.76] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodCeiling_2
- [0047.76] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodCeiling_3
- [0047.76] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodCeiling_4
- [0047.76] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodCeiling_5
- [0047.76] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodCeiling_6
- [0047.77] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_Campfire_1
- [0047.77] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_StorageCrate_2
- [0047.77] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_Campfire_2
- [0047.77] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundation_8
- [0047.77] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundation_9
- [0047.77] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundation_10
- [0047.77] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundation_11
- [0047.77] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundation_12
- [0047.78] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_Campfire_3
- [0047.78] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_BaseCommandUnit_1
- [0047.78] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundation_13
- [0047.78] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_StorageCrate_3
- [0047.78] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodWall_9
- [0047.78] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodWindow_4
- [0047.78] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodWall_10
- [0047.78] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodWall_11
- [0047.78] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundation_14
- [0047.78] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodWindow_5
- [0047.78] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundationStairs_1
- [0047.78] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_Campfire_4
- [0047.78] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodDoor_1
- [0047.78] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodDoorway_1
- [0047.79] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundation_15
- [0047.79] ScriptLog: Created inventory manager: ColdPlayerInvManager_1
- [0047.79] ScriptLog: Setting up health manager for pawn: ColdPlayerPawn_1
- [0047.79] ScriptLog: Created build manager: ColdBuildManager_1
- [0047.79] ScriptLog: Created proximity checker: ColdPlayerProximityChecker_1
- [0047.79] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundation_16
- [0047.79] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundation_17
- [0047.79] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundationStairs_2
- [0047.79] ScriptLog: Created inventory manager: ColdPlayerInvManager_2
- [0047.79] ScriptLog: Setting up health manager for pawn: ColdPlayerPawn_2
- [0047.79] ScriptLog: Created build manager: ColdBuildManager_2
- [0047.79] ScriptLog: Created proximity checker: ColdPlayerProximityChecker_2
- [0047.80] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_BaseCommandUnit_2
- [0047.80] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodWall_12
- [0047.80] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundationStairs_3
- [0047.80] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundation_18
- [0047.80] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_Campfire_5
- [0047.80] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodDoor_2
- [0047.80] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundationCurved_0
- [0047.80] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodWallCurved_0
- [0047.80] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodWall_13
- [0047.80] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodWall_14
- [0047.80] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodDoorway_2
- [0047.80] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_StorageCrate_4
- [0047.81] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodStairsCorner_1
- [0047.81] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodCeilingHalf_0
- [0047.81] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodCeilingQuarter_0
- [0047.81] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodCeiling_7
- [0047.81] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodCeiling_8
- [0047.81] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodBurner_1
- [0047.81] ScriptLog: Created inventory manager: ColdPlayerInvManager_3
- [0047.81] ScriptLog: Setting up health manager for pawn: ColdHunterPawn_0
- [0047.81] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_BaseCommandUnit_3
- [0047.81] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_Campfire_6
- [0047.82] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodWall_15
- [0047.82] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundationStairs_4
- [0047.82] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundation_19
- [0047.82] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodDoor_3
- [0047.82] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundation_20
- [0047.82] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodWall_16
- [0047.82] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodWall_17
- [0047.82] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodWall_18
- [0047.82] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodWall_19
- [0047.82] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodDoorway_3
- [0047.82] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodStairsCorner_2
- [0047.82] ScriptLog: Created inventory manager: ColdPlayerInvManager_4
- [0047.82] ScriptLog: Setting up health manager for pawn: ColdHunterPawn_1
- [0047.82] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_Campfire_7
- [0047.83] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundation_21
- [0047.83] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundationStairs_5
- [0047.83] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodWall_20
- [0047.83] ScriptLog: Created inventory manager: ColdPlayerInvManager_5
- [0047.83] ScriptLog: Setting up health manager for pawn: ColdHunterPawn_2
- [0047.83] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_Campfire_8
- [0047.83] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundation_22
- [0047.83] ScriptLog: Created inventory manager: ColdPlayerInvManager_6
- [0047.83] ScriptLog: Setting up health manager for pawn: ColdHunterPawn_3
- [0047.84] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_Campfire_9
- [0047.84] ScriptLog: Created inventory manager: ColdPlayerInvManager_7
- [0047.84] ScriptLog: Setting up health manager for pawn: ColdHunterPawn_Rogue_0
- [0047.85] ScriptLog: Created inventory manager: ColdPlayerInvManager_8
- [0047.85] ScriptLog: Setting up health manager for pawn: ColdHunterPawn_Rogue_1
- [0047.85] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_Campfire_10
- [0047.85] ScriptLog: Created inventory manager: ColdPlayerInvManager_9
- [0047.85] ScriptLog: Setting up health manager for pawn: ColdHunterPawn_Rogue_2
- [0047.86] ScriptLog: Created inventory manager: ColdPlayerInvManager_10
- [0047.86] ScriptLog: Setting up health manager for pawn: ColdHunterPawn_Rogue_3
- [0047.86] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_Campfire_11
- [0047.86] ScriptLog: Created inventory manager: ColdPlayerInvManager_11
- [0047.86] ScriptLog: Setting up health manager for pawn: ColdHunterPawn_Rogue_4
- [0047.86] ScriptLog: Created inventory manager: ColdPlayerInvManager_12
- [0047.87] ScriptLog: Setting up health manager for pawn: ColdHunterPawn_Rogue_5
- [0047.87] ScriptLog: ~~~~~~~~~~~~~~~~~~~~~
- [0047.87] ScriptLog: restart player! ColdPlayerPawn_1 ColdPlayerController_1
- [0047.87] ScriptLog: ~~~~~~~~~~~~~~~~~~~~~
- [0047.87] ScriptLog: Player pawn possessed! ColdPlayerPawn_1
- [0047.87] ScriptLog: Spawning harvest manager: ColdHarvestManager_1
- [0047.87] ScriptLog: Spawning quick actions: ColdPlayerQuickActions_1
- [0047.87] ScriptLog: Spawning Weather FX
- [0047.93] Log: AActor::SetBase : Bone (BeaconSocket) not found on ColdCougarPawn_0 for ColdHudBeaconActor_92!
- [0047.95] Log: AActor::SetBase : Bone (BeaconSocket) not found on ColdCougarPawn_1 for ColdHudBeaconActor_109!
- [0048.07] DevGFxUI: Scale9Grid for resource=386 has negative width -4.950000
- [0048.11] DevGFxUI: Failed loading SWF "/ package/UDKFrontEnd/udk_ime": ActionScript version mismatch
- [0048.12] ScriptLog: BeaconManager hud loaded
- [0048.27] DevGFxUI: Failed loading SWF "/ package/UDKFrontEnd/udk_ime": ActionScript version mismatch
- [0048.28] DevGFxUI: Found path binding for path: root1.OptionsPanel
- [0048.28] DevGFxUI: Found path binding for path: root1.OptionsPanel
- [0048.29] DevGFxUI: Found path binding for path: root1.MultiplayerPanel
- [0048.30] DevGFxUI: Found path binding for path: root1.MultiplayerPanel
- [0048.45] DevGFxUI: Failed loading SWF "/ package/UDKFrontEnd/udk_ime": ActionScript version mismatch
- [0048.45] Log: ########### Finished loading level: 6.371265 seconds
- [0048.57] Log: Steam game server UID: 90111603895434243
- [0048.57] ScriptLog: Kicking off listen auth session
- [0048.60] DevGFxUI: UGFxInteraction::Send - CALLBACK_ViewportResized
- [0048.65] DevGFxUI: Failed loading SWF "/ package/UDKFrontEnd/udk_ime": ActionScript version mismatch
- [0049.29] ScriptLog: Setting default kit for player. ROLE_Authority
- [0052.94] Log: --- LOADING MOVIE TIME: 10.8 sec ---
- [0053.44] ScriptLog: Listen host successfully authenticated
- [0113.54] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
- [0123.91] NetComeGo: Open TheWorld 10/23/17 02:33:11 5.226.18.80
- [0124.54] ScriptLog: Client passed authentication, UID: 0x0110000105E21250
- [0128.01] ScriptLog: Spawning player controller now.
- [0128.01] ScriptLog: ~~~~~~~~~~~~~~~~~~~~~
- [0128.01] ScriptLog: restart player! ColdPlayerPawn_2 ColdPlayerController_2
- [0128.01] ScriptLog: ~~~~~~~~~~~~~~~~~~~~~
- [0132.59] ScriptLog: Setting default kit for player. ROLE_Authority
- [0143.03] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
- [0150.71] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
- [0158.56] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
- [0171.25] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
- [0190.74] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
- [0193.60] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
- [0216.00] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
- [0222.92] DevGFxUI: TypeError: Error #1010
- [0224.36] DevGFxUI: TypeError: Error #1010
- [0225.91] DevGFxUI: TypeError: Error #1010
- [0240.75] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
- [0245.43] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
- [0252.52] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
- [0263.89] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
- [0266.08] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
- [0268.98] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
- [0273.71] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
- [0279.16] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
- [0281.54] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
- [0305.92] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
- [0324.15] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
- [0330.14] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
- [0336.27] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
- [0354.12] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
- [0415.83] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
- [0428.06] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
- [0465.38] DevGFxUI: TypeError: Error #1009
- [0476.55] DevGFxUI: TypeError: Error #1009
- [0676.87] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodWallCurvedWindow_0
- [0676.87] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodCeilingHalf_1
- [0676.87] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_BaseCommandUnit_4
- [0779.99] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
- [0792.10] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
- [0813.80] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
- [0823.43] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
- [0939.50] ScriptLog: Butchered animal. Now spawning loot: ColdAccessModule_LootStorage_Animal_0
- [0939.50] ScriptWarning: GotoState (Active None): State not found
- ColdModuleButcher coldmap1.TheWorld:PersistentLevel.ColdModuleButcher_6
- Function ColdGame.ColdModuleButcher:Butchered:0126
- [0939.53] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
- [0972.66] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
- [0984.00] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
- [0992.13] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
- [0996.22] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
- [1001.41] DevGFxUI: TypeError: Error #1010
- [1003.84] DevGFxUI: TypeError: Error #1010
- [1005.14] DevGFxUI: TypeError: Error #1010
- [1006.48] DevGFxUI: TypeError: Error #1010
- [1011.77] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
- [1056.28] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
- [1061.75] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
- [1069.30] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
- [1073.01] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
- [1078.34] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
- [1089.49] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
- [1095.08] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
- [1106.14] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
- [1112.76] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
- [1137.36] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
- [1197.74] Warning: Failed to find function RunAway for timer in actor ColdHunterController_0
- [1218.60] ScriptLog: PLAYER HAS DIED!!!!!!!!!! murdered by ColdPlayerController_2
- [1296.44] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
- [1325.00] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
- [1328.34] ScriptWarning: Accessed None 'Item'
- ColdAccessModule_Campfire coldmap1.TheWorld:PersistentLevel.ColdAccessModule_Campfire_4
- Function ColdGame.ColdAccessModule_Campfire:ItemAdded:018B
- [1337.98] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
- [1366.48] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
- [1602.76] ScriptLog: Created inventory manager: ColdPlayerInvManager_13
- [1602.76] ScriptLog: Setting up health manager for pawn: ColdHunterPawn_Rogue_6
- [1602.76] ScriptLog: Created inventory manager: ColdPlayerInvManager_14
- [1602.76] ScriptLog: Setting up health manager for pawn: ColdHunterPawn_Rogue_7
- [1602.76] ScriptLog: Created inventory manager: ColdPlayerInvManager_15
- [1602.76] ScriptLog: Setting up health manager for pawn: ColdHunterPawn_Rogue_8
- [1602.76] ScriptLog: Created inventory manager: ColdPlayerInvManager_16
- [1602.76] ScriptLog: Setting up health manager for pawn: ColdHunterPawn_Rogue_9
- [1602.76] ScriptLog: Created inventory manager: ColdPlayerInvManager_17
- [1602.76] ScriptLog: Setting up health manager for pawn: ColdHunterPawn_4
- [1602.76] ScriptLog: Created inventory manager: ColdPlayerInvManager_18
- [1602.76] ScriptLog: Setting up health manager for pawn: ColdHunterPawn_5
- [1602.76] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodWallQuarter_0
- [1602.77] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodCeiling_9
- [1602.77] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundationStairs_6
- [1602.77] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_Campfire_12
- [1602.77] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_Campfire_13
- [1715.38] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
- [1715.38] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper.BaseCommandUnit
- [1762.18] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
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